Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 10:25:21

Player: kawyua

Result: Destroyed by Alpha 7 with Enhanced Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (75)      375
Value Destroyed (2662)     2662
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (363)                363
              TOTAL SCORE: 9200

 Bonus
-------
High Alert Combat Kills    363

 Cogmind 
---------
Core Integrity             0/1300
Matter                     291/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -3/Testing

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (9) ---
                   (None)
>              --- UTILITY (9) ------
        Medium Storage Unit
      Advanced Weight Redist. System
               Triangulator
      Improved Signal Interpreter
               Graphene Brace
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
         Light Antimatter Reactor
         Micro Antimatter Reactor
               Flexi-carbon Leg
  Experimental Power Amplifier
               Energy Well (9)
  Experimental Utility Shielding
               Micro-nuke Launcher
               Micro-nuke Launcher
               Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Nuclear Pulse Array
               Field Propulsion Array
               Q-thruster
      Improved Diametric Drive
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Cooling System
      Advanced Weight Redist. System
               Structural Scanner
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Transmission Jammer
      Improved Phase Shifter
               Cloaking Device
          Mini Drone Bay
>              --- WEAPON -----------
               Linear Accelerator
               Nanosword
>              --- INVENTORY --------
      Improved Flight Unit
      Improved Flight Unit
       Compact Battery
               Energy Well
               Rocket Launcher
[Rating: 139]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Nanosword
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Slashing Weapon          Nanosword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   1   2   2   .   .   1   .   
  Utility                  7    | .   .   1   .   1   .   .   2   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | 7   3   17  4   15  14  5   11  5   64  10  
  Power                    15   | 1   .   2   .   2   .   1   1   .   7   1   
    Engine                 4    | 1   .   2   .   .   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   2   .   .   1   .   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   6   1   
  Propulsion               49   | 3   2   6   2   5   7   3   3   1   13  4   
    Treads                 8    | 2   1   1   .   4   .   .   .   .   .   .   
    Leg                    8    | 1   .   4   2   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   2   3   
    Flight                 28   | .   1   1   .   1   7   3   3   1   11  .   
  Utility                  56   | 1   1   4   2   6   4   1   4   2   28  3   
    Device                 36   | .   .   2   1   2   3   1   3   2   19  3   
    Storage                6    | 1   1   1   .   .   1   .   .   .   2   .   
    Processor              5    | .   .   .   .   2   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   1   2   .   .   1   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   5   .   2   3   .   3   2   16  2   
    Energy Gun             3    | .   .   3   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   1   .   
    Ballistic Gun          6    | 2   .   1   .   2   .   .   .   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   1   .   1   1   4   1   
    Launcher               7    | .   .   .   .   .   1   .   .   .   6   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   .   2   .   3   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   1   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   1   1   1   1   1   .   1   .   7   2   
Parts Lost                 42   | .   .   6   1   .   .   1   .   .   23  11  
  Power                    3    | .   .   1   .   .   .   .   .   .   2   .   
  Propulsion               18   | .   .   2   1   .   .   1   .   .   6   8   
  Utility                  15   | .   .   1   .   .   .   .   .   .   13  1   
  Weapon                   6    | .   .   2   .   .   .   .   .   .   2   2   
  Highest Loss Streak      11   | .   .   2   1   .   .   1   .   .   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  86  97  97  96  91  97  86  81  73  
  Engine                   5    | .   14  10  11  4   .   5   3   .   .   .   
  Core                     1    | .   .   .   .   4   7   .   1   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   1   
  Treads                   8    | .   27  10  .   23  2   .   .   .   .   .   
  Leg                      6    | .   .   20  32  8   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   1   39  48  46  31  27  11  
  Device                   16   | .   .   9   18  7   13  13  17  26  28  21  
  Storage                  7    | .   24  11  11  9   7   6   5   5   1   4   
  Processor                4    | .   .   .   .   5   7   6   5   5   5   12  
  Protection               3    | .   .   1   1   13  1   .   5   5   2   .   
  Energy Gun               2    | .   .   9   11  .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   6   11  1   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  5   .   16  2   .   .   .   .   2   
  Launcher                 1    | .   .   .   .   .   5   6   1   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   4   1   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  33  56  58  63  59  27  32  35  53  46  
  Greatest Support         88   | 40  40  60  36  88  88  34  33  39  57  75  
  Greatest Overweight (x)  7    | 1   1   5   2   2   .   6   1   .   1   7   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  8   8   8   10  10  
  Average Capacity         12   | 6   14  19  20  20  9   8   8   8   6   10  
  Most Carried             20   | 6   15  20  20  20  20  8   8   8   10  10  
  Average Carried          11   | 3   11  17  19  19  9   7   7   7   5   8   
  Final Capacity           20   | 8   15  20  20  20  8   8   8   8   10  10  
  Final Carried            20   | 3   15  20  20  20  8   8   8   8   8   9   

