Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.11 @ 21:14:46 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (116) 580 Value Destroyed (4903) 4903 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 13715 Bonus ------- High Alert Combat Kills 648 Follower Combat Kills 721 Friendly Fire -697 Cogmind --------- Core Integrity 820/1300 Matter 186/300 Energy 60/100 System Corruption 8% Temperature Cool (9) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Targeting Computer Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Armor Integrity Analyzer Advanced Cloaking Device > --- WEAPON ----------- Gamma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced Targeting Computer Mobile Refinery Mk. CCLXVII Bomb Drone Bay Hacking Drone Bay Gamma Rifle Advanced Plasma Rifle Advanced Plasma Rifle [Rating: 132] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Utility Shielding Weapon Gauss Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Slots Evolved 14 | . . . . . 4 2 2 . . . . . . 2 . . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 2 . . . . . . . . . . . . . Utility 8 | . . . . . . . 2 . . . . . . 2 . . 2 . 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Attached 174 | 6 6 . . 5 30 9 7 1 1 3 1 1 4 13 3 4 9 50 21 Power 31 | 1 . . . 1 6 . . 1 . 1 1 . 2 . 2 . 1 13 2 Engine 11 | 1 . . . 1 4 . . . . 1 1 . 2 . . . . 1 . Core 5 | . . . . . 2 . . . . . . . . . . . . 3 . Reactor 15 | . . . . . . . . 1 . . . . . . 2 . 1 9 2 Propulsion 48 | 2 1 . . 2 8 2 5 . . 2 . . . 6 . 1 . 15 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 24 | 2 1 . . 2 2 . . . . . . . . . . . . 13 4 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . 6 2 5 . . 2 . . . 6 . 1 . 2 . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 37 | 1 3 . . . 6 . 2 . . . . 1 1 4 . 1 2 8 8 Device 15 | . . . . . 1 . . . . . . . . 3 . 1 1 6 3 Storage 5 | 1 2 . . . 1 . . . . . . . . . . . . . 1 Processor 11 | . . . . . 1 . 2 . . . . 1 1 1 . . 1 . 4 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 6 | . 1 . . . 3 . . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 2 . . 2 10 7 . . 1 . . . 1 3 1 2 6 14 7 Energy Gun 14 | . . . . . 4 . . . . . . . . . . . . 4 6 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 30 | 2 . . . . 1 7 . . 1 . . . . 3 . 1 6 9 . Ballistic Cannon 13 | . 2 . . 2 5 . . . . . . . 1 . 1 1 . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 1 . . . . . . . 2 . . . 5 1 Parts Lost 69 | . . . . 4 7 . . 1 . 2 . . 8 3 . . . 22 22 Power 13 | . . . . 1 1 . . 1 . 1 . . 2 . . . . 4 3 Propulsion 19 | . . . . 1 1 . . . . 1 . . 3 1 . . . 8 4 Utility 9 | . . . . . 1 . . . . . . . . . . . . 4 4 Weapon 28 | . . . . 2 4 . . . . . . . 3 2 . . . 6 11 Highest Loss Streak 14 | . . . . 1 6 . . 1 . 1 . . 7 2 . . . 12 14 Average Slot Usage (%) 91 | . 93 100 100 98 68 98 100 95 100 96 100 100 82 71 99 100 100 89 94 Engine 7 | . 14 14 14 13 3 15 13 10 6 8 13 13 12 11 4 . . . . Core 1 | . . . . . 13 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . 1 6 . . . . . 6 11 10 8 8 Leg 14 | . 28 28 28 27 10 . . . . . . . . . . . . 14 21 Hover 10 | . . . . . 3 38 33 33 33 33 33 33 20 17 29 29 26 5 . Device 4 | . . . . . . . . . . . . . . 4 5 5 10 11 13 Storage 8 | . 14 14 14 14 8 7 6 6 6 6 6 6 6 5 5 5 5 5 4 Processor 12 | . . . . . . 7 20 20 20 20 20 20 20 22 23 23 26 20 27 Protection 5 | . 