Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 17:39:16

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (169)     845
Value Destroyed (5514)     5514
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1005)               1005
              TOTAL SCORE: 12924

 Bonus
-------
High Alert Combat Kills    348
Follower Combat Kills      409
Met Data Miner             300
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             890/1000
Matter                     269/300
Energy                     811/1000
System Corruption          0%
Temperature                Cool (242)
Movement                   Immobile (Siege)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                F-cell Engine
>               --- PROPULSION (4) ---
          Heavy Treads
>               --- UTILITY (7) ------
          Large Storage Unit
                Energy Well
       Advanced Terrain Scan Processor
                Targeting Computer
                Targeting Computer
                Quantum Capacitor
>               --- WEAPON (4) -------
                Mass Driver
                Great Axe
>               --- INVENTORY (10) ---
       Enhanced Flexi-carbon Leg
     Long-range Terrain Scanner
                Quantum Capacitor
        Layered Medium Armor Plating
  Hypervelocity Mass Driver
          Heavy Missile Launcher
                Dirty Bomb Trap

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
          Light Fission Core
>               --- PROPULSION -------
          Light Treads
          Heavy Treads
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Energy Well
       Advanced Terrain Scan Processor
                Targeting Computer
                Targeting Computer
                Quantum Capacitor
>               --- WEAPON -----------
                Gatling Laser
      Precision Assault Rifle
                Gauss Cannon
                Great Axe
>               --- INVENTORY --------
       Enhanced Flexi-carbon Leg
     Long-range Terrain Scanner
                Quantum Capacitor
        Layered Medium Armor Plating
          Heavy Phase Cannon
                Mass Driver
  Hypervelocity Mass Driver
          Heavy Missile Launcher
                Dirty Bomb Trap
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   2   1   .   .   .   .   .   .   1   1   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             162  | 8   4   13  8   17  10  9   32  6   9   .   13  28  5   
  Power                    13   | 1   .   1   1   .   .   1   3   .   1   .   2   3   .   
    Engine                 4    | 1   .   1   1   .   .   .   .   .   .   .   .   1   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   1   .   2   2   .   
    Reactor                3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Propulsion               34   | 2   .   2   5   7   2   .   6   .   1   .   2   6   1   
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   .   1   5   1   
    Leg                    25   | 2   .   2   4   7   2   .   6   .   1   .   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 3   3   2   .   4   2   4   10  4   5   .   3   9   2   
    Device                 28   | 2   1   2   .   2   2   3   5   1   4   .   2   3   1   
    Storage                8    | 1   2   .   .   .   .   1   .   2   .   .   .   1   1   
    Processor              5    | .   .   .   .   1   .   .   2   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   1   .   .   3   1   1   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   1   8   2   6   6   4   13  2   2   .   6   10  2   
    Energy Gun             13   | 2   .   2   .   1   .   .   2   .   2   .   1   3   .   
    Energy Cannon          14   | .   .   2   .   3   .   .   5   1   .   .   2   .   1   
    Ballistic Gun          11   | .   .   2   1   .   .   1   2   1   .   .   .   4   .   
    Ballistic Cannon       15   | .   .   .   .   1   5   1   3   .   .   .   2   2   1   
    Launcher               8    | .   .   1   1   1   1   2   1   .   .   .   1   .   .   
    Special Weapon         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   4   .   .   2   3   .   .   .   1   1   .   
Parts Lost                 40   | .   .   .   .   5   .   .   5   4   6   .   3   10  7   
  Power                    6    | .   .   .   .   .   .   .   2   1   1   .   .   1   1   
  Propulsion               8    | .   .   .   .   1   .   .   .   .   2   .   1   2   2   
  Utility                  9    | .   .   .   .   1   .   .   2   1   1   .   1   3   .   
  Weapon                   17   | .   .   .   .   3   .   .   1   2   2   .   1   4   4   
  Highest Loss Streak      6    | .   .   .   .   2   .   .   2   2   6   .   2   4   6   
Average Slot Usage (%)     90   | .   100 90  98  93  91  99  98  81  86  53  66  91  85  
  Engine                   4    | .   14  11  11  9   7   1   .   .   .   .   .   3   5   
  Core                     2    | .   .   .   .   .   .   .   .   1   5   .   1   7   4   
  Reactor                  1    | .   .   .   .   .   .   5   6   .   .   .   .   .   .   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   5   12  10  
  Leg                      19   | .   28  24  33  25  23  23  23  23  21  15  14  2   .   
