Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 01:09:53

Player: Cogchaaaan

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (161)     805
Value Destroyed (4591)     4591
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (599)                599
              TOTAL SCORE: 14195

 Bonus
-------
High Alert Combat Kills    123
Follower Combat Kills      186
Registered with UFD        300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/1600
Matter                     210/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (14) -----
  Enhanced Optical Array
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Field Propulsion Drive
           Q-thruster
  Enhanced Nova Cannon
     Heavy Flail
           Force Lance

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Light Particle Reactor
>          --- PROPULSION -------
  Improved VTOL Module
    Cooled Cesium-ion Thruster
    Cooled Field Propulsion Drive
    Cooled Field Propulsion Drive
    Cooled Impulse Thruster
    Cooled Impulse Thruster
  Improved Q-thruster
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Improved System Shield
  Improved System Guard
>          --- WEAPON -----------
  Enhanced Quantum Rifle
           Force Lance
>          --- INVENTORY --------
     Light Quantum Reactor
           Field Propulsion Drive
    Cooled Field Propulsion Drive
           Q-thruster
           Q-thruster
           Q-thruster
           Stasis Canceller
           A0-MCA's Component Scanner
    Cooled Plasma Cannon
     Heavy Flail
[Rating: 145]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   .   .   4   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   .   .   2   .   1   .   .   1   .   .   
  Utility                  12   | .   .   .   1   .   2   .   .   .   2   2   .   .   .   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             210  | 8   31  2   39  .   35  16  .   1   20  2   7   2   1   12  18  16  
  Power                    18   | 1   5   .   3   .   2   1   .   .   1   .   1   .   .   1   .   3   
    Engine                 10   | 1   3   .   3   .   1   1   .   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               62   | 2   9   .   14  .   15  1   .   1   9   .   1   .   .   5   4   1   
    Treads                 28   | .   2   .   12  .   12  1   .   1   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   .   .   3   .   .   .   9   .   1   .   .   5   4   1   
  Utility                  62   | 2   10  1   11  .   10  5   .   .   9   2   .   1   .   4   6   1   
    Device                 25   | 1   6   1   3   .   2   3   .   .   3   .   .   .   .   3   3   .   
    Storage                6    | 1   3   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   3   .   .   .   2   1   .   1   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   2   1   
    Protection             16   | .   1   .   7   .   5   2   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 3   7   1   11  .   8   9   .   .   1   .   5   1   1   2   8   11  
    Energy Gun             20   | 1   2   1   5   .   2   7   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          25   | .   .   .   2   .   2   1   .   .   .   .   2   1   1   1   6   9   
    Ballistic Gun          9    | 2   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   .   1   1   .   .   1   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   5   .   3   4   .   .   2   .   .   .   .   2   1   .   
Parts Lost                 40   | .   4   1   9   .   1   2   .   .   .   .   .   .   .   1   2   20  
  Power                    5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               10   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  17   | .   1   .   3   .   1   1   .   .   .   .   .   .   .   .   2   9   
  Weapon                   8    | .   2   1   2   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      19   | .   4   1   6   .   1   1   .   .   .   .   .   .   .   1   2   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   98  100 97  100 99  99  100 100 89  94  94  94  96  94  94  83  
  Engine                   8    | .   9   14  10  11  3   9   9   9   6   5   5   5   5   2   .   .   
  Core                     1    | .   3   .   .   .   5   .   .   .   .   .   5   5   5   4   4   1   
  Treads                   23   | .   13  28  28  33  26  27  27  27  .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   31  29  31  31  31  33  30  26  
  Device                   10   | .   9   12  10  11  9   9   9   9   18  17  15  15  15  14  17  10  
  Storage                  9    | .   14  14  11  11  9   9   9   9   6   5   5   5   5   4   4   3   
  Processor                11   | .   .   .   .   .   17  18  18  18  6   11  10  14  15  14  17  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   11  10  5   5   9   11  14  
  Protection               7    | .   4   1   10  11  9   8   9   9   5   5   5   5   5   3   .   .   
  Energy Gun               10   | .   3   13  6   .   7   15  18  18  .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   10  11  1   .   .   .   .   .   .   .   2   .   .   .   
