Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 16:56:30
Player: Burgers_Lettuce
Result: Destroyed by O2-QFT(z) with Zionite Laser-S
Performance
-------------
Evolutions (1) 500
Regions Visited (5) 1000
Robots Destroyed (38) 190
Value Destroyed (736) 736
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (600) 600
TOTAL SCORE: 3086
Bonus
-------
Met Imprinter 300
Was Imprinted 300
Cogmind
---------
Core Integrity 0/400
Matter 270/300
Energy 59/100
System Corruption 0%
Temperature Cool (17)
Movement Rolling (100)
Location -7/Deep Caves
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (2) ---
Compact Wheel
Compact Wheel
> --- UTILITY (4) ------
Large Storage Unit
Large Storage Unit
> --- WEAPON (2) -------
(None)
> --- INVENTORY (16) ---
Heat Sink
Sensor Array
Signal Interpreter
Targeting Computer
Target Analyzer
Mobile Refinery Mk. CCLXVII
Hacking Drone Bay
Improved EM Shotgun
Improved EM Shotgun
Advanced Beam Cannon
Advanced Beam Cannon
Peak State
------------
> --- POWER ------------
Light Ion Engine
> --- PROPULSION -------
Advanced Treads
Armored Wheel
> --- UTILITY ----------
Large Storage Unit
Large Storage Unit
0b10 Decoder Chip [Looter]
Hardened Light Armor Plating
> --- WEAPON -----------
Improved EM Shotgun
Bore Cannon
> --- INVENTORY --------
Light Ion Engine
Advanced Treads
Advanced Treads
Compact Wheel
Compact Wheel
Heat Sink
Sensor Array
Signal Interpreter
Targeting Computer
Target Analyzer
Mobile Refinery Mk. CCLXVII
Hacking Drone Bay
Improved EM Shotgun
Improved EM Shotgun
Advanced Beam Cannon
Advanced Beam Cannon
[Rating: 27]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Advanced Treads
Treads Advanced Treads
Wheel Compact Wheel
Utility Large Storage Unit
Device Heat Sink
Storage Large Storage Unit
Processor Signal Interpreter
Protection Hardened Light Armor Plating
Weapon Improved EM Shotgun
Energy Gun Improved EM Shotgun
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Build | -11 -10 -9 -9 -7 -7
------- Run | Scr Mat Mat Min Zio Dee
Slots Evolved 2 | . . 2 . . .
Power . | . . . . . .
Propulsion . | . . . . . .
Utility 2 | . . 2 . . .
Weapon . | . . . . . .
Parts Attached 54 | 7 7 33 . 1 6
Power 7 | 1 . 5 . . 1
Engine 7 | 1 . 5 . . 1
Core . | . . . . . .
Reactor . | . . . . . .
Propulsion 14 | 2 2 6 . . 4
Treads 8 | 1 2 3 . . 2
Leg . | . . . . . .
Wheel 6 | 1 . 3 . . 2
Hover . | . . . . . .
Flight . | . . . . . .
Utility 14 | 1 2 10 . 1 .
Device 2 | . . 2 . . .
Storage 3 | 1 2 . . . .
Processor 2 | . . 1 . 1 .
Hackware . | . . . . . .
Protection 7 | . . 7 . . .
Artifact . | . . . . . .
Weapon 19 | 3 3 12 . . 1
Energy Gun 7 | 1 1 5 . . .
Energy Cannon 1 | . . 1 . . .
Ballistic Gun 9 | 2 2 5 . . .
Ballistic Cannon 2 | . . 1 . . 1
Launcher . | . . . . . .
Special Weapon . | . . . . . .
Impact Weapon . | . . . . . .
Slashing Weapon . | . . . . . .
Piercing Weapon . | . . . . . .
Special Melee Weapon . | . . . . . .
Unidentified Prototypes 3 | . . 3 . . .
Parts Lost 16 | . . 6 . . 10
Power 3 | . . 1 . . 2
Propulsion 6 | . . 2 . . 4
Utility 3 | . . 1 . . 2
Weapon 4 | . . 2 . . 2
Highest Loss Streak 10 | . . 2 . . 10
Average Slot Usage (%) 97 | . 98 95 100 100 91
Engine 11 | . 14 10 11 11 9
Treads 11 | . 14 10 11 11 10
Wheel 11 | . 14 11 11 11 10
Device 6 | . . 9 11 6 .
