Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.09 @ 21:36:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1617) 1617 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5097 Bonus ------- None Cogmind --------- Core Integrity 624/700 Matter 275/300 Energy 310/310 System Corruption 9% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Ion Cannon Axe > --- INVENTORY (28) --- Reinforced Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Heat Sink High-capacity Battery (400) High-capacity Battery (400) Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved EM Shotgun Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Plasma Cannon Cooled Particle Cannon Proton Missile Launcher Mini Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Cooled Particle Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Heat Sink High-capacity Battery High-capacity Battery Improved Sensor Array Improved Signal Interpreter Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved EM Shotgun Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Mini Grenade Launcher Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 4 | . . . 2 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 87 | 6 9 3 16 . 1 4 17 31 Power 9 | 1 2 . 4 . . 1 . 1 Engine 9 | 1 2 . 4 . . 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 1 4 . . 2 10 7 Treads 26 | 2 . 1 4 . . 2 10 7 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 . 3 . 1 1 7 8 Device 5 | . . . 2 . . . 3 . Storage 10 | 1 3 . . . 1 . 2 3 Processor 2 | . . . . . . . . 2 Hackware . | . . . . . . . . . Protection 7 | . . . 1 . . 1 2 3 Artifact . | . . . . . . . . . Weapon 28 | 2 4 2 5 . . . . 15 Energy Gun 14 | . 2 1 5 . . . . 6 Energy Cannon 7 | . . . . . . . . 7 Ballistic Gun 4 | 2 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 2 Parts Lost 4 | . . . 1 . . 1 . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . . 1 . 2 Weapon 1 | . . . 1 . . . . . Highest Loss Streak 2 | . . . 1 . . 1 . 2 Average Slot Usage (%) 99 | . 98 100 98 100 100 97 99 99 Engine 11 | . 14 14 11 11 11 11 9 7 Treads 26 | . 28 28 22 22 22 22 27 30 Device 5 | . . . 9 11 11 1 7 7 Storage 24 | . 26 28 22 22 22 22 26 23 Processor 1 | . . . . . . . . 6 Protection 6 | . . . 11 11 11 19 10 7 Energy Gun 14 | . 3 27 21 22 22 22 18 8 Energy Cannon 1 | . . . . . . . . 5 Ballistic Gun 6 | . 23 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 129 | 9 45 45 49 49 65 70 86 129 Greatest Support 97 | 40 40 40 43 43 43 43 66 97 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . Largest Inventory Capacity 28 | 6 16 16 16 16 18 18 24 28 Average Capacity 17 | 5 11 16 16 16 17 18 23 25 Most Carried 28 | 4 16 16 16 16 17 18 24 28 Average Carried 16 | 1 9 15 14 15 16 17 22 24 Final Capacity 28 | 6 16 16 16 16 18 18 24 28 Final Carried 28 | 4 16 16 16 16 17 18 24 28 Class Distribution -------------------- 69% | Mutant 19% | Hauler-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1127 | 245 155 69 155 . . 45 143 315 Remotely . | . . . . . . . . . Salvage Created 2245 | . 424 130 331 . . 230 492 638 Parts 117 | . 19 5 21 . . 10 30 32 Haulers Intercepted 4 | . 2 . 1 . . . . 1 Recyclers Shooed 4 | . 1 . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 34 | . 7 6 5 . . 3 7 6 Guns 26 | . 7 3 4 . . 3 6 3 Cannons 1 | . . . . . . . . 1 AOE 3 | . . 3 . . . . . . Classes Destroyed 10 | . 3 1 3 . . 2 1 . Worker 2 | . 2 . . . . . . . Hauler 4 | . 2 . 1 . . . . 1 Recycler 3 | . . . . . . 1 . 2 Operator 1 | . . . . . . . 1 . Watcher 4 | . . . 1 . . . 2 1 Swarmer 3 | . . 3 . . . . . . Grunt 19 | . 7 3 2 . . 2 3 2 Brawler 2 | . . . . . . 1 . 1 Duelist 1 | . . . 1 . . . . . Sentry 9 | . . . 2 . . . 4 3 Best Kill Streak 3 | . 3 3 3 . . 3 3 3 Combat Bots Only 3 | . 2 3 3 . . 3 3 3 Max Kills in Single Turn 2 | . 1 2 2 . . 2 1 1 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 1944 | . 230 95 262 . . 154 276 927 Core 214 | . 18 . 41 . . 17 62 76 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 92 . . . 85 88 . Volleys Fired 106 | . 24 11 18 1 . 6 21 25 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 120 | . 40 112 112 90 . 90 90 120 Shots Fired 203 | . 48 19 36 2 . 12 42 44 Gun 183 | . 48 16 36 2 . 12 42 27 Cannon 13 | . . . . . . . . 13 Launcher 7 | . . 3 . . . . . 4 Special . | . . . . . . . . . Kinetic 48 | . 48 . . . . . . . Thermal 61 | . . 16 32 . . . . 13 Explosive 3 | . . 3 . . . . . . Electromagnetic 91 | . . . 4 2 . 