  Device                   10   | .   14  11  11  14  13  14  15  3   6   7   7   6   9   
  Storage                  8    | .   14  11  11  9   7   7   7   12  7   7   7   6   6   
  Processor                11   | .   .   .   .   8   7   7   10  15  15  15  15  19  17  
  Protection               3    | .   .   .   .   2   7   7   3   4   7   7   5   4   .   
  Energy Gun               4    | .   21  16  4   2   .   .   3   2   8   .   1   3   4   
  Energy Cannon            5    | .   .   10  19  11  .   .   6   8   3   .   .   .   .   
  Ballistic Gun            2    | .   .   2   6   5   .   .   2   .   .   .   .   6   4   
  Ballistic Cannon         7    | .   .   .   .   1   15  24  15  7   7   .   4   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 14  26  27  30  39  48  76  76  53  48  30  47  68  64  
  Greatest Support         90   | 20  20  36  30  45  51  51  60  60  60  20  48  58  90  
  Greatest Overweight (x)  5    | .   1   1   1   1   1   1   1   .   1   1   1   5   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   2   3   
Largest Inventory Capacity 10   | 6   10  8   8   8   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   7   8   8   8   8   9   10  10  10  10  10  10  10  
  Most Carried             10   | 6   8   8   8   8   8   10  10  10  10  10  10  10  10  
  Average Carried          9    | 3   7   7   7   7   7   9   9   9   9   9   9   9   9   
  Final Capacity           10   | 6   8   8   8   8   8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   8   8   8   8   8   10  9   10  9   10  10  10  8   

 Class Distribution 
--------------------
 30% | Mutant
 29% | Scavenger-Mutant
 12% | Scavenger-Gunner
  8% | Skirmisher
  8% | Scavenger-Skirmisher
  5% | Gunner
  3% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Gunner | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
       Skirmisher | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           4643 | 280  40   110  178  392  323  425  1033 181  270  .    273  1113 25   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6060 | 158  49   438  778  1075 368  .    1046 187  364  .    112  1305 180  
  Parts                    313  | 9    9    34   45   47   25   .    63   4    12   .    3    55   7    
Haulers Intercepted        7    | .    .    1    3    1    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           7    | .    2    .    .    .    2    .    2    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    2    6    .    8    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  115  | .   3   9   14  16  6   .   20  4   6   .   5   26  6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     27   | .   3   3   1   .   .   .   4   1   .   .   .   10  5   
  Cannons                  71   | .   .   4   13  14  2   .   13  2   6   .   4   13  .   
  AOE                      14   | .   .   2   .   1   4   .   3   1   .   .   1   2   .   
Classes Destroyed          15   | 2   1   5   .   4   .   .   1   1   1   .   .   .   .   
  Worker                   11   | .   .   .   .   2   1   .   6   .   .   .   .   2   .   
  Builder                  6    | .   .   .   .   1   1   .   3   .   .   .   .   1   .   
  Tunneler                 5    | 3   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   .   1   3   1   .   .   .   .   .   .   .   2   .   
  Recycler                 8    | 1   .   .   .   1   3   .   2   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   1   .   1   .   .   2   .   .   .   .   .   .   
  Watcher                  12   | .   .   2   1   5   .   .   4   .   .   .   .   .   .   
  Swarmer                  33   | .   3   3   3   3   4   .   1   4   1   .   2   4   5   
  Grunt                    50   | .   .   5   8   7   .   .   10  .   4   .   3   13  .   
  Duelist                  3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   1   3   3   1   .   4   .   1   .   .   5   1   
  Hunter                   4    | .   .   .   .   1   1   .   1   .   .   .   .   1   .   
