Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.15 @ 18:32:22

Player: arkn

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (118)     590
Value Destroyed (3772)     3772
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (532)                532
              TOTAL SCORE: 10814

 Bonus
-------
Follower Combat Kills      393
Aligned with FarCom        300
Friendly Fire              -161

 Cogmind 
---------
Core Integrity             0/1000
Matter                     275/300
Energy                     69/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Multireflex Exoskeleton
    Tactical Quantum Warhead

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
           Field Propulsion Drive
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
  Advanced Surge Thruster
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Weight Redist. System
           Structural Scanner
  Improved Trap Scanner
           Triangulator
  Advanced Signal Interpreter
  Advanced Reaction Control System
  Improved Trap Extractor
>          --- WEAPON -----------
           KE Penetrator
           Shock Maul
           Power Sword
>          --- INVENTORY --------
           Gravmag Array
           Biomechanical Wings
  Advanced Reaction Control System
           Tactical Quantum Warhead
[Rating: 89]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Trap Scanner
  Storage                  Large Storage Unit
  Processor                Modified TNC
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Tactical Quantum Warhead
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Was 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   2   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             125  | 1   12  1   2   3   31  16  33  2   7   2   1   13  1   
  Power                    18   | .   2   .   .   1   4   3   3   .   3   .   .   2   .   
    Engine                 13   | .   2   .   .   1   3   2   3   .   2   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   .   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | .   2   .   1   .   11  4   7   1   .   .   .   6   1   
    Treads                 21   | .   2   .   1   .   11  4   3   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   4   1   .   .   .   1   1   
  Utility                  41   | 1   4   1   1   .   8   4   13  1   2   1   1   4   .   
    Device                 27   | 1   2   1   1   .   3   1   9   1   2   1   1   4   .   
    Storage                3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   2   2   2   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   4   .   .   2   8   5   10  .   2   1   .   1   .   
    Energy Gun             7    | .   .   .   .   .   5   1   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   3   .   .   1   2   1   3   .   .   1   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   1   1   4   .   1   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   4   3   6   .   3   .   .   2   .   
Parts Lost                 43   | .   3   2   .   .   1   2   17  .   1   .   .   14  3   
  Power                    7    | .   1   1   .   .   .   1   2   .   .   .   .   2   .   
  Propulsion               12   | .   2   .   .   .   .   .   6   .   .   .   .   2   2   
  Utility                  14   | .   .   1   .   .   1   .   4   .   .   .   .   7   1   
  Weapon                   10   | .   .   .   .   .   .   1   5   .   1   .   .   3   .   
  Highest Loss Streak      7    | .   2   2   .   .   1   1   6   .   1   .   .   7   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Backups            11   | 6   11  14  15  14  14  13  10  5   4   4   4   3   1   
  Power                    .    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | 4   5   4   3   3   .   3   2   .   .   1   1   1   .   
  Utility                  5    | .   3   7   5   6   8   6   4   1   1   2   2   .   .   
  Weapon                   3    | 1   2   3   5   4   4   2   3   3   3   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             28   | .   6   1   1   1   3   5   6   .   2   .   .   3   .   
  Power                    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   1   .   .   .   .   .   1   .   .   .   .   2   .   
  Utility                  11   | .   2   .   1   1   1   3   2   .   .   .   .   1   .   
  Weapon                   11   | .   2   1   .   .   1   2   3   .   2   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  90  57  98  99  99  87  98  91  93  89  77  23  
  Engine                   5    | .   13  5   .   13  4   3   5   6   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   4   3   .   .   2   6   6   3   .   
  Treads                   20   | .   19  28  28  28  35  30  16  .   .   .   .   .   .   
  Leg                      1    | .   8   .   .   .   .   .   .   .   .   .   .   3   7   
  Flight                   5    | .   .   .   .   .   .   .   5   24  26  26  26  16  .   
