Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 17:52:11 Player: Baxter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (155) 775 Value Destroyed (4579) 4579 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 11218 Bonus ------- Follower Combat Kills 398 Met Data Miner 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/1000 Matter 87/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Flying (492) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biomechanical Wings Biomechanical Wings > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Power Sword Power Sword Power Sword > --- INVENTORY (25) --- Angular Momentum Engine Light Angular Momentum Engine Fission Core Neutrino Core Neutrino Core Neutrino Core Micro Fission Core Advanced Heat Sink Medium Storage Unit Large Storage Unit Compact Matter Pod (0) Advanced Terrain Scan Processor Target Analyzer Kinecellerator Weapon Cycler Improved Reaction Control System Improved Light Armor Plating Improved Heavy Armor Plating Relay Coupler [Sentry] (18) System Restoration Module Proton Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Transmission Jammer > --- WEAPON ----------- Proton Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Micro Fission Core Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Advanced Heat Sink Medium Storage Unit Large Storage Unit Compact Matter Pod Improved Terrain Scan Processor Advanced Terrain Scan Processor Target Analyzer Weapon Cycler Improved Reaction Control System Improved Light Armor Plating Improved Heavy Armor Plating Relay Coupler [Sentry] System Restoration Module Proton Missile Launcher Remote Datajack Improved Remote Datajack [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Minigun Energy Gun EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . . . 1 . Utility 5 | . . . 1 . 1 . 1 . . . . 1 1 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 217 | 8 10 2 15 5 46 12 12 26 7 . 11 50 13 Power 21 | 1 2 . 1 2 3 2 3 . . . 1 3 3 Engine 19 | 1 2 . 1 2 3 2 2 . . . 1 2 3 Core 2 | . . . . . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 53 | 3 2 . 4 1 13 1 . 1 1 . 1 21 5 Treads 6 | 1 1 . 2 1 1 . . . . . . . . Leg 26 | 1 . . . . 7 1 . 1 1 . 1 14 . Wheel 9 | 1 1 . 2 . 5 . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight 11 | . . . . . . . . . . . . 6 5 Utility 59 | 1 1 2 5 1 6 5 2 13 6 . 4 12 1 Device 27 | . . 1 2 . 1 2 . 7 4 . 2 7 1 Storage 10 | 1 . 1 . 1 4 . . 1 . . . 2 . Processor 5 | . 1 . . . . 1 . 1 . . . 2 . Hackware . | . . . . . . . . . . . . . . Protection 17 | . . . 3 . 1 2 2 4 2 . 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 84 | 3 5 . 5 1 24 4 7 12 . . 5 14 4 Energy Gun 21 | 1 4 . 3 . 12 . . . . . 1 . . Energy Cannon 5 | . . . . . . . . . . . . 4 1 Ballistic Gun 28 | 2 1 . 2 1 8 2 4 7 . . . 1 . Ballistic Cannon 7 | . . . . . . . . . . . 1 6 . Launcher 8 | . . . . . 3 . . 4 . . 1 . . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon 13 | . . . . . . 2 3 1 . . 2 2 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 4 1 . . . . . 1 . Parts Lost 51 | . 1 . 6 . 15 1 . 1 1 . 7 2 17 Power 7 | . 1 . . . 2 . . . . . . . 4 Propulsion 19 | . . . 2 . 5 1 . 1 1 . 2 . 7 Utility 7 | . . . 1 . 2 . . . . . 1 . 3 Weapon 18 | . . . 3 . 6 . . . . . 4 2 3 Highest Loss Streak 12 | . 1 . 2 . 6 1 . 1 1 . 4 1 12 To Critical Strikes 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 92 | . 96 100 90 99 90 99 99 98 87 84 75 95 83 Engine 6 | . 13 14 10 11 8 9 5 . . . 4 5 8 Core 1 | . . . . . . . 1 7 7 7 2 . . Treads 4 | . 14 14 19 22 7 . . . . . . . . Leg 18 | . . . . . 17 35 30 29 20 15 12 27 19 Wheel 3 | . 14 14 6 11 5 . . . . . . . . Device 7 | . . . 