Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 12:53:30 Player: Lunace Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (36) 180 Value Destroyed (1218) 1218 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 7103 Bonus ------- Follower Combat Kills 80 Met Data Miner 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Component Analysis Suite (fused) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Long-range Tractor Beam Cooled Plasma Cannon Improved Datajack Thunder Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Phase Shifter Focal Shield Improved Hardlight Generator Advanced Shield Generator Advanced Hacking Suite Advanced Hacking Suite Advanced Component Analysis Suite > --- WEAPON ----------- Long-range Proton Cannon Thunder Hammer > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Armored Wheel Gyrokinetic Inverter Gyrokinetic Inverter Long-range Tractor Beam Long-range Proton Cannon Cooled Plasma Cannon Improved Datajack [Rating: 98] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Impact Weapon Thunder Hammer Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 7 | . . . . 2 1 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 84 | 7 8 1 4 14 6 5 3 2 . 1 1 1 31 Power 8 | 1 . . . 1 1 . . . . . . . 5 Engine 2 | 1 . . . . . . . . . . . . 1 Core 5 | . . . . 1 1 . . . . . . . 3 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 28 | 2 5 . 4 9 1 1 1 . . . . 1 4 Treads 9 | 2 2 . 4 . . . . . . . . 1 . Leg 1 | . . . . . . . . . . . . . 1 Wheel 3 | . . . . . . . . . . . . . 3 Hover 3 | . 3 . . . . . . . . . . . . Flight 12 | . . . . 9 1 1 1 . . . . . . Utility 29 | 2 2 1 . 1 4 2 2 . . 1 . . 14 Device 19 | 1 1 . . 1 2 2 2 . . 1 . . 9 Storage 4 | 1 1 1 . . . . . . . . . . 1 Processor 3 | . . . . . 1 . . . . . . . 2 Hackware 3 | . . . . . 1 . . . . . . . 2 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 19 | 2 1 . . 3 . 2 . 2 . . 1 . 8 Energy Gun 3 | 2 1 . . . . . . . . . . . . Energy Cannon 10 | . . . . 3 . 1 . 1 . . . . 5 Ballistic Gun 1 | . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 Parts Lost 36 | . 2 . 4 . . 7 . 4 . 2 1 . 16 Power 3 | . . . . . . . . . . . . . 3 Propulsion 15 | . 1 . 3 . . 5 . 1 . . . . 5 Utility 16 | . . . 1 . . 2 . 3 . 2 1 . 7 Weapon 2 | . 1 . . . . . . . . . . . 1 Highest Loss Streak 16 | . 1 . 4 . . 4 . 3 . 2 1 . 16 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 88 36 43 55 94 75 28 35 13 13 8 10 83 Engine 3 | . 13 . . . . . . . . . . . 4 Core 3 | . . . . 7 14 11 . . . . . . 3 Treads 6 | . 24 . 20 . . . . . . . . 4 4 Wheel 2 | . . . . . . . . . . . . . 10 Flight 5 | . . . . 24 29 21 2 5 . . . . . Device 17 | . 13 11 10 9 21 25 19 22 13 13 5 . 27 Storage 4 | . 13 3 9 . . . . . . . . . 4 Processor 1 | . . . . . 5 . . . . . . . 3 Hackware 3 | . . . . . 6 6 6 5 . . . . 6 Energy Gun 3 | . 22 . . . . . . . . . . . . Energy Cannon 3 | . . . . 13 15 5 . . . . . . 6 Naked Turns 13 | . . . 10 3 . . . . . . . . . Heaviest Build 85 | 15 31 6 6 15 24 24 4 17 2 3 3 2 85 Greatest Support 69 | 40 40 12 69 24 24 24 6 6 3 3 3 3 24 Greatest Overweight (x) 9 | . 9 . 1 2 . 1 . 2 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 8 8 5 5 5 5 5 5 5 5 5 15 Average Capacity 8 | 7 13 6 7 5 5 5 5 5 5 5 5 5 14 Most Carried 10 | . 3 3 3 5 5 5 4 5 5 5 5 5 10 Average Carried 4 | . 1 3 3 4 3 3 4 4 5 4 4 4 7 Final Capacity 8 | 8 5 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 3 4 5 4 4 5 5 5 4 5 5 Class Distribution -------------------- 69% | Mutant 11% | Sprinter 10% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Matter Collected 903 | 259 46 . . 98 162 30 30 62 . 10 . . 206 Remotely . | . . . . . . . . . . . . . . Salvage Created 1304 | 41 528 . . 98 . 84 . 122 . . . . 431 Parts 72 | 8 29 . . 4 . 5 . 4 . . . . 22 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 2 10 . 