Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.10 @ 23:39:36 Player: PoorFredNoonan Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1898) 1898 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4533 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Cesium-ion Thruster > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Sensor Array Terrain Scan Processor > --- WEAPON ----------- Shock Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Improved Field Recycling Unit [Rating: 40] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 70 | 7 5 18 15 25 Power 9 | 1 . 2 3 3 Engine 6 | 1 . 1 1 3 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 19 | 2 2 4 4 7 Treads . | . . . . . Leg 12 | 2 2 4 4 . Wheel 1 | . . . . 1 Hover 3 | . . . . 3 Flight 3 | . . . . 3 Utility 21 | 2 . 6 3 10 Device 15 | 1 . 4 3 7 Storage 1 | . . 1 . . Processor 4 | 1 . 1 . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 21 | 2 3 6 5 5 Energy Gun 11 | 2 . 5 2 2 Energy Cannon 5 | . 3 . 2 . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 4 | . . . 1 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 36 | . . 7 8 21 Power 2 | . . . 1 1 Propulsion 12 | . . 2 4 6 Utility 12 | . . 2 2 8 Weapon 10 | . . 3 1 6 Highest Loss Streak 9 | . . 3 6 9 Average Slot Usage (%) 79 | . 100 96 77 74 Engine 4 | . 14 1 . 5 Core 3 | . . 9 8 1 Leg 11 | . 28 29 17 4 Hover 2 | . . . . 3 Flight 1 | . . . . 2 Device 17 | . 14 14 15 19 Storage 6 | . . 5 9 6 Processor 7 | . 14 12 9 5 Protection 1 | . . . . 2 Energy Gun 5 | . 2 9 6 4 Energy Cannon 3 | . 25 6 8 . Ballistic Gun 1 | . . 6 . . Ballistic Cannon 10 | . . . 2 15 Naked Turns . | . . . . . Heaviest Build 48 | 8 12 20 28 48 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 14 | . . . 8 14 Average Overweight (x) 1 | . . . 1 3 Largest Inventory Capacity 8 | 4 4 8 8 8 Average Capacity 7 | 4 4 5 8 7 Most Carried 8 | 4 4 7 8 8 Average Carried 4 | . 3 4 7 4 Final Capacity 8 | 4 4 8 8 4 Final Carried 7 | 3 3 7 7 . Class Distribution -------------------- 30% | Scavenger-Mutant 23% | Mutant 13% | Scavenger-Skirmisher 13% | Scavenger-Tank 10% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1194 | 270 30 225 152 517 Remotely 30 | . . 30 . . Salvage Created 1820 | 50 88 596 381 705 Parts 106 | 2 5 39 16 44 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 36 | 1 2 12 6 15 Guns 17 | 1 . 7 4 5 Cannons 19 | . 2 5 2 10 Classes Destroyed 9 | 1 . 2 4 2 Worker 4 | . . 1 . 3 Builder 2 | . . . . 2 Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 3 | . . . 1 2 Grunt 21 | 1 2 7 4 7 Sentry 8 | . . 5 1 2 Hunter 2 | . . . 1 1 Programmer 5 | . . . . 5 Best Kill Streak 3 | 1 2 3 3 3 Combat Bots Only 3 | 1 2 3 2 3 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4543 | 100 56 926 1005 2456 Core 1194 | 34 11 177 272 700 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 86 82 55 50 . Volleys Fired 161 | 10 6 54 28 63 Largest 3 | 2 2 2 2 3 Hottest 176 | 90 136 136 128 176 Shots Fired 312 | 20 12 98 53 129 Gun 140 | 20 . 64 13 43 Cannon 172 | . 12 34 40 86 Launcher . | . . . . . Special . | . . . . . Kinetic 116 | . . 19 11 86 Thermal 164 | 10 12 79 42 21 Explosive . | . . . . . Electromagnetic 32 | 10 . . . 22 Robot Hit Streak 13 | 5 2 13 11 10 Robot Miss Streak 4 | 2 4 4 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 213 | 11 4 74 35 89 Core Hits 90 | 2 2 22 19 45 Critical Hits 9 | . . 1 2 6 Critical Kills 4 | . . 1 . 3 Critical Parts Destroyed 5 | . . . 2 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4222 | 129 82 1019 905 2087 Guns 1680 | 129 . 667 248 636 Cannons 2235 | . 82 352 505 1296 Explosions 239 | . . . 149 90 Melee . | . . . . . Ramming 68 | . . . 3 65 Kinetic 1604 | . . 211 97 1296 Thermal 2151 | 49 82 808 805 407 Explosive . | . . . . . Electromagnetic 399 | 80 . . . 319 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . 1 1 20 Average Corruption 5 | . . 1 1 7 Corruption Purged . | . . . . . Effects 80 | . . 5 . 75 Message Errors 18 | . . 2 . 16 Matter Fused 17 | . . . . 17 Heat Flow Errors 7 | . . . . 7 Energy Discharges 7 | . . . . 7 Parts Rejected 3 | . . . . 3 Data Loss (minor) 9 | . . 1 . 8 Data Loss (major) 5 | . . . . 5 Misfires 3 | . . . . 3 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Targeting Errors 8 | . . 2 . 6 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 164 | . . . . 164 Projectiles 38 | . . . . 38 Explosions 126 | . . . . 126 Melee . | . . . . . Knockbacks 10 | . . . . 10 Impact 1 | . . . . 1 Kinetic 8 | . . . . 8 Secondary 1 | . . . . 1 Self-Inflicted Damage 239 | . . . 1 238 Shots 3 | . . . . 3 Rammed 20 | . . . 1 19 Targets Rammed 21 | . . 1 1 19 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 405 | 343 405 309 394 249 Average Temperature 104 | 172 178 107 94 80 Received Heat Transfer 1269 | 54 30 432 450 303 Effects 8 | 2 1 3 1 1 Shutdowns 1 | 1 . . . . Energy Bleed 3 | 1 . 