Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 01:22:35

Player: GFYguy

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (448)      448
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2423

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     277/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
                Cryofiber Web
                Cryofiber Web
  High-capacity Storage Unit
       Improved Light Armor Plating
                Army-in-a-Box

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Small Storage Unit
       Improved Light Armor Plating
>               --- WEAPON -----------
                Shotgun
          Heavy Hammer
>               --- INVENTORY --------
         Cooled Ion Engine
                Aluminum Leg
                Cryofiber Web
                Cryofiber Web
                Cryofiber Web
  High-capacity Storage Unit
       Improved Light Armor Plating
       Improved Light Armor Plating
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 7   9   16  1   1   .   
  Power                    7    | 2   2   3   .   .   .   
    Engine                 7    | 2   2   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   3   6   .   .   .   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    9    | 2   3   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   1   3   1   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   3   4   .   .   .   
    Energy Gun             2    | .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 6    | .   .   6   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   4   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      5    | .   .   5   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   98  84  11  11  .   
  Engine                   8    | .   14  10  .   .   .   
  Treads                   2    | .   .   4   .   .   .   
  Leg                      21   | .   28  28  .   .   .   
  Storage                  10   | .   14  10  .   6   .   
  Protection               9    | .   12  10  11  4   .   
  Energy Gun               4    | .   12  1   .   .   .   
  Ballistic Gun            9    | .   15  9   .   .   .   
  Impact Weapon            3    | .   .   8   .   .   .   
Naked Turns                15   | .   .   15  .   .   .   
Heaviest Build             22   | 13  15  22  3   10  10  
  Greatest Support         46   | 20  20  46  3   3   3   
  Greatest Overweight (x)  6    | .   .   6   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   3   
Largest Inventory Capacity 10   | 8   8   8   5   10  10  
  Average Capacity         7    | 6   8   7   5   7   10  
  Most Carried             10   | 6   8   8   4   10  10  
  Average Carried          7    | 4   7   7   4   7   10  
  Final Capacity           10   | 8   8   5   5   10  10  
  Final Carried            10   | 5   8   5   4   10  10  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           594  | 243 185 166 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            797  | .   353 444 .   .   .   
  Parts                    28   | .   17  11  .   .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           3    | .   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  17   | .   6   11  .   .   .   
  Melee                    3    | .   .   3   .   .   .   
  Guns                     6    | .   6   .   .   .   .   
Classes Destroyed          6    | .   4   2   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 4    | .   2   2   .   .   .   
  Swarmer                  9    | .   2   7   .   .   .   
  Grunt                    6    | .   4   2   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           5    | .   5   4   .   .   .   
  Combat Bots Only         3    | .   2   3   .   .   .   
Max Kills in Single Turn   2    | .   2   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        265  | .    43   219  .    .    3    
  Missed                   63   | .    15   48   .    .    .    
Damage Taken               2177 | .    291  1865 .    .    21   
  Core                     498  | .    93   384  .    .    21   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  3    | .    3    .    .    .    .    
  Regen/Repaired (Parts)   44   | .    44   .    .    .    .    
Core Remaining (%)         81   | 100  62   .    .    .    .    
Volleys Fired              30   | .    27   3    .    .    .    
  Largest                  2    | .    2    1    .    .    .    
  Hottest                  80   | .    80   20   .    .    .    
Shots Fired                57   | .    54   3    .    .    .    
  Gun                      57   | .    54   3    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  29   | .    26   3    .    .    .    
  Thermal                  28   | .    28   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    8    2    .    .    .    
  Robot Miss Streak        7    | .    7    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           67   | .    30   37   .    .    .    
  Core Hits                20   | .    15   5    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    3    .    .    .    
  Critical Strikes         3    | .    .    3    .    .    .    
    Smash                  3    | .    .    3    .    .    .    
Melee Attacks              52   | .    .    52   .    .    .    
  Impact                   52   | .    .    52   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1950 | .    553  1397 .    .    .    
  Guns                     422  | .    396  26   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               157  | .    157  .    .    .    .    
  Melee                    1371 | .    .    1371 .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  271  | .    245  26   .    .    .    
  Thermal                  151  | .    151  .    .    .    .    
  Explosive                157  | .    157  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   1371 | .    .    1371 .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            285  | .    .    285  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    285  | .    .    285  .    .    .    
Knockbacks                 5    | .    .    5    .    .    .    
  Impact                   5    | .    .    5    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        96   | .    96   6    .    .    .    
  Average Temperature      37   | .    38   6    .    .    .    
