Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 04:48:22

Player: WazdakkaGutsmek

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (701)      701
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 2056

 Bonus
-------
Follower Combat Kills      90
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/400
Matter                     232/300
Energy                     88/100
System Corruption          0%
Temperature                Warm (158)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Insulated Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
           Rocket Launcher
>          --- INVENTORY --------
  Advanced Beam Cannon
           Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Insulated Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | .   5   6   8   
  Power                    2    | .   .   1   1   
    Engine                 2    | .   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   .   4   2   
    Treads                 4    | .   .   2   2   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   .   .   3   
    Device                 1    | .   .   .   1   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   5   1   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          5    | .   4   .   1   
    Ballistic Gun          2    | .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   79  84  69  
  Engine                   12   | .   14  14  7   
  Treads                   11   | .   .   15  6   
  Leg                      4    | .   28  3   .   
  Wheel                    8    | .   .   8   11  
  Storage                  13   | .   14  14  11  
  Protection               2    | .   .   .   9   
  Energy Cannon            22   | .   16  27  12  
  Ballistic Gun            1    | .   .   .   6   
Peak Build Rating          12   | 6   10  10  12  
  Average Rating           9    | 6   8   9   10  
  On Entrance              7    | 6   6   10  9   
Naked Turns                4    | .   .   .   4   
Heaviest Build             22   | 11  16  16  22  
  Greatest Support         40   | 20  20  40  20  
  Greatest Overweight (x)  5    | .   .   5   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 8   8   8   7   
  Most Carried             7    | 6   7   6   2   
  Average Carried          2    | 6   6   2   .   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            6    | 6   6   2   1   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           617  | 200 .   132 285 
  Remotely                 .    | .   .   .   .   
Salvage Created            890  | .   146 156 588 
  Parts                    62   | .   9   14  39  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  25   | .   2   9   14  
  Guns                     1    | .   .   .   1   
  Cannons                  18   | .   2   7   9   
  AOE                      6    | .   .   2   4   
Classes Destroyed          10   | .   2   1   7   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Recycler                 3    | .   1   1   1   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  12   | .   .   9   3   
  Grunt                    11   | .   2   .   9   
  Duelist                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           8    | .   3   4   8   
  Combat Bots Only         4    | .   2   3   4   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        177  | .    4    54   119  
  Missed                   43   | .    2    16   25   
Damage Taken               1758 | .    21   388  1349 
  Core                     561  | .    .    157  404  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         68   | 100  .    37   .    
Volleys Fired              75   | .    3    23   49   
  Largest                  2    | .    1    2    2    
  Hottest                  136  | .    68   136  136  
Shots Fired                144  | .    4    47   93   
  Gun                      32   | .    .    .    32   
  Cannon                   104  | .    4    45   55   
  Launcher                 8    | .    .    2    6    
  Special                  .    | .    .    .    .    
  Kinetic                  32   | .    .    .    32   
  Thermal                  104  | .    4    45   55   
  Explosive                8    | .    .    2    6    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    2    3    8    
  Robot Miss Streak        5    | .    2    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           65   | .    2    10   53   
  Core Hits                43   | .    3    11   29   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1838 | .    63   348  1427 
  Guns                     259  | .    .    .    259  
  Cannons                  1026 | .    63   226  737  
  Explosions               553  | .    .    122  431  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  259  | .    .    .    259  
  Thermal                  1026 | .    63   226  737  
  Explosive                553  | .    .    122  431  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    5    5    .    
  Average Corruption       5    | .    5    5    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  19   | .    2    17   .    
    Message Errors         3    | .    .    3    .    
    Matter Fused           7    | .    .    7    .    
    Energy Discharges      3    | .    .    3    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    1    .    .    
    Misfires               2    | .    1    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    2    13   
  Projectiles              2    | .    .    2    .    
  Explosions               13   | .    .    .    13   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | .    .    49   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        720  | .    90   720  420  
