Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.21 @ 16:03:24 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (577)      577
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1872

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     271/300
Energy                     138/150
System Corruption          0%
Temperature                Cool (18)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (3) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY (3) ------
      Improved Sensor Array
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON (3) -------
               Beam Rifle
               Assault Rifle
         Heavy Hammer
>              --- INVENTORY (2) ----
               Grenade Launcher
         Heavy Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Sensor Array
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
               Assault Rifle
         Heavy Hammer
         Heavy Hammer
>              --- INVENTORY --------
               Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Carbon-fiber Leg
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Battery
  Processor                Signal Interpreter
Weapon                     Heavy Hammer
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              6    | 3   .   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               2    | 1   .   .   1   
  Utility                  2    | 1   .   .   1   
  Weapon                   2    | 1   .   .   1   
Parts Attached             28   | 3   15  6   4   
  Power                    6    | 1   2   3   .   
    Engine                 4    | 1   2   1   .   
    Core                   2    | .   .   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   3   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  3    | .   3   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   4   1   2   
    Device                 4    | .   1   1   2   
    Storage                1    | .   1   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   6   .   2   
    Energy Gun             3    | 1   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          3    | .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   
Average Slot Usage (%)     91   | .   87  99  85  
  Engine                   10   | .   14  6   10  
  Core                     2    | .   .   7   .   
  Leg                      5    | .   .   10  20  
  Hover                    17   | .   20  16  .   
  Device                   14   | .   13  14  16  
  Processor                12   | .   11  14  10  
  Energy Gun               1    | .   1   .   .   
  Ballistic Gun            3    | .   4   .   9   
  Impact Weapon            21   | .   17  28  19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 8   11  16  19  
  Greatest Support         35   | 8   17  35  35  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   
  Average Capacity         2    | 2   2   2   2   
  Most Carried             2    | 2   2   2   2   
  Average Carried          1    | .   1   1   1   
  Final Capacity           2    | 2   2   2   2   
  Final Carried            2    | 2   2   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           497  | 230 167 80  20  
  Remotely                 .    | .   .   .   .   
Salvage Created            852  | .   430 422 .   
  Parts                    31   | .   21  10  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  19   | .   10  9   .   
  Melee                    6    | .   1   5   .   
  Guns                     7    | .   7   .   .   
  Cannons                  1    | .   1   .   .   
Classes Destroyed          6    | .   4   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | .   .   2   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    11   | .   7   4   .   
Best Kill Streak           3    | .   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1543 | .   866 323 354 
  Core                     1265 | .   717 254 294 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       892  | .   466 205 221 
Core Remaining (%)         73   | 100 .   47  .   
Volleys Fired              49   | .   46  .   3   
  Largest                  2    | .   2   .   2   
  Hottest                  76   | .   40  .   76  
Shots Fired                67   | .   63  .   4   
  Gun                      50   | .   46  .   4   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  17   | .   17  .   .   
  Kinetic                  40   | .   37  .   3   
  Thermal                  27   | .   26  .   1   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | .   9   .   5   
  Robot Miss Streak        3    | .   3   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           101  | .   66  25  10  
  Core Hits                31   | .   25  6   .   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              78   | .   36  34  8   
  Impact                   78   | .   36  34  8   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            7    | .   3   4   .   
    Combat Hostiles        1    | .   .   1   .   
  Follow-up Attacks        6    | .   .   4   2   
Damage Inflicted           1865 | .   851 862 152 
  Guns                     365  | .   315 .   50  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    1471 | .   507 862 102 
  Ramming                  .    | .   .   .   .   
  Kinetic                  265  | .   229 .   36  
  Thermal                  129  | .   115 .   14  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   1471 | .   507 862 102 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            281  | .   68  213 .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    281  | .   68  213 .   
Knockbacks                 3    | .   2   1   .   
  Impact                   3    | .   2   1   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   573  | .   396 51  126 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              11   | .   7   4   .   
  Impact Corruptions       16   | .   5   11  .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         487  | .   450 .   37  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             285  | .   271 285 48  
  Average Influence        128  | .   128 151 36  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         85   | 100 93  71  100 
  Level 1                  14   | .   6   28  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   16  9   2   
  Peak Tracking Total      5    | .   5   3   2   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   8   .   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   31  .   2   
  Successful               21   | .   19  .   2   
  Failed                   12   | .   12  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   18  .   .   
  Terminals                25   | .   25  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   12  .   .   
  Robot Schematic          3    | .   3   .   .   
  Robot Analysis           5    | .   5   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Reject                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  3    | .   3   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       5    | .   5   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1470 | 22  790 547 111 
Spaces Moved               1389 | 32  772 519 66  
  Core                     117  | 32  85  .   .   
  Treads                   .    | .   .   .   .   
  Legs                     234  | .   .   168 66  
  Wheels                   .    | .   .   .   .   
  Hover                    1038 | .   687 351 .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  56  120 
  Average Speed            67   | 50  56  78  120 
  Slowest Speed            120  | 50  60  120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       51   | 3   99  93  9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 1    | .   1   .   .   
Terrain Destroyed          1    | .   1   .   .   
  Melee                    1    | .   1   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      1732 | 36   1014 600  82   
  Wait                     138  | .    108  30   .    
  Move                     1386 | 31   771  518  66   
  Hop                      .    | .    .    .    .    
  Pick Up                  8    | 2    4    1    1    
  Fast Attach              22   | 3    12   5    2    
  Attach                   2    | .    1    .    1    
  Detach                   2    | .    1    .    1    
  Swap                     4    | .    2    1    1    
  Drop                     21   | .    14   6    1    
  Fire                     49   | .    46   .    3    
  Melee                    70   | .    35   29   6    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            30   | .    20   10   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   15 | -11/Scrapyard | Discovered new exit (range 16)
   23 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 16)
  423 | -10/Materials | Identified exit to Materials
  489 | -10/Materials | Core integrity fell below 50%
  544 | -10/Materials | Discovered exit to Materials (range 14)
  625 | -10/Materials | Discovered new exit (range 10)
  699 | -10/Materials | Identified exit to Mines
  739 | -10/Materials | Discovered exit to Materials (range 11)
  813 | -10/Materials | Entered Mines
  814 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  815 | -10/Mines     | Reached level 2
  816 | -10/Mines     | Found Prototype Device
  816 | -10/Mines     | Identified Exp. Sensor Array
 1041 | -10/Mines     | Learned Materials stockpile data
 1060 | -10/Mines     | Discovered exit to Materials (range 13)
 1247 | -10/Mines     | Discovered exit to Materials (range 5)
 1360 | -10/Mines     | Entered Materials
 1361 | -9/Materials  | Core integrity fell below 50%
 1362 | -9/Materials  | Reached level 3
 1362 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1362 | -9/Materials  | Upgraded with Utility slot (x1)
 1362 | -9/Materials  | Upgraded with Weapon slot (x1)
 1466 | -9/Materials  | Core integrity fell below 20%
 1471 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01362_ Reached level 3.
01362_ Upgraded: Propulsion Slot (+1)
01362_ Upgraded: Utility Slot (+1)
01362_ Upgraded: Weapon Slot (+1)
01376_ Dropped Assault Rifle.
01377_ Connecting with Scanalyzer...
>>Insert(Exp. Sensor Array)
Scanning Exp. Sensor Array...
  Ready to analyze.
>>Scanalyze
Scanning: Exp. Sensor Array...
  Schematic downloaded.
01378_ Acquired Assault Rifle.
01392_ Acquired 20 matter.
01406_ Acquired Imp. Sensor Array.
01413_ K-01 Serf collects debris. <x2>
01423_ Acquired Beam Rifle.
01425_ K-01 Serf cleans the Atomic Centrifuge.
01431_ K-01 Serf collects debris. <x3>
01455_ Hvy. Hammer follow-up attack on Y-45 Defender. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           30
Terrain Scan Density       10
Evasion (%)                53
Targeting Accuracy         5
Offensive Hacking          5
Defensive Hacking          5

