Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 20:56:48

Player: AppleSource

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (124)     620
Value Destroyed (3731)     3731
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (522)                522
              TOTAL SCORE: 8513

 Bonus
-------
High Alert Combat Kills    169
Follower Combat Kills      53
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             317/700
Matter                     100/300
Energy                     24/100
System Corruption          6%
Temperature                Cool (4)
Movement                   Flying (26)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Cesium-ion Thruster
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY (6) ------
    Medium Storage Unit
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Assault Cannon
>          --- INVENTORY (10) ---
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           System Shield
     Heavy Rocket Launcher
           Field Lobotomy Kit (5)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Improved Propulsion Shielding
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
           Chainsword
>          --- INVENTORY --------
     Light Angular Momentum Engine
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           Trap Scanner
  Improved Light Armor Plating
           System Shield
           Gauss Rifle
     Heavy Rocket Launcher
           Field Lobotomy Kit
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   .   .   3   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             117  | 6   5   1   .   .   65  40  .   
  Power                    18   | 1   .   .   .   .   4   13  .   
    Engine                 13   | 1   .   .   .   .   .   12  .   
    Core                   5    | .   .   .   .   .   4   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   .   .   13  8   .   
    Treads                 10   | 2   .   .   .   .   8   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 10   | .   .   .   .   .   3   7   .   
  Utility                  28   | 1   3   1   .   .   17  6   .   
    Device                 5    | .   1   .   .   .   3   1   .   
    Storage                9    | 1   2   1   .   .   4   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             12   | .   .   .   .   .   9   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   2   .   .   .   31  13  .   
    Energy Gun             2    | 1   .   .   .   .   1   .   .   
    Energy Cannon          5    | .   .   .   .   .   5   .   .   
    Ballistic Gun          17   | 1   .   .   .   .   14  2   .   
    Ballistic Cannon       12   | .   2   .   .   .   4   6   .   
    Launcher               6    | .   .   .   .   .   2   4   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   
    Piercing Weapon        3    | .   .   .   .   .   3   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   4   5   .   
Parts Lost                 14   | .   .   .   .   .   5   9   .   
  Power                    5    | .   .   .   .   .   2   3   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   .   .   2   4   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   
  Highest Loss Streak      3    | .   .   .   .   .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  100 100 100 77  88  69  
  Engine                   8    | .   14  14  14  14  .   5   .   
  Core                     2    | .   .   .   .   .   8   .   .   
  Treads                   19   | .   28  28  28  28  16  .   .   
  Flight                   7    | .   .   .   .   .   8   29  30  
  Device                   9    | .   12  14  14  14  3   4   .   
  Storage                  11   | .   14  14  14  14  9   7   7   
  Hackware                 3    | .   .   .   .   .   2   15  15  
  Protection               5    | .   .   .   .   .   11  12  7   
  Energy Cannon            1    | .   .   .   .   .   4   .   .   
  Ballistic Gun            3    | .   3   .   .   .   7   4   .   
  Ballistic Cannon         15   | .   20  28  28  28  3   3   7   
Peak Build Rating          53   | 6   10  10  11  13  39  53  38  
  Average Rating           21   | 4   8   10  10  12  26  45  38  
  On Entrance              15   | .   6   10  10  11  13  39  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  34  54  54  54  65  37  20  
  Greatest Support         69   | 40  40  40  40  40  69  36  21  
  Greatest Overweight (x)  21   | .   .   1   1   1   21  1   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  10  10  
  Average Capacity         16   | 7   12  19  20  20  16  9   10  
  Most Carried             20   | .   10  11  11  16  20  10  6   
  Average Carried          11   | .   5   10  10  14  13  8   6   
  Final Capacity           20   | 8   15  20  20  20  8   10  10  
  Final Carried            16   | .   10  10  11  16  8   6   6   

