Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 18:11:51

Player: NeoBioHazard

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (76)      380
Value Destroyed (2757)     2757
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6897

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     293/300
Energy                     290/290
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (3) -------
     Heavy Hammer
           Power Maul
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Microactuators
  Improved Medium Armor Plating
  Enhanced Autogun
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
     Light Cannon
     Light Cannon
           Gauss Cannon
           Grenade Launcher
     Heavy Hammer
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Heavy Armor Plating
           System Shield
>          --- WEAPON -----------
           AWS/Autocannon
>          --- INVENTORY --------
  Improved Ion Engine
           Antimatter Reactor
     Light Treads
  Improved Terrain Scanner
     Light Armor Plating
           Minigun
           Gauss Rifle
     Light Cannon
     Light Cannon
           Gauss Cannon
           Grenade Launcher
           Flail
[Rating: 62]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     AWS/Autocannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             64   | 6   5   7   .   4   1   5   4   1   31  
  Power                    8    | 1   1   1   .   .   .   1   .   .   4   
    Engine                 6    | 1   1   1   .   .   .   1   .   .   2   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               17   | 2   1   1   .   3   1   .   .   1   8   
    Treads                 4    | .   .   1   .   1   1   .   .   .   1   
    Leg                    7    | .   .   .   .   2   .   .   .   .   5   
    Wheel                  6    | 2   1   .   .   .   .   .   .   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   2   1   .   .   .   4   4   .   11  
    Device                 9    | .   .   .   .   .   .   2   2   .   5   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   1   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   2   
    Protection             7    | .   1   1   .   .   .   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   4   .   1   .   .   .   .   8   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   2   .   .   .   .   .   .   3   
    Ballistic Cannon       5    | .   .   2   .   1   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   .   .   .   
Parts Lost                 22   | .   .   .   .   .   .   .   1   .   21  
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   9   
  Utility                  8    | .   .   .   .   .   .   .   1   .   7   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   1   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   98  97  100 85  77  80  75  81  85  
  Engine                   6    | .   14  11  11  11  11  9   7   7   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   
  Treads                   5    | .   .   11  11  11  11  9   7   7   3   
  Leg                      5    | .   .   .   .   .   .   .   .   .   11  
  Wheel                    13   | .   28  22  22  22  22  18  15  12  7   
  Device                   9    | .   .   .   .   .   .   9   13  23  13  
  Storage                  8    | .   14  11  11  11  11  9   7   7   7   
  Processor                5    | .   .   .   .   .   .   7   7   7   7   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   6   
  Protection               7    | .   12  11  11  11  11  10  7   7   3   
  Ballistic Gun            4    | .   24  22  22  7   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   8   11  11  11  9   7   7   3   
  Impact Weapon            5    | .   .   .   .   .   .   .   .   .   10  
Peak Build Rating          62   | 6   8   11  11  38  41  48  55  56  62  
  Average Rating           42   | 4   6   10  11  28  38  47  50  55  51  
  On Entrance              27   | .   6   8   11  11  38  41  48  55  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  30  37  37  90  90  94  95  95  105 
  Greatest Support         52   | 32  32  26  26  26  26  26  26  32  52  
  Greatest Overweight (x)  11   | .   1   1   1   3   3   3   3   5   11  
  Average Overweight (x)   1    | .   .   1   1   2   3   3   3   3   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   10  15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   7   11  15  15  14  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   10  15  15  15  15  15  13  14  14  

 Class Distribution 
--------------------
 52% | Skirmisher
 18% | Gladiator
 12% | Tank
 12% | Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
       Tank | -9/Materials
       Tank | -9/Mines
       Tank | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Waste
 Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           1395 | 250  154  125  .    .    169  40   .    65   592  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3302 | .    171  245  .    .    62   90   22   1343 1369 
  Parts                    125  | .    30   12   .    .    10   6    .    10   57   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  66   | .   6   6   .   .   5   7   1   6   35  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     12   | .   6   4   .   .   .   .   .   .   2   
  Cannons                  45   | .   .   2   .   .   5   7   1   6   24  
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          14   | .   3   2   .   .   1   1   .   1   6   
  Worker                   4    | .   2   .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   2   1   .   .   .   .   .   .   .   