Storage 22 | . 27 22 22 22 22
Processor 3 | . . 3 . 4 11
Protection 7 | . . 7 11 11 9
Energy Gun 10 | . 14 8 11 11 8
Energy Cannon 4 | . . 1 11 11 2
Ballistic Gun 4 | . 13 5 . . .
Ballistic Cannon 2 | . . 4 . . 6
Naked Turns . | . . . . . .
Heaviest Build 55 | 12 40 55 48 48 52
Greatest Support 32 | 16 20 32 12 12 32
Greatest Overweight (x) 10 | 1 2 3 3 3 10
Average Overweight (x) 2 | . 1 2 3 3 3
Largest Inventory Capacity 16 | 6 16 16 16 16 16
Average Capacity 15 | 5 15 16 16 16 16
Most Carried 16 | 4 16 16 15 16 16
Average Carried 15 | 2 13 15 15 15 15
Final Capacity 16 | 6 16 16 16 16 16
Final Carried 16 | 4 16 15 15 16 11
Class Distribution
--------------------
100% | Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -7/Zion
Mutant | -7/Deep Caves
Resources | -11 -10 -9 -9 -7 -7
----------- Run | Scr Mat Mat Min Zio Dee
Matter Collected 1123 | 202 60 799 . 62 .
Remotely . | . . . . . .
Salvage Created 1271 | . 130 1141 . . .
Parts 73 | . 11 62 . . .
Haulers Intercepted 2 | . . 2 . . .
Recyclers Shooed 5 | . . 5 . . .
Parts Field Recycled . | . . . . . .
Retrieved Matter . | . . . . . .
Parts Self-Destructed . | . . . . . .
Prevented . | . . . . . .
Kills | -11 -10 -9 -9 -7 -7
------- Run | Scr Mat Mat Min Zio Dee
Combat Hostiles Destroyed 23 | . 2 21 . . .
Guns 18 | . 2 16 . . .
Cannons 3 | . . 3 . . .
AOE 2 | . . 2 . . .
Classes Destroyed 9 | . 3 6 . . .
Worker 3 | . 1 2 . . .
Builder 2 | . . 2 . . .
Hauler 2 | . . 2 . . .
Recycler 3 | . . 3 . . .
Watcher 5 | . 2 3 . . .
Swarmer 10 | . . 10 . . .
Grunt 8 | . 2 6 . . .
Brawler 1 | . . 1 . . .
Sentry 4 | . . 4 . . .
Best Kill Streak 8 | . 2 8 . . .
Combat Bots Only 7 | . 1 7 . . .
Max Kills in Single Turn 2 | . 1 2 . . .
Gunslinging 1 | . . 1 . . .
Exploded 1 | . . 1 . . .
Melee . | . . . . . .
Uniques/NPCs Destroyed . | . . . . . .
Combat | -11 -10 -9 -9 -7 -7
-------- Run | Scr Mat Mat Min Zio Dee
Damage Taken 2495 | . 110 861 . . 1524
Core 437 | . 12 94 . . 331
Absorbed by Shields . | . . . . . .
Core Remaining (%) 97 | 100 95 . . . .
Volleys Fired 112 | . 14 98 . . .
Largest 2 | . 2 2 . . .
Hottest 113 | . 70 113 . . .
Shots Fired 203 | . 28 175 . . .
Gun 160 | . 28 132 . . .
Cannon 43 | . . 43 . . .
Launcher . | . . . . . .
Special . | . . . . . .
Kinetic 121 | . 14 107 . . .
Thermal 56 | . 14 42 . . .
Explosive . | . . . . . .
Electromagnetic 26 | . . 26 . . .
Robot Hit Streak 21 | . 14 21 . . .
Robot Miss Streak 5 | . 2 5 . . .
Penetration Max . | . . . . . .
Secondary Targets 5 | . . 5 . . .
Max Gunslinging Chain 1 | . . 1 . . .
Shots Hit Robots 143 | . 20 123 . . .
Core Hits 57 | . 8 49 . . .