  Device                   15   | .   14  14  14  14  11  2   14  20  27  33  29  34  7   
  Storage                  7    | .   14  14  14  14  9   7   4   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   7   12  18  20  11  6   6   5   5   
  Protection               2    | .   .   .   .   .   7   7   1   .   .   .   .   .   .   
  Energy Gun               4    | .   .   .   .   .   7   15  4   .   3   1   .   .   .   
  Ballistic Gun            9    | .   18  28  .   27  9   7   7   .   .   4   6   1   .   
  Ballistic Cannon         1    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   1   6   26  13  6   6   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   5   .   .   .   6   6   3   .   
Peak Build Rating          89   | 9   12  12  11  12  38  51  71  80  82  78  78  89  36  
  Average Rating           40   | 7   9   11  7   11  30  46  55  77  76  77  75  76  28  
  On Entrance              40   | 6   9   12  11  7   12  38  51  71  79  78  78  77  36  
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             68   | 11  33  33  22  31  46  53  68  27  31  32  32  32  2   
  Greatest Support         88   | 20  40  40  40  40  82  86  88  31  31  31  31  84  72  
  Greatest Overweight (x)  17   | .   1   .   .   .   .   .   17  .   1   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   
  Average Capacity         12   | 8   13  15  15  15  15  15  11  5   5   5   5   5   5   
  Most Carried             15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   3   
  Average Carried          11   | 6   12  14  14  14  14  14  11  5   4   5   5   4   1   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 8   15  15  15  15  15  15  5   5   5   5   5   1   3   

 Class Distribution 
--------------------
 42% | Mutant
 13% | Skirmisher
 11% | Scavenger-Mutant
  8% | Assassin
  7% | Ninja
  6% | Scout
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
         Assassin | -6/Factory
            Scout | -6/Waste
         Sprinter | -6/Factory
        Gladiator | -6/Lower Caves
         Sprinter | -6/Lower Caves
            Ninja | -5/Factory
           Mutant | -5/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Was  
Matter Collected           3452 | 214  414  88   .    254  757  374  905  66   150  .    63   167  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4637 | 91   625  117  .    285  1001 607  1266 .    162  .    .    483  .    
  Parts                    227  | 7    34   6    .    14   61   26   59   .    3    .    .    17   .    
Haulers Intercepted        6    | .    2    .    .    .    1    .    1    .    1    .    .    1    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Was 
Combat Hostiles Destroyed  85   | .   13  7   .   6   20  11  18  .   .   .   .   10  .   
  Melee                    5    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   
  Guns                     57   | .   6   7   .   3   20  7   13  .   .   .   .   1   .   
  Cannons                  7    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   3   .   3   4   .   .   .   .   .   .   
Classes Destroyed          19   | 2   3   1   .   .   3   4   4   .   .   .   .   2   .   
  Worker                   10   | .   .   .   .   .   .   1   8   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   1   .   1   .   1   .   .   1   .   
  Recycler                 10   | 1   2   .   .   2   2   2   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  22   | .   1   3   .   4   7   3   1   .   .   .   .   3   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    25   | .   12  .   .   2   4   1   5   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   .   .   8   4   2   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   2   2   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 2   3   4   .   4   5   3   8   .   1   .   .   4   .   
  Combat Bots Only         5    | .   3   4   .   4   5   3   4   .   .   .   .   3   .   
Max Kills in Single Turn   4    | 1   2   2   .   2   1   3   4   .   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Was  
Hostile Shots Fired        932   | .    65   24   .    29   107  113  352  .    9    .    3    220  10   
  Missed                   279   | .    15   3    .    8    32   38   103  .    6    .    2    69   3    
Damage Taken               9373  | .    600  256  .    152  880  814  3393 .    44   51   .    2849 334  
  Core                     2134  | .    47   9    .    33   90   157  766  .    6    25   .    782  219  
  Absorbed by Shields      554   | .    44   38   .    57   111  .    304  .    .    .    .    .    .    
  Redirected to Shielding  69    | .    .    .    .    .    69   .    .    .    .    .    .    .    .    
