Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 21:18:53 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1360) 1360 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4235 Bonus ------- None Cogmind --------- Core Integrity 419/700 Matter 208/300 Energy 251/280 System Corruption 11% Temperature Warning (326) Movement Flying (334) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- VTOL Module Improved Flight Unit > --- UTILITY (6) ------ Large Storage Unit Seismic Detector Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Medium Laser Autogun > --- INVENTORY (15) --- Ion Engine Light Treads Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod (150) Improved Medium Laser Advanced EMP Blaster Advanced EMP Blaster Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Seismic Detector Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Remote Datajack > --- INVENTORY -------- Ion Engine Heavy Ion Engine Light Treads Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod Hardened Medium Armor Plating Improved Light Armor Plating Beam Rifle Beam Rifle Particle Gun Improved Medium Laser EM Pulse Cannon Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 63 | 6 2 1 18 5 31 Power 4 | 1 . . 2 . 1 Engine 3 | 1 . . 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 2 . . 3 . 6 Treads 9 | 2 . . 3 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 18 | 1 1 . 5 5 6 Device 4 | . . . 1 1 2 Storage 4 | 1 . . 1 . 2 Processor 1 | . 1 . . . . Hackware 1 | . . . 1 . . Protection 8 | . . . 2 4 2 Artifact . | . . . . . . Weapon 30 | 2 1 1 8 . 18 Energy Gun 15 | 1 1 . 5 . 8 Energy Cannon 6 | . . . 2 . 4 Ballistic Gun 6 | 1 . 1 1 . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 3 . 3 Corrupted Parts 2 | . . . 2 . . System Corruption 9 | . . . 9 . . Parts Lost 21 | . . . 4 . 17 Power 1 | . . . . . 1 Propulsion 8 | . . . 2 . 6 Utility 4 | . . . 1 . 3 Weapon 8 | . . . 1 . 7 Highest Loss Streak 14 | . . . 1 . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 87 100 95 100 93 Engine 7 | . 14 14 5 9 6 Core 1 | . . . 5 . . Treads 21 | . 28 28 21 18 21 Flight 1 | . . . . . 2 Device 10 | . . . 8 18 12 Storage 9 | . 14 14 11 9 7 Processor 8 | . 1 14 11 9 7 Hackware 5 | . . . 6 9 7 Protection 5 | . . . 3 9 9 Energy Gun 10 | . 14 14 15 9 7 Energy Cannon 4 | . . . 3 9 4 Ballistic Gun 3 | . 14 14 3 . . Naked Turns . | . . . . . . Heaviest Build 51 | 10 12 13 38 47 51 Greatest Support 80 | 40 40 40 40 40 80 Greatest Overweight (x) 16 | 2 . . 1 1 16 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 Most Carried 15 | 6 8 8 15 14 15 Average Carried 11 | 3 6 7 13 12 10 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 6 8 8 15 13 10 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1085 | 260 13 62 303 50 397 Remotely . | . . . . . . Salvage Created 2008 | . 92 . 835 250 831 Parts 123 | . 4 . 67 14 38 Haulers Intercepted 4 | . . . 2 1 1 Recyclers Shooed 5 | . . . 1 . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 35 | . 2 . 17 3 13 Guns 28 | . 2 . 14 . 12 Cannons 7 | . . . 3 3 1 Classes Destroyed 11 | . 1 . 6 1 3 Worker 3 | . . . 2 . 1 Builder 1 | . . . 1 . . Hauler 4 | . . . 2 1 1 Recycler 3 | . . . . . 3 Watcher 5 | . . . 2 1 2 Swarmer 14 | . . . 7 . 7 Grunt 10 | . 2 . 5 . 3 Brawler 1 | . . . . . 1 Sentry 6 | . . . 5 1 . Hunter 2 | . . . . 2 . Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 2 . 8 2 7 Combat Bots Only 6 | . 2 . 4 1 6 Max Kills in Single Turn 2 | . 1 . 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 311 | . 16 . 79 14 202 Missed 76 | . 3 . 19 5 49 Damage Taken 3444 | . 174 . 757 119 2394 Core 398 | . 20 . 97 . 281 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 92 75 100 . Volleys Fired 151 | . 13 . 58 11 69 Largest 2 | . 2 . 2 2 2 Hottest 126 | . 60 . 121 119 126 Shots Fired 273 | . 26 . 108 22 117 Gun 226 | . 26 . 93 11 96 Cannon 44 | . . . 15 11 18 Launcher . | . . . . . . Special 3 | . . . . . 3 Kinetic 56 | . 13 . 24 . 19 Thermal 123 | . 13 . 35 11 64 Explosive . | . . . . . . Electromagnetic 91 | . . . 49 11 31 Robot Hit Streak 27 | . 13 . 27 9 15 Robot Miss Streak 4 | . 1 . 4 1 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . . 2 . 4 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 191 | . 20 . 76 17 78 Core Hits 82 | . 6 . 37 7 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . . 1 8 Burn 9 | . . . . 1 8 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3564 | . 189 . 1247 401 1727 Guns 2525 | . 189 . 923 102 1311 Cannons 873 | . . . 265 299 309 Explosions 166 | . . . 59 . 107 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 525 | . 58 . 204 . 263 Thermal 1508 | . 131 . 