Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 01:23:30 Player: Chris Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (1140) 1140 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4790 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Experimental Core Analyzer Self-contained Transmogrifier > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Weapon Cycler Faulty Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Improved Q-thruster > --- UTILITY ---------- Experimental Core Analyzer Microactuators Self-contained Transmogrifier > --- WEAPON ----------- Lightning Gun Tesla Rifle Precision Beam Rifle Cooled Particle Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Small Storage Unit Weapon Cycler Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 76] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Self-contained Transmogrifier Device Self-contained Transmogrifier Storage Small Storage Unit Processor Experimental Core Analyzer Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Slashing Weapon Greatsword Build | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon 3 | . . . 1 2 . . . Parts Attached 37 | 6 1 7 9 7 1 . 6 Power 8 | 1 . 2 1 1 . . 3 Engine 5 | 1 . 2 1 1 . . . Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 5 3 . . 1 Treads 3 | . . 1 . 2 . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 2 | . . . 2 . . . . Flight 5 | . . . 3 1 . . 1 Utility 7 | 1 1 3 1 . . . 1 Device 4 | . . 3 1 . . . . Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 10 | 2 . 1 2 3 1 . 1 Energy Gun 5 | 2 . 1 . 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . . 1 . 1 . . Ballistic Cannon 3 | . . . 1 2 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 2 1 . . 2 Corrupted Parts 2 | . . 1 . . 1 . . System Corruption 4 | . . 3 . . 1 . . Parts Lost 22 | . . 7 1 . 1 . 13 Power 4 | . . 1 . . . . 3 Propulsion 5 | . . 2 . . . . 3 Utility 4 | . . 2 . . 1 . 1 Weapon 9 | . . 2 1 . . . 6 Highest Loss Streak 7 | . . 3 1 . 1 . 7 To Critical Strikes 1 | . . . 1 . . . . Average Backups 3 | . 1 2 2 4 5 5 5 Power . | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 1 2 2 2 2 Weapon 1 | . . 1 . 2 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . . . . 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 2 | . . . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 94 72 92 86 91 92 74 Engine 10 | . 14 10 13 15 10 7 4 Core 3 | . . 3 1 . 3 7 6 Treads 7 | . . 1 5 3 21 18 10 Wheel 4 | . 28 8 . . . . . Hover 1 | . . . 9 . . 3 2 Flight 4 | . . . 10 19 1 . 3 Device 18 | . . 18 25 23 21 15 13 Storage 3 | . 22 8 . . . . . Energy Gun 21 | . 28 21 16 22 24 25 13 Energy Cannon 1 | . . . 4 . . 2 5 Ballistic Gun 1 | . . . 4 . . 4 5 Ballistic Cannon 1 | . . . 1 2 7 4 . Peak Build Rating 76 | 6 7 30 54 59 55 54 76 Average Rating 37 | 4 6 17 46 54 53 52 54 On Entrance 31 | . 6 7 30 54 54 50 54 Avg Prop Armor Cover (%) 5 | . . 6 9 4 4 2 2 Naked Turns . | . . . . . . . . Heaviest Build 42 | 14 15 22 35 37 40 42 42 Greatest Support 62 | 20 20 22 22 40 62 62 45 Greatest Overweight (x) 7 | 3 1 7 5 3 . . 5 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 5 | 1 3 4 4 5 5 5 5 Average Carried 3 | . 1 2 2 4 5 5 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 5 | 1 3 3 4 5 5 5 5 Transmogrified Parts 40 | . . 15 7 7 4 7 . Integrity Recovered 365 | . . 49 79 37 111 89 . Class Distribution -------------------- 49% | Mutant 26% | Skirmisher 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Matter Collected 774 | 201 69 130 155 72 49 7 91 Remotely . | . . . . . . . . Salvage Created 1510 | . 36 120 421 243 52 . 638 Parts 82 | . 8 6 29 11 1 . 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . 8 . . . . 20 Prevented 3 | . . . . . . . 3 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Combat Hostiles Destroyed 25 | . . 