Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.30 @ 18:17:03 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (232) 1160 Value Destroyed (5315) 5315 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 9145 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 222/700 Matter 419/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Matter Pod Targeting Computer Target Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Active Sensor Suite System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Targeting Computer Transmission Jammer Core Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink System Restoration Module System Restoration Module Heavy Assault Rifle Autogun Improved Assault Rifle Enhanced Autogun [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Slots Evolved 7 | . 1 2 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . 1 . . . 2 Weapon 3 | . . 2 1 . . Parts Attached 70 | 7 5 11 5 14 28 Power 12 | 1 1 1 1 4 4 Engine 12 | 1 1 1 1 4 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 2 . 1 5 Treads . | . . . . . . Leg 11 | 2 1 2 . 1 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 . 2 1 9 Device 5 | . . . . . 5 Storage 4 | 1 . . 2 . 1 Processor 5 | 1 1 . . 1 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 32 | 2 2 8 2 8 10 Energy Gun 4 | 2 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 27 | . 2 8 2 6 9 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 1 1 1 1 Parts Lost 27 | . . 1 . 1 25 Power 4 | . . . . . 4 Propulsion 4 | . . . . . 4 Utility 5 | . . . . . 5 Weapon 14 | . . 1 . 1 12 Highest Loss Streak 14 | . . 1 . 1 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 99 100 99 84 Engine 13 | . 12 9 16 16 13 Leg 17 | . 25 20 16 16 10 Device 1 | . . . . . 7 Storage 12 | . 12 10 14 16 10 Processor 15 | . 25 20 9 8 10 Protection 1 | . . . . . 5 Ballistic Gun 33 | . 21 39 41 40 24 Naked Turns . | . . . . . . Heaviest Build 50 | 18 24 30 45 48 50 Greatest Support 38 | 20 20 23 23 23 38 Greatest Overweight (x) 11 | . 1 1 1 2 11 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 8 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 1 9 9 8 9 6 Final Capacity 10 | 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 9 5 Class Distribution -------------------- 65% | Hacker-Gunner 24% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Matter Collected 6034 | 173 409 1414 942 1582 1514 Remotely . | . . . . . . Salvage Created 9625 | . 502 2221 1066 3126 2710 Parts 570 | . 46 167 59 143 155 Haulers Intercepted 20 | . 2 6 3 6 3 Recyclers Shooed 9 | . . 1 1 5 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Combat Hostiles Destroyed 115 | . 8 30 11 28 38 Guns 114 | . 8 30 11 28 37 Classes Destroyed 18 | . 8 4 . 3 3 Worker 24 | . 4 8 3 5 4 Builder 16 | . 1 7 . 5 3 Tunneler 6 | . 1 4 . . 1 Hauler 20 | . 2 6 3 6 3 Recycler 30 | . 2 3 4 15 6 Mechanic 3 | . . 1 1 1 . Operator 3 | . . 2 . 1 . Watcher 15 | . 3 5 2 2 3 Swarmer 26 | . 4 8 5 3 6 Grunt 42 | . 4 13 1 10 14 Brawler 2 | . . . . 2 . Duelist 4 | . . 1 . 3 . Protector 2 | . . . . 1 1 Sentry 23 | . . 8 5 8 2 Specialist 7 | . . . . . 7 Hunter 4 | . . . . 1 3 Programmer 4 | . . . . . 4 Heavy 1 | . . . . . 1 Best Kill Streak 14 | . 4 9 6 11 14 Combat Bots Only 8 | . 2 5 3 8 5 Max Kills in Single Turn 3 | . 2 3 3 2 2 Gunslinging 2 | . 1 1 2 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Damage Taken 4261 | . 125 231 112 685 3108 Core 570 | . 28 24 . 40 478 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . . 50 Regen/Repaired (Parts) 74 | . . 74 . . . Core Remaining (%) 93 | 100 88 94 . 92 . Volleys Fired 370 | . 32 81 31 94 132 Largest 5 | . 2 4 5 5 5 Hottest 121 | . 46 92 117 117 121 Shots Fired 1399 | . 64 324 155 421 435 Gun 1396 | . 64 324 155 418 435 Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1383 | . 64 324 155 418 422 Thermal 16 | . . . . 3 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 54 | . 34 48 23 44 54 Robot Miss Streak 3 | . 3 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets 23 | . 1 5 2 9 6 Max Gunslinging Chain 2 | . 1 1 2 2 1 Shots Hit Robots 987 | . 53 214 97 285 338 Core Hits 398 | . 33 88 35 109 133 Critical Kills 5 | . 2 1 . 1 1 Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 14 | . 2 1 . 1 10 Burn 3 | . . . . . 3 Destroy 11 | . 2 1 . 1 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15567 | . 895 3298 1586 4374 5414 Guns 15567 | . 