Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.10 @ 20:40:48 Player: AAAAAAAAAAAAAAAA Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (41) 205 Value Destroyed (1144) 1144 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 7255 Bonus ------- Follower Combat Kills 66 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 29/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Skirmisher] Makeshift Hacking Suite System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Target Analyzer Plasma Cannon Heavy Machine Gun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Surge Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Improved Force Field Makeshift Hacking Suite System Shield > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Neutrino Core Compact Wheel Nuclear Pulse Array Advanced Target Analyzer Advanced Target Analyzer Transmission Jammer Plasma Cannon Makeshift Shrapnel Gun Heavy Machine Gun [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Great Axe Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Shock Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . 2 2 . 2 . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . . Utility 5 | . . . 1 . 1 . . 1 . 2 . . . . Weapon 3 | . . . 1 . . 2 . . . . . . . . Parts Attached 105 | 6 1 4 9 . 4 28 6 1 4 22 9 2 . 9 Power 15 | 1 1 . 2 . 1 3 1 . . 3 2 . . 1 Engine 10 | 1 1 . 2 . 1 2 1 . . 2 . . . . Core 5 | . . . . . . 1 . . . 1 2 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 27 | 2 . 1 2 . . 5 2 . 3 7 3 . . 2 Treads 3 | . . . . . . 2 1 . . . . . . . Leg 4 | 2 . 1 . . . . . . 1 . . . . . Wheel 14 | . . . 2 . . 1 . . 2 7 1 . . 1 Hover . | . . . . . . . . . . . . . . . Flight 6 | . . . . . . 2 1 . . . 2 . . 1 Utility 31 | 1 . 2 1 . 1 7 . 1 1 9 3 2 . 3 Device 15 | . . 1 . . . 3 . 1 1 4 1 2 . 2 Storage 4 | 1 . 1 . . . 1 . . . 1 . . . . Processor 7 | . . . 1 . 1 . . . . 4 . . . 1 Hackware 3 | . . . . . . 1 . . . . 2 . . . Protection 2 | . . . . . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 2 . 1 4 . 2 13 3 . . 3 1 . . 3 Energy Gun 3 | 1 . 1 1 . . . . . . . . . . . Energy Cannon 7 | . . . . . 2 4 . . . . . . . 1 Ballistic Gun 8 | 1 . . 3 . . 2 . . . . . . . 2 Ballistic Cannon 3 | . . . . . . 3 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . Slashing Weapon 10 | . . . . . . 4 3 . . 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 . . . . Parts Lost 52 | . 1 . . . . 15 6 . 4 5 11 . . 10 Power 11 | . 1 . . . . 2 2 . . 1 3 . . 2 Propulsion 18 | . . . . . . 4 . . 3 3 4 . . 4 Utility 12 | . . . . . . 3 2 . 1 1 2 . . 3 Weapon 11 | . . . . . . 6 2 . . . 2 . . 1 Highest Loss Streak 9 | . 1 . . . . 5 6 . 4 3 5 . . 9 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . Average Slot Usage (%) 76 | . 83 99 99 100 94 79 69 40 55 69 68 64 64 40 Engine 7 | . 12 14 11 11 15 10 10 . . 2 3 . . . Core 1 | . . . . . . . . . . 4 4 5 5 1 Leg 3 | . 28 28 . . . . . . 1 . . . . . Wheel 8 | . . . 22 22 18 9 . . 9 14 9 . . . Flight 2 | . . . . . . 3 . 6 5 . 2 11 11 3 Device 9 | . . 13 11 11 9 7 7 13 18 14 7 10 11 6 Storage 6 | . 14 14 11 11 9 5 . . . 4 5 5 5 5 Processor 8 | . . . 10 11 15 7 4 . . 9 17 11 11 6 Hackware 3 | . . . . . . . 7 6 6 5 7 11 11 11 Protection 1 | . . . . . . 4 5 . . . . . . . Energy Gun 4 | . 14 14 10 11 9 3 . . . . . . . . Energy Cannon 2 | . . . . . 7 5 . . . . . . . . Ballistic Gun 5 | . 14 14 22 22 10 3 . . . . . . . 1 Ballistic Cannon 2 | . . . . . . 11 . . . . . . . . Slashing Weapon 4 | . . . . . . 1 25 13 12 9 6 5 5 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 58 | 13 13 20 27 27 35 58 27 9 10 39 36 20 20 38 Greatest Support 51 | 20 20 20 32 32 32 40 28 10 26 51 41 25 25 25 Greatest Overweight (x) 3 | 1 . . . . 1 3 . . . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 5 5 5 10 10 10 10 10 Average Capacity 8 | 7 8 9 10 10 10 8 5 5 5 9 10 10 10 9 Most Carried 10 | 6 8 9 10 10 10 10 5 5 5 10 10 10 10 10 Average Carried 7 | 3 7 8 9 10 9 7 3 4 4 6 8 9 10 6 Final Capacity 10 | 8 8 10 10 10 10 5 5 5 5 10 10 10 10 5 Final Carried 10 | 6 7 9 10 10 10 5 4 5 5 10 6 10 10 5 Class Distribution -------------------- 31% | Mutant 30% | Gunner 17% | Scavenger-Mutant 13% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Matter Collected 1397 | 235 54 55 82 . . 505 61 . 8 161 102 40 . 94 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1251 | . 177 134 57 . 91 349 100 . . 322 . . . 21 Parts 86 | . 15 11 6 . 5 18 7 . . 22 . . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 9 . . . . 3 . 3 Prevented 4 | . . . . . . . 2 . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 35 | . 6 5 3 . 2 10 4 . . 4 . . . 1 Melee 9 | . . . . . . 1 4 . . 4 . . . . Guns 18 | . 6 5 3 . 1 2 . . . . . . . 1 Cannons 7 | . . . . . 1 6 . . . . . . . . Classes Destroyed 9 | . 3 . . . 1 2 . . . 3 . . . . Worker 2 | . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . . . 1 . . . . Watcher 2 | . 1 . . . . . . . . 1 . . . . Swarmer 20 | . 3 3 3 . . 2 4 . . 4 . . . 1 Grunt 10 | . 3 2 . . . 5 . . . . . . . . Brawler 2 | . . . . . . 2 . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 4 | . 3 4 3 . 1 4 3 . . 4 . . . 1 Combat Bots Only 4 | . 3 4 3 . 1 4 3 . . 4 . . . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 . . 1 . . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Damage Taken 6555 | . 305 170 50 21 225 1963 700 . 473 464 992 46 . 1146 Core 1992 | . 56 30 23 . 38 421 169 . 252 143 341 12 . 507 Absorbed by Shields 220 | . . . . . . 40 . . . 171 9 . . . Redirected to Shielding 50 | . . . . . . 8 42 . . . . . . . Regen/Repaired (Parts) 54 | . . . . . . . . . . 54 . . . . Core Remaining (%) 72 | 100 . 65 . 94 93 . 15 . 70 . . . . . Volleys Fired 81 | . 24 15 3 . 7 26 . . . . . . . 6 Largest 5 | . 2 2 3 . 3 5 . . . . . . . 3 Hottest 276 | . 70 85 105 . 201 276 . . . . . . . 134 Shots Fired 216 | . 48 30 9 . 20 91 . . . . . . . 18 Gun 125 | . 48 30 9 . 10 16 . . . . . . . 12 Cannon 91 | . . . . . 10 75 . . . . . . . 6 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 105 | . 24 15 6 . 4 44 . . . . . . . 12 Thermal 111 | . 24 15 3 . 16 47 . . . . . . . 6 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 6 8 5 . 10 10 . . . . . . . 2 Robot Miss Streak 7 | . 3 4 2 . 4 6 . . . . . . . 7 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 143 | . 29 17 4 . 12 47 11 . . 17 . . . 6 Core Hits 74 | . 12 8 4 . 11 24 4 . . 7 . . . 4 Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 9 | . 4 1 . . . 3 . . . 1 . . . . Burn 4 | . 4 . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . Blast 3 | . . . . . . 3 . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . Melee Attacks 59 | . . . . . . 3 28 . . 27 1 . . . Impact . | . . . . . . . . . . . . . . . Slashing 59 | . . . . . . 3 28 . . 27 1 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 2 . . . 5 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . Follow-up Attacks 8 | . . . . . . . 5 . . 3 . . . . Damage Inflicted 3240 | . 311 179 49 . 194 1053 467 . . 850 . . . 137 Guns 881 | . 311 179 49 . 111 120 . . . . . . . 111 Cannons 861 | . . . . . 83 752 . . . . . . . 26 Explosions . | . . . . . . . . . . . . . . . Melee 1498 | . . . . . . 181 467 . . 850 . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 726 | . 86 78 20 . 27 404 . . . . . . . 111 Thermal 1016 | . 225 101 29 . 167 468 . . . . . . . 26 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1498 | . . . . . . 181 467 . . 850 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 . 2 . . . . . Average Corruption 2 | . . . . . . 2 3 . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . . . . . . 6 5 . 1 . . . . . Message Errors 2 | . . . . . . 1 1 . . . . . . . Matter Fused 3 | . . . . . . 1 2 . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . . 2 1 . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 149 | . . . . . . . 30 . . 118 . . . 1 Projectiles 1 | . . . . . . . . . . . . . . 1 Explosions . | . . . . . . . . . . . . . . . Melee 148 | . . . . . . . 30 . . 118 . . . . Knockbacks 3 | . . . . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 552 | . 262 99 . . 306 552 . . . . 5 . . 144 Average Temperature 144 | . 106 30 . . 147 202 . . . . 5 . . 66 Received Heat Transfer 1509 | . 138 39 15 12 90 779 . . . 9 285 . . 142 Effects 11 | . . . . . . 11 . . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . Damage (major) 7 | . . . . . . 7 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Melted 5 | . 4 . . . 1 . . . . . . . . . Heat Transferred 2377 | . 962 259 74 . 248 784 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Peak Influence 461 | . 159 271 217 84 234 461 . 226 158 157 . . . . Initial 201 | . . 61 27 84 . 21 . 201 158 61 . . . . Average 102 | . 81 148 143 24 99 94 . 206 149 94 . . . . Maximum Alert Level 2 | . . 1 1 . 1 2 . 1 . . . . . . Low Security (%) 88 | 100 100 70 78 100 91 88 . . 100 100 . . . . Level 1 10 | . . 29 21 . 8 8 . 100 . . . . . . Level 2 . | . . . . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 2 . 1 4 . . 1 3 . . . . Investigation . | . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 2 . . . 1 . . . . Reinforcement 8 | . . . 2 . 1 2 . . 1 2 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Distress Signals 4 | . 2 . . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 151 | . 13 10 11 3 12 47 4 . 4 13 9 6 . 19 Peak Tracking Total 11 | . 5 4 4 3 4 11 4 . 5 5 7 5 . 9 Tactical Retreats 32 | . . 2 . . 3 13 . . . 3 5 1 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Traps Triggered 2 | . . . . . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Machines Disabled 3 | . 1 . 1 . . 1 . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Machines Accessed 32 | . 2 . 4 1 3 10 . 3 . 9 . . . . Terminals 23 | . 2 . 4 1 3 5 . 1 . 7 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . 1 . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . Scanalyzers 3 | . . . . . . . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 84 | . 3 . 9 3 8 26 . 7 . 28 . . . . Successful 45 | . 2 . 2 2 3 14 . 6 . 16 . . . . Failed 39 | . 1 . 7 1 5 12 . 1 . 12 . . . . Catastrophic 8 | . 1 . 3 . 1 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . 3 . 6 2 2 2 . . . 1 . . . . Terminals 63 | . 3 . 9 3 8 16 . 1 . 23 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 4 | . . . . . . 2 . . . 2 . . . . Recycling Units 6 | . . . . . . 6 . . . . . . . . Scanalyzers 9 | . . . . . . . . 6 . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 31 | . 2 . 2 2 3 8 . 1 . 13 . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . Open DSF 4 | . . . . . . 1 . 1 . 2 . . . . Branch Access Points 3 | . . . 1 . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Alert Level 4 | . 1 . 1 . 1 . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 4 | . . . . . . 1 . . . 3 . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . Zone Layout 7 | . . . . 1 1 3 . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 1 . . . 2 . . . . Scan Component 2 | . . . . . . 1 . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . 5 . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . Scanalyzer 6 | . . . . . . . . 5 . 1 . . . . Insert Component 4 | . . . . . . . . 3 . 1 . . . . Analyze 2 | . . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 4 1 3 8 . 1 . 8 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 19 | . . . . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . 1 . . . . . . . . Retrieved Matter 1 | . . . . . . 1 . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 2 . 1 . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Total Allies 2 | . . 1 . . . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . 1 . . . . . . . Highest-Rated Group 180 | . . 31 31 . . . 180 . . . . . . . Highest-Rated Ally 180 | . . 31 31 . . . 180 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 7 | . . . 7 . . . . . . . . . . . Total Damage 128 | . . . 128 . . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Turns Passed 5688 | 118 236 486 292 132 406 1413 261 77 113 868 600 239 10 437 Spaces Moved 5853 | 88 113 351 238 99 296 1403 135 109 98 783 885 576 19 660 Core 690 | 5 . . . . . 136 2 . 10 152 34 . . 351 Treads 192 | . . . . . . 82 110 . . . . . . . Legs 564 | 83 113 351 . . . . . . 17 . . . . . Wheels 2351 | . . . 238 99 296 521 . . 66 631 487 . . 13 Hover . | . . . . . . . . . . . . . . . Flight 2056 | . . . . . . 664 23 109 5 . 364 576 19 296 Fastest Speed 32 | 50 120 120 100 100 100 32 32 35 35 50 34 34 34 34 Average Speed 75 | 117 120 120 100 100 105 72 124 35 83 82 65 34 34 57 Slowest Speed 200 | 120 120 120 100 100 115 160 145 35 130 115 105 34 34 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . 7 . . . . 5 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 20 81 32 26 27 30 28 4 90 20 93 60 7 78 Regions Visited 14 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 . . . 1 1 1 . Scrap Searched 12 | . . 1 . . . . 1 . . . 4 3 . 3 Spaces Dug 4 | . . . . . . . . . . 4 . . . . Terrain Destroyed 11 | . . . . . . 7 . . . 4 . . . . Melee 4 | . . . . . . . . . . 4 . . . . Projectile 7 | . . . . . . 7 . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Fac DSF Fac Upp Upp Zhi Pro Total 6845 | 99 170 388 286 132 375 1730 186 146 129 958 899 618 21 708 Wait 668 | . 31 11 22 34 65 246 19 36 24 111 8 35 3 23 Move 5813 | 87 112 350 237 98 295 1388 134 108 97 782 874 575 18 658 Hop 13 | . . . . . . 7 . . . . 5 . . 1 Pick Up 47 | 6 2 5 6 . 1 8 2 1 . 8 1 4 . 3 Fast Attach 64 | 6 . 4 4 . 2 14 2 1 3 19 5 1 . 3 Attach 38 | . 1 . 2 . 2 14 4 . 1 3 4 1 . 6 Detach 32 | . . . 2 . 2 11 1 . 2 6 1 2 . 5 Swap 3 | . . . 3 . . . . . . . . . . . Drop 37 | . . 3 7 . 1 13 2 . 2 6 . . . 3 Fire 81 | . 24 15 3 . 7 26 . . . . . . . 6 Melee 49 | . . . . . . 3 22 . . 23 1 . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 119 | -11/Junkyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 716 | -10/Mines | Received a Mining Laser from a helpful Derelict 735 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 735 | -10/Mines | Discovered new exit (range 5) 776 | -10/Mines | Discovered new exit (range 9) 841 | -10/Mines | Entered Materials 841 | -9/Materials | Accompanied by 1 ally 841 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1071 | -9/Materials | Identified exit to Mines 1133 | -9/Materials | Entered Mines 1143 | -9/Mines | Build established: Gunner 1154 | -9/Mines | Discovered new exit (range 6) 1221 | -9/Mines | Learned Materials interactive machine intel 1265 | -9/Mines | Entered Materials 1265 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1266 | -8/Materials | Loaded intel: 19 interactive machine locations 1446 | -8/Materials | Discovered new exit (range 10) 1610 | -8/Materials | Discovered new exit (range 16) 1671 | -8/Materials | Entered Factory 1671 | -7/Factory | Evolved 2 slots: Weapon x2 1720 | -7/Factory | Identified exit to DSF 2582 | -7/Factory | Lost 5 parts (2p2n1u) 2638 | -7/Factory | Lost 3 parts (3w) 2708 | -7/Factory | Identified exit to Lower Caves 2741 | -7/Factory | Core integrity fell below 50% 3084 | -7/Factory | Entered Lower Caves 3310 | -7/Lower Caves | Core integrity fell below 20% 3326 | -7/Lower Caves | Lost 6 parts (2p2u2w) 3329 | -7/Lower Caves | 7V-RTL showed up to help 3332 | -7/Lower Caves | 7V-RTL revealed a hidden path 3345 | -7/Lower Caves | Entered Factory 3345 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3388 | -6/Factory | Build established: Mutant 3421 | -6/Factory | Identified exit to