Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 23:30:08 Player: Tottery Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2566) 2566 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-84) -84 TOTAL SCORE: 5772 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 92 Friendly Fire -252 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Advanced Beam Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Cooling System Improved Medium Armor Plating Advanced Beam Rifle Flak Cannon Advanced EMP Blaster [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 2 1 . Weapon 1 | . . . 1 . . . Parts Attached 91 | 6 6 2 11 32 28 6 Power 9 | 1 . . 1 2 4 1 Engine 5 | 1 . . 1 . 3 . Core 4 | . . . . 2 1 1 Reactor . | . . . . . . . Propulsion 17 | 2 . . 2 8 4 1 Treads 10 | 2 . . 2 2 3 1 Leg 4 | . . . . 4 . . Wheel . | . . . . . . . Hover 3 | . . . . 2 1 . Flight . | . . . . . . . Utility 24 | 1 1 . 3 8 9 2 Device 14 | . . . 1 7 6 . Storage 3 | 1 . . 1 . 1 . Processor 2 | . 1 . . . 1 . Hackware 2 | . . . 1 1 . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 41 | 2 5 2 5 14 11 2 Energy Gun 17 | 2 1 . 2 3 7 2 Energy Cannon 5 | . . . 1 2 2 . Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 12 | . 3 1 1 6 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 5 | . 1 1 1 2 . . Unidentified Prototypes 3 | . . . . 2 1 . Corrupted Parts 2 | . . . 2 . . . System Corruption 12 | . . . 12 . . . Parts Lost 32 | . . . 3 9 3 17 Power 3 | . . . . 1 . 2 Propulsion 9 | . . . 1 3 1 4 Utility 10 | . . . . 3 1 6 Weapon 10 | . . . 2 2 1 5 Highest Loss Streak 13 | . . . 2 5 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 98 98 97 86 Engine 6 | . 14 14 11 3 4 5 Core 2 | . . . . 5 2 . Treads 15 | . 28 28 22 6 12 19 Leg 1 | . . . . 4 . . Hover 4 | . . . . 6 8 . Device 16 | . . . 10 19 27 18 Storage 7 | . 14 14 11 5 2 7 Processor 9 | . 13 14 11 9 7 7 Hackware 5 | . . . . 10 7 5 Energy Gun 12 | . 17 14 4 5 20 13 Energy Cannon 4 | . . . 6 8 1 5 Launcher 7 | . 9 13 19 8 . . Special Melee Weapon 1 | . 1 . 2 4 . . Peak Build Rating 47 | 6 9 9 18 34 47 45 Average Rating 28 | 5 8 8 15 26 44 38 On Entrance 16 | . 6 9 9 18 28 45 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 13 13 36 42 32 31 Greatest Support 66 | 40 40 40 40 44 66 44 Greatest Overweight (x) 4 | 4 . . 1 4 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 8 8 Average Capacity 8 | 7 8 8 10 11 6 8 Most Carried 15 | 1 8 8 8 15 8 7 Average Carried 7 | . 5 8 7 8 5 6 Final Capacity 15 | 8 8 8 15 5 8 8 Final Carried 8 | 1 8 8 7 5 7 2 Class Distribution -------------------- 34% | Scavenger-Skirmisher 34% | Mutant 22% | Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1746 | 204 84 195 452 499 312 . Remotely . | . . . . . . . Salvage Created 3104 | . 129 37 474 1047 1121 296 Parts 201 | . 11 15 36 57 72 10 Haulers Intercepted 4 | . . . 1 2 1 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 54 | . 2 6 9 16 13 8 Guns 19 | . . . 1 3 9 6 Cannons 10 | . . . 3 7 . . AOE 20 | . 2 6 5 5 2 . Classes Destroyed 16 | . 4 2 3 3 4 . Worker 8 | . 1 . . 1 6 . Builder 7 | . 2 . 1 1 3 . Tunneler 1 | . . 1 . . . . Hauler 4 | . . . 1 2 1 . Recycler 4 | . . . . 2 2 . Mechanic 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 8 | . 2 . . 2 4 . Swarmer 15 | . . 6 2 . 3 4 Grunt 22 | . 2 . 4 10 4 2 Brawler 2 | . . . . 2 . . Duelist 1 | . . . . . 1 . Sentry 8 | . . . 4 2 1 1 Specialist 1 | . . . . . 1 . Hunter 2 | . . . . 2 . . Programmer 4 | . . . . . 3 1 Thug 1 | . . . 1 . . . Best Kill Streak 6 | . 5 4 3 3 6 5 Combat Bots Only 5 | . 2 3 2 3 3 5 Max Kills in Single Turn 3 | . 