Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.28 @ 12:59:02 Player: Wizard Melkior Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (226) 1130 Value Destroyed (7144) 7144 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 13300 Bonus ------- High Alert Combat Kills 13 Friendly Fire -7 Cogmind --------- Core Integrity 0/1000 Matter 12/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Energy Filter Improved Light Armor Plating Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun Magnetic Acceleration Cannon Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fission Core Light Antimatter Reactor Carbon-fiber Leg Improved Carbon-fiber Leg Cesium-ion Thruster Makeshift Flight Unit Energy Filter Hardened Light Armor Plating Improved Light Armor Plating Improved Hardlight Generator Shock Rifle Autogun Barrage Gun Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 2 2 2 . . 2 . . . . 2 Power 4 | . 1 . 2 . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . . . Utility 3 | . . . . 1 . . 1 . . . . 1 Weapon 3 | . . 2 . . . . 1 . . . . . Parts Attached 152 | . 11 25 28 16 9 2 24 6 7 . 11 13 Power 34 | . 2 3 8 6 1 1 3 . 3 . 3 4 Engine 11 | . 2 3 3 1 1 . 1 . . . . . Core 20 | . . . 5 5 . 1 2 . 2 . 1 4 Reactor 3 | . . . . . . . . . 1 . 2 . Propulsion 29 | . 2 4 4 6 3 . 2 3 1 . 2 2 Treads 7 | . . 1 3 3 . . . . . . . . Leg 18 | . 2 . . 3 3 . 2 3 1 . 2 2 Wheel 2 | . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . 1 1 . . . . . . . . . Utility 16 | . 3 1 4 1 1 1 2 2 . . . 1 Device 5 | . . . 2 1 1 . . 1 . . . . Storage 6 | . 2 1 2 . . 1 . . . . . . Processor 1 | . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . 1 . . . . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 73 | . 4 17 12 3 4 . 17 1 3 . 6 6 Energy Gun 28 | . 3 6 8 1 2 . 4 1 . . 2 1 Energy Cannon 2 | . . . . . 2 . . . . . . . Ballistic Gun 19 | . 1 5 2 . . . 6 . 2 . 1 2 Ballistic Cannon 9 | . . 3 2 1 . . 2 . 1 . . . Launcher 14 | . . 2 . 1 . . 5 . . . 3 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . . . Parts Lost 77 | . . 11 8 1 17 2 8 1 1 . 4 24 Power 20 | . . 3 2 1 4 1 2 . . . 1 6 Propulsion 14 | . . 2 1 . 3 1 2 1 . . . 4 Utility 7 | . . . . . 3 . 1 . . . . 3 Weapon 36 | . . 6 5 . 7 . 3 . 1 . 3 11 Highest Loss Streak 14 | . . 8 3 1 7 2 8 1 1 . 3 14 Average Slot Usage (%) 87 | . 87 88 94 98 72 42 68 54 89 100 94 75 Engine 5 | . 22 15 5 . 13 . 4 . . . . . Core 16 | . . . 26 27 13 7 9 6 9 18 16 16 Treads 4 | . . 3 9 13 . . . . . . . . Leg 10 | . 24 2 . 7 20 21 16 7 18 18 17 12 Flight 1 | . . 3 3 . . . . . . . . . Device 4 | . . . 3 14 6 . . . 6 6 6 3 Storage 11 | . 17 15 12 7 7 14 12 12 12 12 12 10 Processor 1 | . . . . . . . . 1 6 6 6 5 Protection 1 | . . 4 . . . . 4 . . . . 3 Energy Gun 6 | . 12 15 9 2 3 . 3 1 4 . 3 3 Ballistic Gun 10 | . 9 7 9 14 3 . 6 6 13 18 14 9 Ballistic Cannon 5 | . . 7 12 6 . . 3 . 1 6 3 . Launcher 4 | . . 2 . 5 1 . 5 18 10 6 7 8 Naked Turns 6 | . 6 . . . . . . . . . . . Heaviest Build 143 | . 76 87 92 75 76 69 143 104 124 124 140 138 Greatest Support 62 | 3 20 24 40 62 54 54 54 60 60 55 55 50 Greatest Overweight (x) 29 | . 13 23 28 23 1 1 5 5 2 2 6 29 Average Overweight (x) 2 | . 2 2 2 1 . 1 1 4 1 2 2 3 Largest Inventory Capacity 20 | 4 20 20 20 12 12 20 20 20 20 20 20 20 Average Capacity 15 | 4 15 16 13 12 12 19 20 20 20 20 20 19 Most Carried 20 | . 6 15 17 12 10 3 18 17 20 20 20 20 Average Carried 11 | . 3 11 10 11 6 2 8 15 17 20 19 14 Final Capacity 20 | 4 12 20 12 12 12 20 20 20 20 20 20 12 Final Carried 20 | . 