  Ballistic Gun            2    | .   23  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   4   11  8   2   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          145  | 7   11  10  22  21  37  39  39  40  58  66  79  83  83  110 136 145 
  Average Rating           36   | 5   8   9   20  21  30  37  39  39  50  65  74  76  79  98  122 130 
  On Entrance              47   | .   7   8   10  21  21  37  39  39  40  56  66  75  77  77  102 136 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 12  51  51  67  66  66  65  62  62  62  24  31  31  31  40  42  48  
  Greatest Support         60   | 20  40  40  60  60  60  60  60  60  60  26  31  31  31  42  48  48  
  Greatest Overweight (x)  21   | 2   4   1   14  1   21  1   1   1   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   1   1   1   1   1   .   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  10  10  10  10  10  10  10  
  Average Capacity         18   | 7   17  20  20  20  20  20  20  20  10  10  10  10  10  10  10  9   
  Most Carried             20   | 5   12  14  20  20  20  20  20  20  20  10  10  10  10  10  10  10  
  Average Carried          17   | 3   9   12  17  20  19  19  20  19  9   9   8   9   9   9   8   9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  10  10  10  10  10  10  10  5   
  Final Carried            20   | 5   12  14  20  20  20  20  20  20  10  10  10  10  10  9   10  5   

 Class Distribution 
--------------------
 36% | Commander-Mutant
 30% | Scavenger-Mutant
 21% | Mutant
  6% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown
  Commander-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
            Scout | -4/Upper Caves
         Assassin | -4/Upper Caves
     Hacker-Scout | -3/Research
     Hacker-Ninja | -2/Research
     Hacker-Scout | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           3321 | 308  379  152  675  .    933  253  .    10   200  20   28   62   .    .    281  20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6437 | 99   551  278  1634 .    1915 1095 111  .    396  123  28   .    .    .    207  .    
  Parts                    298  | 5    29   12   82   .    84   63   5    .    5    4    .    .    .    .    9    .    
Haulers Intercepted        19   | .    .    .    6    .    6    5    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  100  | .   14  6   30  .   29  18  2   .   .   1   .   .   .   .   .   .   
  Guns                     60   | .   14  6   10  .   15  13  2   .   .   .   .   .   .   .   .   .   
  Cannons                  39   | .   .   .   20  .   14  5   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   3   .   5   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   9    | .   .   .   2   .   3   1   .   .   .   3   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   .   .   6   .   6   5   .   .   2   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   1   .   7   .   .   .   1   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Watcher                  15   | .   2   .   4   .   4   1   .   .   1   .   1   .   .   .   2   .   
  Swarmer                  14   | .   3   .   8   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    48   | .   11  6   11  .   17  3   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   30   | .   .   .   10  .   7   11  2   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   4   1   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | 2   4   2   5   .   5   9   1   .   2   4   1   .   .   .   2   .   
  Combat Bots Only         6    | .   3   2   5   .   3   6   1   .   .   1   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   2   .   1   2   1   .   1   1   1   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        841   | .    89   49   176  .    110  92   .    .    14   2    .    .    1    22   14   272  
  Missed                   295   | .    29   18   47   .    35   32   .    .    11   .    .    .    .    11   7    105  
Damage Taken               7853  | .    707  429  1602 .    1184 756  .    .    17   41   .    .    15   303  139  2660 
  Core                     2220  | .    140  24   191  .    71   92   .    .    5    21   .    .    .    74   .    1602 
  Absorbed by Shields      17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
Core Remaining (%)         82    | 100  .    34   .    52   .    .    .    70   99   97   .    .    100  94   100  .    
Volleys Fired              433   | 7    77   33   115  .    99   54   2    .    .    .    2    1    12   4    7    20   
  Largest                  2     | 2    2    2    2    .    2    2    2    .    .    .    1    1    1    1    1    1    
  Hottest                  128   | 40   85   70   124  .    128  122  116  .    .    .    35   35   35   105  105  105  
Shots Fired                796   | 14   131  65   233  .    198  105  4    .    .    .    2    1    12   4    7    20   
  Gun                      495   | 14   131  65   108  .    83   90   4    .    .    .    .    .    .    .    .    .    
