Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 17:39:16 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (5514) 5514 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1005) 1005 TOTAL SCORE: 12924 Bonus ------- High Alert Combat Kills 348 Follower Combat Kills 409 Met Data Miner 300 Friendly Fire -52 Cogmind --------- Core Integrity 890/1000 Matter 269/300 Energy 811/1000 System Corruption 0% Temperature Cool (242) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ Large Storage Unit Energy Well Advanced Terrain Scan Processor Targeting Computer Targeting Computer Quantum Capacitor > --- WEAPON (4) ------- Mass Driver Great Axe > --- INVENTORY (10) --- Enhanced Flexi-carbon Leg Long-range Terrain Scanner Quantum Capacitor Layered Medium Armor Plating Hypervelocity Mass Driver Heavy Missile Launcher Dirty Bomb Trap Peak State ------------ > --- POWER ------------ F-cell Engine Light Fission Core > --- PROPULSION ------- Light Treads Heavy Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Energy Well Advanced Terrain Scan Processor Targeting Computer Targeting Computer Quantum Capacitor > --- WEAPON ----------- Gatling Laser Precision Assault Rifle Gauss Cannon Great Axe > --- INVENTORY -------- Enhanced Flexi-carbon Leg Long-range Terrain Scanner Quantum Capacitor Layered Medium Armor Plating Heavy Phase Cannon Mass Driver Hypervelocity Mass Driver Heavy Missile Launcher Dirty Bomb Trap [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . . . . . 1 Utility 5 | . . . . 2 1 . . . . . . 1 1 Weapon 2 | . . 1 . . 1 . . . . . . . . Parts Attached 162 | 8 4 13 8 17 10 9 32 6 9 . 13 28 5 Power 13 | 1 . 1 1 . . 1 3 . 1 . 2 3 . Engine 4 | 1 . 1 1 . . . . . . . . 1 . Core 6 | . . . . . . . 1 . 1 . 2 2 . Reactor 3 | . . . . . . 1 2 . . . . . . Propulsion 34 | 2 . 2 5 7 2 . 6 . 1 . 2 6 1 Treads 7 | . . . . . . . . . . . 1 5 1 Leg 25 | 2 . 2 4 7 2 . 6 . 1 . 1 . . Wheel 1 | . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . Utility 51 | 3 3 2 . 4 2 4 10 4 5 . 3 9 2 Device 28 | 2 1 2 . 2 2 3 5 1 4 . 2 3 1 Storage 8 | 1 2 . . . . 1 . 2 . . . 1 1 Processor 5 | . . . . 1 . . 2 . . . . 2 . Hackware . | . . . . . . . . . . . . . . Protection 10 | . . . . 1 . . 3 1 1 . 1 3 . Artifact . | . . . . . . . . . . . . . . Weapon 64 | 2 1 8 2 6 6 4 13 2 2 . 6 10 2 Energy Gun 13 | 2 . 2 . 1 . . 2 . 2 . 1 3 . Energy Cannon 14 | . . 2 . 3 . . 5 1 . . 2 . 1 Ballistic Gun 11 | . . 2 1 . . 1 2 1 . . . 4 . Ballistic Cannon 15 | . . . . 1 5 1 3 . . . 2 2 1 Launcher 8 | . . 1 1 1 1 2 1 . . . 1 . . Special Weapon 2 | . 1 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 4 . . 2 3 . . . 1 1 . Parts Lost 40 | . . . . 5 . . 5 4 6 . 3 10 7 Power 6 | . . . . . . . 2 1 1 . . 1 1 Propulsion 8 | . . . . 1 . . . . 2 . 1 2 2 Utility 9 | . . . . 1 . . 2 1 1 . 1 3 . Weapon 17 | . . . . 3 . . 1 2 2 . 1 4 4 Highest Loss Streak 6 | . . . . 2 . . 2 2 6 . 2 4 6 Average Slot Usage (%) 90 | . 100 90 98 93 91 99 98 81 86 53 66 91 85 Engine 4 | . 14 11 11 9 7 1 . . . . . 3 5 Core 2 | . . . . . . . . 1 5 . 1 7 4 Reactor 1 | . . . . . . 5 6 . . . . . . Treads 2 | . . . . . . . . . . . 5 12 10 Leg 19 | . 28 24 33 25 23 23 23 23 21 15 14 2 . Device 10 | . 14 11 11 14 13 14 15 3 6 7 7 6 9 Storage 8 | . 