6 15 12 9 4 2 16 15 20 20 20 7 Class Distribution -------------------- 25% | Scavenger-Gunner 24% | Hacker-Gunner 17% | Hacker-Mutant 17% | Generator-Gunner 4% | Generator-Tank 4% | Generator-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Generator-Gunner | -7/Factory Generator-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Generator-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 5087 | 42 290 817 978 585 256 . 401 166 436 . 829 287 Remotely . | . . . . . . . . . . . . . Salvage Created 7220 | . 691 1306 1768 1121 143 . 531 78 89 . 897 596 Parts 423 | . 42 93 95 75 4 . 40 3 3 . 41 27 Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . Recyclers Shooed 5 | . 1 2 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 141 | . 6 18 38 24 5 . 11 2 5 . 21 11 Melee 1 | . . . . . . . 1 . . . . . Guns 57 | . 6 5 24 8 . . 3 . . . 8 3 Cannons 27 | . . 9 11 2 . . . . . . 5 . AOE 55 | . . 3 3 14 5 . 7 2 5 . 8 8 Classes Destroyed 14 | . 6 4 1 2 . . . . . . 1 . Worker 36 | . 8 7 1 7 . . 5 . . . . 8 Builder 21 | . 2 12 . 4 . . 1 . . . . 2 Tunneler 2 | . . 2 . . . . . . . . . . Hauler 4 | . 1 1 2 . . . . . . . . . Recycler 11 | . 3 6 . 2 . . . . . . . . Watcher 11 | . . 3 3 2 . . 1 . . . . 2 Swarmer 27 | . 2 7 6 2 . . . . 3 . 7 . Grunt 60 | . 4 7 20 11 1 . 3 2 2 . 6 4 Brawler 9 | . . 1 3 . 1 . . . . . 4 . Duelist 5 | . . . 2 . 1 . . . . . 1 1 Protector 1 | . . . . . . . . . . . 1 . Sentry 30 | . . 3 7 7 2 . 4 . . . 2 5 Hunter 6 | . . . . 2 . . 3 . . . . 1 Programmer 3 | . . . . 2 . . 1 . . . . . Best Kill Streak 14 | . 5 9 7 14 5 . 10 1 2 . 5 6 Combat Bots Only 10 | . 2 3 5 10 5 . 5 1 2 . 5 2 Max Kills in Single Turn 6 | . 2 2 2 6 2 . 4 1 2 . 2 4 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . 1 1 3 2 . 2 1 2 . 2 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Damage Taken 9909 | . 155 1384 1280 546 1319 58 1228 99 111 . 982 2747 Core 2660 | . 17 325 318 64 177 11 333 11 4 . 388 1012 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 55 | 100 93 18 42 . . 64 . . . . 13 . Volleys Fired 381 | . 58 97 85 35 15 . 18 2 7 . 34 30 Largest 5 | . 2 4 4 4 4 . 5 5 5 . 5 5 Hottest 245 | . 85 180 200 137 179 . 245 197 197 . 233 222 Shots Fired 1114 | . 90 271 274 135 28 . 53 9 26 . 135 93 Gun 756 | . 90 157 197 92 16 . 25 3 16 . 98 62 Cannon 246 | . . 104 77 14 5 . 14 . 2 . 30 . Launcher 112 | . . 10 . 29 7 . 14 6 8 . 7 31 Special . | . . . . . . . . . . . . . Kinetic 663 | . 33 154 183 84 4 . 27 2 13 . 118 45 Thermal 149 | . 57 26 25 . 8 . 12 . . . 10 11 Explosive 108 | . . 10 . 29 7 . 10 6 8 . 7 31 Electromagnetic 194 | . . 81 66 22 9 . 4 1 5 . . 6 Robot Hit Streak 42 | . 31 27 42 25 23 . 13 12 16 . 17 20 Robot Miss Streak 4 | . 3 3 4 2 1 . 4 . 1 . 3 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 9 | . 3 . 6 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 795 | . 73 184 221 93 23 . 34 4 13 . 89 61 Core Hits 491 | . 36 65 115 86 20 . 45 5 11 . 50 58 Critical Hits 7 | . . 1 1 . . . . . . . 4 1 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 6 | . . 1 1 . . . . . . . 3 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19899 | . 686 3296 3148 3369 855 . 1917 234 589 . 2752 3053 Guns 7840 | . 686 1337 2021 804 161 . 317 . 78 . 1598 838 Cannons 3038 | . . 1038 900 339 75 . 220 . . . 466 . Explosions 8624 | . . 801 227 2203 619 . 1249 234 511 . 688 2092 Melee . | . . . . . . . . . . . . . Ramming 397 | . . 120 . 23 . . 131 . . . . 123 Kinetic 7267 | . 155 1289 1910 907 17 . 387 . 46 . 1867 689 Thermal 2273 | . 531 476 418 177 154 . 247 . . . 197 73 Explosive 7757 | . . 561 . 2026 619 . 1057 234 511 . 688 2061 Electromagnetic 2205 | . . 