Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 23:42:54 Player: Smol John Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (3033) 3033 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8478 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 100/100 System Corruption 10% Temperature Cool (24) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Medium Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Weapon Cycler Improved Core Shielding > --- WEAPON ----------- Cooled Particle Cannon Neutron Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Fission Core Neutrino Core Improved Heat Sink Medium Storage Unit Weight Redist. System Seismic Detector Advanced ECM Suite Gatling Laser Advanced Assault Cannon Advanced Assault Cannon [Rating: 74] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Core Shielding Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . . 1 1 . 1 1 . . . Utility 5 | . . . 1 . 1 1 1 . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 89 | 6 1 . 11 14 3 22 7 10 . 15 Power 19 | 1 . . 1 4 . 4 . 4 . 5 Engine 8 | 1 . . 1 3 . . . 2 . 1 Core 11 | . . . . 1 . 4 . 2 . 4 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . . 2 5 . 9 3 1 . 4 Treads 6 | . . . 2 . . 2 . 1 . 1 Leg 20 | 2 . . . 5 . 7 3 . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 . 5 2 2 4 3 2 . 3 Device 15 | . 1 . 2 1 1 3 3 2 . 2 Storage 3 | 1 . . 2 . . . . . . . Processor 2 | . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection 3 | . . . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 . . 3 3 1 5 1 3 . 3 Energy Gun 6 | 1 . . 1 . . 3 . . . 1 Energy Cannon 4 | . . . 1 1 . 1 1 . . . Ballistic Gun 5 | 1 . . 1 1 . . . . . 2 Ballistic Cannon 5 | . . . . 1 1 . . 3 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 2 1 . . . Parts Lost 76 | . . . 6 7 3 16 2 18 . 24 Power 17 | . . . 2 2 1 3 1 3 . 5 Propulsion 25 | . . . 1 3 1 7 1 6 . 6 Utility 19 | . . . 2 2 1 2 . 4 . 8 Weapon 15 | . . . 1 . . 4 . 5 . 5 Highest Loss Streak 15 | . . . 5 6 3 5 2 15 . 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 8 | 2 3 4 7 10 9 9 12 11 4 4 Power 2 | . 1 1 . . 1 3 4 4 2 1 Propulsion 1 | 1 2 2 2 4 5 1 . . . . Utility 2 | . . 1 3 2 1 1 4 4 2 1 Weapon 1 | . . . 1 3 2 3 2 2 . . Tool/Special . | . . . . . . . . . . . Unused Backups 7 | 1 . . . 3 . 2 . . . 1 Power . | . . . . . . . . . . . Propulsion 4 | . . . . 2 . 2 . . . . Utility 1 | . . . . . . . . . . 1 Weapon 2 | 1 . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 100 76 75 92 88 93 86 70 55 Engine 5 | . 14 14 7 9 7 . . 4 5 3 Core 5 | . . . . 4 4 11 8 4 5 3 Treads 4 | . . . 3 4 . 3 8 5 11 6 Leg 19 | . 28 28 19 20 27 25 23 19 . 2 Device 13 | . 12 14 12 4 15 8 14 20 23 15 Storage 7 | . 14 14 11 9 7 6 5 5 5 4 Processor 3 | . . . . . 1 6 5 5 5 5 Protection 2 | . . . . 6 4 5 5 . . . Energy Gun 4 | . 14 14 9 2 . 5 1 . . 2 Energy Cannon 4 | . . . 3 5 . 4 9 7 . . Ballistic Gun 4 | . 14 14 8 4 7 . . . . 3 Ballistic Cannon 4 | . . . . 4 14 2 4 6 11 5 Peak Build Rating 74 | 6 7 7 12 32 35 53 74 73 45 59 Average Rating 38 | 4 6 7 9 21 33 43 67 61 45 43 On Entrance 27 | . 6 7 7 12 29 31 53 69 45 45 Avg Prop Armor Cover (%) 7 | . . . 5 4 . 10 9 5 . 9 Naked Turns 38 | . . . . . . . . . . 38 Heaviest Build 65 | 12 13 13 30 52 53 51 60 61 48 65 Greatest Support 87 | 20 20 20 40 64 56 68 87 87 66 71 Greatest Overweight (x) 9 | . . . 1 9 . 1 . 