Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 22:05:40 Player: Bowster Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3574) 3574 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 7176 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 144/240 System Corruption 2% Temperature Cool (9) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (3) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Transmission Jammer Reactive Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Huge Storage Unit Compact Battery (200) Advanced Visual Processing Unit Sensor Array Weapon Cycler Reactive Plating Focal Shield Improved Shield Generator Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Well Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Pulse Rifle Gatling Laser > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Compact Battery Advanced Weight Redist. System Advanced Visual Processing Unit Weapon Cycler Transmission Jammer Medium Armor Plating Reactive Plating Reactive Plating Focal Shield Improved Shield Generator Recalibrator Flak Gun Flak Gun Flak Gun Improved Proton Missile Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . . 1 . 1 Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 121 | 8 8 15 36 38 16 Power 24 | 1 1 1 7 9 5 Engine 9 | 1 1 1 1 5 . Core 15 | . . . 6 4 5 Reactor . | . . . . . . Propulsion 23 | 2 . 3 8 8 2 Treads 15 | 2 . . 8 5 . Leg 2 | . . . . . 2 Wheel 6 | . . 3 . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 3 2 4 12 9 4 Device 13 | 2 . 1 3 5 2 Storage 6 | 1 1 1 1 1 1 Processor 4 | . . 1 1 2 . Hackware . | . . . . . . Protection 11 | . 1 1 7 1 1 Artifact . | . . . . . . Weapon 40 | 2 5 7 9 12 5 Energy Gun 15 | 2 3 3 3 4 . Energy Cannon . | . . . . . . Ballistic Gun 17 | . . 4 4 6 3 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 2 2 1 Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 43 | . 1 . 7 16 19 Power 14 | . 1 . 2 6 5 Propulsion 10 | . . . 1 5 4 Utility 8 | . . . 3 3 2 Weapon 11 | . . . 1 2 8 Highest Loss Streak 10 | . 1 . 1 6 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 99 94 97 75 Engine 6 | . 14 11 2 7 . Core 7 | . . . 15 6 11 Treads 17 | . 28 2 23 14 10 Wheel 5 | . . 19 3 6 . Device 6 | . 6 . 1 13 10 Storage 10 | . 14 15 9 8 7 Processor 9 | . . 10 7 13 13 Protection 4 | . 7 5 7 1 . Energy Gun 11 | . 25 10 10 2 16 Ballistic Gun 12 | . . 21 11 19 1 Peak Build Rating 45 | 9 10 16 29 38 45 Average Rating 24 | 5 9 14 23 34 39 On Entrance 16 | . 9 10 16 28 34 Naked Turns . | . . . . . . Heaviest Build 75 | 12 55 61 75 71 74 Greatest Support 69 | 40 40 40 60 69 56 Greatest Overweight (x) 19 | . 1 3 3 19 15 Average Overweight (x) 1 | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 18 20 19 20 20 Most Carried 20 | 4 17 20 20 20 20 Average Carried 16 | 1 10 18 18 18 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 16 20 20 17 10 Class Distribution -------------------- 31% | Mutant 29% | Scavenger-Skirmisher 23% | Gunner 9% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2865 | 280 53 518 841 1052 121 Remotely . | . . . . . . Salvage Created 3674 | 129 362 434 1206 972 571 Parts 215 | 8 22 30 74 62 19 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | . . 1 . 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 6 12 25 21 9 Guns 62 | . 4 12 22 20 4 AOE 9 | . 2 . 2 1 4 Classes Destroyed 13 | 2 5 1 3 1 1 Worker 8 | . 1 . 2 4 1 Builder 9 | . 1 . 2 4 2 Tunneler 5 | 3 . . . 1 1 Hauler 1 | . . . . . 1 Recycler 8 | 1 1 . 2 3 1 Mechanic 1 | . . . 1 . . Watcher 9 | . 2 2 4 . 1 Swarmer 14 | . 2 4 5 3 . Cutter 2 | . . . 2 . . Grunt 33 | . 4 2 7 13 7 Sentry 18 | . . 6 9 2 1 Hunter 3 | . . . 2 1 . Programmer 3 | . . . . 2 1 Best Kill Streak 11 | 3 6 3 6 7 11 Combat Bots Only 5 | . 4 3 4 5 5 Max Kills in Single Turn 11 | 1 3 1 4 3 11 Gunslinging 1 | . . . 1 . . Exploded 4 | . 2 . 2 1 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 590 | . 24 44 179 160 183 Missed 162 | . 6 12 48 50 46 Damage Taken 7039 | . 229 436 1874 1578 2922 Core 1326 | . 23 50 234 167 852 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 564 | . . 84 480 . . Core Remaining (%) 82 | 100 90 87 57 76 . Volleys Fired 229 | 7 36 31 76 58 21 Largest 3 | 2 2 3 3 3 3 Hottest 186 | 80 140 86 175 139 186 Shots Fired 562 | 14 64 88 174 170 52 Gun 541 | 14 55 88 167 166 51 Cannon . | . . . . . . Launcher 12 | . . . 