Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 02:38:38 Player: coopco Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (46) 230 Value Destroyed (1969) 1969 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2552) 2552 TOTAL SCORE: 11111 Bonus ------- Pacifist 200 High Alert Combat Kills 55 Follower Combat Kills 929 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 12/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Cryofiber Web Improved Signal Interpreter Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Long-range Sensor Array Improved Signal Interpreter Experimental Targeting Computer Quantum Capacitor Improved Light Armor Plating Improved System Shield > --- WEAPON ----------- Matter Neutralizer > --- INVENTORY -------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Advanced Heat Sink Advanced Matter Compressor Advanced Terrain Scan Processor Improved Transmission Jammer Matter Neutralizer Improved Remote Datajack Chainsword [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Improved Fusion Compressor Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Chainsword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . . 1 . . Utility 7 | . . . . . . 5 . . . . 2 . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 111 | 4 6 11 . 4 4 19 . 9 . 11 1 16 14 . 12 Power 13 | 1 . . . 1 . 3 . 1 . 2 1 . 2 . 2 Engine 6 | 1 . . . 1 . 3 . 1 . . . . . . . Core 6 | . . . . . . . . . . 2 1 . 1 . 2 Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 41 | 2 2 6 . . 3 5 . 1 . 4 . 9 4 . 5 Treads . | . . . . . . . . . . . . . . . . Leg 15 | . . 1 . . 3 5 . 1 . . . . . . 5 Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 22 | . 2 5 . . . . . . . 2 . 9 4 . . Flight 2 | . . . . . . . . . . 2 . . . . . Utility 32 | 1 2 1 . . . 8 . 3 . 3 . 5 7 . 2 Device 12 | . . . . . . 4 . 1 . 1 . 1 4 . 1 Storage 7 | 1 1 1 . . . . . . . . . 1 3 . . Processor 9 | . 1 . . . . 3 . 2 . 1 . 2 . . . Hackware 2 | . . . . . . 1 . . . 1 . . . . . Protection 2 | . . . . . . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | . 2 4 . 3 1 3 . 4 . 2 . 2 1 . 3 Energy Gun 4 | . 1 2 . 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 6 | . 1 2 . 1 . . . 1 . 1 . . . . . Ballistic Cannon 3 | . . . . . . . . 1 . . . 2 . . . Launcher 1 | . . . . . . 1 . . . . . . . . . Special Weapon 6 | . . . . 1 1 2 . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . 1 . . . . . Unidentified Prototypes 9 | . . . . 2 . 5 . . . . . . 2 . . Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . System Corruption 18 | . . . . . 18 . . . . . . . . . . Parts Lost 58 | . . 2 . . . 4 . 5 . 17 . 11 . . 19 Power 8 | . . . . . . . . . . 3 . 1 . . 4 Propulsion 24 | . . 2 . . . . . 1 . 7 . 8 . . 6 Utility 19 | . . . . . . 4 . 2 . 4 . 2 . . 7 Weapon 7 | . . . . . . . . 2 . 3 . . . . 2 Highest Loss Streak 8 | . . 1 . . . 2 . 3 . 8 . 8 . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 5 9 9 10 11 15 14 14 14 15 12 3 5 10 14 13 Power 1 | . 1 1 2 1 1 2 3 3 3 2 . . . . . Propulsion 2 | 3 4 . . . . 2 4 4 4 3 . 2 2 6 6 Utility 4 | . 1 3 2 3 8 4 3 3 4 3 2 1 5 5 4 Weapon 3 | 2 1 3 5 5 5 5 4 1 2 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 40 | . 6 8 . 3 . 5 . 1 . 2 . 2 4 . 9 Power 5 | . . 2 . 1 . 1 . . . 1 . . . . . Propulsion 14 | . 5 2 . . . . . . . . . . 1 . 6 Utility 12 | . . 2 . . . 3 . 1 . . . 2 1 . 3 Weapon 9 | . 1 2 . 2 . 1 . . . 1 . . 2 . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 76 88 88 87 99 93 93 83 100 78 27 56 62 84 73 Engine 9 | . 14 11 11 11 11 12 13 13 13 10 . . . . . Leg 13 | . . 2 11 11 22 26 26 22 26 13 . . . . 8 Hover 13 | . 22 31 22 22 21 . . . . 1 . 15 17 26 15 Device 5 | . . . . . . 10 13 10 13 8 . 3 4 10 12 Storage 7 | . 14 11 11 11 11 6 6 6 6 5 . 4 5 5 5 Processor 13 | . 2 11 11 11 11 16 13 13 20 16 17 24 21 21 13 Hackware 3 | . . . . . . 5 6 6 6 7 5 5 5 5 5 Energy Gun 9 | . 4 8 22 19 22 11 6 1 . . . . . . . Ballistic Gun 1 | . 13 12 . . . . . . 6 5 . . . . . Ballistic Cannon 1 | . . . . . . . . 4 6 4 . . 1 . . Special Weapon 1 | . . . . 2 . 1 6 2 . . . . . . . Peak Build Rating 105 | 4 7 11 11 26 30 65 65 78 78 78 33 65 98 98 105 Average Rating 45 | 1 5 10 11 17 26 58 64 61 78 63 32 53 69 98 87 On Entrance 40 | . 4 7 11 11 21 30 64 65 78 78 27 33 30 98 98 Avg Prop Armor Cover (%) 8 | . . 8 8 8 9 . . . . 7 . 16 1 . 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 69 | 10 27 21 21 41 36 58 48 60 59 59 5 27 56 49 69 Greatest Support 105 | 26 26 24 12 12 60 65 60 65 65 65 3 36 57 57 105 Greatest Overweight (x) 8 | 1 4 1 1 3 2 1 . 1 . 3 1 2 1 . 8 Average Overweight (x) . | . . . 1 2 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 15 15 15 15 15 15 15 5 15 15 15 15 Average Capacity 13 | 7 11 10 10 11 15 15 15 15 15 13 5 13 12 15 14 Most Carried 15 | 8 13 11 10 15 15 15 15 15 15 15 3 8 15 15 15 Average Carried 12 | 6 9 9 10 11 14 14 14 14 15 12 3 5 11 15 14 Final Capacity 15 | 8 15 10 10 15 15 15 15 15 15 5 5 15 15 15 5 Final Carried 15 | 8 12 10 10 15 15 15 15 15 15 3 3 4 15 15 4 Class Distribution -------------------- 75% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Matter Collected 2243 | 196 . 368 8 64 57 273 38 317 . 285 . 94 156 64 323 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1545 | . . 395 . . 70 244 . 393 . 283 . . . . 160 Parts 63 | . . 25 . . 6 5 . 13 . 8 . . . . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . 2 18 . . 12 . 8 . . . . 5 Prevented 5 | . . . . . 5 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Combat Hostiles Destroyed 45 | . . 12 . . 4 7 . 12 . 7 . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 21 | . . 12 . . 4 2 . . . 3 . . . . . Cannons 9 | . . . . . . . . 6 . 1 . . . . 2 AOE 14 | . . . . . . 5 . 6 . 3 . . . . . Classes Destroyed 7 | . . 3 . . . 2 . 1 . . . . . . 1 Worker 1 | . . . . . . 1 . . . . . . . . . Swarmer 12 | . . 4 . . 4 . . 3 . 1 . . . . . Grunt 21 | . . 5 . . . 6 . 5 . 5 . . . . . Brawler 4 | . . . . . . . . 3 . . . . . . 1 Sentry 5 | . . 3 . . . . . 1 . 1 . . . . . Hunter 2 | . . . . . . . . . . . . . . . 2 Programmer 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . . 4 . . 3 4 . 8 . 3 . . . . 1 Combat Bots Only 8 | . . 4 . . 3 4 . 8 . 3 . . . . 1 Max Kills in Single Turn 2 | . . 2 . . 1 2 . 2 . 2 . . . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . 2 . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Hostile Shots Fired 651 | . 18 38 . . 18 51 . 37 . 111 2 155 7 . 214 Missed 211 | . 4 11 . . 3 20 . 5 . 36 1 56 5 . 70 Hits 440 | . 14 27 . . 15 31 . 32 . 75 1 99 2 . 144 Melee 18 | . . . . . . . . 5 . 2 . . . . 11 Projectile 422 | . 14 27 . . 15 31 . 27 . 73 1 99 2 . 133 Critical Strikes 19 | . . 1 . . . 2 . 2 . 3 . 1 1 . 9 Part Disruptions 2 | . . . . . . . . . . . . 2 . . . Damage Taken 8608 | . 113 310 . . 228 549 . 764 . 