14 11 11 9 7 7 7 12 7 7 7 6 6 Processor 11 | . . . . 8 7 7 10 15 15 15 15 19 17 Protection 3 | . . . . 2 7 7 3 4 7 7 5 4 . Energy Gun 4 | . 21 16 4 2 . . 3 2 8 . 1 3 4 Energy Cannon 5 | . . 10 19 11 . . 6 8 3 . . . . Ballistic Gun 2 | . . 2 6 5 . . 2 . . . . 6 4 Ballistic Cannon 7 | . . . . 1 15 24 15 7 7 . 4 7 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 76 | 14 26 27 30 39 48 76 76 53 48 30 47 68 64 Greatest Support 90 | 20 20 36 30 45 51 51 60 60 60 20 48 58 90 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 1 . 1 1 1 5 5 Average Overweight (x) . | . . . . . . . . . . 1 . 2 3 Largest Inventory Capacity 10 | 6 10 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 6 8 8 8 8 8 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 7 7 7 7 9 9 9 9 9 9 9 9 Final Capacity 10 | 6 8 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 8 8 8 10 9 10 9 10 10 10 8 Class Distribution -------------------- 30% | Mutant 29% | Scavenger-Mutant 12% | Scavenger-Gunner 8% | Skirmisher 8% | Scavenger-Skirmisher 5% | Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Gunner | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Matter Collected 4643 | 280 40 110 178 392 323 425 1033 181 270 . 273 1113 25 Remotely . | . . . . . . . . . . . . . . Salvage Created 6060 | 158 49 438 778 1075 368 . 1046 187 364 . 112 1305 180 Parts 313 | 9 9 34 45 47 25 . 63 4 12 . 3 55 7 Haulers Intercepted 7 | . . 1 3 1 . . . . . . . 2 . Recyclers Shooed 7 | . 2 . . . 2 . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 2 6 . 8 . . Prevented 4 | . . . . . . . . . 4 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 115 | . 3 9 14 16 6 . 20 4 6 . 5 26 6 Melee 1 | . . . . . . . . . . . . 1 . Guns 27 | . 3 3 1 . . . 4 1 . . . 10 5 Cannons 71 | . . 4 13 14 2 . 13 2 6 . 4 13 . AOE 14 | . . 2 . 1 4 . 3 1 . . 1 2 . Classes Destroyed 15 | 2 1 5 . 4 . . 1 1 1 . . . . Worker 11 | . . . . 2 1 . 6 . . . . 2 . Builder 6 | . . . . 1 1 . 3 . . . . 1 . Tunneler 5 | 3 . . 1 . . . . . . . . 1 . Hauler 7 | . . 1 3 1 . . . . . . . 2 . Recycler 8 | 1 . . . 1 3 . 2 . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . Operator 4 | . . 1 . 1 . . 2 . . . . . . Watcher 12 | . . 2 1 5 . . 4 . . . . . . Swarmer 33 | . 3 3 3 3 4 . 1 4 1 . 2 4 5 Grunt 50 | . . 5 8 7 . . 10 . 4 . 3 13 . Duelist 3 | . . . . 2 . . 1 . . . . . . Sentry 19 | . . 1 3 3 1 . 4 . 1 . . 5 1 Hunter 4 | . . . . 1 1 . 1 . . . . 1 . Programmer 6 | . . . . . . . 3 . . . . 3 . Samaritan 3 | . . . . . . . . 3 . . . . . Best Kill Streak 6 | 4 2 3 4 6 6 . 5 1 3 . 3 5 5 Combat Bots Only 5 | . 2 3 4 3 4 . 3 1 3 . 3 4 5 Max Kills in Single Turn 5 | 1 1 2 2 2 4 . 5 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 3 . 3 1 . . 1 2 . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Damage Taken 8221 | . 77 164 210 1222 209 . 1623 574 460 . 565 2141 976 Core 980 | . . 28 65 129 34 . 103 69 40 . 53 349 110 Absorbed by Shields 381 | . . . . . . . . . . . . 381 . Reduced by Siege Mode 103 | . . . . . . . . . . . . . 103 Core Remaining (%) 77 | 100 100 . 76 76 . . . . . . 57 58 . Volleys Fired 503 | 8 17 25 32 78 24 17 115 29 28 . 25 72 33 Largest 4 | 2 2 3 3 3 3 1 4 2 3 . 1 3 1 Hottest 294 | 80 100 176 176 159 144 66 294 146 201 . 