1 . 1 Interference 2 | . . 2 . . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | 1 . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 1 . 5 1 . Heat Transferred 4202 | 148 148 1791 1390 725 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 321 | 20 111 321 277 154 Initial 97 | . 13 46 97 54 Average 101 | 4 77 175 171 77 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 87 | 100 100 58 50 100 Level 1 12 | . . 41 49 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 3 2 8 Investigation 2 | . . 1 1 . Extermination 4 | . . . . 4 Reinforcement 7 | . . 2 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | 1 3 23 11 21 Peak Tracking Total 4 | 1 2 4 3 3 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . 1 . 2 8 Max in Single Turn 4 | . 1 . 2 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 1 3 3 4 Terminals 6 | . . 1 3 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . . 2 . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 30 | . 2 6 15 7 Successful 20 | . 2 4 8 6 Failed 10 | . . 2 7 1 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . . 2 15 2 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 6 | . . 4 . 2 Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 11 | . . 1 8 2 Record 3 | . . . 3 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Patrol Status 1 | . . . . 1 Assault Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . . 3 . 2 Process 1 | . . 1 . . Report Inventory 1 | . . . . 1 Retrieve Matter 2 | . . 1 . 1 Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . . 3 3 2 Full Trace Events 2 | . . 1 1 . Feedback Events 2 | . . 1 1 . Corruption 2 | . . 1 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 3 | . . 3 . . Retrieved Matter 3 | . . 3 . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3976 | 146 192 626 482 2530 Spaces Moved 1711 | 88 135 342 205 941 Core 154 | 21 . . 12 121 Treads . | . . . . . Legs 1059 | 67 135 342 193 322 Wheels 50 | . . . . 50 Hover 293 | . . . . 293 Flight 155 | . . . . 155 Fastest Speed 50 | 50 120 120 120 110 Average Speed 183 | 103 120 120 155 230 Slowest Speed 750 | 120 120 120 450 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 9 32 35 21 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 101 | . . . 56 45 Melee . | . . . . . Projectile 19 | . . . 6 13 AOE 82 | . . . 50 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2224 | 120 154 460 312 1178 Wait 182 | 12 . 27 44 99 Move 1707 | 87 134 341 204 941 Hop . | . . . . . Pick Up 45 | 4 3 10 12 16 Fast Attach 26 | 6 2 6 5 7 Attach 22 | 1 . 5 4 12 Detach . | . . . . . Swap 22 | . 3 7 6 6 Drop 39 | . 6 9 8 16 Fire 161 | 10 6 54 28 63 Melee . | . . . . . Ram 17 | . . . . 17 Kick 3 | . . 1 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Repaired Aluminum Leg 326 | -10/Materials | Discovered new exit (range 12) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 533 | -9/Materials | Build established: Scavenger-Mutant 881 | -9/Materials | Lost 3 parts (2n1w) 947 | -9/Materials | Discovered new exit (range 16) 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1243 | -8/Materials | Lost 6 parts (3n2u1w) 1409 | -8/Materials | Discovered new exit (range 13) 1447 | -8/Materials | Entered Factory 1447 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1977 | -7/Factory | Build established: Scavenger-Tank 2655 | -7/Factory | Build established: Mutant 2987 | -7/Factory | Build established: Gunner 3784 | -7/Factory | System corruption reached 10% 3924 | -7/Factory | Core integrity fell below 50% 3966 | -7/Factory | Core integrity fell below 20% 3977 | -7/Factory | Core destroyed Last Messages --------------- 03949_ Imp. Heat Sink destroyed. 03962_ Slammed into P-60 Hacker. 03962_ Destabilizing: System corrupted (+2). 03963_ System corrupted: Imp. Field Recycling Unit rejected. 03964_ Slammed into P-60 Hacker. 03966_ Destabilizing: System interference. 03966_ Terrain Scan Processor temporarily disabled. 03967_ Slammed into P-60 Hacker. 03968_ P-60 Hacker knocked back. 03969_ Slammed into P-60 Hacker. 03969_ Terrain Scan Processor permanently disabled. 03969_ Destabilizing: Short circuit. 03970_ Slammed into P-60 Hacker. 03970_ Destabilizing: Core damaged (-35). 03971_ Slammed into P-60 Hacker. 03973_ Destabilizing: Core damaged (-35). 03974_ Slammed into P-60 Hacker. 03976_ Adv. Visual Processing Unit destroyed. 03976_ System corrupted by crushing effect (+3). 03977_ Slammed into P-60 Hacker. 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Angular Momentum Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Part-time Mechanic System Compromised Challenges ------------ None Game ------ Seed MassWarpBooster Manual? 0 Play Time 00:51:51 Cumulative 3.3 hours Start 2021.02.09 @ 21:24:27 End 2021.02.10 @ 23:39:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1538c82e-3a4f-42ab-b98e-3d1119aeb7f4