Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 21:14:34

Player: Figgis

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1699)     1699
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 3417

 Bonus
-------
Follower Combat Kills      33
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/400
Matter                     111/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (33)
Movement                   Walking (190) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
           Minigun
           Minigun
>          --- INVENTORY (15) ---
     Heavy Ion Engine
    Cooled Ion Engine
     Heavy Armor Plating
           Hacking Suite
           System Shield
           System Shield
           System Shield
     Heavy Assault Rifle
           Minigun
           Grenade Launcher
           Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Terrain Scan Processor
        Recoil Stabilizer
>       --- WEAPON -----------
        Minigun
        Minigun
>       --- INVENTORY --------
  Light Nuclear Core
  Light Nuclear Core
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Heavy Armor Plating
        System Shield
        System Shield
        System Shield
  Heavy Assault Rifle
  Heavy Assault Rifle
  Heavy Assault Rifle
        Grenade Launcher
        Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 6   8   5   17  8   
  Power                    9    | 1   2   1   3   2   
    Engine                 7    | 1   2   1   1   2   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   1   1   7   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   1   1   6   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  8    | 1   1   1   3   2   
    Device                 2    | .   .   1   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   4   2   4   2   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 1   4   2   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   2   
Parts Lost                 16   | .   5   .   7   4   
  Power                    4    | .   2   .   2   .   
  Propulsion               5    | .   1   .   2   2   
  Utility                  3    | .   .   .   2   1   
  Weapon                   4    | .   2   .   1   1   
  Highest Loss Streak      3    | .   2   .   2   3   
  To Critical Strikes      1    | .   .   .   1   .   
Average Backups            11   | 2   6   13  12  11  
  Power                    1    | .   1   1   .   1   
  Propulsion               2    | .   1   4   2   1   
  Utility                  2    | .   .   1   4   5   
  Weapon                   5    | 1   4   6   5   4   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             13   | .   2   .   2   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   .   .   .   5   
  Weapon                   7    | .   2   .   2   3   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   82  95  93  98  
  Engine                   9    | .   12  14  4   9   
  Core                     2    | .   .   .   5   1   
  Leg                      30   | .   28  28  32  31  
  Device                   5    | .   .   9   8   .   
  Storage                  12   | .   14  14  11  11  
  Processor                4    | .   .   .   7   11  
  Protection               2    | .   .   .   2   11  
  Ballistic Gun            23   | .   23  27  22  18  
Peak Build Rating          19   | 6   10  13  19  19  
  Average Rating           13   | 1   6   12  17  18  
  On Entrance              9    | .   6   10  13  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 11  29  30  34  37  
  Greatest Support         30   | 20  20  20  30  30  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 5   9   15  15  15  
  Most Carried             15   | 5   13  15  15  15  
  Average Carried          11   | 3   6   14  13  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 2   13  14  14  12  

