Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 20:36:39 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (533) 533 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3408 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 656/700 Matter 300/300 Energy 75/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Small Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- Advanced Beam Rifle Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY (8) ---- Ion Engine EM Pulse Gun Shock Rifle Spread Laser Heavy Assault Rifle Light Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg EM Pulse Gun Shock Rifle Spread Laser Heavy Assault Rifle Light Cannon [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 29 | 7 2 . 9 . 6 5 Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 4 . . 3 Treads . | . . . . . . . Leg 7 | 2 . . 2 . . 3 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 3 . 2 1 Device 2 | . . . 1 . 1 . Storage 2 | 1 . . 1 . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 11 | 3 1 . 2 . 4 1 Energy Gun 5 | 3 . . 1 . 1 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 3 | . . . 1 . 2 . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 2 | . . . 1 . . 1 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 86 100 98 100 89 99 Engine 10 | . 14 14 11 11 9 7 Leg 29 | . 28 28 22 44 36 29 Wheel 3 | . . . 20 . . . Device 7 | . . . 7 11 9 15 Storage 9 | . 14 14 6 11 9 7 Processor 5 | . . . . . 7 15 Protection 3 | . 1 14 7 . . . Energy Gun 9 | . 14 14 5 11 2 7 Energy Cannon 2 | . . . . . 3 6 Ballistic Gun 4 | . . . 5 . 11 7 Ballistic Cannon 7 | . 13 14 11 11 . . Peak Build Rating 34 | 6 7 7 10 10 22 34 Average Rating 15 | 3 6 7 9 10 17 32 On Entrance 8 | . 6 7 7 10 10 22 Naked Turns . | . . . . . . . Heaviest Build 25 | 14 18 18 19 17 22 25 Greatest Support 50 | 20 20 20 40 40 40 50 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 6 8 8 8 Most Carried 8 | 2 3 3 5 4 8 7 Average Carried 4 | . 2 3 4 4 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 3 3 4 4 8 7 Class Distribution -------------------- 65% | Mutant 20% | Scavenger-Skirmisher 9% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 714 | 170 146 . 249 23 52 74 Remotely . | . . . . . . . Salvage Created 487 | . 55 . 263 . 123 46 Parts 30 | . 2 . 17 . 7 4 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 11 | . . . 8 . 2 1 Guns 6 | . . . 4 . 1 1 Cannons 4 | . . . 4 . . . AOE 1 | . . . . . 1 . Classes Destroyed 6 | . 1 . 3 . 1 1 Hauler 1 | . . . . . 1 . Watcher 5 | . 2 . 3 . . . Swarmer 3 | . . . 3 . . . Grunt 5 | . . . 3 . 2 . Sentry 2 | . . . 2 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 4 | . 1 . 4 . 3 1 Combat Bots Only 3 | . . . 3 . 2 1 Max Kills in Single Turn 2 | . 1 . 1 . 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 88 | . . . 38 . . 50 Missed 25 | . . . 9 . . 16 Damage Taken 879 | . . . 317 . . 562 Core 92 | . . . 48 . . 44 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 100 . 88 100 . Volleys Fired 45 | . 7 . 34 . 3 1 Largest 3 | . 2 . 2 . 2 3 Hottest 158 | . 75 . 100 . 97 158 Shots Fired 91 | . 14 . 68 . 6 3 Gun 46 | . 7 . 34 . 3 2 Cannon 45 | . 7 . 34 . 3 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 62 | . 7 . 51 . 3 1 Thermal 13 | . . . 12 . . 1 Explosive . | . . . . . . . Electromagnetic 16 | . 7 . 5 . 3 1 Robot Hit Streak 14 | . 3 . 14 . 3 2 Robot Miss Streak 8 | . 6 . 7 . 8 . Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 47 | . 5 . 37 . 4 1 Core Hits 29 | . 2 . 23 . 3 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1119 | . 105 4 584 . 400 26 Guns 423 | . 70 . 261 . 72 20 Cannons 417 | . 32 . 323 . 62 . Explosions 266 | . . . . . 266 . Melee . | . . . . . . . Ramming 13 | . 3 4 . . . 6 Kinetic 522 | . 32 . 418 . 72 . Thermal 153 | . . . 133 . . 20 Explosive 266 | . . . . . 266 . Electromagnetic 165 | . 70 . 33 . 62 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 44 | . 4 . 10 . 30 . Projectiles 14 | . 4 . 10 . . . Explosions 30 | . . . . . 30 . Melee . | . . . . . . . Knockbacks 4 | . . . 4 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . 1 1 . . . 2 Kicked 4 | . 1 1 . . . 2 Crushed . | . . . . . . . Highest Temperature 262 | . 30 . 262 . 54 69 Average Temperature 70 | . 12 . 97 . 28 38 Received Heat Transfer 87 | . . . 87 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 217 | . . . 180 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 346 | . 99 . 346 134 280 134 Initial 134 | . . . . 134 52 127 Average 72 | . 30 . 135 134 116 85 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 90 | 100 100 100 65 100 72 100 Level 1 9 | . . . 