Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.10 @ 01:53:41 Player: animal_waves Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3346) 3346 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 7435 Bonus ------- High Alert Combat Kills 489 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (1150) Ox22 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Advanced Terrain Scanner Advanced Targeting Computer Long-range Tractor Beam Precision Shock Rifle Precision Beam Rifle Advanced Beam Rifle Heavy Ion Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Transmission Jammer > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine Advanced Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Long-range Tractor Beam Shock Rifle Heavy EM Shotgun Precision Shock Rifle Precision Beam Rifle Advanced Beam Rifle Gatling Laser Heavy Ion Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Missile Launcher Mining Laser [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 84 | 8 5 . 7 2 20 20 22 Power 11 | 1 . . 1 . 1 3 5 Engine 9 | 1 . . 1 . 1 3 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 22 | 3 2 . 1 2 8 5 1 Treads 21 | 2 2 . 1 2 8 5 1 Leg 1 | 1 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 2 . 1 . 3 4 2 Device 6 | 1 . . . . 3 1 1 Storage 4 | 1 1 . . . . 2 . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 37 | 2 1 . 4 . 8 8 14 Energy Gun 11 | . 1 . 1 . 1 1 7 Energy Cannon 4 | . . . . . 1 3 . Ballistic Gun 9 | 2 . . 1 . 4 2 . Ballistic Cannon 8 | . . . 1 . . 1 6 Launcher 4 | . . . . . 2 1 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . 1 6 Parts Lost 29 | . 2 . 3 1 6 2 15 Power 4 | . . . . . 1 . 3 Propulsion 6 | . . . . . 2 . 4 Utility 9 | . 1 . . 1 1 2 4 Weapon 10 | . 1 . 3 . 2 . 4 Highest Loss Streak 14 | . 2 . 3 1 2 1 14 Average Slot Usage (%) 96 | . 100 100 95 98 93 99 92 Engine 12 | . 14 14 11 11 8 15 12 Treads 30 | . 28 28 29 33 32 30 26 Device 10 | . 6 . . . 22 9 10 Storage 11 | . 14 14 11 11 9 12 15 Processor 6 | . 7 14 22 21 2 . . Protection 1 | . . . . . . 7 2 Energy Gun 5 | . 8 14 10 11 2 1 5 Energy Cannon 3 | . . . . . 3 12 . Ballistic Gun 10 | . 19 14 9 11 9 7 5 Ballistic Cannon 1 | . . . 1 . . 1 9 Naked Turns . | . . . . . . . . Heaviest Build 99 | 13 42 42 45 45 52 99 99 Greatest Support 83 | 40 40 40 60 60 83 83 80 Greatest Overweight (x) 32 | . 1 1 1 . . 1 32 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 20 | 6 12 12 12 12 12 20 20 Average Capacity 13 | 5 11 12 12 12 12 17 20 Most Carried 20 | 4 12 12 12 12 12 20 20 Average Carried 12 | 3 8 12 11 12 11 16 18 Final Capacity 20 | 6 12 12 12 12 12 20 20 Final Carried 18 | 4 12 12 12 12 12 18 15 Class Distribution -------------------- 38% | Mutant 26% | Scavenger-Mutant 19% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 2083 | 277 142 6 128 60 689 412 369 Remotely 77 | . 77 . . . . . . Salvage Created 3606 | 84 312 12 231 193 1330 714 730 Parts 209 | 4 26 1 17 11 84 32 34 Haulers Intercepted 6 | . 1 . 1 . . 3 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 68 | . 6 1 3 4 28 10 16 Guns 30 | . 6 1 . 4 8 4 7 Cannons 16 | . . . 3 . 3 3 7 AOE 21 | . . . . . 17 2 2 Classes Destroyed 13 | 1 4 . 2 1 3 2 . Worker 3 | . . . 2 . . . 1 Builder 2 | . . . . . 1 . 1 Hauler 6 | . 1 . 1 . . 3 1 Recycler 6 | 1 . . . . 5 . . Operator 3 | . . . . . . 2 1 Watcher 8 | . 3 . 1 . 2 1 1 Swarmer 7 | . 2 1 . . 4 . . Grunt 38 | . 4 . 1 3 15 5 10 Brawler 2 | . . . . 1 1 . . Duelist 1 | . . . . . 1 . . Sentry 14 | . . . 2 . 6 3 3 Hunter 4 | . . . . . 1 1 2 Programmer 2 | . . . . . . 1 1 Best Kill Streak 9 | 1 2 1 6 2 9 3 4 Combat Bots Only 7 | . 2 1 3 2 7 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 5496 | . 409 17 191 176 1520 528 2655 Core 960 | . 37 . 39 12 166 51 655 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . 85 . 87 69 . . Volleys Fired 223 | 2 25 2 13 15 89 31 46 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 144 | 40 85 85 85 63 79 140 144 Shots Fired 446 | 4 49 4 22 30 134 85 118 Gun 289 | 4 49 4 14 30 99 30 59 Cannon 129 | . . . 