Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 14:49:34 Player: BOTHUNTER Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (10) 50 Value Destroyed (122) 122 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2912 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (4) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit VTOL Module > --- UTILITY (8) ------ Small Storage Unit > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (8) ---- Flight Unit Flight Unit Experimental Sensor Array Thief Drone Bay (3/3) EMP Blaster Rocket Launcher Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Plasma Flamer > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit VTOL Module Structural Scanner Thief Drone Bay EMP Blaster EMP Blaster [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Flight Unit VTOL Module Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Hackware System Shield Weapon Mining Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 28 | 2 7 9 7 2 1 . Power 2 | . . 1 1 . . . Engine 2 | . . 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . 2 2 2 1 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 7 | . 2 2 2 1 . . Utility 7 | . 2 2 1 1 1 . Device 5 | . 1 2 1 1 . . Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 3 4 3 . . . Energy Gun 3 | 1 1 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon 6 | . 2 2 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 4 | . . . 2 . 1 1 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . . . 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 2 | . . . 2 . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 62 | . 63 71 45 55 52 38 Flight 24 | . 23 28 22 22 18 15 Device 5 | . 3 12 . . . . Storage 12 | . 11 14 11 11 9 7 Energy Gun 3 | . 10 3 . . . . Ballistic Gun 1 | . 7 . . . . . Special Weapon 12 | . 6 11 9 22 16 7 Naked Turns . | . . . . . . . Heaviest Build 17 | 3 8 9 17 7 7 6 Greatest Support 8 | 3 8 8 8 8 8 8 Greatest Overweight (x) 2 | . . 1 2 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 8 8 Final Capacity 8 | 5 8 8 8 8 8 8 Final Carried 8 | 4 8 8 6 8 8 8 Class Distribution -------------------- 87% | Mutant 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 487 | 153 95 125 17 73 24 . Remotely . | . . . . . . . Salvage Created 195 | . 95 66 34 . . . Parts 15 | . 8 5 2 . . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 7 | . 4 3 . . . . Guns 4 | . 3 1 . . . . Cannons 2 | . 1 1 . . . . AOE 1 | . . 1 . . . . Classes Destroyed 4 | . 3 . 1 . . . Worker 2 | . . . 2 . . . Hauler 1 | . 1 . . . . . Swarmer 5 | . 3 2 . . . . Grunt 2 | . 1 1 . . . . Best Kill Streak 3 | . 3 2 2 . . . Combat Bots Only 3 | . 3 2 . . . . Max Kills in Single Turn 2 | . 2 1 1 . . . Gunslinging 1 | . 1 . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 454 | . 58 162 204 . 30 . Core 179 | . 33 68 78 . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 59 . 80 100 . Volleys Fired 31 | . 12 11 5 . 3 . Largest 2 | . 2 1 1 . 2 . Hottest 200 | . 150 100 100 . 200 . Shots Fired 40 | . 20 11 5 . 4 . Gun 18 | . 14 4 . . . . Cannon . | . . . . . . . Launcher 4 | . . 3 1 . . . Special 18 | . 6 4 4 . 4 . Kinetic 6 | . 6 . . . . . Thermal 30 | . 14 8 4 . 4 . Explosive . | . . . . . . . Electromagnetic 4 | . . 3 1 . . . Robot Hit Streak 5 | . 4 5 3 . . . Robot Miss Streak 4 | . 4 3 1 . 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 16 | . 9 3 4 . . . Core Hits 12 | . 6 4 2 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Burn 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 306 | . 139 94 73 . . . Guns 100 | . 89 11 . . . . Cannons . | . . . . . . . Explosions 101 | . . 68 33 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 25 | . 25 . . . . . Thermal 180 | . 114 26 40 . . . Explosive . | . . . . . . . Electromagnetic 101 | . . 68 33 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . 1 . . . . Projectiles . | . . . . . . . Explosions 1 | . . 1 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 139 | . 40 139 120 . . . Average Temperature 30 | . 14 45 50 . . . Received Heat Transfer 129 | . 24 6 81 . 18 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 704 | . 359 105 240 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 382 | . 272 155 382 183 138 60 Initial 148 | . . 105 7 148 70 60 Average 124 | . 142 114 137 149 96 59 Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 89 | 100 68 100 76 100 100 100 Level 1 10 | . 31 . 23 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 2 . 1 1 Investigation 5 | . 1 . 2 . 1 1 Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 13 6 23 3 5 . Peak Tracking Total 14 | . 6 3 14 4 5 . Tactical Retreats 5 | . 1 . 3 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused 3 | . . . 1 2 . . Traps Extracted . | . . . . . . . Installed 3 | . . . . 3 . . Triggered 3 | . . . 1 2 . . Most Traps Carried 3 | . . . . 3 2 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 19 | . 6 1 6 . 5 1 Terminals 16 | . 5 . 6 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 56 | . 17 1 17 . 18 3 Successful 32 | . 13 1 8 . 10 . Failed 23 | . 4 . 9 . 7 3 Catastrophic 3 | . . . 1 . . 2 Database Lockouts 1 | . . . . . 1 . Manual 39 | . 14 . 11 . 14 . Terminals 51 | . 