7 4 1 Special 9 | . 9 . . . . Kinetic 339 | . . 62 91 158 28 Thermal 170 | 7 39 26 76 4 18 Explosive 11 | . . . 7 4 . Electromagnetic 42 | 7 25 . . 4 6 Robot Hit Streak 16 | 4 6 16 14 11 11 Robot Miss Streak 18 | 1 4 4 10 18 8 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 2 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 390 | 9 24 62 118 129 48 Core Hits 362 | 5 14 26 107 157 53 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 2 . 1 Burn 3 | . . . 2 . 1 Destroy 1 | . . 1 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8937 | 116 484 875 2214 2773 2475 Guns 6397 | 116 303 824 2022 2247 885 Cannons . | . . . . . . Explosions 2367 | . 172 . 148 457 1590 Melee . | . . . . . . Ramming 173 | . 9 51 44 69 . Kinetic 4588 | . . 681 1150 2247 510 Thermal 3408 | 47 324 143 872 174 1848 Explosive 376 | . . . 93 283 . Electromagnetic 392 | 69 151 . 55 . 117 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 5 11 2 Average Corruption 4 | . . . 3 6 1 Corruption Purged 3 | . . . 3 . . Corruption Blocked . | . . . . . . Effects 67 | . . . 21 43 3 Message Errors 17 | . . . 5 11 1 Matter Fused 15 | . . . 4 10 1 Heat Flow Errors 7 | . . . 2 5 . Energy Discharges 7 | . . . 2 5 . Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 9 | . . . 3 5 1 Data Loss (major) 2 | . . . 2 . . Misfires 4 | . . . . 4 . Alerts 3 | . . . 2 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 482 | . . 1 1 162 318 Projectiles . | . . . . . . Explosions 481 | . . . 1 162 318 Melee 1 | . . 1 . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 899 | . . 25 87 252 535 Shots 16 | . . . 4 4 8 Rammed 20 | . 4 2 4 10 . Targets Rammed 21 | . 5 2 4 10 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 625 | 90 132 149 625 281 378 Average Temperature 91 | 38 40 42 119 70 159 Received Heat Transfer 1921 | . 108 117 531 303 862 Effects 17 | . . . 15 . 2 Shutdowns 7 | . . . 6 . 1 Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 1 . 1 Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 5 | . . . 5 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 9 | . . . 5 . 4 Heat Transferred 4977 | 100 450 325 2220 150 1732 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . 1 . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 517 | 20 129 382 517 350 393 Initial 235 | . 13 . 92 235 121 Average 150 | 6 28 201 182 190 112 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 66 | 100 100 40 61 53 85 Level 1 29 | . . 59 23 46 14 Level 2 3 | . . . 14 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . . 2 13 9 5 Investigation 7 | . . 1 2 3 1 Extermination 4 | . . . . 3 1 Reinforcement 9 | . . 1 2 3 3 Assault . | . . . . . . Garrison 9 | . . . 9 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 1 3 5 1 . Communications Jammed 3 | . . . . . 3 Distress Signals 3 | . . . . . 3 Times Spotted 134 | . 14 26 53 28 13 Peak Tracking Total 7 | . 6 5 7 5 5 Tactical Retreats 5 | . . 2 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . . 1 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 27 | . 1 . 5 7 14 Max in Single Turn 12 | . 1 . 1 5 12 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 2 4 6 . Terminals 9 | . 2 1 2 4 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 33 | . 5 4 13 11 . Successful 14 | . . 3 7 4 . Failed 19 | . 5 1 6 7 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 9 | . 1 1 2 5 . Terminals 20 | . 5 1 6 8 . Fabricators 2 | . . . . 2 . Repair Stations 8 | . . 3 5 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 2 1 . Terminal Hacks 6 | . . 1 3 2 . Emergency Access Points 1 | . . . . 1 . Alert Level 3 | . . 1 1 1 . Maintenance Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 6 | . . 2 4 . . Scan Component 3 | . . 1 2 . . Repair 3 | . . 1 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 1 4 4 . Full Trace Events 5 | . . 1 2 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 2 . . Time 84 | . . 32 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat . | . . . . . . Combat 2 | . . . . . 2 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8165 | 134 1450 1007 2234 2519 821 Spaces Moved 3253 | 64 574 617 802 954 242 Core 11 | 4 . . . 