Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 08:43:16 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (2865) 2865 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-52) -52 TOTAL SCORE: 6838 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 14 Friendly Fire -81 Cogmind --------- Core Integrity 684/700 Matter 0/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (296) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Airjet Airjet > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Reflective Plating > --- WEAPON (2) ------- Minigun Enhanced Autogun > --- INVENTORY (20) --- Light Treads Armored Treads Airjet Airjet Airjet Medium Storage Unit Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Authchip [Armor] Heavy Ion Cannon Assault Cannon Improved Grenade Launcher Datajack Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Reflective Plating Insulated Plating > --- WEAPON ----------- Plasma Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Airjet Airjet Airjet Airjet Airjet Medium Storage Unit Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Authchip [Armor] Field Laser Heavy Ion Cannon Heavy Ion Cannon Minigun Improved Grenade Launcher Datajack Plasma Cutter Heavy Mace [Rating: 38] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Flak Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 99 | . 14 8 20 . 2 11 39 5 Power 10 | . . 2 2 . . 2 3 1 Engine 5 | . . 1 2 . . 1 1 . Core 5 | . . 1 . . . 1 2 1 Reactor . | . . . . . . . . . Propulsion 28 | . 6 1 9 . . 1 9 2 Treads 16 | . 2 1 4 . . . 9 . Leg 3 | . 3 . . . . . . . Wheel 5 | . 1 . 3 . . 1 . . Hover 2 | . . . . . . . . 2 Flight 2 | . . . 2 . . . . . Utility 27 | . 5 1 5 . . 2 12 2 Device 7 | . 2 . . . . 1 3 1 Storage 2 | . 2 . . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 17 | . 1 1 5 . . 1 9 . Artifact . | . . . . . . . . . Weapon 34 | . 3 4 4 . 2 6 15 . Energy Gun 8 | . . 1 1 . 1 2 3 . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 11 | . 2 2 2 . . 1 4 . Ballistic Cannon 3 | . . . 1 . . . 2 . Launcher 8 | . 1 1 . . . 3 3 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 14 | . . . 2 . . 2 10 . Power 4 | . . . . . . 2 2 . Propulsion 3 | . . . 2 . . . 1 . Utility 4 | . . . . . . . 4 . Weapon 3 | . . . . . . . 3 . Highest Loss Streak 3 | . . . 1 . . 1 3 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 93 98 98 100 100 99 98 83 Engine 7 | . 14 13 10 11 11 4 1 . Core 2 | . . . . . . 5 7 7 Treads 24 | . 10 14 25 22 22 22 35 . Leg 1 | . 14 . . . . . . . Wheel 6 | . 2 14 7 11 11 11 . . Device 3 | . 3 . . . . 6 6 15 Storage 10 | . 14 14 11 11 11 11 9 7 Protection 18 | . 9 14 20 22 22 15 19 15 Energy Gun 1 | . . . . . 1 10 . . Energy Cannon 1 | . . . . . . . 5 . Ballistic Gun 11 | . 22 25 10 11 11 10 5 15 Ballistic Cannon 5 | . . . 10 11 5 . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 13 54 60 66 66 66 65 74 65 Greatest Support 96 | 20 40 16 60 16 16 16 96 16 Greatest Overweight (x) 5 | . 3 3 4 4 4 5 . 4 Average Overweight (x) 2 | . . 3 2 4 3 4 . 4 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 Average Capacity 19 | . 12 20 20 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 20 Average Carried 18 | . 10 19 19 19 20 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 19 20 20 20 20 20 20 17 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2815 | 200 244 276 889 62 . 275 869 . Remotely . | . . . . . . . . . Salvage Created 3437 | . 282 139 964 32 . 428 1592 . Parts 240 | . 26 11 61 4 . 36 102 . Haulers Intercepted 10 | . 1 . 3 . . . 6 . Recyclers Shooed 6 | . . . 4 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 75 | . 6 6 17 . . 15 31 . Guns 20 | . 3 3 4 . . 7 3 . Cannons 29 | . . . 13 . . . 16 . AOE 25 | . 3 3 . . . 8 11 . Classes Destroyed 14 | . 6 . 3 1 . 3 1 . Worker 6 | . 1 . . 1 . 1 3 . Builder 4 | . . . . . . 1 3 . Tunneler 1 | . . . . 1 . . . . Hauler 10 | . 1 . 3 . . . 6 . Recycler 6 | . . . 3 . . . 3 . Mechanic 1 | . . . 1 . . . . . Operator 3 | . 1 . 1 . . . 1 . Watcher 11 | . 3 . 4 . . . 