8 14 14 14 7 . . . . . . . . . . . . 2 . Energy Gun 3 | . . . . . 9 . . . . . . . . . . . . 3 16 Ballistic Gun 9 | . 15 . . . . 28 26 23 26 26 26 26 18 4 17 19 21 15 . Ballistic Cannon 9 | . 12 28 28 27 10 . . . . . . . 3 3 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 10 28 28 28 28 64 42 42 51 55 55 49 49 62 62 73 75 71 75 91 Greatest Support 120 | 20 20 20 20 35 33 52 64 64 64 64 61 61 61 76 76 76 76 115 120 Greatest Overweight (x) 15 | . 1 1 1 1 15 . . . . . . . 2 2 . . . 9 2 Average Overweight (x) . | . . 1 1 . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 7 6 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 3 6 6 7 7 7 9 10 9 9 10 9 10 9 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 6 6 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 39% | Mutant 28% | Scavenger-Gunner 24% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Matter Collected 5520 | 229 31 196 . 355 725 . 60 . 24 221 478 10 85 123 106 133 154 2440 150 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5702 | . 31 189 . 348 654 . 60 . 20 31 235 . 75 126 . 78 198 2645 1012 Parts 279 | . 5 12 . 25 47 . 5 . 3 . 8 . 7 5 . 7 7 96 52 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . 1 . . . 1 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 2 8 . 4 . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Combat Hostiles Destroyed 82 | . 3 5 . 8 12 . . . . . 3 . 1 2 . 1 2 33 12 Guns 51 | . . . . . 5 . . . . . 3 . 1 . . 1 2 33 6 Cannons 30 | . 3 5 . 8 7 . . . . . . . . 2 . . . . 5 Classes Destroyed 19 | . 1 3 . 3 4 . 1 . . 1 . . 1 1 . . . 4 . Worker 13 | . . 2 . 3 2 . 2 . 1 . . . . 1 . 1 . . 1 Builder 5 | . . . . 2 2 . . . . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . Recycler 5 | . . 1 . 2 1 . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . 1 . . . . . . . . . . . 1 Watcher 6 | . . . . . 2 . . . . . . . . . . . . 3 1 Swarmer 13 | . 3 3 . 3 4 . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 25 | . . 2 . 3 5 . . . . . 2 . . . . . . 8 5 Duelist 4 | . . . . . . . . . . . . . . . . . . 4 . Sentry 11 | . . . . . 2 . . . . . 1 . . 1 . . 2 5 . Demolisher 4 | . . . . . . . . . . . . . . . . . . 4 . Specialist 4 | . . . . . . . . . . . . . . . . . . 4 . Hunter 9 | . . . . . 1 . . . . . . . . . . . . 5 3 Programmer 10 | . . . . . . . . . . . . . . 1 . 1 . 4 4 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . Samaritan 3 | . . . . . . . . . . 1 2 . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 . 7 5 . 2 . 1 . 2 . 1 1 . 3 2 7 6 Combat Bots Only 7 | . 3 3 . 3 4 . . . . . 2 . 1 1 . 1 2 7 6 Max Kills in Single Turn 2 | . 1 1 . 2 2 . 1 . 1 1 1 . 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Damage Taken 10921 | . 47 223 . 494 1337 . . 48 76 394 . . 936 357 . 60 . 3701 3248 Core 1513 | . 15 21 . 73 344 . . . 19 46 . . 168 36 . . . 311 480 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 56 37 100 . . . . . . 72 . . 96 . 72 . Volleys Fired 305 | . 6 22 . 30 38 2 3 . 5 7 7 . 7 11 . 5 4 114 44 Largest 4 | . 2 2 . 2 4 4 4 . 4 4 4 . 4 3 . 4 4 4 4 Hottest 352 | . 78 78 . 78 220 94 112 . 112 112 112 . 112 99 . 160 132 140 352 Shots Fired 909 | . 12 44 . 56 106 8 12 . 20 28 28 . 22 14 . 20 16 402 121 Gun 703 | . . . . . 44 8 12 . 20 28 28 . 22 4 . 16 16 402 103 Cannon 206 | . 12 44 . 56 62 . . . . . . . . 