Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 16:56:30

Player: Burgers_Lettuce

Result: Destroyed by O2-QFT(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (736)      736
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3086

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     59/100
System Corruption          0%
Temperature                Cool (17)
Movement                   Rolling (100)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
           Heat Sink
           Sensor Array
           Signal Interpreter
           Targeting Computer
           Target Analyzer
           Mobile Refinery Mk. CCLXVII
           Hacking Drone Bay
  Improved EM Shotgun
  Improved EM Shotgun
  Advanced Beam Cannon
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Advanced Treads
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           0b10 Decoder Chip [Looter]
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Bore Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Advanced Treads
  Advanced Treads
   Compact Wheel
   Compact Wheel
           Heat Sink
           Sensor Array
           Signal Interpreter
           Targeting Computer
           Target Analyzer
           Mobile Refinery Mk. CCLXVII
           Hacking Drone Bay
  Improved EM Shotgun
  Improved EM Shotgun
  Advanced Beam Cannon
  Advanced Beam Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             54   | 7   7   33  .   1   6   
  Power                    7    | 1   .   5   .   .   1   
    Engine                 7    | 1   .   5   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   2   6   .   .   4   
    Treads                 8    | 1   2   3   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 1   .   3   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   10  .   1   .   
    Device                 2    | .   .   2   .   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   7   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 3   3   12  .   .   1   
    Energy Gun             7    | 1   1   5   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          9    | 2   2   5   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   
Parts Lost                 16   | .   .   6   .   .   10  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               6    | .   .   2   .   .   4   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      10   | .   .   2   .   .   10  
Average Slot Usage (%)     97   | .   98  95  100 100 91  
  Engine                   11   | .   14  10  11  11  9   
  Treads                   11   | .   14  10  11  11  10  
  Wheel                    11   | .   14  11  11  11  10  
  Device                   6    | .   .   9   11  6   .   
  Storage                  22   | .   27  22  22  22  22  
  Processor                3    | .   .   3   .   4   11  
  Protection               7    | .   .   7   11  11  9   
  Energy Gun               10   | .   14  8   11  11  8   
  Energy Cannon            4    | .   .   1   11  11  2   
  Ballistic Gun            4    | .   13  5   .   .   .   
  Ballistic Cannon         2    | .   .   4   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 12  40  55  48  48  52  
  Greatest Support         32   | 16  20  32  12  12  32  
  Greatest Overweight (x)  10   | 1   2   3   3   3   10  
  Average Overweight (x)   2    | .   1   2   3   3   3   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  
  Average Capacity         15   | 5   15  16  16  16  16  
  Most Carried             16   | 4   16  16  15  16  16  
  Average Carried          15   | 2   13  15  15  15  15  
  Final Capacity           16   | 6   16  16  16  16  16  
  Final Carried            16   | 4   16  15  15  16  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11  -10  -9   -9   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Dee  
Matter Collected           1123 | 202  60   799  .    62   .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1271 | .    130  1141 .    .    .    
  Parts                    73   | .    11   62   .    .    .    
Haulers Intercepted        2    | .    .    2    .    .    .    
Recyclers Shooed           5    | .    .    5    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  23   | .   2   21  .   .   .   
  Guns                     18   | .   2   16  .   .   .   
  Cannons                  3    | .   .   3   .   .   .   
  AOE                      2    | .   .   2   .   .   .   
Classes Destroyed          9    | .   3   6   .   .   .   
  Worker                   3    | .   1   2   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 3    | .   .   3   .   .   .   
  Watcher                  5    | .   2   3   .   .   .   
  Swarmer                  10   | .   .   10  .   .   .   
  Grunt                    8    | .   2   6   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           8    | .   2   8   .   .   .   
  Combat Bots Only         7    | .   1   7   .   .   .   
Max Kills in Single Turn   2    | .   1   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Dee  
Damage Taken               2495 | .    110  861  .    .    1524 
  Core                     437  | .    12   94   .    .    331  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         97   | 100  95   .    .    .    .    
Volleys Fired              112  | .    14   98   .    .    .    
  Largest                  2    | .    2    2    .    .    .    
  Hottest                  113  | .    70   113  .    .    .    
Shots Fired                203  | .    28   175  .    .    .    
  Gun                      160  | .    28   132  .    .    .    
  Cannon                   43   | .    .    43   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  121  | .    14   107  .    .    .    
  Thermal                  56   | .    14   42   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          26   | .    .    26   .    .    .    
  Robot Hit Streak         21   | .    14   21   .    .    .    
  Robot Miss Streak        5    | .    2    5    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           143  | .    20   123  .    .    .    
  Core Hits                57   | .    8    49   .    .    .    
  Critical Hits            6    | .    .    6    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 4    | .    .    4    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2049 | .    210  1839 .    .    .    