3 . 4 4 7 10 11 15 7 12 11 Storage 9 | . 14 14 11 11 17 10 7 7 7 7 7 6 5 Processor 14 | . 10 14 11 11 9 12 15 15 15 15 15 18 16 Protection 3 | . . . 6 11 3 8 6 3 1 . 4 . . Energy Gun 5 | . 22 28 19 10 5 . . . . . 1 . . Ballistic Gun 9 | . 5 . . 11 10 16 18 20 23 23 2 2 . Ballistic Cannon 1 | . . . . . . . . . . . 1 8 7 Slashing Weapon 2 | . . . . . . 1 3 1 . . 6 3 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 127 | 12 16 14 21 24 44 41 49 56 56 38 60 113 127 Greatest Support 85 | 20 20 20 40 40 60 60 60 60 58 28 28 85 85 Greatest Overweight (x) 7 | 2 1 1 4 2 7 . . 1 3 1 3 3 7 Average Overweight (x) . | . . . 1 . 1 . . . . 1 1 . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 15 15 15 15 15 15 15 25 25 Average Capacity 14 | 7 8 7 8 8 14 15 15 15 15 15 15 23 25 Most Carried 25 | 6 8 8 8 8 15 15 15 15 15 15 15 25 25 Average Carried 13 | 4 7 7 6 6 13 14 14 14 14 15 12 22 23 Final Capacity 25 | 8 8 8 8 8 15 15 15 15 15 15 15 25 25 Final Carried 25 | 6 8 8 6 8 15 15 15 14 15 15 15 25 25 Class Distribution -------------------- 56% | Mutant 19% | Scavenger-Skirmisher 8% | Skirmisher 7% | Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Matter Collected 4286 | 292 94 30 118 108 628 832 138 550 420 . 382 574 120 Remotely 808 | . . . . . . 289 . 234 221 . 64 . . Salvage Created 6358 | 125 624 . 444 127 1885 956 88 255 457 . 427 740 230 Parts 356 | 2 44 . 26 9 91 68 7 17 13 . 26 41 12 Haulers Intercepted 12 | . 2 . . . 4 5 . . . . . 1 . Recyclers Shooed 3 | . . . 1 . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . 7 10 . 28 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 107 | . 11 . 10 3 27 12 2 6 4 . 18 10 4 Melee 6 | . . . . . . . . . . . 2 . 4 Guns 69 | . 10 . 8 3 25 12 2 2 4 . 2 1 . Cannons 9 | . . . . . . . . . . . . 9 . AOE 23 | . 1 . 2 . 2 . . 4 . . 14 . . Classes Destroyed 17 | 2 6 . 1 2 3 . 1 2 . . . . . Worker 10 | 1 2 . . . 5 1 . . . . . 1 . Builder 9 | . 1 . 2 . 3 2 . . . . . 1 . Tunneler 2 | . . . . 2 . . . . . . . . . Hauler 12 | . 2 . . . 4 5 . . . . . 1 . Recycler 4 | 1 . . . . 2 . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . Watcher 7 | . 3 . . . 1 2 . . . . . 1 . Swarmer 32 | . 3 . 3 . 5 1 . 4 . . 16 . . Grunt 41 | . 8 . 5 2 13 2 . . 3 . 1 5 2 Brawler 3 | . . . . . 1 2 . . . . . . . Sentry 16 | . . . 2 . 6 6 . 1 . . 1 . . Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 3 | . . . . . 2 1 . . . . . . . Programmer 10 | . . . . . . . 2 . 1 . . 5 2 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . . 3 . . . . Packrat 1 | . . . . . . . . . 1 . . . . Samaritan 4 | . . . . . . . . 3 . . 1 . . Thief 1 | . . . . . . . . 1 . . . . . Best Kill Streak 12 | 1 8 . 4 2 12 3 1 4 3 . 4 4 2 Combat Bots Only 7 | . 5 . 3 2 7 3 1 4 3 . 4 3 2 Max Kills in Single Turn 6 | 1 2 . 2 1 6 2 1 2 1 . 3 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 . 2 . 1 . . 2 . . 3 . . Melee 1 | . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 742 | . 38 1 69 4 153 53 4 69 30 . 94 51 176 Missed 179 | . 6 . 19 . 38 15 1 26 . . 27 11 36 Damage Taken 8908 | . 378 8 674 79 1832 652 45 536 478 . 817 815 2594 Core 1984 | . 71 . 78 . 284 109 . 73 47 . 174 136 1012 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 102 | . . . . . . . . 24 . . 78 . . Regen/Repaired (Parts) 196 | . . . . . 82 . . . . . . 114 . Core Remaining (%) 70 | 100 . 71 . 80 . 28 . . . . 58 84 . Volleys Fired 355 | 4 31 . 28 5 102 71 4 29 24 . 16 31 10 Largest 3 | 2 2 . 2 2 2 2 3 3 3 . 3 3 3 Hottest 183 | 60 90 . 90 65 100 53 75 87 76 . 76 183 176 Shots Fired 714 | 8 57 . 51 10 187 142 12 64 64 . 28 77 14 Gun 618 | 8 57 . 51 10 183 142 12 53 64 . 17 21 . Cannon 70 | . . . . . . . . . . . . 