Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 12:52:38

Player: swetpototo

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (68)      340
Value Destroyed (2212)     2212
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1420)               1420
              TOTAL SCORE: 9252

 Bonus
-------
High Alert Combat Kills    81
Follower Combat Kills      356
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -4/Warlord

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (4) ---
  Armored Medium Treads
>         --- UTILITY (10) -----
          Hacking Suite
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
          Plasma Storm

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Treads
       Advanced Treads
       Advanced Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Seismic Detector
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
                Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Enhanced Nuclear Core
                Neutrino Core
       Improved Treads
       Improved Treads
       Improved Treads
       Advanced Cooling System
                Launcher Loader
                Authchip [Propulsion]
       Advanced System Restoration Module
                Gauss Cannon
                Gauss Cannon
          Heavy Missile Launcher
     Long-range Missile Launcher
                Power Sword
[Rating: 64]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Backup Power III
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Hover Unit               Backup Propulsion III
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Flak Gun
  Energy Gun               Vortex Rail
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Slots Evolved              12   | .   .   .   2   2   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   2   2   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             79   | 6   1   .   18  6   10  7   10  10  6   .   5   
  Power                    9    | 1   .   .   1   .   2   3   2   .   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   2   3   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   2   2   2   1   2   3   .   .   3   
    Treads                 17   | 2   .   .   2   2   2   1   2   3   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   1   .   7   2   .   2   3   5   1   .   .   
    Device                 3    | .   .   .   2   1   .   .   .   .   .   .   .   
    Storage                5    | 1   1   .   1   .   .   .   .   2   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             11   | .   .   .   4   1   .   .   3   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   .   8   2   6   1   3   2   5   .   2   
    Energy Gun             4    | 2   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   4   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   2   .   2   1   1   .   1   .   .   
    Ballistic Cannon       6    | .   .   .   .   2   2   .   1   1   .   .   .   
    Launcher               6    | .   .   .   2   .   2   .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   .   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   .   .   .   1   
Parts Lost                 28   | .   .   .   1   .   .   .   2   17  2   .   6   
  Power                    4    | .   .   .   1   .   .   .   .   1   .   .   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   7   .   .   2   
  Utility                  9    | .   .   .   .   .   .   .   1   6   1   .   1   
  Weapon                   6    | .   .   .   .   .   .   .   1   3   1   .   1   
  Highest Loss Streak      17   | .   .   .   1   .   .   .   1   17  1   .   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     75   | .   85  85  95  99  94  92  87  61  8   5   38  
  Engine                   5    | .   14  14  11  9   4   .   .   .   .   .   8   
  Core                     4    | .   .   .   .   .   7   13  11  7   .   .   .   
  Treads                   19   | .   28  28  22  35  30  26  22  12  .   .   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   7   
  Device                   4    | .   .   .   8   9   7   6   5   3   .   .   .   
  Storage                  6    | .   14  14  11  9   7   6   5   7   .   .   .   
  Hackware                 4    | .   .   .   .   .   .   5   11  8   5   5   5   
  Protection               9    | .   .   .   20  17  15  13  10  10  .   .   3   
  Energy Gun               5    | .   28  28  .   .   .   .   .   .   .   .   10  
  Energy Cannon            1    | .   .   .   15  1   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   .   .   5   .   5   13  15  6   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   16  13  5   .   3   .   .   .   
Peak Build Rating          64   | 6   6   6   21  29  41  54  59  64  13  5   45  
  Average Rating           32   | 4   5   6   15  27  34  47  57  41  7   5   31  
  On Entrance              19   | .   6   6   6   21  28  41  54  55  4   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 11  16  16  58  83  96  95  102 89  3   .   26  
  Greatest Support         97   | 40  40  40  46  86  90  97  97  97  3   3   82  
  Greatest Overweight (x)  2    | .   .   .   1   .   1   .   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  20  5   5   5   
  Average Capacity         14   | 6   9   10  13  20  20  20  20  16  5   5   5   
  Most Carried             20   | 2   6   7   18  20  20  20  20  20  5   5   5   
  Average Carried          13   | 1   5   6   11  19  19  19  19  13  4   4   4   
  Final Capacity           20   | 8   10  10  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 2   6   7   18  20  20  20  20  4   5   5   5   