2 3 3 2 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 1 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 642 | . 6 4 55 95 134 348 Missed 254 | . 3 2 18 37 52 142 Damage Taken 5050 | . 73 36 567 1145 1080 2149 Core 1030 | . 10 . 69 246 238 467 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 79 | . . . . 79 . . Core Remaining (%) 83 | 100 . 96 82 55 . . Volleys Fired 192 | . 11 3 35 69 56 18 Largest 3 | . 2 2 3 3 3 3 Hottest 202 | . 80 80 110 173 202 202 Shots Fired 385 | . 14 6 54 118 143 50 Gun 219 | . 11 3 10 38 121 36 Cannon 118 | . . . 25 64 15 14 Launcher 47 | . 3 3 19 16 6 . Special 1 | . . . . . 1 . Kinetic . | . . . . . . . Thermal 308 | . 11 3 6 102 136 50 Explosive 35 | . 3 3 19 10 . . Electromagnetic 41 | . . . 29 6 6 . Robot Hit Streak 13 | . 5 1 12 13 10 12 Robot Miss Streak 4 | . 4 1 2 2 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 226 | . 11 3 16 77 86 33 Core Hits 133 | . 9 9 24 39 43 9 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . . . 2 6 4 Burn 10 | . . . . 1 6 3 Meltdown 2 | . . . . 1 . 1 Melee Attacks 24 | . 5 2 . 17 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 20 | . 3 2 . 15 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7488 | . 336 446 1105 2091 2708 802 Guns 2710 | . 89 . 127 420 1509 565 Cannons 1575 | . . . 344 782 212 237 Explosions 3203 | . 247 446 634 889 987 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 4215 | . 89 . 198 1276 1850 802 Explosive 2216 | . 247 446 498 577 448 . Electromagnetic 1057 | . . . 409 238 410 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 12 . 1 1 Average Corruption 1 | . . . 5 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . 4 . 8 2 Message Errors 3 | . . . 1 . 1 1 Matter Fused 4 | . . . 3 . 1 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . . 2 1 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 207 | . . 10 22 83 82 10 Projectiles 30 | . . . . 16 4 10 Explosions 177 | . . 10 22 67 78 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 250 | . 41 21 21 131 36 . Shots 10 | . 1 1 1 5 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 561 | . 86 18 181 561 314 72 Average Temperature 120 | . 29 12 50 185 66 16 Received Heat Transfer 1728 | . 18 . 192 432 399 687 Effects 12 | . . . . 12 . . Shutdowns 3 | . . . . 3 . . Interference 6 | . . . . 6 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . 1 2 2 Combat Hostiles 5 | . . . . 1 2 2 Parts Melted 22 | . 1 . 1 3 11 6 Heat Transferred 8489 | . 259 . 435 2381 3743 1671 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 . 2 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 534 | . 150 237 345 521 534 268 Initial 219 | . . 58 . 122 142 219 Average 212 | . 65 84 200 184 348 198 Maximum Alert Level 2 | . . 1 1 2 2 1 Low Security (%) 55 | 100 100 90 53 76 14 33 Level 1 30 | . . 9 46 13 47 66 Level 2 14 | . . . . 10 38 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 . 3 6 5 5 Investigation 6 | . . . 3 3 . . Extermination 4 | . . . . . 3 1 Reinforcement 7 | . 1 . . 3 2 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered 1 | . . . . 1 . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 6 | . . . 2 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 5 3 15 37 29 25 Peak Tracking Total 14 | . 3 3 3 6 5 14 Tactical Retreats 16 | . . . 1 7 6 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 4 | . . . 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 17 | . 1 . 2 2 11 1 Max in Single Turn 4 | . 1 . 1 2 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 13 | . 1 . 4 6 2 . Terminals 8 | . 1 . 4 3 . . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 3 . 