Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 22:58:46 Player: Millea Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (91) 455 Value Destroyed (3111) 3111 Prototype IDs (91) 1820 Alien Tech Used (17) 3400 Bonus (18346) 18346 TOTAL SCORE: 37532 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 656 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 500 Acquired SGEMP 2000 Integrated Exoskeleton 5000 Friendly Fire -210 Cogmind --------- Core Integrity 0/1450 Matter 188/300 Energy 200/200 System Corruption 6% Temperature Cool (4) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Large Storage Unit Graphene Brace Spacefold Activator > --- WEAPON (2) ------- Sigix Terminator > --- INVENTORY (15) --- Matter Drive Field Propulsion Drive Drained L-Cannon SGEMP Prototype Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Graphene Brace Spacefold Activator > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Matter Drive Field Propulsion Drive Drained L-Cannon SGEMP Prototype [Rating: 223] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Scythe Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . . . . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . Utility 8 | . . . . . 2 2 . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 224 | 7 . 6 . . 9 16 6 14 . . 2 . 18 1 1 . 1 7 . 2 2 2 24 3 7 8 . 9 14 42 11 12 Power 27 | 1 . 2 . . . 2 . 2 . . . . . . . . . 1 . 1 . 1 1 . 1 1 . 2 3 6 2 1 Engine 6 | 1 . 1 . . . . . 1 . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . Core 5 | . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Reactor 16 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 2 2 6 2 1 Propulsion 72 | 2 . . . . 6 3 . 5 . . . . 3 . . . . 4 . . . 1 9 . 1 3 . 2 6 21 5 1 Treads 7 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Flight 60 | . . . . . 5 3 . 5 . . . . 3 . . . . 4 . . . 1 9 . 1 3 . 2 6 12 5 1 Utility 86 | 2 . 1 . . 2 5 4 6 . . . . 13 1 1 . . 2 . 1 . . 10 2 3 4 . 4 2 12 3 8 Device 17 | 1 . . . . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 3 . 4 2 2 Storage 8 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . . . . 1 Processor 12 | . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . 7 . . Hackware 21 | . . . . . 1 1 . 3 . . . . 5 1 . . . 1 . . . . 6 . . 2 . . 1 . . . Protection 23 | . . . . . 1 1 3 2 . . . . 5 . 1 . . . . 1 . . 3 1 . 1 . 1 1 1 1 . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Weapon 39 | 2 . 3 . . 1 6 2 1 . . 2 . 2 . . . 1 . . . 2 . 4 1 2 . . 1 3 3 1 2 Energy Gun 5 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . . . 5 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . 1 1 2 1 . . 1 . 2 . . . . . . . 1 . 2 . . . . 1 1 1 1 1 Piercing Weapon 5 | . . . . . . . . . . . 1 . . . . . 1 . . . 1 . 1 . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 . . 6 5 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Lost 50 | . . 2 . . 1 2 . 3 . . . . . . . . . . . 1 . 5 3 3 1 . . . 14 8 4 3 Power 9 | . . 1 . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . 1 2 1 . Propulsion 25 | . . . . . 1 1 . 2 . . . . . . . . . . . . . 3 1 . 1 . . . 9 4 1 2 Utility 14 | . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . . . 4 2 2 1 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . 1 . . 1 1 . 3 . . . . . . . . . . . 1 . 3 2 3 1 . . . 6 4 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 100 100 71 87 88 97 100 100 100 100 92 100 100 100 100 100 100 100 99 97 72 84 61 88 89 93 79 61 90 74 Engine 3 | . 14 10 . . . . . 3 7 7 7 7 6 6 6 6 6 . . . 5 5 . . . 5 5 2 . . . . Core 2 | . . 3 14 14 9 7 7 2 . . . . . . . . . 4 5 5 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 . 3 5 5 2 4 6 2 Treads 5 | . 28 28 28 28 6 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Flight 24 | . . . . . 19 29 30 29 30 30 30 30 26 26 26 26 26 35 35 35 35 33 27 36 33 34 36 42 38 14 39 19 Device 4 | . 14 14 14 14 9 5 5 2 . . . . . . . . . . 5 2 . . . . . . . 4 3 5 5 8 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 12 5 4 4 4 4 7 Processor 6 | . . . . . . 7 8 5 . . . . 7 13 13 13 13 11 11 11 11 11 7 5 5 5 5 4 4 7 24 10 Hackware 12 | . . . . . 3 11 15 16 23 23 23 23 20 20 20 20 20 17 17 17 17 17 23 15 15 19 26 17 12 5 4 2 Protection 6 | . . . . . . 6 7 10 15 15 15 15 17 13 13 13 13 10 5 7 11 9 1 10 . 2 5 4 5 3 . . Energy Gun 2 | . 14 14 14 14 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 Ballistic Gun 2 | . 14 13 14 14 5 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Slashing Weapon 4 | . . . . . 3 7 4 15 15 15 7 7 3 13 13 13 9 5 5 5 4 4 1 2 . . . 3 4 2 4 2 Piercing Weapon 1 | . . . . . . . . . . . 6 7 3 . . . 3 5 5 5 5 5 . . . 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 12 12 19 18 18 23 25 23 32 22 22 22 22 22 22 22 22 22 25 25 25 23 29 37 40 28 46 42 53 53 87 65 57 Greatest Support 119 | 40 40 40 40 40 40 23 23 24 22 22 22 22 22 22 22 22 22 32 32 32 32 29 47 41 41 44 59 54 55 119 65 63 Greatest Overweight (x) 5 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . 1 . 1 1 . . 