2 8 3 1 . 11 Melee 1 | . . 1 . . . . . Guns 18 | . . 1 7 3 . . 7 Cannons 3 | . . . 1 . 1 . 1 AOE 3 | . . . . . . . 3 Classes Destroyed 10 | . 1 1 4 1 . . 3 Builder 3 | . 2 . 1 . . . . Recycler 1 | . . . . 1 . . . Drone 2 | . . . . . . . 2 Watcher 1 | . . . 1 . . . . Swarmer 5 | . . . . . . . 5 Grunt 4 | . . . 4 . . . . Sentry 7 | . . . 2 3 1 . 1 Hunter 3 | . . . 2 . . . 1 Programmer 2 | . . . . . . . 2 Subdweller 2 | . . 2 . . . . . Best Kill Streak 5 | . 1 1 2 2 1 . 5 Combat Bots Only 5 | . . 1 2 1 1 . 5 Max Kills in Single Turn 3 | . 1 1 2 1 1 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Hostile Shots Fired 333 | . 3 29 38 69 27 . 167 Missed 119 | . 2 8 10 30 5 . 64 Hits 214 | . 1 21 28 39 22 . 103 Projectile 214 | . 1 21 28 39 22 . 103 Critical Strikes 4 | . . . 1 . . . 3 Damage Taken 3218 | . 23 508 469 277 153 . 1788 Core 919 | . 2 141 56 52 31 . 637 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . 42 89 . . . . Volleys Fired 156 | . 8 97 21 9 4 . 17 Largest 5 | . 2 2 3 4 4 . 5 Hottest 223 | . 80 130 210 223 217 . 216 Shots Fired 348 | . 16 155 58 29 16 . 74 Gun 317 | . 16 155 50 27 12 . 57 Cannon 31 | . . . 8 2 4 . 17 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 40 | . . . 17 2 4 . 17 Thermal 204 | . . 100 35 27 8 . 34 Explosive . | . . . . . . . . Electromagnetic 104 | . 16 55 6 . 4 . 23 Robot Hit Streak 20 | . 4 6 12 18 20 . 5 Robot Miss Streak 6 | . 6 1 6 1 1 . 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 135 | . 8 15 44 22 15 . 31 Core Hits 70 | . 4 6 26 10 3 . 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . 2 1 . 1 Burn 3 | . . . . 1 1 . 1 Blast 1 | . . . . 1 . . . Melee Attacks 10 | . . 10 . . . . . Impact . | . . . . . . . . Slashing 10 | . . 10 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2744 | . 149 172 905 391 268 . 859 Guns 2086 | . 127 155 737 365 163 . 539 Cannons 413 | . . . 114 26 105 . 168 Explosions 206 | . . . 54 . . . 152 Melee . | . . . . . . . . Ramming 39 | . 22 17 . . . . . Kinetic 384 | . . . 163 26 105 . 90 Thermal 1643 | . . . 628 365 121 . 529 Explosive . | . . . . . . . . Electromagnetic 678 | . 127 155 114 . 42 . 240 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 2 10 . . 1 1 1 Average Corruption 5 | . 2 6 . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . 44 . . . 1 1 Message Errors 5 | . . 5 . . . . . Matter Fused 12 | . . 11 . . . 1 . Heat Flow Errors 4 | . . 4 . . . . . Energy Discharges 6 | . . 6 . . . . . Data Loss (minor) 7 | . . 6 . . . . 1 Data Loss (major) 4 | . . 4 . . . . . Misfires 3 | . . 3 . . . . . Alerts 3 | . . 3 . . . . . Weapon Failures 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 46 | . 11 5 . . . . 30 Shots 1 | . . . . . . . 1 Rammed 16 | . 5 11 . . . . . Targets Rammed 16 | . 5 11 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 479 | . 60 199 479 199 199 . 472 Average Temperature 121 | . 26 42 121 104 129 . 184 Received Heat Transfer 465 | . 6 108 126 72 42 . 111 Effects 5 | . . . 2 . . . 3 Shutdowns 2 | . . . 1 . . . 1 Energy Bleed 2 | . . . . . . . 2 Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 1 6 . . 3 Heat Transferred 3236 | . . . 1360 877 333 . 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 76 | . 5 . 76 35 . . . Initial 16 | . . . . 16 . . . Average 16 | . . . 41 7 . . . Influence Increases 728 | . 10 . 226 97 20 . 375 Destroy 0b10 Robot/C 420 | . . . 160 60 20 . 180 Destroy 0b10 Robot/NC 45 | . 10 . 10 5 . . 20 Destroy Leader 92 | . . . 52 30 . . 10 Destroy Structure 6 | . . . 4 2 . . . Lose Combat Pursuer 165 | . . . . . . . 165 Influence Decreases 597 | . 10 . 190 133 20 . 244 Entered New Map 20 | . . . . 20 . . . Time Decay 477 | . 10 . 180 113 20 . 154 Lost Part 100 | . . . 10 . . . 90 Squads Dispatched 4 | . 2 . 2 . . . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Distress Signals 1 | . . . . . . . 1 Communications Jammed 1 | . . . 1 . . . . Distress Signals 1 | . . . 1 . . . . Times Spotted 48 | . 2 3 10 3 1 . 29 Peak Tracking Total 13 | . 1 1 2 1 1 . 13 Tactical Retreats 4 | . . 1 . . . . 3 Traps | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Machines Accessed 5 | . 2 3 . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 2 12 . . . . . Successful 12 | . . 12 . . . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . 12 . . . . . Record 9 | . . 9 . . . . . Open Door 1 | . . 1 . . . . . Proto ID Catalog 1 | . . 1 . . . . . Release Object 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Active Infowar (turns) 2039 | . . 550 375 646 468 . . Sensors 1222 | . . . 108 646 468 . . Structural 366 | . . 366 . . . . . Jamming 451 | . . 184 267 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Turns Passed 4395 | 47 147 1704 375 646 617 384 475 Spaces Moved 2651 | 44 130 887 179 422 383 251 355 Core 440 | 13 . 277 . . . . 150 Treads 1007 | . . 109 11 81 383 251 172 Legs . | . . . . . . . . Wheels 662 | 31 130 501 . . . . . Hover 97 | . . . 97 . . . . Flight 445 | . . . 71 341 . . 33 Fastest Speed 50 | 50 80 80 126 104 155 152 50 Average Speed 138 | 84 80 146 148 138 155 153 114 Slowest Speed 400 | 200 95 400 390 240 160 155 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 26 | 3 21 37 20 9 47 23 55 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug 3 | . . 3 . . . . . Terrain Destroyed 12 | . . 3 3 2 . . 4 Melee 3 | . . 3 . . . . . Projectile 6 | . . . 1 2 . . 3 AOE 3 | . . . 2 . . . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Total 3033 | 50 155 1109 235 460 393 250 381 Wait 152 | . 10 89 24 20 6 . 3 Move 2644 | 43 129 886 178 421 382 250 355 Hop . | . . . . . . . . Pick Up 10 | 1 2 4 3 . . . . Fast Attach 21 | 6 1 3 4 3 1 . 3 Attach 6 | . . 4 2 . . . . Detach 4 | . . 2 . 2 . . . Swap 11 | . . . 3 5 . . 3 Drop 2 | . . 2 . . . . . Fire 156 | . 8 97 21 9 4 . 17 Melee 10 | . . 10 . . . . . Ram 16 | . 5 11 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat] / [*Scr x2]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Met a group of wandering Federalists 193 | -10/Materials | Discovered new exit (range 3) 195 | -10/Materials | Entered Subcaves 196 | -10/Subcaves | Continued accompanying wandering Federalists (1) 196 | -10/Subcaves | Approached by a straggling Scientist 301 | -10/Subcaves | Build established: Mutant 590 | -10/Subcaves | Released subatomizers from SUBCON Basin 717 | -10/Subcaves | Core integrity fell below 50% 741 | -10/Subcaves | Lost 3 parts (1p2n) 826 | -10/Subcaves | Visited 4L-MR0's lab 839 | -10/Subcaves | Found Prototype Device 839 | -10/Subcaves | Identified Sfc. Transmogrifier 848 | -10/Subcaves | Found Prototype Device 855 | -10/Subcaves | Identified Power Bank 1002 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1002 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1070 | -10/Subcaves | Crushed by falling debris 1070 | -10/Subcaves | System corruption reached 10% 1092 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 1834 | -10/Subcaves | Learned Materials garrison access intel 1885 | -10/Subcaves | Discovered new exit (range 8) 1899 | -10/Subcaves | Entered Materials 1899 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1900 | -8/Materials | Loaded intel: 1 garrison access location 2189 | -8/Materials | Discovered new exit (range 16) 2274 | -8/Materials | Entered Factory 2274 | -7/Factory | Evolved 2 slots: Weapon x2 2339 | -7/Factory | Discovered new exit (range 4) 2688 | -7/Factory | Build established: Skirmisher 2835 | -7/Factory | Discovered new exit (range 13) 2920 | -7/Factory | Entered Lower Caves 3365 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3458 