7 . . . Prevented 5 | . . . . . . . 5 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 26 | . 12 . . 1 . 3 . 2 . . . . 8 Melee 3 | . . . . . . . . . . . . . 3 Guns 11 | . 11 . . . . . . . . . . . . Cannons 7 | . . . . . . 3 . 2 . . . . 2 AOE 1 | . 1 . . . . . . . . . . . . Classes Destroyed 10 | 1 4 . . 1 . . . 1 . . . . 3 Worker 3 | . 2 . . . . . . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . . . . . Watcher 4 | . 1 . . 1 . . . . . . . . 2 Swarmer 7 | . 2 . . . . 3 . . . . . . 2 Grunt 12 | . 10 . . . . . . 1 . . . . 1 Brawler 1 | . . . . . . . . 1 . . . . . Sentry 1 | . . . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . . . . . . . 2 Best Kill Streak 4 | 2 4 . . 1 . 3 . 2 . . . . 4 Combat Bots Only 4 | . 4 . . 1 . 3 . 2 . . . . 4 Max Kills in Single Turn 1 | 1 1 . . 1 . 1 . 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 696 | . 67 . 91 8 27 62 20 47 . 20 6 . 348 Missed 267 | . 16 . 28 4 24 34 12 24 . 11 3 . 111 Damage Taken 5690 | . 665 . 877 60 27 618 49 372 . 146 62 . 2814 Core 2169 | . 117 . 374 14 . 277 49 230 . 96 42 . 970 Absorbed by Shields 686 | . . . 61 . . . . . . . . . 625 Reduced by Siege Mode 33 | . . . . . . . . . . . . . 33 Ignored by Resistances 291 | . . . . . . . . . . . . . 291 Regen/Repaired (Parts) 72 | . . . . . 14 . . . . . 20 . 38 Core Remaining (%) 63 | 100 53 . 6 97 100 . . . . 23 . . . Volleys Fired 115 | 4 70 . . 7 . 3 . 6 . . . . 25 Largest 2 | 2 2 . . 2 . 2 . 2 . . . . 2 Hottest 125 | 90 115 . . 112 . 112 . 113 . . . . 125 Shots Fired 141 | 5 82 . . 14 . 6 . 7 . . . . 27 Gun 87 | 5 82 . . . . . . . . . . . . Cannon 54 | . . . . 14 . 6 . 7 . . . . 27 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 6 . . . . . Thermal 90 | 4 62 . . . . . . . . . . . 24 Explosive . | . . . . . . . . . . . . . . Electromagnetic 45 | 1 20 . . 14 . 6 . 1 . . . . 3 Robot Hit Streak 10 | 4 10 . . 9 . 8 . 2 . . . . 4 Robot Miss Streak 5 | . 5 . . 2 . 1 . 2 . . . . 3 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 107 | 4 51 . . 12 . 4 . 3 . . . . 33 Core Hits 47 | 3 26 . . 2 . 3 . 3 . . . . 10 Critical Kills 2 | . . . . . . . . 1 . . . . 1 Critical Parts Destroyed 9 | . . . . . . . . 1 . . . . 8 Critical Strikes 15 | . 3 . . . . . . 3 . . . . 9 Burn 3 | . 3 . . . . . . . . . . . . Destroy 3 | . . . . . . . . 3 . . . . . Smash 9 | . . . . . . . . . . . . . 9 Melee Attacks 32 | . . . . . . . . . . . 9 . 23 Impact 23 | . . . . . . . . . . . . . 23 Slashing . | . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . 9 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3039 | 51 766 . . 374 . 77 . 93 . . . . 1678 Guns 754 | 51 703 . . . . . . . . . . . . Cannons 963 | . . . . 349 . 77 . 93 . . . . 444 Explosions 273 | . 59 . . 25 . . . . . . . . 189 Melee 1045 | . . . . . . . . . . . . . 1045 Ramming 4 | . 4 . . . . . . . . . . . . Kinetic 73 | . . . . . . . . 73 . . . . . Thermal 1192 | 38 554 . . 25 . . . . . . . . 575 Explosive . | . . . . . . . . . . . . . . Electromagnetic 725 | 13 208 . . 349 . 77 . 20 . . . . 58 Impact 1045 | . . . . . . . . . . . . . 1045 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 1 . . . . 10 14 Average Corruption 9 | . . . . . . 1 1 . . . . 10 11 Corruption Purged 1 | . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 34 | . . . . . . . 1 . . . . 2 31 Message Errors 6 | . . . . . . . 1 . . . . . 5 Matter Fused 8 | . . . . . . . . . . . . . 8 Heat Flow Errors 5 | . . . . . . . . . . . . 1 4 Energy Discharges 3 | . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . 1 Overflow Damage 548 | . 14 . . 16 . . . . . . . . 518 Projectiles 52 | . . . . 16 . . . . . . . . 36 Explosions 61 | . 14 . . . . . . . . . . . 47 Melee 435 | . . . . . . . . . . . . . 435 Knockbacks 11 | . . . . . . . . . . . . . 11 Impact 10 | . . . . . . . . . . . . . 