310 102 965 Explosive . | . . . . . . Electromagnetic 1531 | . . . 733 299 499 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 9 . 11 Average Corruption 5 | . . . 5 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . . 18 . 23 Message Errors 7 | . . . 4 . 3 Matter Fused 9 | . . . 3 . 6 Heat Flow Errors 6 | . . . 3 . 3 Energy Discharges 6 | . . . 3 . 3 Data Loss (minor) 4 | . . . 2 . 2 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . . 1 . 1 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 2 11 Projectiles 13 | . . . . 2 11 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . 40 . 36 Shots 2 | . . . 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | . 221 . 229 63 426 Average Temperature 112 | . 123 . 61 23 197 Received Heat Transfer 543 | . 141 . 195 . 207 Effects 11 | . . . . . 11 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 3 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 3880 | . 300 . 692 296 2592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 352 | . 87 33 352 249 164 Initial 114 | . . 33 12 114 112 Average 101 | . 35 33 141 203 74 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 85 | 100 100 100 70 49 100 Level 1 14 | . . . 29 50 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 2 . 2 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . . 1 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 6 . 28 5 18 Peak Tracking Total 7 | . 6 . 7 4 7 Tactical Retreats 4 | . . . 3 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 2 . 3 1 3 Terminals 8 | . 2 . 3 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 5 . 6 2 4 Successful 3 | . 1 . . . 2 Failed 14 | . 4 . 6 2 2 Catastrophic 7 | . 1 . 4 . 2 Database Lockouts . | . . . . . . Manual 10 | . 1 . 6 2 1 Terminals 15 | . 5 . 6 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Open DSF 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 3 1 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2738 | 92 222 143 883 283 1115 Spaces Moved 1145 | 54 107 87 380 100 417 Core 16 | 13 . . . . 3 Treads 1087 | 41 107 87 380 100 372 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 42 | . . . . . 42 Fastest Speed 50 | 50 160 160 160 240 160 Average Speed 179 | 145 160 160 160 240 196 Slowest Speed 915 | 160 160 160 240 240 915 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 30 32 46 14 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . 5 . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . . . 5 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1552 | 65 134 92 547 122 592 Wait 126 | . 9 . 53 3 61 Move 1140 | 53 106 86 379 99 417 Hop . | . . . . . . Pick Up 41 | 6 3 2 21 1 8 Fast Attach 23 | 6 1 . 8 2 6 Attach 22 | . . . 5 2 15 Detach 5 | . . . 2 . 3 Swap 18 | . 1 1 5 1 10 Drop 26 | . 1 3 16 3 3 Fire 151 | . 13 . 58 11 69 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 418 | -10/Mines | Discovered new exit (range 13) 458 | -10/Mines | Entered Materials 458 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Discovered new exit (range 16) 1291 | -9/Materials | Discovered new exit (range 16) 1341 | -9/Materials | Entered another Materials area 1341 | -8/Materials | Evolved 2 slots: Utility x2 1587 | -8/Materials | Discovered new exit (range 12) 1624 | -8/Materials | Entered Factory 1624 | -7/Factory | Evolved 2 slots: Propulsion x2 1933 | -7/Factory | Build established: Scavenger-Mutant 2474 | -7/Factory | Lost 14 parts (1p5n2u6w) 2679 | -7/Factory | Build established: Mutant 2708 | -7/Factory | System corruption reached 10% 2739 | -7/Factory | Self-destructed Last Messages --------------- 02713_ K-01 Serf collects debris. 02716_ K-01 Serf cleans the Matter Pump. 02716_ R-06 Scavenger collects Sml. Storage Unit. 02716_ R-06 Scavenger suffers critical hit (Burn). 02717_ Overheating: System interference. 02717_ Autogun temporarily disabled. 02717_ K-01 Serf collects debris. 02718_ Overheating: Imp. Medium Laser damaged (-30). 02718_ Overheating: Autogun damaged (-15). 02718_ Overheating: Targeting Computer damaged (-3). 02718_ Overheating: Hacking Suite damaged (-4). 02718_ K-01 Serf collects debris. 02720_ R-06 Scavenger collects Lgt. Ion Engine. 02722_ K-01 Serf collects debris. 02724_ R-06 Scavenger collects Imp. Heat Sink. 02727_ K-01 Serf cleans the Matter Pump. 02735_ K-01 Serf collects debris. 02736_ Overheating: Energy bleed (-56). 02738_ Overheating: Matter decay (-51). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????? ???????????????? | | ??????????????????????????????""" ????? #????????? | | ????????????????????????????? """ """ #????????? | | ????????????????????????????? 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