  Cannon                   299   | .    .    .    125  .    115  15   .    .    .    .    2    1    12   2    7    20   
  Launcher                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  305   | 14   95   43   40   .    98   15   .    .    .    .    .    .    .    .    .    .    
  Thermal                  489   | .    36   22   193  .    100  90   4    .    .    .    2    1    12   2    7    20   
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         40    | 4    13   13   14   .    40   23   26   .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        8     | 1    3    2    8    .    8    5    .    .    .    .    .    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           542   | 10   91   47   136  .    156  82   3    .    5    6    1    .    .    1    4    .    
  Core Hits                326   | 5    32   16   75   .    141  47   3    .    .    1    .    .    .    4    2    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Critical Strikes         20    | .    1    2    4    .    3    6    .    .    1    1    1    .    .    .    1    .    
    Burn                   15    | .    1    1    4    .    3    6    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              88    | .    .    .    1    .    1    1    .    .    9    9    14   1    1    9    26   16   
  Impact                   46    | .    .    .    1    .    1    1    .    .    9    9    14   1    1    9    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   16   
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11096 | 101  1074 441  2553 1    3482 1649 82   .    486  582  82   .    .    184  379  .    
  Guns                     5470  | 101  1073 441  998  .    1460 1341 56   .    .    .    .    .    .    .    .    .    
  Cannons                  3806  | .    .    .    1537 .    1985 284  .    .    .    .    .    .    .    .    .    .    
  Explosions               150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    
  Melee                    1563  | .    .    .    .    .    .    .    .    .    486  582  82   .    .    34   379  .    
  Ramming                  107   | .    1    .    18   1    37   24   26   .    .    .    .    .    .    .    .    .    
  Kinetic                  3484  | 101  680  253  453  .    1713 284  .    .    .    .    .    .    .    .    .    .    
  Thermal                  5792  | .    393  188  2082 .    1732 1341 56   .    .    .    .    .    .    .    .    .    
  Explosive                150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1184  | .    .    .    .    .    .    .    .    .    486  582  82   .    .    34   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 379   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    379  .    
Highest Corruption         2     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       2     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    46   1    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         12    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           11    | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    20   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overflow Damage            1077  | .    .    .    8    .    12   .    .    .    378  363  82   .    .    .    234  .    
  Projectiles              20    | .    .    .    8    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1057  | .    .    .    .    .    .    .    .    .    378  363  82   .    .    .    234  .    
Knockbacks                 71    | .    .    .    14   .    50   3    .    .    2    2    .    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    
  Kinetic                  63    | .    .    .    14   .    46   3    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   17    | .    1    .    3    1    5    4    3    .    .    .    .    .    .    .    .    .    
Targets Rammed             19    | .    1    .    4    1    6    4    3    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        384   | .    300  67   384  239  84   180  12   .    .    .    .    .    .    28   44   84   
  Average Temperature      46    | .    85   18   76   120  19   35   8    .    .    .    .    .    .    6    6    28   
  Received Heat Transfer   1902  | .    366  237  624  .    360  252  .    .    .    .    .    .    .    .    .    63   
  Effects                  4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    4    2    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    6    3    2    .    .    .    .    .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    .    .    6    9    2    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    2    4    .    2    4    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         12794 | .    1036 629  4469 .    3404 3145 111  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Peak Influence             642  | 10  323 155 405 156 476 582 251 .   168 265 294 .   .   368 581 642 
  Initial                  228  | .   6   .   14  156 60  186 155 .   .   81  129 .   .   109 201 228 
  Average                  180  | 3   97  46  182 156 179 408 75  .   63  152 202 .   .   200 414 342 
Maximum Alert Level        2    | .   1   .   2   .   2   2   1   .   .   1   1   .   .   1   2   2   
  Low Security (%)         64   | 100 88  100 60  100 67  5   97  .   100 66  51  .   .   55  .   10  
  Level 1                  23   | .   11  .   28  .   25  39  2   .   .   33  48  .   .   44  44  74  
  Level 2                  11   | .   .   .   10  .   7   55  .   .   .   .   .   .   .   .   55  15  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   2   .   4   2   .   .   1   1   1   .   .   3   2   2   