4 . Swarmer 23 | . 3 4 . . . 7 9 . Grunt 32 | . 3 2 11 . . 5 11 . Brawler 3 | . . . . . . 2 1 . Duelist 1 | . . . . . . 1 . . Sentry 14 | . . . 6 . . . 8 . Hunter 2 | . . . . . . . 2 . Best Kill Streak 11 | . 4 3 3 1 . 4 11 . Combat Bots Only 7 | . 3 3 3 . . 4 7 . Max Kills in Single Turn 6 | . 3 3 1 1 . 3 6 . Gunslinging . | . . . . . . . . . Exploded 5 | . 2 3 . . . 3 5 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 488 | . 18 28 60 . . 77 224 81 Missed 137 | . 8 6 18 . . 20 50 35 Damage Taken 5552 | . 104 278 552 . . 992 3304 322 Core 785 | . 7 71 126 . . 205 360 16 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 165 | . . . . . . . 134 31 Regen/Repaired (Parts) 169 | . 33 . 19 . . . 117 . Core Remaining (%) 54 | 100 . 68 . . . 17 34 . Volleys Fired 287 | . 27 8 78 2 . 37 135 . Largest 2 | . 2 2 2 2 . 2 2 . Hottest 124 | . 53 53 98 67 . 105 124 . Shots Fired 532 | . 52 15 156 4 . 69 236 . Gun 263 | . 50 14 81 2 . 64 52 . Cannon 253 | . . . 75 2 . . 176 . Launcher 16 | . 2 1 . . . 5 8 . Special . | . . . . . . . . . Kinetic 385 | . 50 14 153 4 . 35 129 . Thermal 131 | . . . 3 . . 29 99 . Explosive 16 | . 2 1 . . . 5 8 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 8 11 10 4 . 12 14 . Robot Miss Streak 9 | . 4 2 6 1 . 7 9 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . . 1 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 326 | . 28 11 110 3 4 37 133 . Core Hits 256 | . 17 8 86 4 . 24 117 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . 2 1 . Burn 2 | . . . . . . 2 . . Meltdown 1 | . . . . . . . 1 . Melee Attacks 17 | . . . . . 5 . 12 . Impact 12 | . . . . . . . 12 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8186 | . 684 316 1991 45 . 1222 3928 . Guns 2544 | . 421 158 659 14 . 657 635 . Cannons 3577 | . . . 1321 31 . . 2225 . Explosions 1994 | . 263 158 . . . 565 1008 . Melee . | . . . . . . . . . Ramming 71 | . . . 11 . . . 60 . Kinetic 4542 | . 421 158 1958 45 . 232 1728 . Thermal 1579 | . . . 22 . . 425 1132 . Explosive 1994 | . 263 158 . . . 565 1008 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 1 . . . . 13 . Average Corruption 7 | . 1 1 . . . . 13 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . 7 8 . . . . 70 . Message Errors 21 | . 2 3 . . . . 16 . Matter Fused 11 | . 2 1 . . . . 8 . Heat Flow Errors 12 | . 1 1 . . . . 10 . Energy Discharges 10 | . 2 . . . . . 8 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 13 | . . 3 . . . . 10 . Data Loss (major) 5 | . . . . . . . 5 . Misfires 2 | . . . . . . . 2 . Alerts 2 | . . . . . . . 2 . Misdirections 2 | . . . . . . . 2 . Weapon Failures 6 | . . . . . . . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 116 | . 11 . . . . 41 64 . Projectiles 18 | . . . . . . . 18 . Explosions 98 | . 11 . . . . 41 46 . Melee . | . . . . . . . . . Knockbacks 49 | . . . 25 1 . . 23 . Impact . | . . . . . . . . . Kinetic 48 | . . . 25 1 . . 22 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 275 | . . . . . . 150 125 . Shots 7 | . . . . . . 4 3 . Rammed 8 | . . . 4 . . . 4 . Targets Rammed 8 | . . . 4 . . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 471 | . 155 203 174 27 . 258 471 . Average Temperature 87 | . 19 45 54 13 . 66 119 . Received Heat Transfer 1872 | . 33 111 261 . . 396 963 108 Effects 11 | . . . . . . . 11 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 3 | . . . . . . . 3 . Interference 4 | . . . . . . . 4 . Short Circuit 1 | . . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 3 | . . . . . . 1 2 . Heat Transferred 3149 | . . . 37 . . 888 2224 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 479 | . 177 171 214 63 . 341 479 226 Initial 211 | . . 8 31 58 . . 97 211 Average 120 | . 45 52 73 31 . 180 216 214 Maximum Alert Level 2 | . . . 1 . . 1 2 1 Low Security (%) 77 | . 100 100 99 100 . 55 47 . Level 1 21 | . . . . . . 44 48 100 Level 2 1 | . . . . . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . 3 . . . 8 . Investigation 2 | . . . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 2 . . . 