  Ignored by Resistances   13    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   64    | .    .    .    .    .    .    .    .    46   18   .    .    .    .    
Core Remaining (%)         66    | 100  .    .    .    64   83   77   .    .    .    .    6    .    .    
Volleys Fired              251   | 4    52   15   .    19   66   36   52   .    .    .    .    7    .    
  Largest                  3     | 2    2    2    .    2    2    3    3    .    .    .    .    1    .    
  Hottest                  185   | 60   60   46   .    46   160  185  80   .    .    .    .    35   .    
Shots Fired                530   | 8    104  23   .    30   131  98   128  .    1    .    .    7    .    
  Gun                      490   | 8    69   23   .    28   131  98   125  .    1    .    .    7    .    
  Cannon                   35    | .    35   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5     | .    .    .    .    2    .    .    3    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  364   | 4    102  23   .    28   74   36   90   .    .    .    .    7    .    
  Thermal                  161   | 4    2    .    .    .    57   62   35   .    1    .    .    .    .    
  Explosive                5     | .    .    .    .    2    .    .    3    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         42    | 4    13   3    .    5    18   15   42   .    .    .    .    3    .    
  Robot Miss Streak        6     | 1    4    3    .    6    4    5    5    .    1    .    .    2    .    
  Penetration Max          2     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           375   | 5    71   11   .    13   82   68   97   .    4    .    .    24   .    
  Core Hits                194   | 3    26   10   .    9    41   35   64   .    .    .    .    6    .    
  Critical Kills           4     | .    .    .    .    .    .    .    2    .    .    .    .    2    .    
  Critical Parts Destroyed 8     | .    1    .    .    .    .    .    1    .    2    .    .    4    .    
  Critical Strikes         16    | .    3    .    .    .    1    1    3    .    2    .    .    6    .    
    Burn                   2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    .    .    3    .    .    .    .    2    .    
    Blast                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    .    2    .    .    4    .    
Melee Attacks              85    | .    .    .    .    .    3    1    11   .    15   .    .    55   .    
  Impact                   70    | .    .    .    .    .    3    1    7    .    13   .    .    46   .    
  Slashing                 15    | .    .    .    .    .    .    .    4    .    2    .    .    9    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    1    1    .    .    2    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10340 | 50   1013 185  .    449  1566 1872 3697 .    409  .    .    1099 .    
  Guns                     6454  | 50   535  185  .    239  1506 1521 2369 .    12   .    .    37   .    
  Cannons                  478   | .    478  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1705  | .    .    .    .    210  .    254  1241 .    .    .    .    .    .    
  Melee                    1703  | .    .    .    .    .    60   97   87   .    397  .    .    1062 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4313  | 16   1013 185  .    239  688  359  1776 .    .    .    .    37   .    
  Thermal                  3212  | 34   .    .    .    .    818  1416 932  .    12   .    .    .    .    
  Explosive                1112  | .    .    .    .    210  .    .    902  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1569  | .    .    .    .    .    60   97   39   .    397  .    .    976  .    
  Slashing                 134   | .    .    .    .    .    .    .    48   .    .    .    .    86   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    5    5    5    1    .    8    8    8    8    8    14   32   
  Average Corruption       6     | .    .    5    5    5    1    .    7    8    8    8    8    5    23   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  106   | .    .    8    17   16   .    .    17   4    19   6    7    5    7    
    Message Errors         27    | .    .    2    4    6    .    .    6    1    4    2    .    .    2    
    Matter Fused           31    | .    .    3    6    2    .    .    7    2    4    2    2    2    1    
    Heat Flow Errors       12    | .    .    1    1    3    .    .    2    .    2    1    1    .    1    
    Energy Discharges      10    | .    .    .    2    3    .    .    .    .    3    .    1    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    1    3    1    .    .    1    1    3    1    2    2    .    
    Data Loss (major)      5     | .    .    1    1    1    .    .    .    .    1    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            785   | .    8    .    .    .    20   135  64   .    230  .    .    328  .    