  Received Heat Transfer   609  | .    111  498  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              9    | .    .    9    .    .    .    
  Impact Corruptions       18   | .    .    18   .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         325  | .    325  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             316  | .   299 316 99  .   .   
  Initial                  99   | .   .   65  99  .   .   
  Average                  140  | .   115 179 99  .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         66   | 100 79  52  100 .   100 
  Level 1                  33   | .   20  47  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   19  25  .   .   3   
  Peak Tracking Total      8    | .   4   8   .   .   3   
  Tactical Retreats        4    | .   1   3   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          6    | .   3   2   .   1   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   10  4   .   4   .   
  Successful               13   | .   7   2   .   4   .   
  Failed                   5    | .   3   2   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                10   | .   7   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   5   1   .   4   .   
  Record                   4    | .   .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min 
Turns Passed               1516 | 89  444 628 13  341 1   
Spaces Moved               1059 | 63  247 335 23  390 1   
  Core                     462  | 11  .   37  23  390 1   
  Treads                   82   | .   .   82  .   .   .   
  Legs                     515  | 52  247 216 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 50  50  50  200 
  Average Speed            108  | 107 120 130 50  86  200 
  Slowest Speed            350  | 120 120 350 50  200 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 5   44  38  6   90  4   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          6    | .   6   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      6    | .   6   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      1280 | 83  343 434 23  396 1   
  Wait                     45   | 3   42  .   .   .   .   
  Move                     1054 | 62  246 334 22  389 1   
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | 11  9   16  .   3   .   
  Fast Attach              4    | .   1   3   .   .   .   
  Attach                   15   | 6   .   7   1   1   .   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     15   | 1   8   6   .   .   .   
  Drop                     25   | .   10  13  .   2   .   
  Fire                     30   | .   27  3   .   .   .   
  Melee                    52   | .   .   52  .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Repaired Aluminum Leg
  311 | -10/Materials | Build established: Mutant
  496 | -10/Materials | Discovered new exit (range 15)
  534 | -10/Materials | Entered another Materials area
  534 | -9/Materials  | Evolved 2 slots: Propulsion x2
  941 | -9/Materials  | Core integrity fell below 50%
  992 | -9/Materials  | Lost 5 parts (4n1u)
 1147 | -9/Materials  | Released all parts (7)
 1149 | -9/Materials  | Core integrity fell below 20%
 1158 | -9/Materials  | Discovered new exit (range 9)
 1162 | -9/Materials  | Entered Mines
 1172 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1173 | -9/Mines      | Discovered new exit (range 5)
 1175 | -9/Mines      | Entered Exiles
 1189 | -9/Exiles     | Met 8R-AWN
 1197 | -9/Exiles     | Met EX-HEX
 1224 | -9/Exiles     | Met EX-DEC
 1234 | -9/Exiles     | Visited The Gauntlet
 1288 | -9/Exiles     | Learned location of Zion (-6)
 1305 | -9/Exiles     | Met EX-BIN
 1311 | -9/Exiles     | Aligned with FarCom system
 1311 | -9/Exiles     | Given EX-Vault access code
 1323 | -9/Exiles     | Opened EX-Vault
 1328 | -9/Exiles     | Found Prototype Device
 1366 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1494 | -9/Exiles     | Discovered new exit (range 12)
 1516 | -9/Exiles     | Left Exiles lab with Army-in-a-Box
 1516 | -9/Exiles     | Entered Mines
 1517 | -8/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01327_ Dropped Cryofiber Web.
01328_ Acquired Prototype Device.
EX-BIN: Oh yeah, I'd suggest you stay away from
  the 0b10 Research branches, since the FarCom
  signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen
  circumstances, don't worry the FarCom system
  will continue to maintain contact via our
  distributed network.
EX-BIN: And don't even think about spreading
  that code around. We're gonna change it right
  after you leave. Most certainly not to
  something like 1234 which I did last time as a
  little joke and some thief managed to sneak in
  here and steal a few of HEX's prototypes.
01494_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01516_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
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| ???????????????????????????????                    |
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| ????????????????????????? ?????                    |
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| ????????????????????????# #????                    |
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| ????????????????????????# #????                    |
| ????????????????????????# #????                    |
| ????????????????????????# #????                    |
| ??????????????????????#?#$#????                    |
| ??????????????????????#T# ####?                    |
| ??????????????????????#  @   #?                    |
| ??????????????????????#  ss  #?                    |
| ??????????????????????# s    #?                    |
| ??????????????????????#  """ #?                    |
| ??????????????????????#  """ #?                    |
| ??????????????????????#  """ #?                    |
| ??????????????????????#      #?                    |
| ??????????????????????### ####?                    |
| ????????????????????????# #????                    |
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| ???????????????????????????????                    |
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| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsBiocellSword
  Manual?         0
Play Time         00:18:00
  Cumulative      33.6 hours
  Start           2024.07.31 @ 01:04:32
  End             2024.07.31 @ 01:22:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 125dfef7-804a-4d44-a128-5a9da35c60eb