3 . Assault . | . . . . . . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . . . 3 . . . 6 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 15 8 33 . . 19 55 2 Peak Tracking Total 8 | . 3 3 4 . . 4 8 2 Tactical Retreats 4 | . . . 1 . . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . . . . . . . 8 . Reprogrammed 2 | . 2 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . 1 . . . 1 2 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 24 | . 8 . 5 . 1 . 10 . Terminals 18 | . 6 . 3 . . . 9 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 18 . 14 . 1 . 26 . Successful 27 | . 11 . 6 . 1 . 9 . Failed 32 | . 7 . 8 . . . 17 . Catastrophic 10 | . 1 . 2 . . . 7 . Database Lockouts . | . . . . . . . . . Manual 23 | . 9 . 4 . . . 10 . Terminals 45 | . 15 . 7 . . . 23 . Fabricators . | . . . . . . . . . Repair Stations 10 | . 2 . 5 . . . 3 . Recycling Units 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 7 . 1 . 1 . 7 . Record 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . Unreport Threat 3 | . 1 . . . . . 2 . Disarm Traps 2 | . . . . . . . 2 . Reprogram Traps 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 2 . 3 . . . 2 . Scan Component 4 | . 1 . 2 . . . 1 . Repair 3 | . 1 . 1 . . . 1 . Recycling Unit Hacks 3 | . 1 . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 18 | . 5 . 4 . . . 9 . Full Trace Events 3 | . 1 . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . 1 . Time 120 | . 32 . 50 . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . 9 . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . Non-combat 3 | . . . . . 3 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . 4 . . . parse_system 4 | . . . . . 4 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . 1 2 . 3 . . . . Largest Group 3 | . 1 2 . 3 . . . . Highest-Rated Group 43 | . 10 43 . 40 . . . . Highest-Rated Ally 31 | . 10 31 . 16 . . . . Total Orders 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . Ally Attacks 6 | . . 6 . . . . . . Total Damage 41 | . . 41 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 8125 | . 919 686 2016 796 478 687 2328 215 Spaces Moved 4021 | 1 509 444 834 491 303 351 1022 66 Core . | . . . . . . . . . Treads 1428 | . 103 . 303 . . . 1022 . Legs 285 | 1 284 . . . . . . . Wheels 2242 | . 122 444 531 491 303 351 . . Hover 66 | . . . . . . . . 66 Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 145 145 160 145 145 162 296 Average Speed 164 | 120 145 145 188 160 154 155 163 296 Slowest Speed 330 | 120 240 145 330 160 160 160 170 296 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 3 . Exploration Rate (%) 56 | 2 63 95 54 100 65 53 75 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 18 | . . . . . . . 18 . Terrain Destroyed 170 | . 7 9 . . . 43 111 . Melee 9 | . . . . . . . 9 . Projectile 53 | . . . . . . . 53 . AOE 108 | . 7 9 . . . 43 49 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5006 | . 654 473 1138 498 309 421 1426 87 Wait 399 | . 48 6 154 4 . 15 159 13 Move 4011 | . 508 443 833 490 302 350 1019 66 Hop . | . . . . . . . . . Pick Up 81 | . 30 2 19 1 . 4 25 . Fast Attach 39 | . 9 3 12 . . 1 14 . Attach 19 | . . . 3 . . 2 9 5 Detach 6 | . 2 . 1 . . . 1 2 Swap 41 | . 5 5 5 . 2 8 16 . Drop 96 | . 25 6 29 1 . 4 30 1 Fire 287 | . 27 8 78 2 . 37 135 . Melee 17 | . . . . . 5 . 12 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . 4 . . . 4 . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 421 | -10/Materials | Repaired Imp. Aluminum Leg 511 | -10/Materials | Discovered new exit (range 6) 920 | -10/Materials | Entered Mines 955 | -10/Mines | Met a Derelict bent on vengeance 1301 | -10/Mines | Learned location of Zion (-6) 1490 | -10/Mines | Discovered new exit (range 4) 1590 | -10/Mines | Discovered new exit (range 8) 1606 | -10/Mines | Entered Materials 1606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2504 | -9/Materials | Repaired Lgt. Angular Momentum Engine 2796 | -9/Materials | Discovered new exit (range 16) 3533 | -9/Materials | Discovered new