Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 15:51:17 Player: Proroxy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (559) 559 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 4542 Bonus ------- Follower Combat Kills 218 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (3) ------ Salvage Targeting Computer Melee Analysis Suite > --- WEAPON (4) ------- Scythe > --- INVENTORY (5) ---- Improved Deuterium Engine Compact Battery (200) Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Energy Filter System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Power Maul > --- INVENTORY -------- Improved Deuterium Engine Cooled VTOL Module Gatling Laser Improved Light Cannon [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . 1 . . . Weapon 2 | . . . 2 . . . . Parts Attached 97 | 7 7 11 22 27 16 3 4 Power 17 | 1 1 1 3 6 3 1 1 Engine 12 | 1 1 1 3 2 2 1 1 Core 5 | . . . . 4 1 . . Reactor . | . . . . . . . . Propulsion 33 | 2 5 4 10 9 2 . 1 Treads 3 | 2 . . . . . . 1 Leg 9 | . 2 . 6 1 . . . Wheel . | . . . . . . . . Hover 17 | . 3 4 4 6 . . . Flight 4 | . . . . 2 2 . . Utility 23 | 1 1 3 3 8 6 . 1 Device 13 | . . 1 3 6 3 . . Storage 4 | 1 . . . 2 1 . . Processor 2 | . . . . . 1 . 1 Hackware 1 | . . . . . 1 . . Protection 3 | . 1 2 . . . . . Artifact . | . . . . . . . . Weapon 24 | 3 . 3 6 4 5 2 1 Energy Gun 9 | 1 . . 2 4 1 . 1 Energy Cannon 4 | . . 1 3 . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 4 | . . . . . 3 1 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 3 | . . 2 1 . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Parts Lost 30 | . . 8 1 12 1 . 8 Power 5 | . . 1 . 2 . . 2 Propulsion 15 | . . 4 1 6 . . 4 Utility 4 | . . 1 . 1 1 . 1 Weapon 6 | . . 2 . 3 . . 1 Highest Loss Streak 7 | . . 7 1 7 1 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 71 | . 86 70 67 71 70 69 75 Engine 9 | . 13 9 9 6 5 13 14 Treads 1 | . 20 . . . . . 4 Leg 7 | . 1 . 21 16 . . . Hover 9 | . 4 32 3 8 10 7 7 Flight 9 | . . . . . 19 23 16 Device 4 | . . . 9 11 3 . . Storage 6 | . 14 11 9 6 4 1 . Processor 2 | . . . . . 2 7 12 Hackware 2 | . . . . . 6 7 7 Protection 1 | . 7 7 . . . . . Energy Gun 3 | . . . 2 10 4 . 3 Energy Cannon 3 | . . 3 10 7 . . . Ballistic Gun 1 | . 24 . . . . . . Slashing Weapon 2 | . . . . . 6 7 7 Special Melee Weapon 1 | . . 6 3 . . . . Peak Build Rating 51 | 6 9 11 24 37 51 39 45 Average Rating 23 | 3 7 7 12 21 38 36 40 On Entrance 17 | . 6 3 1 20 37 36 37 Naked Turns . | . . . . . . . . Heaviest Build 32 | 12 19 22 24 32 28 15 28 Greatest Support 43 | 40 40 24 43 43 27 15 28 Greatest Overweight (x) 4 | 3 1 3 1 4 1 . 4 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 Most Carried 8 | 8 8 7 8 8 5 5 5 Average Carried 5 | 6 7 5 4 6 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 6 7 4 5 5 4 Class Distribution -------------------- 39% | Mutant 29% | Sprinter 15% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1046 | 270 . 80 159 205 262 30 40 Remotely . | . . . . . . . . Salvage Created 844 | 114 . 110 159 257 204 . . Parts 40 | 2 . 5 12 13 8 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled 9 | . . 6 3 . . . . Retrieved Matter 13 | . . 7 6 . . . . Parts Self-Destructed 2 | . . . . . 2 . . Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 12 | . . 3 2 2 5 . . Melee 4 | . . . . . 4 . . Guns 2 | . . . 1 1 . . . Cannons 5 | . . 3 1 1 . . . Classes Destroyed 10 | 2 . 3 3 1 1 . . Worker 2 | . . 1 1 . . . . Builder 1 | . . . . 1 . . . Tunneler 1 | 1 . . . . . . . Recycler 2 | 1 . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 1 1 . . . Swarmer 4 | . . 2 . . 2 . . Grunt 4 | . . . 2 2 . . . Sentry 1 | . . 1 . . . . . Thug 2 | . . . . . 2 . . Butcher 1 | . . . . . 1 . . Best Kill Streak 3 | 2 . 3 2 2 3 . . Combat Bots Only 3 | . . 2 1 2 3 . . Max Kills in Single Turn 1 | 1 . 1 1 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 358 | . . 100 25 153 21 . 59 Missed 117 | . . 31 6 58 6 . 16 Damage Taken 3520 | 15 . 845 325 1370 293 . 672 Core 1136 | 15 . 360 51 416 115 . 179 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 94 94 10 90 . . . . Volleys Fired 72 | 16 4 15 12 24 . . 1 Largest 4 | 1 2 1 3 4 . . 1 Hottest 278 | 40 40 56 213 278 . . 80 Shots Fired 123 | 16 8 15 25 58 . . 