  Investigation            8    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   1   1   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            11   | .   3   .   1   .   2   .   .   .   1   1   1   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           14   | .   3   .   3   .   1   2   .   .   .   .   1   .   .   1   1   2   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Times Spotted              231  | .   23  8   43  .   39  23  .   .   7   6   5   .   4   14  14  45  
  Peak Tracking Total      17   | .   4   2   5   .   3   3   .   .   4   3   4   .   4   9   5   17  
  Tactical Retreats        26   | .   2   .   3   .   3   .   .   .   2   1   1   .   1   1   4   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            17   | .   5   .   2   .   3   2   .   .   1   .   .   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          7    | .   1   .   2   .   .   2   .   .   .   .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          105  | .   7   .   16  .   8   15  10  3   8   2   7   1   .   6   7   15  
  Terminals                66   | .   5   .   10  .   6   11  6   .   3   2   5   1   .   4   2   11  
  Fabricators              8    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   1   2   
  Repair Stations          3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   2   .   2   .   2   2   4   .   3   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   2   
Total Hacks                260  | .   19  .   42  .   16  41  20  12  17  11  24  2   .   10  10  36  
  Successful               135  | .   7   .   20  .   7   19  14  12  5   5   13  2   .   3   5   23  
  Failed                   125  | .   12  .   22  .   9   22  6   .   12  6   11  .   .   7   5   13  
    Catastrophic           16   | .   2   .   3   .   3   1   .   .   1   2   1   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   116  | .   13  .   16  .   10  11  15  .   6   10  13  .   .   7   2   13  
  Terminals                184  | .   16  .   28  .   13  33  11  .   7   11  21  2   .   8   3   31  
  Fabricators              12   | .   .   .   .   .   .   .   .   .   3   .   3   .   .   1   2   3   
  Repair Stations          6    | .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          32   | .   3   .   5   .   3   4   9   .   7   .   .   .   .   .   1   .   
  Scanalyzers              6    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   3   2   
Terminal Hacks             71   | .   2   .   11  .   4   13  2   12  .   1   9   2   .   .   .   15  
  Record                   13   | .   .   .   .   .   .   .   .   11  .   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Emergency Access Points  4    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Unreport Threat          7    | .   1   .   1   .   .   1   2   .   .   .   .   .   .   .   .   2   
  Locate Traps             12   | .   1   .   1   .   1   3   .   .   .   .   2   .   .   .   .   4   
  Hauler Manifests         3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              17   | .   .   .   4   .   1   3   .   .   .   1   3   .   .   .   .   5   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   2   
  Network Status           6    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   2   
Repair Station Hacks       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   1   .   2   .   .   1   4   .   2   .   .   .   .   .   1   .   
  Retrieve Components      11   | .   1   .   2   .   .   1   4   .   2   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   2   
  Seal Access              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   2   
Unauthorized Hacks         36   | .   4   .   3   .   3   3   8   .   1   4   3   .   .   2   1   4   
  Terminals                31   | .   4   .   3   .   3   3   4   .   1   4   3   .   .   2   .   4   
    Assimilate             5    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   
    Botnet                 26   | .   3   .   3   .   3   3   4   .   1   2   3   .   .   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         82   | .   5   .   15  .   7   12  4   .   7   2   7   .   .   5   6   12  
  Full Trace Events        5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     34   | .   3   .   10  .   .   10  8   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Total Allies               18   | .   .   3   .   .   .   10  .   .   .   3   .   .   .   1   .   1   
  Largest Group            10   | .   .   3   2   .   .   10  8   8   7   3   .   .   .   1   .   1   
  Highest-Rated Group      173  | .   .   40  24  .   .   173 141 141 125 81  .   .   .   45  .   45  
  Highest-Rated Ally       49   | .   .   16  16  .   .   29  29  29  29  49  .   .   .   45  .   45  
Total Orders               5    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   14  8   .   .   36  .   .   7   5   .   .   .   .   .   .   
  Total Damage             760  | .   .   146 74  .   .   399 .   .   65  76  .   .   .   .   .   .   
  Kills                    9    | .   .   2   1   .   .   5   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               17725 | 120  1379 1017 3018 128  2831 1320 1517 4486 307  244  182  72   68   198  416  422  
Spaces Moved               11908 | 62   558  377  979  53   974  432  602  1794 726  688  643  317  194  657  1451 1401 
  Core                     39    | 5    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    32   
  Treads                   5360  | .    252  377  874  53   973  432  602  1794 3    .    .    .    .    .    .    .    