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           1681 | 230  292  83   941  135  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2071 | .    446  79   1417 129  
  Parts                    143  | .    39   4    92   8    
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           2    | .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  55   | .   15  2   33  5   
  Guns                     55   | .   15  2   33  5   
Classes Destroyed          7    | .   4   .   3   .   
  Builder                  1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Operator                 2    | .   1   .   1   .   
  Watcher                  5    | .   2   .   2   1   
  Swarmer                  20   | .   9   .   7   4   
  Grunt                    27   | .   6   2   19  .   
  Sentry                   8    | .   .   .   7   1   
Best Kill Streak           8    | .   3   2   8   4   
  Combat Bots Only         6    | .   3   2   6   4   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        332  | .    86   14   176  56   
  Missed                   95   | .    24   .    58   13   
  Hits                     237  | .    62   14   118  43   
    Projectile             237  | .    62   14   118  43   
  Critical Strikes         6    | .    .    .    5    1    
Damage Taken               2743 | .    621  181  1494 447  
  Core                     532  | .    98   23   316  95   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         75   | 100  .    51   .    .    
Volleys Fired              208  | .    67   9    102  30   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    60   46   50   100  
Shots Fired                389  | .    114  17   204  54   
  Gun                      387  | .    114  17   204  52   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  2    | .    .    .    .    2    
  Kinetic                  362  | .    89   17   204  52   
  Thermal                  27   | .    25   .    .    2    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | .    13   7    20   16   
  Robot Miss Streak        4    | .    3    2    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        13   | .    2    1    8    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           254  | .    73   13   140  28   
  Core Hits                95   | .    31   4    51   9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 8    | .    2    1    5    .    
  Critical Strikes         8    | .    2    1    5    .    
    Destroy                8    | .    2    1    5    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3934 | .    792  188  2410 544  
  Guns                     3920 | .    792  188  2396 544  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | .    .    .    14   .    
  Kinetic                  3757 | .    629  188  2396 544  
  Thermal                  163  | .    163  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  25   | .    .    .    22   3    
    Message Errors         6    | .    .    .    5    1    
    Matter Fused           8    | .    .    .    8    .    
    Heat Flow Errors       3    | .    .    .    2    1    
    Energy Discharges      5    | .    .    .    5    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        304  | .    88   20   304  280  
  Average Temperature      35   | .    33   10   38   34   
  Received Heat Transfer   942  | .    237  111  504  90   
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         375  | .    375  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         80   | 100 100 100 54  100 
  Level 1                  19   | .   .   .   45  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             391  | .   100 76  391 174 
  Initial                  159  | .   .   21  .   159 
  Average                  98   | .   22  7   186 126 
Influence Increases        1594 | .   379 65  993 157 
  Destroy 0b10 Robot/C     1120 | .   300 40  680 100 
  Destroy 0b10 Robot/NC    50   | .   15  .   30  5   
  Destroy Leader           272  | .   64  10  176 22  
  Allied During Kill       3    | .   .   .   3   .   
  Successful Hack          24   | .   .   .   24  .   
  Disable Machine          75   | .   .   15  30  30  
  Destroy Structure        5    | .   .   .   5   .   
  Lose Combat Pursuer      45   | .   .   .   45  .   
Influence Decreases        1524 | .   325 119 614 466 
  Entered New Map          253  | .   .   33  .   220 
  Time Decay               1124 | .   298 86  534 206 
  Lost Part                127  | .   27  .   60  40  
  Lost Ally                20   | .   .   .   20  .   
Squads Dispatched          9    | .   2   .   5   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            9    | .   2   .   5   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   25  2   52  8   
  Peak Tracking Total      5    | .   4   2   5   4   
  Tactical Retreats        3    | .   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          5    | .   .   1   2   2   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          12   | .   4   1   6   1   
  Terminals                8    | .   2   .   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   9   1   17  1   
  Successful               11   | .   2   1   8   .   
  Failed                   17   | .   7   .   9   1   
    Catastrophic           4    | .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   2   .   13  1   
  Terminals                20   | .   4   .   15  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   .   1   6   .   
  Robot Analysis           3    | .   .   .   3   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   4   .   6   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   
  Total Damage             188  | .   .   .   188 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Active Infowar (turns)     633  | .   .   .   633 .   
  Terrain                  633  | .   .   .   633 .   
Robot Analysis Total       3    | .   .   .   3   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               4786 | 32   1277 1003 2047 427  
Spaces Moved               2355 | 37   775  504  871  168  
  Core                     36   | 36   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2319 | 1    775  504  871  168  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  190  
  Average Speed            168  | 51   133  190  189  190  
  Slowest Speed            190  | 120  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 3    69   92   76   30   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      2812 | 50   915  532  1089 226  
  Wait                     135  | .    41   8    76   10   
  Move                     2351 | 36   774  503  870  168  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  47   | 8    20   4    11   4    
  Fast Attach              6    | .    1    1    4    .    
  Attach                   27   | 6    5    1    9    6    
  Detach                   .    | .    .    .    .    .    
  Swap                     16   | .    2    3    5    6    
  Drop                     21   | .    5    3    11   2    
  Fire                     208  | .    67   9    102  30   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   33 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Discovered new exit (range 10)
  135 | -10/Materials | Discovered new exit (range 14)
  300 | -10/Materials | Build established: Mutant
 1006 | -10/Materials | Discovered new exit (range 9)
 1310 | -10/Materials | Entered Mines
 1316 | -10/Mines     | Met a Derelict bent on vengeance
 1600 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1664 | -10/Mines     | Learned location of Recycling (-9)
 1741 | -10/Mines     | Escorted by a lone wolf Derelict
 1759 | -10/Mines     | Discovered new exit (range 10)
 2095 | -10/Mines     | Discovered new exit (range 11)
 2313 | -10/Mines     | Entered Materials
 2313 | -9/Materials  | Accompanied by 1 ally
 2313 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2584 | -9/Materials  | Discovered new exit (range 13)
 2859 | -9/Materials  | Discovered new exit (range 16)
 3419 | -9/Materials  | Core integrity fell below 50%
 3488 | -9/Materials  | Identified exit to Mines
 3488 | -9/Materials  | Identified exit to Storage
 3802 | -9/Materials  | Discovered new exit (range 5)
 3866 | -9/Materials  | Build established: Scavenger-Mutant
 4360 | -9/Materials  | Entered Storage
 4467 | -9/Storage    | Core integrity fell below 20%
 4513 | -9/Storage    | Lost 3 parts (1n1u1w)
 4787 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04646_ W-16 Scout sends out distress signal.
04655_ VPFS N| <T3LKIODWLJWU  R9X&JR9Z0AECOQ,OQ
04663_ Aluminum Leg destroyed.
04664_ Y-45 Defender destroyed.
04665_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S004.
04673_ Acquired 51 matter.
04674_ R-06 Scavenger collects Hvy. Assault Rifle.
04681_ W-16 Scout destroyed.
04693_ Critical hit (Burn: +37).
04694_ Y-45 Defender destroyed.
04696_ System corrupted: Heat flow error (+268).
04696_ Acquired 14 matter.
04698_ Acquired 60 matter.
04708_ R-06 Scavenger collects Heat Sink.
04710_ R-06 Scavenger collects Beam Rifle.
04722_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04726_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S006.
04733_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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|                    ????????????#  #??#             |
|                    ????????????#  #??#     ####+## |
|                    ########????#  #??####  #?????? |
|                    #      ######  #######  #?????? |
|                    #      +  ^   ^         #?????? |
|                    # [    #                #?????? |
|                    #   [  #   ^ """     T  #?????? |
|                    #    [ #     """        #?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Hvy. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              JunkLightManipulator
  Manual?         0
Play Time         00:26:17
  Cumulative      146.4 hours
  Start           2025.05.24 @ 20:50:56
  End             2025.05.24 @ 21:14:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           207
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          54
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e2d789d-6331-417a-9247-3a63cb50c804