10 Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 38 | . 38 . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 250 | 30 250 . . 129 80 168 . 6 . . . 123 248 Average Temperature 66 | 17 98 . . 63 31 44 . 3 . . . 63 92 Received Heat Transfer 1260 | . 378 . 247 36 12 72 6 102 . . 36 . 371 Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 25 | . . . . . . . . . . . . . 25 Longest Duration 25 | . . . . . . . . . . . . . 25 Robots Corrupted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Fried 8 | . . . . 3 . . . . . . . . 5 Impact Corruptions 15 | . . . . . . . . . . . . . 15 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | 2 2 . . . . . . . . . . . . Heat Transferred 2676 | 111 1765 . . 50 . . . . . . . . 750 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Peak Influence 327 | 15 262 75 80 256 218 327 . . . . 20 18 294 Initial 116 | . 9 45 31 22 116 106 . . . . . 3 . Average 93 | 5 90 50 54 105 157 196 . . . . 8 3 100 Maximum Alert Level 1 | . 1 . . 1 1 1 . . . . . . 1 Low Security (%) 85 | 100 93 100 100 90 67 59 . . . . 100 100 80 Level 1 14 | . 6 . . 9 32 40 . . . . . . 19 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . 1 . 1 1 . . . . . . 5 Investigation 4 | . 1 . . . 1 . . . . . . . 2 Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 4 | . 1 . 1 . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Distress Signals 6 | . . 1 3 1 . . . . . . . . 1 Communications Jammed 6 | . . . . . 6 . . . . . . . . Distress Signals 6 | . . . . . 6 . . . . . . . . Times Spotted 137 | . 22 1 10 5 3 17 4 15 . 16 5 1 38 Peak Tracking Total 24 | . 5 7 10 2 2 7 3 10 . 8 4 1 24 Tactical Retreats 16 | . . . 1 1 1 3 1 2 . 3 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Traps Triggered 12 | . 3 . 4 . 2 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . 4 . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Machines Disabled 5 | . . . . 1 . . . . . . . . 4 Max in Single Turn 4 | . . . . 1 . . . . . . . . 4 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Machines Accessed 30 | . 3 . 3 6 5 4 . . 3 . 1 . 5 Terminals 17 | . 3 . 3 5 4 1 . . . . . . 1 Fabricators 2 | . . . . . . 1 . . . . . . 1 Repair Stations 4 | . . . . . 1 . . . . . 1 . 2 Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 Total Hacks 99 | . 10 . 8 21 12 13 . . 22 . 2 . 11 Successful 60 | . 4 . 2 13 4 9 . . 22 . 2 . 4 Failed 39 | . 6 . 6 8 8 4 . . . . . . 7 Catastrophic 7 | . 2 . 2 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . 5 . 2 10 7 7 . . . . . . 2 Terminals 46 | . 10 . 8 15 8 3 . . . . . . 2 Fabricators 5 | . . . . . . 3 . . . . . . 2 Repair Stations 12 | . . . . . 4 . . . . . 2 . 6 Recycling Units 4 | . . . . . . 4 . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . 1 Terminal Hacks 28 | . 1 . 1 3 . 1 . . 22 . . . . Record 3 | . . . . . . . . . 3 . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . . . . . 2 . . . . . 2 . 4 Scan Component 4 | . . . . . 1 . . . . . 1 . 2 Repair 4 | . . . . . 1 . . . . . 1 . 2 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 15 | . 3 . 1 4 2 5 . . . . . . . Terminals 12 | . 3 . 1 4 2 2 . . . . . . . Botnet 9 | . 3 . 1 3 1 1 . . . . . . . Operators 3 | . . . . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 3 . 3 6 5 4 . . . . 1 . 5 Full Trace Events 5 | . 1 . 2 . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 3 . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 . . . . . 1 . 2 Time 212 | . . . . . 22 . . . . . 44 . 146 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Total Allies 2 | . . . . . . . . . . 1 . 1 . Largest Group 1 | . . . . . . . . . . 1 . 1 . Highest-Rated Group 96 | . . . . . . . . . . 96 . 31 . Highest-Rated Ally 96 | . . . . . . . . . . 96 . 31 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . 4 . 