Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 02:22:46 Player: Runagate Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (173) 865 Value Destroyed (5327) 5327 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 13432 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 77/100 System Corruption 18% Temperature Cool (18) Movement Core (150) Ox2 Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- Maul Heavy Pick Heavy Pick > --- INVENTORY (5) ---- Micro Nuclear Core Relay Coupler [NC] (27) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer Core Analyzer Core Analyzer Reaction Control System Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Heart of Steel > --- WEAPON ----------- Power Maul Impact Mace Force Lance > --- INVENTORY -------- Micro Nuclear Core Layered Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Heavy Missile Launcher Advanced Datajack Maul Powered Hammer Heavy Pick Heavy Pick Heavy Pick Force Lance [Rating: 102] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 11 | . . . 1 2 . . . . 2 2 2 2 . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 152 | 8 15 41 34 4 6 13 4 . 5 7 1 12 2 Power 19 | 1 1 8 5 . 1 . 1 . . 1 . 1 . Engine 10 | 1 . 8 1 . . . . . . . . . . Core 8 | . 1 . 4 . 1 . 1 . . 1 . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 49 | 2 6 19 10 . . 3 1 . 1 2 . 5 . Treads 1 | . . . 1 . . . . . . . . . . Leg 44 | 2 6 19 9 . . 3 1 . 1 2 . 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . 4 . Utility 37 | 3 2 4 7 3 3 3 2 . 1 4 . 5 . Device 19 | 2 1 3 4 1 3 3 . . 1 1 . . . Storage 6 | 1 1 1 3 . . . . . . . . . . Processor 4 | . . . . 2 . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . Protection 8 | . . . . . . . 2 . . 1 . 5 . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 6 10 12 1 2 7 . . 3 . 1 1 2 Energy Gun 19 | 1 6 3 4 1 2 2 . . . . . . . Energy Cannon 9 | . . 3 4 . . 2 . . . . . . . Ballistic Gun 5 | 1 . 2 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 8 | . . 1 1 . . 3 . . 3 . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 2 Special Melee Weapon 1 | . . . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . 3 3 1 . 1 . . 2 . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . 4 . Parts Lost 50 | . 1 8 16 . . . 2 . 1 5 . 17 . Power 7 | . 1 1 2 . . . 1 . . . . 2 . Propulsion 21 | . . 3 6 . . . . . 1 3 . 8 . Utility 14 | . . 2 2 . . . 1 . . 2 . 7 . Weapon 8 | . . 2 6 . . . . . . . . . . Highest Loss Streak 14 | . 1 4 9 . . . 2 . 1 5 . 14 . To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Backups 13 | . 8 13 14 14 14 14 14 13 13 12 14 11 3 Power . | . . . 1 1 . . . . . . 1 1 1 Propulsion 1 | . 2 2 . 1 1 . . . . . . . . Utility 4 | . 2 4 6 7 6 5 4 4 3 2 5 3 1 Weapon 6 | . 2 6 6 4 6 8 9 9 9 9 7 6 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 24 | . 2 1 4 1 3 2 . . 3 . 1 6 1 Power 2 | . . . 2 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 10 | . . . 2 1 3 1 . . . . . 2 1 Weapon 12 | . 2 1 . . . 1 . . 3 . 1 4 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 94 89 97 100 100 99 100 78 72 71 63 7 Engine 3 | . 1 10 4 . . . . . . . . . . Core 5 | . 12 . 4 7 7 7 6 7 6 5 5 1 . Leg 30 | . 28 40 30 30 30 30 30 30 23 17 15 10 . Device 10 | . 14 10 4 19 15 15 7 . 5 6 10 6 . Storage 10 | . 14 11 20 7 7 7 7 7 6 5 5 3 . Processor 6 | . . . . 7 15 15 15 15 13 12 15 11 . Protection 1 | . . . . . . . 7 15 6 9 5 15 . Energy Gun 9 | . 22 6 12 7 11 12 . . . . . . . Energy Cannon 4 | . . 4 5 15 10 5 . . . . . . . Ballistic Gun 3 | . 5 7 4 . . . . . . . . . . Impact Weapon 3 | . . . . . . 4 23 23 15 11 10 7 2 Peak Build Rating 102 | 7 14 25 34 42 47 50 47 47 73 75 81 102 12 Average Rating 33 | 6 12 17 24 37 44 47 45 46 65 69 78 79 8 On Entrance 36 | . 