  Swarmer                  16   | .   6   .   .   .   4   3   .   .   3   
  Grunt                    19   | .   .   5   .   .   .   2   1   .   11  
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   1   
  Sentry                   7    | .   .   1   .   .   .   1   .   .   5   
  Specialist               4    | .   .   .   .   .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   2   
  Programmer               8    | .   .   .   .   .   .   .   .   .   8   
  Compactor                6    | .   .   .   .   .   .   .   .   6   .   
Best Kill Streak           7    | .   3   4   .   .   4   3   1   5   7   
  Combat Bots Only         5    | .   3   4   .   .   4   3   1   5   5   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        334   | .    28   19   .    .    6    20   3    .    258  
  Missed                   91    | .    4    6    .    .    4    4    1    .    72   
Damage Taken               4532  | .    195  150  .    .    16   199  306  .    3666 
  Core                     769   | .    48   12   .    .    .    .    72   .    637  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  25    | .    1    12   .    .    .    .    .    .    12   
Core Remaining (%)         94    | 100  80   .    .    .    97   100  .    .    .    
Volleys Fired              45    | .    18   17   .    .    .    .    .    .    10   
  Largest                  3     | .    2    3    .    .    .    .    .    .    3    
  Hottest                  98    | .    40   75   .    .    .    .    .    .    98   
Shots Fired                234   | .    36   51   .    .    7    18   6    30   86   
  Gun                      88    | .    36   34   .    .    .    .    .    .    18   
  Cannon                   146   | .    .    17   .    .    7    18   6    30   68   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  234   | .    36   51   .    .    7    18   6    30   86   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    8    8    .    .    4    8    13   20   16   
  Robot Miss Streak        5     | .    5    5    .    .    1    2    .    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
  Autonomous               119   | .    .    .    .    .    7    18   6    30   58   
Shots Hit Robots           182   | .    20   26   .    .    5    15   6    28   82   
  Core Hits                68    | .    10   12   .    .    4    6    1    9    26   
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    5    
  Critical Strikes         16    | .    .    1    .    .    2    .    .    1    12   
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    
    Blast                  9     | .    .    .    .    .    2    .    .    1    6    
    Smash                  6     | .    .    .    .    .    .    .    .    .    6    
Melee Attacks              47    | .    .    .    .    .    .    .    .    .    47   
  Impact                   47    | .    .    .    .    .    .    .    .    .    47   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    7    
Damage Inflicted           10684 | .    277  343  .    .    399  1289 500  2279 5597 
  Guns                     715   | .    277  221  .    .    .    .    .    .    217  
  Cannons                  8727  | .    .    122  .    .    399  1289 500  2279 4138 
  Explosions               81    | .    .    .    .    .    .    .    .    .    81   
  Melee                    1161  | .    .    .    .    .    .    .    .    .    1161 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9442  | .    277  343  .    .    399  1289 500  2279 4355 
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                81    | .    .    .    .    .    .    .    .    .    81   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   1161  | .    .    .    .    .    .    .    .    .    1161 
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    1    21   23   
  Average Corruption       20    | .    .    .    .    .    .    .    1    11   22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    .    .    .    .    .    6    130  
    Message Errors         31    | .    .    .    .    .    .    .    .    1    30   
    Matter Fused           31    | .    .    .    .    .    .    .    .    1    30   
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    17   
    Energy Discharges      22    | .    .    .    .    .    .    .    .    2    20   
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    .    17   
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    8    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    2    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1182  | .    .    .    .    .    9    94   81   .    998  
  Projectiles              795   | .    .    .    .    .    9    94   81   .    611  
  Explosions               36    | .    .    .    .    .    .    .    .    .    36   
  Melee                    351   | .    .    .    .    .    .    .    .    .    351  
Knockbacks                 39    | .    .    2    .    .    .    3    3    .    31   
  Impact                   4     | .    .    .    .    .    .    .    .    .    4    
  Kinetic                  30    | .    .    2    .    .    .    3    3    .    22   
