Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 16:56:30 Player: Burgers_Lettuce Result: Destroyed by O2-QFT(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (736) 736 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3086 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 59/100 System Corruption 0% Temperature Cool (17) Movement Rolling (100) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Heat Sink Sensor Array Signal Interpreter Targeting Computer Target Analyzer Mobile Refinery Mk. CCLXVII Hacking Drone Bay Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Advanced Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Looter] Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Bore Cannon > --- INVENTORY -------- Light Ion Engine Advanced Treads Advanced Treads Compact Wheel Compact Wheel Heat Sink Sensor Array Signal Interpreter Targeting Computer Target Analyzer Mobile Refinery Mk. CCLXVII Hacking Drone Bay Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 54 | 7 7 33 . 1 6 Power 7 | 1 . 5 . . 1 Engine 7 | 1 . 5 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 6 . . 4 Treads 8 | 1 2 3 . . 2 Leg . | . . . . . . Wheel 6 | 1 . 3 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 10 . 1 . Device 2 | . . 2 . . . Storage 3 | 1 2 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 7 | . . 7 . . . Artifact . | . . . . . . Weapon 19 | 3 3 12 . . 1 Energy Gun 7 | 1 1 5 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 9 | 2 2 5 . . . Ballistic Cannon 2 | . . 1 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 16 | . . 6 . . 10 Power 3 | . . 1 . . 2 Propulsion 6 | . . 2 . . 4 Utility 3 | . . 1 . . 2 Weapon 4 | . . 2 . . 2 Highest Loss Streak 10 | . . 2 . . 10 Average Slot Usage (%) 97 | . 98 95 100 100 91 Engine 11 | . 14 10 11 11 9 Treads 11 | . 14 10 11 11 10 Wheel 11 | . 14 11 11 11 10 Device 6 | . . 9 11 6 . Storage 22 | . 27 22 22 22 22 Processor 3 | . . 3 . 4 11 Protection 7 | . . 7 11 11 9 Energy Gun 10 | . 14 8 11 11 8 Energy Cannon 4 | . . 1 11 11 2 Ballistic Gun 4 | . 13 5 . . . Ballistic Cannon 2 | . . 4 . . 6 Naked Turns . | . . . . . . Heaviest Build 55 | 12 40 55 48 48 52 Greatest Support 32 | 16 20 32 12 12 32 Greatest Overweight (x) 10 | 1 2 3 3 3 10 Average Overweight (x) 2 | . 1 2 3 3 3 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 Most Carried 16 | 4 16 16 15 16 16 Average Carried 15 | 2 13 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 4 16 15 15 16 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1123 | 202 60 799 . 62 . Remotely . | . . . . . . Salvage Created 1271 | . 130 1141 . . . Parts 73 | . 11 62 . . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 5 | . . 5 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 23 | . 2 21 . . . Guns 18 | . 2 16 . . . Cannons 3 | . . 3 . . . AOE 2 | . . 2 . . . Classes Destroyed 9 | . 3 6 . . . Worker 3 | . 1 2 . . . Builder 2 | . . 2 . . . Hauler 2 | . . 2 . . . Recycler 3 | . . 3 . . . Watcher 5 | . 2 3 . . . Swarmer 10 | . . 10 . . . Grunt 8 | . 2 6 . . . Brawler 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 8 | . 2 8 . . . Combat Bots Only 7 | . 1 7 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2495 | . 110 861 . . 1524 Core 437 | . 12 94 . . 331 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 112 | . 14 98 . . . Largest 2 | . 2 2 . . . Hottest 113 | . 70 113 . . . Shots Fired 203 | . 28 175 . . . Gun 160 | . 28 132 . . . Cannon 43 | . . 43 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 121 | . 14 107 . . . Thermal 56 | . 14 42 . . . Explosive . | . . . . . . Electromagnetic 26 | . . 26 . . . Robot Hit Streak 21 | . 14 21 . . . Robot Miss Streak 5 | . 2 5 . . . Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 143 | . 20 123 . . . Core Hits 57 | . 8 49 . . . Critical Hits 6 | . . 6 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2049 | . 210 1839 . . . Guns 1506 | . 210 1296 . . . Cannons 411 | . . 411 . . . Explosions 132 | . . 132 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1152 | . 76 1076 . . . Thermal 595 | . 134 461 . . . Explosive . | . . . . . . Electromagnetic 302 | . . 302 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 9 . Average Corruption 4 | . . 4 9 9 . Corruption Purged . | . . . . . . Effects 49 | . . 47 . 2 . Message Errors 11 | . . 11 . . . Matter Fused 15 | . . 15 . . . Heat Flow Errors 5 | . . 5 . . . Energy Discharges 4 | . . 4 . . . Data Loss (minor) 8 | . . 6 . 2 . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Targeting Errors 3 | . . 3 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 9 | . . 9 . . . Projectiles 9 | . . 9 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . 34 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 242 | . 