1492 23 1815 104 . 3210 Core 2815 | . 40 89 . . 77 104 . 120 . 428 . 796 25 . 1136 Absorbed by Shields 56 | . . . . . . . . . . . . 56 . . . Regen/Repaired (Parts) 81 | . . . . 81 . . . . . . . . . . . Core Remaining (%) 57 | 100 84 . . . 58 . . . . 23 . 20 . . . Volleys Fired 120 | . 1 28 . 2 8 13 2 28 . 16 . . . . 22 Largest 2 | . 1 2 . 1 2 2 2 2 . 2 . . . . 1 Hottest 165 | . 20 130 . . 130 165 165 144 . 74 . . . . 105 Shots Fired 183 | . 1 56 . 2 15 21 4 33 . 29 . . . . 22 Gun 97 | . 1 56 . . 14 11 2 . . 13 . . . . . Cannon 56 | . . . . . . . . 22 . 13 . . . . 21 Launcher 3 | . . . . . . 3 . . . . . . . . . Special 27 | . . . . 2 1 7 2 11 . 3 . . . . 1 Kinetic 93 | . 1 44 . . . . . 22 . 26 . . . . . Thermal 72 | . . 12 . . 14 16 4 5 . . . . . . 21 Explosive 17 | . . . . 2 1 5 . 6 . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . . 8 . . 5 8 . 10 . 5 . . . . 6 Robot Miss Streak 6 | . . 4 . . 6 5 . 4 . 3 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Capacitor 5 | . . . . . . . . . . . . . . . 5 Shots Hit Robots 150 | . . 39 . . 13 16 . 31 . 33 . . . . 18 Core Hits 151 | . . 31 . . 19 28 . 35 . 31 . . . . 7 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 29 | . . . . . . . . 8 . 12 . . 3 . 6 Impact . | . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . 3 . 6 Piercing 20 | . . . . . . . . 8 . 12 . . . . . Sneak Attacks 10 | . . . . . . . . 5 . 5 . . . . . Combat Hostiles 5 | . . . . . . . . . . 5 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4961 | . . 536 . . 243 1305 . 1259 . 999 . . . . 619 Guns 1033 | . . 532 . . 109 165 . . . 227 . . . . . Cannons 1364 | . . . . . . . . 596 . 193 . . . . 575 Explosions 2132 | . . . . . 98 1047 . 512 . 475 . . . . . Melee 93 | . . . . . . . . 17 . 35 . . . . 41 Ramming 10 | . . 4 . . . . . . . 3 . . . . 3 Kinetic 1372 | . . 356 . . . . . 596 . 420 . . . . . Thermal 1117 | . . 176 . . 109 220 . 37 . . . . . . 575 Explosive 2132 | . . . . . 98 1047 . 512 . 475 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 278 | . . . . . 36 38 . 97 . 66 . . . . 41 Piercing 52 | . . . . . . . . 17 . 35 . . . . . Highest Corruption 18 | . . 5 5 5 18 5 5 10 10 10 . 4 . . 5 Average Corruption 6 | . . 5 5 5 17 3 5 8 10 10 . 1 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 119 | . . 5 2 2 3 11 11 34 4 32 . 4 . . 11 Message Errors 29 | . . . . . 2 4 3 10 1 3 . 1 . . 5 Matter Fused 38 | . . 2 1 1 . 5 4 9 1 12 . 1 . . 2 Heat Flow Errors 16 | . . . 1 . 1 1 3 5 . 3 . . . . 2 Energy Discharges 10 | . . . . . . . . 3 1 4 . 1 . . 1 Parts Rejected 3 | . . . . . . 1 . . . 1 . 1 . . . Parts Fused 3 | . . . . . . . 1 . . 2 . . . . . Data Loss (minor) 12 | . . 1 . 1 . . . 6 1 2 . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 . . . . . Misfires 4 | . . 1 . . . . . . . 3 . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 49 | . . . . . . 43 . . . 6 . . . . . Projectiles 6 | . . . . . . . . . . 6 . . . . . Explosions 43 | . . . . . . 43 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . 4 . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 4 . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . 2 . . . . . . . 1 . . . . 1 Shots . | . . . . . . . . . . . . . . . . Rammed 3 | . . 1 . . . . . . . 1 . . . . 1 Targets Rammed 3 | . . 1 . . . . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 425 | . . 195 200 . 264 230 218 204 . 223 . 4 324 309 425 Average Temperature 108 | . . 