  Secondary                5     | .    .    .    .    .    .    .    .    .    5    
Self-Inflicted Damage      91    | .    .    .    .    .    .    .    .    .    91   
  Shots                    1     | .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274   | .    6    55   .    .    .    .    .    .    274  
  Average Temperature      77    | .    6    21   .    .    .    .    .    .    95   
  Received Heat Transfer   414   | .    .    75   .    .    .    63   18   .    258  
  Effects                  2     | .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    8    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    6    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    14   
  Impact Corruptions       17    | .    .    .    .    .    .    .    .    .    17   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             358  | .   229 180 70  .   122 220 85  48  358 
  Initial                  70   | .   .   11  70  .   .   47  9   29  33  
  Average                  152  | .   107 108 70  .   59  105 12  38  208 
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   .   1   
  Low Security (%)         58   | 100 69  100 100 .   100 70  100 100 38  
  Level 1                  41   | .   30  .   .   .   .   29  .   .   61  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   2   .   .   .   .   3   .   15  
  Investigation            10   | .   .   2   .   .   .   .   3   .   5   
  Extermination            6    | .   .   .   .   .   .   .   .   .   6   
  Reinforcement            2    | .   1   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           4    | .   .   3   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              92   | .   11  11  .   .   4   7   6   6   47  
  Peak Tracking Total      10   | .   3   5   .   .   2   3   4   2   10  
  Tactical Retreats        4    | .   2   .   .   .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            7    | .   .   .   .   .   .   .   3   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          18   | .   3   2   .   1   .   1   2   .   9   
  Terminals                14   | .   3   2   .   .   .   1   2   .   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   8   11  .   1   .   2   7   .   23  
  Successful               14   | .   2   5   .   1   .   1   2   .   3   
  Failed                   38   | .   6   6   .   .   .   1   5   .   20  
    Catastrophic           7    | .   .   1   .   .   .   .   2   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   .   8   .   1   .   2   5   .   14  
  Terminals                46   | .   8   11  .   .   .   2   7   .   18  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   3   .   1   .   .   1   .   1   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   .   .   .   1   1   .   .   
  Terminals                4    | .   .   2   .   .   .   1   1   .   .   
    Botnet                 4    | .   .   2   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   2   .   .   .   1   2   .   7   
  Full Trace Events        10   | .   1   2   .   .   .   .   2   .   5   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   81  
  Total Robot Build Rating 2    | .   .   .   .   .   .   .   .   .   2   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   1   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   1   2   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   31  16  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  8   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   .   1   .   
  Total Damage             20   | .   .   .   .   .   .   .   .   20  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               5187 | 51   413  224  68   426  290  651  239  142  2683 
Spaces Moved               3001 | 40   335  139  56   339  193  230  171  93   1405 
  Core                     4    | 3    .    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     721  | .    .    .    .    .    .    .    .    .    721  
  Wheels                   2276 | 37   335  139  56   339  193  230  171  93   683  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  105  105  105  135  135  135  130  116  
  Average Speed            127  | 96   100  105  105  123  135  135  135  140  135  
  Slowest Speed            600  | 100  105  105  105  135  135  135  135  175  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    63   16   20   77   42   23   5    70   34   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    .    .    9    
Terrain Destroyed          78   | .    .    .    .    .    2    3    .    4    69   
  Melee                    9    | .    .    .    .    .    .    .    .    .    9    
  Projectile               22   | .    .    .    .    .    2    3    .    4    13   
  AOE                      47   | .    .    .    .    .    .    .    .    .    47   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      4226 | 50   374  181  65   348  229  570  181  106  2122 
  Wait                     1015 | .    10   6    10   .    24   334  4    10   617  
  Move                     2993 | 39   334  138  55   338  192  229  171  92   1405 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | 5    5    8    .    .    6    .    1    2    12   