  Legs                     209   | 57   152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   258   | .    154  .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6042  | .    .    .    .    .    .    .    .    .    723  688  643  317  194  657  1451 1369 
  Fastest Speed            17    | 50   120  240  130  240  160  170  250  250  23   23   20   20   20   17   18   19   
  Average Speed            128   | 127  187  240  254  240  242  248  250  250  24   23   20   20   20   17   18   19   
  Slowest Speed            1100  | 190  400  240  750  240  1100 250  250  250  250  23   20   20   20   20   19   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            63    | .    .    .    .    .    .    .    .    .    4    10   3    .    .    11   22   13   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    97   70   96   13   74   88   97   92   27   27   31   62   16   23   41   31   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    .    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    .    .    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    1    .    .    .    7    .    .    .    2    .    .    .    .    
Spaces Dug                 88    | .    .    .    1    .    1    .    .    .    3    2    14   2    12   4    28   21   
Terrain Destroyed          104   | .    .    .    1    .    1    .    .    .    3    2    14   2    13   18   28   22   
  Melee                    54    | .    .    .    1    .    1    .    .    .    3    2    12   1    1    3    21   9    
  Projectile               36    | .    .    .    .    .    .    .    .    .    .    .    2    1    12   1    7    13   
  AOE                      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total                      13317 | 86   761  433  1268 53   1237 570  607  1797 845  749  670  322  209  709  1517 1484 
  Wait                     450   | 5    69   19   83   .    73   37   1    .    47   56   1    .    1    11   19   28   
  Move                     11771 | 61   557  376  978  52   973  431  601  1793 717  668  636  316  193  635  1407 1377 
  Hop                      58    | .    .    .    .    .    .    .    .    .    4    9    3    .    .    10   21   11   
  Pick Up                  90    | 5    15   3    20   .    13   6    .    1    9    2    2    .    .    4    8    2    
  Fast Attach              119   | 7    17   .    26   .    30   13   .    1    9    .    2    1    .    4    3    6    
  Attach                   59    | .    3    1    9    .    1    1    .    .    10   2    4    1    1    5    11   10   
  Detach                   27    | .    .    .    3    .    .    1    .    .    .    .    3    2    1    2    6    9    
  Swap                     33    | 1    11   1    4    .    4    3    .    .    1    .    1    .    .    3    4    .    
  Drop                     131   | .    11   .    25   .    37   17   .    2    21   .    2    .    .    6    5    5    
  Fire                     433   | 7    77   33   115  .    99   54   2    .    .    .    2    1    12   4    7    20   
  Melee                    88    | .    .    .    1    .    1    1    .    .    9    9    14   1    1    9    26   16   
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    1    .    3    1    6    4    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    2    .    .    18   .    .    .    .    16   .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves (discovered 2 exits: *Upp / *War)
-4/Upper Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research
-1/Access (discovered 2 exits: Sur / Com)

 History 
---------
  Turn | Location       | Event
    35 | -11/Scrapyard  | Discovered new exit (range 14)
   121 | -11/Scrapyard  | Entered Materials
   223 | -10/Materials  | Discovered new exit (range 8)
   394 | -10/Materials  | Discovered new exit (range 15)
   593 | -10/Materials  | Build established: Scavenger-Mutant
   732 | -10/Materials  | Lost 4 parts (1p1u2w)
   734 | -10/Materials  | Discovered new exit (range 13)
   934 | -10/Materials  | Discovered new exit (range 8)