4 5 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 15 14 Most Carried 15 | 7 8 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 14 15 15 15 15 Average Carried 10 | 5 7 8 8 9 9 9 9 8 10 10 9 10 9 10 10 10 10 9 9 9 9 9 9 11 14 14 15 12 12 11 14 12 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 9 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 15 14 15 15 13 12 15 13 9 Class Distribution -------------------- 48% | Hacker-Sprinter 22% | Mutant 10% | Hacker-Mutant 6% | Scavenger-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Mutant | -2/Research Scavenger-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Matter Collected 2609 | 266 . 218 . . 66 189 174 130 . 10 20 . 180 10 . . 20 20 50 27 . 40 179 136 140 . 75 50 31 459 115 4 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4363 | 25 . 499 . . 69 365 . 705 . . . . 631 . . . . 154 60 43 . . 302 139 332 . . 236 28 306 30 439 Parts 237 | 3 . 23 . . 7 38 . 42 . . . . 22 . . . . 5 7 3 . . 14 2 11 . . 7 3 15 6 29 Haulers Intercepted 16 | . . . . . 1 2 . 4 . . . . 6 . . . . . . . . . 1 . . . . 2 . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 2 . . . . 3 1 . 1 . 11 2 . . . . 3 . 1 . . . . . Prevented 10 | . . . . . . . . . . . . . . . 2 . 3 . 2 . . . . . . . 3 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 53 | . . 12 . . . 11 . 5 . . . . . . . . . . 1 2 . . 9 . 5 . . . . 3 . 5 Melee 16 | . . . . . . . . 5 . . . . . . . . . . 1 2 . . 6 . . . . . . 2 . . Guns 18 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 AOE 19 | . . . . . . 11 . . . . . . . . . . . . . . . . 3 . 5 . . . . . . . Classes Destroyed 17 | 1 . 3 . . 2 3 . 4 . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Worker 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . . . . . 1 2 . 4 . . . . 6 . . . . . . . . . 1 . . . . 2 . . . . Recycler 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . Watcher 9 | . . . . . . 2 . 3 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Swarmer 24 | . . 2 . . . 11 . . . . . . . . . . . . . 2 . . 4 . 5 . . . . . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 Grunt 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . 2 . . . . . . . . . . 1 . . . 2 . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 1 . 4 . . 1 4 . 4 . . . . 2 . . . . 2 1 2 . . 4 . 5 . . 1 1 1 1 4 Combat Bots Only 5 | . . 4 . . . 3 . 2 . . . . . . . . . . 1 2 . . 4 . 5 . . . . 1 . 4 Max Kills in Single Turn 4 | 1 . 1 . . 1 2 . 1 . . . . 1 . . . . 1 1 1 . . 3 1 4 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 3 . 4 . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Hostile Shots Fired 1103 | . . 62 . . 15 101 . 57 2 1 . 2 . 12 . 6 1 12 10 33 7 69 51 23 12 . 8 . 148 43 36 392 Missed 464 | . . 15 . . 10 64 . 18 1 1 . 1 . 6 . 4 1 4 7 16 4 36 25 12 6 . 3 . 68 5 25 132 Damage Taken 10329 | . . 568 . . 101 488 . 388 16 . . 12 . 72 . 89 . 104 61 254 44 566 704 210 103 . 104 . 1630 1146 800 2869 Core 2749 | . . 158 . . 12 124 . 129 . . . . . 6 . . . 65 18 66 32 165 214 55 21 . . . 543 151 37 953 Absorbed by Shields 928 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 928 Redirected to Shielding 676 | . . . . . . . . 68 . . . 7 . 38 . 58 . 24 . 53 7 83 92 46 . . . . 74 126 . . Ignored by Resistances 2990 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2990 Regen/Repaired (Parts) 733 | . . . . . . 140 . 194 . . . . . . . . . . . . 17 . . . . . . . . . 146 236 Core Remaining (%) 74 | 100 . . . 36 97 . . . . . . 63 . . . . 99 . . . . 65 . . . . 74 . 58 . . . Volleys Fired 99 | 2 5 47 . . 4 12 . . . . . . . . . . . . . . . . 1 1 2 . . . . 8 . 17 Largest 2 | 2 2 2 . . 2 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . 2 . 2 Hottest 200 | 60 60 60 . . 60 30 . . . . . . . . . . . . . . . . 49 23 49 . . . . 174 . 200 Shots Fired 171 | 4 10 89 . . 8 12 . . . . . . . . . . . . . . . . 1 1 2 . . . . 10 . 34 Gun 154 | 4 10 87 . . 8 . . . . . . . . . . . . . . . . . . 1 . . . . . 10 . 34 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . 2 . . . 12 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 57 | 2 5 45 . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thermal 63 | 2 5 42 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Explosive 17 | . . 2 . . . 12 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Robot Hit Streak 8 | 3 4 8 . . 4 2 . . . . . . . . . . . . . . . . . . 2 . . . . 4 . 5 Robot Miss Streak 6 | 1 2 3 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 240 | 3 5 64 . . 6 17 . 38 . . . . 17 . . 1 . 3 2 4 . . 18 3 15 . . 8 1 17 1 17 Core Hits 123 | 2 1 26 . . 3 19 . 16 . . . . 9 . . . . 2 1 2 . . 12 1 8 . . 3 . 7 1 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . 2 . 4 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . 1 Sever 9 | . . . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . 2 . . . 1 Impale 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 306 | . . . . . 5 42 . 68 1 . 2 . 28 . 1 6 2 16 6 5 . . 29 4 13 . . 17 23 9 15 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 234 | . . . . . 5 42 . 68 1 . 1 . 6 . 1 6 1 2 1 1 . . 17 4 . . . 17 23 9 15 14 Piercing 60 | . . . . . . . . . . . 1 . 22 . . . 1 14 5 4 . . . . 13 . . . . . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Sneak Attacks 31 | . . . . . . 