850 820 236 65 . 95 . 32 . . 107 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . 2 . 1 6 6 1 1 1 1 1 . Average Corruption 1 | . . 1 . 1 4 6 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Effects 35 | . . 5 . 5 16 1 1 1 1 . 5 . Message Errors 13 | . . 2 . 4 5 . . . 1 . 1 . Matter Fused 5 | . . . . . 4 1 . . . . . . Energy Discharges 4 | . . 2 . . 1 . . 1 . . . . Data Loss (minor) 5 | . . . . . 2 . 1 . . . 2 . Data Loss (major) 2 | . . . . . 2 . . . . . . . Targeting Errors 6 | . . 1 . 1 2 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 278 | . . 53 2 107 22 . 47 5 . . 10 32 Projectiles 27 | . . 27 . . . . . . . . . . Explosions 248 | . . 26 2 107 22 . 44 5 . . 10 32 Melee 3 | . . . . . . . 3 . . . . . Knockbacks 35 | . . 11 20 1 . . 2 . . . 1 . Impact 1 | . . . . 1 . . . . . . . . Kinetic 33 | . . 11 19 . . . 2 . . . 1 . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 1003 | . . 205 52 93 174 . 176 11 53 . 38 201 Shots 41 | . . 4 3 4 7 . 9 1 2 . 2 9 Rammed 28 | . . 22 . . . . 3 . . . . 3 Targets Rammed 54 | . . 22 . 3 . . 13 . . . . 16 Kicked 25 | . . . . 2 . . 10 . . . . 13 Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 717 | . 338 539 642 78 223 . 717 80 130 . 646 351 Average Temperature 158 | . 76 171 152 25 80 . 235 29 38 . 251 83 Received Heat Transfer 3381 | . 120 801 621 207 165 54 381 60 12 . 231 729 Effects 192 | . . 18 59 . . . 63 . . . 52 . Shutdowns 77 | . . 9 26 . . . 23 . . . 19 . Energy Bleed 10 | . . 3 3 . . . 3 . . . 1 . Interference 32 | . . 1 16 . . . 7 . . . 8 . Matter Decay 11 | . . 2 3 . . . 3 . . . 3 . Short Circuit 11 | . . . 4 . . . 3 . . . 4 . Damage (minor) 15 | . . 3 4 . . . 5 . . . 3 . Damage (major) 30 | . . . 1 . . . 17 . . . 12 . Damage (core) 6 | . . . 2 . . . 2 . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . 3 1 . . . 3 . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 3 | . 1 1 1 . . . . . . . . . Heat Transferred 4024 | . 1233 1003 681 150 286 . 375 . . . 185 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . 5 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Peak Influence 423 | . 192 337 370 406 . . 336 . . . . 423 Initial 14 | . . . 6 14 . . . . . . . . Average 102 | . 76 105 111 119 . . 62 . . . . 115 Maximum Alert Level 2 | . . 1 1 2 . . 1 . . . . 2 Low Security (%) 85 | 100 100 82 81 82 . . 91 . . . . 82 Level 1 14 | . . 17 18 16 . . 8 . . . . 15 Level 2 . | . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . . 2 11 9 . . 2 . . . 1 8 Investigation 3 | . . . 2 1 . . . . . . . . Extermination 4 | . . . . 3 . . 1 . . . . . Reinforcement 11 | . . 2 3 3 . . 1 . . . . 2 Assault 1 | . . . . . . . . . . . 1 . Garrison 14 | . . . 6 2 . . . . . . . 6 Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . 2 . . 1 . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 2 2 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 196 | . 9 33 56 24 10 3 11 3 5 . 24 18 Peak Tracking Total 6 | . 3 6 5 3 5 3 4 2 2 . 5 5 Tactical Retreats 12 | . 1 6 . . 3 . . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 7 | . . 1 1 4 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 48 | . . 7 4 21 1 . 5 . . . . 10 Max in Single Turn 9 | . . 2 1 9 1 . 2 . . . . 4 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 22 | . 4 3 6 6 . . 2 . . . . 1 Terminals 10 | . 3 2 2 2 . . 1 . . . . . Fabricators 2 | . . . . 1 . . . . . . . 1 Repair Stations 3 | . 1 . 1 1 . . . . . . . . Recycling Units 3 | . . . 1 1 . . 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Total Hacks 53 | . 12 9 14 13 . . 4 . . . . 