   971 | -10/Materials  | Build established: Mutant
  1125 | -10/Materials  | Core integrity fell below 50%
  1188 | -10/Materials  | Discovered new exit (range 11)
  1500 | -10/Materials  | Entered Mines
  1524 | -10/Mines      | Met a Derelict bent on vengeance
  1744 | -10/Mines      | Learned Materials terminal intel
  1965 | -10/Mines      | Found a hidden stash of uninstalled traps
  2284 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2401 | -10/Mines      | Discovered new exit (range 9)
  2517 | -10/Mines      | Entered Materials
  2517 | -9/Materials   | Accompanied by 2 allies
  2517 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2518 | -9/Materials   | Loaded intel: 12 terminal locations
  2617 | -9/Materials   | Lost 6 parts (1p2n1u2w)
  2801 | -9/Materials   | Discovered new exit (range 13)
  3246 | -9/Materials   | Discovered new exit (range 7)
  3357 | -9/Materials   | Identified exit to Mines
  3453 | -9/Materials   | Build established: Scavenger-Mutant
  3747 | -9/Materials   | Discovered new exit (range 3)
  4126 | -9/Materials   | Discovered new exit (range 12)
  5046 | -9/Materials   | Discovered new exit (range 15)
  5535 | -9/Materials   | Entered Mines
  5559 | -9/Mines       | Discovered new exit (range 4)
  5663 | -9/Mines       | Entered Materials
  5663 | -8/Materials   | Evolved 2 slots: Utility x2
  6577 | -8/Materials   | Discovered new exit (range 16)
  6869 | -8/Materials   | Identified exit to Storage
  7358 | -8/Materials   | Discovered new exit (range 16)
  7609 | -8/Materials   | Discovered new exit (range 14)
  8382 | -8/Materials   | Build established: Mutant
  8494 | -8/Materials   | Entered Storage
  9004 | -8/Storage     | Garrison activated, responded to threat
  9150 | -8/Storage     | Discovered new exit (range 6)
  9296 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  9347 | -8/Storage     | Identified exit to Recycling
  9601 | -8/Storage     | Build established: Commander-Mutant
  9804 | -8/Storage     | Used back door to open Recycling access
  9814 | -8/Storage     | Entered Recycling
  9814 | -8/Recycling   | Accompanied by 8 allies
 10259 | -8/Recycling   | Discovered new exit (range 16)
 10544 | -8/Recycling   | Scanned before Scraplab entrance
 11306 | -8/Recycling   | Entered Scraplab
 11326 | -8/Recycling   | Discovered new exit (range 2)
 11331 | -8/Recycling   | Entered Scraptown
 11331 | -8/Scraptown   | Accompanied by 8 allies
 11459 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 11961 | -8/Scraptown   | Discovered new exit (range 5)
 12144 | -8/Scraptown   | Visited Shadow of the Wyrm
 12214 | -8/Scraptown   | Visited Comm Corps
 12321 | -8/Scraptown   | Visited Spacefarers
 12931 | -8/Scraptown   | Visited IN-MT5's Study
 13004 | -8/Scraptown   | Visited Red Mages
 13129 | -8/Scraptown   | Visited CR-KLE's Repair Center
 13289 | -8/Scraptown   | Visited UFD Registry
 13289 | -8/Scraptown   | Registered with UFD as "Lasercase"
 13481 | -8/Scraptown   | Visited Curators Association
 13551 | -8/Scraptown   | Visited DA-N13 Charitable Foundation
 13574 | -8/Scraptown   | Found DCF Scrap (27 items)
 13666 | -8/Scraptown   | Visited Research Penetration Think Tank
 13868 | -8/Scraptown   | Discovered new exit (range 5)
 13963 | -8/Scraptown   | Visited Scrap Suit Storage
 14033 | -8/Scraptown   | Visited Derelict Rescue Squad
 14141 | -8/Scraptown   | Visited A0-MCA Data Center
 14156 | -8/Scraptown   | Given a B rating by A0-MCA
 14167 | -8/Scraptown   | Found A0-MCA's Component Scanner
 14222 | -8/Scraptown   | Visited Botcube Research
 14297 | -8/Scraptown   | Visited Science Guys
 15817 | -8/Scraptown   | Entered Factory
 15817 | -6/Factory     | Accompanied by 7 allies
 15817 | -6/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
 15993 | -6/Factory     | Discovered new exit (range 6)
 15994 | -6/Factory     | Identified exit to Lower Caves
 16023 | -6/Factory     | Discovered exit to Lower Caves (range 6)
 16120 | -6/Factory     | Discovered new exit (range 14)
 16124 | -6/Factory     | Build established: Commander-Scout