10 . 4 . . 18 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 764 | . 12 44 . 56 64 8 12 . 20 28 28 . 22 14 . 20 16 402 18 Thermal 73 | . . . . . . . . . . . . . . . . . . . 73 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 72 | . . . . . 42 . . . . . . . . . . . . . 30 Robot Hit Streak 38 | . 3 8 . 12 8 2 3 . 4 9 7 . 24 4 . 5 5 33 38 Robot Miss Streak 9 | . 2 7 . 9 6 2 1 . 2 6 2 . 2 2 . 1 2 6 2 Penetration Max 2 | . . . . . . . . . 1 . . . . . . . . 2 1 Secondary Targets 12 | . . . . . 1 . . . . . 1 . . . . . 1 8 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 . . . . . 1 1 1 Shots Hit Robots 551 | . 6 22 . 33 46 2 4 . 11 15 18 . 19 9 . 11 10 254 91 Core Hits 250 | . 3 9 . 17 25 . 3 . 5 2 7 . 5 7 . 7 5 115 40 Critical Hits 32 | . . . . 1 4 . . . . . 2 . 1 . . . 1 17 6 Critical Kills 15 | . . . . . 4 . . . . . 1 . . . . . 1 5 4 Critical Parts Destroyed 15 | . . . . 1 . . . . . . 1 . 1 . . . . 10 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13941 | . 125 483 . 726 1095 . 64 . 231 284 369 . 437 331 . 394 186 6887 2329 Guns 11319 | . . . . . 445 . 64 . 231 284 369 . 437 96 . 312 186 6887 2008 Cannons 2621 | . 125 483 . 726 649 . . . . . . . . 235 . 82 . . 321 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 1 | . . . . . 1 . . . . . . . . . . . . . . Kinetic 11521 | . 125 483 . 726 683 . 64 . 231 284 369 . 437 331 . 394 186 6887 321 Thermal 1473 | . . . . . . . . . . . . . . . . . . . 1473 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 946 | . . . . . 411 . . . . . . . . . . . . . 535 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 4 . . 5 5 5 5 5 . 2 2 2 . 1 8 Average Corruption 3 | . . . . . 4 . . 5 5 5 5 5 . 1 2 2 . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . 3 . . 1 2 8 4 . . 3 3 3 . 7 10 Message Errors 10 | . . . . . 1 . . . . 2 1 . . 1 1 1 . 2 1 Matter Fused 5 | . . . . . 1 . . 1 1 1 1 . . . . . . . . Heat Flow Errors 4 | . . . . . . . . . 1 2 . . . 1 . . . . . Energy Discharges 5 | . . . . . . . . . . 1 . . . . 1 1 . . 2 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 1 . . . 1 1 1 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . Targeting Errors 9 | . . . . . . . . . . 1 1 . . . . . . 4 3 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 75 | . . 27 . 32 9 . . . . . . . . 7 . . . . . Projectiles 75 | . . 27 . 32 9 . . . . . . . . 7 . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 19 | . 2 5 . 6 4 . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . 2 5 . 6 4 . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 652 | . 90 198 . 123 652 49 48 . 348 203 155 . 133 336 390 52 68 215 186 Average Temperature 116 | . 42 62 . 38 209 22 24 . 167 60 61 . 69 147 153 22 35 72 65 Received Heat Transfer 1755 | . . 9 . 108 441 . . . 39 168 . . 228 93 . . . 384 285 Effects 32 | . . . . . 30 . . . . . . . . 1 1 . . . . Shutdowns 13 | . . . . . 11 . . . . . . . . 1 1 . . . . Energy Bleed 7 | . . . . . 7 . . . . . . . . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . . . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . . . . . . . . . Damage (core) 2 | . . . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 2 . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 8 | . . . . . . . . . . . . . . . . . 1 . 7 Heat Transferred 2550 | . . . . . . . . . . . . . . . . . . . 