 Class Distribution 
--------------------
 31% | Mutant
 23% | Scavenger-Mutant
 13% | Infiltrator-Mutant
 12% | Infiltrator-Ninja
  8% | Scout
  4% | Scavenger-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -8/Materials
              Scout | -7/Factory
              Scout | -6/Factory
    Scavenger-Ninja | -5/Factory
  Infiltrator-Ninja | -4/Factory
  Infiltrator-Ninja | -3/Research
 Infiltrator-Mutant | -3/Testing

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Matter Collected           2584 | 179  173  243  25   230  2    141  149  110  1066 266  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3089 | .    136  787  76   310  .    18   149  110  1159 344  
  Parts                    153  | .    4    46   4    16   .    4    6    2    58   13   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    .    1    .    .    1    .    .    .    2    .    
Parts Field Recycled       8    | .    .    .    .    .    .    8    .    .    .    .    
  Retrieved Matter         66   | .    .    .    .    .    .    66   .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Combat Hostiles Destroyed  46   | .   3   19  2   4   .   .   .   .   16  2   
  Melee                    7    | .   .   .   .   .   .   .   .   .   5   2   
  Guns                     23   | .   3   15  1   4   .   .   .   .   .   .   
  Cannons                  5    | .   .   4   1   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   .   .   .   .   .   11  .   
Classes Destroyed          13   | .   1   4   .   2   .   1   .   .   5   .   
  Worker                   14   | .   .   .   .   .   .   .   .   .   11  3   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 7    | .   .   1   .   1   .   .   1   1   2   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   .   .   .   1   .   .   1   .   3   1   
  Swarmer                  6    | .   .   4   .   .   .   .   .   .   2   .   
  Grunt                    21   | .   3   10  2   3   .   .   .   .   1   2   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   4   .   1   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   5   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   6   .   
Best Kill Streak           8    | .   1   6   2   4   .   1   1   1   8   4   
  Combat Bots Only         6    | .   1   6   2   2   .   .   .   .   4   2   
Max Kills in Single Turn   2    | .   1   2   1   1   .   1   1   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Damage Taken               6957 | .    253  951  183  358  .    73   119  .    3250 1770 
  Core                     1566 | .    74   114  15   11   .    33   .    .    630  689  
  Absorbed by Shields      249  | .    .    68   .    128  .    .    .    .    .    53   
  Redirected to Shielding  102  | .    .    .    .    .    .    .    25   .    77   .    
Core Remaining (%)         91   | 100  70   .    67   98   100  96   100  100  .    .    
Volleys Fired              149  | .    13   49   6    18   6    9    .    1    45   2    
  Largest                  2    | .    2    2    2    2    1    1    .    1    2    1    
  Hottest                  124  | .    40   124  124  46   48   48   .    57   98   66   
Shots Fired                239  | .    26   94   12   36   6    9    .    1    53   2    
  Gun                      147  | .    26   78   6    36   .    .    .    .    .    1    
  Cannon                   57   | .    .    16   6    .    6    8    .    1    19   1    
  Launcher                 35   | .    .    .    .    .    .    1    .    .    34   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  134  | .    26   36   .    36   6    8    .    1    19   2    
  Thermal                  70   | .    .    58   12   .    .    .    .    .    .    .    
  Explosive                35   | .    .    .    .    .    .    1    .    .    34   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    5    14   6    20   9    4    .    .    5    .    
  Robot Miss Streak        4    | .    2    2    2    4    1    2    .    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           183  | .    13   66   8    28   1    4    3    1    47   12   
  Core Hits                119  | .    7    29   3    15   .    1    1    1    54   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    4    .    .    .    1    .    .    .    1    
    Burn                   3    | .    .    3    .    .    .    .    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              89   | .    .    .    .    .    .    .    4    2    59   24   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 82   | .    .    .    .    .    .    .    4    .    54   24   
  Piercing                 7    | .    .    .    .    .    .    .    .    2    5    .    
  Sneak Attacks            19   | .    .    .    .    .    .    .    1    1    12   5    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8665 | .    137  1046 148  468  27   149  224  93   5478 895  
  Guns                     1457 | .    137  792  66   462  .    .    .    .    .    .    
  Cannons                  466  | .    .    245  82   .    27   112  .    .    .    .    
  Explosions               3175 | .    .    .    .    .    .    37   .    .    3138 .    
  Melee                    3534 | .    .    .    .    .    .    .    224  93   2340 877  
  Ramming                  33   | .    .    9    .    6    .    .    .    .    .    18   
  Kinetic                  1112 | .    137  374  .    462  27   112  .    .    .    .    
  Thermal                  811  | .    .    663  148  .    .    .    .    .    .    .    
  Explosive                3175 | .    .    .    .    .    .    37   .    .    3138 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3354 | .    .    .    .    .    .    .    224  .    2253 877  
  Piercing                 180  | .    .    .    .    .    .    .    .    93   87   .    
Highest Corruption         18   | .    .    .    .    .    .    3    2    .    9    18   
  Average Corruption       4    | .    .    .    .    .    .    3    1    .    3    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    .    2    .    24   11   