 Class Distribution 
--------------------
 73% | Mutant
 19% | Hacker-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           2805 | 86   310  164  .    183  1290 772  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4074 | .    340  69   .    101  2438 1126 .    
  Parts                    257  | .    33   11   .    8    142  63   .    
Haulers Intercepted        8    | .    1    .    .    .    5    2    .    
Recyclers Shooed           3    | .    2    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  88   | .   11  5   .   4   44  24  .   
  Melee                    19   | .   .   .   .   .   13  6   .   
  Guns                     17   | .   3   .   .   .   13  1   .   
  Cannons                  42   | .   7   5   .   4   18  8   .   
  AOE                      10   | .   1   .   .   .   .   9   .   
Classes Destroyed          15   | .   5   .   .   2   6   2   .   
  Worker                   5    | .   .   .   .   .   2   3   .   
  Builder                  5    | .   1   .   .   .   1   3   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   8    | .   1   .   .   .   5   2   .   
  Recycler                 6    | .   .   .   .   .   4   2   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   .   .   .   3   1   .   
  Watcher                  7    | .   2   .   .   .   3   2   .   
  Swarmer                  25   | .   5   3   .   .   10  7   .   
  Grunt                    40   | .   6   2   .   3   20  9   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   .   .   .   9   4   .   
  Hunter                   6    | .   .   .   .   .   4   2   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
  Assembled                1    | .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   4   3   .   4   7   7   .   
  Combat Bots Only         5    | .   4   3   .   3   4   5   .   
Max Kills in Single Turn   4    | .   1   1   .   2   2   4   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 4    | .   1   .   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        716   | .    29   13   .    1    246  427  .    
  Missed                   243   | .    9    1    .    .    62   171  .    
Damage Taken               4279  | .    173  106  .    24   1981 1995 .    
  Core                     783   | .    34   12   .    4    350  383  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  94    | .    .    .    .    .    7    87   .    
  Ignored by Resistances   1305  | .    52   31   .    8    580  634  .    
  Regen/Repaired (Parts)   6     | .    .    .    .    .    6    .    .    
Core Remaining (%)         72    | 100  .    .    .    80   36   .    .    
Volleys Fired              214   | .    25   9    .    6    120  54   .    
  Largest                  2     | .    2    2    .    2    2    2    .    
  Hottest                  126   | .    78   78   .    78   126  96   .    
Shots Fired                374   | .    50   18   .    12   215  79   .    
  Gun                      136   | .    18   .    .    .    100  18   .    
  Cannon                   221   | .    32   18   .    12   115  44   .    
  Launcher                 17    | .    .    .    .    .    .    17   .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  301   | .    41   18   .    12   168  62   .    
  Thermal                  20    | .    .    .    .    .    20   .    .    
  Explosive                17    | .    .    .    .    .    .    17   .    
  Electromagnetic          36    | .    9    .    .    .    27   .    .    
  Robot Hit Streak         33    | .    8    10   .    19   33   13   .    
  Robot Miss Streak        4     | .    1    2    .    .    4    2    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    1    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    
Shots Hit Robots           353   | .    33   12   .    9    207  92   .    
  Core Hits                185   | .    20   6    .    5    95   59   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    .    .    
  Critical Strikes         21    | .    1    1    .    .    11   8    .    
    Destroy                2     | .    .    .    .    .    2    .    .    
    Blast                  7     | .    1    1    .    .    2    3    .    
    Sever                  5     | .    .    .    .    .    .    5    .    
    Impale                 7     | .    .    .    .    .    7    .    .    
Melee Attacks              87    | .    .    .    .    .    53   34   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 38    | .    .    .    .    .    4    34   .    
  Piercing                 49    | .    .    .    .    .    49   .    .    
  Sneak Attacks            9     | .    .    .    .    .    2    7    .    
    Combat Hostiles        3     | .    .    .    .    .    .    3    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10333 | .    656  314  .    246  4883 4234 .    
  Guns                     1734  | .    153  .    .    .    1340 241  .    
  Cannons                  3888  | .    393  278  .    208  1990 1019 .    
  Explosions               1577  | .    69   .    .    .    130  1378 .    
  Melee                    2989  | .    .    .    .    .    1408 1581 .    
  Ramming                  145   | .    41   36   .    38   15   15   .    
  Kinetic                  4568  | .    437  278  .    208  2385 1260 .    
  Thermal                  574   | .    69   .    .    .    505  .    .    
  Explosive                1378  | .    .    .    .    .    .    1378 .    
  Electromagnetic          679   | .    109  .    .    .    570  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1692  | .    .    .    .    .    111  1581 .    
  Piercing                 1297  | .    .    .    .    .    1297 .    .    
Highest Corruption         6     | .    .    .    .    .    3    6    6    
  Average Corruption       1     | .    .    .    .    .    1    2    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    .    15   16   .    
    Message Errors         7     | .    .    .    .    .    2    5    .    
    Matter Fused           10    | .    .    .    .    .    4    6    .    
    Heat Flow Errors       3     | .    .    .    .    .    3    .    .    
    Energy Discharges      3     | .    .    .    .    .    2    1    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    1    2    .    
    Data Loss (major)      2     | .    .    .    .    .    1    1    .    
    Misfires               1     | .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            330   | .    10   4    .    15   136  165  .    
  Projectiles              33    | .    .    4    .    15   13   1    .    
  Explosions               26    | .    10   .    .    .    13   3    .    
  Melee                    271   | .    .    .    .    .    110  161  .    
Knockbacks                 33    | .    7    5    .    2    5    14   .    
  Impact                   1     | .    .    .    .    1    .    .    .    
  Kinetic                  28    | .    6    5    .    1    5    11   .    
  Secondary                4     | .    1    .    .    .    .    3    .    
Self-Inflicted Damage      20    | .    13   .    .    .    .    7    .    
  Shots                    1     | .    1    .    .    .    .    .    .    
