Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 16:07:20 Player: VLAM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (137) 685 Value Destroyed (5657) 5657 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1222) 1222 TOTAL SCORE: 11524 Bonus ------- High Alert Combat Kills 412 Follower Combat Kills 431 Entered Garrisons 400 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 117/300 Energy 100/100 System Corruption 26% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Medium Treads Improved Shock Absorption System Heavy Laser Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Signal Interpreter Hardlight Generator Authchip [R/Combat] > --- WEAPON ----------- Cooled Pulse Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Medium Treads Advanced Heat Sink Medium Storage Unit Improved Shock Absorption System Heavy Laser Heavy Laser Heavy Laser Flak Cannon Gauss Cannon Gauss Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 1 . 1 1 . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 157 | 6 9 5 23 13 13 15 40 14 19 Power 33 | 1 2 1 4 4 2 3 9 3 4 Engine 17 | 1 2 1 4 1 1 . 4 . 3 Core 16 | . . . . 3 1 3 5 3 1 Reactor . | . . . . . . . . . . Propulsion 46 | 2 3 2 8 2 2 6 12 3 6 Treads 37 | . . 2 8 2 2 6 12 3 2 Leg 9 | 2 3 . . . . . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 1 2 1 8 5 6 4 11 4 2 Device 14 | . 1 . . 1 3 1 5 2 1 Storage 4 | 1 1 . 1 . . . 1 . . Processor 5 | . . . . 2 . 1 1 1 . Hackware 1 | . . . . . . . . . 1 Protection 20 | . . 1 7 2 3 2 4 1 . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 1 3 2 3 2 8 4 7 Energy Gun 7 | . . . 1 1 1 . 2 . 2 Energy Cannon 4 | . 1 1 . . . . 2 . . Ballistic Gun 8 | 2 . . 2 1 . 1 2 . . Ballistic Cannon 5 | . . . . . 1 . 1 1 2 Launcher 9 | . 1 . . . 1 1 . 3 3 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 3 . 1 Corrupted Parts 14 | . . . . . . 6 4 2 2 System Corruption 87 | . . . . . . 35 29 17 6 Parts Lost 80 | . . 2 8 4 5 6 27 8 20 Power 17 | . . 1 1 . 1 . 6 2 6 Propulsion 26 | . . . . 1 1 2 11 5 6 Utility 22 | . . . 4 3 2 2 6 1 4 Weapon 15 | . . 1 3 . 1 2 4 . 4 Highest Loss Streak 10 | . . 2 4 2 4 5 6 2 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 13 | 4 8 10 13 14 14 14 14 14 10 Power 3 | . 1 1 1 3 4 5 3 4 2 Propulsion 3 | 3 4 4 5 5 4 4 3 1 . Utility 1 | . . 2 3 1 . 1 . 1 1 Weapon 5 | . 2 2 3 5 4 3 6 7 6 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 2 . 2 6 . 1 8 2 7 Power 6 | . . . . 2 . 1 1 . 2 Propulsion 3 | . 2 . 1 . . . . . . Utility 6 | . . . . 1 . . 2 . 3 Weapon 13 | . . . 1 3 . . 5 2 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 87 96 94 92 97 93 92 73 Engine 8 | . 14 14 20 8 . 7 6 6 4 Core 6 | . . . . 9 13 7 7 5 4 Treads 22 | . . 9 22 26 27 28 27 20 7 Leg 1 | . 28 12 . . . . . . 7 Device 11 | . 12 11 1 3 10 7 16 16 9 Storage 9 | . 14 11 11 9 7 7 7 13 12 Processor 4 | . . . . 7 7 7 3 6 5 Protection 8 | . . 6 19 11 7 13 6 2 . Energy Gun 3 | . . . 4 9 5 4 3 . 3 Energy Cannon 3 | . 10 16 8 . . . . 6 1 Ballistic Gun 5 | . 16 . 8 9 3 2 3 6 1 Ballistic Cannon 3 | . . . . . 5 4 6 . 6 Launcher 1 | . 1 5 . . . 2 . 4 2 Peak Build Rating 60 | 6 8 11 15 27 33 36 45 55 60 Average Rating 31 | 4 7 9 12 20 29 33 38 49 41 On Entrance 21 | . 