  Programmer               6    | .   .   .   .   .   .   .   3   .   .   .   .   3   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           6    | 4   2   3   4   6   6   .   5   1   3   .   3   5   5   
  Combat Bots Only         5    | .   2   3   4   3   4   .   3   1   3   .   3   4   5   
Max Kills in Single Turn   5    | 1   1   2   2   2   4   .   5   1   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   1   3   .   3   1   .   .   1   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               8221  | .    77   164  210  1222 209  .    1623 574  460  .    565  2141 976  
  Core                     980   | .    .    28   65   129  34   .    103  69   40   .    53   349  110  
  Absorbed by Shields      381   | .    .    .    .    .    .    .    .    .    .    .    .    381  .    
  Reduced by Siege Mode    103   | .    .    .    .    .    .    .    .    .    .    .    .    .    103  
Core Remaining (%)         77    | 100  100  .    76   76   .    .    .    .    .    .    57   58   .    
Volleys Fired              503   | 8    17   25   32   78   24   17   115  29   28   .    25   72   33   
  Largest                  4     | 2    2    3    3    3    3    1    4    2    3    .    1    3    1    
  Hottest                  294   | 80   100  176  176  159  144  66   294  146  201  .    98   183  98   
Shots Fired                935   | 16   28   48   85   168  46   17   203  33   51   .    27   180  33   
  Gun                      318   | 16   25   18   22   50   .    .    43   3    18   .    .    95   28   
  Cannon                   576   | .    .    22   62   111  44   1    158  30   33   .    25   85   5    
  Launcher                 31    | .    .    1    1    7    2    16   2    .    .    .    2    .    .    
  Special                  10    | .    3    7    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  437   | .    .    2    19   39   44   1    108  25   20   .    18   158  3    
  Thermal                  386   | .    3    29   62   122  .    .    84   8    19   .    7    22   30   
  Explosive                23    | .    .    1    .    .    2    16   2    .    .    .    2    .    .    
  Electromagnetic          89    | 16   25   16   4    7    .    .    9    .    12   .    .    .    .    
  Robot Hit Streak         24    | 10   2    6    9    15   4    .    18   13   10   .    11   24   20   
  Robot Miss Streak        6     | 1    3    4    3    4    4    .    6    2    5    .    3    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                33    | .    .    .    .    .    .    .    .    .    .    .    .    3    30   
Shots Hit Robots           551   | 11   8    20   51   95   15   .    113  26   25   .    17   138  32   
  Core Hits                303   | 5    3    15   23   44   16   .    81   12   14   .    9    64   17   
  Critical Hits            33    | .    .    2    5    7    1    .    6    3    .    .    1    8    .    
  Critical Kills           12    | .    .    2    2    1    1    .    2    1    .    .    .    3    .    
  Critical Parts Destroyed 18    | .    .    .    2    5    .    .    4    2    .    .    1    4    .    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15494 | 141  134  364  1076 2126 724  .    3535 656  730  .    920  4218 870  
  Guns                     3579  | 141  106  108  254  460  .    .    476  43   180  .    .    1128 683  
  Cannons                  8642  | .    .    163  782  1243 394  .    2389 613  506  .    575  1790 187  
  Explosions               2846  | .    28   92   40   423  330  .    664  .    44   .    345  880  .    
  Melee                    410   | .    .    .    .    .    .    .    .    .    .    .    .    410  .    
  Ramming                  17    | .    .    1    .    .    .    .    6    .    .    .    .    10   .    
  Kinetic                  6434  | .    .    .    224  462  394  .    1517 416  405  .    327  2576 113  
  Thermal                  6052  | .    28   163  782  1389 .    .    1236 240  188  .    248  1021 757  
  Explosive                1632  | .    .    92   .    .    330  .    664  .    .    .    345  201  .    
  Electromagnetic          949   | 141  106  108  70   275  .    .    112  .    137  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 410   | .    .    .    .    .    .    .    .    .    .    .    .    410  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    6    6    6    6    6    7    .    
  Average Corruption       4     | .    .    .    .    .    .    .    1    6    6    6    6    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  108   | .    .    .    .    .    .    .    12   27   17   3    24   25   .    
    Message Errors         18    | .    .    .    .    .    .    .    2    5    2    .    5    4    .    