  Rammed                   23    | .    5    4    .    7    6    1    .    
Targets Rammed             23    | .    5    4    .    7    6    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    114  126  .    58   324  389  .    
  Average Temperature      69    | .    37   51   .    27   61   122  .    
  Received Heat Transfer   1698  | .    75   60   .    6    783  774  .    
  Effects                  4     | .    .    .    .    .    1    3    .    
    Shutdowns              2     | .    .    .    .    .    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    1    .    .    .    5    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         805   | .    100  .    .    .    705  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Peak Influence             819  | .   235 100 .   74  819 448 43  
  Initial                  55   | .   .   .   .   .   .   55  43  
  Average                  146  | .   97  17  .   16  262 236 43  
Maximum Alert Level        3    | .   1   .   .   .   3   2   .   
  Low Security (%)         66   | 100 88  100 .   100 36  37  100 
  Level 1                  25   | .   11  .   .   .   45  51  .   
  Level 2                  6    | .   .   .   .   .   15  11  .   
  Level 3                  .    | .   .   .   .   .   2   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   5   11  .   
  Investigation            9    | .   2   .   .   .   1   6   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   .   .   .   .   4   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   2   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           10   | .   2   .   .   1   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              137  | .   22  6   .   5   72  32  .   
  Peak Tracking Total      7    | .   6   3   .   2   5   7   .   
  Tactical Retreats        14   | .   2   1   .   .   9   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            3    | .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          13   | .   2   .   .   .   1   10  .   
  Max in Single Turn       5    | .   1   .   .   .   1   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          32   | .   1   .   1   1   11  18  .   
  Terminals                19   | .   1   .   .   .   6   12  .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   1   2   .   
  Recycling Units          4    | .   .   .   .   .   2   2   .   
  Scanalyzers              3    | .   .   .   .   .   2   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                68   | .   1   .   1   1   28  37  .   
  Successful               54   | .   1   .   1   1   23  28  .   
  Failed                   14   | .   .   .   .   .   5   9   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   3   .   .   
  Terminals                37   | .   1   .   .   .   12  24  .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          9    | .   .   .   .   .   3   6   .   
  Recycling Units          7    | .   .   .   .   .   5   2   .   
  Scanalyzers              11   | .   .   .   .   .   8   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   1   .   1   1   10  19  .   
  Record                   10   | .   .   .   .   .   3   7   .   
  Robot Schematic          2    | .   .   .   .   .   .   2   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   1   1   .   
  Alert Level              3    | .   .   .   .   .   2   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   1   .   .   .   1   1   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   
  Scan Component           3    | .   .   .   .   .   1   2   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   3   2   .   
  Report Inventory         4    | .   .   .   .   .   2   2   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 11   | .   .   .   .   .   8   3   .   
  Insert Component         6    | .   .   .   .   .   4   2   .   
  Analyze                  5    | .   .   .   .   .   4   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   1   .   
  Used                     1    | .   .   .   .   .   .   1   .   
Hacking Detections         20   | .   .   .   .   .   6   14  .   
  Full Trace Events        7    | .   .   .   .   .   1   6   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   4   1   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     61   | .   .   .   .   .   61  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   
Parts Scanalyzed           5    | .   .   .   .   .   4   1   .   
  Part Schematics Acquired 5    | .   .   .   .   .   4   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  32  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   11  17  .   .   
  Total Damage             272  | .   .   .   .   119 153 .   .   
  Kills                    5    | .   .   .   .   4   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               11513 | 62   1383 1216 1053 2515 3378 1894 12   
Spaces Moved               7720  | 37   778  501  439  926  2441 2554 44   
  Core                     6     | 5    .    .    .    .    1    .    .    
  Treads                   3527  | 32   778  501  439  926  851  .    .    
  Legs                     6     | .    .    .    .    .    6    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   4181  | .    .    .    .    .    1583 2554 44   
  Fastest Speed            17    | 50   160  160  240  240  29   17   26   
  Average Speed            114   | 145  160  234  240  240  91   34   26   
  Slowest Speed            1100  | 160  160  240  240  240  1100 97   26   
  Overloaded Moves         1     | .    .    .    .    .    .    1    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            26    | .    .    .    .    .    19   7    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 3    97   89   89   102  99   50   11   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          82    | .    2    .    .    .    16   64   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               14    | .    1    .    .    .    9    4    .    
  AOE                      68    | .    1    .    .    .    7    60   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      9864 | 42   866  518  439  1198 3297 3460 44   
  Wait                     1511 | .    34   1    .    253  503  720  .    
  Move                     7663 | 36   777  500  438  925  2404 2539 44   
  Hop                      24   | .    .    .    .    .    17   7    .    
  Pick Up                  74   | .    13   1    1    6    36   17   .    
  Fast Attach              61   | 6    3    .    .    .    36   16   .    
  Attach                   50   | .    .    .    .    .    28   22   .    
  Detach                   59   | .    2    .    .    .    38   19   .    
  Swap                     6    | .    2    1    .    .    1    2    .    
  Drop                     92   | .    5    2    .    1    55   29   .    
  Fire                     214  | .    25   9    .    6    120  54   .    
  Melee                    87   | .    .    .    .    .    53   34   .    
  Ram                      1    | .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    22   | .    5    4    .    7    6    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / Low x2)
-7/Storage