8 . 14 51 56 Launcher 28 | . . . . . 21 4 3 Special . | . . . . . . . . Kinetic 277 | 4 40 2 16 15 84 30 86 Thermal 48 | . 9 2 3 . 9 3 22 Explosive 28 | . . . . . 21 4 3 Electromagnetic 93 | . . . 3 15 20 48 7 Robot Hit Streak 23 | 2 16 2 13 23 17 18 13 Robot Miss Streak 4 | . 2 1 3 1 4 4 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 291 | 2 32 2 13 23 87 53 79 Core Hits 172 | 1 16 1 9 8 65 29 43 Critical Hits 4 | 1 . . . . 2 . 1 Critical Kills 2 | 1 . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7681 | 20 410 14 277 316 2966 1516 2162 Guns 3080 | 20 410 14 169 316 920 335 896 Cannons 2200 | . . . 108 . 303 874 915 Explosions 2401 | . . . . . 1743 307 351 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3226 | 20 316 . 197 196 795 343 1359 Thermal 878 | . 94 14 50 . 217 151 352 Explosive 2184 | . . . . . 1631 202 351 Electromagnetic 1393 | . . . 30 120 323 820 100 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 4 . 1 Average Corruption 3 | . . . . 5 4 . 1 Corruption Purged . | . . . . . . . . Effects 24 | . . . . 2 22 . . Message Errors 4 | . . . . 2 2 . . Matter Fused 7 | . . . . . 7 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 4 | . . . . . 4 . . Targeting Errors 5 | . . . . . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 47 | . . . . . 6 . 41 Projectiles 41 | . . . . . . . 41 Explosions 6 | . . . . . 6 . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 1 2 Impact . | . . . . . . . . Kinetic 3 | . . . . . . 1 2 Secondary . | . . . . . . . . Self-Inflicted Damage 81 | . . . . . 46 . 35 Shots 4 | . . . . . 1 . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 536 | . 90 48 24 21 242 529 536 Average Temperature 92 | . 27 25 8 11 29 136 122 Received Heat Transfer 2016 | . 177 . 66 72 441 204 1056 Effects 14 | . . . . . . 7 7 Shutdowns 6 | . . . . . . 2 4 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . 2 1 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 5 | . . . . . 1 4 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 1719 | . 222 37 111 . 359 261 729 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 841 | 5 106 72 150 119 841 664 602 Initial 326 | . 3 13 27 54 19 326 217 Average 299 | . 56 48 105 68 488 484 399 Maximum Alert Level 3 | . . . . . 3 2 2 Low Security (%) 45 | 100 100 100 100 100 16 . . Level 1 11 | . . . . . 14 17 31 Level 2 37 | . . . . . 46 82 68 Level 3 5 | . . . . . 22 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . 1 . 3 3 6 Investigation 3 | . . . 1 . 1 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 8 | . 1 . . . 2 1 4 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 5 | . . . . . 2 . 3 Communications Jammed 9 | . . . . . . . 9 Distress Signals 9 | . . . . . . . 9 Times Spotted 111 | . 11 3 5 4 45 14 29 Peak Tracking Total 7 | . 3 3 3 2 7 3 7 Tactical Retreats 7 | . 1 1 . . 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 4 | . 1 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 12 | . . . 1 . 3 7 1 Max in Single Turn 4 | . . . . . 1 4 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 15 | . 9 . 1 . 2 2 1 Terminals 10 | . 7 . . . 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 13 . 2 . 6 5 1 Successful 19 | . 9 . 2 . 2 5 1 Failed 8 | . 4 . . . 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . 11 . . . 2 4 . Terminals 18 | . 11 . . . 2 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . . . 4 1 . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . . . 4 1 Open Door 1 | . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . Report Inventory 4 | . 2 . . . 1 1 . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 7 . . . 1 . . Terminals 8 | . 7 . . . 1 . . Assimilate 1 | . 1 . . . . . . Botnet 7 | . 6 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 5 . . . 2 2 . Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 42 | . . 42 42 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . 4 5 . . . . Total Damage 105 | . . 