Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.11 @ 21:14:46

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (116)     580
Value Destroyed (4903)     4903
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (672)                672
              TOTAL SCORE: 13715

 Bonus
-------
High Alert Combat Kills    648
Follower Combat Kills      721
Friendly Fire              -697

 Cogmind 
---------
Core Integrity             820/1300
Matter                     186/300
Energy                     60/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
     Large Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Core Analyzer
           Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
  Advanced Targeting Computer
           Mobile Refinery Mk. CCLXVII
           Hacking Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Centrium Leg
>          --- UTILITY ----------
  Improved Cooling System
  Improved Cooling System
     Large Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Core Analyzer
           Armor Integrity Analyzer
  Advanced Cloaking Device
>          --- WEAPON -----------
           Gamma Rifle
  Advanced Plasma Rifle
  Advanced Plasma Rifle
  Advanced Plasma Rifle
>          --- INVENTORY --------
           Quantum Reactor
           Quantum Reactor
  Advanced Targeting Computer
           Mobile Refinery Mk. CCLXVII
           Bomb Drone Bay
           Hacking Drone Bay
           Gamma Rifle
  Advanced Plasma Rifle
  Advanced Plasma Rifle
[Rating: 132]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Advanced Plasma Rifle
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   .   .   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             174  | 6   6   .   .   5   30  9   7   1   1   3   1   1   4   13  3   4   9   50  21  
  Power                    31   | 1   .   .   .   1   6   .   .   1   .   1   1   .   2   .   2   .   1   13  2   
    Engine                 11   | 1   .   .   .   1   4   .   .   .   .   1   1   .   2   .   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Reactor                15   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   9   2   
  Propulsion               48   | 2   1   .   .   2   8   2   5   .   .   2   .   .   .   6   .   1   .   15  4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   13  4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   6   2   5   .   .   2   .   .   .   6   .   1   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   3   .   .   .   6   .   2   .   .   .   .   1   1   4   .   1   2   8   8   
    Device                 15   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   1   6   3   
    Storage                5    | 1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              11   | .   .   .   .   .   1   .   2   .   .   .   .   1   1   1   .   .   1   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   2   .   .   2   10  7   .   .   1   .   .   .   1   3   1   2   6   14  7   
    Energy Gun             14   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   6   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          30   | 2   .   .   .   .   1   7   .   .   1   .   .   .   .   3   .   1   6   9   .   
    Ballistic Cannon       13   | .   2   .   .   2   5   .   .   .   .   .   .   .   1   .   1   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   5   1   
Parts Lost                 69   | .   .   .   .   4   7   .   .   1   .   2   .   .   8   3   .   .   .   22  22  
  Power                    13   | .   .   .   .   1   1   .   .   1   .   1   .   .   2   .   .   .   .   4   3   
  Propulsion               19   | .   .   .   .   1   1   .   .   .   .   1   .   .   3   1   .   .   .   8   4   
  Utility                  9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Weapon                   28   | .   .   .   .   2   4   .   .   .   .   .   .   .   3   2   .   .   .   6   11  
  Highest Loss Streak      14   | .   .   .   .   1   6   .   .   1   .   1   .   .   7   2   .   .   .   12  14  
Average Slot Usage (%)     91   | .   93  100 100 98  68  98  100 95  100 96  100 100 82  71  99  100 100 89  94  
  Engine                   7    | .   14  14  14  13  3   15  13  10  6   8   13  13  12  11  4   .   .   .   .   
  Core                     1    | .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   6   11  10  8   8   
  Leg                      14   | .   28  28  28  27  10  .   .   .   .   .   .   .   .   .   .   .   .   14  21  
  Hover                    10   | .   .   .   .   .   3   38  33  33  33  33  33  33  20  17  29  29  26  5   .   
  Device                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   10  11  13  
  Storage                  8    | .   14  14  14  14  8   7   6   6   6   6   6   6   6   5   5   5   5   5   4   
  Processor                12   | .   .   .   .   .   .   7   20  20  20  20  20  20  20  22  23  23  26  20  27  
  Protection               5    | .   8   14  14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Energy Gun               3    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   3   16  
  Ballistic Gun            9    | .   15  .   .   .   .   28  26  23  26  26  26  26  18  4   17  19  21  15  .   
