Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 09:44:05

Player: canerib

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (31)      155
Value Destroyed (495)      495
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6210

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             892/1300
Matter                     55/300
Energy                     88/100
System Corruption          0%
Temperature                Cool (-200)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Cryofiber Web
           Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Particle Reactor
  Advanced Terrain Scan Processor
           System Shield
  Improved Trap Extractor (0/6)
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Field Propulsion Drive
               Nuclear Pulse Array
               Nuclear Pulse Array
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Cooling System
        Medium Storage Unit
               Sensor Array
      Improved Utility Shielding
               Hacking Suite
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
  High-powered Shotgun
>              --- INVENTORY --------
               VTOL Module
               Weight Redist. System
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
               System Shield
      Improved Trap Extractor
      Improved Assault Rifle
      Improved Datajack
[Rating: 88]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   1   1   1   .   .   .   1   
  Utility                  7    | .   .   2   .   .   1   1   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             80   | 8   7   14  10  14  7   9   .   .   5   6   
  Power                    12   | 1   .   4   1   2   2   .   .   .   .   2   
    Engine                 8    | 1   .   4   1   2   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               36   | 2   4   5   4   8   3   4   .   .   3   3   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   
    Leg                    4    | .   3   1   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   .   2   4   8   3   4   .   .   3   3   
  Utility                  18   | 2   1   4   1   3   2   3   .   .   2   .   
    Device                 10   | 1   .   3   1   1   1   2   .   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   1   .   1   .   .   1   .   
    Protection             2    | .   .   .   .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 3   2   1   4   1   .   2   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 3   2   1   4   1   .   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   .   .   1   
Parts Lost                 21   | .   2   4   1   1   2   .   .   .   4   7   
  Power                    4    | .   .   2   .   .   .   .   .   .   2   .   
  Propulsion               10   | .   1   .   .   .   1   .   .   .   2   6   
  Utility                  4    | .   .   1   .   1   1   .   .   .   .   1   
  Weapon                   3    | .   1   1   1   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   1   3   1   1   2   .   .   .   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  91  99  99  98  91  82  82  71  60  
  Engine                   6    | .   14  7   9   15  5   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   11  11  11  6   .   
  Treads                   2    | .   .   11  .   .   .   .   .   .   .   .   
  Leg                      2    | .   6   7   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   21  .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   .   3   35  37  40  35  35  35  23  18  
  Device                   15   | .   14  21  18  15  13  11  11  11  14  13  
  Storage                  8    | .   14  11  9   7   6   5   5   5   5   4   
  Processor                3    | .   .   11  9   3   .   .   .   .   .   .   
  Hackware                 5    | .   .   .   .   3   6   10  11  11  15  14  
  Protection               1    | .   .   .   .   .   4   5   5   5   5   3   
  Ballistic Gun            13   | .   26  17  18  15  13  8   .   .   .   3   
Peak Build Rating          88   | 9   9   13  25  33  44  57  48  48  81  88  
  Average Rating           31   | 5   8   11  21  29  39  47  48  48  72  71  
  On Entrance              30   | .   9   9   12  25  33  44  48  48  48  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 15  19  20  26  29  33  33  29  29  30  39  
  Greatest Support         46   | 26  26  46  26  32  36  36  29  29  45  40  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 4   8   10  10  10  10  10  10  10  9   10  
  Average Carried          8    | 2   5   8   9   9   8   8   10  10  8   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   8   10  10  10  9   10  10  10  9   5   

 Class Distribution 
--------------------
 29% | Mutant
 28% | Hacker-Sprinter
 26% | Sprinter
  6% | Scavenger-Skirmisher
  5% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Matter Collected           1061 | 289 251 196 204 .   .   .   66  .   .   55  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            856  | 64  257 214 299 .   .   .   .   .   .   22  
  Parts                    64   | 11  20  13  19  .   .   .   .   .   .   1   
Haulers Intercepted        5    | .   .   2   3   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  19   | .   8   4   7   .   .   .   .   .   .   .   
  Guns                     19   | .   8   4   7   .   .   .   .   .   .   .   
Classes Destroyed          7    | 1   4   2   .   .   .   .   .   .   .   .   
  Worker                   3    | .   1   1   .   .   .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   2   3   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   4   3   4   .   .   .   .   .   .   .   