6 1 Treads 1968 | 60 574 36 539 540 219 Legs 22 | . . . . . 22 Wheels 1252 | . . 581 263 408 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 115 95 160 Average Speed 182 | 153 222 122 202 170 228 Slowest Speed 1000 | 160 240 240 240 1000 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 61 35 41 26 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 77 | . 8 . 38 31 . Terrain Destroyed 242 | . 13 . 63 106 60 Melee . | . . . . . . Projectile 9 | . 9 . . . . AOE 233 | . 4 . 63 106 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4991 | 84 658 805 1270 1708 466 Wait 1187 | . 6 106 290 612 173 Move 3248 | 63 573 616 801 953 242 Hop . | . . . . . . Pick Up 104 | 5 21 17 36 18 7 Fast Attach 46 | 6 . 6 13 16 5 Attach 57 | 2 3 8 17 16 11 Detach 12 | . 2 5 4 1 . Swap 18 | . 5 1 6 6 . Drop 67 | 1 7 13 23 18 5 Fire 229 | 7 36 31 76 58 21 Melee 2 | . . . . . 2 Ram 5 | . . 2 1 2 . Kick . | . . . . . . Crush 16 | . 5 . 3 8 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Discovered new exit (range 10) 1528 | -10/Materials | Discovered new exit (range 15) 1585 | -10/Materials | Entered another Materials area 1585 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1667 | -9/Materials | Discovered new exit (range 12) 2030 | -9/Materials | Discovered new exit (range 3) 2094 | -9/Materials | Build established: Gunner 2534 | -9/Materials | Repaired Shotgun 2592 | -9/Materials | Entered another Materials area 2592 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3270 | -8/Materials | Build established: Mutant 3346 | -8/Materials | Repaired Lgt. Treads 3373 | -8/Materials | Repaired Hcp. Storage Unit 3545 | -8/Materials | Garrison activated, responded to threat 3990 | -8/Materials | Garrison activated, responded to threat 4071 | -8/Materials | Build established: Gunner 4076 | -8/Materials | Discovered new exit (range 13) 4112 | -8/Materials | Garrison activated, responded to threat 4364 | -8/Materials | Garrison activated, responded to threat 4490 | -8/Materials | Garrison activated, responded to threat 4614 | -8/Materials | Garrison activated, responded to threat 4774 | -8/Materials | Discovered new exit (range 15) 4826 | -8/Materials | Entered Factory 4826 | -7/Factory | Evolved 2 slots: Utility x2 5395 | -7/Factory | Build established: Scavenger-Skirmisher 6198 | -7/Factory | Lost 3 parts (2p1u) 6583 | -7/Factory | System corruption reached 10% 7029 | -7/Factory | Lost 6 parts (1p3n1u1w) 7266 | -7/Factory | Discovered new exit (range 6) 7342 | -7/Factory | Identified exit to Factory 7345 | -7/Factory | Entered another Factory area 7345 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7647 | -6/Factory | Build established: Skirmisher 8071 | -6/Factory | Lost 9 parts (2p2n1u4w) 8097 | -6/Factory | Core integrity fell below 50% 8146 | -6/Factory | Core integrity fell below 20% 8166 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 08149_ U-05 Engineer lays Concrete. 08149_ R-10 Processor collects Lgt. Angular Momentum Engine. 08150_ Jacked X-72 Disruptor... >>parse_system Reading system data... 08151_ U-05 Engineer lays Concrete. 08151_ U-05 Engineer builds a Wall. 08151_ U-05 Engineer lays Concrete. 08152_ U-05 Engineer builds a Wall. 08153_ System corrupted: Component data lost. 08153_ U-05 Engineer builds a Wall. 08153_ U-05 Engineer lays Concrete. 08154_ U-05 Engineer builds a Wall. 08158_ U-05 Engineer lays Concrete. 08158_ Imp. Datajack destroyed. 08158_ U-05 Engineer lays Concrete. 08158_ U-05 Engineer builds a Wall. 08159_ U-05 Engineer lays Concrete. 08161_ Critical hit (Burn: +37). 08162_ U-05 Engineer lays Concrete. 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" | | ??????????????????????????? ##""" "" """" | | ???????????????????????????#########?##### | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 520 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 7 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Let's See Who's Tougher Remodeling Challenges ------------ None Game ------ Seed StasisMachineComputer Manual? 0 Play Time 01:36:42 Cumulative 9.6 hours Start 2025.03.02 @ 17:07:06 End 2025.03.02 @ 22:05:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45dcf3ec-18b2-49cf-824f-9334911ec693