Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 11:59:38 // Halloween2020/ForbiddenLore Player: TpFive3.5 Result: Destroyed by H-66 Slayer via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3661) 3661 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 8426 Bonus ------- High Alert Combat Kills 630 Follower Combat Kills 115 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 68/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heat Sink Large Storage Unit High-powered Shock Rifle Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Lightning Gun Precision Shock Rifle Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter High-powered Shock Rifle Heavy Laser Heavy Laser Proton Cannon Particle Cannon Ion Cannon Flak Cannon Flak Cannon Flak Cannon Gauss Cannon [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon Proton Missile Launcher Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . 1 . 2 . Weapon 2 | . . . . 2 . . Parts Attached 111 | 7 5 11 20 32 9 27 Power 15 | 1 1 1 3 2 1 6 Engine 14 | 1 1 1 3 1 1 6 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 27 | 2 . 3 8 8 1 5 Treads 20 | 2 . . 7 8 1 2 Leg 5 | . . 3 1 . . 1 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 2 1 4 4 2 4 Device 7 | . . . 3 . 1 3 Storage 8 | 2 1 . 1 4 . . Processor 4 | . 1 1 . . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 50 | 2 2 6 5 18 5 12 Energy Gun 19 | 1 2 4 2 3 2 5 Energy Cannon 8 | . . . 1 3 1 3 Ballistic Gun 10 | 1 . 2 2 4 1 . Ballistic Cannon 7 | . . . . 2 1 4 Launcher 4 | . . . . 4 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 1 Parts Lost 50 | . . 7 2 14 3 24 Power 6 | . . 1 1 . . 4 Propulsion 12 | . . 1 . 4 1 6 Utility 4 | . . . . . . 4 Weapon 28 | . . 5 1 10 2 10 Highest Loss Streak 12 | . . 3 1 3 2 12 Average Slot Usage (%) 97 | . 99 99 97 98 99 91 Engine 10 | . 14 13 10 7 1 12 Treads 21 | . 28 16 22 26 22 16 Leg 3 | . . 11 9 . . 1 Device 3 | . . . 11 . 7 5 Storage 14 | . 16 14 11 17 15 12 Processor 12 | . 11 14 11 9 15 13 Energy Gun 6 | . 26 10 2 3 2 6 Energy Cannon 2 | . . . 2 4 1 5 Ballistic Gun 9 | . . 16 17 11 1 3 Ballistic Cannon 4 | . . . . 3 13 7 Launcher 4 | . . . . 10 10 . Naked Turns . | . . . . . . . Heaviest Build 73 | 14 21 19 31 68 66 73 Greatest Support 96 | 40 40 40 60 84 84 96 Greatest Overweight (x) 22 | . . 1 . 1 . 22 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 16 | 8 10 8 10 16 16 16 Average Capacity 12 | 6 8 8 9 15 16 15 Most Carried 16 | 4 8 8 10 16 16 16 Average Carried 11 | 3 7 7 8 13 14 14 Final Capacity 16 | 8 8 8 10 16 16 4 Final Carried 16 | 4 8 8 10 16 16 4 Class Distribution -------------------- 61% | Mutant 17% | Scavenger-Skirmisher 14% | Skirmisher 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2227 | 262 58 133 286 851 . 637 Remotely . | . . . . . . . Salvage Created 4520 | 81 282 200 699 2400 75 783 Parts 254 | 1 13 17 33 139 5 46 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 7 | . . . 1 1 . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 94 | . 6 11 16 48 1 12 Melee 2 | . . . . 2 . . Guns 40 | . 6 11 11 11 . 1 Cannons 21 | . . . 5 6 . 10 AOE 23 | . . . . 23 . . Classes Destroyed 15 | 1 2 3 2 6 . 1 Worker 10 | . . 1 1 4 . 4 Builder 7 | . . . . 4 . 3 Hauler 1 | . . . 1 . . . Recycler 4 | 1 . . . 2 . 1 Operator 1 | . . . . 1 . . Watcher 8 | . 1 . . 4 . 3 Swarmer 30 | . . 9 3 18 . . Grunt 39 | . 6 1 11 16 . 5 Brawler 3 | . . . . 3 . . Duelist 2 | . . . . 2 . . Protector 1 | . . . . 1 . . Sentry 10 | . . . 2 6 1 1 Hunter 4 | . . . . 2 . 2 Programmer 4 | . . . . . . 4 Assembled 1 | . . 1 . . . . Best Kill Streak 9 | 1 3 4 7 9 1 4 Combat Bots Only 6 | . 2 3 6 6 1 3 Max Kills in Single Turn 3 | 1 2 1 1 3 1 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . . 3 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 8129 | . 256 530 789 2593 304 3657 Core 1570 | . 42 84 128 347 57 912 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . 49 68 36 91 . Volleys Fired 284 | 7 16 36 44 110 4 67 Largest 4 | 1 2 2 2 4 2 4 Hottest 236 | 40 112 121 124 143 94 236 Shots Fired 538 | 7 32 68 71 192 8 160 Gun 310 | 7 32 68 53 100 4 46 Cannon 172 | . . . 18 40 . 114 Launcher 56 | . . . . 52 4 . Special . | . . . . . . . Kinetic 238 | . . 17 36 82 . 103 Thermal 209 | 7 32 51 27 48 . 44 Explosive . | . . . . . . . Electromagnetic 91 | . . . 8 62 8 13 Robot Hit Streak 16 | 5 10 12 12 10 5 16 Robot Miss Streak 7 | 1 3 4 4 5 1 7 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 1 6 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 368 | 6 24 41 54 127 7 109 Core Hits 210 | 2 11 14 28 91 3 61 Critical Hits 5 | . . . 1 . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . 4 Melee Attacks 12 | . . . . 12 . . Impact . | . . . . . . . Slashing 12 | . . . . 12 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . 4 . . Damage Inflicted 9409 | 64 337 532 832 4641 114 2889 Guns 3111 | 64 337 521 556 757 33 843 Cannons 2823 | . . . 266 821 . 1736 Explosions 3082 | . . . . 2754 81 247 Melee 302 | . . . . 302 . . Ramming 91 | . . 11 10 7 . 63 Kinetic 2699 | . . 133 330 710 . 1526 Thermal 2988 | 64 337 388 353 827 . 1019 Explosive . | . . . . . . . Electromagnetic 3329 | . . . 139 2795 114 281 Impact . | . . . . . . . Slashing 302 | . . . . 302 . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 4 . 7 Average Corruption 2 | . . . 1 3 . 2 Corruption Purged . | . . . . . . . Effects 32 | . . . 5 6 . 21 Message Errors 4 | . . . 1 1 . 2 Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 6 | . . . . 1 . 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . 3 . 2 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 10 | . . . 4 . . 6 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 225 | . . . . 121 . 104 Projectiles 123 | . . . . 19 . 104 Explosions 75 | . . . . 75 . . Melee 27 | . . . . 27 . . Knockbacks 23 | . . . . 7 . 16 Impact . | . . . . . . . Kinetic 20 | . . . . 7 . 13 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 393 | . . 3 . 322 . 68 Shots 26 | . . . . 25 . 1 Rammed 19 | . . 4 3 2 . 10 Targets Rammed 19 | . . 4 3 2 . 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 489 | . 249 456 489 350 72 423 Average Temperature 142 | . 95 160 190 74 38 185 Received Heat Transfer 1482 | . 150 42 366 657 96 171 Effects 26 | . . 1 1 . . 24 Shutdowns 8 | . . 1 . . . 7 Energy Bleed 4 | . . . . . . 4 Interference 4 | . . . . . . 4 Matter Decay 3 | . . . 1 . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 8 | . . . . 6 1 1 Combat Hostiles 8 | . . . . 6 1 1 Parts Fried 22 | . . . 1 16 2 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 3 3 1 1 . 2 Heat Transferred 5615 | 150 851 999 703 1327 . 1585 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 5 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 1255 | 5 199 172 302 1255 569 384 Initial 569 | . 3 77 . 127 569 187 Average 303 | 1 92 59 146 628 496 190 Maximum Alert Level 4 | . . . 1 4 2 1 Low Security (%) 50 | 100 100 100 61 3 . 67 Level 1 25 | . . . 38 33 38 32 Level 2 14 | . . . . 28 61 . Level 3 4 | . . . . 15 . . Level 4 5 | . . . . 19 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 1 3 10 . 6 Investigation 3 | . . 1 1 . . 1 Extermination 3 | . . . . . . 3 Reinforcement 11 | . 1 . 2 6 . 2 Assault 2 | . . . . 2 . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded 4 | . . . . 2 . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 12 | . 2 1 4 4 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 145 | . 