5 . 11 . . . . 6 . . 1 . 2 . . . . 1 2 . . . 2 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . 8 . . . . . . . . . . 1 1 . . . . . . . . . . . . Damage Inflicted 10993 | 36 73 801 . . 90 1221 . 1704 . . . . 849 . . 110 . 183 77 128 . . 1297 194 1239 . . 443 113 754 97 1584 Guns 2831 | 36 73 794 . . 45 . . . . . . . . . . . . . . . . . . . . . . . . 299 . 1584 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1361 | . . . . . . 570 . . . . . . . . . . . . . . . . 279 . 512 . . . . . . . Melee 6792 | . . . . . 43 651 . 1704 . . . . 849 . . 110 . 183 77 128 . . 1018 194 727 . . 443 113 455 97 . Ramming 9 | . . 7 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 498 | 25 28 433 . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 861 | 11 45 361 . . 33 . . . . . . . . . . . . . . . . . 112 . . . . . . 299 . . Explosive 1249 | . . . . . . 570 . . . . . . . . . . . . . . . . 167 . 512 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6059 | . . . . . 43 651 . 1704 . . . . 154 . . 110 . . 37 37 . . 437 194 . . . 443 113 455 97 1584 Piercing 1736 | . . . . . . . . . . . . . 695 . . . . 183 40 91 . . . . 727 . . . . . . . Entropic 581 | . . . . . . . . . . . . . . . . . . . . . . . 581 . . . . . . . . . Highest Corruption 6 | . . . . . 1 . . . . . . . . . . . . 1 2 2 2 1 4 4 4 4 4 1 1 4 4 6 Average Corruption 2 | . . . . . 1 . . . . . . . . . . . . 1 1 2 2 1 2 4 4 4 4 1 1 4 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . 20 Effects 34 | . . . . . 1 . . . . . . . . . . . . . 2 1 . . 6 2 8 . 4 2 3 . . 5 Message Errors 12 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 2 . 3 1 1 . . 1 Matter Fused 11 | . . . . . 1 . . . . . . . . . . . . . 1 . . . 5 . 2 . 1 . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1118 | . . . . . . 43 . 178 . . . . 20 . . . . 18 . . . . 142 123 491 . . 25 78 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 161 | . . . . . . 21 . . . . . . . . . . . . . . . . 40 . 100 . . . . . . . Melee 957 | . . . . . . 22 . 178 . . . . 20 . . . . 18 . . . . 102 123 391 . . 25 78 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 314 | . . 112 . . 80 19 3 3 . . . . . 2 . . . 4 . 9 . 19 18 126 98 . 314 140 144 8 . 111 Average Temperature 32 | . . 47 . . 27 2 1 3 . . . . . 2 . . . 3 . 5 . 6 9 49 55 . 184 45 35 4 . 25 Received Heat Transfer 1314 | . . 327 . . 54 66 . 96 . . . . . 30 . . . . . 9 . 30 . 27 30 . 9 . 244 207 45 140 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1321 | 25 100 775 . . 75 . . . . . . . . . . . . . . . . . 50 . . . . . . 296 . . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Peak Influence 2600 | 5 3 155 . . 68 622 203 389 . . . . 168 . . . . 145 . . . . 243 . . . . 180 2600 1442 2000 2413 Initial 1434 | . 3 . . . . 24 203 142 . . . . 65 . . . . . . . . . 36 . . . . 56 101 1434 654 1122 Average 481 | 1 3 51 . . 13 305 203 171 . . . . 70 . . . . 47 . . . . 76 . . . . 119 2150 1355 1815 1934 Maximum Alert Level 5 | . . . . . . 2 1 1 . . . . . . . . . . . . . . 1 . . . . . 5 4 5 5 Low Security (%) 62 | 100 100 100 . 100 100 43 . 58 . . . . 100 . . . . 100 . . . . 97 . . . . 100 . . . . Level 1 9 | . . . . . . 18 100 41 . . . . . . . . . . . . . . 2 . . . . . . . . . Level 2 4 | . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . 99 99 Squads Dispatched 90 | . 1 . . . 3 9 . 8 . . . . 5 . . . . 4 . . . . 6 . . . . 2 21 2 12 17 Investigation 20 | . . . . . 1 5 . 4 . . . . 4 . . . . 2 . . . . 1 . . . . 2 . 1 . . Extermination 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . Reinforcement 18 | . 1 . . . 2 4 . 2 . . . . 1 . . . . 2 . . . . 3 . . . . . . 1 . 2 Assault 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . 12 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Distress Signals 13 | . . . . . 3 1 . . . . . . 1 . . . . 1 . . . . . . . . . . 1 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 498 | . 4 13 . . 14 57 . 18 4 2 . 7 9 6 . 4 2 8 7 18 11 17 18 10 9 . 11 6 85 9 57 92 Peak Tracking Total 42 | . 1 3 . . 11 13 . 3 4 4 . 7 3 5 . 4 2 5 8 13 13 7 6 10 5 . 8 2 37 2 24 42 Tactical Retreats 61 | . . . . . . 12 . 1 1 . . 3 1 2 . . . 3 . 3 . 2 4 . 3 . 1 . 10 2 3 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Traps Triggered 11 | . . . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . 1 . . . 2 2 . 1 . . . 10 1 . . . . 1 . . . . . Objects Rigged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Disabled 20 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 6 . 4 7 Max in Single Turn 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . 1 1 Garrison Access 10 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Accessed 95 | . 1 1 2 . 5 18 . 11 1 . . 1 17 1 . 4 . 8 . . 2 . 10 . . 5 . 7 . 1 . . Terminals 53 | . 1 1 . . 4 11 . 8 . . . 1 10 . . . . 5 . . . . 7 . . . . 4 . 1 . . Fabricators 12 | . . . . . . 2 . 1 . . . . 4 . . . . 1 . . . . 3 . . . . 1 . . . . Repair Stations 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . Total Hacks 360 | . 4 3 2 . 18 66 . 48 1 . . 5 62 1 . 27 . 38 . . 2 . 45 . . 17 . 19 . 2 . . Successful 236 | . 2 . 2 . 8 39 . 25 1 . . 5 38 1 . 27 . 19 . . 2 . 38 . . 17 . 12 . . . . Failed 121 | . 