38 102 . 96 62 70 54 . 108 . 4 111 134 118 Received Heat Transfer 1413 | . . 99 . . . 189 . 148 . 363 9 276 . . 329 Effects 11 | . . . . . 1 . . . . . . . 2 2 6 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . . . . . 1 2 2 Interference 4 | . . . . . 1 . . . . . . . 1 . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1697 | . . 210 . . 135 520 . 240 . . . . . . 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Maximum Alert Level 2 | . . . . . . 2 . . . . . . . . . Low Security (%) 76 | 100 100 100 100 . . 31 . . . . 100 100 100 . . Level 1 5 | . . . . . . 15 . . . . . . . . . Level 2 18 | . . . . . . 53 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 661 | . 5 190 60 . . 661 . . . . 24 180 96 . . Initial 143 | . . . 60 . . 143 . . . . 24 6 96 . . Average 170 | . . 133 49 . . 388 . . . . 18 67 28 . . Influence Increases 3354 | . 9 370 . . 592 997 . 346 . 285 5 285 101 45 319 Destroy 0b10 Robot/C 1560 | . . 240 . . 320 480 . 300 . 140 . . . . 80 Destroy 0b10 Robot/NC 15 | . . . . . . 15 . . . . . . . . . Destroy Leader 222 | . . 50 . . 50 82 . 20 . 10 . . . . 10 Allied During Kill 528 | . . . . . 162 351 . 11 . . . . . . 4 Successful Hack 23 | . 9 4 . . . . . . . . 5 . 5 . . Disable Machine 15 | . . . . . . 15 . . . . . . . . . Destroy Structure 46 | . . 1 . . . 39 . . . . . . 6 . . Partial Spotted 60 | . . 30 . . . 15 . . . . . . 15 . . Lose Combat Pursuer 885 | . . 45 . . 60 . . 15 . 135 . 285 75 45 225 Influence Decreases 3354 | . 9 216 124 30 364 613 425 500 33 246 35 109 260 71 319 Entered New Map 622 | . . . 94 30 . 85 227 36 33 . 15 3 89 10 . Time Decay 2127 | . 9 196 30 . 324 368 198 384 . 156 20 . 170 61 211 Lost Part 400 | . . 20 . . . 40 . 50 . 90 . 106 . . 94 Lost Ally 205 | . . . . . 40 120 . 30 . . . . 1 . 14 Squads Dispatched 14 | . . 2 . . . 7 . . . 1 . 2 1 . 1 Investigation 2 | . . 2 . . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . 1 . . Reinforcement 7 | . . . . . . 5 . . . . . 2 . . . Assault 3 | . . . . . . 1 . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Distress Signals 6 | . . 4 . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 177 | . 4 18 . . 12 22 . 16 . 35 1 29 7 2 31 Peak Tracking Total 17 | . 3 6 . . 7 6 . 4 . 17 1 12 5 3 11 Tactical Retreats 29 | . . 2 . . 1 . . 1 . 4 . 8 3 1 9 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Traps Triggered 7 | . . 2 . . . 3 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Machines Disabled 1 | . . . . . . 1 . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Machines Accessed 14 | . 3 2 . . . 1 1 . 4 . 1 . 2 . . Terminals 8 | . 2 2 . . . 1 . . . . 1 . 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 48 | . 7 4 . . . 1 1 . 31 . 2 . 2 . . Successful 43 | . 5 3 . . . . 1 . 31 . 1 . 2 . . Failed 5 | . 2 1 . . . 1 . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 26 | . 2 1 . 2 . 1 . . 1 . 3 . 16 . . Terminals 14 | . 5 4 . . . 1 . . . . 2 . 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 40 | . 2 3 . . . . 1 . 31 . 1 . 2 . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Open DSF 3 | . . . . . . . . . . . 1 . 2 . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 2 . . . 2 . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Total Allies 16 | . . . . 7 . 2 . 2 . 1 . . 1 . 3 Largest Group 7 | . . . . 7 7 6 . 2 1 1 . . 1 . 2 Highest-Rated Group 331 | . . . . 227 227 331 . 