Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 01:10:19 Player: Olafz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1734) 1734 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 5494 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 74 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 160/160 System Corruption 0% Temperature Cool (12) Movement Hovering (106) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- Improved Gravmag System Improved Gravmag System > --- UTILITY (6) ------ Large Storage Unit Advanced Sensor Array Improved Melee Analysis Suite Improved Actuator Array Improved System Shield Corruption Screen > --- WEAPON (3) ------- Power Sword > --- INVENTORY (15) --- High-capacity Storage Unit Armor Integrity Analyzer Reaction Control System Cloaking Device Force Field Hacking Suite Improved Hacking Suite System Shield System Shield System Guard Hacking Drone Bay Heavy Rocket Launcher Hammer Power Sword GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Gravmag System Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Huge Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Microactuators > --- WEAPON ----------- Coil Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Fission Core Light Treads Light Treads Light Treads Light Treads Improved Medium Treads Cesium-ion Thruster Improved Cooling System Large Storage Unit High-capacity Storage Unit Cloaking Device Force Field System Shield Hacking Drone Bay Riot Gun Heavy Assault Rifle Heavy Assault Rifle Barrage Gun Heavy Rocket Launcher Great Maul Makeshift Hammer Ripper GAL Module [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Improved Core Shielding Weapon Heavy Battle Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 89 | . 7 3 15 1 4 11 48 Power 13 | . 1 . 1 . 1 3 7 Engine 6 | . 1 . 1 . 1 2 1 Core 7 | . . . . . . 1 6 Reactor . | . . . . . . . . Propulsion 26 | . 4 . 2 . . 2 18 Treads 5 | . 2 . . . . . 3 Leg 4 | . . . . . . . 4 Wheel 6 | . 2 . 2 . . 1 1 Hover 10 | . . . . . . . 10 Flight 1 | . . . . . . 1 . Utility 24 | . 1 1 3 . 1 3 15 Device 13 | . . . 2 . 1 3 7 Storage 3 | . 1 . 1 . . . 1 Processor 4 | . . . . . . . 4 Hackware 1 | . . . . . . . 1 Protection 3 | . . 1 . . . . 2 Artifact . | . . . . . . . . Weapon 26 | . 1 2 9 1 2 3 8 Energy Gun 2 | . . . . . 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | . 1 2 9 . 1 2 3 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 38 | . . 1 4 1 . 4 28 Power 6 | . . . . . . 2 4 Propulsion 18 | . . . 2 . . 1 15 Utility 7 | . . . 1 . . . 6 Weapon 7 | . . 1 1 1 . 1 3 Highest Loss Streak 9 | . . 1 1 1 . 3 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 84 90 79 88 85 98 63 Engine 6 | . 14 14 11 11 11 8 1 Core 2 | . . . . . . 1 4 Treads 1 | . . . . . . . 2 Leg 2 | . 8 . . . . . 4 Wheel 11 | . 18 28 20 22 22 20 1 Hover 2 | . . . . . . . 5 Device 14 | . . . 9 22 22 33 11 Storage 8 | . 14 14 11 11 11 11 6 Processor 4 | . . . . . . . 9 Hackware 1 | . . . . . . . 2 Protection 1 | . . 5 5 . . . 2 Energy Gun 2 | . 6 . . . 7 3 . Ballistic Gun 9 | . 21 27 21 20 10 17 2 Slashing Weapon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 110 | 13 30 36 94 94 104 105 110 Greatest Support 80 | 20 24 24 24 24 24 28 80 Greatest Overweight (x) 11 | . 2 1 3 3 4 8 11 Average Overweight (x) 2 | . . 1 1 3 3 3 2 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 Average Capacity 19 | . 13 15 18 25 25 25 16 Most Carried 25 | . 13 13 15 15 20 25 25 Average Carried 16 | . 10 12 13 14 18 23 15 Final Capacity 25 | 8 15 15 25 25 25 25 15 Final Carried 24 | 6 12 13 14 15 19 24 15 Class Distribution -------------------- 65% | Mutant 12% | Scavenger-Assassin 11% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1467 | 200 . 105 262 31 106 252 511 Remotely . | . . . . . . . . Salvage Created 1861 | . 130 52 497 41 . 262 879 Parts 112 | . 11 6 35 4 . 10 46 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . Prevented 10 | . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 4 1 14 3 . 5 14 Melee 10 | . . . . . . . 10 Guns 27 | . 4 1 14 3 . 3 2 AOE 3 | . . . . . . 2 1 Classes Destroyed 10 | . 3 1 2 . . 1 3 Hauler 1 | . 1 . . . . . . Recycler 1 | . . . . . . . 1 Operator 2 | . . . . . . . 2 Watcher 2 | . . . 1 . . . 1 Swarmer 12 | . 3 . 6 3 . . . Grunt 14 | . 1 . 4 . . 3 6 Duelist 1 | . . . 1 . . . . Sentry 7 | . . 1 3 . . 1 2 Hunter 2 | . . . . . . 1 1 Programmer 5 | . . . . . . . 5 Best Kill Streak 5 | . 5 1 5 3 . 3 2 Combat Bots Only 5 | . 4 1 5 3 . 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 512 | . 10 30 75 24 . 51 322 Missed 140 | . 3 9 18 5 . 9 96 Damage Taken 5533 | . 103 306 770 194 . 778 3382 Core 1288 | . 33 87 108 47 . 157 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 102 | . . . . . . . 102 Regen/Repaired (Parts) 101 | . . . 