98 183 98 Shots Fired 935 | 16 28 48 85 168 46 17 203 33 51 . 27 180 33 Gun 318 | 16 25 18 22 50 . . 43 3 18 . . 95 28 Cannon 576 | . . 22 62 111 44 1 158 30 33 . 25 85 5 Launcher 31 | . . 1 1 7 2 16 2 . . . 2 . . Special 10 | . 3 7 . . . . . . . . . . . Kinetic 437 | . . 2 19 39 44 1 108 25 20 . 18 158 3 Thermal 386 | . 3 29 62 122 . . 84 8 19 . 7 22 30 Explosive 23 | . . 1 . . 2 16 2 . . . 2 . . Electromagnetic 89 | 16 25 16 4 7 . . 9 . 12 . . . . Robot Hit Streak 24 | 10 2 6 9 15 4 . 18 13 10 . 11 24 20 Robot Miss Streak 6 | 1 3 4 3 4 4 . 6 2 5 . 3 3 4 Penetration Max 1 | . . . . . . . 1 . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . Capacitor 33 | . . . . . . . . . . . . 3 30 Shots Hit Robots 551 | 11 8 20 51 95 15 . 113 26 25 . 17 138 32 Core Hits 303 | 5 3 15 23 44 16 . 81 12 14 . 9 64 17 Critical Hits 33 | . . 2 5 7 1 . 6 3 . . 1 8 . Critical Kills 12 | . . 2 2 1 1 . 2 1 . . . 3 . Critical Parts Destroyed 18 | . . . 2 5 . . 4 2 . . 1 4 . Melee Attacks 10 | . . . . . . . . . . . . 10 . Impact . | . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . 10 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15494 | 141 134 364 1076 2126 724 . 3535 656 730 . 920 4218 870 Guns 3579 | 141 106 108 254 460 . . 476 43 180 . . 1128 683 Cannons 8642 | . . 163 782 1243 394 . 2389 613 506 . 575 1790 187 Explosions 2846 | . 28 92 40 423 330 . 664 . 44 . 345 880 . Melee 410 | . . . . . . . . . . . . 410 . Ramming 17 | . . 1 . . . . 6 . . . . 10 . Kinetic 6434 | . . . 224 462 394 . 1517 416 405 . 327 2576 113 Thermal 6052 | . 28 163 782 1389 . . 1236 240 188 . 248 1021 757 Explosive 1632 | . . 92 . . 330 . 664 . . . 345 201 . Electromagnetic 949 | 141 106 108 70 275 . . 112 . 137 . . . . Impact . | . . . . . . . . . . . . . . Slashing 410 | . . . . . . . . . . . . 410 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 6 6 6 6 7 . Average Corruption 4 | . . . . . . . 1 6 6 6 6 4 . Corruption Purged . | . . . . . . . . . . . . . . Effects 108 | . . . . . . . 12 27 17 3 24 25 . Message Errors 18 | . . . . . . . 2 5 2 . 5 4 . Matter Fused 23 | . . . . . . . 3 6 6 1 3 4 . Heat Flow Errors 19 | . . . . . . . 1 7 2 1 6 2 . Energy Discharges 12 | . . . . . . . 2 2 2 . 3 3 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . 1 1 1 . 3 6 . Data Loss (major) 6 | . . . . . . . 1 3 . 1 1 . . Misfires 4 | . . . . . . . . . 1 . 2 1 . Targeting Errors 13 | . . . . . . . 2 3 3 . 1 4 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 386 | . 3 . . 12 6 . 91 11 31 . 61 171 . Projectiles 216 | . . . . . 6 . 76 11 19 . 61 43 . Explosions 170 | . 3 . . 12 . . 15 . 12 . . 128 . Melee . | . . . . . . . . . . . . . . Knockbacks 44 | . . . . 1 3 . 10 3 1 . 3 23 . Impact . | . . . . . . . . . . . . . . Kinetic 40 | . . . . 1 3 . 10 3 1 . 3 19 . Secondary 4 | . . . . . . . . . . . . 4 . Self-Inflicted Damage 88 | . . . . 77 8 . 3 . . . . . . Shots 4 | . . . . 3 1 . . . . . . . . Rammed 4 | . . 1 . . . . 1 . . . . 2 . Targets Rammed 4 | . . 1 . . . . 1 . . . . 2 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 426 | 90 108 205 299 248 72 . 332 275 379 219 206 413 426 Average Temperature 81 | 35 48 48 73 75 27 . 73 105 125 136 60 70 195 Received Heat Transfer 1856 | . . 57 72 450 12 . 423 24 159 . 