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3488 | -7/Lower Caves | Learned Factory stockpile data 3537 | -7/Lower Caves | Entered Zion 3584 | -6/Zion | System corruption cleaned by Quarantine Array 3687 | -6/Zion | Build established: Gunner 3901 | -6/Zion | Given A8's code to call for help 3901 | -6/Zion | Discovered new exit (range 11) 3921 | -6/Zion | Entered Proximity Caves 3923 | -5/Proximity Caves | Spotter reported a threat 3942 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 4034 | -5/Proximity Caves | Found Prototype Processor 4034 | -5/Proximity Caves | Identified Exp. Core Analyzer 4205 | -5/Proximity Caves | Spotted B-75 Beast 4233 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4305 | -5/Proximity Caves | Lost 7 parts (1p2n4w) 4315 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4320 | -5/Proximity Caves | Core integrity fell below 50% 4341 | -5/Proximity Caves | Core integrity fell below 20% 4347 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 4387 | -5/Proximity Caves | Discovered new exit (range 14) 4396 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04252_ Penetrated by Slug. 04255_ Adv. Treads destroyed. 04260_ Imp. Heavy Machine Gun destroyed. 04267_ Penetrated by Slug. 04270_ Mic. Fission Core destroyed. 04274_ Prc. Beam Rifle destroyed. 04275_ Slug penetrates Wall. 04276_ System corrupted: Component data lost. 04292_ Slug penetrates Wall. 04299_ Penetrated by Slug. 04307_ Cld. Particle Cannon destroyed. 04309_ Imp. Q-thruster destroyed. 04315_ Neutrino Core destroyed. 04316_ Microactuators destroyed. 04317_ Penetrated by Slug. 04382_ Acquired Lgt. Nuclear Core. 04387_ EXIT=FOUND 04393_ Penetrated by Slug. 04393_ Lgt. Nuclear Core destroyed. 04396_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ??????????## ##?????????????????????????????????? | | ??????????# ##????????????????????????????????? | | ??????????# #####????????????????????????????? | | ??????????# ## ##????####?#?????????##??????? | | ??????????# ## ##### #? ???????## #??????? | | ?????????##b ; ## ##### ##?????? | | ?????????# @ h #??# ## #?????? | | ?????????# ## ## ## < ##?## ##????? | | ????????#" ###### #?# ##### #????? | | ????????# "##### #??### ### ##????? | | ???# #????# ## #####?????? | | ??# "# ###### ###### ## ##?????????? | | ??# ####### #????# ##??????????? | | ??# ???????# ##????############ #???????????? | | ???? ??????# #????????????????## ##??????????? | | ???? ?????# #?????????????????# ###????????? | | ? ?? ?????# ##????????????????## ##???????? | | ? # ????## ##??##????????????## #???????? | | ? #????## ?? #?????????????## #???????? | | ? ##???## ??? #??????###???## ##??????? | | ?# ##???# #?? #?????## #?## ##?????? | | ?? #???## #?? ??????# ## #?????? | | ??## # ####?# ### ??##???# ## #?????? | | ??? ### ## #?## #???# #?# #?????? | | ???? # # ### #???## #??##?????? | | ????? # #????## #?????????? | | ?????# ## # # # ###???## ##?????????? | | ???### ## # ## # ##???# ##?????????? | | ???# # ######## #####?????? | | ??## # #?????? | | ??# ### # # ### # ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Resistance: TH 30 Melee Speed Boost 20 Evasion (%) 50 Core Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Enh. Gauss Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Point Defense System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Force Field | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Antigrav System | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Mistaken Identity Challenges ------------ None Game ------ Seed TiamatDrainedShifter Manual? 0 Play Time 00:32:03 Cumulative 19.1 hours Start 2026.08.19 @ 00:55:37 End 2026.08.19 @ 01:23:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 64/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7def1dd1-68d1-4ba8-b05e-6a333f0ecc4f