1 Successful 49 | . 11 8 13 12 . . 4 . . . . 1 Failed 4 | . 1 1 1 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 21 | . 8 4 5 3 . . 1 . . . . . Fabricators 3 | . . . . 2 . . . . . . . 1 Repair Stations 11 | . 4 . 3 4 . . . . . . . . Recycling Units 8 | . . . 2 3 . . 3 . . . . . Scanalyzers 8 | . . 5 3 . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Terminal Hacks 17 | . 7 3 4 2 . . 1 . . . . . Record 5 | . 1 2 1 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . 1 . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . . 1 Network Status 2 | . . . . 1 . . . . . . . 1 Load Schematic 1 | . . . . 1 . . . . . . . . Repair Station Hacks 11 | . 4 . 3 4 . . . . . . . . Scan Component 6 | . 2 . 2 2 . . . . . . . . Repair 5 | . 2 . 1 2 . . . . . . . . Recycling Unit Hacks 8 | . . . 2 3 . . 3 . . . . . Recycle Component 3 | . . . 1 1 . . 1 . . . . . Process 4 | . . . 1 2 . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 8 | . . 5 3 . . . . . . . . . Insert Component 4 | . . 2 2 . . . . . . . . . Analyze 4 | . . 3 1 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . Unlock Access 2 | . . . 1 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 2 3 3 3 . . . . . . . 1 Full Trace Events 4 | . 1 . 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 1 2 . . . . . . . . Time 115 | . 58 . 19 38 . . . . . . . . Parts Recycled 3 | . . . 1 1 . . 1 . . . . . Recycled Matter 707 | . . . 301 256 . . 150 . . . . . Retrieved Matter 150 | . . . . . . . 150 . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 12029 | 21 816 1374 2638 2101 639 44 1152 375 637 9 1606 617 Spaces Moved 5306 | 18 304 574 804 1100 396 29 570 142 371 6 790 202 Core 142 | 18 96 2 10 4 . . . . . . . 12 Treads 1631 | . . 199 749 683 . . . . . . . . Legs 3186 | . 208 71 . 413 396 29 570 142 371 6 790 190 Wheels 302 | . . 302 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 45 | . . . 45 . . . . . . . . . Fastest Speed 50 | 50 50 100 180 150 120 150 150 150 150 180 150 180 Average Speed 194 | 50 205 162 285 175 148 150 176 251 160 180 186 235 Slowest Speed 1720 | 50 700 1200 1720 1200 150 150 280 280 180 180 300 1500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 38 | 3 46 53 63 35 66 8 15 33 51 22 92 9 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 6 | . . . . . 2 . . 2 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 940 | . . 153 9 230 43 . 121 92 96 . 93 103 Melee . | . . . . . . . . . . . . . Projectile 22 | . . 1 . . 1 . 2 . 2 . 13 3 AOE 918 | . . 152 9 230 42 . 119 92 94 . 80 100 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Total 6151 | 29 409 758 968 1199 421 30 664 154 394 5 849 271 Wait 48 | 12 22 10 4 . . . . . . . . . Move 5294 | 17 303 573 803 1099 395 28 569 141 370 5 789 202 Hop . | . . . . . . . . . . . . . Pick Up 149 | . 15 25 26 22 2 . 34 5 9 . 7 4 Fast Attach 13 | . 1 . 3 4 . . . . 1 . 3 1 Attach 88 | . 7 16 12 6 7 2 15 6 3 . 3 11 Detach 5 | . . 3 1 . . . 1 . . . . . Swap 51 | . 3 9 13 6 2 . 9 . 3 . 5 1 Drop 64 | . . 3 21 20 . . 5 . 1 . 8 6 Fire 381 | . 58 97 85 35 15 . 18 2 7 . 34 30 Melee . | . . . . . . . . . . . . . Ram 22 | . . 22 . . . . . . . . . . Kick 31 | . . . . 2 . . 13 . . . . 16 Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 22 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Evolved 1 slot: Power x1 89 | -10/Materials | Identified exit to Materials 89 | -10/Materials | Discovered exit to Materials (range 5) 306 | -10/Materials | Build established: Hacker-Mutant 563 | -10/Materials | Repaired Particle Gun 589 | -10/Materials | Repaired Sml. Laser? 