Critical Hits 6 | . . 6 . . .
Critical Kills 1 | . . 1 . . .
Critical Parts Destroyed 4 | . . 4 . . .
Melee Attacks . | . . . . . .
Impact . | . . . . . .
Slashing . | . . . . . .
Piercing . | . . . . . .
Sneak Attacks . | . . . . . .
Combat Hostiles . | . . . . . .
Follow-up Attacks . | . . . . . .
Damage Inflicted 2049 | . 210 1839 . . .
Guns 1506 | . 210 1296 . . .
Cannons 411 | . . 411 . . .
Explosions 132 | . . 132 . . .
Melee . | . . . . . .
Ramming . | . . . . . .
Kinetic 1152 | . 76 1076 . . .
Thermal 595 | . 134 461 . . .
Explosive . | . . . . . .
Electromagnetic 302 | . . 302 . . .
Impact . | . . . . . .
Slashing . | . . . . . .
Piercing . | . . . . . .
Highest Corruption 9 | . . 9 9 9 .
Average Corruption 4 | . . 4 9 9 .
Corruption Purged . | . . . . . .
Effects 49 | . . 47 . 2 .
Message Errors 11 | . . 11 . . .
Matter Fused 15 | . . 15 . . .
Heat Flow Errors 5 | . . 5 . . .
Energy Discharges 4 | . . 4 . . .
Data Loss (minor) 8 | . . 6 . 2 .
Data Loss (major) 1 | . . 1 . . .
Misfires 1 | . . 1 . . .
Targeting Errors 3 | . . 3 . . .
Weapon Failures 1 | . . 1 . . .
Overload Shots . | . . . . . .
Overflow Damage 9 | . . 9 . . .
Projectiles 9 | . . 9 . . .
Explosions . | . . . . . .
Melee . | . . . . . .
Knockbacks 3 | . . 3 . . .
Impact . | . . . . . .
Kinetic 3 | . . 3 . . .
Secondary . | . . . . . .
Self-Inflicted Damage 34 | . . 34 . . .
Shots 2 | . . 2 . . .
Rammed . | . . . . . .
Targets Rammed . | . . . . . .
Kicked . | . . . . . .
Crushed . | . . . . . .
Highest Temperature 242 | . 107 242 . . 17
Average Temperature 55 | . 39 61 . . 9
Received Heat Transfer 729 | . 60 219 . . 450
Siege Activations . | . . . . . .
Robots Corrupted . | . . . . . .
Combat Hostiles . | . . . . . .
Parts Fried . | . . . . . .
Impact Corruptions . | . . . . . .
Robots Melted . | . . . . . .
Combat Hostiles . | . . . . . .
Parts Melted 1 | . 1 . . . .
Heat Transferred 1371 | . 407 964 . . .
Parts Sabotaged . | . . . . . .
Parts Stolen . | . . . . . .
Parts Stripped . | . . . . . .
Power Chain Reactions 2 | . . 2 . . .
Missiles Intercepted . | . . . . . .
Alert | -11 -10 -9 -9 -7 -7
------- Run | Scr Mat Mat Min Zio Dee
Peak Influence 300 | . 129 300 75 . .
Initial 75 | . . 5 75 . .
Average 97 | . 40 116 75 . .
Maximum Alert Level 1 | . . 1 . . .
Low Security (%) 98 | 100 100 98 100 . .
Level 1 1 | . . 1 . . .
Level 2 . | . . . . . .
Level 3 . | . . . . . .
Level 4 . | . . . . . .
Level 5 . | . . . . . .
High Security . | . . . . . .
Max Security . | . . . . . .
Squads Dispatched 3 | . . 3 . . .
Investigation 3 | . . 3 . . .
Extermination . | . . . . . .
Reinforcement . | . . . . . .
Assault . | . . . . . .
Garrison . | . . . . . .
Intercept . | . . . . . .
Construction Impeded . | . . . . . .
Haulers Reinforced . | . . . . . .
Stealth | -11 -10 -9 -9 -7 -7
--------- Run | Scr Mat Mat Min Zio Dee
Distress Signals 2 | . 1 1 . . .
Communications Jammed . | . . . . . .
Distress Signals . | . . . . . .