56 14 Launcher 26 | . . . . . 4 . . 11 . . 11 . . Special . | . . . . . . . . . . . . . . Kinetic 470 | 4 3 . 6 6 93 142 12 53 64 . 13 70 4 Thermal . | . . . . . . . . . . . . . . Explosive 22 | . . . . . . . . 11 . . 11 . . Electromagnetic 222 | 4 54 . 45 4 94 . . . . . 4 7 10 Robot Hit Streak 19 | 3 10 . 19 9 13 9 3 13 13 . 13 18 6 Robot Miss Streak 5 | 1 5 . 3 . 4 4 3 4 2 . 2 3 1 Penetration Max 1 | . . . . . . 1 . . . . . 1 . Secondary Targets 11 | . 1 . . . 6 2 . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 1 . . . . Shots Hit Robots 501 | 5 47 . 37 8 139 91 5 44 41 . 17 42 25 Core Hits 265 | 3 33 . 21 5 69 37 4 20 15 . 24 25 9 Critical Kills 5 | . . . . . 2 . . 1 . . . 2 . Critical Parts Destroyed 4 | . . . . . 1 1 . . . . . 2 . Critical Strikes 21 | . 1 . . . 4 1 . 1 . . 1 12 1 Destroy 9 | . . . . . 3 1 . 1 . . . 4 . Blast 9 | . . . . . . . . . . . . 8 1 Corrupt 2 | . 1 . . . 1 . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . Melee Attacks 88 | . . . . . 9 2 12 10 . . 6 28 21 Impact 9 | . . . . . 9 . . . . . . . . Slashing 79 | . . . . . . 2 12 10 . . 6 28 21 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 Damage Inflicted 11403 | 66 780 . 658 118 2979 1658 100 1029 729 . 1462 1091 733 Guns 7176 | 66 739 . 512 118 2241 1658 100 719 729 . 194 100 . Cannons 1156 | . . . . . . . . . . . . 991 165 Explosions 2360 | . 41 . 142 . 738 . . 310 . . 1129 . . Melee 692 | . . . . . . . . . . . 139 . 553 Ramming 19 | . . . 4 . . . . . . . . . 15 Kinetic 5623 | 28 13 . 25 57 1035 1658 100 719 729 . 168 970 121 Thermal 807 | . 41 . 142 . 624 . . . . . . . . Explosive 1439 | . . . . . . . . 310 . . 1129 . . Electromagnetic 2823 | 38 726 . 487 61 1320 . . . . . 26 121 44 Impact . | . . . . . . . . . . . . . . Slashing 692 | . . . . . . . . . . . 139 . 553 Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . 2 2 2 2 12 Average Corruption 2 | . . . . . . . . . 1 2 1 1 9 Corruption Purged 5 | . . . . . . . . . . . 2 3 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 52 | . . . . . . . . . 7 2 30 1 12 Message Errors 10 | . . . . . . . . . . . 7 . 3 Matter Fused 15 | . . . . . . . . . . 2 8 . 5 Heat Flow Errors 6 | . . . . . . . . . 3 . 3 . . Energy Discharges 5 | . . . . . . . . . 1 . 3 . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . . . . . 1 . 2 . . Data Loss (major) 2 | . . . . . . . . . . . 2 . . Misfires 5 | . . . . . . . . . 1 . 4 . . Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 259 | . 3 . 6 . 86 . . 6 . . 78 36 44 Projectiles 48 | . . . . . . . . . . . . 36 12 Explosions 179 | . 3 . 6 . 86 . . 6 . . 78 . . Melee 32 | . . . . . . . . . . . . . 32 Knockbacks 14 | . . . . . . . . . . . . 12 2 Impact . | . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . . 12 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 480 | . 54 . 89 . 216 . . 62 . . 53 . 6 Shots 12 | . 1 . 3 . 5 . . 1 . . 2 . . Rammed 5 | . . . 1 . . . . . . . . . 4 Targets Rammed 5 | . . . 1 . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 612 | . 144 . 108 12 33 39 44 108 612 . 267 304 326 Average Temperature 70 | . 40 . 38 4 9 9 22 48 198 . 71 81 189 Received Heat Transfer 2153 | . 90 . 210 15 558 144 . 54 252 . 137 207 486 Effects 15 | . . . . . . . . . 10 . . . 5 Shutdowns 2 | . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . . . 2 . . . . Interference 7 | . . . . . . . . . 2 . . . 5 Matter Decay 1 | . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 10 | . . . 2 . 8 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . 2 . . . . . . . . Heat Transferred 950 | . 50 . 200 . 700 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 3 . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Peak Influence 320 | 10 186 217 157 80 320 288 38 . . . . 117 80 Initial 50 | . 6 48 44 . 9 50 . . . . . 25 39 Average 66 | 1 71 95 63 11 147 116 10 . . . . 45 35 Maximum Alert Level 1 | . . 1 . . 1 1 . . . . . . . Low Security (%) 93 | 100 100 99 100 100 60 88 100 . . . . 100 100 Level 1 6 | . . . . . 39 11 . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . 1 . 8 . 2 . . . . 7 3 Investigation 8 | . 2 . . . 4 . . . . . . 1 1 Extermination 9 | . . . . . . . 2 . . . . 5 2 Reinforcement 4 | . 1 . 1 . 1 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Distress Signals 10 | . 2 . 2 . 3 3 . . . . . . . Communications Jammed 29 | . . . . . . . . . . . . 29 . Distress Signals 29 | . . . . . . . . . . . . 29 . Times Spotted 175 | . 18 6 19 4 45 20 2 10 4 . 23 16 8 Peak Tracking Total 7 | . 4 3 5 2 7 5 1 4 3 . 7 3 5 Tactical Retreats 8 | . . 1 2 . 1 . . 2 . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . 1 . . . 1 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 8 | . . 1 . . 2 . . . . . 4 1 . Max in Single Turn 1 | . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 29 | . 6 . 1 . 6 8 . . . 4 . 2 2 Terminals 19 | . 5 . 1 . 5 8 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . 1 . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 95 | . 16 . 2 . 18 16 . . . 31 . 6 6 Successful 66 | . 7 . 2 . 12 6 . . . 31 . 4 4 Failed 29 | . 9 . . . 6 10 . . . . . 2 2 Catastrophic 6 | . 2 . . . 3 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 42 | . 13 . 2 . 14 11 . . . 1 . . 1 Terminals 47 | . 15 . 2 . 14 16 . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 3 Repair Stations 6 | . . . . . 4 . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . 4 3 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 38 | . 1 . 1 . 3 2 . . . 31 . . . Record 11 | . . . . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . . . . 10 . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . . . . Unreport Threat 4 | . . . 1 . 2 1 . . . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . 4 . . . . . . 2 . Scan Component 3 | . . . . . 2 . . . . . . 1 . Repair 3 | . . . . . 2 . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 2 2 Insert Component 2 | . . . . . . . . . . . . 1 1 Analyze 2 | . . . . . . . . . . . . 1 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 5 . 1 . 5 4 . . . . . . . Terminals 15 | . 5 . 1 . 5 4 . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 14 | . 5 . 1 . 5 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 15 | . 4 . 1 . 4 3 . . . . . 1 2 Full Trace Events 7 | . 2 . . . 3 . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 10 . 1 . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . . . . . . 10 Parts Repaired 3 | . . . . . 2 . . . . . . 1 . Time 126 | . . . . . 76 . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Total Allies 6 | . . 4 . . . 1 . . . . 1 . . Largest Group 3 | . . 3 2 . . 1 . . . . 1 . . Highest-Rated Group 96 | . . 63 32 . . 9 . . . . 96 . . Highest-Rated Ally 96 | . . 31 16 . . 9 . . . . 96 . . Total Orders 3 | . . 1 1 . . 1 . . . . . . . STAY 3 | . . 1 1 . . 1 . . . . . . . Ally Attacks 69 | . . 33 19 . . . . . . . 17 . . Total Damage 1195 | . . 301 163 . . . . . . . 731 . . Kills 15 | . . 9 2 . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . 1 1 . 3 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Turns Passed 18741 | 133 1579 661 1216 1117 1450 1211 787 3060 1007 181 2733 3025 581 Spaces Moved 10124 | 73 925 489 570 618 571 736 524 2362 516 96 1233 1192 219 Core 152 | 8 . . 137 . 7 . . . . . . . . Treads 1402 | 31 602 223 210 238 98 . . . . . . . . Legs 7176 | 13 . . . . 