2 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 10 13 15 15 15 15 15 13 Most Carried 15 | 5 5 4 11 12 10 14 15 15 4 8 Average Carried 8 | 2 3 4 7 10 9 10 12 11 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 4 4 9 11 9 10 15 4 4 3 Class Distribution -------------------- 49% | Mutant 21% | Scavenger-Gunner 13% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2206 | 231 39 33 124 337 142 443 258 229 . 370 Remotely . | . . . . . . . . . . . Salvage Created 2574 | . . 44 232 677 129 523 392 178 . 399 Parts 120 | . . 2 17 38 8 17 14 9 . 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 61 | . . 3 5 15 4 12 6 8 . 8 Melee 2 | . . . . . . 2 . . . . Guns 27 | . . 3 5 7 2 2 2 . . 6 Cannons 24 | . . . . 8 2 2 3 8 . 1 AOE 2 | . . . . . . . 1 . . 1 Classes Destroyed 11 | . . 1 3 3 . 2 2 . . . Worker 1 | . . . . . . . 1 . . . Builder 4 | . . . . 1 2 . 1 . . . Operator 3 | . . . 1 . . 1 1 . . . Watcher 4 | . . . . 2 . . 2 . . . Swarmer 16 | . . 3 . 2 3 3 . 5 . . Grunt 28 | . . . 2 11 . 7 5 . . 3 Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . . Sentry 4 | . . . 3 1 . . . . . . Hunter 9 | . . . . 1 1 . . 3 . 4 Programmer 2 | . . . . . . 1 . . . 1 Best Kill Streak 6 | . . 3 2 6 6 3 5 6 . 3 Combat Bots Only 6 | . . 3 2 6 3 3 3 6 . 3 Max Kills in Single Turn 3 | . . 1 1 2 1 1 3 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . 1 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 736 | . . 32 47 113 35 74 14 167 . 254 Missed 222 | . . 9 10 30 7 18 3 39 . 106 Hits 514 | . . 23 37 83 28 56 11 128 . 148 Melee 6 | . . . . . . 5 1 . . . Projectile 508 | . . 23 37 83 28 51 10 128 . 148 AOE 4 | . . . . . . . . . . 4 Critical Strikes 18 | . . . 1 4 . 2 1 3 . 7 Actively Blocked 1 | . . . . . . . 1 . . . Damage Taken 9984 | . . 193 500 1259 411 2006 285 2120 . 3210 Core 2230 | . . 22 91 216 41 331 27 318 . 1184 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . 78 11 11 . . Core Remaining (%) 78 | 100 . 91 77 60 94 61 . . 65 . Volleys Fired 209 | . . 11 22 58 10 15 22 30 . 41 Largest 3 | . . 2 2 2 3 3 3 3 . 3 Hottest 200 | . . 70 112 96 108 179 160 200 . 159 Shots Fired 415 | . . 22 43 96 30 36 65 45 . 78 Gun 193 | . . 22 40 39 10 15 10 3 . 54 Cannon 222 | . . . 3 57 20 21 55 42 . 24 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 251 | . . 11 19 59 30 17 22 27 . 66 Thermal 137 | . . 11 21 13 . 19 43 18 . 12 Explosive . | . . . . . . . . . . . Electromagnetic 27 | . . . 3 24 . . . . . . Robot Hit Streak 30 | . . 5 30 12 4 7 14 5 . 7 Robot Miss Streak 12 | . . 3 2 5 12 3 2 6 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 281 | . . 14 34 63 9 39 43 28 . 51 Core Hits 137 | . . 3 9 33 7 15 21 15 . 34 Critical Kills 2 | . . . . . . 1 . . . 1 Critical Parts Destroyed 7 | . . . 1 2 . 3 . . . 1 Critical Strikes 20 | . . 1 2 5 1 4 1 2 . 4 Burn 3 | . . 1 1 . . . . . . 1 Destroy 5 | . . . 1 2 . . . . . 2 Blast 7 | . . . . 2 1 . 1 2 . 1 Corrupt 1 | . . . . 1 . . . . . . Smash 4 | . . . . . . 4 . . . . Melee Attacks 55 | . . . . . . 55 . . . . Impact 55 | . . . . . . 55 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7121 | . . 178 579 1607 299 1283 1376 755 . 1044 Guns 2566 | . . 178 523 445 98 244 239 24 . 815 Cannons 3681 | . . . 56 1152 201 394 925 731 . 222 Explosions 212 | . . . . . . . 212 . . . Melee 645 | . . . . . . 645 . . . . Ramming 17 | . . . . 10 . . . . . 7 Kinetic 3428 | . . 91 219 971 299 275 318 373 . 882 Thermal 2503 | . . 87 304 154 . 363 1058 382 . 155 Explosive . | . . . . . . . . . . . Electromagnetic 528 | . . . 56 472 . . . . . . Impact 645 | . . . . . . 645 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . . . . 28 1 1 1 10 Average Corruption 5 | . . . . . . 