    Matter Fused           23    | .    .    .    .    .    .    .    3    6    6    1    3    4    .    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    1    7    2    1    6    2    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    2    2    2    .    3    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    1    1    1    .    3    6    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    1    3    .    1    1    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    1    .    2    1    .    
    Targeting Errors       13    | .    .    .    .    .    .    .    2    3    3    .    1    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            386   | .    3    .    .    12   6    .    91   11   31   .    61   171  .    
  Projectiles              216   | .    .    .    .    .    6    .    76   11   19   .    61   43   .    
  Explosions               170   | .    3    .    .    12   .    .    15   .    12   .    .    128  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    .    .    1    3    .    10   3    1    .    3    23   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  40    | .    .    .    .    1    3    .    10   3    1    .    3    19   .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Self-Inflicted Damage      88    | .    .    .    .    77   8    .    3    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    3    1    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    1    .    .    .    .    1    .    .    .    .    2    .    
Targets Rammed             4     | .    .    1    .    .    .    .    1    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | 90   108  205  299  248  72   .    332  275  379  219  206  413  426  
  Average Temperature      81    | 35   48   48   73   75   27   .    73   105  125  136  60   70   195  
  Received Heat Transfer   1856  | .    .    57   72   450  12   .    423  24   159  .    126  404  129  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              33    | .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Longest Duration         30    | .    .    .    .    .    .    .    .    .    .    .    .    .    30   
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | 2    .    1    1    2    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             13    | .    .    1    3    7    .    .    1    .    .    .    .    .    1    
  Heat Transferred         9271  | .    50   296  1369 2548 .    .    1496 259  272  .    259  1198 1524 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    .    3    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Peak Influence             924  | 20  129 384 924 688 472 150 382 .   .   .   .   463 366 
  Initial                  390  | .   13  53  161 390 288 112 .   .   .   .   .   .   221 
  Average                  287  | 7   88  199 485 502 367 112 209 .   .   .   .   264 255 
Maximum Alert Level        3    | .   .   1   3   2   2   .   1   .   .   .   .   2   1   
  Low Security (%)         34   | 100 100 63  7   .   .   100 32  .   .   .   .   38  .   
  Level 1                  37   | .   .   36  34  6   58  .   67  .   .   .   .   27  100 
  Level 2                  26   | .   .   .   37  93  41  .   .   .   .   .   .   33  .   
  Level 3                  2    | .   .   .   19  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   2   3   3   .   .   6   .   .   .   .   5   .   
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   3   .   .   .   .   3   .   
  Reinforcement            9    | .   1   1   .   2   .   .   3   .   .   .   .   2   .   
  Assault                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Distress Signals           5    | .   .   .   .   1   1   .   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   4   14  24  32  7   .   39  10  6   .   8   31  8   
  Peak Tracking Total      6    | .   2   3   4   4   5   .   5   5   3   .   4   5   6   
  Tactical Retreats        17   | .   .   1   .   1   .   .   5   5   .   .   2   3   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Traps Triggered            8    | .   .   1   1   .   1   .   3   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Triggered                4    | .   .   .   .   .   .   .   .   1   2   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Machines Disabled          16   | .   .   1   3   3   .   .   3   .   .   .   .   6   .   
  Max in Single Turn       5    | .   .   1   1   1   .   .   1   .   .   .   .   5   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Machines Accessed          34   | .   5   .   11  3   4   .   4   .   1   3   .   3   .   
  Terminals                22   | .   5   .   9   1   3   .   3   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   1   1   .   .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                109  | .   15  .   34  8   11  .   13  .   1   22  .   5   .   
  Successful               74   | .   9   .   24  5   5   .   6   .   1   22  .   2   .   
  Failed                   35   | .   6   .   10  3   6   .   7   .   .   .   .   3   .   
    Catastrophic           4    | .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   12  .   22  1   6   .   9   .   .   .   .   1   .   
  Terminals                69   | .   15  .   30  4   8   .   11  .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Repair Stations          8    | .   .   .   2   3   .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   4   .   13  1   2   .   1   .   1   22  .   .   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   1   6   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   5   .   8   1   2   .   4   .   .   .   .   1   .   