20 85 . . . . Kills 2 | . . 1 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 4899 | 86 991 166 239 553 1238 1005 621 Spaces Moved 2215 | 46 479 81 108 305 506 486 204 Core 8 | 5 . . . . . . 3 Treads 2203 | 37 479 81 108 305 506 486 201 Legs 4 | 4 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 160 160 160 160 180 Average Speed 171 | 144 178 180 165 160 160 173 197 Slowest Speed 1650 | 160 180 180 180 160 160 180 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 38 | 4 87 28 12 70 46 20 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 245 | . . . . . 178 28 39 Melee . | . . . . . . . . Projectile 11 | . . . . . . . 11 AOE 234 | . . . . . 178 28 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 2947 | 59 575 98 147 341 800 587 340 Wait 314 | . 46 16 6 18 164 25 39 Move 2208 | 45 478 80 107 304 505 485 204 Hop . | . . . . . . . . Pick Up 60 | 3 14 . 8 . 10 15 10 Fast Attach 18 | 8 . . 2 . 5 . 3 Attach 22 | . 2 . 3 . 4 7 6 Detach 1 | 1 . . . . . . . Swap 45 | . 3 . 3 2 11 13 13 Drop 52 | . 7 . 5 2 12 11 15 Fire 223 | 2 25 2 13 15 89 31 46 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / *Low x2) -7/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 13) 422 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Identified exit to Mines 741 | -10/Materials | Discovered new exit (range 4) 745 | -10/Materials | Identified exit to Materials 1026 | -10/Materials | Discovered exit to Mines (range 13) 1078 | -10/Materials | Entered Mines 1216 | -10/Mines | Discovered exit to Materials (range 8) 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Accompanied by 2 allies 1244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1408 | -9/Materials | Discovered new exit (range 18) 1410 | -9/Materials | Lost 3 parts (3w) 1459 | -9/Materials | Identified exit to Mines 1483 | -9/Materials | Entered Mines 1545 | -9/Mines | Build established: Scavenger-Mutant 1546 | -9/Mines | Learned Materials terminal intel 2016 | -9/Mines | Discovered new exit (range 9) 2031 | -9/Mines | Identified exit to Materials 2036 | -9/Mines | Entered Materials 2036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2037 | -8/Materials | Loaded intel: 12 terminal locations 2363 | -8/Materials | Crushed by falling debris 2487 | -8/Materials | Destroyed 7 combat bots 3250 | -8/Materials | Discovered new exit (range 16) 3274 | -8/Materials | Entered Factory 3274 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3451 | -7/Factory | Identified exit to Storage 3451 | -7/Factory | Identified exit to Lower Caves 3451 | -7/Factory | Identified exit to Factory 3807 | -7/Factory | Build established: Scavenger-Tank 4279 | -7/Factory | Entered Storage 4786 | -7/Storage | Build established: Scavenger-Gunner 4854 | -7/Storage | Garrison activated, responded to threat 4869 | -7/Storage | Core integrity fell below 50% 4891 | -7/Storage | Core integrity fell below 20% 4900 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04878_ U-05 Engineer lays Concrete. 04880_ U-05 Engineer builds a Wall. 04881_ U-05 Engineer lays Concrete. 04883_ U-05 Engineer builds a Wall. 04884_ U-05 Engineer lays Concrete. 04885_ R-06 Scavenger collects Wheel. 04885_ U-05 Engineer lays Concrete. 04889_ U-05 Engineer builds a Wall. 04889_ R-06 Scavenger collects Wheel. 04889_ Hvy. EM Shotgun destroyed. 04890_ U-05 Engineer lays Concrete. 04893_ U-05 Engineer builds a Wall. 04893_ R-06 Scavenger collects Imp. Heat Sink. 04893_ R-06 Scavenger collects Wheel. 04894_ U-05 Engineer builds a Wall. 04894_ Deuterium Engine destroyed. 04896_ R-06 Scavenger collects Lgt. Ion Engine. 04898_ U-05 Engineer builds a Wall. 04899_ R-06 Scavenger collects Aluminum Leg. 04900_ Imp. Light Armor Plating destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerIonBuckler Manual? 0 Play Time 00:54:02 Cumulative 21.6 hours Start 2022.02.10 @ 00:59:09 End 2022.02.10 @ 01:53:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a663658b-0973-4683-bab9-e10ad00b61b9