2 3 . . 10 27 . 23 . . . . 23 . . . . 18 . . . . 6 . . . . 7 . 2 . . Catastrophic 19 | . 1 . . . 1 7 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 3 . 2 . . Database Lockouts 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Manual 143 | . 3 3 1 . 16 26 . 19 . . . . 18 . . . . 23 . . . . 21 . . . . 13 . . . . Terminals 229 | . 4 3 . . 14 46 . 33 . . . 5 42 . . . . 33 . . . . 35 . . . . 12 . 2 . . Fabricators 38 | . . . . . . 4 . 6 . . . . 14 . . . . 2 . . . . 10 . . . . 2 . . . . Repair Stations 15 | . . . . . . 9 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Scanalyzers 10 | . . . . . . 4 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 3 . . . . . . 3 . . . . 3 . . . . . . . . . 1 . . . . Terminal Hacks 148 | . 2 . 2 . 7 19 . 8 1 . . 5 17 1 . 27 . 13 . . 2 . 23 . . 17 . 4 . . . . Record 22 | . . . 1 . . . . . 1 . . 5 . . . 9 . . . . . . . . . 6 . . . . . . Part Schematic 38 | . . . . . . 6 . . . . . . 8 . . 11 . 5 . . . . 5 . . 3 . . . . . . Robot Schematic 6 | . . . . . . 1 . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 4 . 1 . . . . Prototype ID Bank 23 | . . . . . 3 5 . 1 . . . . 2 . . 3 . 3 . . . . 1 . . 4 . 1 . . . . Open Door 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 4 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Index 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . 1 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Coupling Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 27 | . . . . . . 2 . 5 . . . . 9 . . . . 1 . . . . 9 . . . . 1 . . . . Load Schematic 18 | . . . . . . 2 . 3 . . . . 6 . . . . 1 . . . . 5 . . . . 1 . . . . Build 9 | . . . . . . . . 2 . . . . 3 . . . . . . . . . 4 . . . . . . . . . Repair Station Hacks 13 | . . . . . . 7 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 7 | . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Repair 6 | . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 7 | . . . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . Seal Access 6 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . Unauthorized Hacks 34 | . . . . . 1 6 . 4 . . . . 9 . . . . 3 . . . . 6 . . . . 5 . . . . Terminals 21 | . . . . . . 4 . 3 . . . . 5 . . . . 2 . . . . 5 . . . . 2 . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 8 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . Botnet 9 | . . . . . . 1 . 1 . . . . 4 . . . . 1 . . . . 2 . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Search 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 2 . 1 . . . . 4 . . . . 1 . . . . 1 . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recompile 9 | . . . . . . 2 . 1 . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 1 1 . . 5 16 . 9 . . . . 12 . . . . 5 . . . . 7 . . . . 6 . 1 . . Full Trace Events 9 | . . . . . 1 2 . 3 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 1 . . . . 3 . 1 . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . . 7 . 1 . . 13 . 8 . . 11 . 5 . . . . 4 . . 3 . . . . . . Parts Built 9 | . . . . . . . . 2 . . . . 4 . . . . . . . . . 3 . . . . . . . . . Authchips 9 | . . . . . . . . 2 . . . . 3 . . . . . . . . . 4 . . . . . . . . . Time 987 | . . . . . . . . 268 . . . . 170 . . . . . . . . . 549 . . . . . . . . . Total Part Build Rating 38 | . . . . . . . . 8 . . . . 14 . . . . . . . . . 16 . . . . . . . . . Parts Repaired 6 | . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Time 233 | . . . . . . 89 . 144 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Scanalyzed 4 | . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total Allies 10 | . . . . . . 1 . 2 . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . . . Largest Group 3 | . . . . . . 1 . 2 . . . . 3 . . . . 1 . . . . 1 . . . . 2 2 . . . Highest-Rated Group 87 | . . . . . . 26 . 20 . . . . 87 . . . . 26 . . . . 26 . . . . 55 55 . . . Highest-Rated Ally 45 | . . . . . . 26 . 10 . . . . 29 . . . . 26 . . . . 26 . . . . 45 45 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Total Damage 153 | . . . . . . . . . . . . . 153 . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Robot Analysis Total 10 | . 2 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 4 . 1 . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . 2 . 1 2 . 1 . . . . 1 1 . 3 . 1 1 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . 2 . . . . 4 . . . . 10 . . . . . . . . . Traps 12 | . . . . . . . . . . . . . 2 . . . . 3 . . . . 7 . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Turns Passed 10559 | 73 167 1181 345 73 192 922 133 1052 191 74 249 151 784 134 145 41 122 280 114 165 304 176 871 106 384 50 95 223 397 802 245 318 Spaces Moved 20615 | 38 91 642 216 43 233 2073 374 1754 674 264 852 539 1776 471 503 93 420 659 346 500 696 560 1318 442 533 148 541 622 1000 632 862 700 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1091 | 28 91 642 216 43 43 . . . . . . . . . . . . . . . . . . . . . . . . 28 . . Legs 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 Wheels 217 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Flight 19070 | . . . . . 