314 736 524 2362 516 96 1233 1192 190 Wheels 1365 | 21 323 266 223 380 152 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 29 | . . . . . . . . . . . . . 29 Fastest Speed 50 | 50 95 80 95 95 90 120 120 120 120 190 190 115 158 Average Speed 151 | 143 138 124 171 121 147 120 120 121 165 190 216 187 207 Slowest Speed 492 | 190 160 160 250 160 400 120 120 190 330 190 330 330 492 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 90 78 30 98 38 66 9 99 57 74 94 21 4 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 . . . 1 . 1 . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 7 | . . . . 2 . . . 2 . . 3 . . Spaces Dug 194 | . . . . . 8 2 12 135 . . 8 29 . Terrain Destroyed 376 | . 3 . 13 . 36 3 12 177 1 . 88 43 . Melee 60 | . . . . . 8 2 12 10 . . . 28 . Projectile 16 | . . . . . . 1 . . 1 . . 14 . AOE 299 | . 3 . 13 . 28 . . 167 . . 88 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Total 12814 | 89 1165 541 760 975 981 958 655 2503 634 95 1274 1884 300 Wait 1750 | . 184 45 130 334 205 97 88 58 74 . 1 514 20 Move 10111 | 72 924 488 569 617 570 735 523 2361 515 95 1232 1191 219 Hop . | . . . . . . . . . . . . . . Pick Up 162 | 5 8 4 10 6 32 20 8 10 6 . 5 36 12 Fast Attach 36 | 6 2 1 2 2 9 1 1 1 1 . 2 8 . Attach 78 | . 1 1 10 . 18 1 4 10 6 . 8 6 13 Detach 8 | . . . 1 . . . . 1 1 . 3 1 1 Swap 103 | 2 7 . 3 3 19 10 7 15 . . 1 36 . Drop 120 | . 8 2 6 8 17 21 8 8 7 . . 33 2 Fire 355 | 4 31 . 28 5 102 71 4 29 24 . 16 31 10 Melee 86 | . . . . . 9 2 12 10 . . 6 28 19 Ram 4 | . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 1290 | -10/Materials | Discovered new exit (range 6) 1465 | -10/Materials | Discovered new exit (range 16) 1713 | -10/Materials | Entered Mines 1715 | -10/Mines | Discovered new exit (range 5) 1772 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1891 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1895 | -10/Mines | Found Prototype Device 2041 | -10/Mines | Learned Materials stockpile data 2065 | -10/Mines | Received a Mining Laser from a helpful Derelict 2270 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2362 | -10/Mines | Discovered new exit (range 4) 2374 | -10/Mines | Entered Materials 2374 | -9/Materials | Accompanied by 2 allies 2374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2374 | -9/Materials | Identified Exp. Sensor Array 3557 | -9/Materials | Discovered new exit (range 7) 3590 | -9/Materials | Entered Mines 3669 | -9/Mines | Assembled infested the area 4066 | -9/Mines | Discovered new exit (range 5) 4159 | -9/Mines | Discovered new exit (range 7) 4592 | -9/Mines | Learned Materials stockpile data 4592 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4707 | -9/Mines | Entered Materials 4707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4897 | -8/Materials | Build established: Scavenger-Mutant 5232 | -8/Materials | Garrison activated, responded to threat 5287 | -8/Materials | Lost 3 parts (2n1u) 5379 | -8/Materials | Destroyed 7 combat bots 5390 | -8/Materials | Lost 5 parts (2n1u2w) 5527 | -8/Materials | Lost 6 parts (1p1n4w) 5801 | -8/Materials | Build established: Mutant 5967 | -8/Materials | Discovered new exit (range 15) 5992 | -8/Materials | Core integrity fell below 50% 6054 | -8/Materials | Repaired Carbon-fiber Leg 6093 | -8/Materials | Repaired Carbon-fiber Leg 6157 | -8/Materials | Entered Storage 6952 | -8/Storage | Discovered new exit (range 16) 6976 | -8/Storage | Identified exit to Factory 7368 | -8/Storage | Entered Factory 7368 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7990 | -7/Factory | Discovered new exit (range 15) 8007 | -7/Factory | Identified exit