  Fast Attach              23   | 5    1    .    .    4    .    1    1    .    11   
  Attach                   19   | 1    .    2    .    .    .    2    2    1    11   
  Detach                   3    | .    .    .    .    .    .    1    .    .    2    
  Swap                     22   | .    4    5    .    .    1    2    1    .    9    
  Drop                     31   | .    2    5    .    6    6    1    1    1    9    
  Fire                     45   | .    18   17   .    .    .    .    .    .    10   
  Melee                    31   | .    .    .    .    .    .    .    .    .    31   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 16)
  465 | -10/Materials | Entered another Materials area
  465 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  637 | -9/Materials  | Met 8R-AWN
  682 | -9/Materials  | Discovered new exit (range 7)
  689 | -9/Materials  | Entered Mines
  690 | -9/Mines      | Followed 8R-AWN into the Mines
  745 | -9/Mines      | Discovered new exit (range 5)
  757 | -9/Mines      | Entered Exiles
  784 | -9/Exiles     | Welcomed by 8R-AWN
  802 | -9/Exiles     | Met EX-HEX
  806 | -9/Exiles     | Build established: Tank
  835 | -9/Exiles     | Met EX-BIN
  850 | -9/Exiles     | Aligned with FarCom system
  851 | -9/Exiles     | Given EX-Vault access code
  889 | -9/Exiles     | Opened EX-Vault
  892 | -9/Exiles     | Found Prototype Leg
  892 | -9/Exiles     | Identified Potential Leg
  904 | -9/Exiles     | Found Prototype Ballistic Cannon
  904 | -9/Exiles     | Identified AWS/Autocannon
  935 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  971 | -9/Exiles     | Met EX-DEC
  985 | -9/Exiles     | Learned location of Zion (-6)
 1068 | -9/Exiles     | Visited The Gauntlet
 1172 | -9/Exiles     | Discovered new exit (range 10)
 1183 | -9/Exiles     | Left Exiles lab with AWS/Autocannon
 1183 | -9/Exiles     | Entered Mines
 1405 | -8/Mines      | Found DCF Scrap (11 items)
 1415 | -8/Mines      | Discovered new exit (range 10)
 1473 | -8/Mines      | Entered Materials
 1473 | -8/Materials  | Evolved 2 slots: Utility x2
 1495 | -8/Materials  | Build established: Skirmisher
 2103 | -8/Materials  | Discovered new exit (range 16)
 2124 | -8/Materials  | Entered Factory
 2124 | -7/Factory    | Evolved 2 slots: Utility x2
 2354 | -7/Factory    | Discovered new exit (range 8)
 2363 | -7/Factory    | Sucked down chute
 2363 | -7/Factory    | Entered Waste
 2364 | -7/Waste      | Met a frightened Derelict
 2378 | -7/Waste      | EMP discharged
 2378 | -7/Waste      | System corruption reached 10%
 2396 | -7/Waste      | Spotted C-40 Crusher
 2402 | -7/Waste      | Destroyed C-40 Crusher
 2409 | -7/Waste      | Spotted C-40 Crusher
 2412 | -7/Waste      | Spotted C-40 Crusher
 2415 | -7/Waste      | Destroyed C-40 Crusher
 2425 | -7/Waste      | Destroyed C-40 Crusher
 2432 | -7/Waste      | Spotted C-40 Crusher
 2432 | -7/Waste      | Spotted C-40 Crusher
 2438 | -7/Waste      | Destroyed C-40 Crusher
 2458 | -7/Waste      | Destroyed C-40 Crusher
 2475 | -7/Waste      | Spotted C-40 Crusher
 2478 | -7/Waste      | EMP discharged
 2479 | -7/Waste      | Destroyed C-40 Crusher
 2486 | -7/Waste      | Discovered new exit (range 16)
 2505 | -7/Waste      | Entered Factory
 2871 | -7/Factory    | Garrison activated, responded to threat
 3768 | -7/Factory    | Cargo convoy interrupted
 3818 | -7/Factory    | Lost 6 parts (1p4n1u)
 3878 | -7/Factory    | Core integrity fell below 50%
 4141 | -7/Factory    | Fabricated R-06 Scavenger?
 4371 | -7/Factory    | Build established: Gladiator
 5159 | -7/Factory    | Discovered new exit (range 9)
 5171 | -7/Factory    | Core integrity fell below 20%
 5188 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05104_ Acquired Target Analyzer.
05105_ Acquired 10 matter.
05118_ System corrupted: IFF burst signal emitted.
05124_ W-25 Informer sends out distress signal.
05137_ System corrupted: Energy discharge (-92).
05153_ System corrupted: Energy discharge (-53).
05159_ EXIT=FOUND
05160_ Knocked back.
05162_ Imp. Titanium Leg destroyed. <x2>
05168_ VSS Leg destroyed.
05172_ Penetrated by Slug.
05172_ Hvy. Hammer destroyed.
05172_ Knocked back.
05177_ Microactuators destroyed.
05177_ Critical hit (Blast).
05177_ Knocked back. <x2>
05183_ Imp. Titanium Leg destroyed.
05183_ Target Analyzer destroyed.
05183_ Critical hit (Blast).
05185_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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| "        #?##??#??## # ?  ?????????#       #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             600
Propulsion Shielding       33
Weapon Shielding           33
Melee Speed Boost          40
Evasion (%)                55
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatTransmissionThrower
  Manual?         0
Play Time         00:47:52
  Cumulative      102.8 hours
  Start           2025.02.14 @ 17:26:31
  End             2025.02.14 @ 18:11:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           136
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          55
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43e7d7a8-d572-42d2-85a5-4c50f4032782