  Ballistic Cannon         9    | .   12  28  28  27  10  .   .   .   .   .   .   .   3   3   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 10  28  28  28  28  64  42  42  51  55  55  49  49  62  62  73  75  71  75  91  
  Greatest Support         120  | 20  20  20  20  35  33  52  64  64  64  64  61  61  61  76  76  76  76  115 120 
  Greatest Overweight (x)  15   | .   1   1   1   1   15  .   .   .   .   .   .   .   2   2   .   .   .   9   2   
  Average Overweight (x)   .    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 1   7   6   6   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | .   3   6   6   7   7   7   9   10  9   9   10  9   10  9   9   9   9   9   9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 1   6   6   6   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  3   

 Class Distribution 
--------------------
 39% | Mutant
 28% | Scavenger-Gunner
 24% | Gunner
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Waste
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -6/Zion
           Gunner | -5/Proximity Caves
           Mutant | -5/Factory
           Gunner | -5/Waste
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Armory
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Arm  Res  
Matter Collected           5520 | 229  31   196  .    355  725  .    60   .    24   221  478  10   85   123  106  133  154  2440 150  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5702 | .    31   189  .    348  654  .    60   .    20   31   235  .    75   126  .    78   198  2645 1012 
  Parts                    279  | .    5    12   .    25   47   .    5    .    3    .    8    .    7    5    .    7    7    96   52   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    2    8    .    4    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Combat Hostiles Destroyed  82   | .   3   5   .   8   12  .   .   .   .   .   3   .   1   2   .   1   2   33  12  
  Guns                     51   | .   .   .   .   .   5   .   .   .   .   .   3   .   1   .   .   1   2   33  6   
  Cannons                  30   | .   3   5   .   8   7   .   .   .   .   .   .   .   .   2   .   .   .   .   5   
Classes Destroyed          19   | .   1   3   .   3   4   .   1   .   .   1   .   .   1   1   .   .   .   4   .   
  Worker                   13   | .   .   2   .   3   2   .   2   .   1   .   .   .   .   1   .   1   .   .   1   
  Builder                  5    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Swarmer                  13   | .   3   3   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    25   | .   .   2   .   3   5   .   .   .   .   .   2   .   .   .   .   .   .   8   5   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Sentry                   11   | .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   2   5   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Hunter                   9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   3   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   4   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   3   .   7   5   .   2   .   1   .   2   .   1   1   .   3   2   7   6   
  Combat Bots Only         7    | .   3   3   .   3   4   .   .   .   .   .   2   .   1   1   .   1   2   7   6   
Max Kills in Single Turn   2    | .   1   1   .   2   2   .   1   .   1   1   1   .   1   1   .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Arm  Res  
Damage Taken               10921 | .    47   223  .    494  1337 .    .    48   76   394  .    .    936  357  .    60   .    3701 3248 
  Core                     1513  | .    15   21   .    73   344  .    .    .    19   46   .    .    168  36   .    .    .    311  480  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    .    .    56   37   100  .    .    .    .    .    .    72   .    .    96   .    72   .    