    Message Errors         7    | .    .    .    .    .    .    .    1    .    6    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    4    3    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    1    .    3    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    2    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    .    .    4    3    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    2    1    
    Misfires               2    | .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            932  | .    .    .    .    .    .    .    84   .    678  170  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               158  | .    .    .    .    .    .    .    .    .    158  .    
  Melee                    774  | .    .    .    .    .    .    .    84   .    520  170  
Knockbacks                 3    | .    .    .    .    .    1    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    1    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      239  | .    .    .    .    .    .    .    .    .    230  9    
  Shots                    5    | .    .    .    .    .    .    .    .    .    5    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    .    1    .    1    .    .    .    .    .    1    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        390  | .    18   336  225  20   204  299  277  10   390  .    
  Average Temperature      69   | .    9    127  125  7    57   63   28   9    66   .    
  Received Heat Transfer   883  | .    165  337  102  159  .    .    9    .    81   30   
  Effects                  2    | .    .    1    .    .    .    1    .    .    .    .    
    Energy Bleed           2    | .    .    1    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    4    1    .    .    .    .    .    .    .    
  Heat Transferred         2035 | .    .    1739 296  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Peak Influence             1038 | .    51   375  148  120  72   84   109  46   1038 740  
  Initial                  583  | .    .    21   93   .    54   35   7    22   24   583  
  Average                  193  | .    30   213  85   24   59   50   34   34   382  679  
Maximum Alert Level        3    | .    .    1    .    .    .    .    .    .    3    3    
  Low Security (%)         66   | 100  100  30   100  100  100  100  100  100  37   .    
  Level 1                  18   | .    .    69   .    .    .    .    .    .    28   .    
  Level 2                  5    | .    .    .    .    .    .    .    .    .    11   53   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    23   46   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    1    2    .    .    .    .    1    .    11   1    
  Investigation            1    | .    1    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    3    1    
  Reinforcement            7    | .    .    2    .    .    .    .    1    .    4    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Distress Signals           8    | .   .   4   .   .   .   .   .   .   4   .   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   14  .   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   12  .   
Times Spotted              157  | .   7   32  2   10  .   2   7   1   80  16  
  Peak Tracking Total      12   | .   5   9   2   3   .   1   3   1   12  7   
  Tactical Retreats        29   | .   .   1   .   .   .   .   1   .   25  2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Traps Triggered            13   | .   .   .   .   3   .   3   2   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Machines Disabled          10   | .   .   2   .   .   1   1   .   .   5   1   
  Max in Single Turn       3    | .   .   1   .   .   1   1   .   .   3   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Machines Accessed          8    | .   .   1   .   1   .   1   1   1   3   .   
  Terminals                4    | .   .   1   .   1   .   .   1   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                12   | .   .   3   .   2   .   1   2   1   3   .   
  Successful               3    | .   .   1   .   1   .   .   .   .   1   .   
  Failed                   9    | .   .   2   .   1   .   1   2   1   2   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminals                8    | .   .   3   .   2   .   .   2   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             2    | .   .   1   .   1   .   .   .   .   .   .   
  Record                   2    | .   .   1   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   1   .   1   1   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Total Allies               4    | .   .   .   1   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   1   1   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   31  31  .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   31  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               5    | .   .   .   .   5   .   .   .   .   .   .   
  Total Damage             62   | .   .   .   .   62  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   1   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   8   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   5   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Turns Passed               6998 | 64   664  1095 476  1063 215  498  500  148  1923 352  
Spaces Moved               9129 | 53   289  416  234  593  475  1600 1237 373  3491 368  
  Core                     57   | 25   .    .    .    .    .    2    .    .    .    30   
  Treads                   861  | 7    289  133  .    416  16   .    .    .    .    .    
  Legs                     715  | 21   .    283  234  177  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    308  | .    .    .    .    .    .    .    .    .    77   231  
  Flight                   7188 | .    .    .    .    .    459  1598 1237 373  3414 107  
  Fastest Speed            21   | 50   160  160  190  145  24   21   21   29   28   29   
  Average Speed            58   | 94   206  202  190  158  28   24   26   33   36   64   