DSF 3422 | -6/Factory | Entered DSF 3437 | -6/DSF | Additional patrols routed to DSF 3519 | -6/DSF | Discovered new exit (range 16) 3535 | -6/DSF | Entered Factory 3535 | -5/Factory | Evolved 2 slots: Utility x2 3553 | -5/Factory | Lost 4 parts (3n1u) 3574 | -5/Factory | Repaired Surge Thruster 3630 | -5/Factory | Identified exit to Upper Caves 3920 | -5/Factory | Build established: Scavenger-Mutant 4137 | -5/Factory | Spotted B-75 Beast 4174 | -5/Factory | Lost 3 parts (2n1u) 4403 | -5/Factory | Entered Upper Caves 4462 | -5/Upper Caves | Spotted B-75 Beast 4730 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 4847 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4873 | -5/Upper Caves | Lost 5 parts (2p2n1w) 5001 | -5/Upper Caves | Discovered new exit (range 8) 5003 | -5/Upper Caves | Entered another Upper Caves area 5044 | -5/Upper Caves | Encountered a Warlord checkpoint 5082 | -5/Upper Caves | Build established: Hacker-Mutant 5184 | -5/Upper Caves | Spotted B-75 Beast 5223 | -5/Upper Caves | Discovered new exit (range 8) 5242 | -5/Upper Caves | Entered Zhirov 5242 | -5/Zhirov | Discovered new exit (range 3) 5252 | -5/Zhirov | Entered Proximity Caves 5326 | -4/Proximity Caves | Core integrity fell below 50% 5433 | -4/Proximity Caves | Lost 9 parts (2p4n2u1w) 5679 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5683 | -4/Proximity Caves | Core integrity fell below 20% 5689 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05401_ Nuclear Pulse Array destroyed. 05402_ Com. Wheel destroyed. 05595_ Acquired 29 matter. 05626_ Searching scrap... 05626_ Found Beamcaster. 05626_ Found 18 Matter. 05655_ Searching scrap... 05655_ Found Hvy. Gauss Cannon. 05655_ Found Lgt. Antimatter Reactor. 05655_ Found Focal Shield. 05655_ Found 28 Matter. 05656_ Acquired 28 matter. 05656_ Acquired Lgt. Antimatter Reactor. 05658_ Acquired Focal Shield. 05661_ Acquired Hvy. Gauss Cannon. 05679_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05679_ Adv. Weight Redist. System destroyed. 05681_ Dropped Med. Storage Unit. 05682_ Acquired 27 matter. 05683_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# ????????????????????? #?# ## ???????? | | ?? ###??????????????????# ### ?????????? | | ??? ##?????????????????# ## ???????????? | | ??? ??????????????????# ## ?????????????? | | ??? ??????????????????# ## ???????????????? | | ???# #????????????###???# ## #????????????????? | | ???# #???###???### #???# ## #????????????????? | | ???# #??## ##?## #???# ## #########????????? | | #??# #?## ### ####?# # #????????? | | ##?# ### ## #?# ### #####????? | | ### ## ### ##### ## ##???? | | ### #???# ## #???? | | ##?## ##### ## #????? | | #??## ## #????? | | #### #### #????? | | ## ## #??## ##### ##???? | | ### #???## ##???# #### #???? | | #### ############???# #?## #???? | | ## ##??# ??? ### #???? | | ##???# ??? ## ##???? | | ##????# ## #??######## #????? | | #### #?????# ## #####????# ##????? | | ##??###?????# $ #????# ##?????? | | # ###???????????# #????# #??????? | | ## #????????????## ######[ #??????? | | ## ###??????????# @ Yss ##!!##?????? | | # ##????????## l s !ss!!! #?????? | | #????????# ##=bs #?????? | | # ### ## #????????## ###! #????? | | ####?## #####?????????### #######?#### ##????? | | ??????####???????????????####??????????#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Corruption Block 15 Armor Coverage 225 Resistance: TH 25 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Hammer | -10/Materials | Hacked Imp. Titanium Leg | -6/Factory | Scanalyzed Surge Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicDecoderLeg Manual? 0 Play Time 02:52:22 Cumulative 50.9 hours Start 2023.08.10 @ 16:06:11 End 2023.08.10 @ 20:40:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 28 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68510277-4eea-4c70-884e-38f14b240729