Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 23:08:50 Player: SpaceWalrus Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (65) 325 Value Destroyed (1805) 1805 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8050 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 99/100 System Corruption 11% Temperature Hot (222) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Makeshift Transmission Jammer Remote Force Field Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Improved Datajack Spear > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Biomechanical Wings Triangulator System Shield [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Slots Evolved 12 | . . . 2 2 2 . . 2 . . 2 2 . Power 2 | . . . . . 1 . . . . . . 1 . Propulsion 3 | . . . . 2 . . . . . . . 1 . Utility 6 | . . . 2 . . . . 2 . . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 136 | 7 4 4 25 21 35 6 1 11 1 1 15 1 4 Power 22 | 1 1 1 6 1 6 2 . 3 1 . . . . Engine 12 | 1 1 . 5 . 4 . . 1 . . . . . Core 10 | . . 1 1 1 2 2 . 2 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 2 . 5 6 8 3 . 4 . . 2 . 3 Treads . | . . . . . . . . . . . . . . Leg 9 | 2 2 . . 4 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 26 | . . . 5 2 7 3 . 4 . . 2 . 3 Utility 35 | 2 . 1 6 6 7 1 1 2 . 1 7 1 . Device 14 | 1 . 1 1 2 3 1 . . . . 5 . . Storage 4 | 1 . . 2 1 . . . . . . . . . Processor 6 | . . . 1 1 . . . . . 1 2 1 . Hackware 4 | . . . . . 2 . . 2 . . . . . Protection 7 | . . . 2 2 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 1 2 8 8 14 . . 2 . . 6 . 1 Energy Gun 19 | . . 2 2 4 6 . . 2 . . 3 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 6 | 2 1 . . . 2 . . . . . . . 1 Ballistic Cannon 10 | . . . 3 3 4 . . . . . . . . Launcher 5 | . . . 3 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . 1 . . Special Melee Weapon 2 | . . . . . . . . . . . 2 . . Unidentified Prototypes 6 | . . . 3 . 2 . . 1 . . . . . Parts Lost 42 | . . 3 5 . 12 4 . . 1 . . . 17 Power 8 | . . 1 1 . 3 1 . . . . . . 2 Propulsion 15 | . . . 2 . 6 2 . . . . . . 5 Utility 9 | . . . 1 . . 1 . . 1 . . . 6 Weapon 10 | . . 2 1 . 3 . . . . . . . 4 Highest Loss Streak 17 | . . 1 4 . 5 3 . . 1 . . . 17 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 96 95 73 82 88 76 72 83 98 96 90 78 50 Engine 5 | . 14 7 4 7 5 7 7 4 . . . . . Core 5 | . . 6 4 1 5 7 7 7 13 13 11 10 5 Leg 16 | . 28 28 11 30 22 . . . . . . . . Flight 8 | . . . 8 . 4 29 23 22 26 26 15 10 7 Device 9 | . 14 14 11 1 8 8 7 6 6 6 15 21 12 Storage 6 | . 14 14 2 8 6 . . . . . . . . Processor 4 | . . . 11 9 5 . . . . 3 7 5 5 Hackware 6 | . . . . . 2 15 15 26 25 20 17 15 9 Protection 3 | . . . 4 5 4 . 3 6 6 6 3 . . Energy Gun 6 | . . 6 11 11 7 . . 2 13 13 5 5 1 Ballistic Gun 5 | . 25 17 . . 2 . . . . . . . . Ballistic Cannon 2 | . . . . 5 7 . . . . . . . . Piercing Weapon 1 | . . . . . . 7 7 6 6 6 4 5 3 Peak Build Rating 77 | 7 8 11 17 34 45 42 36 61 61 62 77 77 77 Average Rating 31 | 4 7 8 11 25 38 37 34 46 60 58 70 76 49 On Entrance 36 | . 7 8 8 13 32 34 32 36 60 58 62 77 77 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 50 | 14 14 17 18 32 50 23 24 30 30 30 36 34 34 Greatest Support 71 | 20 20 20 20 66 71 33 26 33 33 33 35 35 35 Greatest Overweight (x) 2 | 1 . . 