  Average Temperature      184  | .    41   282  130  
  Received Heat Transfer   660  | .    12   .    648  
  Effects                  22   | .    .    20   2    
    Shutdowns              3    | .    .    3    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           4    | .    .    4    .    
    Matter Decay           3    | .    .    3    .    
    Short Circuit          5    | .    .    4    1    
    Damage (minor)         2    | .    .    1    1    
    Damage (major)         2    | .    .    2    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    1    2    
  Heat Transferred         1850 | .    111  407  1332 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             282  | .   45  144 282 
  Initial                  55   | .   .   .   55  
  Average                  72   | .   3   56  129 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         91   | 100 100 100 71  
  Level 1                  8    | .   .   .   28  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   2   12  29  
  Peak Tracking Total      6    | .   2   3   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   1   .   3   
  Terminals                4    | .   1   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   4   .   10  
  Successful               9    | .   2   .   7   
  Failed                   5    | .   2   .   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   4   .   8   
  Terminals                14   | .   4   .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   .   4   
  Unreport Threat          4    | .   1   .   3   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   1   .   3   
  Terminals                4    | .   1   .   3   
    Botnet                 4    | .   1   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               10   | .   .   1   9   
  Total Damage             125  | .   .   21  104 
  Kills                    4    | .   .   1   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1057 | 4   109 630 314 
Spaces Moved               633  | 4   78  429 122 
  Core                     9    | .   .   2   7   
  Treads                   256  | .   .   204 52  
  Legs                     102  | 4   78  20  .   
  Wheels                   266  | .   .   203 63  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 120 120 80  50  
  Average Speed            120  | 120 120 121 118 
  Slowest Speed            300  | 120 120 300 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 2   22  88  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .   .   3   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          77   | .   .   24  53  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      77   | .   .   24  53  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      782  | 3   90  493 196 
  Wait                     45   | .   .   30  15  
  Move                     630  | 3   77  428 122 
  Hop                      .    | .   .   .   .   
  Pick Up                  2    | .   1   1   .   
  Fast Attach              8    | .   3   .   5   
  Attach                   8    | .   1   5   2   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   1   1   1   
  Drop                     11   | .   4   5   2   
  Fire                     75   | .   3   23  49  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    5 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 13)
  114 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  615 | -10/Mines     | Escorted by a lone wolf Derelict
  635 | -10/Mines     | Learned location of Storage (-8)
  722 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  733 | -10/Mines     | Core integrity fell below 50%
  735 | -10/Mines     | Discovered new exit (range 8)
  744 | -10/Mines     | Entered Materials
  744 | -9/Materials  | Accompanied by 1 ally
  744 | -9/Materials  | Evolved 2 slots: Utility x2
  914 | -9/Materials  | Discovered new exit (range 20)
 1041 | -9/Materials  | Core integrity fell below 50%
 1053 | -9/Materials  | Core integrity fell below 20%
 1058 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01044_ R-06 Scavenger collects Wheel.
01044_ K-01 Serf collects debris.
01047_ Assault Rifle destroyed.
01047_ K-01 Serf collects debris.
01047_ Imp. Ion Engine destroyed.
01048_ K-01 Serf collects debris. <x2>
01050_ L-31 Rogue destroyed.
01051_ K-01 Serf collects debris.
01051_ R-06 Scavenger collects Lgt. Ion Engine.
01051_ K-01 Serf collects debris. <x2>
01051_ Sml. Storage Unit destroyed.
01052_ K-01 Serf collects debris.
01053_ Adv. Beam Cannon destroyed.
01054_ K-01 Serf collects debris. <x2>
01054_ Dropped Heat Sink.
01054_ K-01 Serf collects debris.
01055_ Acquired 43 matter.
01057_ K-01 Serf collects debris. <x2>
01058_ Acquired 37 matter.
01058_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????  #       #????????????????? |
| ??????????????????????  #########???????????????## |
| ??????????????????????  """#????????????????##??#  |
| ?????????????????????     "#?????????????#### ###  |
| ???????????????????#      "#??????###????#         |
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| ????????????????????#   #      #??# ""  #??##?##   |
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| ???????????????????????????????????????######????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialThermicChronowheel
  Manual?         0
Play Time         00:14:01
  Cumulative      34.7 hours
  Start           2024.10.18 @ 04:42:02
  End             2024.10.18 @ 04:48:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           18
  Adventurer      16
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          34
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c8c56d1-d7c0-4e6a-bf51-7c03a716046d