62 32 32 . . 30 . 127 Highest-Rated Ally 127 | . . . . 39 39 96 . 32 32 32 . . 30 . 127 Zionite Dispatches 2 | . . . . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 12 | . . . . . . 4 . 3 . 1 . . 4 . . DROP 1 | . . . . . . . . . . . . . 1 . . COLLECT 1 | . . . . . . . . . . . . . 1 . . EXPLORE 10 | . . . . . . 4 . 3 . 1 . . 2 . . Ally Attacks 170 | . . . . . 69 81 . 9 . 1 . . . . 10 Total Damage 3676 | . . . . . 1212 2017 . 171 . . . . . . 276 Kills 35 | . . . . . 12 19 . 3 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Active Infowar (turns) 3031 | . . . . . . 151 412 410 . 338 48 324 487 431 430 Sensors 1165 | . . . . . . . . . . 317 . . 177 275 396 Decoding 1717 | . . . . . . . . . . 21 48 324 487 431 406 Jamming 973 | . . . . . . 151 412 410 . . . . . . . ECM 1 | . . . . . . . . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 3 2 . 2 1 . 1 . . . 2 . Drone Launches 10 | . . . . . . 4 . 3 . 1 . . 2 . . Drone Recoveries 6 | . . . . . . 4 . 2 . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . 1 9 8 . . Patrols 5 | . . . . . . . . . . . . 2 3 . . Reinforcements 7 | . . . . . . . . . . . . 7 . . . Guards 6 | . . . . . . . . . . . 1 . 5 . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Turns Passed 9602 | 57 241 428 60 2593 878 842 412 990 120 912 48 324 487 431 779 Spaces Moved 6574 | 50 189 301 47 1356 444 612 334 577 101 709 54 221 579 481 519 Core 127 | 27 1 . . . . . . . . 14 54 29 . . 2 Treads . | . . . . . . . . . . . . . . . . Legs 2472 | . . . . . 430 612 334 577 101 346 . . . . 72 Wheels 54 | 23 31 . . . . . . . . . . . . . . Hover 3614 | . 157 301 47 1356 14 . . . . 42 . 192 579 481 445 Flight 307 | . . . . . . . . . . 307 . . . . . Fastest Speed 28 | 50 56 48 126 126 122 120 120 120 120 37 50 28 40 48 48 Average Speed 123 | 82 111 94 126 189 189 121 120 151 120 109 87 102 64 48 63 Slowest Speed 450 | 100 250 126 126 246 195 193 120 190 120 330 100 200 111 48 450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 3 31 28 15 90 57 21 49 81 74 74 1 88 24 80 59 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 5 | . . . . 2 . . 1 . 1 . . . . 1 . Known Exits Taken 12 | . 1 1 1 1 . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . . . . . Scrap Searched 23 | . . . 1 4 3 . 2 7 . 3 . . . 1 2 Spaces Dug 7 | . . . . . . . . . . . . . 3 . 4 Terrain Destroyed 173 | . . . . . 10 42 . 73 . 37 . . 3 . 8 Melee 7 | . . . . . . . . . . . . . 3 . 4 Projectile 8 | . . . . . . 1 . 2 . 1 . . . . 4 AOE 158 | . . . . . 10 41 . 71 . 36 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Total 7867 | 65 224 394 48 1382 466 685 341 659 100 821 54 316 688 680 944 Wait 787 | . . 26 . . 4 6 . 5 . 66 . 59 62 200 359 Move 6559 | 49 188 300 46 1355 443 611 333 576 100 708 53 220 578 480 519 Hop . | . . . . . . . . . . . . . . . . Pick Up 112 | 12 16 14 1 12 2 17 3 6 . 1 . 10 17 . 1 Fast Attach 50 | . 1 2 . . 3 7 . 3 . 4 1 8 11 . 10 Attach 57 | 4 5 3 . 2 . 9 . 5 . 9 . 8 4 . 8 Detach 14 | . 2 . . . . . . 1 . 1 . 2 2 . 6 Swap 27 | . . 6 . 4 2 8 . 2 . 1 . . 2 . 2 Drop 74 | . 11 14 1 7 4 14 3 2 . 2 . 3 9 . 4 Fire 120 | . 1 28 . 2 8 13 2 28 . 16 . . . . 22 Melee 29 | . . . . . . . . 8 . 12 . . 3 . 6 Ram 3 | . . 1 . . . . . . . 1 . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . 6 . . . Rewire 29 | . . . . . . . . 23 . . . . . . 