101 . . . . Core Remaining (%) 58 | 100 . 52 . . . 22 . Volleys Fired 110 | . 10 12 40 10 . 18 20 Largest 3 | . 2 2 2 2 . 2 3 Hottest 96 | . 40 40 46 43 . 96 90 Shots Fired 215 | . 20 21 80 20 . 29 45 Gun 213 | . 20 21 80 20 . 29 43 Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 202 | . 20 21 80 20 . 18 43 Thermal 7 | . . . . . . 7 . Explosive 2 | . . . . . . . 2 Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 14 | . 4 11 11 3 . 14 5 Robot Miss Streak 8 | . 3 1 3 3 . 3 8 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 201 | . 12 18 57 11 . 26 77 Core Hits 80 | . 8 5 25 5 . 11 26 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 8 | . . 1 . . . 1 6 Critical Strikes 14 | . . 1 . . . 1 12 Destroy 3 | . . 1 . . . 1 1 Smash 7 | . . . . . . . 7 Sever 4 | . . . . . . . 4 Melee Attacks 85 | . . . . . . . 85 Impact 30 | . . . . . . . 30 Slashing 55 | . . . . . . . 55 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4840 | . 127 167 817 130 . 594 3005 Guns 2081 | . 127 167 817 130 . 428 412 Cannons . | . . . . . . . . Explosions 247 | . . . . . . 166 81 Melee 2503 | . . . . . . . 2503 Ramming 9 | . . . . . . . 9 Kinetic 1950 | . 127 167 817 130 . 297 412 Thermal 267 | . . . . . . 267 . Explosive 81 | . . . . . . . 81 Electromagnetic 30 | . . . . . . 30 . Impact 924 | . . . . . . . 924 Slashing 1579 | . . . . . . . 1579 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked 1 | . . . . . . . 1 Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 465 | . . . . . . 24 441 Projectiles . | . . . . . . . . Explosions 24 | . . . . . . 24 . Melee 441 | . . . . . . . 441 Knockbacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 167 | . . . . . . 71 96 Shots 3 | . . . . . . 1 2 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 48 | . 10 43 8 . . 12 48 Average Temperature 12 | . 3 25 4 . . 6 12 Received Heat Transfer 1527 | . 18 153 174 . . 123 1059 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 9 | . . . . . . . 9 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 372 | . . . . . . 372 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 415 | . 152 83 415 177 . . 250 Initial 150 | . . 58 31 92 . . 150 Average 117 | . 38 70 210 120 . . 117 Maximum Alert Level 2 | . . . 2 . . . 1 Low Security (%) 85 | . 100 100 43 100 . . 88 Level 1 13 | . . . 51 . . . 11 Level 2 . | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . 9 Investigation 2 | . . . 1 . . . 1 Extermination 5 | . . . . . . . 5 Reinforcement 4 | . 1 . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . . . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 6 2 21 5 . 10 25 Peak Tracking Total 4 | . 4 2 4 3 . 4 3 Tactical Retreats 4 | . . . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . . 1 . . 4 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 3 . 2 . . . 5 Terminals 6 | . 2 . 1 . . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 26 | . 10 . 8 . . . 8 Successful 14 | . 5 . 6 . . . 3 Failed 12 | . 5 . 2 . . . 5 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . 6 . . . . . 6 Terminals 17 | . 8 . 4 . . . 5 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . 4 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 4 | . 2 . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 2 Terminals 3 | . 2 . . . . . 1 Botnet 3 | . 2 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 7 | . 1 . 2 . . . 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 64 | . . . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . . 6 . . Largest Group 6 | . . . . . 6 6 . Highest-Rated Group 173 | . . . . . 173 173 . Highest-Rated Ally 51 | . . . . . 51 51 . Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . . 24 . Total Damage 688 | . . . . . . 688 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6573 | . 349 290 425 197 1485 598 3229 Spaces Moved 3538 | 1 252 238 181 124 985 358 1399 Core 91 | . . . . . . . 91 Treads 482 | . . . . . . . 482 Legs 210 | 1 74 . . . . . 135 Wheels 2294 | . 178 238 181 124 985 358 230 Hover 461 | . . . . . . . 461 Flight . | . . . . . . . . Fastest Speed 44 | 120 105 105 105 135 135 140 44 Average Speed 159 | 120 116 105 117 135 144 143 199 Slowest Speed 600 | 120 190 105 135 135 150 210 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 2 58 59 23 49 85 58 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . . . 3 4 . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 34 | . . . . . . 8 26 Melee 1 | . . . . . . . 1 Projectile 2 | . . . . . . 1 1 AOE 31 | . . . . . . 7 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4133 | . 293 258 313 135 1045 414 1675 Wait 220 | . 6 6 76 . 52 9 71 Move 3531 | . 251 237 180 123 984 357 1399 Hop . | . . . . . . . . Pick Up 40 | . 8 . . 1 3 9 19 Fast Attach 44 | . 3 2 4 . 3 5 27 Attach 25 | . 2 . 