15 . Total Damage 663 | . . . . . . . . . . 368 . 295 . Kills 4 | . . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Turns Passed 3208 | 123 494 25 192 173 242 158 131 163 39 424 166 59 819 Spaces Moved 3307 | 66 169 42 142 255 622 405 250 327 77 229 167 109 447 Core 875 | 3 2 . 20 43 . 14 124 43 77 229 167 109 44 Treads 296 | 63 151 . 82 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 403 | . . . . . . . . . . . . . 403 Hover 98 | . 16 42 40 . . . . . . . . . . Flight 1635 | . . . . 212 622 391 126 284 . . . . . Fastest Speed 31 | 50 56 56 50 31 31 31 40 40 50 50 50 50 50 Average Speed 61 | 155 164 56 115 35 31 32 44 42 50 50 50 50 115 Slowest Speed 500 | 160 500 56 160 200 31 117 50 200 50 50 50 50 135 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . 2 4 1 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 24 5 39 25 17 19 52 57 68 46 4 73 18 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . . . . . 2 3 . 3 . . . Spaces Dug 8 | . . . . . . . . . . . 8 . . Terrain Destroyed 70 | . 2 . . 16 . . . 3 . . 8 . 41 Melee 8 | . . . . . . . . . . . 8 . . Projectile 14 | . . . . . . . . 3 . . . . 11 AOE 48 | . 2 . . 16 . . . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac Total 4246 | 78 296 42 168 320 666 421 265 342 76 538 240 112 682 Wait 631 | 2 42 . . 34 38 2 14 5 . 305 62 . 127 Move 3279 | 65 168 41 141 254 617 396 247 324 76 228 167 108 447 Hop 8 | . . . . . 2 4 1 1 . . . . . Pick Up 28 | . 3 . . 3 2 1 . 2 . 2 1 2 12 Fast Attach 60 | 7 6 1 4 12 5 1 3 1 . 1 . 1 18 Attach 17 | . . . . 1 1 3 . 1 . . 1 . 10 Detach 8 | . 1 . . 1 . 1 . . . . . . 5 Swap 7 | . 2 . . 1 . 1 . . . . . . 3 Drop 35 | . 2 . 3 7 1 5 . 2 . 2 . 1 12 Fire 115 | 4 70 . . 7 . 3 . 6 . . . . 25 Melee 32 | . . . . . . . . . . . 9 . 23 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . Escape Stasis 20 | . . . 20 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 4 | . . . . . . 4 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 11) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x2 618 | -9/Materials | Discovered new exit (range 8) 637 | -9/Materials | Discovered new exit (range 16) 643 | -9/Materials | Entered Storage 782 | -9/Storage | Core integrity fell below 50% 808 | -9/Storage | Discovered new exit (range 14) 826 | -9/Storage | Core integrity fell below 20% 835 | -9/Storage | Entered Materials 835 | -8/Materials | Evolved 2 slots: Utility x2 856 | -8/Materials | Lost 4 parts (3n1u) 1001 | -8/Materials | Discovered new exit (range 9) 1008 | -8/Materials | Entered Factory 1008 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1068 | -7/Factory | Repaired Xenon Bombardment Thruster 1200 | -7/Factory | Discovered new exit (range 14) 1244 | -7/Factory | Discovered new exit (range 13) 1250 | -7/Factory | Entered another Factory area 1250 | -6/Factory | Evolved 2 slots: Utility x2 1381 | -6/Factory | Lost 3 parts (2n1u) 1406 | -6/Factory | Discovered new exit (range 5) 1408 | -6/Factory | Entered Lower Caves 1438 | -6/Lower Caves | Lost 4 parts (3n1u) 1453 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1479 | -6/Lower Caves | Encountered a Warlord checkpoint 1535 | -6/Lower Caves | Discovered new exit (range 12) 1539 | -6/Lower Caves | Entered another Lower Caves area 1540 | -6/Lower Caves | Encountered a Warlord checkpoint 1577 | -6/Lower Caves | Discovered new exit (range 5) 1585 | -6/Lower Caves | Spotted B-75 Beast 1683 | -6/Lower Caves | Core integrity fell below 50% 1700 | -6/Lower Caves | Discovered new exit (range 5) 1702 | -6/Lower Caves | Entered Data Miner 1702 | -6/Data Miner | Discovered new exit (range 6) 1712 | -6/Data Miner | Met Data Miner 1714 | -6/Data Miner | Lost 3 parts (1n2u) 1721 | -6/Data Miner | Learned location of Section 7 (-2) 1721 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1729 | -6/Data Miner | Received God Mode back door access code from Data Miner 1741 | -6/Data Miner | Entered Proximity Caves 1884 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2062 | -5/Proximity Caves | Escorted by Enhanced Grunt 2099 | -5/Proximity Caves | Learned Factory emergency access door positions 2150 | -5/Proximity Caves | Identified exit to Factory 2162 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2165 | -5/Proximity Caves | Entered Factory 2165 | -5/Factory | Evolved 2 slots: Utility x2 2216 | -5/Factory | Repaired Mic. Nuclear Core 2331 | -5/Factory | Sucked down chute 2331 | -5/Factory | Entered Waste 2332 | -5/Waste | Met a frightened Derelict 2341 | -5/Waste | Spotted C-40 Crusher 2346 | -5/Waste | EMP discharged 2346 | -5/Waste | System corruption reached 10% 2368 | -5/Waste | Spotted C-40 Crusher 2381 | -5/Waste | Discovered new exit (range 15) 2381 | -5/Waste | Spotted C-40 Crusher 2390 | -5/Waste | Entered Factory 2519 | -5/Factory | Repaired Broken Lgt. Quantum Reactor? 2798 | -5/Factory | Repaired Broken Adv. Component Analysis Suite 3126 | -5/Factory | Cargo convoy interrupted 3155 | -5/Factory | Incoming assault squad redirected 3169 | -5/Factory | Build established: Hacker-Mutant 3177 | -5/Factory | Core integrity fell below 50% 3192 | -5/Factory | Core integrity fell below 20% 3203 | -5/Factory | Spotted B-75 Beast 3209 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03187_ K-01 Serf collects debris. 03188_ Wall collapses. 03188_ G-50 Soldier knocked back. 03188_ Lgt. Quantum Reactor destroyed. 03189_ Adv. Sensor Array destroyed. 03189_ Penetrated by Slug. 03190_ K-01 Serf collects debris. 03191_ R-10 Processor collects Corrupted Carbon-fiber Leg. 03192_ K-01 Serf collects debris. 03192_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 03192_ Penetrated by Slug. 03192_ Adv. Hacking Suite destroyed. 03194_ R-10 Processor collects VTOL Module. 03198_ System corrupted: Adv. Component Analysis Suite fused. 03205_ U-05 Engineer builds a Wall. 03205_ Slug penetrates Nuclear Reactor. 03209_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# # #??????##/####### | | ########### # #???????# #?????# | | # # / #???????# #?????# | | # * # # #???????# #?????# | | # # # #???????# #?????##### | | # # ##+######+####???????# #?????????? | | ### # #??????????# #?????????? | | + # #??????????# #?????????? | | ### ! # "" """ """ #???########/#####?????? | | ### # """ """ """ #???# #?????? | | "## # "F """ """ #???# """ """ #?????? | | "## # """ #???# """ """ #?????? | | "## [ # "" """ ##### """ """ #?????? | | + # """ |[[ # #?????? | | # # """ |[ # """ """ #?????? | | # # [[ + """ """ #?????? | | " + s; """ """ #?????? | | # # # #?????? | | # # ###### # # #?????? | | ######### #????# ;u x# #?????? | | #????##?# h# ! #?????? | | #???????# w #############??????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ############????????????#@ #??????????????????? | | #??????????????????# #??????????????????? | | #??????????????????# k ???????????????? | | #??????????????????# ????????????? | | !! #??????????????????# ?H???????? | | ! #??????????????????# ??????????? | | #??????????????????# ??????????? | | #??????????????????#########+### ??????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: EM 25 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 28 Item Schematics ----------------- Mic. Nuclear Core | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelProcessingFlakker Manual? 0 Play Time 00:44:34 Cumulative 208.6 hours Start 2024.05.22 @ 12:08:05 End 2024.05.22 @ 12:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 194 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 58 Gallery% 78 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35df7772-d724-4e74-a671-dd33413c08b1