Volleys Fired              305   | .    6    22   .    30   38   2    3    .    5    7    7    .    7    11   .    5    4    114  44   
  Largest                  4     | .    2    2    .    2    4    4    4    .    4    4    4    .    4    3    .    4    4    4    4    
  Hottest                  352   | .    78   78   .    78   220  94   112  .    112  112  112  .    112  99   .    160  132  140  352  
Shots Fired                909   | .    12   44   .    56   106  8    12   .    20   28   28   .    22   14   .    20   16   402  121  
  Gun                      703   | .    .    .    .    .    44   8    12   .    20   28   28   .    22   4    .    16   16   402  103  
  Cannon                   206   | .    12   44   .    56   62   .    .    .    .    .    .    .    .    10   .    4    .    .    18   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  764   | .    12   44   .    56   64   8    12   .    20   28   28   .    22   14   .    20   16   402  18   
  Thermal                  73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          72    | .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Robot Hit Streak         38    | .    3    8    .    12   8    2    3    .    4    9    7    .    24   4    .    5    5    33   38   
  Robot Miss Streak        9     | .    2    7    .    9    6    2    1    .    2    6    2    .    2    2    .    1    2    6    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    
  Secondary Targets        12    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    8    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    1    1    
Shots Hit Robots           551   | .    6    22   .    33   46   2    4    .    11   15   18   .    19   9    .    11   10   254  91   
  Core Hits                250   | .    3    9    .    17   25   .    3    .    5    2    7    .    5    7    .    7    5    115  40   
  Critical Hits            32    | .    .    .    .    1    4    .    .    .    .    .    2    .    1    .    .    .    1    17   6    
  Critical Kills           15    | .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    1    5    4    
  Critical Parts Destroyed 15    | .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    10   2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13941 | .    125  483  .    726  1095 .    64   .    231  284  369  .    437  331  .    394  186  6887 2329 
  Guns                     11319 | .    .    .    .    .    445  .    64   .    231  284  369  .    437  96   .    312  186  6887 2008 
  Cannons                  2621  | .    125  483  .    726  649  .    .    .    .    .    .    .    .    235  .    82   .    .    321  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11521 | .    125  483  .    726  683  .    64   .    231  284  369  .    437  331  .    394  186  6887 321  
  Thermal                  1473  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1473 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          946   | .    .    .    .    .    411  .    .    .    .    .    .    .    .    .    .    .    .    .    535  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    4    .    .    5    5    5    5    5    .    2    2    2    .    1    8    
  Average Corruption       3     | .    .    .    .    .    4    .    .    5    5    5    5    5    .    1    2    2    .    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    3    .    .    1    2    8    4    .    .    3    3    3    .    7    10   
    Message Errors         10    | .    .    .    .    .    1    .    .    .    .    2    1    .    .    1    1    1    .    2    1    
    Matter Fused           5     | .    .    .    .    .    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Targeting Errors       9     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    4    3    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            75    | .    .    27   .    32   9    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Projectiles              75    | .    .    27   .    32   9    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    2    5    .    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    2    5    .    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        652   | .    90   198  .    123  652  49   48   .    348  203  155  .    133  336  390  52   68   215  186  
  Average Temperature      116   | .    42   62   .    38   209  22   24   .    167  60   61   .    69   147  153  22   35   72   65   
  Received Heat Transfer   1755  | .    .    9    .    108  441  .    .    .    39   168  .    .    228  93   .    .    .    384  285  
  Effects                  32    | .    .    .    .    .    30   .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Shutdowns              13    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    
  Heat Transferred         2550  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2550 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Peak Influence             885  | .   85  75  .   90  325 82  70  54  35  .   .   .   .   139 48  369 437 885 515 
  Initial                  405  | .   .   33  .   .   1   20  39  24  30  .   .   .   .   12  48  33  180 213 405 
  Average                  212  | .   29  41  .   38  165 61  64  39  33  .   .   .   .   59  48  246 255 524 373 
Maximum Alert Level        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   3   2   
  Low Security (%)         57   | 100 100 100 .   100 52  100 100 100 100 .   .   .   .   100 100 28  65  .   4   
  Level 1                  20   | .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   71  7   32  39  
  Level 2                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  37  56  
  Level 3                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   1   1   3   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   
  Reinforcement            6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Distress Signals           12   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   4   6   .   11  35  2   .   5   3   14  1   .   5   7   .   5   5   51  32  
  Peak Tracking Total      11   | .   3   3   .   4   4   1   .   5   3   11  1   .   4   5   .   1   5   9   8   
  Tactical Retreats        20   | .   .   1   .   .   7   .   .   .   .   5   .   .   .   1   .   .   .   4   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Traps Triggered            7    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Machines Disabled          16   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   12  .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Machines Accessed          16   | .   .   .   .   1   2   4   .   .   .   4   .   .   .   .   .   .   .   4   1   
  Terminals                6    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   .   .   1   7   9   .   .   .   8   .   .   .   .   .   .   .   7   1   
  Successful               20   | .   .   .   .   1   3   5   .   .   .   8   .   .   .   .   .   .   .   3   .   