2 1 2 1 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 5 9 9 5 5 5 5 5 5 5 5 Most Carried 10 | 7 8 7 5 10 10 5 4 5 5 5 5 5 5 Average Carried 6 | 2 6 6 3 8 8 4 3 3 4 4 4 5 3 Final Capacity 10 | 8 8 8 5 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 7 5 5 10 5 3 3 5 5 4 5 5 1 Class Distribution -------------------- 42% | Mutant 15% | Hacker-Mutant 14% | Tank 14% | Hacker-Sprinter 5% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Matter Collected 2461 | 296 217 124 188 269 776 308 20 108 . . 54 . 101 Remotely . | . . . . . . . . . . . . . . Salvage Created 2171 | 137 448 180 221 276 555 139 . 101 60 . 54 . . Parts 129 | 9 23 6 18 24 28 2 . 6 5 . 8 . . Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . Recyclers Shooed 6 | 1 4 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 1 . . 4 . . . . Prevented 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 40 | . 7 5 7 6 13 . . . 2 . . . . Guns 29 | . 7 5 4 6 5 . . . 2 . . . . Cannons 6 | . . . . . 6 . . . . . . . . AOE 4 | . . . 2 . 2 . . . . . . . . Classes Destroyed 13 | 2 4 1 3 1 2 . . . . . . . . Worker 6 | . . . 1 1 2 . . 2 . . . . . Builder 4 | . 1 . . 2 . . . 1 . . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . . . . . Recycler 3 | 1 2 . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 6 | . 2 . 1 . . . . 1 . . 2 . . Swarmer 9 | . 3 . 3 1 . . . . 2 . . . . Grunt 19 | . 4 4 . 3 8 . . . . . . . . Sentry 8 | . . . 4 1 3 . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 4 | 4 4 2 3 2 4 . . 3 2 . 1 . . Combat Bots Only 3 | . 1 2 3 2 2 . . . 2 . . . . Max Kills in Single Turn 3 | 1 1 1 3 2 1 . . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Hostile Shots Fired 735 | . 33 56 54 56 270 24 . 9 20 . 25 . 188 Missed 303 | . 12 17 16 17 108 14 . 8 9 . 10 . 92 Damage Taken 6604 | . 263 527 426 534 2220 256 . 10 186 . 173 . 2009 Core 2126 | . 79 157 58 72 433 87 . . . . 82 . 1158 Absorbed by Shields 137 | . . . . . . . . . . . 43 . 94 Ignored by Resistances 31 | . . . . . 31 . . . . . . . . Regen/Repaired (Parts) 169 | . . . . 62 . . . 86 . . 21 . . Core Remaining (%) 70 | 100 . 5 85 86 . . 25 . . 100 91 . . Volleys Fired 217 | 9 44 34 29 36 59 . . . 4 . 1 . 1 Largest 3 | 2 2 2 2 2 3 . . . 1 . 1 . 1 Hottest 176 | 40 40 130 130 130 176 . . . 60 . 60 . 23 Shots Fired 389 | 18 79 60 40 54 132 . . . 4 . 1 . 1 Gun 315 | 18 79 60 32 47 73 . . . 4 . 1 . 1 Cannon 60 | . . . . 5 55 . . . . . . . . Launcher 14 | . . . 8 2 4 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 249 | 18 79 51 . 5 95 . . . . . . . 1 Thermal 121 | . . 9 32 47 33 . . . . . . . . Explosive 14 | . . . 8 2 4 . . . . . . . . Electromagnetic 5 | . . . . . . . . . 4 . 1 . . Robot Hit Streak 13 | 6 11 9 6 8 13 . . . 2 . . . 3 Robot Miss Streak 9 | 1 5 3 3 4 9 . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . Shots Hit Robots 254 | 12 46 40 22 37 77 4 . 7 3 . 3 . 3 Core Hits 144 | 6 21 14 16 43 34 3 . 2 2 . 2 . 1 Critical Kills 2 | . 1 . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . Critical Strikes 10 | . 2 . . 2 5 . . . . . 1 . . Burn 2 | . . . . 2 . . . . . . . . . Destroy 4 | . 2 . . . 2 . . . . . . . . Blast 3 | . . . . . 3 . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . Melee Attacks 25 | . . . . . . 4 . 8 . . 10 . 3 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 22 | . . . . . . 4 . 8 . . 7 . 3 Sneak Attacks 3 | . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5373 | 128 494 441 657 752 1938 279 . 414 60 . 137 . 73 Guns 2804 | 128 494 436 275 588 810 . . . 60 . . . 13 Cannons 892 | . . . . 20 872 . . . . . . . . Explosions 779 | . . . 