11 17 2 . Successful 14 | . 1 . 3 8 2 . Failed 19 | . 2 . 8 9 . . Catastrophic 4 | . . . 3 1 . . Database Lockouts . | . . . . . . . Manual 10 | . . . 4 6 . . Terminals 22 | . 3 . 11 8 . . Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . . 5 . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 1 . 3 1 . . Prototype ID Bank 2 | . . . 2 . . . Garrison Status 2 | . . . 1 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 3 | . . . . 3 . . Report Inventory 2 | . . . . 2 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 3 2 . . Full Trace Events 4 | . . . 2 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 81 | . . . . . 81 . Total Robot Build Rating 2 | . . . . . 2 . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 39 | . . . . 39 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . . 5 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 12 | . 2 2 . 7 1 . Non-combat 10 | . 2 . . 7 1 . Combat 2 | . . 2 . . . . Robot Hacks Applied 15 | . 3 2 . 9 1 . parse_system 8 | . 2 2 . 4 . . no_distress 6 | . 1 . . 5 . . find_chute 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies 7 | . . 5 . . 2 . Largest Group 5 | . . 5 5 . 2 . Highest-Rated Group 82 | . . 82 82 . 16 . Highest-Rated Ally 31 | . . 31 31 . 8 . Total Orders 3 | . . . . . 3 . PICKUP 1 | . . . . . 1 . COLLECT 2 | . . . . . 2 . Ally Attacks 38 | . . 3 35 . . . Total Damage 287 | . . 22 265 . . . Kills 9 | . . 1 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 6700 | 86 362 927 690 2005 1933 697 Spaces Moved 4268 | 51 193 565 358 1640 1338 123 Core 41 | 15 . . . . . 26 Treads 2208 | 36 193 565 358 273 686 97 Legs 226 | . . . . 226 . . Wheels . | . . . . . . . Hover 1793 | . . . . 1141 652 . Flight . | . . . . . . . Fastest Speed 42 | 50 160 160 160 46 42 100 Average Speed 112 | 151 160 160 160 90 96 141 Slowest Speed 360 | 250 160 160 240 360 145 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 30 96 29 58 25 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 274 | . 32 21 46 129 42 4 Melee . | . . . . . . . Projectile 19 | . . . . 14 1 4 AOE 255 | . 32 21 46 115 41 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 5822 | 57 228 581 427 2048 1875 606 Wait 1143 | . 5 8 14 245 412 459 Move 4262 | 50 192 564 357 1639 1337 123 Hop . | . . . . . . . Pick Up 40 | 1 6 1 4 13 15 . Fast Attach 43 | 6 3 . 2 18 13 1 Attach 24 | . . . 4 10 5 5 Detach 16 | . 2 . 1 11 2 . Swap 24 | . 3 2 5 4 10 . Drop 54 | . 1 1 5 22 25 . Fire 192 | . 11 3 35 69 56 18 Melee 24 | . 5 2 . 17 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 3 exits: *Sto x2 / Gar) -7/Storage History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 12) 87 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 12) 320 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 10) 396 | -10/Materials | Identified exit to Materials 406 | -10/Materials | Identified exit to Mines 449 | -10/Materials | Entered Mines 607 | -10/Mines | Discovered exit to Materials (range 5) 855 | -10/Mines | Discovered exit to Materials (range 6) 868 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1376 | -10/Mines | Entered Materials 1376 | -9/Materials | Accompanied by 5 allies 1376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1377 | -9/Materials | Identified exit to Mines 1381 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1569 | -9/Materials | Discovered new exit (range 8) 1618 | -9/Materials | Lost 3 allies 1833 | -9/Materials | Build established: Skirmisher 2056 | -9/Materials | System corruption reached 10% 2058 | -9/Materials | Identified exit to Materials 2066 | -9/Materials | Entered another Materials area 2066 | -8/Materials | Evolved 2 slots: Utility x2 2991 | -8/Materials | Build established: Scavenger-Skirmisher 3081 | -8/Materials | Lost 5 parts (1p2n1u1w) 3199 | -8/Materials | Repaired Structural Scanner 3257 | -8/Materials | Repaired Med. Laser 3728 | -8/Materials | Discovered new exit (range 5) 3730 | -8/Materials | Identified exit to Factory 3891 | -8/Materials | Build established: Mutant 4066 | -8/Materials | Search patrols dispatched 4071 | -8/Materials | Entered Factory 4071 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4311 | -7/Factory | Fabricated R-06 Scavenger (x2) 4530 | -7/Factory | Build established: Scavenger-Skirmisher 4660 | -7/Factory | Identified exit to Garrison 5513 | -7/Factory | Build established: Skirmisher 5759 | -7/Factory | Discovered new exit (range 13) 5781 | -7/Factory | Identified exit to Storage 5953 | -7/Factory | Discovered exit to Storage (range 4) 6004 | -7/Factory | Entered Storage 6292 | -7/Storage | Build established: Scavenger-Skirmisher 6307 | -7/Storage | Garrison activated, responded to threat 6589 | -7/Storage | Core integrity fell below 50% 6622 | -7/Storage | Lost 13 parts (2p3n5u3w) 6686 | -7/Storage | Core integrity fell below 20% 6701 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06577_ Y-54 Guardian heat damages Imp. Light Armor Plating. 06578_ Adv. Beam Rifle destroyed. 06579_ Imp. Cooling System destroyed. 06579_ Imp. Sensor Array destroyed. 06588_ Critical hit (Burn: +37). 06591_ Mic. Nuclear Core destroyed. 06595_ Critical hit (Burn: +37). 06610_ K-01 Serf destroyed. 06635_ S-27 Virus destroyed. 06647_ U-05 Engineer builds a Door. 06648_ M-28 Smith repairs G-50 Soldier. 06658_ Acquired Field Laser. 06665_ Adv. Beam Rifle destroyed. 06669_ Hrd. Medium Armor Plating destroyed. 06669_ Adv. Treads destroyed. 06671_ W-25 Informer sends out distress signal. 06679_ W-25 Informer destroyed. 06685_ U-05 Engineer builds a Door. 06685_ Field Laser destroyed. 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[[ #?????????????? | | ?????????? """"#???# # [* ##????????????? | | ??????????? """"#???# # [* Y#????????????? | | ####???????? ?????# @a #?????????????? | | ###########/######## # ! #?????????????? | | #?? #?????????????? | | %= +????"" #?????????????? | | #?????? #?????????????? | | ########## ########+##??????????????????????? | | ###????????# #????????????????????????????????? | | #??????????# #????????????????????????????????? | | #??????????# #????????????????????????????????? | | /##?????????# #????????????????????????????????? | | #?????????# #?????????????????????????? ?????? | | ########### ####???????????????????????/##???? | | # ??????????????????????? #??? | | / ??????????????????????? +??? | | " # ???????????????????????? #??? | | " ## #######+###?????????????????????????? #??? | | " ## #???????????????????????????????????? #??? | | ## #???????????????????????????????????? ##?? | | #### #????????????????????????????????????# "??? | | ##?# #????????????????????????????????????#!#??? | | ?# #?????????????????????????????????####%#??? | | # ##################################[##%[#### | | # ^ % %%=%=! | | / = [%[* | | #=%[ = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 56 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Remodeling Challenges ------------ None Game ------ Seed GravitonRecyclingFragment Manual? 0 Play Time 01:26:56 Cumulative 24.0 hours Start 2024.09.10 @ 00:35:03 End 2024.09.10 @ 23:30:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70d1fdff-f365-4d92-854a-5c26526ea875