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked
      W-16 Scout | -10/Materials | Hacked
  G-34 Mercenary | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Levels Raised              2    | .    .    1    1    
  XP Earned                7425 | 3000 1375 1550 1500 
  XP Spent                 5370 | 2970 .    .    2400 
Upgrades                   14   | 11   .    .    3    
  Propulsion Slot          2    | 1    .    .    1    
  Utility Slot             2    | 1    .    .    1    
  Weapon Slot              2    | 1    .    .    1    
  Heat Dissipation         2    | 2    .    .    .    
  Mass Support             1    | 1    .    .    .    
  Inventory Capacity       2    | 2    .    .    .    
  Sight Range              1    | 1    .    .    .    
  Hack Attack %            1    | 1    .    .    .    
  Hack Defense %           1    | 1    .    .    .    
Protomatter Created        218  | .    148  70   .    
  Integrity Restored       654  | .    444  210  .    
    Core                   654  | .    444  210  .    
Protomatter Decayed        53   | .    .    53   .    

 Game 
------
Seed              DefensePowerFrame
  Manual?         0
Play Time         00:24:45
  Cumulative      94.0 hours
  Start           2020.07.21 @ 15:39:35
  End             2020.07.21 @ 16:03:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             65
Gallery%          56
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b483b136-456e-4769-9e3d-69edbf2d058c