12 42 31 Robot Hit Streak 44 | . 32 44 20 2 . 9 21 18 Robot Miss Streak 3 | . 2 1 2 1 . 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 170 | . 41 13 29 2 . 12 39 34 Core Hits 97 | . 22 9 10 1 . 11 24 20 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3259 | . 500 422 436 6 . 251 730 914 Guns 2404 | . 401 178 423 . . 243 698 461 Cannons 163 | . . . . . . . . 163 Explosions 523 | . . 244 . . . . . 279 Melee . | . . . . . . . . . Ramming 169 | . 99 . 13 6 . 8 32 11 Kinetic 401 | . 401 . . . . . . . Thermal 773 | . . 178 383 . . . . 212 Explosive 244 | . . 244 . . . . . . Electromagnetic 1672 | . . . 40 . . 243 698 691 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots 1 | . . . . . . . . 1 Overflow Damage 30 | . . 30 . . . . . . Projectiles . | . . . . . . . . . Explosions 30 | . . 30 . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 21 | . 13 . 2 2 . 1 2 1 Targets Rammed 24 | . 15 . 2 2 . 1 2 2 Kicked . | . . . . . . . . . Crushed 3 | . 2 . . . . . . 1 Highest Temperature 218 | . 18 180 92 3 . 218 96 36 Average Temperature 44 | . 8 68 30 2 . 95 33 16 Received Heat Transfer 705 | . 129 18 60 . . 90 126 282 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . 1 2 Parts Fried 10 | . . . . . . . 6 4 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 1715 | . . 444 962 . . . . 309 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 396 | . 171 150 192 28 . 75 197 396 Initial 41 | . . . . 28 . . 29 41 Average 59 | . 30 28 76 28 . 55 74 111 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 . 100 100 87 Level 1 2 | . . . . . . . . 12 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . . . . . 2 4 Investigation 4 | . 2 . . . . . 1 1 Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . 1 1 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 19 7 13 . . 3 13 12 Peak Tracking Total 4 | . 4 3 4 . . 3 3 4 Tactical Retreats 3 | . . . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 2 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 18 | . 5 . 3 . 1 1 2 6 Terminals 14 | . 4 . 3 . . 1 1 5 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 48 | . 12 . 8 . 1 2 9 16 Successful 27 | . 6 . 4 . 1 1 9 6 Failed 21 | . 6 . 4 . . 1 . 10 Catastrophic 4 | . 1 . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 22 | . 4 . 6 . . 2 3 7 Terminals 37 | . 10 . 8 . . 2 3 14 Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 12 | . 5 . 2 . 1 1 1 2 Record 1 | . . . . . 1 . . . Part Schematic 2 | . 1 . . . . . . 1 Robot Analysis 4 | . 2 . 1 . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . Insert Component 3 | . . . . . . . 3 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 1 . 2 . . . 2 4 Terminals 9 | . 1 . 2 . . . 2 4 Track 1 | . . . . . . . 1 . Botnet 7 | . 1 . 2 . . . 1 3 Operators 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 5 . 3 . . 1 2 6 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 2 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 2 . 1 . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 4909 | 86 1247 495 581 309 572 111 656 852 Spaces Moved 2457 | 48 664 251 272 168 317 48 290 399 Core 2 | 2 . . . . . . . . Treads 2455 | 46 664 251 272 168 317 48 290 399 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 160 Average Speed 173 | 155 165 180 180 180 180 180 180 166 Slowest Speed 190 | 160 180 180 180 180 180 180 190 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 34 | 4 59 59 25 48 64 13 25 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 7 | . . . . . . . . 7 Terrain Destroyed 24 | . . 6 . . . . . 18 Melee 7 | . . . . . . . . 7 Projectile . | . . . . . . . . . AOE 17 | . . 6 . . . . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2901 | 57 769 276 327 172 319 60 385 536 Wait 87 | . 23 7 3 . . . 33 21 Move 2450 | 47 663 250 272 167 316 47 289 399 Hop . | . . . . . . . . . Pick Up 67 | 4 21 2 7 1 1 . 9 22 Fast Attach 16 | 6 1 . 2 . . 1 2 4 Attach 10 | . 2 . 4 . . . 1 3 Detach . | . . . . . . . . . Swap 61 | . 6 3 10 . 1 3 14 24 Drop 74 | . 14 3 10 1 1 2 14 29 Fire 106 | . 24 11 18 1 . 6 21 25 Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 23 | . 15 . 1 2 . 