7 11 14 32 42 46 47 45 47 64 72 81 1 Naked Turns 37 | . . . . . . . . . . . . 33 4 Heaviest Build 88 | 13 22 37 49 48 47 48 51 51 53 65 51 88 9 Greatest Support 71 | 20 20 60 54 54 54 67 67 65 68 71 44 44 3 Greatest Overweight (x) 14 | 2 1 1 14 . . . . . . 3 1 2 2 Average Overweight (x) . | . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 9 14 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 2 10 15 15 15 15 15 15 15 15 14 15 15 5 Average Carried 13 | . 8 13 14 14 14 14 14 14 14 12 14 11 2 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 10 15 14 15 15 15 14 15 14 12 15 5 2 Class Distribution -------------------- 43% | Mutant 32% | Gunner 22% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Matter Collected 3702 | 352 261 847 957 40 105 166 89 9 227 298 68 283 . Remotely . | . . . . . . . . . . . . . . Salvage Created 6963 | 308 738 1640 1427 165 424 611 382 31 227 526 68 416 . Parts 331 | 34 40 95 79 5 15 18 1 . 3 21 3 17 . Haulers Intercepted 6 | . 1 3 1 1 . . . . . . . . . Recyclers Shooed 5 | . 2 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Combat Hostiles Destroyed 100 | . 15 29 21 . 9 5 3 . 1 8 1 8 . Melee 15 | . . . 1 . . 1 . . . 6 . 7 . Guns 45 | . 14 18 7 . 5 1 . . . . . . . Cannons 22 | . . 11 6 . 4 1 . . . . . . . AOE 9 | . 1 . 7 . . . . . . 1 . . . Classes Destroyed 16 | 3 6 3 2 . . 1 . 1 . . . . . Worker 11 | 2 2 . 2 . . 3 . . 1 1 . . . Builder 12 | . 1 4 3 1 . 1 . . 1 1 . . . Tunneler 13 | 9 . 1 2 . . . . . . 1 . . . Hauler 6 | . 1 3 1 1 . . . . . . . . . Recycler 14 | 1 1 3 4 1 . 1 . . 1 2 . . . Mechanic 1 | . . 1 . . . . . . . . . . . Operator 4 | . 1 2 . . . 1 . . . . . . . Watcher 12 | . 3 1 3 . 1 4 . . . . . . . Swarmer 19 | . 2 3 . . 3 . 3 . . 4 . 4 . Grunt 57 | . 13 18 14 . 6 . . . . 2 . 4 . Brawler 1 | . . 1 . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . Sentry 15 | . . 7 3 . . 3 . . 1 . 1 . . Hunter 2 | . . . 2 . . . . . . . . . . Programmer 4 | . . . . . . 2 . . . 2 . . . Samaritan 1 | . . . . . . . . 1 . . . . . Best Kill Streak 10 | 4 3 5 9 1 3 2 3 . 2 10 1 7 . Combat Bots Only 8 | . 3 4 8 . 3 2 3 . 1 8 1 7 . Max Kills in Single Turn 3 | 1 2 1 2 1 2 1 1 1 1 3 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 2 | . 1 . 2 . . . . . . 1 . . . Melee 1 | . . . 1 . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Hostile Shots Fired 951 | . 66 201 141 . 27 77 24 . 9 90 8 254 54 Missed 275 | . 18 62 35 . 9 26 7 . 4 22 2 75 15 Hits 676 | . 48 139 106 . 18 51 17 . 5 68 6 179 39 Melee 4 | . . 3 1 . . . . . . . . . . Projectile 672 | . 48 136 105 . 18 51 17 . 5 68 6 179 39 Critical Strikes 20 | . . 5 5 . . 1 1 . . 1 . 7 . Part Disruptions 1 | . . . . . . . . . . . . 1 . Damage Taken 11386 | . 563 1828 1729 . 275 530 244 . 39 1356 132 4175 515 Core 2280 | . 82 247 388 . 13 89 28 . . 112 20 867 434 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 62 | . 62 . . . . . . . . . . . . Core Remaining (%) 75 | 100 67 38 29 . . . . 81 100 88 98 . . Volleys Fired 383 | 24 56 165 82 6 19 31 . . . . . . . Largest 3 | 2 2 2 3 3 3 3 . . . . . . . Hottest 215 | 70 130 136 215 215 215 210 . . . . . . . Shots Fired 822 | 48 110 283 217 18 57 89 . . . . . . . Gun 586 | 48 110 193 140 6 30 59 . . . . . . . Cannon 204 | . . 74 61 12 27 30 . . . . . . . Launcher 32 | . . 16 16 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 220 | 24 27 96 73 . . . . . . . . . . Thermal 517 | 24 71 164 97 18 57 86 . . . . . . . Explosive 32 | . . 16 16 . . . . . . . . . . Electromagnetic 53 | . 12 7 31 . . 3 . . . . . . . Robot Hit Streak 32 | 8 32 21 8 7 15 18 . . . . . . . Robot Miss Streak 7 | 2 6 7 4 3 2 5 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . Shots Hit Robots 593 | 32 94 189 123 11 29 54 8 1 5 18 2 23 4 Core Hits 321 | 13 67 112 70 3 16 16 1 . 