2550 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Peak Influence 885 | . 85 75 . 90 325 82 70 54 35 . . . . 139 48 369 437 885 515 Initial 405 | . . 33 . . 1 20 39 24 30 . . . . 12 48 33 180 213 405 Average 212 | . 29 41 . 38 165 61 64 39 33 . . . . 59 48 246 255 524 373 Maximum Alert Level 3 | . . . . . 1 . . . . . . . . . . 1 2 3 2 Low Security (%) 57 | 100 100 100 . 100 52 100 100 100 100 . . . . 100 100 28 65 . 4 Level 1 20 | . . . . . 47 . . . . . . . . . . 71 7 32 39 Level 2 15 | . . . . . . . . . . . . . . . . . 27 37 56 Level 3 6 | . . . . . . . . . . . . . . . . . . 30 . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 1 2 . . . . . . . 1 . 1 1 3 4 Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . Extermination 5 | . . . . . . . . . . . . . . 1 . . . 2 2 Reinforcement 6 | . . . . . 1 2 . . . . . . . . . 1 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Distress Signals 12 | . . . . . 4 . . . . . . . . 1 . . . 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 186 | . 4 6 . 11 35 2 . 5 3 14 1 . 5 7 . 5 5 51 32 Peak Tracking Total 11 | . 3 3 . 4 4 1 . 5 3 11 1 . 4 5 . 1 5 9 8 Tactical Retreats 20 | . . 1 . . 7 . . . . 5 . . . 1 . . . 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Traps Triggered 7 | . 1 . . . 1 . 1 . . . . . . 1 . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Machines Disabled 16 | . . . . . 2 . 1 . . . . . . . . . 1 12 . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Machines Accessed 16 | . . . . 1 2 4 . . . 4 . . . . . . . 4 1 Terminals 6 | . . . . . 1 3 . . . . . . . . . . . 1 1 Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 33 | . . . . 1 7 9 . . . 8 . . . . . . . 7 1 Successful 20 | . . . . 1 3 5 . . . 8 . . . . . . . 3 . Failed 13 | . . . . . 4 4 . . . . . . . . . . . 4 1 Catastrophic 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . 1 . . . . . . . Terminals 14 | . . . . . 4 6 . . . . . . . . . . . 3 1 Fabricators 4 | . . . . . . . . . . . . . . . . . . 4 . Repair Stations 3 | . . . . . . 3 . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 16 | . . . . 1 2 4 . . . 8 . . . . . . . 1 . Record 6 | . . . . . . 1 . . . 5 . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . 3 . . . . . . . 1 . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . . . . . . . . 2 . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . . 4 . . . . . . . . . . . 3 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . . . . . . . . . . . 6 . Matter 702 | . . . . . . . . . . . . . . . . . . 702 . Time 186 | . . . . . . . . . . . . . . . . . . 186 . Total Robot Build Rating 42 | . . . . . . . . . . . . . . . . . . 42 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Total Allies 31 | . . 1 . 2 . . 2 . . . . . . . 20 . . 6 . Largest Group 20 | . . 1 . 2 . . 2 2 . . . . . . 20 20 19 11 . Highest-Rated Group 777 | . . 31 . 41 . . 62 62 . . . . . . 777 777 747 446 . Highest-Rated Ally 50 | . . 31 . 31 . . 32 32 . . . . . . 50 50 50 47 . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . AID 1 | . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 172 | . . . . 3 1 . . 2 . . . . . . . 38 46 69 13 Total Damage 3673 | . . . . 40 . . . 70 . . . . . . . 660 1157 1746 . Kills 15 | . . . . 1 . . . . . . . . . . . 4 5 5 . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . 2 1 2 1 . . . . . . Drone Launches 16 | . . . . . 2 . . . . . . . . . . . . . 14 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Turns Passed 8232 | 63 371 960 105 997 995 178 165 46 71 404 179 268 310 257 191 153 198 1450 871 Spaces Moved 7051 | 46 261 575 71 667 579 356 152 101 109 714 348 598 351 215 164 173 191 874 506 Core 8 | 2 . . . . 5 . . . . . . . . . . . . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 3044 | 44 261 575 71 667 339 . . . . . . . . . . . . 581 506 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 3999 | . . . . . 235 356 152 101 109 714 348 598 351 215 164 173 191 292 . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 150 150 130 42 36 36 44 44 44 44 44 44 40 40 40 40 40 120 Average Speed 87 | 116 128 150 150 133 127 36 40 44 44 44 44 44 80 94 40 40 40 101 121 Slowest Speed 800 | 120 150 150 150 150 800 36 48 44 44 44 44 44 166 176 40 40 40 500 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 39 99 13 100 42 15 3 91 3 81 61 79 58 9 83 6 10 50 19 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 7 | . . 2 . . . . . . . 3 . 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . 1 1 . 1 1 . . 1 1 1 . Scrap Searched 12 | . . 2 . 2 . . . . . 3 2 2 1 . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 . . . . . Terrain Destroyed 48 | . . 7 . 3 22 . . . . . 1 . 1 1 . 3 . 10 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 48 | . . 7 . 3 22 . . . . . 1 . 1 1 . 3 . 10 . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Res Total 8462 | 52 284 629 70 717 752 402 248 101 119 785 356 602 361 259 288 244 306 1216 671 Wait 736 | . 1 33 . 10 65 22 42 . . 59 . . . 14 118 58 86 146 82 Move 7034 | 45 260 574 70 666 578 355 152 100 108 713 347 597 350 215 163 172 190 873 506 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 57 | 1 6 . . 4 14 8 2 . 3 2 . 2 . 2 1 1 1 6 4 Fast Attach 100 | 6 5 . . 1 24 3 3 1 . 1 . . 3 7 3 1 . 33 9 Attach 33 | . . . . 2 5 6 2 . 1 1 . . . 4 . . 2 3 7 Detach 6 | . . . . . 2 . . . . . . . . 2 . . . 1 1 Swap 41 | . 1 . . 2 1 . 2 . . 1 1 1 1 2 . 3 7 14 5 Drop 102 | . 5 . . 2 24 6 5 . 2 1 1 2 . 2 3 4 6 26 13 Fire 305 | . 6 22 . 30 38 2 3 . 5 7 7 . 7 11 . 5 4 114 44 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 . . Rewire 37 | . . . . . . . 37 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Armory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered Mines 473 | -10/Mines | Met a Derelict bent on vengeance 756 | -10/Mines | Found a hidden stash of uninstalled traps 768 | -10/Mines | Learned 4 Materials zone layouts 1100 | -10/Mines | Learned location of Storage (-9) 1105 | -10/Mines | Discovered new exit (range 7) 1285 | -10/Mines | Discovered new exit (range 6) 1325 | -10/Mines | Escorted by a lone wolf Derelict 1387 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1387 | -10/Mines | Discovered new exit (range 5) 1395 | -10/Mines | Entered Exiles 1395 | -10/Exiles | Accompanied by 1 ally 1431 | -10/Exiles | Met 8R-AWN 1481 | -10/Exiles | Discovered new exit (range 15) 1500 | -10/Exiles | Entered Mines 1700 | -9/Mines | Learned Materials terminal intel 1812 | -9/Mines | Discovered new exit (range 7) 2158 | -9/Mines | Assembled infested the area 2270 | -9/Mines | Discovered new exit (range 10) 2358 | -9/Mines | Found the Drone Emporium 2363 | -9/Mines | Found Prototype