9 13 23 74 1 25 Peak Tracking Total 7 | . 3 3 7 5 1 4 Tactical Retreats 7 | . 1 1 . 4 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . . 1 1 . 2 Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 14 | . 1 . 1 11 . 1 Max in Single Turn 2 | . 1 . . 2 . 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 17 | . 1 1 5 6 1 3 Terminals 13 | . 1 . 4 5 1 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 3 1 11 12 1 7 Successful 24 | . 2 1 7 9 1 4 Failed 11 | . 1 . 4 3 . 3 Catastrophic 4 | . . . 2 1 . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 27 | . 3 . 9 10 1 4 Fabricators . | . . . . . . . Repair Stations 7 | . . . 2 2 . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 2 1 5 7 1 2 Record 3 | . . . . 3 . . Robot Analysis 2 | . . . 1 . . 1 Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . 1 . . 1 . . Dispatch Records 2 | . . . 1 . . 1 Surveillance Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 2 . 2 Scan Component 3 | . . . 1 1 . 1 Repair 3 | . . . 1 1 . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 2 . 1 Full Trace Events 3 | . 1 . 1 . . 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . . 1 Time 157 | . . . 26 51 . 80 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 27 | . . 15 12 . . . Total Damage 379 | . . 251 128 . . . Kills 7 | . . 3 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 2 | . . . 1 . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6255 | 144 363 1249 656 1745 652 1446 Spaces Moved 3104 | 75 172 727 315 784 383 648 Core 8 | 3 . . . . . 5 Treads 2742 | 72 172 577 158 784 383 596 Legs 307 | . . 150 157 . . . Wheels 47 | . . . . . . 47 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 160 160 105 Average Speed 159 | 155 160 151 140 160 160 176 Slowest Speed 1150 | 160 160 160 160 180 160 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 34 100 33 57 9 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 124 | . . . . 72 . 52 Melee . | . . . . . . . Projectile 14 | . . . . . . 14 AOE 110 | . . . . 72 . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3882 | 92 233 803 461 1069 414 810 Wait 219 | . 21 17 49 89 3 40 Move 3098 | 74 171 726 314 783 382 648 Hop . | . . . . . . . Pick Up 78 | 4 10 7 15 27 9 6 Fast Attach 33 | 7 2 1 6 7 2 8 Attach 46 | . 1 7 3 14 5 16 Detach 2 | . . . . . . 2 Swap 33 | . 2 3 11 11 3 3 Drop 62 | . 10 2 16 18 6 10 Fire 284 | 7 16 36 44 110 4 67 Melee 8 | . . . . 8 . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 18 | . . 3 3 2 . 10 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 145 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Identified exit to Mines 508 | -10/Materials | Entered Mines 684 | -10/Mines | Discovered new exit (range 9) 697 | -10/Mines | Identified exit to Materials 764 | -10/Mines | Assembled infested the area 930 | -10/Mines | Lost 3 parts (1p1n1w) 958 | -10/Mines | Learned 4 Materials zone layouts 963 | -10/Mines | Discovered exit to Materials (range 7) 1161 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1164 | -10/Mines | Found Prototype Device 1209 | -10/Mines | Escorted by a lone wolf Derelict 1492 | -10/Mines | Met a Derelict shopkeep closing up shop 1548 | -10/Mines | Core integrity fell below 50% 1757 | -10/Mines | Entered Materials 1757 | -9/Materials | Accompanied by 1 ally 1757 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1758 | -9/Materials | Identified exit to Materials 1857 | -9/Materials | Discovered new exit (range 6) 1866 | -9/Materials | Identified exit to Mines 2344 | -9/Materials | Identified Exp. Sensor Array 2372 | -9/Materials | Repaired Sensor Array 2413 | -9/Materials | Entered another Materials area 2413 | -8/Materials | Evolved 2 slots: Weapon x2 2736 | -8/Materials | Lost 3 parts (1n2w) 3431 | -8/Materials | Garrison activated, responded to threat 3580 | -8/Materials | Core integrity fell below 50% 3613 | -8/Materials | First assault squad dispatched 4106 | -8/Materials | Discovered new exit (range 3) 4109 | -8/Materials | Identified exit to Factory 4158 | -8/Materials | Entered Factory 4158 | -7/Factory | Evolved 2 slots: Utility x2 4470 | -7/Factory | Build established: Skirmisher 4603 | -7/Factory | Discovered new exit (range 17) 4652 | -7/Factory | Identified exit to Factory 4810 | -7/Factory | Entered another Factory area 4810 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4963 | -6/Factory | Build established: Scavenger-Skirmisher 5649 | -6/Factory | Repaired Exp. Sensor Array 6131 | -6/Factory | Lost 11 parts (2p3n1u5w) 6193 | -6/Factory | Core integrity fell below 50% 6248 | -6/Factory | Core integrity fell below 20% 6256 | -6/Factory | Destroyed by H-66 Slayer via exploding Power Conduit Last Messages --------------- 06236_ Slug penetrates Wall. 06236_ Lrg. Storage Unit destroyed. 06236_ Dropped Ion Cannon. 06237_ Slug penetrates R-10 Processor. 06237_ R-10 Processor destroyed. 06237_ Slug penetrates Power Conduit. 06240_ R-10 Processor collects Ion Cannon. 06242_ Penetrated by Slug. 06242_ Slug penetrates Power Conduit. 06243_ Slug penetrates Wall. 06243_ R-10 Processor collects Wheel. 06245_ K-01 Serf cleans the Power Conduit. 06246_ R-10 Processor collects Targeting Computer. 06249_ Slug penetrates Wall. 06249_ R-10 Processor collects Sml. Matter Pod. 06253_ R-10 Processor collects Field Recycling Unit. 06253_ Penetrated by Slug. 06255_ Slug penetrates Wall. 06255_ Imp. Sensor Array destroyed. 06256_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? +???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????# ?????????????????? | | ??????????????############## ?????????????????? | | ??????????????# k + ??????????????????? | | ??????????????# " " " " # ??????????????????? | | ??????????????# " " " " R# ???????????????????? | | ??????????????# " " " " u# ???????????????????? | | ??????????????# " " " " # #???????????????????? | | ??????????????# " " " " # #???????????????????? | | ??????????????# " " " " u# #???????????????????? | | ??????????????# " " " " !# #???????????????????? | | ??????????????# " " " " # #???????????????????? | | ??????????????# " " " "= %# #???????????????????? | | ??????????????# @]# #???????????????????? | | ??????????????# Rh # ##??????????????????? | | ??????????????###########/## ###?????????????????? | | ??????????????# # h #!###############???? | | ??????????????# # %!#### #???? | | ??????????????# + % % + """ """ #???? | | ??????????????# # ##+#### """ """ #???? | | ??????????????# # # ## """ """ #???? | | ??????????????# # # ## #???? | | ??????????????# # # ## """ """ #???? | | ??????????????# # # ## """ """ #???? | | ??????????????########### # ## """ """ #???? | | ????????????????????????# # " ## #???? | | ????????????????????????# # T ## #???? | | ????????????????????????# # " ## ! #???? | | ????????????????????????# # ## #???? | | ????????????????????????# #############+######???# | | ????????????????????????# #??# ""????" ???? | | ????????????????????????# #??# ???? ??? | | ??????????????????????### ##?# """"""" ???? | | ????????????????#########+#### """"""" ???? | | ????????????????# # """"""" ????? | | ????????????????# # """"""" #??????? | | ????????????????# # ######## | | ????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticKineticAmplifier Manual? 0 Play Time 01:31:09 Cumulative 12.6 hours Start 2020.11.23 @ 10:14:08 End 2020.11.23 @ 11:59:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ba40586-8720-4deb-8298-fe8781ec098f