1 2 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 8) 555 | -10/Materials | Discovered new exit (range 12) 823 | -10/Materials | Identified exit to Mines 1334 | -10/Materials | Entered Mines 1430 | -10/Mines | Learned Materials security intel 1436 | -10/Mines | Learned location of Storage (-8) 1545 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1554 | -10/Mines | Learned Materials stockpile data 1628 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1811 | -10/Mines | Discovered new exit (range 5) 1829 | -10/Mines | Entered Materials 1829 | -9/Materials | Evolved 2 slots: Utility x2 2364 | -9/Materials | Discovered new exit (range 15) 2410 | -9/Materials | Entered Mines 2612 | -9/Mines | Found a hidden stash of uninstalled traps 2712 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2712 | -9/Mines | Discovered new exit (range 5) 2719 | -9/Mines | Entered Exiles 2746 | -9/Exiles | Discovered new exit (range 15) 2768 | -9/Exiles | Met 8R-AWN 2795 | -9/Exiles | Met EX-HEX 2888 | -9/Exiles | Met EX-DEC 2923 | -9/Exiles | Met EX-BIN 2953 | -9/Exiles | Learned location of Zion (-7) 3275 | -9/Exiles | Discovered new exit (range 10) 3291 | -9/Exiles | Entered Mines 3389 | -8/Mines | Discovered new exit (range 7) 3402 | -8/Mines | Entered Materials 3402 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3798 | -8/Materials | Discovered new exit (range 15) 3877 | -8/Materials | Build established: Scavenger-Mutant 4058 | -8/Materials | Entered Factory 4058 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4419 | -7/Factory | Build established: Hauler-Mutant 4481 | -7/Factory | Discovered new exit (range 9) 4542 | -7/Factory | Identified exit to Factory 4779 | -7/Factory | Garrison activated, responded to threat 4910 | -7/Factory | Crushed by falling debris 4910 | -7/Factory | Self-destructed Last Messages --------------- 04807_ R-06 Scavenger collects Aluminum Leg. 04815_ ALERT: Garrison Access compromised, dispatching assault squad. 04815_ Garrison Access disabled. 04815_ Relay Coupler [Sentry] tumbles out of Garrison Access. 04822_ Acquired 15 matter. 04825_ Dropped Imp. Light Armor Plating. 04825_ Acquired Imp. Light Armor Plating. 04842_ Dropped Imp. Light Armor Plating. 04842_ Acquired Imp. Medium Armor Plating. 04844_ Dropped Imp. EM Shotgun. 04845_ Acquired Imp. Light Armor Plating. 04853_ Dropped Lgt. Treads. 04854_ Acquired Axe. 04907_ K-01 Serf cleans the Fusion Modulator. 04910_ The unstable cave ceiling collapses. 04910_ Crushed by falling debris. 04910_ Imp. Heat Sink destroyed. 04910_ System corrupted by crushing effect (+5). 04910_ Adv. Targeting Computer destroyed. 04910_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | !%! / """ """ #????????????????????????????? | | = # #????????????????????????????? | | # [ """ """ #????????????????????????????? | | # """ """ #????????????????????????????? | | %# """ """ #????????????????????????????? | | !# #????????????????????????????? | | %# = #????????????????????????????? | | # / #????????????????????????????? | | ###### #######????????????????????????????? | | ###### #######????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | % # #????????????????????????????? | | # #????????????????????????????? | | ? # #?##?????##??????????????????? | | ??? # ## #??????????????????? | | ???????# ## """ #??????????????????? | | ???????# = ## """ #??????????????????? | | ???????+ ## """ +??????????????????? | | ???????# ## #??????????????????? | | ???????# = ## #??????????????????? | | ???????# ## " " #??????????????????? | | ???????##########/## # "Y" #??????????????????? | | ????????????????# ?## """ ! #??????????????????? | | ????????????????#???### #######??????????????????? | | ??????????????????????###@#??????????????????????? | | ??????????????????????T"""#??????????????????????? | | ???????????????????? ?????????????????????? | | ?????????????????? k ????????????????????? | | ???????????????? """ """ """ "???????????????????? | | ?????????????????""" """ """ """?????????????????? | | ?????????????????""" """ """ """?????????????????? | | ?????????????????? ?? ??????????????????? | | ??????????????????"???"" "????"??????????????????? | | ??????????????????????"" "???????????????????????? | | ???????????????????????" "???????????????????????? | | ???????????o??????????? ????????????????????????? | | ???????????????????????" ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedChargeWand Manual? 0 Play Time 00:24:43 Cumulative 670.2 hours Start 2020.12.09 @ 21:16:07 End 2020.12.09 @ 21:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1018 Rogue 1018 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a486c8e-ef4b-4c21-a06c-509568654ad6