379 144 256 . . . . . . . . Melee 884 | . . . . . . 279 . 414 . . 137 . 54 Ramming 14 | . . 5 3 . . . . . . . . . 6 Kinetic 2235 | 128 494 360 . 20 1220 . . . . . . . 13 Thermal 1401 | . . 76 275 588 462 . . . . . . . . Explosive 779 | . . . 379 144 256 . . . . . . . . Electromagnetic 60 | . . . . . . . . . 60 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 884 | . . . . . . 279 . 414 . . 137 . 54 Highest Corruption 11 | . . . . . 2 2 2 1 1 1 . . 11 Average Corruption 2 | . . . . . 1 2 2 1 1 1 . . 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 24 | . . . . . 11 6 1 . 1 . . . 5 Message Errors 5 | . . . . . 2 1 . . 1 . . . 1 Matter Fused 7 | . . . . . 5 1 1 . . . . . . Heat Flow Errors 2 | . . . . . . 1 . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . 1 . . . . . . . 1 Data Loss (major) 4 | . . . . . 2 2 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 282 | . . . . 40 44 45 . 139 . . 14 . . Projectiles 44 | . . . . . 44 . . . . . . . . Explosions 40 | . . . . 40 . . . . . . . . . Melee 198 | . . . . . . 45 . 139 . . 14 . . Knockbacks 13 | . . . . . 13 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . 11 . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . Self-Inflicted Damage 116 | . . . 48 40 25 . . . . . . . 3 Shots 3 | . . . 1 1 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 3 | . . 1 1 . . . . . . . . . 1 Kicked 2 | . . 1 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 510 | . 27 233 510 489 422 324 . . 123 . 18 . 213 Average Temperature 107 | . 11 50 208 153 117 57 . . 51 . 9 . 109 Received Heat Transfer 2095 | . 138 346 54 225 975 36 . 6 57 . 8 . 250 Effects 19 | . . . 8 2 8 1 . . . . . . . Shutdowns 3 | . . . . 1 2 . . . . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . . . . Interference 6 | . . . 3 . 3 . . . . . . . . Matter Decay 2 | . . . 1 . 1 . . . . . . . . Short Circuit 4 | . . . 2 1 1 . . . . . . . . Damage (minor) 2 | . . . 1 . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 2744 | . . 185 629 1067 863 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Peak Influence 318 | 20 318 150 272 261 305 . . 281 . . 293 63 110 Initial 132 | . 13 45 9 114 96 . . 132 . . 80 45 44 Average 126 | 5 164 54 132 154 135 . . 202 . . 136 45 46 Maximum Alert Level 1 | . 1 . 1 1 1 . . 1 . . 1 . . Low Security (%) 77 | 100 51 100 77 74 73 . . 45 . . 96 100 100 Level 1 22 | . 48 . 22 25 26 . . 54 . . 3 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . . . 1 6 . . 1 . . 3 . . Investigation 4 | . . . . 1 1 . . . . . 2 . . Extermination 2 | . . . . . 1 . . 1 . . . . . Reinforcement 3 | . . . . . 2 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Distress Signals 8 | . 1 1 1 2 2 . . 1 . . . . . Communications Jammed 7 | . . . . . . . . . . . 7 . . Distress Signals 1 | . . . . . . . . . . . 1 . . Times Spotted 140 | . 12 16 8 9 33 5 . 9 8 . 13 . 27 Peak Tracking Total 18 | . 4 6 3 4 11 4 . 5 8 . 8 . 18 Tactical Retreats 21 | . 3 3 . . 1 4 . 4 1 . 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Traps Triggered 7 | . . . . 1 1 . . 1 . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . . . 7 . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Machines Disabled 6 | . . . 2 2 2 . . . . . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Machines Accessed 18 | . 1 . . 1 3 . . 4 1 . 6 1 1 Terminals 10 | . 1 . . . 2 . . 2 . . 4 . 1 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . 1 . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 1 1 . Total Hacks 39 | . 2 . . 5 6 . . 11 1 . 12 1 1 Successful 27 | . . . . 4 5 . . 10 1 . 5 1 1 Failed 12 | . 2 . . 1 1 . . 1 . . 7 . . Catastrophic 3 | . 2 . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 21 | . 2 . . . 5 . . 6 . . 7 . 1 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 11 | . . . . 5 . . . 4 . . 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . 3 1 . Terminal Hacks 14 | . . . . . 4 . . 5 1 . 3 . 1 Record 1 | . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Alert Level 3 | . . . . . 1 . . 2 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 10 | . . . . 4 . . . 4 . . 2 . . Scan Component 5 | . . . . 2 . . . 2 . . 1 . . Repair 5 | . . . . 2 . . . 2 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . 1 1 . . . . . 6 1 1 Full Trace Events 4 | . 1 . . . 1 . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . 2 . . . 2 . . 1 . . Time 180 | . . . . 70 . . . 88 . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . 8 Machine Destruction 8 | . . . . . . . . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Total Allies 2 | . . . . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . . . . 2 Highest-Rated Group 175 | . . . . . . . . . . . . . 175 Highest-Rated Ally 95 | . . . . . . . . . . . . . 95 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . 3 Total Damage 144 | . . . . . . . . . . . . . 144 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Turns Passed 4873 | 95 437 643 337 687 1163 366 11 333 120 18 423 41 199 Spaces Moved 5806 | 57 231 454 285 376 985 934 27 595 346 53 947 101 415 Core 44 | 24 . . 9 . . . . . . . . . 11 Treads . | . . . . . . . . . . . . . . Legs 1680 | 33 231 454 83 353 526 . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4082 | . . . 193 23 459 934 27 595 346 53 947 101 404 Fastest Speed 26 | 50 120 120 32 26 28 31 32 29 31 31 31 37 34 Average Speed 61 | 96 120 120 66 124 90 34 32 31 31 31 35 37 39 Slowest Speed 270 | 120 120 120 200 200 270 120 32 34 31 31 120 37 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 31 | . . . 2 . 2 . . . . . . . 27 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 34 81 23 27 15 88 10 12 65 14 33 4 52 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . . . Known Exits Taken 6 | . . . 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . . . . . Scrap Searched 8 | . . 1 . . . 3 1 . 3 . . . . Spaces Dug 15 | . . . . 13 . . . . . . 2 . . Terrain Destroyed 159 | . . . 55 65 37 . . . . . 2 . . Melee 2 | . . . . . . . . . . . 2 . . Projectile 10 | . . . . 2 8 . . . . . . . . AOE 147 | . . . 55 63 29 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Total 6670 | 80 321 498 397 544 1145 973 28 729 354 53 1029 103 416 Wait 304 | . 28 . 26 77 20 25 . 101 2 . 22 1 2 Move 5741 | 56 230 453 280 375 980 933 26 594 345 52 946 100 371 Hop 16 | . . . 2 . 2 . . . . . . . 12 Pick Up 96 | 8 9 3 11 18 19 3 1 8 1 . 12 . 3 Fast Attach 45 | 1 . . 8 6 16 1 . 7 . . 5 1 . Attach 72 | 6 1 2 12 11 15 5 1 4 . 1 9 . 5 Detach 15 | . . . 5 7 . . . 1 . . 2 . . Swap 20 | . 3 2 5 4 4 . . . 1 . 1 . . Drop 93 | . 6 3 18 10 30 2 . 6 1 . 14 1 2 Fire 217 | 9 44 34 29 36 59 . . . 4 . 1 . 1 Melee 25 | . . . . . . 4 . 8 . . 10 . 3 Ram 1 | . . . . . . . . . . . . . 1 Kick 2 | . . 1 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . 7 . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 13) 533 | -10/Materials | Entered Mines 568 | -10/Mines | Met a Derelict bent on vengeance 595 | -10/Mines | Discovered new exit (range 9) 739 | -10/Mines | Discovered new exit (range 3) 854 | -10/Mines | Core integrity fell below 50% 885 | -10/Mines | Learned location of Zion (-6) 968 | -10/Mines | Assembled infested the area 1008 | -10/Mines | Core integrity fell below 20% 1054 | -10/Mines | Discovered new exit (range 16) 1176 | -10/Mines | Entered Materials 1176 | -9/Materials | Evolved 2 slots: Utility x2 1365 | -9/Materials | Lost 4 parts (1p1n1u1w) 1496 | -9/Materials | Discovered new exit (range 15) 1512 | -9/Materials | Identified exit to Materials 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Propulsion x2 1611 | -8/Materials | Repaired Cesium-ion Thruster 1644 | -8/Materials | Repaired Mni. Grenade Launcher 2109 | -8/Materials | Discovered new exit (range 12) 2123 | -8/Materials | Identified exit to Factory 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2506 | -7/Factory | Build established: Tank 2705 | -7/Factory | Garrison activated, responded to threat 2818 | -7/Factory | Garrison activated, responded to threat 3133 | -7/Factory | Lost 5 parts (1p3n1w) 3318 | -7/Factory | Core integrity fell below 50% 3359 | -7/Factory | Discovered new exit (range 13) 3363 | -7/Factory | Entered Lower Caves 3387 | -7/Lower Caves | Lost 3 parts (2n1w) 3396 | -7/Lower Caves | Learned Factory stockpile data 3444 | -7/Lower Caves | Spotted B-75 Beast 3726 | -7/Lower Caves | Discovered new exit (range 12) 3728 | -7/Lower Caves | Lost 3 parts (1p2n) 3729 | -7/Lower Caves | Entered another Lower Caves area 3739 | -7/Lower Caves | Discovered new exit (range 5) 3740 | -7/Lower Caves | Entered Factory 3740 | -6/Factory | Evolved 2 slots: Utility x2 3741 | -6/Factory | Identified exit to Extension 3943 | -6/Factory | Repaired Xenon Bombardment Thruster 3984 | -6/Factory | Build established: Hacker-Sprinter 3988 | -6/Factory | Repaired Imp. Deuterium Engine 4057 | -6/Factory | Discovered new exit (range 6) 4073 | -6/Factory | Entered Lower Caves 4096 | -6/Lower Caves | Encountered a Warlord checkpoint 4146 | -6/Lower Caves | Learned Factory emergency access door positions 4162 | -6/Lower Caves | Identified exit to Lower Caves 4193 | -6/Lower Caves | Entered another Lower Caves area 4206 | -6/Lower Caves | Discovered new exit (range 10) 4210 | -6/Lower Caves | Identified exit to Factory 4211 | -6/Lower Caves | Entered Factory 4211 | -5/Factory | Evolved 2 slots: Utility x2 4265 | -5/Factory | Identified exit to Upper Caves 4395 | -5/Factory | Repaired Spear 4588 | -5/Factory | Identified exit to Factory 4634 | -5/Factory | Entered another Factory area 4634 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4674 | -4/Factory | Identified exit to Garrison 4675 | -4/Factory | Entered Garrison 4682 | -4/Garrison | Found embedded Infiltrators 4686 | -4/Garrison | Build established: Hacker-Mutant 4689 | -4/Garrison | Triggered checkpoint 4717 | -4/Garrison | Triggered checkpoint 4725 | -4/Garrison | Triggered checkpoint 4731 | -4/Garrison | Discovered new exit (range 10) 4734 | -4/Garrison | Identified exit to Factory 4743 | -4/Garrison | Triggered checkpoint 4743 | -4/Garrison | Garrison Relay disabled 4753 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4775 | -4/Garrison | Spotted Striker 4775 | -4/Garrison | Spotted Striker 4799 | -4/Garrison | Triggered checkpoint 4816 | -4/Garrison | Triggered checkpoint 4818 | -4/Garrison | System corruption reached 10% 4836 | -4/Garrison | Garrison Relay disabled 4841 | -4/Garrison | Core integrity fell below 50% 4844 | -4/Garrison | Discovered exit to Factory (range 9) 4847 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4859 | -4/Garrison | Core integrity fell below 20% 4874 | -4/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Attempting to access garrison exit controls... Remote lockdown engaged. Penetrated by Slug. Knocked back. Slug penetrates G-67 Veteran. S-27 Virus destroyed. Slug penetrates Wall. S-27 Virus destroyed. Acquired 4 matter. Acquired Autogun. Knocked back. Acquired VTOL Module. Penetrated by Slug. Slug penetrates Wall. VTOL Module destroyed. Biomechanical Wings destroyed. Critical hit (Burn: +37). Autogun destroyed. Penetrated by Slug. System corrupted: Heat flow error (+256). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ???????????????????????????????????????????# #?? | | ?????????????????????????"?????????######### < #?? | | ????????????????????????""?????????# % #?? | | #######?????????????????" ?????????# #?? | | #?????????????????* ??????"#?# ##########?? | | =![#?????????????????= ++++?="??# #??????????? | | #### =#?????????????????* +??+?*"??# #??????????? | | ???#![#?????????????????[ +??+ *???# #??????????? | | ???#! #?????????????????= ++++ ????# #??#######?? | | #### ##????????????????* ???### ##?#"" ""#?? | | " "#????????????????" ???# # %=####!!!#### | | #### ##????????????????# ????# " %* + ! | | ???# ##????????????????# ?????### ## ###### ## | | ???# !"#????????????????# #???????# #? #????# #? | | ???#=%##????????????????#/g######### #??#????# #? | | ???#[%#?????????????????# #???????# ## | | ???# #?????????????????# Y ## ###### " | | ???# #?????????????????# s###+##### ## + "% | | ???# #?????????????????#K #?# #???# ######### " | | ???# #?????????????????# Y### #???# ######### ## | | ???# #?????????????????# s / ^^ #? | | ???# #???????????#?????# g#?###???# ###########? | | ???#% #???????????# ???#@ #???????# #??????????? | | ???# #?###??###### ## ##??????# #??????????? | | ???# ###T#### ####+#?# #??????????? | | ???+ #??????????? | | ???+ #??????????? | | ???########### ## ## ###########??????????? | | ?????????????# ## ## #????????????????????? | | ???????????? "????????????????????? | | ???????????# "????????????????????? | | ???????????# "????????????????????? | | ???????????+ "????????????????????? | | ???????????### ## ## #????????????????????? | | ?????????????# ##^ ##^ ##########???????????? | | ?????????????# #???????????? | | ?????????????+ +???????????? | | ?????????????# ####+## #???????????? | | ?????????????##% ## ## ##?????# #???????????? | | ??????????????# ## ## #??????# #???????????? | | ??????????????# ??###### #??????# #??????????+? | | ??????????????# ????????# #??????# #???????????? | | ???+??????????+?????????# +??????# #???###### | | ????????????????????????# #??????+ +???+ | | ????????????????????????# #??????# #???# ####### | | ????????????????????????# ######## #???# #?????? | | ????????????????????????# ##### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Phase Shifting 5 Evasion (%) 68 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionLinkedWartreads Manual? 0 Play Time 01:07:55 Cumulative 32.0 hours Start 2024.10.02 @ 20:28:08 End 2024.10.02 @ 23:08:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9ed22894-bec3-4678-b690-35a32eb399fa