1 Gun 73 | 16 8 . 7 41 . . 1 Cannon 50 | . . 15 18 17 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 8 | . 8 . . . . . . Thermal 71 | . . . 25 45 . . 1 Explosive . | . . . . . . . . Electromagnetic 44 | 16 . 15 . 13 . . . Robot Hit Streak 15 | 6 4 15 6 8 . . 1 Robot Miss Streak 4 | 2 1 . 2 4 . . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 97 | 11 5 18 13 33 12 . 5 Core Hits 39 | 3 1 6 8 13 5 . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Sever 1 | . . . . . 1 . . Melee Attacks 24 | . . 5 . . 13 . 6 Impact 3 | . . . . . 3 . . Slashing 16 | . . . . . 10 . 6 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2164 | 166 63 312 302 664 493 . 164 Guns 697 | 146 63 . 52 403 . . 33 Cannons 770 | . . 295 250 225 . . . Explosions 20 | 20 . . . . . . . Melee 624 | . . . . . 493 . 131 Ramming 53 | . . 17 . 36 . . . Kinetic 63 | . 63 . . . . . . Thermal 861 | 20 . . 302 506 . . 33 Explosive . | . . . . . . . . Electromagnetic 563 | 146 . 295 . 122 . . . Impact 176 | . . . . . 176 . . Slashing 448 | . . . . . 317 . 131 Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . . . Average Corruption 1 | . . 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 46 | . . . . . 45 . 1 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 46 | . . . . . 45 . 1 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 39 | 15 . 7 . 17 . . . Shots 1 | 1 . . . . . . . Rammed 10 | . . 8 . 2 . . . Targets Rammed 10 | . . 8 . 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 225 | 12 . 225 171 195 5 . 28 Average Temperature 75 | 12 . 95 76 73 5 . 11 Received Heat Transfer 942 | . . 309 180 291 117 . 45 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 4 | . . 2 . . 2 . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1605 | 50 . . 481 999 . . 75 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 288 | 10 42 232 288 269 . . . Initial 130 | . 6 17 97 130 . . . Average 112 | 5 32 73 151 156 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 85 | 100 100 94 78 76 . . . Level 1 14 | . . 5 21 23 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 1 . 1 1 . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 3 | . . . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 2 17 10 22 9 . 14 Peak Tracking Total 10 | . 1 8 4 8 4 . 10 Tactical Retreats 15 | . . 5 3 4 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 4 | . 3 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 12 | . 4 1 2 4 1 . . Terminals 11 | . 4 1 2 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 19 4 6 6 6 . . Successful 30 | . 14 2 4 4 6 . . Failed 11 | . 5 2 2 2 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 35 | . 19 4 6 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 14 2 4 4 6 . . Record 18 | . 7 1 3 1 6 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open DSF 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . 2 1 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . 2 . . . . . Non-combat 1 | . . 1 . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 3 | . . 3 . . . . . parse_system 3 | . . 3 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . 156 156 Highest-Rated Ally 41 | . . . . . . 41 41 Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . . . . 26 Total Damage 689 | . . . . . . . 689 Kills 7 | . . . . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 2515 | 147 174 242 394 551 330 514 163 Spaces Moved 2705 | 64 106 191 229 425 679 929 82 Core 94 | 39 1 38 . 14 . . 2 Treads 149 | 25 66 . . . . . 58 Legs 358 | . 6 . 209 143 . . . Wheels . | . . . . . . . . Hover 530 | . 33 153 20 235 89 . . Flight 1574 | . . . . 33 590 929 22 Fastest Speed 29 | 50 56 48 62 32 29 29 29 Average Speed 58 | 148 125 72 126 79 30 29 133 Slowest Speed 250 | 200 160 200 190 250 102 29 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 26 22 24 17 54 86 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 2 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | 3 . . 7 . . . . Melee . | . . . . . . . . Projectile 7 | . . . 7 . . . . AOE 3 | 3 . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3499 | 100 142 274 308 592 782 1175 126 Wait 452 | 2 5 41 24 81 43 231 25 Move 2698 | 63 105 190 228 424 678 928 82 Hop . | . . . . . . . . Pick Up 90 | 12 13 4 15 21 14 6 5 Fast Attach . | . . . . . . . . Attach 62 | 6 5 6 13 18 10 1 3 Detach 15 | . 