Times Spotted 38 | . 6 26 . . 6
Peak Tracking Total 8 | . 4 7 . . 8
Tactical Retreats 2 | . 1 1 . . .
Traps | -11 -10 -9 -9 -7 -7
------- Run | Scr Mat Mat Min Zio Dee
Traps Triggered 13 | . 2 11 . . .
Indirectly . | . . . . . .
Trap Hack Attempts . | . . . . . .
Triggered . | . . . . . .
Disarmed . | . . . . . .
Reprogrammed . | . . . . . .
Reused . | . . . . . .
Traps Extracted . | . . . . . .
Installed . | . . . . . .
Triggered . | . . . . . .
Machines | -11 -10 -9 -9 -7 -7
---------- Run | Scr Mat Mat Min Zio Dee
Machines Disabled 2 | . . 2 . . .
Max in Single Turn 1 | . . 1 . . .
Machines Sabotaged . | . . . . . .
Garrisons Compromised . | . . . . . .
Overloaded Fab Kills . | . . . . . .
Fab Network Shutdowns . | . . . . . .
Hacking | -11 -10 -9 -9 -7 -7
--------- Run | Scr Mat Mat Min Zio Dee
Machines Accessed 8 | . 3 5 . . .
Terminals 5 | . 2 3 . . .
Fabricators . | . . . . . .
Repair Stations 2 | . . 2 . . .
Recycling Units 1 | . 1 . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Total Hacks 20 | . 5 15 . . .
Successful 8 | . 1 7 . . .
Failed 12 | . 4 8 . . .
Catastrophic 4 | . 2 2 . . .
Database Lockouts . | . . . . . .
Manual 15 | . 4 7 . 4 .
Terminals 13 | . 4 9 . . .
Fabricators . | . . . . . .
Repair Stations 6 | . . 6 . . .
Recycling Units 1 | . 1 . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Terminal Hacks 4 | . . 4 . . .
Record 1 | . . 1 . . .
Repair Station Index 1 | . . 1 . . .
Hauler Manifests 1 | . . 1 . . .
Registered Components 1 | . . 1 . . .
Fabricator Hacks . | . . . . . .
Repair Station Hacks 3 | . . 3 . . .
Scan Component 2 | . . 2 . . .
Repair 1 | . . 1 . . .
Recycling Unit Hacks 1 | . 1 . . . .
Report Inventory 1 | . 1 . . . .
Scanalyzer . | . . . . . .
Garrison Access Hacks . | . . . . . .
Unauthorized Hacks . | . . . . . .
Terminals . | . . . . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units . | . . . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Data Cores Recovered . | . . . . . .
Used . | . . . . . .
Hacking Detections 7 | . 2 5 . . .
Full Trace Events 3 | . . 3 . . .
Feedback Events . | . . . . . .
Feedback Blocked . | . . . . . .
Robot Schematics Acquired . | . . . . . .
Robots Built . | . . . . . .
Matter . | . . . . . .
Time . | . . . . . .
Total Robot Build Rating . | . . . . . .
Part Schematics Acquired . | . . . . . .
Parts Built . | . . . . . .
Matter . | . . . . . .
Time . | . . . . . .
Total Part Build Rating . | . . . . . .
Parts Repaired 1 | . . 1 . . .
Time 32 | . . 32 . . .
Parts Recycled . | . . . . . .
Recycled Matter . | . . . . . .
Retrieved Matter . | . . . . . .
Retrieved Components . | . . . . . .
Parts Scanalyzed . | . . . . . .
Part Schematics Acquired . | . . . . . .
Parts Damaged . | . . . . . .
Bothacking | -11 -10 -9 -9 -7 -7
------------ Run | Scr Mat Mat Min Zio Dee
Used RIF Installer . | . . . . . .
Robots Hacked . | . . . . . .
Non-combat . | . . . . . .
Combat . | . . . . . .
Robot Hacks Applied . | . . . . . .
Relay Couplers Released . | . . . . . .
Robots Rewired . | . . . . . .
Allies Hacked . | . . . . . .
Hacks Repelled . | . . . . . .
Allies | -11 -10 -9 -9 -7 -7
-------- Run | Scr Mat Mat Min Zio Dee
Total Allies 4 | . . . . 4 .