 Class Distribution 
--------------------
 48% | Mutant
 21% | Tank
 21% | Hacker-Tank
  4% | Hacker-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -9/Materials
      Mutant | -8/Materials
        Tank | -7/Factory
        Tank | -6/Factory
 Hacker-Tank | -5/Factory
      Mutant | -4/Factory
      Mutant | -4/Upper Caves
      Mutant | -4/Upper Caves
      Mutant | -4/Warlord

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Matter Collected           1987 | 257 13  .   298 .   97  239 566 156 215 67  79  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2127 | .   164 34  893 61  165 59  489 164 98  .   .   
  Parts                    114  | .   5   4   58  4   21  4   16  1   1   .   .   
Haulers Intercepted        5    | .   1   .   4   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Combat Hostiles Destroyed  51   | .   2   3   19  1   8   1   10  2   5   .   .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     14   | .   2   1   2   .   .   .   7   1   1   .   .   
  Cannons                  14   | .   .   .   9   1   1   1   1   1   .   .   .   
  AOE                      21   | .   .   2   8   .   7   .   .   .   4   .   .   
Classes Destroyed          13   | .   2   1   5   .   2   .   2   1   .   .   .   
  Worker                   5    | .   .   .   3   .   1   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   1   1   .   .   .   .   .   .   
  Swarmer                  17   | .   .   3   4   .   7   .   .   .   3   .   .   
  Grunt                    19   | .   2   .   12  .   .   .   3   .   2   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   2   1   .   1   2   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   1   .   3   .   .   .   .   
Best Kill Streak           8    | .   2   3   8   1   5   1   3   4   4   .   .   
  Combat Bots Only         6    | .   2   3   6   1   4   1   3   1   4   .   .   
Max Kills in Single Turn   4    | .   1   2   4   1   4   1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   3   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        565  | .    12   12   59   2    20   27   66   242  33   .    92   
  Missed                   192  | .    1    4    29   .    9    8    11   87   16   .    27   
Damage Taken               7080 | .    148  77   340  27   233  134  1567 2644 320  .    1590 
  Core                     1519 | .    55   8    40   .    29   7    226  609  241  .    304  
  Absorbed by Shields      270  | .    .    .    .    .    .    .    .    .    .    .    270  
  Redirected to Shielding  9    | .    .    .    9    .    .    .    .    .    .    .    .    
  Ignored by Resistances   184  | .    .    .    .    6    47   20   111  .    .    .    .    
  Regen/Repaired (Parts)   304  | .    .    .    .    .    .    .    304  .    .    .    .    
Core Remaining (%)         90   | 100  .    74   90   100  95   99   77   .    .    .    .    
Volleys Fired              129  | .    21   3    31   6    8    2    21   22   6    .    9    
  Largest                  3    | .    2    1    2    2    3    3    3    3    1    .    1    
  Hottest                  144  | .    80   40   136  96   144  104  104  104  43   .    45   
Shots Fired                256  | .    42   3    61   12   15   6    62   40   6    .    9    
  Gun                      154  | .    42   3    14   .    4    5    61   15   1    .    9    
  Cannon                   83   | .    .    .    40   12   7    1    1    22   .    .    .    
  Launcher                 19   | .    .    .    7    .    4    .    .    3    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  143  | .    .    .    14   12   11   6    62   37   1    .    .    
  Thermal                  61   | .    21   .    40   .    .    .    .    .    .    .    .    
  Explosive                19   | .    .    .    7    .    4    .    .    3    5    .    .    
  Electromagnetic          24   | .    21   3    .    .    .    .    .    .    .    .    .    
  Entropic                 9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         23   | .    13   2    9    9    4    6    14   23   7    .    8    
  Robot Miss Streak        7    | .    2    1    4    2    3    2    7    5    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           210  | .    30   2    37   7    9    6    71   34   6    .    8    
  Core Hits                198  | .    8    3    35   2    18   9    67   33   22   .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    .    .    .    .    1    2    .    .    1    