22 1 1 1 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . . . . . 17 2 5 1 6 Message Errors 8 | . . . . . . 3 1 2 . 2 Matter Fused 4 | . . . . . . 2 . 1 . 1 Heat Flow Errors 5 | . . . . . . 3 . . 1 1 Energy Discharges 5 | . . . . . . 3 . . . 2 Data Loss (minor) 3 | . . . . . . 2 . 1 . . Data Loss (major) 5 | . . . . . . 4 . 1 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 389 | . . . . 49 . 276 63 1 . . Projectiles 108 | . . . . 49 . 22 36 1 . . Explosions 27 | . . . . . . . 27 . . . Melee 254 | . . . . . . 254 . . . . Knockbacks 30 | . . . . 7 3 6 5 5 . 4 Impact . | . . . . . . . . . . . Kinetic 28 | . . . . 6 3 5 5 5 . 4 Secondary 2 | . . . . 1 . 1 . . . . Self-Inflicted Damage 61 | . . . . . . . 61 . . . Shots 1 | . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . . 2 . . . . . 1 Kicked 3 | . . . . 2 . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 504 | . . 99 72 351 27 504 291 208 221 88 Average Temperature 107 | . . 50 35 115 13 216 97 120 128 23 Received Heat Transfer 1590 | . . 15 189 729 9 333 90 39 . 186 Effects 8 | . . . . 3 . 5 . . . . Shutdowns 4 | . . . . 1 . 3 . . . . Interference 2 | . . . . 2 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (core) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 6 . . . . Combat Hostiles 6 | . . . . . . 6 . . . . Parts Fried 9 | . . . . 1 . 8 . . . . Impact Corruptions 12 | . . . . . . 12 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . 1 1 1 . 2 2 1 . . Heat Transferred 3869 | . . 333 740 333 . 671 1218 124 . 450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 180 | . 15 75 55 180 101 75 102 . . 68 Initial 77 | . . . 13 5 77 29 27 . . 11 Average 28 | . . 46 18 69 62 22 36 . . 14 Influence Increases 2178 | . 19 85 192 478 114 363 265 280 . 382 Destroy 0b10 Robot/C 1220 | . . 60 100 300 80 240 120 160 . 160 Destroy 0b10 Robot/NC 60 | . . . 5 15 10 5 25 . . . Destroy Leader 278 | . . 10 40 74 20 40 24 30 . 40 Trap Triggered on 0b10 10 | . . . . . . . . . . 10 Successful Hack 125 | . 4 . 2 24 . . 38 . . 57 Disable Machine 105 | . . 15 . 45 . 15 15 . . 15 Destroy Structure 65 | . . . . 5 4 18 28 . . 10 Lose Combat Pursuer 315 | . 15 . 45 15 . 45 15 90 . 90 Influence Decreases 2106 | . 19 50 214 319 225 367 283 271 30 328 Entered New Map 219 | . . . 22 8 95 32 30 15 10 7 Time Decay 1469 | . 19 50 142 241 100 250 243 176 20 228 Lost Part 418 | . . . 50 70 30 85 10 80 . 93 Squads Dispatched 20 | . 5 . 2 3 . 3 4 . . 3 Investigation 12 | . 4 . 1 1 . 1 3 . . 2 Extermination 3 | . . . . . . 1 1 . . 1 Reinforcement 3 | . 1 . 1 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 7 | . . 1 3 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 2 5 11 22 7 16 12 14 . 22 Peak Tracking Total 9 | . 5 3 4 6 3 4 4 6 . 9 Tactical Retreats 13 | . 1 . 2 1 . 3 1 2 . 3 ECM-based Alert Blocks 3 | . . . . . . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . . . 1 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 7 | . . 1 . 3 . 1 1 . . 1 Max in Single Turn 1 | . . 1 . 1 . 1 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 21 | . 4 . 2 5 1 1 5 . . 3 Terminals 17 | . 4 . 1 4 . 1 4 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 58 | . 9 . 10 10 2 2 13 . . 12 Successful 24 | . 2 . 6 6 . . 3 . . 7 Failed 32 | . 7 . 3 4 2 2 10 . . 4 Catastrophic 9 | . 3 . 1 1 1 1 2 . . . Database Lockouts 2 | . . . 1 . . . . . . 1 Manual 10 | . 6 . 2 2 . . . . . . Terminals 46 | . 9 . 4 8 . 2 11 . . 12 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . Terminal Hacks 18 | . 