 16124 | -6/Factory     | Identified exit to Factory
 16124 | -6/Factory     | Entered another Factory area
 16124 | -5/Factory     | Evolved 2 slots: Utility x2
 16137 | -5/Factory     | Discovered new exit (range 14)
 16142 | -5/Factory     | Identified exit to Upper Caves
 16361 | -5/Factory     | Discovered new exit (range 8)
 16368 | -5/Factory     | Identified exit to Factory
 16368 | -5/Factory     | Entered another Factory area
 16368 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 16414 | -4/Factory     | Spotted B-86 Titan
 16426 | -4/Factory     | Build established: Hacker-Scout
 16502 | -4/Factory     | Identified exit to Upper Caves
 16550 | -4/Factory     | Entered Upper Caves
 16606 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 16606 | -4/Upper Caves | Identified exit to Warlord
 16608 | -4/Upper Caves | Discovered new exit (range 10)
 16609 | -4/Upper Caves | Encountered a Warlord checkpoint
 16621 | -4/Upper Caves | Identified exit to Upper Caves
 16622 | -4/Upper Caves | Entered another Upper Caves area
 16625 | -4/Upper Caves | Spotted B-86 Titan
 16629 | -4/Upper Caves | Discovered new exit (range 9)
 16632 | -4/Upper Caves | Identified exit to Research
 16690 | -4/Upper Caves | Entered Research
 16690 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 16754 | -3/Research    | Discovered new exit (range 17)
 16827 | -3/Research    | Spotted B-86 Titan
 16859 | -3/Research    | Spotted B-86 Titan
 16875 | -3/Research    | Discovered new exit (range 15)
 16888 | -3/Research    | Identified exit to Research
 16888 | -3/Research    | Entered another Research area
 16888 | -2/Research    | Evolved 2 slots: Utility x2
 16959 | -2/Research    | Spotted B-90 Cyclops
 16981 | -2/Research    | Spotted B-90 Cyclops
 17138 | -2/Research    | Search patrols dispatched
 17300 | -2/Research    | Discovered new exit (range 13)
 17303 | -2/Research    | Identified exit to Access
 17304 | -2/Research    | Entered Access
 17304 | -1/Access      | Evolved 2 slots: Utility x2
 17313 | -1/Access      | Identified exit to Surface
 17386 | -1/Access      | Spotted B-99 Colossus
 17394 | -1/Access      | Spotted B-99 Colossus
 17394 | -1/Access      | Spotted B-99 Colossus
 17485 | -1/Access      | Identified exit to Command
 17717 | -1/Access      | Core integrity fell below 50%
 17723 | -1/Access      | Core integrity fell below 20%
 17726 | -1/Access      | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
17719_ Slug penetrates Door.
17719_ Slug penetrates Wall.
17719_ Imp. Q-thruster destroyed.
17719_ Penetrated by Slug. <x3>
17721_ Slug penetrates Wall. <x2>
17721_ Knocked back.
17721_ Cld. Field Propulsion Drive destroyed.
17721_ Penetrated by Slug.
17721_ Slug penetrates Wall.
17721_ Penetrated by Slug.
17721_ Slug penetrates Wall.
17722_ Penetrated by Slug. <x3>
17722_ Drone sends a signal.
17722_ Slug penetrates Wall. <x2>
17723_ B-99 Colossus activates siege mode.
17723_ Knocked back.
17723_ Penetrated by Slug.
17723_ Slug penetrates Y-72 Warden.
17724_ Slug penetrates Wall. <x4>
17726_ Penetrated by Slug.

 Map 
-----
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| ?##?#  ##?##         ##""""""""""""## ??? ##  #### |
|  ?#?#  #?#?#         ###""        #?#    ?##  ##?? |
| +####  #####         #?#""        #?#???  ?#  #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          43
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Corruption Containment     12
Armor Coverage             225
Evasion (%)                66
Targeting Accuracy         16
Recoil Reduction           3
Offensive Hacking          36
Defensive Hacking          14

 Item Schematics 
-----------------
 Med. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedTerrabombFlakker
  Manual?         0
Play Time         02:51:39
  Cumulative      134.8 hours
  Start           2025.03.02 @ 22:17:12
  End             2025.03.03 @ 01:09:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          49
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0956fa88-9280-484b-9ab6-cfb420357b5a