34 . 27 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 3 . . 2 Investigation 3 | . 1 . . . . 2 Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 6 . 18 . 4 5 Peak Tracking Total 5 | . 2 . 5 . 4 3 Tactical Retreats 3 | . 1 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 8 | . . . 1 . 7 . Max in Single Turn 3 | . . . 1 . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 5 | . 1 . 2 . . 2 Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 6 . 3 . . 6 Successful 5 | . 2 . 1 . . 2 Failed 10 | . 4 . 2 . . 4 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 6 . 3 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . . . . 6 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 2 . . 2 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 2 Highest-Rated Group 40 | . . . . 40 40 24 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . 13 2 Total Damage 139 | . . . . . 112 27 Kills 3 | . . . . . 3 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2241 | 77 450 342 398 70 261 643 Spaces Moved 1502 | 61 189 268 297 58 188 441 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 1221 | 50 189 268 27 58 188 441 Wheels 270 | . . . 270 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 80 120 120 120 Average Speed 112 | 107 120 120 84 120 120 120 Slowest Speed 190 | 120 120 120 190 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 35 70 30 11 21 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . . . . . 32 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 32 | . . . . . 32 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1953 | 69 397 288 375 58 215 551 Wait 359 | . 198 20 30 1 13 97 Move 1496 | 60 188 267 296 57 187 441 Hop . | . . . . . . . Pick Up 13 | 2 1 . 2 . 5 3 Fast Attach 14 | 6 1 . 5 . 2 . Attach 3 | . . . 1 . . 2 Detach 1 | . . . 1 . . . Swap 12 | 1 1 . 3 . 4 3 Drop 6 | . . . 3 . 1 2 Fire 45 | . 7 . 34 . 3 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 1 1 . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 10) 528 | -10/Materials | Entered Mines 531 | -10/Mines | Learned Materials terminal intel 864 | -10/Mines | Discovered new exit (range 6) 870 | -10/Mines | Entered Materials 870 | -9/Materials | Evolved 2 slots: Propulsion x2 871 | -9/Materials | Loaded intel: 12 terminal locations 1260 | -9/Materials | Discovered new exit (range 8) 1266 | -9/Materials | Discovered new exit (range 10) 1268 | -9/Materials | Entered Mines 1276 | -9/Mines | Discovered new exit (range 8) 1318 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1319 | -9/Mines | Learned location of Storage (-7) 1338 | -9/Mines | Entered Materials 1338 | -8/Materials | Accompanied by 3 allies 1338 | -8/Materials | Evolved 2 slots: Utility x2 1574 | -8/Materials | Discovered new exit (range 12) 1592 | -8/Materials | Identified exit to Factory 1599 | -8/Materials | Entered Factory 1599 | -7/Factory | Accompanied by 2 allies 1599 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2059 | -7/Factory | Build established: Scavenger-Skirmisher 2242 | -7/Factory | Self-destructed Last Messages --------------- 01839_ Connecting with Recycling Unit... 01844_ U-05 Engineer works on Construction Platform. 01956_ K-01 Serf cleans the Neutrino Reactor. 02004_ Acquired Hvy. Missile Launcher. 02045_ Connecting with Repair Station... >>Scan(Ion Engine) Scanning Ion Engine... Ready to Repair: Ion Engine Rating: 1 Time: 13 02045_ ALERT: Suspicious activity at Repair Station F004. Dispatching Investigation squad. 02088_ Kicked T-07 Excavator out of the way. 02142_ K-01 Serf cleans the Neutrino Reactor. 02163_ Triggered Ambush Trap. 02163_ L-41 Fighter emerges from a hatch in the floor. 02163_ S-27 Virus emerges from a hatch in the floor. 02196_ K-01 Serf cleans the Fusion Modulator. 02208_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???? ?? / + # | | ?????? # # # | | ????????? # # # | | ??????????# " # / # | | ?????? ?? # # # | | ??????????# ###### + # | | ??????????# " " ###?## # # | | ??????????# ##?### # # | | ??????????# """" ###### ############ | | ??????????# ######+###########? | | ??????????# # ##?##? | | ??????????# "" # ! #?###? | | ??????????# # #?#?#? | | ??????????? """"""" # ##?##? | | ??????????? 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"??"" ###??#?#????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedPhaseKinecellerator Manual? 0 Play Time 00:25:41 Cumulative 8.0 hours Start 2025.01.03 @ 20:04:08 End 2025.01.03 @ 20:36:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a2a54ea-398d-4f10-8422-4f82622d65ea