  Guns                     1506 | .    210  1296 .    .    .    
  Cannons                  411  | .    .    411  .    .    .    
  Explosions               132  | .    .    132  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1152 | .    76   1076 .    .    .    
  Thermal                  595  | .    134  461  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          302  | .    .    302  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    9    9    9    .    
  Average Corruption       4    | .    .    4    9    9    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  49   | .    .    47   .    2    .    
    Message Errors         11   | .    .    11   .    .    .    
    Matter Fused           15   | .    .    15   .    .    .    
    Heat Flow Errors       5    | .    .    5    .    .    .    
    Energy Discharges      4    | .    .    4    .    .    .    
    Data Loss (minor)      8    | .    .    6    .    2    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
    Targeting Errors       3    | .    .    3    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    9    .    .    .    
  Projectiles              9    | .    .    9    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    34   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        242  | .    107  242  .    .    17   
  Average Temperature      55   | .    39   61   .    .    9    
  Received Heat Transfer   729  | .    60   219  .    .    450  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1371 | .    407  964  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Peak Influence             300  | .   129 300 75  .   .   
  Initial                  75   | .   .   5   75  .   .   
  Average                  97   | .   40  116 75  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 98  100 .   .   
  Level 1                  1    | .   .   1   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   3   .   .   .   
  Investigation            3    | .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   6   26  .   .   6   
  Peak Tracking Total      8    | .   4   7   .   .   8   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Traps Triggered            13   | .   2   11  .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Min Zio Dee 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Machines Accessed          8    | .   3   5   .   .   .   
  Terminals                5    | .   2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                20   | .   5   15  .   .   .   
  Successful               8    | .   1   7   .   .   .   
  Failed                   12   | .   4   8   .   .   .   
    Catastrophic           4    | .   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   4   7   .   4   .   
  Terminals                13   | .   4   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   6   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   .   
  Record                   1    | .   .   1   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   5   .   .   .   
  Full Trace Events        3    | .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   1   
  Highest-Rated Group      153  | .   .   .   .   153 35  
  Highest-Rated Ally       40   | .   .   .   .   40  35  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Dee  
Turns Passed               3921 | 65   483  1893 9    1316 155  
Spaces Moved               2253 | 52   311  867  8    905  110  
  Core                     4    | 3    .    .    .    .    1    
  Treads                   104  | .    32   71   .    .    1    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2145 | 49   279  796  8    905  108  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  120  120  100  
  Average Speed            123  | 99   124  126  120  120  130  
  Slowest Speed            550  | 100  180  165  120  120  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    44   46   7    87   32   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    6    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      6    | .    .    6    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Dee  
Total                      3196 | 62   379  1492 7    1135 121  
  Wait                     710  | .    32   450  .    225  3    
  Move                     2248 | 51   310  866  7    904  110  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  42   | 3    14   22   .    3    .    
  Fast Attach              28   | 7    6    14   .    .    1    
  Attach                   13   | .    .    8    .    .    5    
  Detach                   4    | 1    .    3    .    .    .    
  Swap                     13   | .    1    11   .    1    .    
  Drop                     25   | .    2    20   .    2    1    
  Fire                     112  | .    14   98   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 7)
  535 | -10/Materials | Discovered new exit (range 13)
  549 | -10/Materials | Entered another Materials area
  549 | -9/Materials  | Evolved 2 slots: Utility x2
  956 | -9/Materials  | Destroyed 7 combat bots
 1028 | -9/Materials  | Discovered new exit (range 14)
 1074 | -9/Materials  | Identified exit to Mines
 1407 | -9/Materials  | Discovered new exit (range 10)
 1975 | -9/Materials  | Repaired Med. Armor Plating
 2442 | -9/Materials  | Entered Mines
 2443 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2451 | -9/Mines      | Entered Zion
 2498 | -7/Zion       | System corruption cleaned by Quarantine Array
 2589 | -7/Zion       | Learned Factory emergency access door positions
 2618 | -7/Zion       | Given A8's code to call for help
 2631 | -7/Zion       | Given the Hacking Drone Bay
 2634 | -7/Zion       | Found Prototype Device
 2926 | -7/Zion       | Imprinted
 2928 | -7/Zion       | Declared Zion's savior
 3166 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 3237 | -7/Zion       | Found Prototype Device
 3734 | -7/Zion       | Opened final containment barrier to the Deep Caves
 3751 | -7/Zion       | Discovered new exit (range 5)
 3753 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 3767 | -7/Zion       | Entered Deep Caves
 3767 | -7/Deep Caves | Accompanied by 4 allies
 3886 | -7/Deep Caves | Attacked by Z-Imprinter
 3901 | -7/Deep Caves | Z-Facility disabled
 3911 | -7/Deep Caves | Core integrity fell below 50%
 3915 | -7/Deep Caves | Core integrity fell below 20%
 3922 | -7/Deep Caves | Destroyed by O2-QFT(z) with Zionite Laser-S