126 404 129 Effects 1 | . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . . 2 Total Turns 33 | . . . . . . . . . . . . . 33 Longest Duration 30 | . . . . . . . . . . . . . 30 Robots Corrupted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Fried 6 | 2 . 1 1 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 13 | . . 1 3 7 . . 1 . . . . . 1 Heat Transferred 9271 | . 50 296 1369 2548 . . 1496 259 272 . 259 1198 1524 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . 3 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Peak Influence 924 | 20 129 384 924 688 472 150 382 . . . . 463 366 Initial 390 | . 13 53 161 390 288 112 . . . . . . 221 Average 287 | 7 88 199 485 502 367 112 209 . . . . 264 255 Maximum Alert Level 3 | . . 1 3 2 2 . 1 . . . . 2 1 Low Security (%) 34 | 100 100 63 7 . . 100 32 . . . . 38 . Level 1 37 | . . 36 34 6 58 . 67 . . . . 27 100 Level 2 26 | . . . 37 93 41 . . . . . . 33 . Level 3 2 | . . . 19 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 3 3 . . 6 . . . . 5 . Investigation 2 | . . 1 1 . . . . . . . . . . Extermination 6 | . . . . . . . 3 . . . . 3 . Reinforcement 9 | . 1 1 . 2 . . 3 . . . . 2 . Assault 2 | . . . 1 1 . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . . . . 1 1 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 183 | . 4 14 24 32 7 . 39 10 6 . 8 31 8 Peak Tracking Total 6 | . 2 3 4 4 5 . 5 5 3 . 4 5 6 Tactical Retreats 17 | . . 1 . 1 . . 5 5 . . 2 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Traps Triggered 8 | . . 1 1 . 1 . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . Triggered 4 | . . . . . . . . 1 2 . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Machines Disabled 16 | . . 1 3 3 . . 3 . . . . 6 . Max in Single Turn 5 | . . 1 1 1 . . 1 . . . . 5 . Garrison Access 2 | . . . 1 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Machines Accessed 34 | . 5 . 11 3 4 . 4 . 1 3 . 3 . Terminals 22 | . 5 . 9 1 3 . 3 . 1 . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . Repair Stations 4 | . . . 1 1 . . . . . . . 2 . Recycling Units 2 | . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 109 | . 15 . 34 8 11 . 13 . 1 22 . 5 . Successful 74 | . 9 . 24 5 5 . 6 . 1 22 . 2 . Failed 35 | . 6 . 10 3 6 . 7 . . . . 3 . Catastrophic 4 | . . . 1 1 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . 12 . 22 1 6 . 9 . . . . 1 . Terminals 69 | . 15 . 30 4 8 . 11 . 1 . . . . Fabricators 4 | . . . . . . . 2 . . . . 2 . Repair Stations 8 | . . . 2 3 . . . . . . . 3 . Recycling Units 3 | . . . 2 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . Terminal Hacks 44 | . 4 . 13 1 2 . 1 . 1 22 . . . Record 7 | . . . . . . . . . 1 6 . . . Part Schematic 6 | . . . . . . . . . . 6 . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . 3 . . . Open Door 2 | . . . 2 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 . 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . Build 2 | . . . . . . . 1 . . . . 1 . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 21 | . 5 . 8 1 2 . 4 . . . . 1 . Terminals 20 | . 5 . 8 1 2 . 4 . . . . . . Track 10 | . 2 . 4 1 1 . 2 . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 7 | . 1 . 3 . 1 . 2 . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . 8 2 4 . 