    Blast                  2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Detonate               1    | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              22   | .    .    .    .    .    .    .    20   .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    .    .    20   .    2    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7163 | .    369  85   1437 164  627  143  1633 1208 1053 .    444  
  Guns                     2560 | .    369  24   107  .    71   115  1161 363  21   .    329  
  Cannons                  1295 | .    .    .    591  164  99   28   35   378  .    .    .    
  Explosions               2867 | .    .    61   737  .    457  .    .    467  1032 .    113  
  Melee                    437  | .    .    .    .    .    .    .    437  .    .    .    .    
  Ramming                  4    | .    .    .    2    .    .    .    .    .    .    .    2    
  Kinetic                  2542 | .    .    .    107  164  170  143  1196 741  21   .    .    
  Thermal                  923  | .    158  61   591  .    .    .    .    .    .    .    113  
  Explosive                2693 | .    .    .    737  .    457  .    .    467  1032 .    .    
  Electromagnetic          235  | .    211  24   .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 437  | .    .    .    .    .    .    .    437  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 329  | .    .    .    .    .    .    .    .    .    .    .    329  
Highest Corruption         7    | .    .    .    .    .    1    .    3    3    3    3    7    
  Average Corruption       2    | .    .    .    .    .    1    .    2    2    3    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    1    .    .    1    6    .    3    
    Message Errors         3    | .    .    .    .    .    .    .    .    1    1    .    1    
    Matter Fused           5    | .    .    .    .    .    1    .    .    .    3    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    .    6    .    .    .    35   1    20   .    .    
  Projectiles              17   | .    .    .    6    .    .    .    11   .    .    .    .    
  Explosions               21   | .    .    .    .    .    .    .    .    1    20   .    .    
  Melee                    24   | .    .    .    .    .    .    .    24   .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    .    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    6    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      319  | .    .    .    .    .    109  .    .    108  .    .    102  
  Shots                    6    | .    .    .    .    .    2    .    .    3    .    .    1    
  Rammed                   4    | .    .    .    1    .    .    .    .    .    .    .    3    
Targets Rammed             4    | .    .    .    1    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        365  | .    212  .    165  94   132  365  127  198  .    .    34   
  Average Temperature      66   | .    80   .    48   38   52   120  41   96   .    .    17   
  Received Heat Transfer   971  | .    90   9    159  9    .    54   216  126  18   .    290  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1548 | .    350  50   1073 .    .    .    .    .    .    .    75   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Peak Influence             620  | .   92  123 620 265 367 166 190 67  .   .   .   
  Initial                  201  | .   .   35  47  201 120 97  18  53  .   .   .   
  Average                  135  | .   50  91  317 240 178 99  57  39  .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   1   .   .   .   .   .   .   
  Low Security (%)         78   | 100 100 100 42  .   71  100 100 100 .   .   .   
  Level 1                  15   | .   .   .   10  100 28  .   .   .   .   .   .   
  Level 2                  6    | .   .   .   47  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   2   .   1   1   5   2   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   .   1   1   2   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   .   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Distress Signals           4    | .   .   .   3   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   5   5   28  2   9   2   17  9   11  .   15  
  Peak Tracking Total      11   | .   2   3   8   1   4   1   4   5   9   .   11  
  Tactical Retreats        5    | .   .   .   .   .   .   .   1   1   2   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   2   .   10  