  Failed                   13   | .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Catastrophic           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                14   | .   .   .   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   .   .   1   2   4   .   .   .   8   .   .   .   .   .   .   .   1   .   
  Record                   6    | .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Matter                 702  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   702 .   
    Time                   186  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   186 .   
  Total Robot Build Rating 42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Arm  Res  
Total Allies               31   | .    .    1    .    2    .    .    2    .    .    .    .    .    .    .    20   .    .    6    .    
  Largest Group            20   | .    .    1    .    2    .    .    2    2    .    .    .    .    .    .    20   20   19   11   .    
  Highest-Rated Group      777  | .    .    31   .    41   .    .    62   62   .    .    .    .    .    .    777  777  747  446  .    
  Highest-Rated Ally       50   | .    .    31   .    31   .    .    32   32   .    .    .    .    .    .    50   50   50   47   .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               172  | .    .    .    .    3    1    .    .    2    .    .    .    .    .    .    .    38   46   69   13   
  Total Damage             3673 | .    .    .    .    40   .    .    .    70   .    .    .    .    .    .    .    660  1157 1746 .    
  Kills                    15   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    5    5    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   1   .   .   .   .   .   2   1   2   1   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Arm  Res  
Turns Passed               8232 | 63   371  960  105  997  995  178  165  46   71   404  179  268  310  257  191  153  198  1450 871  
Spaces Moved               7051 | 46   261  575  71   667  579  356  152  101  109  714  348  598  351  215  164  173  191  874  506  
  Core                     8    | 2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3044 | 44   261  575  71   667  339  .    .    .    .    .    .    .    .    .    .    .    .    581  506  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3999 | .    .    .    .    .    235  356  152  101  109  714  348  598  351  215  164  173  191  292  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36   | 50   120  150  150  130  42   36   36   44   44   44   44   44   44   40   40   40   40   40   120  
  Average Speed            87   | 116  128  150  150  133  127  36   40   44   44   44   44   44   80   94   40   40   40   101  121  
  Slowest Speed            800  | 120  150  150  150  150  800  36   48   44   44   44   44   44   166  176  40   40   40   500  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    39   99   13   100  42   15   3    91   3    81   61   79   58   9    83   6    10   50   19   
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     7    | .    .    2    .    .    .    .    .    .    .    3    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    1    .    .    1    1    .    1    1    .    .    1    1    1    .    
Scrap Searched             12   | .    .    2    .    2    .    .    .    .    .    3    2    2    1    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Terrain Destroyed          48   | .    .    7    .    3    22   .    .    .    .    .    1    .    1    1    .    3    .    10   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    7    .    3    22   .    .    .    .    .    1    .    1    1    .    3    .    10   .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Arm  Res  
Total                      8462 | 52   284  629  70   717  752  402  248  101  119  785  356  602  361  259  288  244  306  1216 671  
  Wait                     736  | .    1    33   .    10   65   22   42   .    .    59   .    .    .    14   118  58   86   146  82   
  Move                     7034 | 45   260  574  70   666  578  355  152  100  108  713  347  597  350  215  163  172  190  873  506  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 1    6    .    .    4    14   8    2    .    3    2    .    2    .    2    1    1    1    6    4    