190 2073 374 1754 674 264 852 539 1776 471 503 93 420 659 346 500 696 560 1318 442 533 148 541 622 1000 383 862 477 Fastest Speed 5 | 50 160 160 160 160 31 31 31 28 28 28 28 28 28 28 28 28 28 21 21 21 21 19 17 17 17 17 5 11 11 16 16 16 Average Speed 34 | 131 160 160 160 160 56 31 31 29 28 28 28 28 28 28 28 28 28 21 21 21 22 21 25 17 30 20 16 11 15 107 16 22 Slowest Speed 295 | 160 160 160 160 160 160 108 31 104 28 28 28 28 28 28 28 28 28 21 21 21 23 26 94 17 99 87 17 11 295 295 100 30 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . . 4 11 2 3 . . . . 14 . . 1 . 1 . . . 7 2 5 1 . 4 2 19 . 4 5 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Spacefolds 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Exploration Rate (%) 56 | 3 18 98 62 17 31 48 95 29 72 51 84 69 52 66 68 77 55 25 55 63 88 72 26 54 76 60 69 19 89 26 78 67 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 9 | . . . 1 . . . . . . . 2 1 . . . 1 . . . . . 1 . . . 3 . . . . . . Known Exits Taken 11 | . . . . . 1 . . 1 . . . . . . . . 1 1 1 . . 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 19 | 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 . . . 1 1 . . 1 1 1 1 . . . . . Scrap Searched 33 | . . 1 . . . . . . 2 1 5 1 . 5 2 . 2 . 2 2 . 3 . 4 1 . 2 . . . . . Spaces Dug 106 | . . . . . 4 20 . 12 1 . . . 3 . 1 1 1 9 . 1 . . 18 1 . . . 5 15 . 7 7 Terrain Destroyed 245 | . . 16 . . 4 73 . 12 1 . . . 3 . 1 1 1 9 . 1 . . 46 1 34 . . 5 15 1 7 14 Melee 86 | . . . . . 4 20 . 12 1 . . . 3 . 1 1 1 9 . 1 . . 1 1 . . . 5 15 . 7 4 Projectile 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 AOE 148 | . . 16 . . . 53 . . . . . . . . . . . . . . . . 45 . 34 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total 23391 | 55 105 705 216 47 275 2268 388 2202 674 263 862 538 2019 471 505 97 422 783 382 554 840 607 1818 462 733 167 542 756 1194 724 931 786 Wait 1986 | . . 3 . 5 11 115 1 359 . . . . 173 . . . . 99 30 49 138 51 432 13 179 . 5 103 167 3 26 24 Move 20412 | 37 90 641 215 42 224 2051 369 1747 673 263 851 538 1748 470 502 90 419 656 345 499 695 545 1314 433 530 147 533 617 967 631 854 676 Hop 73 | . . . . . 4 11 2 3 . . . . 13 . . 1 . 1 . . . 7 1 3 1 . 3 2 13 . 3 5 Pick Up 123 | 9 6 2 1 . 7 7 5 14 . . 3 . 11 . . . . 2 1 . 2 . 8 2 . 4 . 3 3 13 6 14 Fast Attach 112 | 4 . . . . 7 8 1 4 . . 2 . 3 . . . 1 . . . 2 1 8 1 5 5 . 2 8 31 11 8 Attach 76 | 3 . 2 . . 2 6 1 6 . . . . 6 . . . . 2 . 1 . 1 11 1 2 2 . 4 6 8 4 8 Detach 22 | . . . . . . 4 1 1 . . . . 1 . . . . . . . . 1 4 3 1 . . 2 3 . 1 . Swap 48 | . . 4 . . . 2 4 4 . . . . 9 1 1 . . 5 . 1 . . 5 1 . 2 . 3 . 3 2 1 Drop 123 | . 4 2 . . 10 10 4 10 . . 5 . 10 . 1 . 1 2 1 . 3 1 5 . . 7 1 3 4 18 9 12 Fire 99 | 2 5 47 . . 4 12 . . . . . . . . . . . . . . . . 1 1 2 . . . . 8 . 17 Melee 285 | . . . . . 5 42 . 54 1 . 1 . 27 . 1 6 1 14 5 4 . . 29 4 13 . . 17 23 9 15 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . 18 . . . . 2 . . . . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: [*Acc x2] / *Qua) -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 11) 241 | -10/Materials | Entered Mines 245 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Mutant 464 | -10/Mines | Discovered new exit (range 5) 612 | -10/Mines | Excavation squad dispatched 612 | -10/Mines | A large section of the Mines collapsed 862 | -10/Mines | Excavation squad dispatched 951 | -10/Mines | Discovered new exit (range 7) 1124 | -10/Mines | Core integrity fell below 50% 1415 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1415 | -10/Mines | Discovered new exit (range 5) 1422 | -10/Mines | Entered Exiles 1461 | -10/Exiles | Met 8R-AWN 1490 | -10/Exiles | Met EX-HEX 1534 | -10/Exiles | Met EX-BIN 1555 | -10/Exiles | Aligned with FarCom system 1557 | -10/Exiles | Given EX-Vault access code 1594 | -10/Exiles | Opened EX-Vault 1603 | -10/Exiles | Found 0b10 Alert Chip 1635 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1679 | -10/Exiles | Met EX-DEC 1707 | -10/Exiles | Learned location of Zion (-7) 1755 | -10/Exiles | Discovered new exit (range 10) 1767 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1767 | -10/Exiles | Entered Mines 1801 | -9/Mines | Discovered new exit (range 15) 1814 | -9/Mines | Learned Materials interactive machine intel 1840 | -9/Mines | Entered Materials 1840 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1841 | -8/Materials | Loaded intel: 18 interactive machine locations 1979 | -8/Materials | Identified exit to Factory 2032 | -8/Materials | Entered Factory 2032 | -7/Factory | Evolved 2 slots: Utility x2 2033 | -7/Factory | Identified exit to Storage 2102 | -7/Factory | Repaired Grenade Launcher 2184 | -7/Factory | Discovered new exit (range 4) 2310 | -7/Factory | Build established: Sprinter 2326 | -7/Factory | Discovered new exit (range 13) 2326 | -7/Factory | Identified exit to Lower Caves 2409 | -7/Factory | Discovered new exit (range 14) 2734 | -7/Factory | Repaired Xenon Bombardment Thruster 2767 | -7/Factory | Repaired Hrd. Light Armor Plating 2832 | -7/Factory | Search patrols dispatched 2954 | -7/Factory | Manually triggered Chute Trap 2954 | -7/Factory | Sucked down chute 2954 | -7/Factory | Entered Waste 2954 | -7/Waste | The area was eerily silent 2981 | -7/Waste | Discovered new exit (range 15) 3035 | -7/Waste | Build established: Hacker-Sprinter 3087 | -7/Waste | Entered Factory 3259 | -7/Factory | Discovered exit to Lower Caves (range 9) 3353 | -7/Factory | Build established: Scavenger-Sprinter 3363 | -7/Factory | Crushed by falling debris 3515 | -7/Factory | Lost 3 parts (1p2n) 3524 | -7/Factory | Fabricated Cld. VTOL Module (x1) 3662 | -7/Factory | Fabricated Cld. VTOL Module (x1) 3742 | -7/Factory | Repaired Imp. Propulsion Shielding 3787 | -7/Factory | Repaired Xenon Bombardment Thruster 3851 | -7/Factory | Repaired Antimatter Reactor 4139 | -7/Factory | Entered Lower Caves 4189 | -7/Lower Caves | Encountered a Warlord checkpoint 4220 | -7/Lower Caves | Discovered new exit (range 11) 4225 | -7/Lower Caves | Learned Factory terminal intel 4226 | -7/Lower Caves | Build established: Hacker-Sprinter 4227 | -7/Lower Caves | Learned Factory terminal intel 4330 | -7/Lower Caves | Entered another Lower Caves area 4394 | -7/Lower Caves | Discovered new exit (range 5) 4404 | -7/Lower Caves | Entered Zion 4505 | -7/Zion | Learned location of Recycling (-7) 4586 | -7/Zion | Received a hallucinogenic algorithm 4650 | -7/Zion | Discovered new exit (range 12) 4653 | -7/Zion | Entered Proximity Caves 4657 | -6/Proximity Caves | Learned Factory terminal intel 4711 | -6/Proximity Caves | Learned Factory emergency access door positions 4722 | -6/Proximity Caves | Learned location of Extension (-5) 4722 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 4722 | -6/Proximity Caves | Learned 8 Research zone layouts 4722 | -6/Proximity Caves | Learned Extension stockpile data 4722 | -6/Proximity Caves | Learned Armory stockpile data 4723 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4780 | -6/Proximity Caves | Discovered new exit (range 10) 4804 | -6/Proximity Caves | Entered Factory 4804 | -6/Factory | Evolved 2 slots: Utility x2 4806 | -6/Factory | Loaded intel: 26 terminal locations 4829 | -6/Factory | Discovered new exit (range 15) 4882 | -6/Factory | Found Powered Armor 4964 | -6/Factory | Discovered new exit (range 14) 4999 | -6/Factory | Discovered new exit (range 9) 5009 | -6/Factory | Central database locked down 5163 | -6/Factory | Fabricated Cld. VTOL Module (x1) 5203 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 5338 | -6/Factory | Fabricated Cld. VTOL Module (x1) 5347 | -6/Factory | Discovered new exit (range 5) 5351 | -6/Factory | Identified exit to Factory 5588 | -6/Factory | Entered Lower Caves 5702 | -6/Lower Caves | Discovered new exit (range 10) 5705 | -6/Lower Caves | Learned Factory garrison access intel 5722 | -6/Lower Caves | Entered another Lower Caves area 5805 | -6/Lower Caves | Discovered new exit (range 5) 5867 | -6/Lower Caves | Entered Data Miner 5867 | -6/Data Miner | Discovered new exit (range 6) 5873 | -6/Data Miner | Met Data Miner 5878 | -6/Data Miner | Learned location of Section 7 (-2) 5883 | -6/Data Miner | Received God Mode back door access code from Data Miner 5890 | -6/Data Miner | Data Conduit disabled 5908 | -6/Data Miner | Entered Proximity Caves 5917 | -5/Proximity Caves | Spotted B-75 Beast 6017 | -5/Proximity Caves | Discovered exit to Factory (range 8) 6030 | -5/Proximity Caves | Entered Factory 6030 | -5/Factory | Evolved 2 slots: Propulsion x2 6031 | -5/Factory | Loaded intel: 27 terminal locations 6032 | -5/Factory | Loaded intel: 4 garrison access locations 6130 | -5/Factory | Central database locked down 6144 | -5/Factory | Identified exit to Upper Caves 6144 | -5/Factory | Identified exit to Extension 6278 | -5/Factory | Discovered new exit (range 4) 6280 | -5/Factory | Spotted B-75 Beast 6310 | -5/Factory | Entered Upper Caves 6311 | -5/Upper Caves | Identified exit to Upper Caves 6321 | -5/Upper Caves | Encountered a Warlord checkpoint 6424 | -5/Upper Caves | Entered another Upper Caves area 6425 | -5/Upper Caves | Identified exit to Factory 6514 | -5/Upper Caves | Learned Factory stockpile data 6587 | -5/Upper Caves | Discovered new exit (range 10) 6589 | -5/Upper Caves | Entered Warlord 6600 | -5/Warlord | System corruption cleaned by Quarantine Array 6734 | -5/Warlord | Met Warlord 6754 | -5/Warlord | Warlord's base attacked by MAIN.C 6797 | -5/Warlord | Found Prototype Piercing Weapon 6797 | -5/Warlord | Identified Vortex Lance 6871 | -5/Warlord | Opened side exit 6891 | -5/Warlord | Discovered new exit (range 9) 6893 | -5/Warlord | Entered Proximity Caves 6958 | -4/Proximity Caves | Learned Research security intel 6976 | -4/Proximity Caves | Spotted B-86 Titan 7067 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7069 | -4/Proximity Caves | Learned location of Testing (-3) 7069 | -4/Proximity Caves | Entered Factory 7069 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7071 | -4/Factory | Loaded intel: 26 terminal locations 7086 | -4/Factory | Identified exit to Upper Caves 7086 | -4/Factory | Identified exit to Armory 7091 | -4/Factory | Lost 3 parts (2n1u) 7243 | -4/Factory | Fabricated Lgt. Regenerative Plating? 