1 . 3 3 7 1 . Swap 35 | 1 2 5 9 9 6 2 1 Drop 41 | . 7 . 4 10 11 6 3 Fire 72 | 16 4 15 12 24 . . 1 Melee 24 | . . 5 . . 13 . 6 Ram 10 | . . 8 . 2 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x2 349 | -9/Materials | Build established: Mutant 526 | -9/Materials | Core integrity fell below 50% 540 | -9/Materials | Discovered new exit (range 9) 554 | -9/Materials | Lost 7 parts (1p3n1u2w) 555 | -9/Materials | Core integrity fell below 20% 564 | -9/Materials | Entered another Materials area 564 | -8/Materials | Evolved 2 slots: Weapon x2 940 | -8/Materials | Discovered new exit (range 16) 958 | -8/Materials | Entered Factory 958 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1143 | -7/Factory | Build established: Scavenger-Gunner 1288 | -7/Factory | Lost 5 parts (3n2w) 1466 | -7/Factory | Lost 7 parts (2p3n1u1w) 1482 | -7/Factory | Core integrity fell below 50% 1506 | -7/Factory | Discovered new exit (range 8) 1509 | -7/Factory | Entered Lower Caves 1547 | -7/Lower Caves | Learned Factory interactive machine intel 1751 | -7/Lower Caves | Learned 8 Factory zone layouts 1751 | -7/Lower Caves | Learned Research trap positions 1751 | -7/Lower Caves | Learned Armory emergency access door positions 1837 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1839 | -7/Lower Caves | Entered Zion 1866 | -6/Zion | Received a visual enhancement algorithm 1935 | -6/Zion | Build established: Sprinter 1955 | -6/Zion | Learned Factory emergency access door positions 1961 | -6/Zion | Learned location of Armory (-3) 1968 | -6/Zion | Met Imprinter 1977 | -6/Zion | Imprinted 1979 | -6/Zion | Declared Zion's savior 2059 | -6/Zion | Found Relay Coupler [Programmer] 2073 | -6/Zion | Found CR-A16's Pointy Stick 2088 | -6/Zion | Learned location of Quarantine (-2) 2111 | -6/Zion | Learned 8 Factory zone layouts 2185 | -6/Zion | Discovered new exit (range 15) 2353 | -6/Zion | Entered Proximity Caves 2353 | -5/Proximity Caves | Accompanied by 4 allies 2424 | -5/Proximity Caves | Lost 3 allies 2508 | -5/Proximity Caves | Core integrity fell below 20% 2516 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Med. Treads. G-67 Veteran system terminally corrupted. Acquired 10 matter. Acquired Salvage Targeting Computer. Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. Acquired 10 matter. Acquired Angular Momentum Engine. Dropped Mak. Power Source. Acquired 20 matter. Acquired Imp. Deuterium Engine. Cld. VTOL Module destroyed. Lgt. Angular Momentum Engine destroyed. System Shield destroyed. Med. Treads destroyed. Gatling Laser destroyed. S-27 Virus destroyed. Imp. Airjet destroyed. S-27 Virus destroyed. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????#????????? | | ?????????????????????????????????# #?????## | | ?????????????????????????????????# ???##% | | ?????????????????????????????????# ###%| | | ???????????????????????????????????# !% | | ???????????????????????????????????# /%# | | ???????????????????????????????????###### # | | ??????????????????????????????????????### # | | ??????????????????????????? ?????????# # | | ?????????????????????????? #?????????# ## | | ????????????????????????? ###???????# %## | | ????????????????????????? #??????## | | ???????????????????#???? ss #?????# | | ???????????????#### ???#ss ?????# | | ??????????????## ??# ?? ????# | | ??????????????# #?# s ??? #### | | ??????????????# ## #???? | | ???????????????# #??????# | | ????????????????#[s s #??????## ### | | ????????????????#%@ s #?????####???## | | ???????????????##%[ ###?????# ##???## | | ??????????????## * #####????# #????### | | ??????????????# ## ##??## #??????## | | ??????????????# M## #### ######?## | | ??????????????# ### | | ??????????????## | | ???????????????## ########## | | ????????????????####????????######## | | ???????????????????????????????????######## | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed MediumSubdwellerBlade Manual? 0 Play Time 01:21:28 Cumulative 19.3 hours Start 2024.10.24 @ 14:08:12 End 2024.10.24 @ 15:51:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df7b7a60-6baf-40fb-a9a2-df3f8d5f597f