Largest Group 4 | . . . . 4 1
Highest-Rated Group 153 | . . . . 153 35
Highest-Rated Ally 40 | . . . . 40 35
Total Orders . | . . . . . .
Ally Attacks . | . . . . . .
Total Damage . | . . . . . .
Kills . | . . . . . .
Allies Corrupted . | . . . . . .
Allies Melted . | . . . . . .
Intel | -11 -10 -9 -9 -7 -7
------- Run | Scr Mat Mat Min Zio Dee
Robot Analysis Total . | . . . . . .
Derelict Logs Recovered . | . . . . . .
Drone Launches . | . . . . . .
Drone Recoveries . | . . . . . .
Exploration | -11 -10 -9 -9 -7 -7
------------- Run | Scr Mat Mat Min Zio Dee
Turns Passed 3921 | 65 483 1893 9 1316 155
Spaces Moved 2253 | 52 311 867 8 905 110
Core 4 | 3 . . . . 1
Treads 104 | . 32 71 . . 1
Legs . | . . . . . .
Wheels 2145 | 49 279 796 8 905 108
Hover . | . . . . . .
Flight . | . . . . . .
Fastest Speed 50 | 50 100 100 120 120 100
Average Speed 123 | 99 124 126 120 120 130
Slowest Speed 550 | 100 180 165 120 120 550
Overloaded Moves . | . . . . . .
Propulsion Burnouts . | . . . . . .
Robots Hopped . | . . . . . .
Cave-ins Triggered . | . . . . . .
Exploration Rate (%) 36 | 5 44 46 7 87 32
Regions Visited 5
Branch Regions 3
Pre-discovered Areas . | . . . . . .
Known Exits Taken 1 | . . 1 . . .
Unknown Exits Taken 4 | 1 1 . 1 1 .
Scrap Searched 3 | . . . . 3 .
Spaces Dug . | . . . . . .
Terrain Destroyed 6 | . . 6 . . .
Melee . | . . . . . .
Projectile . | . . . . . .
AOE 6 | . . 6 . . .
Terrain Rammed . | . . . . . .
Walls Destroyed . | . . . . . .
Machines Disabled . | . . . . . .
Actions | -11 -10 -9 -9 -7 -7
--------- Run | Scr Mat Mat Min Zio Dee
Total 3196 | 62 379 1492 7 1135 121
Wait 710 | . 32 450 . 225 3
Move 2248 | 51 310 866 7 904 110
Hop . | . . . . . .
Pick Up 42 | 3 14 22 . 3 .
Fast Attach 28 | 7 6 14 . . 1
Attach 13 | . . 8 . . 5
Detach 4 | 1 . 3 . . .
Swap 13 | . 1 11 . 1 .
Drop 25 | . 2 20 . 2 1
Fire 112 | . 14 98 . . .
Melee . | . . . . . .
Ram . | . . . . . .
Kick . | . . . . . .
Crush . | . . . . . .
Escape Stasis . | . . . . . .
Rewire 1 | . . . . . 1
Trap . | . . . . . .