6 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 1 exit: *Res) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 5) 252 | -10/Materials | Identified exit to Materials 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x2 333 | -9/Materials | Build established: Mutant 699 | -9/Materials | Discovered new exit (range 16) 726 | -9/Materials | Identified exit to Mines 727 | -9/Materials | Entered Mines 734 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 772 | -9/Mines | Assembled infested the area 783 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 786 | -9/Mines | Identified exit to Zion 787 | -9/Mines | Entered Zion 837 | -7/Zion | System corruption cleaned by Quarantine Array 898 | -7/Zion | Visited the Megawrench Repair Shop 900 | -7/Zion | Megawrench repaired 6 parts 1090 | -7/Zion | Learned Factory emergency access door positions 1124 | -7/Zion | Learned Factory emergency access door positions 1178 | -7/Zion | Learned 4 Factory zone layouts 1795 | -7/Zion | Learned location of 1 exit from Factory 2031 | -7/Zion | Met Imprinter 2070 | -7/Zion | Imprinted 2072 | -7/Zion | Declared Zion's savior 2384 | -7/Zion | Found Prototype Special Weapon 2385 | -7/Zion | Identified RU-N14's Throwing Claymores 2390 | -7/Zion | Found RU-N14's Throwing Claymores 2394 | -7/Zion | Found RU-N14's Throwing Claymores 2397 | -7/Zion | Found RU-N14's Throwing Claymores 2489 | -7/Zion | Given A8's code to call for help 2622 | -7/Zion | Found Prototype Processor 2626 | -7/Zion | Found Prototype Processor 2630 | -7/Zion | Found Prototype Processor 2637 | -7/Zion | Found Prototype Processor 2641 | -7/Zion | Found Prototype Processor 3059 | -7/Zion | Found Prototype Processor 3257 | -7/Zion | Gained Derelict followers 3313 | -7/Zion | Discovered new exit (range 10) 3370 | -7/Zion | Identified exit to Proximity Caves 3380 | -7/Zion | Entered Proximity Caves 3380 | -6/Proximity Caves | Accompanied by 7 allies 3460 | -6/Proximity Caves | Spotted B-75 Beast 3482 | -6/Proximity Caves | Allies destroyed B-75 Beast 4029 | -6/Proximity Caves | Learned 12 Factory zone layouts 4094 | -6/Proximity Caves | Discovered new exit (range 9) 4213 | -6/Proximity Caves | System corruption reached 10% 4258 | -6/Proximity Caves | Entered Factory 4258 | -6/Factory | Accompanied by 4 allies 4258 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 4258 | -6/Factory | Identified Exp. Armor Integrity Analyzer (x2) 4259 | -6/Factory | Identified exit to Lower Caves 4259 | -6/Factory | Identified Exp. Targeting Computer 4260 | -6/Factory | Identified exit to Factory 4260 | -6/Factory | Identified Exp. Signal Interpreter 4261 | -6/Factory | Identified Spectral Analyzer 4262 | -6/Factory | Identified Exp. Target Analyzer 4280 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4285 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4596 | -6/Factory | Build established: Scavenger-Mutant 4782 | -6/Factory | Lost 3 allies 4958 | -6/Factory | First assault squad dispatched 5100 | -6/Factory | Entered Lower Caves 5126 | -6/Lower Caves | Learned location of Extension (-4) 5229 | -6/Lower Caves | Learned Factory interactive machine intel 5304 | -6/Lower Caves | Encountered a Warlord checkpoint 5395 | -6/Lower Caves | Discovered new exit (range 10) 5409 | -6/Lower Caves | Identified exit to Lower Caves 5512 | -6/Lower Caves | Entered another Lower Caves area 5550 | -6/Lower Caves | Discovered exit to Factory (range 16) 