1 10 . 11 1 Critical Kills 2 | . . . . . . . 1 . . 1 . . . Critical Parts Destroyed 14 | 1 . . 1 . . 3 1 . 1 4 1 1 1 Critical Strikes 27 | 3 2 . 2 . 1 6 2 . 1 5 1 3 1 Burn 8 | 2 1 . 1 . 1 3 . . . . . . . Destroy 2 | 1 . . 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . Smash 14 | . . . . . . 3 2 . 1 5 1 1 1 Impale 2 | . . . . . . . . . . . . 2 . Melee Attacks 113 | . . 1 4 . . 16 14 1 5 31 2 34 5 Impact 81 | . . 1 . . . 16 14 1 5 31 1 9 3 Slashing 4 | . . . 4 . . . . . . . . . . Piercing 27 | . . . . . . . . . . . . 25 2 Sneak Attacks 12 | . . . 2 . . 2 . 1 3 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . 1 2 . . 2 . 9 2 Damage Inflicted 13855 | 395 1266 3083 3115 244 637 1590 617 90 361 1299 35 985 138 Guns 6122 | 395 1206 2167 1303 88 305 658 . . . . . . . Cannons 2450 | . . 841 722 156 332 399 . . . . . . . Explosions 1332 | . 51 47 884 . . . . . . 350 . . . Melee 3860 | . . . 163 . . 533 617 90 361 949 35 974 138 Ramming 91 | . 9 28 43 . . . . . . . . 11 . Kinetic 2119 | 162 262 1021 674 . . . . . . . . . . Thermal 6073 | 233 833 2003 1093 244 637 1030 . . . . . . . Explosive 1234 | . . . 884 . . . . . . 350 . . . Electromagnetic 478 | . 162 31 258 . . 27 . . . . . . . Impact 3000 | . . . . . . 533 617 90 361 949 35 343 72 Slashing 163 | . . . 163 . . . . . . . . . . Piercing 697 | . . . . . . . . . . . . 631 66 Highest Corruption 18 | . . . . 1 1 2 2 2 . 6 . 18 18 Average Corruption 2 | . . . . 1 1 1 2 2 . 5 . 12 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 41 | . . . . 1 2 12 13 1 . 7 . 4 1 Message Errors 9 | . . . . . . 3 3 . . 3 . . . Matter Fused 15 | . . . . 1 1 1 6 1 . 2 . 2 1 Heat Flow Errors 3 | . . . . . . 3 . . . . . . . Energy Discharges 2 | . . . . . 1 . 1 . . . . . . Parts Fused 2 | . . . . . . 1 1 . . . . . . Data Loss (minor) 2 | . . . . . . 1 1 . . . . . . Data Loss (major) 4 | . . . . . . 2 1 . . 1 . . . Misfires 1 | . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . . . . . 1 . 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1690 | . . 16 87 . . 319 517 4 159 376 35 142 35 Projectiles 130 | . . . . . . 25 105 . . . . . . Explosions 45 | . . 16 21 . . . . . . 8 . . . Melee 1515 | . . . 66 . . 294 412 4 159 368 35 142 35 Knockbacks 17 | . 1 . 1 . . 3 5 . 1 4 . 2 . Impact 15 | . 1 . 1 . . 3 4 . 1 3 . 2 . Kinetic . | . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 1 . . 1 . . . Self-Inflicted Damage 332 | . . 22 108 . . . . . . 197 . 5 . Shots 8 | . . 2 4 . . . . . . 2 . . . Rammed 3 | . . . 1 . . . . . . . . 2 . Targets Rammed 15 | . 2 6 5 . . . . . . . . 2 . Kicked 12 | . 2 6 4 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 502 | 81 190 284 502 194 196 198 . . 249 . . 18 53 Average Temperature 91 | 28 48 67 150 99 88 73 . . 129 . . 6 32 Received Heat Transfer 2845 | . 258 747 909 . 72 54 . . 12 153 27 379 234 Effects 13 | . . . 10 . . . . . 3 . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 7 | . . . 4 . . . . . 3 . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . 2 5 1 3 2 1 1 . Combat Hostiles 10 | . . . . . . 1 5 . 1 1 1 1 . Parts Fried 18 | . . . 1 . . 3 4 2 6 2 . . . Impact Corruptions 56 | . . . 1 . . 10 22 2 5 13 1 1 1 Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 21 | 1 2 4 1 . 3 8 . . . . . 2 . Heat Transferred 12021 | 851 1590 3253 2254 485 1285 2303 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Maximum Alert Level 1 | . . 1 1 . 1 1 . . . 1 . . . Low Security (%) 89 | 100 100 96 65 100 53 99 . . 100 95 100 100 100 Level 1 10 | . . 3 34 . 46 . . . . 