  Projectiles              21    | .    8    .    .    .    .    .    .    .    .    .    .    13   .    
  Explosions               142   | .    .    .    .    .    .    78   64   .    .    .    .    .    .    
  Melee                    622   | .    .    .    .    .    20   57   .    .    230  .    .    315  .    
Knockbacks                 18    | .    11   .    .    .    1    .    1    .    .    .    .    5    .    
  Impact                   6     | .    .    .    .    .    1    .    1    .    .    .    .    4    .    
  Kinetic                  11    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      86    | .    .    .    .    16   .    .    70   .    .    .    .    .    .    
  Shots                    3     | .    .    .    .    2    .    .    1    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333   | 20   51   105  233  279  64   332  208  .    236  333  89   .    124  
  Average Temperature      80    | 15   16   30   126  104  28   114  55   .    123  142  53   .    64   
  Received Heat Transfer   1354  | .    297  94   .    40   258  129  350  .    6    .    .    180  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    1    .    .    6    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Parts Fried              19    | .    .    .    .    .    .    .    .    .    3    .    .    16   .    
  Impact Corruptions       21    | .    .    .    .    .    1    1    .    .    5    .    .    14   .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    .    .    .    7    11   4    .    .    .    .    .    .    
  Heat Transferred         5954  | 75   .    .    .    .    1749 2707 1386 .    37   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Was  
Maximum Alert Level        3    | .    .    .    .    .    .    .    1    .    3    .    .    .    .    
  Low Security (%)         91   | 100  100  100  .    100  100  100  60   100  60   .    .    100  100  
  Level 1                  6    | .    .    .    .    .    .    .    39   .    17   .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    21   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             989  | 10   103  77   .    120  175  104  373  104  989  .    .    198  36   
  Initial                  198  | .    .    12   .    .    29   79   44   104  30   .    .    198  36   
  Average                  69   | 5    30   11   .    41   31   28   151  77   265  .    .    79   12   
Influence Increases        4300 | 10   443  107  .    280  608  332  817  .    1295 .    .    408  .    
  Destroy 0b10 Robot/C     2140 | .    260  60   .    180  400  220  360  .    460  .    .    200  .    
  Destroy 0b10 Robot/NC    210  | 10   20   5    .    15   25   20   70   .    35   .    .    10   .    
  Destroy Leader           478  | .    54   10   .    30   122  72   84   .    84   .    .    22   .    
  Allied During Kill       377  | .    .    2    .    11   6    .    .    .    358  .    .    .    .    
  Successful Hack          29   | .    17   .    .    .    4    .    .    .    3    .    .    5    .    
  Disable Machine          225  | .    15   .    .    30   30   15   60   .    75   .    .    .    .    
  Anti-Garrison Action     150  | .    .    .    .    .    .    .    .    .    150  .    .    .    .    
  Destroy Structure        256  | .    2    .    .    14   6    5    123  .    70   .    .    36   .    
  Partial Spotted          60   | .    .    .    .    .    .    .    30   .    15   .    .    15   .    
  Lose Combat Pursuer      375  | .    75   30   .    .    15   .    90   .    45   .    .    120  .    
Influence Decreases        3239 | 10   410  119  .    203  462  319  563  60   356  110  90   501  36   
  Time Decay               2759 | 10   380  119  .    183  432  309  393  60   286  110  90   361  26   
  Lost Part                380  | .    30   .    .    .    10   10   170  .    10   .    .    140  10   
  Lost Ally                100  | .    .    .    .    20   20   .    .    .    60   .    .    .    .    
Squads Dispatched          28   | .    3    .    .    .    3    4    7    .    7    .    .    4    .    
  Investigation            4    | .    .    .    .    .    .    .    1    .    2    .    .    1    .    
  Extermination            6    | .    .    .    .    .    .    2    2    .    .    .    .    2    .    