  Slowest Speed            470  | 190  240  470  260  305  145  350  98   37   120  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23   | .    .    .    .    .    .    5    4    .    14   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    64   41   37   34   14   34   39   12   58   40   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 64   | .    .    .    .    .    2    2    1    2    55   2    
Terrain Destroyed          317  | .    .    .    .    .    2    7    1    2    302  3    
  Melee                    27   | .    .    .    .    .    .    .    1    1    23   2    
  Projectile               25   | .    .    .    .    .    2    2    .    1    19   1    
  AOE                      265  | .    .    .    .    .    .    5    .    .    260  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   
---------                  Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Total                      10376 | 65   334  574  253  680  551  1685 1404 391  3988 451  
  Wait                     615   | .    10   71   .    24   40   61   114  .    275  20   
  Move                     9075  | 52   288  415  233  592  474  1589 1228 372  3464 368  
  Hop                      21    | .    .    .    .    .    .    5    4    .    12   .    
  Pick Up                  130   | 6    16   14   4    11   6    9    12   6    34   12   
  Fast Attach              48    | 3    .    4    4    9    1    .    3    1    22   1    
  Attach                   70    | 3    1    10   .    2    9    3    6    4    24   8    
  Detach                   9     | .    .    1    .    .    .    .    1    .    4    3    
  Swap                     37    | 1    2    3    .    4    4    2    2    .    18   1    
  Drop                     112   | .    4    6    6    19   11   7    12   5    31   11   
  Fire                     149   | .    13   49   6    18   6    9    .    1    45   2    
  Melee                    89    | .    .    .    .    .    .    .    4    2    59   24   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    18   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 14)
   65 | -11/Junkyard  | Entered Materials
  200 | -10/Materials | Discovered new exit (range 7)
  322 | -10/Materials | Build established: Mutant
  693 | -10/Materials | Discovered new exit (range 16)
  729 | -10/Materials | Entered another Materials area
  729 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1109 | -9/Materials  | Build established: Scavenger-Mutant
 1761 | -9/Materials  | Discovered new exit (range 7)
 1824 | -9/Materials  | Entered Mines
 1850 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1913 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1917 | -9/Mines      | Found Prototype Device
 1917 | -9/Mines      | Identified Exp. Sensor Array
 2209 | -9/Mines      | Discovered new exit (range 5)
 2228 | -9/Mines      | Learned location of Zion (-7)
 2253 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2300 | -9/Mines      | Entered Materials
 2300 | -8/Materials  | Accompanied by 1 ally
 2300 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2737 | -8/Materials  | Discovered new exit (range 15)
 2759 | -8/Materials  | Identified exit to Storage
 2961 | -8/Materials  | Build established: Mutant
 3041 | -8/Materials  | Discovered new exit (range 8)
 3049 | -8/Materials  | Identified exit to Factory
 3363 | -8/Materials  | Entered Factory
 3363 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3529 | -7/Factory    | Discovered new exit (range 8)
 3531 | -7/Factory    | Identified exit to Lower Caves
 3568 | -7/Factory    | Discovered new exit (range 8)
 3569 | -7/Factory    | Identified exit to Factory
 3578 | -7/Factory    | Entered another Factory area
 3578 | -6/Factory    | Evolved 2 slots: Propulsion x2
 3714 | -6/Factory    | Build established: Scout
 3904 | -6/Factory    | Discovered new exit (range 5)
 3905 | -6/Factory    | Identified exit to Factory
 3920 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 4076 | -6/Factory    | Entered another Factory area
 4076 | -5/Factory    | Evolved 2 slots: Utility x2
 4295 | -5/Factory    | Discovered new exit (range 15)
 4298 | -5/Factory    | Identified exit to Upper Caves
 4574 | -5/Factory    | Discovered new exit (range 5)
 4575 | -5/Factory    | Identified exit to Factory
 4576 | -5/Factory    | Entered another Factory area
 4576 | -4/Factory    | Evolved 2 slots: Utility x2
 4588 | -4/Factory    | Discovered new exit (range 5)
 4589 | -4/Factory    | Identified exit to Research
 4715 | -4/Factory    | Discovered exit to Research (range 6)
 4724 | -4/Factory    | Entered Research
 4724 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4906 | -3/Research   | Found Prototype Slashing Weapon
 4906 | -3/Research   | Identified Nanosword
 4914 | -3/Research   | Found Nanosword
 4952 | -3/Research   | Build established: Infiltrator-Ninja
 5294 | -3/Research   | Discovered new exit (range 8)
 5402 | -3/Research   | Identified exit to Testing
 5473 | -3/Research   | Spotted B-86 Titan
 5599 | -3/Research   | Spotted B-86 Titan
 5708 | -3/Research   | Found Prototype Device
 5708 | -3/Research   | Identified Exp. ECM Suite
 5724 | -3/Research   | Search patrols dispatched
 5926 | -3/Research   | Build established: Mutant
 6099 | -3/Research   | Lost 4 parts (3u1w)
 6242 | -3/Research   | Found Enh. Force Lance
 6427 | -3/Research   | Lost 4 parts (1p1n2u)
 6474 | -3/Research   | First assault squad dispatched
 6647 | -3/Research   | Entered Testing
 6681 | -3/Testing    | Found Prototype Ballistic Gun
 6682 | -3/Testing    | Identified Hyp. Multirail
 6857 | -3/Testing    | Build established: Infiltrator-Mutant
 6913 | -3/Testing    | Spotted PD-89MBRE76MX
 6914 | -3/Testing    | Core integrity fell below 50%
 6930 | -3/Testing    | System corruption reached 10%
 6967 | -3/Testing    | Spotted Striker
 6967 | -3/Testing    | Spotted Striker
 6995 | -3/Testing    | Core integrity fell below 20%
 6995 | -3/Testing    | Spotted Alpha 7
 6999 | -3/Testing    | Destroyed by Alpha 7 with Enhanced Gamma Rifle

