Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 16:25:30

Player: Someone64

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (396)      396
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1776

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     64/400
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
         Medium Matter Pod
>               --- WEAPON (2) -------
           Mini Assault Cannon
>               --- INVENTORY (12) ---
          Small Storage Unit
                Structural Scanner
                Sensor Array
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
          Light Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
           Mini Assault Cannon
>               --- INVENTORY --------
          Small Storage Unit
                Structural Scanner
                Sensor Array
          Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 7   2   10  7   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   4   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 2   .   4   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 .    | .   .   .   .   
    Storage                5    | 1   2   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 3   .   3   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 3   .   3   4   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 18   | .   .   6   12  
  Power                    2    | .   .   1   1   
  Propulsion               7    | .   .   3   4   
  Utility                  3    | .   .   1   2   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      6    | .   .   6   6   
Average Slot Usage (%)     76   | .   100 76  67  
  Engine                   9    | .   14  10  7   
  Wheel                    23   | .   28  26  19  
  Storage                  24   | .   28  19  26  
  Ballistic Gun            16   | .   28  20  10  
  Ballistic Cannon         1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 11  42  43  41  
  Greatest Support         42   | 26  26  42  42  
  Greatest Overweight (x)  12   | .   1   12  3   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 12   | 6   12  12  12  
  Average Capacity         10   | 5   8   12  12  
  Most Carried             9    | 4   9   9   9   
  Average Carried          6    | 2   6   8   6   
  Final Capacity           12   | 6   12  12  12  
  Final Carried            9    | 4   9   9   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           404  | 219 .   92  93  
  Remotely                 .    | .   .   .   .   
Salvage Created            420  | .   .   188 232 
  Parts                    22   | .   .   9   13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  12   | .   .   5   7   
  Guns                     8    | .   .   5   3   
  Cannons                  4    | .   .   .   4   
Classes Destroyed          4    | .   .   2   2   
  Swarmer                  5    | .   .   2   3   
  Grunt                    4    | .   .   3   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           3    | .   .   3   2   
  Combat Bots Only         3    | .   .   3   2   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1553 | .    .    494  1059 
  Core                     413  | .    .    109  304  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              63   | .    .    19   44   
  Largest                  2    | .    .    2    2    
  Hottest                  68   | .    .    43   68   
Shots Fired                98   | .    .    36   62   
  Gun                      87   | .    .    36   51   
  Cannon                   11   | .    .    .    11   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  98   | .    .    36   62   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    .    10   6    
  Robot Miss Streak        3    | .    .    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           59   | .    .    26   33   
  Core Hits                20   | .    .    9    11   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           758  | .    .    297  461  
  Guns                     503  | .    .    297  206  
  Cannons                  253  | .    .    .    253  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    .    2    
  Kinetic                  756  | .    .    297  459  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    .    .    2    
    Message Errors         1    | .    .    .    1    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    .    .    3    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        62   | .    .    6    62   
  Average Temperature      24   | .    .    3    32   
  Received Heat Transfer   249  | .    .    78   171  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             155  | .   .   115 155 
  Average Influence        40   | .   .   56  51  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   3   2   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   .   17  15  
  Peak Tracking Total      8    | .   .   8   7   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         1    | .   .   .   1   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          6    | .   .   3   3   
  Terminals                6    | .   .   3   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   .   3   10  
  Successful               7    | .   .   2   5   
  Failed                   6    | .   .   1   5   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   .   4   8   
  Terminals                13   | .   .   3   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   .   3   
  Open Door                1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   .   2   2   
  Terminals                4    | .   .   2   2   
    Track                  1    | .   .   1   .   
    Operators              1    | .   .   .   1   
    Sabotage               2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   2   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               677  | 59  102 208 308 
Spaces Moved               429  | 50  96  110 173 
  Core                     8    | 3   .   5   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   421  | 47  96  105 173 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  93  93  
  Average Speed            103  | 87  94  123 99  
  Slowest Speed            650  | 90  100 650 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   19  20  36  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      555  | 61  108 146 240 
  Wait                     21   | 1   1   6   13  
  Move                     426  | 49  95  109 173 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 4   7   2   .   
  Fast Attach              13   | 6   1   4   2   
  Attach                   9    | .   .   4   5   
  Detach                   .    | .   .   .   .   
  Swap                     4    | 1   1   2   .   
  Drop                     3    | .   3   .   .   
  Fire                     63   | .   .   19  44  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 8)
  162 | -10/Materials | Entered another Materials area
  162 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  307 | -9/Materials  | Lost 6 parts (1p3n1u1w)
  314 | -9/Materials  | Met 8R-AWN
  342 | -9/Materials  | Build established: Mutant
  361 | -9/Materials  | Discovered new exit (range 10)
  370 | -9/Materials  | Entered Storage
  446 | -9/Storage    | Core integrity fell below 50%
  463 | -9/Storage    | Lost 5 parts (2n3w)
  673 | -9/Storage    | Core integrity fell below 20%
  678 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00619_ Com. Wheel destroyed.
00619_ L-31 Rogue destroyed.
00621_ G-34 Mercenary destroyed.
00645_ Wheel destroyed.
00648_ Y-45 Defender destroyed.
00651_ Y-45 Defender suffers critical hit.
00651_ Y-45 Defender destroyed.
00651_ System corrupted: Lgt. Assault Rifle targeting data glitched.
00659_ Slammed into Y-45 Defender.
00659_ Destabilizing: Core damaged (-4).
00666_ Slammed into Y-45 Defender.
00666_ Destabilizing: System interference.
00666_ Lgt. Assault Rifle temporarily disabled.
00666_ Mni. Assault Cannon temporarily disabled.
00667_ Acquired 48 matter.
00667_ Lgt. Armor Plating destroyed.
00667_ R-06 Scavenger collects Sml. Laser.
00670_ Lgt. Assault Rifle destroyed.
00672_ R-06 Scavenger collects Aluminum Leg.
00678_ R-06 Scavenger collects Imp. Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#YT#?????????????????????? |
| ????????????????????????#@##?????????????????????? |
| ????????????????????????#Y#??????????????????????? |
| ????????????????????????###??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              249
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              ThermalHoverApparatus
  Manual?         0
Play Time         00:18:21
  Cumulative      10.6 hours
  Start           2020.05.09 @ 16:07:36
  End             2020.05.09 @ 16:25:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56bcaf4a-cdd4-4d69-923c-19fbfcf0477e