  Fast Attach              100  | 6    5    .    .    1    24   3    3    1    .    1    .    .    3    7    3    1    .    33   9    
  Attach                   33   | .    .    .    .    2    5    6    2    .    1    1    .    .    .    4    .    .    2    3    7    
  Detach                   6    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    1    1    
  Swap                     41   | .    1    .    .    2    1    .    2    .    .    1    1    1    1    2    .    3    7    14   5    
  Drop                     102  | .    5    .    .    2    24   6    5    .    2    1    1    2    .    2    3    4    6    26   13   
  Fire                     305  | .    6    22   .    30   38   2    3    .    5    7    7    .    7    11   .    5    4    114  44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Rewire                   37   | .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Armory
-3/Research (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
   64 | -11/Scrapyard      | Entered Materials
  160 | -10/Materials      | Discovered new exit (range 7)
  316 | -10/Materials      | Build established: Mutant
  435 | -10/Materials      | Entered Mines
  473 | -10/Mines          | Met a Derelict bent on vengeance
  756 | -10/Mines          | Found a hidden stash of uninstalled traps
  768 | -10/Mines          | Learned 4 Materials zone layouts
 1100 | -10/Mines          | Learned location of Storage (-9)
 1105 | -10/Mines          | Discovered new exit (range 7)
 1285 | -10/Mines          | Discovered new exit (range 6)
 1325 | -10/Mines          | Escorted by a lone wolf Derelict
 1387 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1387 | -10/Mines          | Discovered new exit (range 5)
 1395 | -10/Mines          | Entered Exiles
 1395 | -10/Exiles         | Accompanied by 1 ally
 1431 | -10/Exiles         | Met 8R-AWN
 1481 | -10/Exiles         | Discovered new exit (range 15)
 1500 | -10/Exiles         | Entered Mines
 1700 | -9/Mines           | Learned Materials terminal intel
 1812 | -9/Mines           | Discovered new exit (range 7)
 2158 | -9/Mines           | Assembled infested the area
 2270 | -9/Mines           | Discovered new exit (range 10)
 2358 | -9/Mines           | Found the Drone Emporium
 2363 | -9/Mines           | Found Prototype Device
 2497 | -9/Mines           | Entered Materials
 2497 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2
 2499 | -8/Materials       | Loaded intel: 12 terminal locations
 3005 | -8/Materials       | Core integrity fell below 50%
 3021 | -8/Materials       | Identified Bomb Drone Bay
 3055 | -8/Materials       | Lost 6 parts (1n1u4w)
 3454 | -8/Materials       | Discovered new exit (range 12)
 3492 | -8/Materials       | Entered Factory
 3492 | -7/Factory         | Evolved 2 slots: Propulsion x2
 3660 | -7/Factory         | Discovered new exit (range 15)
 3670 | -7/Factory         | Entered another Factory area
 3670 | -6/Factory         | Evolved 2 slots: Utility x2
 3720 | -6/Factory         | Build established: Gunner
 3835 | -6/Factory         | Sucked down chute
 3835 | -6/Factory         | Entered Waste
 3844 | -6/Waste           | Spotted C-40 Crusher
 3848 | -6/Waste           | Spotted C-40 Crusher
 3850 | -6/Waste           | EMP discharged
 3856 | -6/Waste           | Spotted C-40 Crusher
 3858 | -6/Waste           | Spotted C-40 Crusher
 3860 | -6/Waste           | 2 allies followed down the chute
 3865 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3865 | -6/Waste           | Spotted C-40 Crusher
 3866 | -6/Waste           | Spotted C-40 Crusher
 3869 | -6/Waste           | Discovered new exit (range 13)
 3881 | -6/Waste           | Entered Factory
 3890 | -6/Factory         | Discovered new exit (range 3)
 3952 | -6/Factory         | Entered Lower Caves
 3954 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 4056 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4197 | -6/Lower Caves     | Learned location of Extension (-6)
 4228 | -6/Lower Caves     | Learned location of Armory (-4)
 4228 | -6/Lower Caves     | Learned Factory stockpile data
 4228 | -6/Lower Caves     | Learned Research stockpile data
 4340 | -6/Lower Caves     | Discovered new exit (range 11)
 4356 | -6/Lower Caves     | Entered another Lower Caves area
 4374 | -6/Lower Caves     | Discovered new exit (range 18)