 Last Messages 
---------------
06944_ Extracted 100 energy.
06944_ Acquired Energy Well.
06953_ Nanosword destroyed.
06962_ System corrupted: Component data lost.
06969_ Imp. Cesium-ion Thruster destroyed.
06974_ U-05 Engineer builds a Wall.
06988_ Dropped Energy Well.
06989_ Extracted 49 energy.
06989_ Acquired Energy Well.
06993_ Linear Accelerator destroyed.
06994_ Slammed into Striker.
06994_ Cmb. Antigrav System destroyed.
06994_ Armor Integrity Analyzer destroyed.
06995_ System corrupted: Component data lost.
06995_ Knocked back.
06995_ Acquired 8 matter.
06996_ Cmb. Antigrav System destroyed.
06997_ Knocked back. <x2>
06999_ Penetrated by Slug.
06999_ Slug penetrates Wall.

 Map 
-----
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|            ???#""    + 7K % % p p                  |
|            ???#"     + K @    p                ### |
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|            ???????????##??#      #??     ????????? |
|            ???????????????#  """ #       " ??????? |
|            ???????????????#  """ # """  """  ????? |
|            ???????????????#  """ #???" """"    ??  |
|            ???????????????#      #????  ""     #?  |
|            ???????????????#      #????         ?#  |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          27
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               3
Jamming Range              14
Power Amplification        40
Additional Mass Support    9
Armor Coverage             300
Resistance: EM             25
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         8
Launcher Accuracy          40
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              LobotomyWeldingSabre
  Manual?         0
Play Time         02:46:31
  Cumulative      53.6 hours
  Start           2023.03.05 @ 06:25:40
  End             2023.03.05 @ 10:25:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          35
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb0931d1-7abd-44f4-8ff9-b838b1eb8a90