6 . . 1 16 Detach 16 | . 5 . 2 . 1 1 7 Swap 20 | . 2 1 5 1 1 5 5 Drop 42 | . 6 . . . 1 9 26 Fire 110 | . 10 12 40 10 . 18 20 Melee 84 | . . . . . . . 84 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 4) 207 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered new exit (range 12) 335 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 627 | -10/Mines | Discovered exit to Materials (range 12) 640 | -10/Mines | Entered Materials 640 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Repaired Hvy. Assault Rifle 826 | -9/Materials | Repaired Hvy. Assault Rifle 842 | -9/Materials | Discovered new exit (range 4) 1046 | -9/Materials | Discovered new exit (range 12) 1065 | -9/Materials | Entered Mines 1099 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1122 | -9/Mines | Build established: Scavenger-Mutant 1139 | -9/Mines | Learned 4 Materials zone layouts 1149 | -9/Mines | Discovered new exit (range 7) 1232 | -9/Mines | Assembled infested the area 1236 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1262 | -9/Mines | Entered Zion 1383 | -7/Zion | Discovered new exit (range 16) 1402 | -7/Zion | Found GAL Module 1477 | -7/Zion | Learned location of Armory (-4) 1521 | -7/Zion | Build established: Mutant 1835 | -7/Zion | Learned location of Quarantine (-3) 1878 | -7/Zion | Given the Hacking Drone Bay 1878 | -7/Zion | Found Prototype Device 1917 | -7/Zion | Gained Derelict followers 1993 | -7/Zion | Gained Derelict followers 2747 | -7/Zion | Entered Proximity Caves 2747 | -6/Proximity Caves | Accompanied by 6 allies 2750 | -6/Proximity Caves | Spotter reported a threat 2836 | -6/Proximity Caves | Core integrity fell below 50% 2856 | -6/Proximity Caves | Lost 6 allies 2872 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2943 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3159 | -6/Proximity Caves | Discovered new exit (range 14) 3171 | -6/Proximity Caves | Learned 4 Factory zone layouts 3345 | -6/Proximity Caves | Entered Factory 3345 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 3346 | -6/Factory | Identified exit to Extension 3976 | -6/Factory | Lost 5 parts (4n1u) 4251 | -6/Factory | Build established: Scavenger-Assassin 4817 | -6/Factory | Lost 6 parts (1p3n2u) 4863 | -6/Factory | Discovered new exit (range 5) 4873 | -6/Factory | Identified exit to Factory 5061 | -6/Factory | Build established: Mutant 5145 | -6/Factory | Discovered exit to Factory (range 8) 5772 | -6/Factory | Core integrity fell below 50% 5812 | -6/Factory | Lost 9 parts (1p4n2u2w) 5880 | -6/Factory | Core integrity fell below 20% 6574 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- U-05 Engineer builds a Wall. Acquired Imp. Gravmag System. Acquired Imp. Hacking Suite. Acquired Reaction Control System. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer builds a Wall. Acquired 19 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Armor Integrity Analyzer. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Imp. Gravmag System. Acquired Power Sword. Acquired Hammer. Map ----- +----------------------------------------------------+ | #???# ########### | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????+###+#?????????? | | ?????????????????????? #?????????? | | ?????????????????????? #?????????? | | ?????????????????????? #?????????? | | ????????????????????? #?????????? | | ?????????????????? """ #?????????? | | ????????????????? """ #?????????? | | ????????????????? """ ##????????? | | ????????????????? ?????????? | | ?????????????????""" """ Y##########? | | ??????????????????"" """ # #? | | ??????????????# """ """ # """ #? | | ??????????????# @ # """ #? | | ?#+??###################+### """ #? | | ?# ??# #????# #?# #? | | ?# #?# !! #????# #?# """ #? | | ?# #?# !! #????# #?# """ #? | | ## #?# !* #????# #?# """ #? | | ## ### #??### ### * #? | | ##+####+######??# ##+#######? | | "T ######### #????? | | "" T #????? | | ############ #????? | | ## ##?????????# ##+#+#####? | | ####### ##?????????###+#### #? | | #### # ##?????????? ?#]] #? | | # ##?????????# ##]] #? | | # ##?????????# ##]] !#? | | # ##?????????# ## ! #? | | # #??????????# ## #? | | # #??????????# ] ## #? | | ####### #??????????# ## #? | | ???# #????""""??# ## [ !#? | | ???# ### ##???# T??# ## #? | | ???# #?# #????# #??######## #? | | ???# #?# #????# #?????????####/####? | | ???# #?# #????#^ #????????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Core Shielding 30 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumLauncherShielding Manual? 0 Play Time 01:05:14 Cumulative 107.8 hours Start 2024.05.01 @ 22:58:26 End 2024.05.02 @ 01:10:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 199 Adventurer 2 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7632d9d2-3472-47ad-876e-aab570b5dbcf