  Reinforcement            14   | .    3    .    .    .    3    2    4    .    1    .    .    1    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Was 
Distress Signals           9    | .   3   .   .   .   3   1   .   .   2   .   .   .   .   
Communications Jammed      21   | .   .   .   .   .   .   .   21  .   .   .   .   .   .   
  Distress Signals         21   | .   .   .   .   .   .   .   21  .   .   .   .   .   .   
Times Spotted              167  | .   31  9   .   9   29  15  37  .   8   .   1   22  6   
  Peak Tracking Total      8    | .   5   4   .   4   5   3   8   .   6   .   1   8   6   
  Tactical Retreats        14   | .   3   1   .   .   1   .   4   .   2   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Was 
Traps Triggered            12   | .   1   .   .   .   2   1   4   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Was 
Machines Disabled          16   | .   1   .   .   2   2   1   4   .   6   .   .   .   .   
  Max in Single Turn       4    | .   1   .   .   1   1   1   4   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Was 
Machines Accessed          15   | .   3   .   1   .   3   1   .   .   3   1   .   3   .   
  Terminals                10   | .   3   .   .   .   2   1   .   .   1   .   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                36   | .   8   .   1   .   10  2   .   .   7   1   .   7   .   
  Successful               17   | .   5   .   1   .   6   1   .   .   2   1   .   1   .   
  Failed                   19   | .   3   .   .   .   4   1   .   .   5   .   .   6   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   7   .   1   .   8   2   .   .   1   .   .   7   .   
  Terminals                26   | .   8   .   .   .   8   2   .   .   1   .   .   7   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             4    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   4   1   .   .   .   .   .   1   .   
  Terminals                9    | .   3   .   .   .   4   1   .   .   .   .   .   1   .   
    Track                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   2   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   .   3   1   .   .   3   .   .   3   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   51  .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Was  
Total Allies               26   | .    .    4    .    2    .    .    .    20   .    .    .    .    .    
  Largest Group            20   | .    .    3    1    2    1    .    .    20   20   .    .    .    .    
  Highest-Rated Group      837  | .    .    40   31   45   14   .    .    837  837  .    .    .    .    
  Highest-Rated Ally       50   | .    .    31   31   31   14   .    .    50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               137  | .    .    10   .    21   .    .    .    .    106  .    .    .    .    
  Total Damage             4176 | .    .    95   .    288  .    .    .    .    3793 .    .    .    .    
  Kills                    32   | .    .    .    .    4    .    .    .    .    28   .    .    .    .    
Allies Corrupted           6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
Allies Melted              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Was  
Active Infowar (turns)     8605 | 8    1027 175  .    .    1992 1963 1424 125  558  232  181  920  .    
  Terrain                  465  | 8    457  .    .    .    .    .    .    .    .    .    .    .    .    
  Structural               2669 | .    .    .    .    .    145  587  606  .    .    232  181  918  .    
  Traps                    1029 | .    .    .    .    .    .    .    346  125  558  .    .    .    .    
  Seismic                  745  | .    570  175  .    .    .    .    .    .    .    .    .    .    .    
  T.N.C.                   5668 | .    .    .    .    .    1847 1963 1424 125  309  .    .    .    .    
  Triangulation            1166 | .    .    .    .    .    .    .    .    .    248  .    .    918  .    
  Jamming                  391  | .    .    .    .    .    .    .    389  .    .    .    .    2    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    2    .    1    .    .    .    .    .    1    1    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Was  
Turns Passed               11772 | 24   1493 666  633  703  2159 1963 1424 125  809  236  181  1235 121  
Spaces Moved               8921  | 8    759  387  391  399  948  1034 1361 223  1246 414  481  1154 116  
  Core                     16    | .    .    .    .    .    .    .    9    .    .    .    .    1    6    
  Treads                   4058  | .    535  387  391  399  948  1034 364  .    .    .    .    .    .    