895 3298 1586 4374 5414 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 15379 | . 895 3298 1586 4358 5242 Thermal 188 | . . . . 16 172 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 5 6 . . . Message Errors 2 | . 1 1 . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 5 | . 3 2 . . . Data Loss (minor) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 583 | . 5 212 228 583 465 Average Temperature 86 | . 1 55 76 99 102 Received Heat Transfer 969 | . 69 111 45 405 339 Effects 22 | . . . . 17 5 Shutdowns 4 | . . . . 3 1 Interference 8 | . . . . 5 3 Matter Decay 3 | . . . . 3 . Short Circuit 2 | . . . . 1 1 Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . . 4 Heat Transferred 666 | . . . . 37 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Peak Influence 450 | . 103 449 201 450 355 Initial 13 | . . 1 1 13 10 Average 108 | . 35 174 93 124 101 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 80 | 100 100 53 97 79 82 Level 1 18 | . . 43 2 19 17 Level 2 . | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . . 3 2 7 11 Investigation 5 | . . 1 . 1 3 Extermination 3 | . . . . . 3 Reinforcement 8 | . . 2 . 1 5 Assault 2 | . . . . 2 . Garrison 5 | . . . 2 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Distress Signals 5 | . . 1 2 1 1 Communications Jammed 16 | . . . . . 16 Distress Signals 16 | . . . . . 16 Times Spotted 154 | . 15 37 16 33 53 Peak Tracking Total 9 | . 2 6 3 9 8 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Traps Triggered 9 | . 4 3 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . 1 6 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Machines Disabled 4 | . . 1 1 2 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Machines Accessed 32 | . 7 7 4 11 3 Terminals 28 | . 7 6 3 10 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . 1 1 . Total Hacks 99 | . 40 20 9 21 9 Successful 75 | . 33 16 5 15 6 Failed 24 | . 7 4 4 6 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 16 | . 6 4 2 4 . Terminals 87 | . 40 16 6 19 6 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 5 | . . . 3 2 . Terminal Hacks 52 | . 28 9 2 10 3 Record 11 | . 7 1 . . 3 Prototype ID Bank 2 | . 2 . . . . Open Door 3 | . . . . 3 . Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 2 | . 2 . . . . Scanalyzer Index 1 | . 1 . . . . Garrison Index 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 4 | . 1 1 . 2 . Reprogram Traps 2 | . 1 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 2 | . 1 . . 1 . Security Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 3 | . 2 . . 1 . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 2 | . 2 . . . . Registered Components 1 | . 1 . . . . Zone Layout 7 | . 1 4 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . . 3 Insert Component 2 | . . . . . 2 Analyze 1 | . . . . . 1 Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 14 | . 5 3 2 4 . Terminals 14 | . 5 3 2 4 . Track 8 | . 4 . 2 2 . Botnet 6 | . 1 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 5 3 2 9 3 Full Trace Events 10 | . 2 2 1 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 83 | . . 83 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 14 | . . . . 14 . Total Damage 233 | . . . . 233 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Turns Passed 9150 | 60 1985 2115 857 2294 1839 Spaces Moved 3907 | 45 958 938 381 966 619 Core 73 | 11 . . . . 62 Treads . | . . . . . . Legs 3834 | 34 958 938 381 966 557 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 125 Average Speed 192 | 102 175 190 190 192 228 Slowest Speed 600 | 120 190 190 190 260 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 5 96 80 31 90 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Total 4811 | 55 1202 1133 451 1164 806 Wait 393 | . 188 88 28 74 15 Move 3902 | 44 957 937 380 965 619 Hop . | . . . . . . Pick Up 32 | 4 11 7 4 3 3 Fast Attach 27 | 7 2 2 . 2 14 Attach 18 | . 1 3 3 2 9 Detach 3 | . 2 . . . 1 Swap 27 | . 2 7 2 11 5 Drop 39 | . 7 8 3 13 8 Fire 370 | . 