6 8 11 15 26 33 36 42 42 Avg Prop Armor Cover (%) 5 | . . . . . 5 5 5 . . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 78 | 11 31 44 49 49 54 54 70 77 78 Greatest Support 107 | 20 20 40 40 62 82 80 94 107 84 Greatest Overweight (x) 4 | 2 1 1 1 1 1 . 2 2 4 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 14 Most Carried 15 | 7 11 12 15 15 15 15 15 15 15 Average Carried 13 | 4 8 10 13 14 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 11 9 15 15 14 15 11 15 5 Class Distribution -------------------- 51% | Scavenger-Mutant 29% | Mutant 9% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Matter Collected 4881 | 258 141 111 310 518 320 373 1847 608 395 Remotely 605 | . . . . . . . . 605 . Salvage Created 5280 | . 203 111 666 771 504 288 1640 615 482 Parts 306 | . 13 6 50 51 26 17 95 24 24 Haulers Intercepted 7 | . . . 2 2 . . 2 1 . Recyclers Shooed 3 | . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 108 | . 6 3 13 19 13 5 28 10 11 Melee 1 | . . . . . . . . . 1 Guns 50 | . 3 . 6 19 3 2 12 2 3 Cannons 44 | . 3 3 6 . 7 2 15 3 5 AOE 12 | . . . 1 . 2 1 1 5 2 Classes Destroyed 13 | . 1 1 5 1 3 1 1 . . Worker 9 | . . . . . 1 . 7 1 . Builder 8 | . . . 1 . . . 7 . . Tunneler 1 | . . . . . 1 . . . . Hauler 7 | . . . 2 2 . . 2 1 . Recycler 2 | . . . . . . . 1 1 . Operator 2 | . . . 1 . . . . 1 . Swarmer 17 | . . . . 7 4 . . 2 4 Grunt 47 | . 6 2 4 7 6 1 14 . 7 Brawler 2 | . . . 1 . . . . 1 . Duelist 2 | . . . 1 . . 1 . . . Sentry 23 | . . 1 7 5 2 2 6 . . Hunter 9 | . . . . . . 1 4 4 . Programmer 8 | . . . . . 1 . 4 3 . Best Kill Streak 9 | . 2 3 2 5 9 2 4 3 3 Combat Bots Only 7 | . 2 3 2 4 7 2 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 2 2 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . 1 . 1 1 1 1 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Hostile Shots Fired 1504 | . 35 29 121 84 123 155 515 120 322 Missed 514 | . 12 5 43 15 38 57 179 27 138 Hits 990 | . 23 24 78 69 85 98 336 93 184 Projectile 990 | . 23 24 78 69 85 98 336 93 184 Critical Strikes 30 | . . 2 3 4 3 1 8 3 6 Part Disruptions 2 | . . . . . 2 . . . . Damage Taken 14068 | . 274 357 1360 1216 1250 963 3955 1982 2711 Core 2085 | . 43 34 234 380 115 53 373 122 731 Absorbed by Shields 380 | . . . . . . . . . 380 Redirected to Shielding 18 | . . . . . . . 18 . . Ignored by Resistances 42 | . . . . . . . . 42 . Regen/Repaired (Parts) 246 | . . . . 246 . . . . . Core Remaining (%) 53 | 100 82 . 33 30 . . 22 . . Volleys Fired 419 | . 21 10 54 62 35 21 149 28 39 Largest 3 | . 2 2 2 2 2 2 2 3 3 Hottest 132 | . 90 120 125 88 87 87 120 101 132 Shots Fired 757 | . 42 18 92 112 62 38 252 81 60 Gun 398 | . 25 . 47 112 26 22 122 27 17 Cannon 293 | . 13 16 45 . 28 9 116 32 34 Launcher 63 | . 4 2 . . 8 7 11 22 9 Special 3 | . . . . . . . 3 . . Kinetic 394 | . 25 . 29 57 46 19 170 31 17 Thermal 263 | . 13 16 63 55 . . 54 28 34 Explosive 20 | . 4 2 . . . . . 13 1 Electromagnetic 77 | . . . . . 16 19 25 9 8 Robot Hit Streak 19 | . 7 7 15 15 19 14 8 7 9 Robot Miss Streak 14 | . 3 3 9 4 14 3 6 7 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 478 | . 22 11 67 79 47 24 144 49 35 Core Hits 337 | . 10 5 44 54 49 14 86 46 29 Critical Kills 2 | . 1 . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 8 | . 1 . . 3 1 . 2 . 1 Burn 3 | . . . . 2 . . . . 1 Destroy 3 | . 1 . . 1 1 . . . . Blast 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11899 | . 458 314 1359 1215 1332 476 3365 1702 1678 Guns 4575 | . 132 . 502 1215 289 278 1551 341 267 Cannons 4191 | . 141 175 593 . 486 119 1659 494 524 Explosions 3104 | . 185 139 264 . 557 79 153 867 860 Melee . | . . . . . . . . . . Ramming 29 | . . . . . . . 2 . 27 Kinetic 4589 | . 132 . 240 550 684 243 2158 392 190 Thermal 4188 | . 141 175 855 665 192 . 986 443 731 Explosive 1196 | . 185 139 264 . . . . 437 171 Electromagnetic 1897 | . . . . . 456 233 219 430 559 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 75 | . . . 1 2 3 39 75 20 26 Average Corruption 38 | . . . 1 2 2 13 68 13 22 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 336 | . . . 3 9 3 27 228 35 31 Message Errors 67 | . . . 1 1 . 8 45 7 5 Matter Fused 73 | . . . 1 2 . 6 52 5 7 Heat Flow Errors 37 | . . . . 1 1 7 22 3 3 Energy Discharges 33 | . . . . 1 1 2 17 7 5 Parts Rejected 4 | . . . . . . . 2 1 1 Parts Fused 8 | . . . . 1 . 1 5 1 . Data Loss (minor) 25 | . . . 1 1 . . 18 3 2 Data Loss (major) 11 | . . . . 1 . . 8 1 1 Misfires 8 | . . . . 1 . 1 4 1 1 Alerts 8 | . . . . . . . 5 2 1 Misdirections 17 | . . . . . . . 13 . 4 Weapon Failures 45 | . . . . . 1 2 37 4 1 Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . . 7 10 . 34 . 30 53 64 Projectiles 76 | . . 7 . . . . 30 6 33 Explosions 122 | . . . 10 . 34 . . 47 31 Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . 4 3 10 3 3 Impact . | . . . . . . . . . . Kinetic 22 | . . . . . 4 3 10 3 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 734 | . . . 69 . 168 24 146 186 141 Shots 27 | . . . 1 . 5 2 5 7 7 Rammed 4 | . . . . . . . 2 . 2 Targets Rammed 5 | . . . . . . . 2 . 3 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 586 | . 150 509 462 586 93 252 472 241 269 Average Temperature 145 | . 41 229 148 197 31 96 136 123 82 Received Heat Transfer 3629 | . 150 207 423 495 390 222 1023 . 719 Effects 52 | . . 1 10 35 . . 6 . . Shutdowns 19 | . . . 3 13 . . 3 . . Energy Bleed 6 | . . . 1 4 . . 1 . . Interference 7 | . . . 4 3 . . . . . Matter Decay 6 | . . . . 5 . . 1 . . Short Circuit 3 | . . 1 1 1 . . . . . Damage (minor) 4 | . . . 1 2 . . 1 . . Damage (major) 4 | . . . . 4 . . . . . Damage (core) 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 9 | . . . . . 1 . 1 5 2 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . . 5 3 . . 2 . 1 Heat Transferred 8036 | . 296 370 1588 1555 250 . 2186 555 1236 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . . . 3 2 3 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Maximum Alert Level 2 | . . . . . 1 2 2 1 2 Low Security (%) 52 | 100 100 100 100 100 84 6 . 87 34 Level 1 10 | . . . . . 15 37 4 12 62 Level 2 36 | . . . . . . 56 95 . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 688 | . 63 61 148 173 265 688 585 277 444 Initial 361 | . . . . 48 42 167 361 277 134 Average 257 | . 21 15 49 75 109 450 485 130 272 Influence Increases 4505 | . 183 98 517 507 445 621 1181 513 440 Destroy 0b10 Robot/C 2380 | . 