  Legs                     523   | 8    224  .    .    .    .    .    .    .    .    .    .    189  102  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4324  | .    .    .    .    .    .    .    988  223  1246 414  481  964  8    
  Fastest Speed            24    | 120  120  160  160  160  156  151  30   24   24   24   24   24   40   
  Average Speed            95    | 120  148  160  160  160  160  156  70   26   31   56   36   39   102  
  Slowest Speed            900   | 120  190  160  160  160  161  161  900  30   98   85   85   150  110  
  Overloaded Moves         60    | .    .    .    .    .    .    .    60   .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15    | .    .    .    .    .    .    .    9    .    3    .    .    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 1    94   67   89   88   74   27   29   90   30   59   52   41   59   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    .    .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    3    .    .    .    .    .    1    3    .    .    
Spaces Dug                 53    | .    .    .    .    18   2    .    7    .    8    .    .    18   .    
Terrain Destroyed          198   | .    .    .    .    18   2    5    147  .    8    .    .    18   .    
  Melee                    34    | .    .    .    .    .    2    .    6    .    8    .    .    18   .    
  Projectile               3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  AOE                      159   | .    .    .    .    18   .    5    136  .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Was  
Total                      11514 | 14   1028 411  400  434  1458 1310 1691 288  1636 416  483  1827 118  
  Wait                     1891  | .    174  5    .    9    354  180  189  62   353  .    1    564  .    
  Move                     8883  | 7    758  386  390  398  947  1033 1346 222  1239 413  480  1148 116  
  Hop                      12    | .    .    .    .    .    .    .    6    .    3    .    .    3    .    
  Pick Up                  79    | 2    15   2    1    3    19   14   14   1    3    .    .    5    .    
  Fast Attach              58    | 1    3    .    1    1    9    7    15   1    7    1    1    10   1    
  Attach                   38    | .    3    1    .    2    9    3    14   .    1    .    .    5    .    
  Detach                   9     | .    .    .    2    .    .    .    5    .    .    .    .    1    1    
  Swap                     67    | .    10   1    2    1    21   12   14   1    3    1    .    1    .    
  Drop                     116   | .    13   1    4    1    30   24   15   1    12   1    1    13   .    
  Fire                     251   | 4    52   15   .    19   66   36   52   .    .    .    .    7    .    
  Melee                    80    | .    .    .    .    .    3    1    10   .    15   .    .    51   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29    | .    .    .    .    .    .    .    11   .    .    .    .    18   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory (discovered 2 exits: *Low x2)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste

 History 
---------
  Turn | Location       | Event
    13 | -11/Scrapyard  | Discovered new exit (range 3)
    25 | -11/Scrapyard  | Entered Materials
   224 | -10/Materials  | Discovered new exit (range 9)
   316 | -10/Materials  | Build established: Mutant
   769 | -10/Materials  | Discovered new exit (range 3)
   983 | -10/Materials  | Discovered new exit (range 16)
  1132 | -10/Materials  | Identified exit to Mines
  1518 | -10/Materials  | Entered Mines
  1696 | -10/Mines      | Discovered new exit (range 7)
  1712 | -10/Mines      | Assembled infested the area
  1712 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1717 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1794 | -10/Mines      | Lost 3 allies
  1907 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1998 | -10/Mines      | Discovered new exit (range 3)
  2001 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  2176 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  2176 | -10/Mines      | Discovered new exit (range 5)