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 14)
    63 | -11/Scrapyard | Entered Materials
   217 | -10/Materials | Discovered new exit (range 12)
   313 | -10/Materials | Build established: Mutant
   493 | -10/Materials | Discovered new exit (range 5)
   572 | -10/Materials | Discovered new exit (range 6)
   738 | -10/Materials | Discovered new exit (range 12)
  1446 | -10/Materials | Entered Mines
  1482 | -10/Mines     | Discovered new exit (range 9)
  2036 | -10/Mines     | Learned location of Storage (-7)
  2354 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2354 | -10/Mines     | Discovered new exit (range 5)
  2488 | -10/Mines     | Discovered new exit (range 5)
  2662 | -10/Mines     | Entered Exiles
  2732 | -10/Exiles    | Met 8R-AWN
  2763 | -10/Exiles    | Met EX-HEX
  2835 | -10/Exiles    | Met EX-BIN
  2871 | -10/Exiles    | Aligned with FarCom system
  2874 | -10/Exiles    | Given EX-Vault access code
  2958 | -10/Exiles    | Opened EX-Vault
  2977 | -10/Exiles    | Found Field Lobotomy Kit
  3026 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3100 | -10/Exiles    | Met EX-DEC
  3197 | -10/Exiles    | Visited The Gauntlet
  3597 | -10/Exiles    | Discovered new exit (range 14)
  3715 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  3715 | -10/Exiles    | Entered Mines
  3941 | -9/Mines      | Discovered new exit (range 6)
  4095 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4288 | -9/Mines      | Discovered new exit (range 8)
  4672 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4828 | -9/Mines      | Excavation squad dispatched
  4828 | -9/Mines      | A large section of the Mines collapsed
  5255 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  6230 | -9/Mines      | Entered Materials
  6230 | -8/Materials  | Accompanied by 2 allies
  6230 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  6231 | -8/Materials  | Identified exit to Factory
  7430 | -8/Materials  | Search patrols dispatched
  7830 | -8/Materials  | Search patrols dispatched
  8766 | -8/Materials  | Core integrity fell below 50%
  9046 | -8/Materials  | Repaired Corrupted Chainsword
  9111 | -8/Materials  | Build established: Hacker-Sprinter
  9169 | -8/Materials  | Discovered exit to Factory (range 10)
  9293 | -8/Materials  | Discovered exit to Factory (range 9)
  9608 | -8/Materials  | Entered Factory
  9608 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9778 | -7/Factory    | Discovered new exit (range 16)
  9796 | -7/Factory    | Identified exit to Storage
  9796 | -7/Factory    | Identified exit to Lower Caves
  9817 | -7/Factory    | Discovered new exit (range 9)
  9823 | -7/Factory    | Discovered new exit (range 13)
  9893 | -7/Factory    | Identified exit to Factory
  9912 | -7/Factory    | Noticed a derelict Sapper rigging charges
 10324 | -7/Factory    | Fabricated Lgt. Angular Momentum Engine (x2)
 10787 | -7/Factory    | Lost 3 parts (1p2u)
 10977 | -7/Factory    | Build established: Hacker-Mutant
 11122 | -7/Factory    | Lost 3 parts (1p1u1w)
 11395 | -7/Factory    | Build established: Hacker-Sprinter
 11401 | -7/Factory    | Core integrity fell below 50%
 11502 | -7/Factory    | Entered Storage
 11514 | -7/Storage    | Self-destructed