5678 | -6/Lower Caves | Encountered a Warlord checkpoint 5798 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5902 | -6/Lower Caves | System corruption reached 10% 5956 | -6/Lower Caves | Lost 3 parts (1n2u) 5967 | -6/Lower Caves | Destroyed 8 combat bots 6210 | -6/Lower Caves | Build established: Mutant 6429 | -6/Lower Caves | Discovered new exit (range 16) 6501 | -6/Lower Caves | Identified exit to Data Miner 6502 | -6/Lower Caves | Entered Data Miner 6502 | -6/Data Miner | Accompanied by 1 ally 6502 | -6/Data Miner | Discovered new exit (range 6) 6507 | -6/Data Miner | Identified exit to Proximity Caves 6525 | -6/Data Miner | Met Data Miner 6570 | -6/Data Miner | Learned location of Section 7 (-2) 6570 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6591 | -6/Data Miner | Received God Mode back door access code from Data Miner 6622 | -6/Data Miner | Entered Proximity Caves 6622 | -5/Proximity Caves | Accompanied by 1 ally 6804 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6962 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7362 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7432 | -5/Proximity Caves | Lost 8 parts (2p3n2u1w) 7439 | -5/Proximity Caves | Learned Factory interactive machine intel 7518 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7522 | -5/Proximity Caves | Core integrity fell below 50% 7532 | -5/Proximity Caves | Escorted by Enhanced Grunt 7532 | -5/Proximity Caves | Discovered exit to Factory (range 5) 7534 | -5/Proximity Caves | Entered Factory 7534 | -5/Factory | Evolved 2 slots: Utility x2 7535 | -5/Factory | Identified exit to Upper Caves 7537 | -5/Factory | Loaded intel: 54 interactive machine locations 7558 | -5/Factory | Identified exit to DSF 7582 | -5/Factory | Entered DSF 7609 | -5/DSF | Additional patrols routed to DSF 7876 | -5/DSF | Core integrity fell below 50% 7890 | -5/DSF | Discovered new exit (range 15) 7905 | -5/DSF | Identified exit to Factory 7906 | -5/DSF | Entered Factory 7906 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7907 | -4/Factory | Loaded intel: 53 interactive machine locations 7936 | -4/Factory | Lost 8 parts (6n2u) 7970 | -4/Factory | Found Quantum Capacitor 7972 | -4/Factory | Zion Resource Resupply teleported in 8041 | -4/Factory | Zion Recon squad teleported in 8263 | -4/Factory | Retrieved Zion intel report: Emergency Access 8352 | -4/Factory | Discovered new exit (range 13) 8387 | -4/Factory | Identified exit to Upper Caves 8393 | -4/Factory | Entered Upper Caves 8721 | -4/Upper Caves | Learned Research trap positions 8773 | -4/Upper Caves | Discovered new exit (range 13) 8778 | -4/Upper Caves | Encountered a Warlord checkpoint 8781 | -4/Upper Caves | Identified exit to Upper Caves 8824 | -4/Upper Caves | Entered another Upper Caves area 8824 | -4/Upper Caves | Discovered new exit (range 10) 8827 | -4/Upper Caves | Encountered a Warlord checkpoint 8829 | -4/Upper Caves | Found DCF Scrap (11 items) 8830 | -4/Upper Caves | Identified exit to Research 8932 | -4/Upper Caves | Ambushed by wild Derelicts 8946 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9182 | -4/Upper Caves | Crushed by falling debris 9297 | -4/Upper Caves | Lost 7 parts (2p2n2u1w) 9307 | -4/Upper Caves | Core integrity fell below 50% 9600 | -4/Upper Caves | Core integrity fell below 20% 9603 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09585_ Matter Neutralizer destroyed. 