  Grunt                    7    | .   4   .   3   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 3   6   3   9   .   .   .   .   .   .   1   
  Combat Bots Only         6    | .   6   3   6   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Hostile Shots Fired        286  | .    40   51   17   6    .    18   4    .    58   92   
  Missed                   118  | .    6    15   7    5    .    8    4    .    30   43   
Damage Taken               2867 | .    362  458  122  62   183  198  .    .    436  1046 
  Core                     729  | .    57   109  31   .    .    55   .    .    69   408  
  Absorbed by Shields      19   | .    .    .    .    .    .    .    .    .    19   .    
  Redirected to Shielding  104  | .    .    .    .    .    .    7    .    .    63   34   
  Regen/Repaired (Parts)   181  | .    .    .    .    .    .    181  .    .    .    .    
Core Remaining (%)         91   | 100  77   72   94   100  100  .    .    94   94   .    
Volleys Fired              105  | 6    33   39   20   .    .    2    .    .    .    5    
  Largest                  2    | 2    2    2    2    .    .    2    .    .    .    1    
  Hottest                  48   | 40   40   40   48   .    .    45   .    .    .    25   
Shots Fired                171  | 12   58   52   40   .    .    4    .    .    .    5    
  Gun                      171  | 12   58   52   40   .    .    4    .    .    .    5    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  171  | 12   58   52   40   .    .    4    .    .    .    5    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 3    14   10   17   .    .    2    .    .    .    2    
  Robot Miss Streak        4    | 1    2    2    4    .    .    3    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           112  | 6    38   35   28   .    .    3    .    .    .    2    
  Core Hits                57   | 3    15   16   19   .    .    1    .    .    1    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1396 | 71   474  343  433  .    .    35   .    .    4    36   
  Guns                     1392 | 71   474  343  433  .    .    35   .    .    .    36   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  1392 | 71   474  343  433  .    .    35   .    .    .    36   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    1    1    1    .    .    
  Average Corruption       1    | .    .    .    .    .    2    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        250  | 6    6    24   13   179  250  130  .    .    .    4    
  Average Temperature      54   | 6    2    12   5    42   119  43   .    .    .    4    
  Received Heat Transfer   529  | .    144  129  63   .    .    27   .    .    30   136  
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Peak Influence             353  | 15  277 161 295 244 155 343 .   .   221 353 
  Initial                  133  | .   9   117 31  133 119 75  .   .   111 115 
  Average                  133  | 4   167 116 112 178 129 116 .   .   122 185 
Maximum Alert Level        1    | .   1   .   1   1   .   1   .   .   1   1   
  Low Security (%)         77   | 100 40  100 73  64  100 77  .   .   91  70  
  Level 1                  22   | .   59  .   26  35  .   22  .   .   8   29  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   2   .   3   .   .   .   4   
  Investigation            3    | .   .   .   1   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   1   .   3   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Distress Signals           5    | .   2   .   1   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   14  4   13  4   1   24  3   .   19  23  
  Peak Tracking Total      13   | .   10  3   4   4   1   13  4   .   11  13  
  Tactical Retreats        19   | .   2   .   1   3   .   4   2   .   4   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Traps Triggered            7    | .   1   .   .   2   1   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Machines Accessed          25   | .   1   .   5   5   4   7   .   .   1   2   
  Terminals                17   | .   1   .   3   3   3   4   .   .   1   2   
  Fabricators              3    | .   .   .   .   1   1   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   1   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                88   | .   3   .   16  11  9   40  .   .   4   5   
  Successful               55   | .   2   .   11  6   5   28  .   .   1   2   
  Failed                   33   | .   1   .   5   5   4   12  .   .   3   3   
    Catastrophic           4    | .   .   .   .   2   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   .   7   2   5   9   .   .   .   4   
  Terminals                47   | .   3   .   9   3   7   16  .   .   4   5   
  Fabricators              5    | .   .   .   .   2   2   1   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   8   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   4   6   .   15  .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   .   3   .   2   6   .   .   1   1   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   .   .   1   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   2   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   2   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   1   .   1   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   8   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   4   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   4   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   4   4   .   13  .   .   .   .   
  Insert Component         10   | .   .   .   2   2   .   6   .   .   .   .   