107 242 . . 17 Average Temperature 55 | . 39 61 . . 9 Received Heat Transfer 729 | . 60 219 . . 450 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1371 | . 407 964 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 300 | . 129 300 75 . . Initial 75 | . . 5 75 . . Average 97 | . 40 116 75 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 98 100 . . Level 1 1 | . . 1 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 6 26 . . 6 Peak Tracking Total 8 | . 4 7 . . 8 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 13 | . 2 11 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 8 | . 3 5 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 5 15 . . . Successful 8 | . 1 7 . . . Failed 12 | . 4 8 . . . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual 15 | . 4 7 . 4 . Terminals 13 | . 4 9 . . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Record 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 153 | . . . . 153 35 Highest-Rated Ally 40 | . . . . 40 35 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 3921 | 65 483 1893 9 1316 155 Spaces Moved 2253 | 52 311 867 8 905 110 Core 4 | 3 . . . . 1 Treads 104 | . 32 71 . . 1 Legs . | . . . . . . Wheels 2145 | 49 279 796 8 905 108 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 120 120 100 Average Speed 123 | 99 124 126 120 120 130 Slowest Speed 550 | 100 180 165 120 120 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 44 46 7 87 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . 6 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 3196 | 62 379 1492 7 1135 121 Wait 710 | . 32 450 . 225 3 Move 2248 | 51 310 866 7 904 110 Hop . | . . . . . . Pick Up 42 | 3 14 22 . 3 . Fast Attach 28 | 7 6 14 . . 1 Attach 13 | . . 8 . . 5 Detach 4 | 1 . 3 . . . Swap 13 | . 1 11 . 1 . Drop 25 | . 2 20 . 2 1 Fire 112 | . 14 98 . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 7) 535 | -10/Materials | Discovered new exit (range 13) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Utility x2 956 | -9/Materials | Destroyed 7 combat bots 1028 | -9/Materials | Discovered new exit (range 14) 1074 | -9/Materials | Identified exit to Mines 1407 | -9/Materials | Discovered new exit (range 10) 1975 | -9/Materials | Repaired Med. Armor Plating 2442 | -9/Materials | Entered Mines 2443 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2451 | -9/Mines | Entered Zion 2498 | -7/Zion | System corruption cleaned by Quarantine Array 2589 | -7/Zion | Learned Factory emergency access door positions 2618 | -7/Zion | Given A8's code to call for help 2631 | -7/Zion | Given the Hacking Drone Bay 2634 | -7/Zion | Found Prototype Device 2926 | -7/Zion | Imprinted 2928 | -7/Zion | Declared Zion's savior 3166 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3237 | -7/Zion | Found Prototype Device 3734 | -7/Zion | Opened final containment barrier to the Deep Caves 3751 | -7/Zion | Discovered new exit (range 5) 3753 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3767 | -7/Zion | Entered Deep Caves 3767 | -7/Deep Caves | Accompanied by 4 allies 3886 | -7/Deep Caves | Attacked by Z-Imprinter 3901 | -7/Deep Caves | Z-Facility disabled 3911 | -7/Deep Caves | Core integrity fell below 50% 3915 | -7/Deep Caves | Core integrity fell below 20% 3922 | -7/Deep Caves | Destroyed by O2-QFT(z) with Zionite Laser-S Last Messages --------------- 03769_ PY-ISS(M) slips into the shadows. 03770_ SX-UTD(M) slips into the shadows. 03770_ CD-P08(M) slips into the shadows. 03771_ NZ-3ZT(M) slips into the shadows. 03791_ Dropped Adv. Beam Cannon. 03791_ Acquired Bore Cannon. 03795_ Attempting to rewire 5C-XIE(M). 03795_ 5C-XIE(M) is broken beyond repair. 03875_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03893_ Bore Cannon destroyed. 03893_ Imp. EM Shotgun destroyed. 03898_ Lgt. Ion Engine destroyed. 03901_ Z-Facility disabled. 03905_ Hrd. Light Armor Plating destroyed. 03907_ Arm. Wheel destroyed. 03910_ Adv. Treads destroyed. 03921_ Lgt. Ion Engine destroyed. 03921_ 0b10 Decoder Chip [Looter] destroyed. 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I | | ???????????? zz | | ???????????? | | ????????????? | | ????????????? z | | ?????????????? z | | ?????????????? z # | | ??????????????? ### ##; #### | | ???????????????? ##??# ?### ##??? | | ??????????????????????####???### #####???? | | ???????????????????????????????###########???????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Shopping List Signs Are For Wimps The One Challenges ------------ None Game ------ Seed HeartCoreKinecellerator Manual? 0 Play Time 01:44:31 Cumulative 15.7 hours Start 2021.07.09 @ 19:14:20 End 2021.07.10 @ 16:56:30 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a4c8f58-2f7e-407b-813e-2601a7ff71d7