 4417 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4513 | -6/Lower Caves     | Identified exit to Zion
 4535 | -6/Lower Caves     | Entered Zion
 4565 | -6/Zion            | System corruption cleaned by Quarantine Array
 4596 | -6/Zion            | Learned location of 1 exit from Lower Caves
 4602 | -6/Zion            | Given the Hacking Drone Bay
 4603 | -6/Zion            | Found Prototype Device
 4638 | -6/Zion            | Learned Factory emergency access door positions
 4692 | -6/Zion            | Found Prototype Device
 4741 | -6/Zion            | Received a visual enhancement algorithm
 4795 | -6/Zion            | Discovered new exit (range 19)
 4803 | -6/Zion            | Entered Proximity Caves
 4911 | -5/Proximity Caves | Spotted B-75 Beast
 4934 | -5/Proximity Caves | Destroyed B-75 Beast
 4964 | -5/Proximity Caves | Lost 7 parts (2p3n2w)
 5086 | -5/Proximity Caves | Discovered new exit (range 15)
 5113 | -5/Proximity Caves | Entered Factory
 5113 | -5/Factory         | Evolved 2 slots: Utility x2
 5156 | -5/Factory         | Identified Hacking Drone Bay
 5157 | -5/Factory         | Identified Mobile Refinery Mk. CCLXVII
 5370 | -5/Factory         | Sucked down chute
 5370 | -5/Factory         | Entered Waste
 5371 | -5/Waste           | Joined by Warlord forces that had cleared the area
 5511 | -5/Waste           | Discovered new exit (range 11)
 5561 | -5/Waste           | Entered Factory
 5561 | -5/Factory         | Accompanied by 20 allies
 5657 | -5/Factory         | Discovered new exit (range 6)
 5714 | -5/Factory         | Entered another Factory area
 5714 | -4/Factory         | Accompanied by 19 allies
 5714 | -4/Factory         | Evolved 2 slots: Utility x2
 5843 | -4/Factory         | Discovered new exit (range 10)
 5900 | -4/Factory         | Build established: Scavenger-Gunner
 5912 | -4/Factory         | Entered Armory
 5912 | -4/Armory          | Accompanied by 11 allies
 6185 | -4/Armory          | Fabricated G-67 Veteran (x3)
 6283 | -4/Armory          | Fabricated G-67 Veteran (x3)
 6287 | -4/Armory          | Lost 12 parts (2p5n2u3w)
 6509 | -4/Armory          | Spotted B-86 Titan
 6959 | -4/Armory          | Lost 6 parts (1p1n2u2w)
 6983 | -4/Armory          | Destroyed 7 combat bots
 7078 | -4/Armory          | Lost 3 parts (2n1w)
 7355 | -4/Armory          | Discovered new exit (range 4)
 7362 | -4/Armory          | Entered Research
 7362 | -3/Research        | Evolved 2 slots: Utility x2
 7986 | -3/Research        | Discovered new exit (range 12)
 8135 | -3/Research        | Lost 6 parts (1p2n3w)
 8170 | -3/Research        | Garrison activated, responded to threat
 8233 | -3/Research        | Self-destructed

 Last Messages 
---------------
08218_ Gamma Rifle destroyed.
08219_ Penetrated by Slug.
08219_ Imp. Cooling System destroyed.
08221_ Adv. Cloaking Device destroyed.
08221_ Hyp. Mass Driver destroyed.
08221_ Penetrated by Slug.
08222_ Quantum Reactor destroyed.
08223_ Acquired Electrolaser.
08224_ Quantum Reactor destroyed.
08224_ Penetrated by Slug. <x2>
08224_ Slug penetrates Wall.
08225_ Acquired Plasma Rifle.
08225_ Penetrated by Slug.
08225_ Electrolaser destroyed.
08226_ System corrupted: Centrium Leg rejected.
08227_ System corrupted: Plasma Rifle targeting data glitched.
08228_ Slug penetrates H-77 Assassin.
08231_ Slug penetrates Wall.
08232_ Penetrated by Slug. <x2>
08232_ Plasma Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Cloak Strength             4
Armor Coverage             225
Core Shielding             30
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         24
Target Analysis            6
Core Analysis              10
Armor Integrity Analysis   33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-67 Veteran | x3 | -4/Armory | Preloaded
 G-67 Veteran | x3 | -4/Armory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombExplosiveStripper
  Manual?         0
Play Time         01:02:25
  Cumulative      139.0 hours
  Start           2021.04.11 @ 19:46:59
  End             2021.04.11 @ 21:14:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          311
  Rogue           158
  Adventurer      148
  Explorer        5
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          74
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79515a55-63e0-4a1f-8e10-09c6ff764529