120 60 260 380 260 320 560 200 220 Destroy 0b10 Robot/NC 145 | . . . 20 10 10 . 85 20 . Destroy Leader 584 | . 20 20 104 94 70 30 174 62 10 Allied During Kill 63 | . . . . . . 63 . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . Successful Hack 72 | . 4 7 22 20 . . . 19 . Disable Machine 360 | . . . 60 . 75 15 105 105 . Anti-Garrison Action 300 | . . . . . . 100 150 . 50 Destroy Structure 306 | . 14 11 21 3 15 63 47 92 40 Partial Spotted 30 | . . . . . 15 . 15 . . Lose Combat Pursuer 255 | . 15 . 30 . . 30 45 15 120 Influence Decreases 4131 | . 183 98 403 526 301 172 1302 888 258 Entered New Map 866 | . . . . 66 53 72 327 290 58 Time Decay 2392 | . 130 78 343 420 198 . 705 518 . Lost Part 780 | . . 20 60 40 50 60 270 80 200 Lost Ally 40 | . . . . . . 40 . . . Purge Threat 53 | . 53 . . . . . . . . Squads Dispatched 35 | . 2 . 1 2 7 . 16 7 . Investigation 7 | . 1 . . 1 . . 3 2 . Extermination 8 | . . . . . 1 . 5 2 . Reinforcement 13 | . 1 . 1 1 2 . 5 3 . Assault 2 | . . . . . . . 2 . . Garrison 5 | . . . . . 4 . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Distress Signals 9 | . . . 2 3 . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 183 | . 11 4 24 28 18 15 40 15 28 Peak Tracking Total 10 | . 4 3 4 5 7 4 3 3 10 Tactical Retreats 14 | . 1 . 2 . . 2 3 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Traps Triggered 14 | . . . . 1 . . 3 5 5 Indirectly 2 | . . . . . . . 1 . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Machines Disabled 28 | . . . 4 . 5 3 8 7 1 Max in Single Turn 2 | . . . 2 . 2 1 2 2 1 Garrison Access 2 | . . . 1 . . . 1 . . Garrison Relay 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Machines Accessed 32 | . 4 1 6 8 1 . 5 6 1 Terminals 24 | . 4 1 5 6 . . 2 5 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . Garrison Access 5 | . . . 1 . 1 . 2 1 . Total Hacks 65 | . 9 1 9 20 2 . 10 11 3 Successful 28 | . 4 1 7 12 1 . . 3 . Failed 37 | . 5 . 2 8 1 . 10 8 3 Catastrophic 10 | . 2 . . 1 . . 4 1 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 45 | . 9 1 8 11 . . 3 10 3 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 3 . . 1 . . Garrison Access 10 | . . . 1 . 2 . 6 1 . Terminal Hacks 18 | . 4 1 6 5 . . . 2 . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 4 | . 1 . 1 1 . . . 1 . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . Transport Status 3 | . . . 2 1 . . . . . Recall Reinforcements 2 | . . . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 3 | . . . . 3 . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 . 1 5 1 . 4 4 1 Full Trace Events 5 | . . . . 1 . . 2 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 52 | . . . . 52 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 17 | . . . . . . 11 3 3 . Machine Destruction 11 | . . . . . . 8 3 . . Programmers 6 | . . . . . . 3 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 175 | . . . . . . 175 . . . Highest-Rated Ally 95 | . . . . . . 95 . . . Initial Warlord ECA Mod 2 | . . . . . . . 2 1 1 Total Orders . | . . . . . . . . . . Ally Attacks 31 | . . . . . . 31 . . . Total Damage 1353 | . . . . . . 1353 . . . Kills 11 | . . . . . . 11 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Active Infowar (turns) 1445 | . 