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Machines Disabled          9    | .   .   .   4   .   3   .   .   .   1   .   1   
  Max in Single Turn       3    | .   .   .   3   .   1   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Machines Accessed          25   | .   1   .   1   2   4   2   5   2   .   .   8   
  Terminals                11   | .   1   .   .   2   2   2   3   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                50   | .   1   .   2   2   6   2   13  5   .   .   19  
  Successful               37   | .   1   .   2   1   1   2   9   2   .   .   19  
  Failed                   13   | .   .   .   .   1   5   .   4   3   .   .   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   1   1   5   .   .   .   .   
  Terminals                18   | .   1   .   .   2   4   2   7   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             24   | .   1   .   .   1   .   1   1   1   .   .   19  
  Record                   18   | .   .   .   .   .   .   .   .   .   .   .   18  
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   1   2   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   1   1   3   1   3   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   5   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Total Allies               8    | .   .   .   .   .   .   3   .   .   .   .   5   
  Largest Group            5    | .   .   .   .   .   .   3   3   .   .   .   5   
  Highest-Rated Group      303  | .   .   .   .   .   .   93  93  .   .   .   303 
  Highest-Rated Ally       68   | .   .   .   .   .   .   31  31  .   .   .   68  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   .   9   8   .   .   .   22  
  Total Damage             1090 | .   .   .   .   .   .   205 126 .   .   .   759 
  Kills                    6    | .   .   .   .   .   .   1   1   .   .   .   4   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   2   
Allies Melted              3    | .   .   .   .   .   .   .   .   .   .   .   3   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Turns Passed               4850 | 74  279 230 485 333 630 566 871 190 163 88  941 
Spaces Moved               3096 | 45  127 140 194 184 311 348 378 118 269 173 809 
  Core                     756  | 7   .   .   .   .   .   .   .   69  269 173 238 
  Treads                   1801 | 38  127 140 194 184 311 348 378 49  .   .   32  
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    539  | .   .   .   .   .   .   .   .   .   .   .   539 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 152 152 152 50  50  50  50  
  Average Speed            132  | 142 160 160 179 160 188 152 172 98  50  50  105 
  Slowest Speed            240  | 160 160 160 240 160 236 152 232 235 50  50  170 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Exploration Rate (%)       26   | 4   25  35  22  16  9   12  9   5   50  38  89  
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Known Exits Taken        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   .   1   1   1   .   
Scrap Searched             4    | .   .   .   .   .   .   .   .   .   3   1   .   
Spaces Dug                 10   | .   .   .   .   2   1   .   7   .   .   .   .   
Terrain Destroyed          127  | .   .   3   41  5   11  .   7   12  38  .   10  
  Melee                    7    | .   .   .   .   .   .   .   7   .   .   .   .   
  Projectile               22   | .   .   .   1   5   3   .   .   3   .   .   10  
  AOE                      98   | .   .   3   40  .   8   .   .   9   38  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War 
Total                      3600 | 52  161 143 273 216 341 385 526 157 284 174 888 
  Wait                     94   | .   7   .   .   .   1   14  71  1   .   .   .   
  Move                     3085 | 44  126 139 193 183 310 347 377 117 268 172 809 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  61   | 2   4   1   17  9   5   6   11  1   1   1   3   
  Fast Attach              34   | 6   1   .   4   4   2   3   5   1   3   .   5   
  Attach                   17   | .   .   .   3   2   1   2   1   7   1   .   .   
  Detach                   10   | .   1   .   2   3   .   1   .   2   1   .   .   
  Swap                     28   | .   .   .   11  .   7   2   4   2   2   .   .   
  Drop                     69   | .   1   .   11  9   7   8   16  4   .   1   12  
  Fire                     129  | .   21  3   31  6   8   2   21  22  6   .   9   
  Melee                    22   | .   .   .   .   .   .   .   20  .   2   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   1   .   .   .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   47   | .   .   .   .   .   .   .   .   .   .   .   47  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 15)
   75 | -11/Scrapyard  | Entered Materials
  318 | -10/Materials  | Build established: Mutant
  334 | -10/Materials  | Discovered new exit (range 13)
  354 | -10/Materials  | Entered Mines
  516 | -10/Mines      | Learned location of Storage (-8)
  563 | -10/Mines      | Learned Materials garrison access intel