 Last Messages 
---------------
03769_ PY-ISS(M) slips into the shadows.
03770_ SX-UTD(M) slips into the shadows.
03770_ CD-P08(M) slips into the shadows.
03771_ NZ-3ZT(M) slips into the shadows.
03791_ Dropped Adv. Beam Cannon.
03791_ Acquired Bore Cannon.
03795_ Attempting to rewire 5C-XIE(M).
03795_ 5C-XIE(M) is broken beyond repair.
03875_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
03893_ Bore Cannon destroyed.
03893_ Imp. EM Shotgun destroyed.
03898_ Lgt. Ion Engine destroyed.
03901_ Z-Facility disabled.
03905_ Hrd. Light Armor Plating destroyed.
03907_ Arm. Wheel destroyed.
03910_ Adv. Treads destroyed. <x3>
03921_ Lgt. Ion Engine destroyed.
03921_ 0b10 Decoder Chip [Looter] destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????????????????     ????????????????????   |
| ?????????????????????         ??????????????????   |
| ??????????????????             ""???????????????   |
| ????????????????                "???????????????   |
| ??????????????                  ""????????????     |
| ??????????????                  ""??????????       |
| ?????????????                   ""??????????       |
| ?????????????                   ""?????????        |
| ????????????                    """???????"""      |
| ????????????                    """"??????         |
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| ??????????#                       """" """""""     |
| ??????????#                       """" """""""     |
| ??????????#              @        """"  """""      |
| ??????????                        """"   """       |
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| ???????????                       """""""""""      |
| ???????????                        """"""""        |
| ????????????                       I               |
| ????????????                        zz             |
| ????????????                                       |
| ?????????????                                      |
| ?????????????              z                       |
| ??????????????            z                        |
| ??????????????          z                        # |
| ???????????????     ###   ##;                 #### |
| ????????????????  ##??#   ?###               ##??? |
| ??????????????????????####???###         #####???? |
| ???????????????????????????????###########???????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Robot Respite
Shopping List
Signs Are For Wimps
The One

 Challenges 
------------
None

 Game 
------
Seed              HeartCoreKinecellerator
  Manual?         0
Play Time         01:44:31
  Cumulative      15.7 hours
  Start           2021.07.09 @ 19:14:20
  End             2021.07.10 @ 16:56:30
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a4c8f58-2f7e-407b-813e-2601a7ff71d7