Miscellaneous . | . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-7/Zion
-7/Deep Caves
History
---------
Turn | Location | Event
16 | -11/Scrapyard | Discovered new exit (range 16)
66 | -11/Scrapyard | Entered Materials
309 | -10/Materials | Build established: Mutant
454 | -10/Materials | Discovered new exit (range 7)
535 | -10/Materials | Discovered new exit (range 13)
549 | -10/Materials | Entered another Materials area
549 | -9/Materials | Evolved 2 slots: Utility x2
956 | -9/Materials | Destroyed 7 combat bots
1028 | -9/Materials | Discovered new exit (range 14)
1074 | -9/Materials | Identified exit to Mines
1407 | -9/Materials | Discovered new exit (range 10)
1975 | -9/Materials | Repaired Med. Armor Plating
2442 | -9/Materials | Entered Mines
2443 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
2451 | -9/Mines | Entered Zion
2498 | -7/Zion | System corruption cleaned by Quarantine Array
2589 | -7/Zion | Learned Factory emergency access door positions
2618 | -7/Zion | Given A8's code to call for help
2631 | -7/Zion | Given the Hacking Drone Bay
2634 | -7/Zion | Found Prototype Device
2926 | -7/Zion | Imprinted
2928 | -7/Zion | Declared Zion's savior
3166 | -7/Zion | Acquired unknown access codes intercepted by a Zionite
3237 | -7/Zion | Found Prototype Device
3734 | -7/Zion | Opened final containment barrier to the Deep Caves
3751 | -7/Zion | Discovered new exit (range 5)
3753 | -7/Zion | Saw the warning signs outside the Deep Caves entrance
3767 | -7/Zion | Entered Deep Caves
3767 | -7/Deep Caves | Accompanied by 4 allies
3886 | -7/Deep Caves | Attacked by Z-Imprinter
3901 | -7/Deep Caves | Z-Facility disabled
3911 | -7/Deep Caves | Core integrity fell below 50%
3915 | -7/Deep Caves | Core integrity fell below 20%
3922 | -7/Deep Caves | Destroyed by O2-QFT(z) with Zionite Laser-S
Last Messages
---------------
03769_ PY-ISS(M) slips into the shadows.
03770_ SX-UTD(M) slips into the shadows.
03770_ CD-P08(M) slips into the shadows.
03771_ NZ-3ZT(M) slips into the shadows.
03791_ Dropped Adv. Beam Cannon.
03791_ Acquired Bore Cannon.
03795_ Attempting to rewire 5C-XIE(M).
03795_ 5C-XIE(M) is broken beyond repair.
03875_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
03893_ Bore Cannon destroyed.
03893_ Imp. EM Shotgun destroyed.
03898_ Lgt. Ion Engine destroyed.
03901_ Z-Facility disabled.
03905_ Hrd. Light Armor Plating destroyed.
03907_ Arm. Wheel destroyed.
03910_ Adv. Treads destroyed. <x3>
03921_ Lgt. Ion Engine destroyed.
03921_ 0b10 Decoder Chip [Looter] destroyed.
Map
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????? |
| ????????????????????????????????????????????????? |
| ???????????????????????????????????????????????? |
| ???????????????????????????????????????????????? |
| ???????????????????????????????????????????????? |
| ???????????????????????????????????????????????? |
| ???????????????????????????????????????????????? |
| ??????????????????????? ???????????????????? |
| ????????????????????? ?????????????????? |
| ?????????????????? ""??????????????? |
| ???????????????? "??????????????? |
| ?????????????? ""???????????? |
| ?????????????? ""?????????? |
| ????????????? ""?????????? |
| ????????????? ""????????? |
| ???????????? """???????""" |
| ???????????? """"?????? |
| ???????????? """""??????" |
| ??????????? """""? ????"" |
| ??????????? " """" "??"""" |
| ??????????# """" """"""" |
| ??????????# """" """"""" |
| ??????????# @ """" """"" |
| ?????????? """" """ |
| ?????????? """" |
| ??????????? """"""""""" |
| ??????????? """""""" |
| ???????????? I |
| ???????????? zz |
| ???????????? |
| ????????????? |
| ????????????? z |
| ?????????????? z |
| ?????????????? z # |
| ??????????????? ### ##; #### |
| ???????????????? ##??# ?### ##??? |
| ??????????????????????####???### #####???? |
| ???????????????????????????????###########???????? |
| ?????????????????????????????????????????????????? |
| |
| |
| |
| |
| |
| |
| |
| |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 38
Energy Generation 10
Energy Capacity 250
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 10
Terrain Scan Density 10
Armor Coverage 450
Evasion (%) 40
Recoil Reduction 1
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Adventurer
Robot Respite
Shopping List
Signs Are For Wimps
The One
Challenges
------------
None
Game
------
Seed HeartCoreKinecellerator
Manual? 0
Play Time 01:44:31
Cumulative 15.7 hours
Start 2021.07.09 @ 19:14:20
End 2021.07.10 @ 16:56:30
Sessions 11
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 14
Rogue 14
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 9
Gallery% 18
Achievement% 17
Wizard Run 0
Options
---------
ASCII 0
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 2
Font 36/X11
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 4a4c8f58-2f7e-407b-813e-2601a7ff71d7