4 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . . . Parts Built 4 | . . . . . . . 2 . . . . 2 . Matter 446 | . . . . . . . 212 . . . . 234 . Time 223 | . . . . . . . 106 . . . . 117 . Total Part Build Rating 26 | . . . . . . . 12 . . . . 14 . Parts Repaired 2 | . . . 1 1 . . . . . . . . . Time 89 | . . . 38 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . . . 3 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Total Allies 11 | . . . 10 . . . . . . . 1 . . Largest Group 10 | . . . 10 1 . . . . . . 1 . . Highest-Rated Group 94 | . . . 88 8 . . . . . . 94 . . Highest-Rated Ally 94 | . . . 16 8 . . . . . . 94 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 123 | . . . 96 1 . . . . . . 26 . . Total Damage 1654 | . . . 972 11 . . . . . . 671 . . Kills 14 | . . . 11 . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Turns Passed 9299 | 116 322 392 794 892 489 474 1725 818 512 158 855 1512 240 Spaces Moved 4921 | 61 206 227 472 438 323 226 822 437 298 81 473 743 114 Core 1 | 1 . . . . . . . . . . . . . Treads 488 | . . . . . . . . . . . 205 242 41 Legs 3915 | 60 206 227 472 438 323 226 822 437 298 81 268 57 . Wheels 517 | . . . . . . . . . . . . 444 73 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 123 130 130 160 125 110 140 Average Speed 136 | 118 120 120 120 128 122 148 145 130 134 160 150 148 153 Slowest Speed 200 | 120 150 150 150 150 150 153 160 130 160 160 180 200 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 41 22 65 41 8 80 24 62 52 68 69 18 5 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 . . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 1 1 . 1 . . Spaces Dug 37 | . 3 7 . . 5 . 15 . 4 . 1 2 . Terrain Destroyed 393 | . 6 34 . 12 26 157 38 4 15 . 30 71 . Melee 1 | . . . . . . . . . . . . 1 . Projectile 87 | . 3 7 . 2 16 . 31 4 13 . 4 7 . AOE 305 | . 3 27 . 10 10 157 7 . 2 . 26 63 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Total 6657 | 85 248 285 635 619 379 349 1169 652 363 110 590 1000 173 Wait 888 | 2 11 12 104 73 12 79 163 177 22 29 71 115 18 Move 4909 | 60 205 226 471 437 323 225 821 436 297 80 472 742 114 Hop . | . . . . . . . . . . . . . . Pick Up 59 | 6 6 . 6 4 2 5 9 2 4 . 5 9 1 Fast Attach 99 | 8 1 8 6 11 8 7 21 3 3 . 3 19 1 Attach 29 | . 1 1 . 5 2 . 3 1 2 . 5 6 3 Detach 16 | . 1 2 . 2 1 2 . . 1 1 1 4 1 Swap 34 | . 2 4 2 1 . 2 8 2 4 . 5 3 1 Drop 98 | 1 4 6 14 8 7 12 23 2 2 . 3 15 1 Fire 503 | 8 17 25 32 78 24 17 115 29 28 . 25 72 33 Melee 10 | . . . . . . . . . . . . 10 . Ram . | . . . . . . . . . . . . . . Kick 2 | . . 1 . . . . 1 . . . . . . Crush 2 | . . . . . . . . . . . . 2 . Escape Stasis 7 | . . . . . . . 5 . . . . 2 . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 10) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 823 | -9/Materials | Discovered new exit (range 7) 831 | -9/Materials | Entered Storage 1062 | -9/Storage | Repaired Shock Bomb Launcher 1081 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1283 | -9/Storage | Discovered new exit (range 13) 1293 | -9/Storage | Identified exit to Materials 1450 | -9/Storage | Garrison activated, responded to threat 1625 | -9/Storage | Entered Materials 1625 | -8/Materials | Accompanied by 1 ally 1625 | -8/Materials | Evolved 2 slots: Utility x2 1809 | -8/Materials | Build established: Scavenger-Mutant 1829 | -8/Materials | Repaired Adv. Beam Cannon 2031 | -8/Materials | Discovered new exit (range 10) 2135 | -8/Materials | Build established: Scavenger-Skirmisher 2425 | -8/Materials | First assault squad dispatched 2497 | -8/Materials | Discovered new exit (range 8) 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2739 | -7/Factory | Build established: Scavenger-Mutant 2817 | -7/Factory | Discovered new exit (range 12) 3006 | -7/Factory | Sucked down chute 3006 | -7/Factory | Entered Waste 3006 | -7/Waste | The area was eerily silent 3050 | -7/Waste | Found Damper Plating 3168 | -7/Waste | Discovered new exit (range 15) 3480 | -7/Waste | Entered Factory 4840 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 5170 | -7/Factory | Discovered new exit (range 11) 5205 | -7/Factory | Entered Lower Caves 5379 | -7/Lower Caves | Build established: Mutant 5384 | -7/Lower Caves | Spotted B-75 Beast 5389 | -7/Lower Caves | Learned Factory terminal intel 5619 | -7/Lower Caves | Learned Factory garrison access intel 5952 | -7/Lower Caves | Discovered new exit (range 10) 6023 | -7/Lower Caves | Entered another Lower Caves area 6347 | -7/Lower Caves | Encountered a Warlord checkpoint 6352 | -7/Lower Caves | Learned Factory stockpile data 6367 | -7/Lower Caves | Learned Factory emergency access door positions 6373 | -7/Lower Caves | Discovered new exit (range 8) 6454 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6512 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 6535 | -7/Lower Caves | Entered Data Miner 6535 | -7/Data Miner | Discovered new exit (range 6) 6566 | -7/Data Miner | Met Data Miner 6595 | -7/Data Miner | Learned location of Section 7 (-3) 6595 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6624 | -7/Data Miner | Received God Mode back door access code from Data Miner 6693 | -7/Data Miner | Entered Proximity Caves 6890 | -6/Proximity Caves | Spotted B-75 Beast 6892 | -6/Proximity Caves | Escorted by Enhanced Grunt 6918 | -6/Proximity Caves | Allies destroyed B-75 Beast 6956 | -6/Proximity Caves | Learned Factory security intel 7516 | -6/Proximity Caves | Build established: Scavenger-Mutant 7526 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 7539 | -6/Proximity Caves | Discovered new exit (range 7) 7548 | -6/Proximity Caves | Entered Factory 7548 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7552 | -6/Factory | Loaded intel: 21 terminal locations 7553 | -6/Factory | Loaded intel: 4 garrison access locations 8009 | -6/Factory | Build established: Scavenger-Gunner 8354 | -6/Factory | Lost 4 parts (1n2u1w) 8741 | -6/Factory | Spotted B-75 Beast 8912 | -6/Factory | Fabricated Quantum Capacitor (x2) 9028 | -6/Factory | Discovered new exit (range 10) 9060 | -6/Factory | Entered another Factory area 9060 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9263 | -5/Factory | Spotted B-75 Beast 9269 | -5/Factory | Build established: Scavenger-Mutant 9300 | -5/Factory | Self-destructed Last Messages --------------- 09215_ K-01 Serf collects debris. 09233_ Acquired 20 matter. 09249_ C-30 ARC bursts open, deploying its payload. 09249_ S-27 Virus unfolds itself. 