exit (range 14) 3622 | -9/Materials | Entered Mines 3643 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3815 | -9/Mines | Discovered new exit (range 8) 4101 | -9/Mines | Discovered new exit (range 6) 4260 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4261 | -9/Mines | Discovered new exit (range 5) 4418 | -9/Mines | Entered Exiles 4455 | -9/Exiles | Met 8R-AWN 4484 | -9/Exiles | Met EX-HEX 4530 | -9/Exiles | Met EX-BIN 4548 | -9/Exiles | Met EX-DEC 4880 | -9/Exiles | Discovered new exit (range 12) 4896 | -9/Exiles | Entered Mines 4902 | -8/Mines | Core integrity fell below 50% 5267 | -8/Mines | Discovered new exit (range 7) 5414 | -8/Mines | Core integrity fell below 20% 5583 | -8/Mines | Entered Materials 5583 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5953 | -8/Materials | Lost 3 parts (1u2w) 6187 | -8/Materials | Crushed by falling debris 6208 | -8/Materials | Crushed by falling debris 6208 | -8/Materials | System corruption reached 10% 6210 | -8/Materials | Crushed by falling debris 6239 | -8/Materials | Lost 3 parts (1p1u1w) 6429 | -8/Materials | Destroyed 7 combat bots 6827 | -8/Materials | Garrison activated, responded to threat 7270 | -8/Materials | Core integrity fell below 50% 7512 | -8/Materials | Discovered new exit (range 3) 7579 | -8/Materials | Repaired Reflective Plating 7832 | -8/Materials | Garrison activated, responded to threat 7897 | -8/Materials | Discovered new exit (range 10) 7911 | -8/Materials | Entered Factory 7911 | -7/Factory | Evolved 2 slots: Utility x2 8126 | -7/Factory | Self-destructed Last Messages --------------- 07897_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 07912_ Identified Imp. Signal Interpreter. 07915_ Dropped Med. Treads. 07943_ R-06 Scavenger collects Med. Treads. 08079_ W-25 Informer sends out distress signal. 08080_ ALERT: All DSF locations entering lockdown mode. 08094_ Nuclear Reactor explodes. 08094_ W-25 Informer destroyed. 08109_ U-05 Engineer lays Concrete. 08114_ U-05 Engineer builds a Wall. 08114_ U-05 Engineer lays Concrete. 08119_ U-05 Engineer builds a Wall. 08119_ U-05 Engineer lays Concrete. 08123_ U-05 Engineer builds a Wall. 08124_ U-05 Engineer lays Concrete. 08126_ U-05 Engineer builds a Wall. 08126_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????!! ????????????????????????????? | | ??????????????#! ????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #?????????? #????????????????? | | ??????????????# ###########+##???????????????? | | ??????????????# # ! #???????????????? | | ??????????????# # [ #???????????????? | | ??????????????# # !] #???????????????? | | ??????????????# # / u##??????????????? | | ??????????????# # ##??????????????? | | ??????????????# # u #??????????????? | | ??????????????+ /Y #??????????????? | | ??????????????# # #????t?????????? | | ??????????????# # #???????????????? | | ???????######## # ! #???????????????? | | ######## # = ! #???????????????? | | /// # # @ "" #???????????????? | | "" /// # ## ######???????????????? | | "" // + #### # u ????????????????? | | "" # #??### ???????????????? | | # ###+########? #?????????????? | | ######## ## #? #?????????????? | | ## = #?? #?????????????? | | ## #?? [ #?????????????? | | ## """" #??! #?????????????? | | ## """" #?? #?????????????? | | ## """" #???###+####?????????????? | | #########+##### """" #????????????????????????? | | ??????? ??# #????????????????????????? | | ????? """ """ ######????#????????????????????????? | | ????+ """ """ #??????????????????????????????????? | | ????# """ """ #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# " "" #??????????????????????????????????? | | ????? "R"?????????????????????????????????????? | | ?????? """?????????????????????????????????????? | | ???????####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledGravmagInjector Manual? 0 Play Time 01:14:44 Cumulative 78.7 hours Start 2024.05.20 @ 07:17:13 End 2024.05.20 @ 08:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d66ac8-0621-4aa3-b628-2c4c63e30f92