  Terminals                20   | .   5   .   8   1   2   .   4   .   .   .   .   .   .   
    Track                  10   | .   2   .   4   1   1   .   2   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   3   .   1   .   2   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   8   2   4   .   4   .   .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   
    Matter                 446  | .   .   .   .   .   .   .   212 .   .   .   .   234 .   
    Time                   223  | .   .   .   .   .   .   .   106 .   .   .   .   117 .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   12  .   .   .   .   14  .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Time                     89   | .   .   .   38  51  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   3   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Total Allies               11   | .   .   .   10  .   .   .   .   .   .   .   1   .   .   
  Largest Group            10   | .   .   .   10  1   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      94   | .   .   .   88  8   .   .   .   .   .   .   94  .   .   
  Highest-Rated Ally       94   | .   .   .   16  8   .   .   .   .   .   .   94  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               123  | .   .   .   96  1   .   .   .   .   .   .   26  .   .   
  Total Damage             1654 | .   .   .   972 11  .   .   .   .   .   .   671 .   .   
  Kills                    14   | .   .   .   11  .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   2   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               9299 | 116  322  392  794  892  489  474  1725 818  512  158  855  1512 240  
Spaces Moved               4921 | 61   206  227  472  438  323  226  822  437  298  81   473  743  114  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   488  | .    .    .    .    .    .    .    .    .    .    .    205  242  41   
  Legs                     3915 | 60   206  227  472  438  323  226  822  437  298  81   268  57   .    
  Wheels                   517  | .    .    .    .    .    .    .    .    .    .    .    .    444  73   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  123  123  130  130  160  125  110  140  
  Average Speed            136  | 118  120  120  120  128  122  148  145  130  134  160  150  148  153  
  Slowest Speed            200  | 120  150  150  150  150  150  153  160  130  160  160  180  200  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    41   22   65   41   8    80   24   62   52   68   69   18   5    
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    .    .    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    1    1    .    1    .    .    
Spaces Dug                 37   | .    3    7    .    .    5    .    15   .    4    .    1    2    .    
Terrain Destroyed          393  | .    6    34   .    12   26   157  38   4    15   .    30   71   .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               87   | .    3    7    .    2    16   .    31   4    13   .    4    7    .    
  AOE                      305  | .    3    27   .    10   10   157  7    .    2    .    26   63   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      6657 | 85   248  285  635  619  379  349  1169 652  363  110  590  1000 173  
  Wait                     888  | 2    11   12   104  73   12   79   163  177  22   29   71   115  18   
  Move                     4909 | 60   205  226  471  437  323  225  821  436  297  80   472  742  114  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 6    6    .    6    4    2    5    9    2    4    .    5    9    1    
  Fast Attach              99   | 8    1    8    6    11   8    7    21   3    3    .    3    19   1    
  Attach                   29   | .    1    1    .    5    2    .    3    1    2    .    5    6    3    
  Detach                   16   | .    1    2    .    2    1    2    .    .    1    1    1    4    1    
  Swap                     34   | .    2    4    2    1    .    2    8    2    4    .    5    3    1    
  Drop                     98   | 1    4    6    14   8    7    12   23   2    2    .    3    15   1    
  Fire                     503  | 8    17   25   32   78   24   17   115  29   28   .    25   72   33   
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    5    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
  117 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  427 | -10/Materials      | Discovered new exit (range 10)
  439 | -10/Materials      | Entered another Materials area