09249_ S-27 Virus destroyed. 09250_ Arm. Wheel destroyed. 09252_ S-27 Virus destroyed. 09256_ Activated siege mode. 09256_ S-27 Virus destroyed. 09263_ Ended siege mode. 09263_ Acquired 5 matter. 09271_ Activated siege mode. 09278_ U-05 Engineer builds a Wall. 09285_ Gatling Laser destroyed. 09285_ Prc. Assault Rifle destroyed. 09288_ Gauss Cannon destroyed. 09291_ Lgt. Treads destroyed. 09291_ Hvy. Phase Cannon destroyed. 09291_ Lgt. Fission Core destroyed. 09296_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ### " " " " " # + """ | | ### " " " " " # ## ?? ?? | | ???? # #########??### | | ################ # ?? ?+ | | ######?######### # """"?"""? # | | ?#??############ ######### # """" ""?"?# | | ???###?######### ######### # """" """? # | | ?#??####?########### ######### # """" """" # | | ??###?############## ####?#### # # | | ###?################ ######### + """" """"?+ | | ?####?##?########### #######?# # """" """" # | | #?#?#???#???######## ###??#### + """" "?"" # | | #?##??############## ########## ## """" ?""? # | | #?########?######### ######?### ## # | | #?###???############ ########## ## [ ? # | | ??#????##?########## ####?##### ##########?#?## | | ??????#??#?#####?### ##?##### #####?##?###?# | | #??#????#?##?#####?# ######## ########?#?##?# | | ?????????######?#### ######## ###########?? ? | | #???#?##?#######?### #?#?#?## ####?######## | | ?????##????####?#### ######## ##?#?##?#?####? | | ??##?#???######### ###### ###### ## | | ???????#?## ##### ##### ! | | ?????#?#?## = BB | | ???? ?? ? # u %=%* !% BB | | ??""?"????# [@% | | ??????? ??# =%%##### ##### | | ??????? "?# ## %*###?###+######?? ## | | ??? ? ???#?? ?###########? ?######+##### | | ??? ?? ?? ? ?##??####?#? ? ? ??? ? ???# | | ???? ???????? ? ?#??#######?? ? ? ##??"" "?" # | | ??????????+?? #? ? ? # ??? ????""???? # | | ?? ???? "?#?? ? #? ""???? ?# ????" ?#?""" "?"?# | | ????????? ?? ? ? ?""?" " #?"??""? ##?????? ? | | ???? ? ???? ????"T? " " ?#???"?? ?#? """ "?"?? | | ???? ?? ??? ? #??""?" ?? # ??#??"????"?? | | ??? ??? ??#?? ? ???"? "?" ??##????#### ?"??""? ? | | ??????????????? #??? ?" ? ## ? ???####? ??????? | | ??????????# ? ? + ? ????"? ?# ?? ? ###??#????#### | | ???????????? ?? # ? ? ? #? ?? ??????"?? ? ???? | | ???????#??? ????+?? "??? ?# ?? ??? ""R?? ??? ?? | | ?????????????##?? ?? ? ????####??+??"? "? ?????? | | ????????????????? ? ??? #???###?# ??? ? ? ???? | | ?????????????#??#???????? ??###??? # ?"????""???? | | ???????????#????????? ?? ?##?##?#??? ? ? ??? ? | | ?????????????????????? ?#??#??#?#??"?????????? | | ???????????#?#??????????????#?#??# ????? ???????? | | ???????????????????###????#??????# ???"?""??????? | | ????????????????#??##??#???????#?#??????????????? | | ?????????????????#?????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 33 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 225 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Quantum Capacitor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalArchitectStorm Manual? 0 Play Time 01:24:37 Cumulative 299.7 hours Start 2021.07.22 @ 20:42:31 End 2021.08.04 @ 17:39:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 385 Rogue 381 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fc6ab4a4-930e-4701-a323-55f17a1bc527