32 81 31 94 132 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 61 | -11/Junkyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 335 | -10/Materials | Build established: Hacker-Mutant 695 | -10/Materials | Identified exit to Materials 695 | -10/Materials | Discovered exit to Materials (range 9) 1020 | -10/Materials | Discovered exit to Materials (range 16) 1213 | -10/Materials | Discovered exit to Materials (range 13) 1457 | -10/Materials | Identified exit to Mines 1457 | -10/Materials | Discovered exit to Mines (range 15) 2046 | -10/Materials | Entered another Materials area 2046 | -9/Materials | Evolved 2 slots: Weapon x2 2376 | -9/Materials | Build established: Hacker-Gunner 2493 | -9/Materials | Identified exit to Materials 2493 | -9/Materials | Discovered exit to Materials (range 16) 2814 | -9/Materials | Identified exit to Mines 3033 | -9/Materials | Discovered exit to Materials (range 3) 3559 | -9/Materials | Repaired Autogun 3611 | -9/Materials | Repaired Hvy. Ion Engine 4161 | -9/Materials | Entered another Materials area 4161 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4163 | -8/Materials | Identified exit to Storage 4163 | -8/Materials | Discovered exit to Storage (range 8) 4662 | -8/Materials | Identified exit to Factory 4662 | -8/Materials | Discovered exit to Factory (range 10) 4965 | -8/Materials | Discovered exit to Storage (range 14) 5018 | -8/Materials | Entered Storage 5484 | -8/Storage | Garrison activated, responded to threat 5586 | -8/Storage | Discovered exit to Factory (range 14) 5677 | -8/Storage | Identified exit to Recycling 6178 | -8/Storage | Met a pair of Derelict thieves 6297 | -8/Storage | Destroyed 8 combat bots 7312 | -8/Storage | Entered Factory 7312 | -7/Factory | Evolved 2 slots: Utility x2 8154 | -7/Factory | Cargo convoy interrupted 8254 | -7/Factory | Lost 14 parts (2p2n3u7w) 8555 | -7/Factory | Build established: Scavenger-Gunner 8589 | -7/Factory | Found Prototype Device 8795 | -7/Factory | Lost 5 parts (2n2u1w) 9038 | -7/Factory | Build established: Scavenger-Mutant 9140 | -7/Factory | Core integrity fell below 50% 9151 | -7/Factory | Self-destructed Last Messages --------------- 09062_ ALERT: Rogue bot located, Programmers report to Factory Zone 4E. 09114_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09121_ X-57 Shotgunner destroyed. 09123_ Autogun destroyed. 09125_ H-61 Shepherd calls for reinforcements. 09125_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09125_ Hvy. Ion Engine destroyed. 09133_ Slug penetrates Wall. 09135_ A-02 Transporter destroyed. 09137_ Knocked back. 09138_ X-57 Shotgunner suffers critical hit (Destroy). 09139_ Slug penetrates Wall. 09143_ Rnf. Deuterium Engine destroyed. 09143_ Knocked back. 09144_ Acquired 5 matter. 09145_ Slug penetrates Wall. 09149_ Minigun destroyed. 09151_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ###?????????????????????? ???????????????????????? | | #?????????????????????? ?????????? ???????????? | | #?????????????????????? ????????? ????????????? | | #?????????????????????#+########h###???????????? | | #?????????????????????# == *%= ???????????? | | #?????????????????????# *==! =!#?????????????? | | #?????????????????????# ^^%=**H #?????????????? | | ###??????????????########x *** #?????????????? | | ################ % =* #?????????????? | | #?????????????? | | ######### p % +?????????????? | | #???????# #;;;;########?????????????? | | ######???????# #%@ #????????????????? | | ###?????####???# # #????????????????? | | #????? #???# # #????????????????? | | #### ! #???# # #????????????????? | | + #???# # #????????????????? | | ## ############# # #????????????????? | | ?#! # #????????????????? | | ?#%= # #????????????????? | | ?#^|""""""""" ###### #????????????????? | | ## #?#############????????????????? | | /=[ #? !#????????????????????? | | /= # "" "" #????????????????????? | | /[ # "" "" #????????????????????? | | ####### # """ """ #????????????????????? | | ######?????# # """ """ #????????????????????? | | #??????????# # """ """ #????????????????????? | | #??????????# + #????????????????????? | | #??????????# # #????????????????????? | | #?????????## ####+######????#######?????????? | | #?????????# ### ########### #?????????? | | ########### #?????????? | | # + % !/ #?????????? | | # ## * = ! #?????????? | | # ! ## = ############+## ]#?????????? | | # ####+######?# ### ###???######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 490 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullCommTendrils Manual? 0 Play Time 01:03:27 Cumulative 1327.8 hours Start 2023.03.30 @ 17:17:33 End 2023.03.30 @ 18:17:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 836 Rogue 62 Adventurer 0 Explorer 774 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e49211dd-d21d-4b61-8412-a9df5adb4e04