  439 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  823 | -9/Materials       | Discovered new exit (range 7)
  831 | -9/Materials       | Entered Storage
 1062 | -9/Storage         | Repaired Shock Bomb Launcher
 1081 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 1283 | -9/Storage         | Discovered new exit (range 13)
 1293 | -9/Storage         | Identified exit to Materials
 1450 | -9/Storage         | Garrison activated, responded to threat
 1625 | -9/Storage         | Entered Materials
 1625 | -8/Materials       | Accompanied by 1 ally
 1625 | -8/Materials       | Evolved 2 slots: Utility x2
 1809 | -8/Materials       | Build established: Scavenger-Mutant
 1829 | -8/Materials       | Repaired Adv. Beam Cannon
 2031 | -8/Materials       | Discovered new exit (range 10)
 2135 | -8/Materials       | Build established: Scavenger-Skirmisher
 2425 | -8/Materials       | First assault squad dispatched
 2497 | -8/Materials       | Discovered new exit (range 8)
 2517 | -8/Materials       | Entered Factory
 2517 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2739 | -7/Factory         | Build established: Scavenger-Mutant
 2817 | -7/Factory         | Discovered new exit (range 12)
 3006 | -7/Factory         | Sucked down chute
 3006 | -7/Factory         | Entered Waste
 3006 | -7/Waste           | The area was eerily silent
 3050 | -7/Waste           | Found Damper Plating
 3168 | -7/Waste           | Discovered new exit (range 15)
 3480 | -7/Waste           | Entered Factory
 4840 | -7/Factory         | Fabricated Hvy. Phase Cannon (x2)
 5170 | -7/Factory         | Discovered new exit (range 11)
 5205 | -7/Factory         | Entered Lower Caves
 5379 | -7/Lower Caves     | Build established: Mutant
 5384 | -7/Lower Caves     | Spotted B-75 Beast
 5389 | -7/Lower Caves     | Learned Factory terminal intel
 5619 | -7/Lower Caves     | Learned Factory garrison access intel
 5952 | -7/Lower Caves     | Discovered new exit (range 10)
 6023 | -7/Lower Caves     | Entered another Lower Caves area
 6347 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6352 | -7/Lower Caves     | Learned Factory stockpile data
 6367 | -7/Lower Caves     | Learned Factory emergency access door positions
 6373 | -7/Lower Caves     | Discovered new exit (range 8)
 6454 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6512 | -7/Lower Caves     | Lost 6 parts (1p2n1u2w)
 6535 | -7/Lower Caves     | Entered Data Miner
 6535 | -7/Data Miner      | Discovered new exit (range 6)
 6566 | -7/Data Miner      | Met Data Miner
 6595 | -7/Data Miner      | Learned location of Section 7 (-3)
 6595 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6624 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6693 | -7/Data Miner      | Entered Proximity Caves
 6890 | -6/Proximity Caves | Spotted B-75 Beast
 6892 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6918 | -6/Proximity Caves | Allies destroyed B-75 Beast
 6956 | -6/Proximity Caves | Learned Factory security intel
 7516 | -6/Proximity Caves | Build established: Scavenger-Mutant
 7526 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 7539 | -6/Proximity Caves | Discovered new exit (range 7)
 7548 | -6/Proximity Caves | Entered Factory
 7548 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 7552 | -6/Factory         | Loaded intel: 21 terminal locations
 7553 | -6/Factory         | Loaded intel: 4 garrison access locations
 8009 | -6/Factory         | Build established: Scavenger-Gunner
 8354 | -6/Factory         | Lost 4 parts (1n2u1w)
 8741 | -6/Factory         | Spotted B-75 Beast
 8912 | -6/Factory         | Fabricated Quantum Capacitor (x2)
 9028 | -6/Factory         | Discovered new exit (range 10)
 9060 | -6/Factory         | Entered another Factory area
 9060 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 9263 | -5/Factory         | Spotted B-75 Beast
 9269 | -5/Factory         | Build established: Scavenger-Mutant
 9300 | -5/Factory         | Self-destructed

 Last Messages 
---------------
09215_ K-01 Serf collects debris.
09233_ Acquired 20 matter.
09249_ C-30 ARC bursts open, deploying its payload.
09249_ S-27 Virus unfolds itself. <x3>
09249_ S-27 Virus destroyed.
09250_ Arm. Wheel destroyed.
09252_ S-27 Virus destroyed. <x2>
09256_ Activated siege mode.
09256_ S-27 Virus destroyed. <x2>
09263_ Ended siege mode.
09263_ Acquired 5 matter.
09271_ Activated siege mode.
09278_ U-05 Engineer builds a Wall. <x2>
09285_ Gatling Laser destroyed.
09285_ Prc. Assault Rifle destroyed.
09288_ Gauss Cannon destroyed.