4 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 375 | 15 117 218 292 107 375 200 . . 25 206 51 102 41 Initial 196 | . 3 46 80 107 16 196 . . . . 51 15 26 Average 91 | 3 33 147 116 28 196 51 . . 6 80 33 24 33 Influence Increases 3600 | 60 439 886 703 43 359 377 105 . 45 311 30 227 15 Destroy 0b10 Robot/C 2000 | . 300 580 420 . 180 100 60 . 20 160 20 160 . Destroy 0b10 Robot/NC 385 | 60 45 75 75 15 5 50 20 . 15 25 . . . Destroy Leader 454 | . 58 148 108 2 . 58 10 . 10 30 10 20 . Successful Hack 88 | . 18 18 14 24 14 . . . . . . . . Disable Machine 75 | . . . 15 . . . . . . 45 . . 15 Anti-Garrison Action 300 | . . . . . 150 150 . . . . . . . Destroy Structure 178 | . 3 50 71 2 10 4 . . . 36 . 2 . Lose Combat Pursuer 120 | . 15 15 . . . 15 15 . . 15 . 45 . Influence Decreases 3559 | 55 333 805 658 256 8 563 294 . 45 204 106 223 9 Entered New Map 648 | . 2 65 112 130 8 179 71 . . . 56 16 9 Time Decay 2489 | 55 321 660 386 126 . 384 213 . 45 154 50 95 . Lost Part 422 | . 10 80 160 . . . 10 . . 50 . 112 . Squads Dispatched 25 | . 2 5 3 3 . 6 . . . 2 1 3 . Investigation 6 | . 2 1 1 2 . . . . . . . . . Extermination 6 | . . . . 1 . 3 . . . 1 . 1 . Reinforcement 10 | . . 4 2 . . 1 . . . 1 1 1 . Assault 2 | . . . . . . 2 . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Distress Signals 12 | . 2 4 2 . . 2 . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 167 | . 25 40 34 2 8 18 4 . 2 11 1 20 2 Peak Tracking Total 8 | . 5 5 6 2 3 2 3 . 2 7 1 8 2 Tactical Retreats 6 | . 1 1 . . . 1 1 . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Traps Triggered 11 | . 1 5 . . 2 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Machines Disabled 8 | . . . 1 . 2 1 . . . 3 . . 1 Max in Single Turn 3 | . . . 1 . 1 1 . . . 3 . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Machines Accessed 28 | . 9 9 2 3 3 . . 1 . . . 1 . Terminals 21 | . 8 8 1 1 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . . . . 1 . Total Hacks 60 | . 20 24 4 6 4 . . 1 . . . 1 . Successful 22 | . 10 6 1 1 2 . . 1 . . . 1 . Failed 38 | . 10 18 3 5 2 . . . . . . . . Catastrophic 9 | . 2 3 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 15 23 2 3 . . . . . . . . . Terminals 49 | . 17 23 2 3 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . 3 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . 2 3 . . . . . . . 1 . Terminal Hacks 4 | . 1 . . . 2 . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . Unlock Access 2 | . . . . 1 . . . . . . . 1 . Unauthorized Hacks 14 | . 7 6 1 . . . . . . . . . . Terminals 14 | . 7 6 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Skim 12 | . 5 6 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 8 7 2 3 3 . . . . . . . . Full Trace Events 6 | . 1 . 2 2 1 . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 8 1 . . . . . . . Machine Destruction 9 | . . . . . 8 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Active Infowar (turns) 568 | 147 135 22 . 264 . . . . . . . . . Terrain 22 | . . 22 . . . . . . . . . . . Seismic 546 | 147 135 . . 264 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Turns Passed 10416 | 251 1333 2482 1556 478 661 1647 780 50 162 554 103 342 17 Spaces Moved 5794 | 75 650 1246 718 351 440 1116 591 37 97 245 48 171 9 Core 84 | 7 . . 8 . . . . . . . . 60 9 Treads 117 | . . . 117 . . . . . . . . . . Legs 5580 | 68 650 1246 593 351 440 1116 591 37 97 245 48 98 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . 13 . Fastest Speed 37 | 50 120 120 120 125 125 125 125 125 123 123 190 37 50 Average Speed 138 | 129 161 128 165 125 125 126 125 125 124 175 190 138 72 Slowest Speed 750 | 190 190 190 750 125 125 127 127 125 125 330 190 260 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 33 | 5 98 97 49 14 48 38 86 5 4 7 2 6 4 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 . . . . 