7438 | -4/Factory | Central database locked down 7503 | -4/Factory | Fabricated Biomechanical Wings? 7876 | -4/Factory | Fabricated Exp. Cesium-ion Thruster? 7940 | -4/Factory | Entered Upper Caves 7949 | -4/Upper Caves | Learned Research emergency access door positions 7994 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8004 | -4/Upper Caves | Spotted B-86 Titan 8045 | -4/Upper Caves | Discovered new exit (range 5) 8046 | -4/Upper Caves | Entered another Upper Caves area 8049 | -4/Upper Caves | Discovered new exit (range 7) 8073 | -4/Upper Caves | Lost 3 parts (1p2u) 8269 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8377 | -4/Upper Caves | Build established: Hacker-Mutant 8427 | -4/Upper Caves | Discovered new exit (range 15) 8430 | -4/Upper Caves | Entered Zhirov 8430 | -4/Zhirov | Discovered new exit (range 3) 8435 | -4/Zhirov | Met Zhirov 8441 | -4/Zhirov | Found Alien Artifact 8441 | -4/Zhirov | Identified Integrated Dissipator 8441 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8447 | -4/Zhirov | Found Alien Artifact 8474 | -4/Zhirov | Learned location of Quarantine (-2) 8474 | -4/Zhirov | Learned location of Command (-1) 8475 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8480 | -4/Zhirov | Entered Proximity Caves 8564 | -3/Proximity Caves | Discovered new exit (range 15) 8575 | -3/Proximity Caves | Entered Research 8575 | -3/Research | Evolved 2 slots: Propulsion x2 8576 | -3/Research | Identified exit to Testing 8577 | -3/Research | Identified exit to Research 8616 | -3/Research | Spotted B-86 Titan 8713 | -3/Research | Build established: Hacker-Sprinter 8798 | -3/Research | Entered Testing 8798 | -3/Testing | Accompanied by 2 allies 8799 | -3/Testing | Maximum security lockdown engaged 8832 | -3/Testing | Found Prototype Energy Gun 8832 | -3/Testing | Identified Warp Gun 8863 | -3/Testing | Found Prototype Slashing Weapon 8863 | -3/Testing | Identified Nanosword 8870 | -3/Testing | Discovered exit to Research (range 13) 8895 | -3/Testing | Found Prototype Hackware 8895 | -3/Testing | Identified Exp. System Shield 8941 | -3/Testing | Lost 3 parts (2n1u) 9000 | -3/Testing | Spotted Striker 9001 | -3/Testing | Spotted Striker 9002 | -3/Testing | Spotted Alpha 7 9003 | -3/Testing | Stole the SGEMP Prototype 9065 | -3/Testing | Lost 6 parts (1p3n2u) 9184 | -3/Testing | Spotted Executioner 9195 | -3/Testing | Entered Research 9195 | -2/Research | Warlord forces began assault on 0b10 9195 | -2/Research | Evolved 2 slots: Utility x2 9225 | -2/Research | Lost 5 parts (4n1u) 9305 | -2/Research | Research machine network offline 9341 | -2/Research | Build established: Hacker-Mutant 9391 | -2/Research | Spotted B-90 Cyclops 9411 | -2/Research | Destroyed B-90 Cyclops 9441 | -2/Research | Lost 4 parts (3n1u) 9515 | -2/Research | Borebot progress halted 9682 | -2/Research | Borebot progress halted 9699 | -2/Research | Build established: Mutant 9714 | -2/Research | Discovered new exit (range 36) 9745 | -2/Research | Discovered new exit (range 89) 9751 | -2/Research | Borebot progress halted 9957 | -2/Research | Met up with Warlord 9974 | -2/Research | Found Prototype Processor 9974 | -2/Research | Identified Exp. Core Analyzer 9978 | -2/Research | Found Prototype Processor 9978 | -2/Research | Identified Exp. Targeting Computer 9985 | -2/Research | Discovered new exit (range 16) 9988 | -2/Research | Found Exp. Targeting Computer 9997 | -2/Research | Identified exit to Quarantine 9997 | -2/Research | Entered Quarantine 9998 | -2/Quarantine | Maximum security lockdown engaged 10003 | -2/Quarantine | Found Alien Artifact 10003 | -2/Quarantine | Identified Subatomic Replicator 10018 | -2/Quarantine | Found Alien Artifact 10020 | -2/Quarantine | Found Alien Artifact 10025 | -2/Quarantine | Found Alien Artifact 10025 | -2/Quarantine | Identified Core Reset Matrix 10025 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 10025 | -2/Quarantine | Identified Dimensional Node Initializer 10025 | -2/Quarantine | Used Core Reset Matrix 10029 | -2/Quarantine | Detected hypermatrix surge 10029 | -2/Quarantine | Sensed 7 artifacts in vicinity 10052 | -2/Quarantine | Spotted Alpha 7 10068 | -2/Quarantine | Found Sigix Terminator 10093 | -2/Quarantine | Discovered new exit (range 16) 10100 | -2/Quarantine | Found Sigix Broadsword 10124 | -2/Quarantine | Spotted Striker 10124 | -2/Quarantine | Spotted Striker 10124 | -2/Quarantine | Spotted Striker 10133 | -2/Quarantine | Initialized slip node 10158 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10169 | -2/Quarantine | Warped through subspace to slip node 10213 | -2/Quarantine | Found Transdimensional Reconstructor 10215 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10215 | -2/Quarantine | Warped through subspace 10220 | -2/Quarantine | Warped through subspace 10222 | -2/Quarantine | Spotted Fortress 10241 | -2/Quarantine | Discovered new exit (range 6) 10241 | -2/Quarantine | Identified exit to Section 7 10242 | -2/Quarantine | Entered Section 7 10243 | -2/Section 7 | Maximum security lockdown engaged 10243 | -2/Section 7 | Sensed 20 artifacts in vicinity 10247 | -2/Section 7 | Found