16 . 17 . 18 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 16 | . 7 1 3 . 5 . Part Schematic 2 | . 2 . . . . . Robot Analysis 5 | . 2 . . . 3 . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . . . . . 1 . Reprogram Traps 1 | . . . 1 . . . Zone Layout 3 | . 1 . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 6 . 5 . 5 . Terminals 15 | . 5 . 5 . 5 . Track 2 | . 1 . 1 . . . Assimilate 1 | . . . 1 . . . Botnet 9 | . 3 . 2 . 4 . Operators 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 5 . 4 . 3 1 Full Trace Events 3 | . . . 1 . 1 1 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 5 | . 2 . . . 3 . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 1395 | 44 313 542 176 238 71 11 Spaces Moved 2144 | 73 356 559 356 630 138 32 Core 110 | 73 37 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2034 | . 319 559 356 630 138 32 Fastest Speed 32 | 50 37 32 32 34 34 34 Average Speed 41 | 50 38 56 38 34 34 34 Slowest Speed 192 | 50 50 112 192 34 34 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 23 | . 5 6 2 6 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 62 89 36 80 23 1 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 6 | . 4 . . . 2 . Terrain Destroyed 6 | . 4 . . . 2 . Melee . | . . . . . . . Projectile 6 | . 4 . . . 2 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2554 | 79 497 766 386 650 144 32 Wait 321 | . 106 181 17 10 7 . Move 2094 | 72 346 546 351 617 130 32 Hop 21 | . 4 6 2 6 3 . Pick Up 26 | 5 12 3 . 6 . . Fast Attach 13 | 1 6 3 2 . 1 . Attach 9 | 1 1 1 5 1 . . Detach 6 | . . 2 3 1 . . Swap 6 | . . 5 . 1 . . Drop 24 | . 10 8 1 5 . . Fire 31 | . 12 11 5 . 3 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . . . 3 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered Mines 394 | -10/Mines | Found the Drone Emporium 408 | -10/Mines | Found Prototype Device 477 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 478 | -10/Mines | Found Prototype Device 478 | -10/Mines | Identified Exp. Sensor Array 492 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 648 | -10/Mines | Discovered new exit (range 9) 700 | -10/Mines | Learned location of Mines (-9) 716 | -10/Mines | Excavation squad dispatched 716 | -10/Mines | A large section of the Mines collapsed 900 | -10/Mines | Entered Materials 900 | -9/Materials | Evolved 2 slots: Utility x2 913 | -9/Materials | Identified exit to Mines 1076 | -9/Materials | Entered Mines 1083 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1131 | -9/Mines | Learned Materials security intel 1135 | -9/Mines | Found a hidden stash of uninstalled traps 1136 | -9/Mines | Identified Thief Drone Bay 1153 | -9/Mines | Learned Materials stockpile data 1295 | -9/Mines | Discovered new exit (range 14) 1314 | -9/Mines | Entered Materials 1314 | -8/Materials | Evolved 2 slots: Utility x2 1378 | -8/Materials | Discovered new exit (range 8) 1382 | -8/Materials | Central database locked down 1385 | -8/Materials | Entered Factory 1385 | -7/Factory | Evolved 2 slots: Utility x2 1395 | -7/Factory | System Shield fried by hacking feedback 1396 | -7/Factory | Self-destructed Last Messages --------------- >>Analysis(W-16 Scout) Downloading analysis... W-16 Scout Tier: 1 W-series watchers are equipped with a wide variety of sensors to excel at surveillance. However, their heavy reliance on highly-exposed advanced electronic systems means they are extremely susceptible to electromagnetic attacks. On detecting intruders, a W-16 Scout will alert all nearby combat units and continue to provide position updates as long as the hostile is visible. 01382_ ALERT: Central database lockdown, local access denied. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 01386_ Connecting with DSF Access... 01386_ Current location identified: Factory 01395_ Connecting with Garrison Access... Feedback: System Shield fried. 01395_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 01396_ Garrison Access under remote control. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???????? ?????????????? | | ???????# ????????????? | | ???????# ????????????? | | ######## #????????????? | | # # #????????????? | | #"" # #????????????? | | #"" # #????????????? | | #G@ " # #???" "??????? | | #"" " # #???" "??????? | | #"" " # #?? " " ?????? | | # " # #?? " " ?????? | | # " # #?" " " ?????? | | # " # #?" " " "????? | | # " # # " " " "????? | | # " # # " " " "????? | | # " + + " " " "????? | | # # # ?? | | # # # ! # | | ######## ############## | | ?????# #?????? | | ?????# ### | | ?????# | | ?????# ### | | ?????# #?????? | | ?????##### T### #?????? | | ?????????####?? #?????? | | ??????????????? #?????? | | ???????????????? #?????? | | ???????????????? #?????? | | ???????????????? #?????? | | ????????????????? #?????? | | ??????????????????? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Propulsion Shielding | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicSpacefoldRail Manual? 0 Play Time 00:28:03 Cumulative 153.8 hours Start 2022.03.19 @ 13:37:47 End 2022.03.19 @ 14:49:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 205 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff50670e-1c07-45be-ab7c-42eaed172f28