  Analyze                  11   | .   .   .   2   2   .   7   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   3   .   3   .   .   .   .   1   
  Terminals                8    | .   1   .   3   .   3   .   .   .   .   1   
    Assimilate             3    | .   .   .   1   .   2   .   .   .   .   .   
    Botnet                 5    | .   1   .   2   .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   5   5   4   4   .   .   1   2   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   2   .   6   .   .   .   .   
  Parts Built              4    | .   .   .   .   2   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   131  | .   .   .   .   62  .   69  .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   4   .   18  .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   4   .   .   .   .   
  Time                     152  | .   .   .   .   .   .   152 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   2   2   .   6   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   1   2   .   6   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   2   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Total Allies               2    | .   .   .   1   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Turns Passed               2314 | 99  308 507 238 267 79  359 90  10  128 229 
Spaces Moved               3497 | 75  187 223 281 737 203 718 413 45  321 294 
  Core                     8    | 3   .   .   .   .   .   .   .   .   .   5   
  Treads                   92   | .   .   92  .   .   .   .   .   .   .   .   
  Legs                     149  | .   52  97  .   .   .   .   .   .   .   .   
  Wheels                   207  | 72  135 .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3041 | .   .   34  281 737 203 718 413 45  321 289 
  Fastest Speed            18   | 50  80  112 27  23  20  18  21  21  19  32  
  Average Speed            36   | 88  103 137 27  23  20  19  21  21  30  33  
  Slowest Speed            190  | 100 190 190 27  27  21  21  21  21  35  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            41   | .   .   .   4   13  1   7   2   1   4   9   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   33  24  27  22  5   20  65  6   11  14  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   .   .   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Total                      4310 | 91  242 382 401 819 237 926 413 43  346 410 
  Wait                     578  | .   10  83  90  51  29  193 3   .   11  108 
  Move                     3410 | 74  186 222 272 710 200 705 408 42  313 278 
  Hop                      37   | .   .   .   4   13  1   5   2   1   4   7   
  Pick Up                  25   | 3   2   11  1   4   .   3   .   .   1   .   
  Fast Attach              37   | 7   5   8   1   3   .   5   .   .   3   5   
  Attach                   22   | .   1   4   6   2   4   2   .   .   2   1   
  Detach                   12   | .   3   1   2   .   .   4   .   .   .   2   
  Swap                     21   | 1   1   2   3   9   3   2   .   .   .   .   
  Drop                     37   | .   1   12  2   9   .   5   .   .   4   4   
  Fire                     105  | 6   33  39  20  .   .   2   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            26   | .   .   .   .   18  .   .   .   .   8   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 2 exits: [*Upp x2])
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: *Res / Ext x2)
-3/Research

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
  100 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  388 | -10/Materials  | Discovered new exit (range 11)
  408 | -10/Materials  | Entered another Materials area
  408 | -9/Materials   | Evolved 2 slots: Utility x2
  666 | -9/Materials   | Lost 3 parts (1p1u1w)
  874 | -9/Materials   | Discovered new exit (range 16)
  913 | -9/Materials   | Identified exit to Materials
  915 | -9/Materials   | Entered another Materials area
  915 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1133 | -8/Materials   | Discovered new exit (range 15)
 1153 | -8/Materials   | Identified exit to Factory
 1153 | -8/Materials   | Entered Factory
 1153 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1204 | -7/Factory     | Build established: Sprinter
 1329 | -7/Factory     | Discovered new exit (range 15)
 1355 | -7/Factory     | Fabricated Weight Redist. System?
 1420 | -7/Factory     | Entered another Factory area
 1420 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1463 | -6/Factory     | Discovered new exit (range 15)
 1472 | -6/Factory     | Discovered new exit (range 4)
 1498 | -6/Factory     | Identified exit to Lower Caves
 1499 | -6/Factory     | Entered another Factory area
 1499 | -5/Factory     | Accompanied by 1 ally
 1499 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1513 | -5/Factory     | Discovered new exit (range 13)
 1573 | -5/Factory     | Repaired Nuclear Pulse Thruster
 1612 | -5/Factory     | Repaired Cesium-ion Thruster
 1652 | -5/Factory     | Repaired Hpw. Shotgun
 1679 | -5/Factory     | Repaired Lgt. Assault Rifle
 1848 | -5/Factory     | Fabricated Adv. Phase Shifter?