to Factory 8084 | -7/Factory | Discovered new exit (range 5) 8088 | -7/Factory | Identified exit to Lower Caves 8155 | -7/Factory | Entered Lower Caves 8461 | -7/Lower Caves | Build established: Skirmisher 8509 | -7/Lower Caves | Spotted B-75 Beast 8972 | -7/Lower Caves | Build established: Mutant 9857 | -7/Lower Caves | Discovered new exit (range 11) 9871 | -7/Lower Caves | Identified exit to Lower Caves 9883 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10293 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11215 | -7/Lower Caves | Entered another Lower Caves area 11436 | -7/Lower Caves | Discovered exit to Factory (range 6) 11465 | -7/Lower Caves | Identified exit to Data Miner 12222 | -7/Lower Caves | Entered Data Miner 12222 | -7/Data Miner | Discovered new exit (range 6) 12230 | -7/Data Miner | Identified exit to Proximity Caves 12274 | -7/Data Miner | Met Data Miner 12331 | -7/Data Miner | Learned location of Section 7 (-2) 12331 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12361 | -7/Data Miner | Received God Mode back door access code from Data Miner 12403 | -7/Data Miner | Entered Proximity Caves 12491 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12494 | -6/Proximity Caves | Escorted by Enhanced Grunt 12542 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 12791 | -6/Proximity Caves | Build established: Mutant 12807 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12892 | -6/Proximity Caves | Learned Factory stockpile data 13453 | -6/Proximity Caves | Spotted B-75 Beast 14466 | -6/Proximity Caves | Discovered exit to Factory (range 4) 14599 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 15136 | -6/Proximity Caves | Entered Factory 15136 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15914 | -6/Factory | Build established: Assassin 17683 | -6/Factory | Repaired Magnetic Acceleration Cannon 17860 | -6/Factory | Discovered new exit (range 16) 17901 | -6/Factory | Identified exit to Factory 18091 | -6/Factory | Build established: Scavenger-Skirmisher 18161 | -6/Factory | Entered another Factory area 18161 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18162 | -5/Factory | Identified exit to Upper Caves 18455 | -5/Factory | Fabricated Flexi-carbon Leg? 18585 | -5/Factory | System corruption reached 10% 18608 | -5/Factory | Core integrity fell below 50% 18631 | -5/Factory | Lost 12 parts (2p5n2u3w) 18688 | -5/Factory | Core integrity fell below 20% 18742 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18707_ K-01 Serf collects debris. 18711_ Adv. Visual Processing Unit destroyed. 18711_ K-01 Serf collects debris. 18713_ Critical hit (Burn: +37). 18720_ System corrupted: IFF burst signal emitted. 18720_ G-50 Soldier destroyed. 18720_ K-01 Serf collects debris. 18727_ Power Sword follow-up attack on G-50 Soldier. 18728_ Biomechanical Wings destroyed. 18731_ Angular Momentum Engine destroyed. 18732_ K-01 Serf collects debris. 18732_ Power Sword follow-up attack on G-50 Soldier. 18735_ K-01 Serf collects debris. 18735_ Angular Momentum Engine destroyed. 18737_ M-28 Smith repairs Lgt. Angular Momentum Engine. 18738_ K-01 Serf collects debris. 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Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Flexi-carbon Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Just What I Needed Remodeling The Oracle Total Silence Challenges ------------ None Game ------ Seed TargetLinearCycler Manual? 0 Play Time 03:11:37 Cumulative 13.6 hours Start 2024.03.01 @ 19:09:44 End 2024.03.02 @ 17:52:11 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d9706ed3-98de-426f-89ce-a1dc1c0402c7