09587_ Veteran 7a Plasma Rifle severed. 09588_ Swordsman 7a Flexi-carbon Leg severed. 09588_ Critical hit (Burn: +50). 09588_ Flexi-carbon Leg destroyed. 09589_ Critical hit (Burn: +50). 09589_ L-61 Swordsman Flexi-carbon Leg severed. 09591_ L-61 Swordsman destroyed. 09592_ Lrg. Storage Unit destroyed. 09592_ Swordsman 7a destroyed. 09594_ Veteran 7a Adv. Heat Sink severed. 09594_ Quantum Capacitor destroyed. 09595_ Flexi-carbon Leg destroyed. 09596_ Veteran 7a Field Laser severed. A strange signal echoes through the caves. 09598_ Veteran 7a destroyed. 09599_ Matter Neutralizer severed. 09600_ System corrupted: Energy discharge (-3). 09601_ Dropped Adv. Matter Compressor. 09602_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ????????# ## ### #????????????????? | | ????????# ##### #?## #???????????????? | | ????????# ##??# ##?# #??????????????? | | ???????## ##?# ## #### #??????????????? | | ?????## ### #?## #??#####??????????????? | | ???## ######???## #?????????????????????? | | ### ########## #????####?? #?????????? | | #???# ??????????? | | #### ????????? | | ###### ### #??????????????? | | #### ##?######## ### #??????????????? | | #???## ##?## ##### #??? ##??????????????? | | ##?????## ###### ## ##?? ##??????????????? | | ?????#### ### ### #??????????????? | | ????## ##?????????????? | | ????# ########## ########??????? | | ???## ###????????# ?????? | | ???# ######????## ??????? | | ???# ## ## #???# ### ###?????????? | | ???#####?## ## #??# ##???????????????? | | ?????????## ## ### #????????????????? | | ????????## ### ## ###??????????????? | | ????????# ## ### ##?????????????? | | ????????# ### ! #?????????????? | | ????????# #?# ## ######## #?????????????? | | ????????## #?#??# #@!#!!"# #?????????????? | | ?????????## ##????# !gllg#%*"# ##????????????? | | ????????## ####????## [=%ggm! "# ###?####?????? | | ???????#####???????# =!=Y!l= "# ## ##????? | | ????####"##?####???# =!]# "# ##???? | | ????# ### ##??# # # "# ##??? | | ????# ##?#;# ####+### #??? | | ????# ##### ## % #??? | | ????### ## ### ## ### ##??? | | ??????## #### ## #### ### ## %##### | | ???????## #### #??# ##?# ##?? ## ## | | ????##### ## #??# #??## #????## | | ????# #??# ##??## #???## | | ????# % ############ ##??# | | ????# #### ## ## ###?# ##?# ### | | ????# #??# ## ### ### ### #?# | | ????# #??## ## ### ## ### ## #?# | | ????# ###?#### #?# # #?### #?## | | ##### ##??#% #### # #???## #??# | | # ## #### ! ## # #?##?## ####??? | | # "%# ! %%[ # #??## ##?????? | | # "# %[ [=[ ## % #???###??????? | | ### #### "## #????????????? | | ??# ##??###?# ##????????????? | | ??########???????# ## ########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 51 Energy Capacity 540 Matter Stores 685 Matter Capacity 700 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 12 Armor Integrity Analysis 50 Defensive Hacking 26 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Adventurer Error 47 Fancy Inventory For Emergencies Only Heavy Suspicion Help From High Places I Have A Map? I'm Back, Baby! Knowing Is Half The Battle Organ Harvest Window Shopping Challenges ------------ None Game ------ Seed TowerCoordinationDerivative Manual? 0 Play Time 02:41:52 Cumulative 9.7 hours Start 2026.04.14 @ 17:09:24 End 2026.04.21 @ 02:38:38 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47d4654b-6ec9-49b8-9c5f-3f02b4ed4025