  568 | -10/Mines      | Discovered new exit (range 3)
  584 | -10/Mines      | Entered Materials
  584 | -9/Materials   | Evolved 2 slots: Utility x2
 1047 | -9/Materials   | Discovered new exit (range 6)
 1069 | -9/Materials   | Entered another Materials area
 1069 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1070 | -8/Materials   | Loaded intel: 1 garrison access location
 1224 | -8/Materials   | Identified exit to Storage
 1383 | -8/Materials   | Discovered new exit (range 10)
 1402 | -8/Materials   | Entered Factory
 1402 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 1921 | -7/Factory     | Build established: Tank
 2005 | -7/Factory     | Discovered new exit (range 9)
 2032 | -7/Factory     | Entered another Factory area
 2032 | -6/Factory     | Evolved 2 slots: Utility x2
 2280 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 2582 | -6/Factory     | Discovered new exit (range 7)
 2598 | -6/Factory     | Entered another Factory area
 2598 | -5/Factory     | Accompanied by 3 allies
 2598 | -5/Factory     | Evolved 2 slots: Utility x2
 2651 | -5/Factory     | Build established: Hacker-Tank
 2781 | -5/Factory     | Found Launcher Loader
 2827 | -5/Factory     | Repaired Adv. Treads
 2854 | -5/Factory     | Repaired Imp. Medium Treads
 2935 | -5/Factory     | Crushed by falling debris
 3035 | -5/Factory     | Identified exit to Factory
 3035 | -5/Factory     | Discovered new exit (range 16)
 3469 | -5/Factory     | Entered another Factory area
 3469 | -4/Factory     | Evolved 2 slots: Utility x2
 3546 | -4/Factory     | Garrison activated, responded to threat
 3625 | -4/Factory     | Core integrity fell below 50%
 3647 | -4/Factory     | Lost 17 parts (1p7n6u3w)
 3652 | -4/Factory     | Discovered new exit (range 15)
 3659 | -4/Factory     | Entered Upper Caves
 3697 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 3793 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3817 | -4/Upper Caves | Discovered new exit (range 10)
 3822 | -4/Upper Caves | Entered another Upper Caves area
 3851 | -4/Upper Caves | Build established: Mutant
 3906 | -4/Upper Caves | Discovered new exit (range 10)
 3910 | -4/Upper Caves | Entered Warlord
 3943 | -4/Warlord     | Discovered new exit (range 8)
 3969 | -4/Warlord     | System corruption cleaned by Quarantine Array
 4135 | -4/Warlord     | Learned location of Quarantine (-3)
 4136 | -4/Warlord     | Learned 4 Quarantine zone layouts
 4136 | -4/Warlord     | Learned 4 Command zone layouts
 4137 | -4/Warlord     | Learned Factory repair station intel
 4188 | -4/Warlord     | Visited the Vortex Lab
 4195 | -4/Warlord     | Found Prototype Energy Gun
 4195 | -4/Warlord     | Identified Vortex Rail
 4199 | -4/Warlord     | Found Vortex Rail
 4205 | -4/Warlord     | Found Vortex Rail
 4206 | -4/Warlord     | Warlord's base attacked by MAIN.C
 4208 | -4/Warlord     | Found Vortex Rail
 4330 | -4/Warlord     | Met Warlord
 4495 | -4/Warlord     | Build established: Tank
 4556 | -4/Warlord     | Warlord forces counterattacked
 4559 | -4/Warlord     | Found Prototype Energy Gun
 4770 | -4/Warlord     | Spotted Striker
 4774 | -4/Warlord     | Allies destroyed Striker
 4794 | -4/Warlord     | Spotted Striker
 4815 | -4/Warlord     | Spotted Executioner
 4827 | -4/Warlord     | Core integrity fell below 20%
 4843 | -4/Warlord     | Spotted Executioner
 4851 | -4/Warlord     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
04840_ Spk. Medium Treads destroyed.
04841_ Vortex Rail destroyed.
04842_ X-87 Electro IFF system glitched.
04843_ Critical hit (Burn: +37).
04844_ G-67 Veteran destroyed.
04844_ Penetrated by Slug. <x3>
04846_ Slug penetrates System Quarantine Field
  Array.
04847_ Backup Power III destroyed.
04847_ Penetrated by Slug.
04848_ G-67 Veteran misfires.
04848_ X-87 Electro IFF system glitched.
04849_ The unstable cave ceiling collapses.
04849_ Hrd. Light Armor Plating crushed.
04849_ Critical hit (Burn: +50).
04850_ System corrupted: Matter fused (-5).
04850_ Penetrated by Slug.
04850_ Arm. Medium Treads destroyed.
04850_ X-87 Electro misfires.
04851_ G-67 Veteran IFF system glitched.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          31
Energy Capacity            515
Matter Stores              353
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             30
Core Shielding             20
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          20
Authchip Count             6

 Item Schematics 
-----------------
        Grenade Launcher | -9/Materials | Scanalyzed
 Adv. Heavy Siege Treads | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialExoskeletonHammer
  Manual?         0
Play Time         00:57:34
  Cumulative      52.7 hours
  Start           2024.08.21 @ 11:52:51
  End             2024.08.21 @ 12:52:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           17
  Adventurer      44
  Explorer        1
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             12
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8b7e5e1-bf6e-481e-afbb-4c20005e8a84