09291_ Lgt. Treads destroyed.
09291_ Hvy. Phase Cannon destroyed.
09291_ Lgt. Fission Core destroyed.
09296_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|  ###  " " " " " #                    +  """        |
|  ###  " " " " " #                   ##     ??   ?? |
|  ????           #                   #########??### |
|  ################                   #        ?? ?+ |
|  ######?#########                   #  """"?"""? # |
|  ?#??############     #########     #  """" ""?"?# |
|  ???###?#########     #########     #  """" """? # |
|  ?#??####?########### #########     #  """" """" # |
|  ??###?############## ####?####     #            # |
|  ###?################ #########     +  """" """"?+ |
|  ?####?##?########### #######?#     #  """" """" # |
|  #?#?#???#???######## ###??####     +  """" "?"" # |
|  #?##??############## ##########   ##  """" ?""? # |
|  #?########?######### ######?###   ##            # |
|  #?###???############ ##########   ##    [   ?   # |
|  ??#????##?########## ####?#####   ##########?#?## |
|  ??????#??#?#####?###   ##?#####   #####?##?###?#  |
|  #??#????#?##?#####?#   ########   ########?#?##?# |
|  ?????????######?####   ########   ###########?? ? |
|  #???#?##?#######?###   #?#?#?##   ####?########   |
|  ?????##????####?####   ########   ##?#?##?#?####? |
|  ??##?#???#########       ######   ######       ## |
|  ???????#?##              #####     #####      !   |
|  ?????#?#?##              =          BB            |
|  ???? ?? ? #       u    %=%*    !%   BB            |
|  ??""?"????#            [@%                        |
|  ??????? ??#           =%%#####     #####          |
|  ??????? "?#     ##     %*###?###+######??      ## |
|  ??? ?  ???#??  ?###########?        ?######+##### |
|  ??? ?? ?? ?     ?##??####?#?  ?  ?  ???    ? ???# |
|  ???? ???????? ? ?#??#######?? ?    ? ##??"" "?" # |
|  ??????????+??   #? ?  ?    #    ???  ????""???? # |
|  ?? ???? "?#?? ? #? ""???? ?# ????"   ?#?""" "?"?# |
|  ????????? ?? ?  ? ?""?" "  #?"??""?  ##??????   ? |
|  ???? ?  ????  ????"T? " " ?#???"??  ?#? """ "?"?? |
|  ???? ??  ??? ?  #??""?" ?? #        ??#??"????"?? |
|  ??? ??? ??#?? ? ???"? "?"  ??##????#### ?"??""? ? |
|  ??????????????? #??? ?" ?  ## ? ???####?  ??????? |
|  ??????????# ? ? + ? ????"? ?# ?? ? ###??#????#### |
|  ???????????? ?? #   ? ? ?  #? ?? ??????"?? ? ???? |
|  ???????#??? ????+??   "??? ?# ?? ??? ""R?? ??? ?? |
|  ?????????????##?? ??  ? ????####??+??"? "? ?????? |
|  ?????????????????  ?  ???  #???###?# ??? ? ? ???? |
|  ?????????????#??#???????? ??###??? # ?"????""???? |
|  ???????????#????????? ??  ?##?##?#??? ?   ? ??? ? |
|  ??????????????????????    ?#??#??#?#??"?????????? |
|  ???????????#?#??????????????#?#??# ????? ???????? |
|  ???????????????????###????#??????# ???"?""??????? |
|  ????????????????#??##??#???????#?#??????????????? |
|  ?????????????????#??????????  ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          33
Energy Capacity            1060
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             225
Power Shielding            66
Evasion (%)                40
Targeting Accuracy         10
Recoil Reduction           3

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Hvy. Phase Cannon | x2 | -7/Factory | Preloaded
 Quantum Capacitor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalArchitectStorm
  Manual?         0
Play Time         01:24:37
  Cumulative      299.7 hours
  Start           2021.07.22 @ 20:42:31
  End             2021.08.04 @ 17:39:16
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          385
  Rogue           381
  Adventurer      0
  Explorer        4
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             81
Gallery%          90
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: fc6ab4a4-930e-4701-a323-55f17a1bc527