Integrated Mediator 10247 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 10255 | -2/Section 7 | Scanned by Researcher 10260 | -2/Section 7 | Found Spacefold Activator 10276 | -2/Section 7 | Found Spacefold Activator 10304 | -2/Section 7 | Spotted B-90 Cyclops 10320 | -2/Section 7 | Spotted S7 Guard 10324 | -2/Section 7 | Found Integrated Thermoelectric Network 10332 | -2/Section 7 | Spotted S7 Guard 10337 | -2/Section 7 | Found Core Physics Calibrator 10350 | -2/Section 7 | Spotted Executioner 10350 | -2/Section 7 | Spotted Executioner 10368 | -2/Section 7 | Found Terrabomb 10368 | -2/Section 7 | Used Terrabomb 10373 | -2/Section 7 | Found Transdimensional Reconstructor 10378 | -2/Section 7 | Found Drained L-Cannon 10383 | -2/Section 7 | Found Matter Drive 10387 | -2/Section 7 | Spotted Striker 10387 | -2/Section 7 | Spotted Striker 10404 | -2/Section 7 | Spotted Executioner 10404 | -2/Section 7 | Spotted Executioner 10423 | -2/Section 7 | Integrated with Sigix Exoskeleton 10439 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 10442 | -2/Section 7 | Destroyed Executioner 10447 | -2/Section 7 | Destroyed Executioner 10468 | -2/Section 7 | Used Subatomic Replicator to create Supercharged TR 10469 | -2/Section 7 | Spotted Striker 10469 | -2/Section 7 | Spotted Executioner 10471 | -2/Section 7 | Core integrity fell below 50% 10473 | -2/Section 7 | Spotted Executioner 10474 | -2/Section 7 | Spotted Executioner 10498 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 10504 | -2/Section 7 | Intercept squad dispatched 10523 | -2/Section 7 | Spotted Tracker 10523 | -2/Section 7 | Spotted Tracker 10528 | -2/Section 7 | Core integrity fell below 20% 10533 | -2/Section 7 | Spotted Investigator 10533 | -2/Section 7 | Spotted Combat Programmer 10544 | -2/Section 7 | Destroyed Investigator 10554 | -2/Section 7 | Spotted Combat Programmer 10555 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 10555 | -2/Section 7 | Warped through subspace 10560 | -2/Section 7 | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 10555_ C-57 Dissector stasis bubble bursts. 10556_ Penetrated by EMDS Slug. 10556_ Stasis bubble strength at 31. 10557_ G-73 Enforcer stasis bubble strength at 131. 10558_ Penetrated by EMDS Slug. 10558_ G-73 Enforcer stasis bubble strength at 108. 10558_ Combat Programmer resets Y-72 Warden, system corruption cleaned. 10558_ Dropped Sigix Sheargun. 10559_ G-73 Enforcer stasis bubble strength at 85. 10559_ Dropped Sigix Sheargun. 10559_ Combat Programmer resets B-74 Champion, system corruption cleaned. 10560_ Combat Programmer resets G-73 Enforcer, system corruption cleaned. 10560_ G-73 Enforcer stasis bubble strength at 62. Map ----- +----------------------------------------------------+ | #########??# #??????""T"" #??? | | ???????????# #????????"??????? | | ????????#### #???????????????? | | ????????# #???????????????? | | ????????# ##+#???????????????? | | ??????### # ???????????????? | | ??????#"" # ???????????????? | | #######"T # ?????????###### | | # ### # ?????????# | | # ### ######????????# | | # # ! ###?????????# = | | # # #####???????# | | # + Y ######??????# | | # # ! #######?????# ! | | # # ##########??# | | #####;## ## #??? | | # # ## #????? | | # # ## "" ########+ | | # # ## "" # | | # # ## """" # | | # "" # ## "!"" # """^"" | | # "" o# ## """" + """ "" | | # " "g# ## # """ "" | | # """bgp + # """ "" | | # ""bgss ########### """ "" | | # lXg### ######## """ "" | | #iBBYpc### ######## """ "" | | # BB cg### ######## | | # m # ###### | | #####/## ################# | | ##### ## ##########??????? | | ##### H #########???????? | | ######## #########???????? | | ########## ###########???????? | | ####### #######????????? | | ####### !! ######?????????? | | ####### !! ######?????????? | | ####### !! #####??????????? | | ####### ####???????????? | | #################????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 120 Energy Generation 53 Energy Capacity 600 Matter Stores 321 Matter Capacity 350 Sight Range 23 Terrain Scan Density 110 Cloak Strength 3 Power Amplification 30 EM Shielding 2 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 69 Targeting Accuracy 12 Target Analysis 12 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 45 Defensive Hacking 27 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Imp. Propulsion Shielding | x2 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Exp. Cesium-ion Thruster | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Core Reset Matrix Sigix Broadsword Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrated Mediator Spacefold Activator Core Physics Calibrator Terrabomb Matter Drive Sigix Exoskeleton Sigix Sheargun Integrated Thermoelectric Network Supercharged TR Sigix Terminator Achievements -------------- Artifact Hunter Challenges ------------ None Game ------ Seed StorageArchitectDrive Manual? 0 Play Time 03:25:02 Cumulative 273.7 hours Start 2024.04.25 @ 17:26:43 End 2024.04.25 @ 22:58:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 77 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 145dfbc5-cee9-4d66-8b05-ec05c313f6af