Device 2497 | -9/Mines | Entered Materials 2497 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 2499 | -8/Materials | Loaded intel: 12 terminal locations 3005 | -8/Materials | Core integrity fell below 50% 3021 | -8/Materials | Identified Bomb Drone Bay 3055 | -8/Materials | Lost 6 parts (1n1u4w) 3454 | -8/Materials | Discovered new exit (range 12) 3492 | -8/Materials | Entered Factory 3492 | -7/Factory | Evolved 2 slots: Propulsion x2 3660 | -7/Factory | Discovered new exit (range 15) 3670 | -7/Factory | Entered another Factory area 3670 | -6/Factory | Evolved 2 slots: Utility x2 3720 | -6/Factory | Build established: Gunner 3835 | -6/Factory | Sucked down chute 3835 | -6/Factory | Entered Waste 3844 | -6/Waste | Spotted C-40 Crusher 3848 | -6/Waste | Spotted C-40 Crusher 3850 | -6/Waste | EMP discharged 3856 | -6/Waste | Spotted C-40 Crusher 3858 | -6/Waste | Spotted C-40 Crusher 3860 | -6/Waste | 2 allies followed down the chute 3865 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3865 | -6/Waste | Spotted C-40 Crusher 3866 | -6/Waste | Spotted C-40 Crusher 3869 | -6/Waste | Discovered new exit (range 13) 3881 | -6/Waste | Entered Factory 3890 | -6/Factory | Discovered new exit (range 3) 3952 | -6/Factory | Entered Lower Caves 3954 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4056 | -6/Lower Caves | Encountered a Warlord checkpoint 4197 | -6/Lower Caves | Learned location of Extension (-6) 4228 | -6/Lower Caves | Learned location of Armory (-4) 4228 | -6/Lower Caves | Learned Factory stockpile data 4228 | -6/Lower Caves | Learned Research stockpile data 4340 | -6/Lower Caves | Discovered new exit (range 11) 4356 | -6/Lower Caves | Entered another Lower Caves area 4374 | -6/Lower Caves | Discovered new exit (range 18) 4417 | -6/Lower Caves | Encountered a Warlord checkpoint 4513 | -6/Lower Caves | Identified exit to Zion 4535 | -6/Lower Caves | Entered Zion 4565 | -6/Zion | System corruption cleaned by Quarantine Array 4596 | -6/Zion | Learned location of 1 exit from Lower Caves 4602 | -6/Zion | Given the Hacking Drone Bay 4603 | -6/Zion | Found Prototype Device 4638 | -6/Zion | Learned Factory emergency access door positions 4692 | -6/Zion | Found Prototype Device 4741 | -6/Zion | Received a visual enhancement algorithm 4795 | -6/Zion | Discovered new exit (range 19) 4803 | -6/Zion | Entered Proximity Caves 4911 | -5/Proximity Caves | Spotted B-75 Beast 4934 | -5/Proximity Caves | Destroyed B-75 Beast 4964 | -5/Proximity Caves | Lost 7 parts (2p3n2w) 5086 | -5/Proximity Caves | Discovered new exit (range 15) 5113 | -5/Proximity Caves | Entered Factory 5113 | -5/Factory | Evolved 2 slots: Utility x2 5156 | -5/Factory | Identified Hacking Drone Bay 5157 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 5370 | -5/Factory | Sucked down chute 5370 | -5/Factory | Entered Waste 5371 | -5/Waste | Joined by Warlord forces that had cleared the area 5511 | -5/Waste | Discovered new exit (range 11) 5561 | -5/Waste | Entered Factory 5561 | -5/Factory | Accompanied by 20 allies 5657 | -5/Factory | Discovered new exit (range 6) 5714 | -5/Factory | Entered another Factory area 5714 | -4/Factory | Accompanied by 19 allies 5714 | -4/Factory | Evolved 2 slots: Utility x2 5843 | -4/Factory | Discovered new exit (range 10) 5900 | -4/Factory | Build established: Scavenger-Gunner 5912 | -4/Factory | Entered Armory 5912 | -4/Armory | Accompanied by 11 allies 6185 | -4/Armory | Fabricated G-67 Veteran (x3) 6283 | -4/Armory | Fabricated G-67 Veteran (x3) 6287 | -4/Armory | Lost 12 parts (2p5n2u3w) 6509 | -4/Armory | Spotted B-86 Titan 6959 | -4/Armory | Lost 6 parts (1p1n2u2w) 6983 | -4/Armory | Destroyed 7 combat bots 7078 | -4/Armory | Lost 3 parts (2n1w) 7355 | -4/Armory | Discovered new exit (range 4) 7362 | -4/Armory | Entered Research 7362 | -3/Research | Evolved 2 slots: Utility x2 7986 | -3/Research | Discovered new exit (range 12) 8135 | -3/Research | Lost 6 parts (1p2n3w) 8170 | -3/Research | Garrison activated, responded to threat 8233 | -3/Research | Self-destructed Last Messages --------------- 08218_ Gamma Rifle destroyed. 08219_ Penetrated by Slug. 08219_ Imp. Cooling System destroyed. 08221_ Adv. Cloaking Device destroyed. 08221_ Hyp. Mass Driver destroyed. 08221_ Penetrated by Slug. 08222_ Quantum Reactor destroyed. 08223_ Acquired Electrolaser. 08224_ Quantum Reactor destroyed. 08224_ Penetrated by Slug. 08224_ Slug penetrates Wall. 08225_ Acquired Plasma Rifle. 08225_ Penetrated by Slug. 08225_ Electrolaser destroyed. 08226_ System corrupted: Centrium Leg rejected. 08227_ System corrupted: Plasma Rifle targeting data glitched. 08228_ Slug penetrates H-77 Assassin. 08231_ Slug penetrates Wall. 08232_ Penetrated by Slug. 08232_ Plasma Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#g#?????????????????????? | | ??????????????????????####/###???????????????????? | | ????????????????????###=%! #???????????????????? | | ????????????????????? /h*= #???????????????????? | | ??????????????????????#h! #???????????????????? | | ??????????????????????#[=^ ^ #???????????????????? | | ??????????????????????# @ #???????????????????? | | ??????????????????????# !!% #?????#?????????????? | | ??????#########+#########%####+###+#####+#####???? | | ?? =**%* | | ?? =!%[ | | ???????########+#########[#! ##########+#?????# | | ????????????????????# # #?????????# | | ????????????????????# + #?????????# | | ????????????????????# ! # %# ! #?????????# | | ????????????????????# # #?????????# | | ????????????????????# " # #?????????# | | ????????????????????# # #?????????# | | ????????????????????# # ########?????# | | ????????????????????# # ## ## #?????# | | ????????????????????# # # #?????# | | ????????????????????# ! # # ###???# | | ????????????????????# # ## ## ##### | | ????????????????????# # # | | ????????????????????# # % # | | ????????????????????### ## % #= [ * # | | ?????????????????????# ### # # | | ?????????????????????# %* # | | ?????????????????????### %! # | | ??????????????????????# [ # | | ??????????????????????# ! "/% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 225 Core Shielding 30 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 24 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-67 Veteran | x3 | -4/Armory | Preloaded G-67 Veteran | x3 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombExplosiveStripper Manual? 0 Play Time 01:02:25 Cumulative 139.0 hours Start 2021.04.11 @ 19:46:59 End 2021.04.11 @ 21:14:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 158 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79515a55-63e0-4a1f-8e10-09c6ff764529