  2184 | -10/Mines      | Entered Exiles
  2184 | -10/Exiles     | Accompanied by 1 ally
  2185 | -10/Exiles     | Identified exit to Mines
  2230 | -10/Exiles     | Met 8R-AWN
  2259 | -10/Exiles     | Met EX-HEX
  2302 | -10/Exiles     | Met EX-BIN
  2328 | -10/Exiles     | Aligned with FarCom system
  2329 | -10/Exiles     | Given EX-Vault access code
  2369 | -10/Exiles     | Opened EX-Vault
  2381 | -10/Exiles     | Found Modified TNC
  2412 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2465 | -10/Exiles     | Met EX-DEC
  2576 | -10/Exiles     | Visited The Gauntlet
  2817 | -10/Exiles     | Left Exiles lab with Modified TNC
  2817 | -10/Exiles     | Entered Mines
  2950 | -9/Mines       | Learned Materials security intel
  3405 | -9/Mines       | Discovered new exit (range 11)
  3504 | -9/Mines       | Discovered new exit (range 9)
  3520 | -9/Mines       | Entered Materials
  3520 | -8/Materials   | Accompanied by 1 ally
  3520 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  3818 | -8/Materials   | Build established: Scavenger-Mutant
  4972 | -8/Materials   | Discovered new exit (range 3)
  5288 | -8/Materials   | Build established: Mutant
  5664 | -8/Materials   | Discovered new exit (range 5)
  5679 | -8/Materials   | Entered Factory
  5679 | -7/Factory     | Evolved 2 slots: Weapon x2
  6076 | -7/Factory     | Build established: Assassin
  6666 | -7/Factory     | Build established: Skirmisher
  6755 | -7/Factory     | Discovered new exit (range 14)
  7394 | -7/Factory     | Cargo convoy interrupted
  7586 | -7/Factory     | Discovered new exit (range 16)
  7642 | -7/Factory     | Entered another Factory area
  7642 | -6/Factory     | Evolved 2 slots: Utility x2
  7882 | -6/Factory     | Discovered new exit (range 15)
  7953 | -6/Factory     | Identified exit to Lower Caves
  8243 | -6/Factory     | Build established: Assassin
  8419 | -6/Factory     | Cargo convoy interrupted
  8473 | -6/Factory     | Found Prototype Launcher
  8492 | -6/Factory     | Lost 6 parts (1p1n1u3w)
  8498 | -6/Factory     | Identified Tactical Quantum Warhead
  8541 | -6/Factory     | Lost 4 parts (4n)
  8573 | -6/Factory     | Core integrity fell below 50%
  8619 | -6/Factory     | Core integrity fell below 20%
  8629 | -6/Factory     | Lost 6 parts (1p1n2u2w)
  8991 | -6/Factory     | Discovered exit to Lower Caves (range 13)
  9066 | -6/Factory     | Sucked down chute
  9066 | -6/Factory     | Entered Waste
  9067 | -6/Waste       | Joined by Warlord forces that had cleared the area
  9139 | -6/Waste       | Discovered new exit (range 11)
  9161 | -6/Waste       | Identified exit to Factory
  9191 | -6/Waste       | Entered Factory
  9191 | -6/Factory     | Accompanied by 20 allies
  9242 | -6/Factory     | Build established: Scout
  9379 | -6/Factory     | Discovered exit to Lower Caves (range 11)
  9810 | -6/Factory     | Garrison activated, responded to threat
  9891 | -6/Factory     | First assault squad dispatched
  9907 | -6/Factory     | Found Prototype Launcher
  9907 | -6/Factory     | Identified Scatter Rocket Array
  9961 | -6/Factory     | Fabricated Structural Scanner (x2)
  9992 | -6/Factory     | Build established: Sprinter
 10000 | -6/Factory     | Entered Lower Caves
 10013 | -6/Lower Caves | Learned Factory terminal intel
 10027 | -6/Lower Caves | Encountered a Warlord checkpoint
 10165 | -6/Lower Caves | Discovered new exit (range 7)
 10171 | -6/Lower Caves | Identified exit to Lower Caves
 10236 | -6/Lower Caves | Entered another Lower Caves area
 10373 | -6/Lower Caves | Spotted B-75 Beast
 10402 | -6/Lower Caves | Learned Factory terminal intel
 10414 | -6/Lower Caves | Discovered new exit (range 7)
 10417 | -6/Lower Caves | Identified exit to Factory
 10417 | -6/Lower Caves | Entered Factory
 10417 | -5/Factory     | Evolved 2 slots: Utility x2
 10418 | -5/Factory     | Loaded intel: 26 terminal locations
 10728 | -5/Factory     | Build established: Ninja
 11371 | -5/Factory     | Lost 6 parts (1p4u1w)
 11590 | -5/Factory     | Core integrity fell below 50%
 11637 | -5/Factory     | System corruption reached 10%
 11648 | -5/Factory     | Lost 7 parts (1p2n2u2w)