 1857 | -5/Factory     | Discovered new exit (range 5)
 1858 | -5/Factory     | Entered Upper Caves
 1900 | -5/Upper Caves | Learned 8 Factory zone layouts
 1910 | -5/Upper Caves | Build established: Hacker-Sprinter
 1940 | -5/Upper Caves | Discovered new exit (range 10)
 1948 | -5/Upper Caves | Entered another Upper Caves area
 1957 | -5/Upper Caves | Discovered new exit (range 6)
 1958 | -5/Upper Caves | Entered Factory
 1958 | -4/Factory     | Evolved 2 slots: Utility x2
 1959 | -4/Factory     | Identified exit to Extension
 2084 | -4/Factory     | Discovered new exit (range 7)
 2086 | -4/Factory     | Entered Research
 2086 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 2093 | -3/Research    | Lost 4 parts (2p2n)
 2315 | -3/Research    | Self-destructed

 Last Messages 
---------------
02300_ Acquired Xenon Bombardment Thruster.
02301_ Nuclear Pulse Array destroyed.
02301_ Imp. Utility Shielding destroyed.
02301_ K-01 Serf collects debris.
02302_ Acquired Xenon Bombardment Thruster.
02308_ Acquired 33 matter.
02308_ Nuclear Pulse Array destroyed.
02309_ Dropped Sensor Array.
02310_ Field Propulsion Drive destroyed.
02310_ K-01 Serf collects debris.
02310_ Dropped Adv. Cooling System.
02310_ Dropped Mic. Antimatter Reactor.
02310_ Xenon Bombardment Thruster destroyed.
02311_ Dropped Med. Storage Unit.
02311_ K-01 Serf collects debris.
02312_ Xenon Bombardment Thruster destroyed.
02313_ Triggered Alarm Trap.
02313_ An alarm sounds.
02313_ ALERT: Alarm triggered, dispatching
  investigation squad.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????#g ??????????????????????????????????? |
| ???????????##    ###+###########?????????????????? |
| ??????????                     ######    ????????? |
| ??????????   g                        ???????????? |
| ??????????               @     ##########????????? |
| ??????????      k              #    """"""???????? |
| ?????????##?#    ##########s   #    ""S"""? #????? |
| ?????????? ?#    #        #    #       """  #????? |
| ??????????  #    #        #    #            #????? |
| ??????????? #    #        /    #            #????? |
| ????????????+    #        # !*s#        """??????? |
| ????????????#    #        # [!s/        """??????? |
| ????????????#    #        # [!!#        """??????? |
| ????????????#    #        #  = #         """?????? |
| ????????????#    #####+####    #            #????? |
| ????????????#    ##### ####    #            #????? |
| ????#####???#                  #            #????? |
| ????     !??#                  ##############????? |
| ???#      ??#                  #?????????????????? |
| ???#  ""   ?#                  #?????????????????? |
| ???#  """  ?#    ###           #?????????????????? |
| ????  "R    #    #?#   "" ""   #?????????????????? |
| ???#  """   #    #?#   ""F""   #?????????????????? |
| ???#  ""    +    #?#    """    #?????????????????? |
| ???#        #    #?#              ???????????????? |
| ???#      ! #    #?#               ??????????????? |
| ???##########    #?#           ##+#??????????????? |
| ???#        #    #?########    #?????????????????? |
| ???#        #    #        #    #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          37
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       200
Utility Shielding          66
Evasion (%)                66
Recoil Reduction           2
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
  Weight Redist. System | -8/Materials | Scanalyzed
            VTOL Module | -7/Factory   | Scanalyzed
 Imp. Utility Shielding | -7/Factory   | Scanalyzed
 Field Propulsion Drive | -5/Factory   | Scanalyzed
          Imp. Datajack | -5/Factory   | Scanalyzed
    Imp. Trap Extractor | -5/Factory   | Scanalyzed
     Imp. Assault Rifle | -5/Factory   | Scanalyzed
  Lgt. Deuterium Engine | -5/Factory   | Scanalyzed
       Deuterium Engine | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Weight Redist. System | x2 | -7/Factory 
    Adv. Phase Shifter | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingTerrabombRipper
  Manual?         0
Play Time         00:49:50
  Cumulative      74.7 hours
  Start           2025.03.17 @ 11:20:52
  End             2025.03.18 @ 09:44:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5e3b307-abbb-4ec1-90b0-84f9f99b12cf