 Last Messages 
---------------
Acquired 17 matter.
Acquired 6 matter.
Adv. Assault Cannon destroyed.
Subcomponent Replicator disabled.
Dropped Adv. Assault Cannon.
Acquired Adv. Assault Cannon.
P-60 Hacker knocked back.
P-60 Hacker destroyed.
R-06 Scavenger collects Imp. Heat Sink.
System corrupted: Matter fused (-10).
R-06 Scavenger collects Mic. Nuclear Core.
C 9DBIZRTQU,ADSUI8OPETWRI|FQ
 HZVHLVDTK|TDRPNS82Y:ISS=#E TQ UPQ Q21
Acquired 34 matter.
Acquired 3 matter.
System corrupted: Substantial component data lost.
LOCATION=STORAGE
GOAL=ESCAPE
Receiving FarCom transmissions...
Connecting with Door Terminal...

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????#   #???#  """ ! """#????? |
| ????????????????????????#   #???#  """   ####????? |
| ????????????????????????#   #???#        #???????? |
| ?????????????????##+#####   ###########+######???? |
| ??????????C              @                   #???? |
| ?????????? u                                 #???? |
| ??????????r      r                           #???? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
             Imp. VTOL Module | -8/Materials | Scanalyzed
     Imp. Light Armor Plating | -8/Materials | Scanalyzed
   Adv. Weight Redist. System | -8/Materials | Scanalyzed
    Imp. Propulsion Shielding | -8/Materials | Scanalyzed
 Lgt. Angular Momentum Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Factory | Hacked
     L-31 Rogue | -7/Factory | Hacked

 Fabricated
------------
 Lgt. Angular Momentum Engine | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dynamic Key
Everything Is Under Control
Just What I Needed
Oops
Party Time
Please Form A Line
Safety First

 Challenges 
------------
None

 Game 
------
Seed              MicroScatterGreatsword
  Manual?         0
Play Time         02:09:14
  Cumulative      11.0 hours
  Start           2024.08.20 @ 18:35:14
  End             2024.08.20 @ 20:56:48
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58532bbb-10f8-4aca-a8cd-315d614a0d27