324 263 97 . . . 94 667 . Sensors 761 | . . . . . . . 94 667 . Seismic 684 | . 324 263 97 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Turns Passed 9220 | 63 358 263 1081 1213 420 717 3098 1432 575 Spaces Moved 4100 | 37 185 106 382 552 143 375 1417 699 204 Core 22 | 9 . . . . . . . . 13 Treads 3738 | . . 49 382 552 143 375 1417 699 121 Legs 340 | 28 185 57 . . . . . . 70 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 160 155 155 160 160 160 50 Average Speed 173 | 126 136 213 216 163 162 160 167 181 189 Slowest Speed 400 | 190 190 240 240 240 240 160 330 320 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 28 | 3 44 14 63 35 6 35 32 19 33 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . . Terrain Destroyed 292 | . 14 9 20 . 14 15 44 149 27 Melee . | . . . . . . . . . . Projectile 34 | . . . . . . 1 22 3 8 AOE 258 | . 14 9 20 . 14 14 22 146 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar Total 5444 | 51 252 127 550 759 264 456 1865 795 325 Wait 546 | . 23 2 67 100 70 26 205 31 22 Move 4091 | 36 184 105 381 551 142 374 1416 698 204 Hop . | . . . . . . . . . . Pick Up 77 | 8 7 2 8 13 . 5 18 10 6 Fast Attach 61 | 5 1 . 6 6 4 7 17 7 8 Attach 50 | 1 . 6 3 4 4 4 17 3 8 Detach 12 | . . 2 1 2 1 2 1 2 1 Swap 77 | . 8 . 15 6 7 8 20 7 6 Drop 80 | 1 8 . 15 15 1 9 19 9 3 Fire 419 | . 21 10 54 62 35 21 149 28 39 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . 1 . . Kick 1 | . . . . . . . . . 1 Crush 4 | . . . . . . . 2 . 2 Escape Stasis 25 | . . . . . . . . . 25 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 607 | -9/Materials | Identified exit to Mines 607 | -9/Materials | Identified exit to Storage 685 | -9/Materials | Entered Storage 828 | -9/Storage | Lost 4 parts (1p2u1w) 1208 | -9/Storage | Build established: Scavenger-Mutant 1423 | -9/Storage | Crushed by falling debris 1423 | -9/Storage | Core integrity fell below 50% 1730 | -9/Storage | Discovered new exit (range 6) 1766 | -9/Storage | Entered Materials 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2410 | -8/Materials | Core integrity fell below 50% 2889 | -8/Materials | Repaired Lgt. Treads 2917 | -8/Materials | Repaired Lgt. Treads 2972 | -8/Materials | Discovered new exit (range 3) 2979 | -8/Materials | Entered Factory 2979 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3095 | -7/Factory | Garrison activated, responded to threat 3162 | -7/Factory | Destroyed 7 combat bots 3304 | -7/Factory | Garrison activated, responded to threat 3367 | -7/Factory | Lost 4 parts (1p1n2u) 3397 | -7/Factory | Identified exit to Garrison 3399 | -7/Factory | Entered Garrison 3431 | -7/Garrison | Triggered checkpoint 3446 | -7/Garrison | Garrison Relay disabled 3611 | -7/Garrison | Found embedded Infiltrators 3713 | -7/Garrison | Triggered checkpoint 3715 | -7/Garrison | Triggered checkpoint 3769 | -7/Garrison | Triggered checkpoint 3875 | -7/Garrison | Triggered checkpoint 3916 | -7/Garrison | System corruption reached 10% 3946 | -7/Garrison | Lost 5 parts (1n2u2w) 3957 | -7/Garrison | System corruption reached 30% 4006 | -7/Garrison | Discovered new exit (range 8) 4116 | -7/Garrison | Entered Factory 4903 | -7/Factory | Lost 5 parts (4n1u) 5158 | -7/Factory | Core integrity fell below 50% 5384 | -7/Factory | Lost 6 parts (2p2n1u1w) 6635 | -7/Factory | Build established: Mutant 6755 | -7/Factory | Lost 3 parts (2n1u) 6854 | -7/Factory | Lost 3 parts (2n1u) 7201 | -7/Factory | Discovered new exit (range 8) 7212 | -7/Factory | Identified exit to Factory 7214 | -7/Factory | Entered another Factory area 7214 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7620 | -6/Factory | Build established: Skirmisher 8039 | -6/Factory | Discovered new exit (range 6) 8044 | -6/Factory | System corruption reached 10% 8120 | -6/Factory | Identified exit to Lower Caves 8195 | -6/Factory | Build established: Tank 8643 | -6/Factory | Identified exit to Garrison 8646 | -6/Factory | Entered Garrison 8796 | -6/Garrison | Lost 7 parts (2p1n2u2w) 8869 | -6/Garrison | Lost 3 parts (1p1n1w) 8976 | -6/Garrison | Triggered checkpoint 9125 | -6/Garrison | Spotted B-75 Beast 9138 | -6/Garrison | Triggered checkpoint 9189 | -6/Garrison | Core integrity fell below 50% 9210 | -6/Garrison | Core integrity fell below 20% 9221 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09209_ Field strength at 42. 09210_ S-27 Virus misfires. 09210_ Field strength at 25. 09211_ Field strength at 11. 09212_ S-27 Virus misfires. 09212_ Stasis field depleted. 09213_ Triggered Stasis Trap. 09213_ A bubble of rippling energy engulfs the area. 09213_ Field strength at 94. 09214_ Field strength at 84. 09215_ Field strength at 78. 09216_ Field strength at 67. 09217_ Field strength at 61. 09217_ Imp. Signal Interpreter destroyed. 09217_ G-50 Soldier suffers critical hit (Destroy). 09218_ Field strength at 37. 09219_ Field strength at 26. 09219_ Authchip [R/Combat] destroyed. 09220_ Field strength at 15. 09221_ Field strength at 9. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????#^^ #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????####??# #??????????????????????? | | ????????????????# ?# g #??????????????????????? | | ???????????###### ##g=g#??????????????????????? | | ?????????? = g#??????????????????????? | | ?????????? % ;??????????????????????? | | ?????????? sBB#??????????????????????? | | ???????????# ## ## BB#??????????????????????? | | ???????????# ## ##Y[!###????????????????????? | | ?????????? [!] #????????????????????? | | ?????????? s #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ???????????# ## ##= ###????????????????????? | | ???????????# ## ##%=%############???????????? | | ?????????? * #???????????? | | ?????????? ! #?????######? | | ???????????# ] #?????#!!!!#? | | ???????????###### " ## ##="## #######! !#? | | ????????????????#? # ![ ! ! " #! !#? | | ??????????????????##?############# ##### #! !#? | | ?????????????????????????????????#%^^#?????# !#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 20 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 8 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -8/Materials Lgt. Treads | 17% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GuidedLobotomyLeg Manual? 0 Play Time 01:27:39 Cumulative 24.4 hours Start 2026.03.06 @ 08:16:46 End 2026.03.08 @ 16:07:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a19e6c8-acf1-45dc-939c-de25196fa92f