 11652 | -5/Factory     | Sucked down chute
 11652 | -5/Factory     | Entered Waste
 11667 | -5/Waste       | EMP discharged
 11676 | -5/Waste       | Spotted C-40 Crusher
 11694 | -5/Waste       | Spotted C-40 Crusher
 11699 | -5/Waste       | Spotted C-40 Crusher
 11699 | -5/Waste       | Spotted C-40 Crusher
 11699 | -5/Waste       | Spotted C-40 Crusher
 11709 | -5/Waste       | Spotted C-40 Crusher
 11709 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 11710 | -5/Waste       | Core integrity fell below 20%
 11767 | -5/Waste       | EMP discharged
 11767 | -5/Waste       | System corruption reached 30%
 11770 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11773 | -5/Waste       | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
11652_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
11652_ Receiving FarCom transmissions...
11657_ ALERT: Foreign system detected. Charging EMP.
11667_ System corrupted (+10).
11677_ 4HWVOU&6=,RLJTOHZTY7R/RX,:U2F
11705_ System corrupted: Matter fused (-10).
11709_ Structural Scanner crushed.
11712_ Multireflex Exoskeleton destroyed.
11727_ System corrupted: Heat flow error (+164).
11742_ S38W SMH=<IPPECEV4XQ
11757_ ALERT: Foreign system detected. Charging EMP.
11763_ System corrupted: Energy discharge (-37).
11765_ Acquired Q-thruster.
11767_ Unknown Energy Gun fried beyond repair.
11767_ System corrupted (+8).
11770_ Q-thruster crushed.
11770_ Imp. Coolant Injector crushed.
11770_ Adv. Signal Interpreter crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????######??????######??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| #######??#    #??????#    #??????????????????????? |
|       #??#    #??????#    #??????????????????????? |
|       #??#    #??????#    #??????????????????????? |
|       ####    ########    #??????????????????????? |
|                           #??????????????????????? |
|                     C     #??????????????????????? |
|                        CC #??????????????????????? |
|                     !  CC #??????????????????????? |
|       ####    ######## CC #???????    ???????????? |
|       #??#    #??????# CC!#??????#    #??????????? |
|       #??#    #??????#    #??????#    #??????????? |
| #######??#    #??????#    #??????#    #??????????? |
| ???????###    ########    #??????#    ####???????? |
| ???????#               CC #??????#       ????????? |
| ???????#               CC #??????#       ????????? |
| ???????#                 @#??????#      ?????????? |
| ???????#                  #??????#     ??????????? |
| ???????###    ########    #??????#    #??????????? |
| ?????????#    #??????#    #??????#    #??????????? |
| ?????????#    #??????#    #??????#    #??????????? |
| ?????????#    #??????#    #??????#    #??????????? |
| ?????????#    #??????#    ########    #??????????? |
| ????????      #??????#                #??????????? |
| ???????#      #??????#                #??????????? |
| ???????#      #??????#                #??????????? |
| ???????#      #??????#                #??????????? |
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| ?????????######??????######??????######??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          80
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            700
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             20
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                77
Targeting Accuracy         8
Recoil Reduction           4
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Structural Scanner | -10/Materials | Hacked
  Med. Storage Unit | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Structural Scanner | x2 | -6/Factory 

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadLayeredThrower
  Manual?         0
Play Time         05:28:29
  Cumulative      314.1 hours
  Start           2024.11.27 @ 05:52:14
  End             2024.12.15 @ 18:32:22
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          192
  Rogue           175
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          62
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2a78596c-88e5-4521-8649-73fc6294a9b4