1 1 1 . 1 1 . . Scrap Searched 3 | . . . . . . . 2 1 . . . . . Spaces Dug 5 | . . 1 . . . 3 . . . . . 1 . Terrain Destroyed 166 | . 3 56 87 . . 3 . . . 16 . 1 . Melee 5 | . . 1 . . . 3 . . . . . 1 . Projectile 9 | . . 1 8 . . . . . . . . . . AOE 152 | . 3 54 79 . . . . . . 16 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Gar Total 7288 | 177 830 1830 904 378 514 1261 608 40 134 322 60 215 15 Wait 646 | 70 84 308 28 7 24 64 1 . 12 45 . 3 . Move 5780 | 74 649 1245 717 350 438 1115 590 36 96 244 47 170 9 Hop . | . . . . . . . . . . . . . . Pick Up 75 | 1 9 15 11 5 9 6 1 1 7 . 7 3 . Fast Attach 50 | 7 . 16 15 1 . 1 . . . 4 . 6 . Attach 26 | . . 5 5 1 . 1 2 . 1 3 1 4 3 Detach . | . . . . . . . . . . . . . . Swap 120 | 1 18 42 23 4 7 15 2 . 4 2 . 2 . Drop 96 | . 12 27 14 4 12 12 1 2 9 . 3 . . Fire 383 | 24 56 165 82 6 19 31 . . . . . . . Melee 89 | . . 1 4 . . 13 11 1 5 24 2 25 3 Ram 2 | . . . . . . . . . . . . 2 . Kick 12 | . 2 6 4 . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . Escape Stasis 8 | . . . . . 5 3 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 606 | -10/Materials | Repaired Aluminum Leg 677 | -10/Materials | Build established: Scavenger-Mutant 723 | -10/Materials | Discovered new exit (range 10) 950 | -10/Materials | Discovered new exit (range 16) 1117 | -10/Materials | Discovered new exit (range 13) 1203 | -10/Materials | Learned Storage machine intel 1235 | -10/Materials | Learned Storage trap positions 1256 | -10/Materials | Learned location of 1 exit from Recycling 1266 | -10/Materials | Learned Storage security intel 1267 | -10/Materials | Identified exit to Subcaves 1268 | -10/Materials | Learned location of 2 exits from Mines 1269 | -10/Materials | Learned location of 2 exits from Subcaves 1285 | -10/Materials | Learned location of Subcaves (-10) 1429 | -10/Materials | Discovered new exit (range 16) 1552 | -10/Materials | Derelicts attacked the area 1585 | -10/Materials | Entered another Materials area 1585 | -9/Materials | Evolved 2 slots: Propulsion x2 2419 | -9/Materials | Discovered new exit (range 16) 2574 | -9/Materials | Build established: Mutant 2586 | -9/Materials | Discovered new exit (range 11) 2606 | -9/Materials | Discovered new exit (range 9) 2631 | -9/Materials | Discovered new exit (range 10) 2707 | -9/Materials | Core integrity fell below 50% 2737 | -9/Materials | Lost 4 parts (2n1u1w) 2804 | -9/Materials | Discovered new exit (range 15) 2880 | -9/Materials | Discovered new exit (range 15) 3756 | -9/Materials | Identified exit to Materials 3756 | -9/Materials | Identified exit to Storage 3789 | -9/Materials | Learned 2 Storage zone layouts 3825 | -9/Materials | Learned location of Recycling (-9) 3830 | -9/Materials | Learned location of 2 exits from Materials 3846 | -9/Materials | Learned location of 1 exit from Storage 4067 | -9/Materials | Entered another Materials area 4067 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4068 | -8/Materials | Identified exit to Factory 4462 | -8/Materials | Build established: Gunner 5134 | -8/Materials | Destroyed 8 combat bots 5165 | -8/Materials | Core integrity fell below 50% 5197 | -8/Materials | Lost 9 parts (1p4n1u3w) 5443 | -8/Materials | Lost 5 parts (1p2n2w) 5623 | -8/Materials | Entered Factory 5623 | -7/Factory | Evolved 2 slots: Utility x2 6100 | -7/Factory | Identified exit to Garrison 6101 | -7/Factory | Entered Garrison 6139 | -7/Garrison | Installed Relay Interface Framework 6157 | -7/Garrison | Triggered checkpoint 6218 | -7/Garrison | Garrison Relay disabled 6259 | -7/Garrison | Triggered checkpoint 6441 | -7/Garrison | Triggered checkpoint 6505 | -7/Garrison | Triggered checkpoint 6560 | -7/Garrison | Garrison Relay disabled 6629 | -7/Garrison | Discovered new exit (range 14) 6762 | -7/Garrison | Entered Factory 8378 | -7/Factory | Build established: Mutant 8391 | -7/Factory | Discovered new exit (range 11) 8409 | -7/Factory | Entered Lower Caves 8646 | -7/Lower Caves | Learned 8 Factory zone layouts 9164 | -7/Lower Caves | Discovered new exit (range 16) 9189 | -7/Lower Caves | Entered another Lower Caves area 9209 | -7/Lower Caves | Found Prototype Device 9233 | -7/Lower Caves | Discovered new exit (range 5) 9239 | -7/Lower Caves | Entered Factory 9239 | -6/Factory | Evolved 2 slots: Utility x2 9240 | -6/Factory | Identified exit to Factory 9246 | -6/Factory | Identified Heart of Steel 9401 | -6/Factory | Entered another Factory area 9401 | -5/Factory | Evolved 2 slots: Utility x2 9716 | -5/Factory | Destroyed 8 combat bots 9726 | -5/Factory | Lost 5 parts (3n2u) 9907 | -5/Factory | Discovered new exit (range 8) 9955 | -5/Factory | Entered another Factory area 9955 | -4/Factory | Evolved 2 slots: Utility x2 10028 | -4/Factory | Discovered new exit (range 14) 10058 | -4/Factory | Entered Research 10058 | -3/Research | Evolved 2 slots: Utility x2 10231 | -3/Research | Crushed by falling debris 10275 | -3/Research | Lost 3 parts (1p1n1u) 10285 | -3/Research | Destroyed 7 combat bots 10337 | -3/Research | System corruption reached 10% 10347 | -3/Research | Garrison activated, responded to threat 10350 | -3/Research | Released all parts (7) 10377 | -3/Research | Core integrity fell below 50% 10399 | -3/Research | Identified exit to Garrison 10400 | -3/Research | Lost 14 parts (1p7n6u) 10400 | -3/Research | Entered Garrison 10408 | -3/Garrison | Triggered checkpoint 10414 | -3/Garrison | Core integrity fell below 20% 10417 | -3/Garrison | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 10376_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. 10384_ System corrupted: Matter fused (-7). 10385_ Detecting nearby Garrison Access. 10393_ Slammed into G-67 Veteran. 10398_ Critical hit (Burn: +50). 10399_ Connecting with Garrison Access... 10399_ Current location identified: Research >>Unlock Access door unlocked. 10399_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 10405_ System corrupted: Matter fused (-9). 10408_ Garrison Door breached. 10408_ Beams of light sweep through the air. An alarm sounds. 10413_ Hvy. Pick follow-up attack on X-77 Beamer. 10416_ X-77 Beamer suffers critical hit (Smash). 10416_ Destroyed Adv. Cooling System. 10416_ X-77 Beamer system corrupted by crushing effect. 10416_ Hvy. Pick follow-up attack on X-77 Beamer. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????#####?????????????????????????????? | | ????????# #?????????????????????????????? | | ????????# #####################?????????? | | ????????# ^ ????????? | | ????????# ????????? | | ????????# ????????? | | ????????##########@ #####"???????????????? | | ?????????????????#x x#????????????????????? | | ?????????????????#####????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 130 Energy Generation 21 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1125 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 31% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombFocalRigger Manual? 0 Play Time 01:03:25 Cumulative 204.5 hours Start 2025.10.21 @ 00:29:09 End 2025.10.21 @ 02:22:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 336 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 60 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67ae350c-1028-48e0-a4bf-40854e07e8da