735 | -10/Materials | Discovered exit to Materials (range 3) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Weapon x2 1208 | -9/Materials | Identified exit to Mines 1208 | -9/Materials | Discovered exit to Mines (range 16) 1277 | -9/Materials | Build established: Hacker-Tank 1623 | -9/Materials | Core integrity fell below 50% 1649 | -9/Materials | Core integrity fell below 20% 1663 | -9/Materials | Lost 8 parts (2p2n4w) 2128 | -9/Materials | Identified exit to Materials 2128 | -9/Materials | Discovered exit to Materials (range 11) 2212 | -9/Materials | Entered another Materials area 2212 | -8/Materials | Evolved 2 slots: Power x2 2288 | -8/Materials | Build established: Hacker-Gunner 2296 | -8/Materials | Identified exit to Garrison 2374 | -8/Materials | Garrison activated, responded to threat 2472 | -8/Materials | Lost 3 parts (1p2w) 2831 | -8/Materials | Build established: Scavenger-Gunner 2956 | -8/Materials | Lost 3 parts (1p1n1w) 3046 | -8/Materials | Core integrity fell below 50% 3211 | -8/Materials | Identified exit to Factory 3211 | -8/Materials | Discovered exit to Factory (range 11) 3335 | -8/Materials | Build established: Hacker-Mutant 3799 | -8/Materials | Build established: Hacker-Gunner 4208 | -8/Materials | Repaired Nuclear Core? 4231 | -8/Materials | Garrison activated, responded to threat 4823 | -8/Materials | Discovered exit to Factory (range 5) 4850 | -8/Materials | Entered Factory 4850 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5328 | -7/Factory | Build established: Generator-Gunner 6854 | -7/Factory | Repaired Lgt. Nuclear Core 6873 | -7/Factory | Repaired Flak Cannon? 6882 | -7/Factory | Identified exit to Lower Caves 6882 | -7/Factory | Discovered exit to Lower Caves (range 14) 6924 | -7/Factory | Identified exit to Garrison 6930 | -7/Factory | Destroyed 10 combat bots 6951 | -7/Factory | Entered Lower Caves 7105 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7136 | -7/Lower Caves | Crushed by falling debris 7167 | -7/Lower Caves | Lost 6 parts (1u5w) 7262 | -7/Lower Caves | Spotted B-75 Beast 7312 | -7/Lower Caves | Lost 7 parts (3n2u2w) 7397 | -7/Lower Caves | Build established: Generator-Mutant 7572 | -7/Lower Caves | Identified exit to Lower Caves 7572 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 7590 | -7/Lower Caves | Entered another Lower Caves area 7614 | -7/Lower Caves | Lost 4 parts (4p) 7627 | -7/Lower Caves | Identified exit to Factory 7627 | -7/Lower Caves | Discovered exit to Factory (range 5) 7634 | -7/Lower Caves | Entered Factory 7634 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7862 | -6/Factory | Build established: Hacker-Mutant 8318 | -6/Factory | Build established: Generator-Tank 8699 | -6/Factory | Identified exit to Lower Caves 8699 | -6/Factory | Discovered exit to Lower Caves (range 9) 8730 | -6/Factory | Lost 8 parts (2p2n1u3w) 8786 | -6/Factory | Entered Lower Caves 8989 | -6/Lower Caves | Build established: Hacker-Gunner 9066 | -6/Lower Caves | Learned location of Extension (-6) 9089 | -6/Lower Caves | Identified exit to Lower Caves 9089 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 9161 | -6/Lower Caves | Entered another Lower Caves area 9188 | -6/Lower Caves | Learned Factory trap positions 9429 | -6/Lower Caves | Build established: Scavenger-Gunner 9784 | -6/Lower Caves | Identified exit to Data Miner 9784 | -6/Lower Caves | Discovered exit to Data Miner (range 8) 9798 | -6/Lower Caves | Entered Data Miner 9798 | -6/Data Miner | Identified exit to Proximity Caves 9798 