2 . 2 5 . . 2 . . 7 Record 7 | . . . . 1 . . 1 . . 5 Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 2 | . 2 . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . 2 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 Investigation Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . Scan Component 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Retrieve Study 4 | . . . 4 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 4 . 1 1 1 1 5 . . 2 Full Trace Events 11 | . 3 . 1 1 . 1 3 . . 2 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Active Infowar (turns) 3215 | . 503 119 332 183 208 588 . 553 . 729 Sensors 997 | . 503 119 332 . . 43 . . . . IFF 728 | . . . . . . . . . . 728 Seismic 936 | . . . . 183 208 545 . . . . Cloaking 553 | . . . . . . . . 553 . . ECM 42 | . . . . . . . . . . 42 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 5514 | 69 582 119 461 638 208 934 738 772 42 951 Spaces Moved 3091 | 55 235 72 258 278 151 460 504 529 26 523 Core 203 | 16 . . . 20 . . . 6 . 161 Treads 611 | . . . 38 57 . 115 67 81 26 227 Legs 2277 | 39 235 72 220 201 151 345 437 442 . 135 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 112 112 108 120 120 165 50 Average Speed 128 | 99 120 120 131 155 113 128 125 127 165 125 Slowest Speed 500 | 120 120 120 190 500 115 190 160 190 165 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 22 | . . . . . . 22 . . . . Cave-ins Triggered 3 | . . . . . . 3 . . . . Exploration Rate (%) 20 | 3 30 19 31 28 4 12 13 70 3 17 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug 39 | . . . . . . 39 . . . . Terrain Destroyed 80 | . . . . 5 5 39 14 11 . 6 Melee 39 | . . . . . . 39 . . . . Projectile 37 | . . . . 5 5 . 11 11 . 5 AOE 3 | . . . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total 4174 | 71 535 82 337 389 165 659 571 585 25 755 Wait 598 | . 298 . 32 7 1 77 24 7 . 152 Move 3079 | 54 234 71 257 277 150 457 503 528 25 523 Hop . | . . . . . . . . . . . Pick Up 98 | 10 2 . 13 21 1 22 12 4 . 13 Fast Attach . | . . . . . . . . . . . Attach 90 | 6 1 . 7 13 3 21 6 15 . 18 Detach 6 | . . . . . . 2 . . . 4 Swap 17 | . . . 5 4 . 5 2 . . 1 Drop 17 | 1 . . 1 7 . 3 2 1 . 2 Fire 209 | . . 11 22 58 10 15 22 30 . 41 Melee 55 | . . . . . . 55 . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . 2 . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 12) 652 | -10/Materials | Entered Mines 723 | -10/Mines | Discovered new exit (range 4) 771 | -10/Mines | Entered Materials 771 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -9/Materials | Central database locked down 1162 | -9/Materials | Lost 5 parts (1p1n2u1w) 1200 | -9/Materials | Discovered new exit (range 16) 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1336 | -8/Materials | Garrison activated, responded to threat 1411 | -8/Materials | Lost 6 parts (1p3n2u) 1859 | -8/Materials | Discovered new exit (range 11) 1870 | -8/Materials | Entered Factory 1870 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2033 | -7/Factory | Lost 3 parts (1p1n1u) 2069 | -7/Factory | Discovered new exit (range 8) 2078 | -7/Factory | Entered another Factory area 2078 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -6/Factory | Lost 4 parts (1p1n2w) 2501 | -6/Factory | Build established: Scavenger-Mutant 2666 | -6/Factory | Crushed by falling debris 2667 | -6/Factory | Crushed by falling debris 2667 | -6/Factory | System corruption reached 10% 2698 | -6/Factory | Lost 5 parts (3n2u) 2878 | -6/Factory | Crushed by falling debris 2906 | -6/Factory | Discovered new exit (range 16) 2947 | -6/Factory | Lost 5 parts (2p1n2w) 2997 | -6/Factory | Build established: Mutant 3012 | -6/Factory | Entered another Factory area 3012 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3609 | -5/Factory | Identified exit to Upper Caves 3609 | -5/Factory | Identified exit to Extension 3750 | -5/Factory | Entered Upper Caves 3762 | -5/Upper Caves | Identified exit to Upper Caves 3781 | -5/Upper Caves | Encountered a Warlord checkpoint 3792 | -5/Upper Caves | Build established: Scavenger-Gunner 4071 | -5/Upper Caves | Spotted B-75 Beast 4377 | -5/Upper Caves | Lost 15 parts (3p5n3u4w) 4522 | -5/Upper Caves | Entered another Upper Caves area 4522 | -5/Upper Caves | Discovered new exit (range 5) 4564 | -5/Upper Caves | Entered Factory 4564 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4655 | -4/Factory | Central database locked down 4831 | -4/Factory | Lost 4 parts (1p1n2u) 4929 | -4/Factory | Build established: Gunner 5160 | -4/Factory | Lost 6 parts (1n2u3w) 5233 | -4/Factory | Lost 3 parts (2p1w) 5395 | -4/Factory | Lost 4 parts (2n1u1w) 5438 | -4/Factory | Core integrity fell below 50% 5461 | -4/Factory | Lost 6 parts (2p2n2u) 5490 | -4/Factory | System corruption reached 10% 5496 | -4/Factory | Core integrity fell below 20% 5515 | -4/Factory | Destroyed by exploding Power Conduit Last Messages --------------- corruption cleaned. 05487_ K-01 Serf collects debris. 05487_ Power Conduit explodes. 05487_ U-05 Engineer destroyed. 05490_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 05491_ System corrupted: Matter fused (-8). 05493_ U-05 Engineer lays Concrete. 05496_ R-10 Processor collects Terrain Scan Processor. 05496_ U-05 Engineer lays Concrete. 05496_ Dropped Mic. Fission Core. 05497_ U-05 Engineer lays Concrete. 05515_ P-70 Sage triggered Gamma Bomb Trap. 05515_ A bubble of electromagnetic force engulfs the area. 05515_ Power Conduit explodes. 05515_ R-10 Processor destroyed. 05515_ Power Conduit explodes. 05515_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? #??????????????????????? | | #######+################# #######????????????????? | | ! k ???????????????? | | ???????????????? | | ???????????????? | | " p ???????????????? | | " ????????????????? | | " ?????????????????? | | " ^ ??????????????????? | | " #???????????????????? | | % #???????????????????? | | #???????????????????? | | #???????????????????? | | !! ! #???????????????????? | | =!! % @ #???????????????????? | | !!!* #???????????????????? | | * #???????????????????? | | #???????????????????? | | " ""################ #???????????????????? | | #????????????? #???????????????????? | | #????????????#T ??????????????????? | | #????????????## ????????????????? | | #?????????????# ???????????????? | | #?????????????# ??????????????? | | #?????????????# ??????????????? | | #?????????????# ??????????????? | | #?????????????#k w???????????????? | | #?????????????# ####????????????????? | | #?????????????#t #???????????????????? | | #?????????????? ?????????????????????? | | #?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Core Shielding 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Party Time Unlikely Earthworm Challenges ------------ None Game ------ Seed MyomerFissionScrap Manual? 0 Play Time 01:00:40 Cumulative 14.2 hours Start 2026.07.04 @ 21:19:53 End 2026.07.04 @ 23:42:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 979ba210-de37-4e42-a376-8cb23c4248ab