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9807 | -6/Data Miner | Entered Proximity Caves 10356 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10405 | -5/Proximity Caves | Core integrity fell below 50% 10677 | -5/Proximity Caves | Core integrity fell below 20% 10847 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10889 | -5/Proximity Caves | Lost 3 parts (1p2w) 11350 | -5/Proximity Caves | Learned Factory terminal intel 11385 | -5/Proximity Caves | Identified exit to Factory 11385 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11413 | -5/Proximity Caves | Entered Factory 11413 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11414 | -5/Factory | Identified exit to Upper Caves 11415 | -5/Factory | Loaded intel: 99 trap records 11416 | -5/Factory | Loaded intel: 20 terminal locations 11936 | -5/Factory | Lost 14 parts (3p3n2u6w) 11993 | -5/Factory | Core integrity fell below 50% 12013 | -5/Factory | Core integrity fell below 20% 12029 | -5/Factory | Lost 8 parts (1p1n1u5w) 12030 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slug penetrates R-10 Processor. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. R-10 Processor collects Lgt. Ion Engine. U-05 Engineer lays Concrete. R-10 Processor collects Terrain Scanner. U-05 Engineer lays Concrete. Slug penetrates R-10 Processor. R-10 Processor destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Ion Engine. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????" ???????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????" #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | #####??????????? #???????????????????????? | | #####+####### ##???????????????????????? | | [ ##???????????????????????? | | ^ ^ #????????????????????????? | | ### """" #????????????????????????? | | ??# """" #????????????????????????? | | ??# """" #????????????????????????? | | ######## """" #????????????????????????? | | #! ! # ##???????????????????????? | | ?# + ##???????????????????????? | | ?# """" # #????????????????????????? | | ?# """" # #????????????????????????? | | ?# """" # #????????????????????????? | | ?? """" ## u!R #######???????????????????? | | ?# ## " !YYh u##???????????????????? | | ?# """" ## """ [%[ # #??????????????????? | | ?# """" ## G *!= ; #??????????????????? | | ?? """" ## """ u @ ###??????????????????? | | ????""" " u u u #????????????????????? | | ????? # R #????????????????????? | | ?????* ## #????????????????????? | | ????########+############ #????????????????????? | | ?????????# ??????????# #????????????????????? | | ?????????#] ??????????# #????????????????????? | | ?????????# ""??????????# ???????????????????? | | ?????????#[ ""??????????# ???????????????????? | | ?????????# ????????????? ???????????????????? | | ?????????#!??????????????#####???????????????????? | | ?????????#???????????????????????????????????????? | | ????????????????????????????^????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ????????"T???????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 55 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness Hey, That's Mine! I'm Back, Baby! It's Just You Knowing Is Half The Battle Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Tourist Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed LinearSurveybotProcessor Manual? 0 Play Time 02:50:47 Cumulative 5.6 hours Start 2021.10.28 @ 02:13:44 End 2021.10.28 @ 12:59:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 5 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 859a6ab6-0319-4a4a-bf41-9b5230daa814