Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:55:28 Player: Bobby43rocks Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (149) 745 Value Destroyed (4585) 4585 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 8480 Bonus ------- High Alert Combat Kills 577 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 92/240 System Corruption 7% Temperature Cool (70) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hardlight Generator Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core VSS Leg Compact Matter Pod (65) Machine Analyzer Improved Signal Interpreter Transmission Jammer Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Component Analysis Suite Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Minigun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Light Treads Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Compact Matter Pod Machine Analyzer Improved Sensor Array Improved Signal Interpreter Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Component Analysis Suite Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon High-powered Shotgun Precision Assault Rifle Precision Assault Rifle Flak Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 91 | 8 4 20 . 28 31 Power 12 | 1 . 1 . 6 4 Engine 6 | 1 . 1 . 2 2 Core 6 | . . . . 4 2 Reactor . | . . . . . . Propulsion 24 | 2 1 4 . 9 8 Treads 19 | 2 1 4 . 8 4 Leg 5 | . . . . 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 8 . 5 7 Device 6 | . . 4 . . 2 Storage 3 | 1 2 . . . . Processor 4 | . . 1 . 3 . Hackware 1 | . . . . 1 . Protection 9 | . . 3 . 1 5 Artifact . | . . . . . . Weapon 32 | 4 1 7 . 8 12 Energy Gun 3 | 3 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 15 | 1 . 4 . 4 6 Ballistic Cannon 7 | . . 2 . 2 3 Launcher 6 | . 1 1 . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 44 | . . 10 . 13 21 Power 8 | . . 1 . 3 4 Propulsion 11 | . . 3 . 4 4 Utility 10 | . . 3 . 2 5 Weapon 15 | . . 3 . 4 8 Highest Loss Streak 7 | . . 3 . 5 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 99 100 97 95 Engine 5 | . 14 10 11 1 1 Core 3 | . . . . 7 5 Treads 22 | . 25 21 22 25 14 Leg 1 | . . . . . 5 Device 5 | . . 13 11 1 2 Storage 12 | . 25 15 11 9 7 Processor 13 | . . 3 11 22 20 Hackware 4 | . . . . 8 7 Protection 5 | . . 11 11 2 5 Ballistic Gun 13 | . 14 11 22 13 15 Ballistic Cannon 4 | . . 8 . 3 3 Launcher 2 | . 13 2 . 1 1 Naked Turns . | . . . . . . Heaviest Build 108 | 12 90 98 93 96 108 Greatest Support 68 | 40 40 40 40 60 68 Greatest Overweight (x) 30 | 3 4 2 2 4 30 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 12 25 25 25 25 Most Carried 25 | 4 10 24 24 25 25 Average Carried 20 | 2 7 18 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 10 24 24 25 20 Class Distribution -------------------- 80% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3340 | 251 110 524 . 1009 1446 Remotely . | . . . . . . Salvage Created 4760 | . 267 778 . 1366 2349 Parts 323 | . 32 62 . 89 140 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 117 | . 11 28 . 30 48 Guns 63 | . 5 14 . 11 33 Cannons 27 | . . 11 . 8 8 AOE 27 | . 6 3 . 11 7 Classes Destroyed 14 | . 5 3 . 4 2 Worker 12 | . . 2 . 8 2 Builder 13 | . 3 1 . 5 4 Tunneler 2 | . . . . 1 1 Hauler 2 | . . . . 1 1 Recycler 6 | . 1 . . 1 4 Operator 1 | . . . . . 1 Watcher 4 | . 1 . . 2 1 Swarmer 30 | . 9 7 . 3 11 Grunt 57 | . 2 15 . 12 28 Brawler 2 | . . 1 . . 1 Sentry 17 | . . 5 . 9 3 Specialist 4 | . . . . 4 . Hunter 2 | . . . . 2 . Programmer 5 | . . . . . 5 Best Kill Streak 12 | . 5 5 . 12 6 Combat Bots Only 6 | . 3 4 . 6 5 Max Kills in Single Turn 4 | . 4 2 . 3 3 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 986 | . 48 226 . 292 420 Missed 295 | . 10 64 . 90 131 Damage Taken 8549 | . 341 1884 . 2942 3382 Core 1388 | . 46 242 . 399 701 Absorbed by Shields 556 | . . . . . 556 Redirected to Shielding 313 | . . 17 . . 296 Regen/Repaired (Parts) 341 | . 40 41 . 260 . Core Remaining (%) 61 | 100 81 . 39 27 . Volleys Fired 316 | . 25 85 . 84 122 Largest 3 | . 2 2 . 2 3 Hottest 129 | . 50 68 . 69 129 Shots Fired 658 | . 31 160 . 148 319 Gun 434 | . 25 86 . 96 227 Cannon 167 | . . 65 . 33 69 Launcher 57 | . 6 9 . 19 23 Special . | . . . . . . Kinetic 582 | . 25 151 . 129 277 Thermal 19 | . . . . . 19 Explosive 37 | . 6 9 . 16 6 Electromagnetic 20 | . . . . 3 17 Robot Hit Streak 13 | . 3 11 . 8 13 Robot Miss Streak 6 | . 4 4 . 6 6 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 430 | . 14 103 . 108 205 Core Hits 287 | . 21 55 . 89 122 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 1 1 . . 1 Critical Strikes 7 | . 1 4 . . 2 Destroy 4 | . 1 1 . . 2 Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11617 | . 614 2015 . 3538 5450 Guns 5362 | . 166 1021 . 1176 2999 Cannons 2336 | . . 683 . 533 1120 Explosions 3588 | . 442 264 . 1721 1161 Melee . | . . . . . . Ramming 331 | . 6 47 . 108 170 Kinetic 7373 | . 166 1704 . 1709 3794 Thermal 624 | . . . . 125 499 Explosive 2455 | . 361 264 . 1444 386 Electromagnetic 834 | . 81 . . 152 601 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . . . . 42 Message Errors 7 | . . . . . 7 Matter Fused 12 | . . . . . 12 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 4 | . . . . . 4 Parts Rejected 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 29 | . 9 . . 12 8 Projectiles 3 | . . . . . 3 Explosions 21 | . 9 . . 12 . Melee 5 | . . . . . 5 Knockbacks 12 | . . 5 . 3 4 Impact 1 | . . 1 . . . Kinetic 11 | . . 4 . 3 4 Secondary . | . . . . . . Self-Inflicted Damage 264 | . 24 41 . 44 155 Shots 8 | . 1 1 . 1 5 Rammed 36 | . 2 9 . 12 13 Targets Rammed 49 | . 3 10 . 15 21 Kicked 5 | . . . . . 5 Crushed 8 | . 1 1 . 3 3 Highest Temperature 337 | . . 160 . 145 337 Average Temperature 61 | . . 47 . 26 76 Received Heat Transfer 2855 | . 36 768 . 1071 980 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 931 | . . . . 250 681 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . . 4 4 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 1003 | . 178 367 142 384 1003 Initial 168 | . . . 142 55 168 Average 239 | . 95 132 142 219 517 Maximum Alert Level 3 | . . 1 . 1 3 Low Security (%) 53 | 100 100 69 100 55 . Level 1 33 | . . 30 . 44 37 Level 2 7 | . . . . . 37 Level 3 4 | . . . . . 24 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 36 | . 1 5 . 9 21 Investigation 7 | . 1 2 . 1 3 Extermination 6 | . . . . . 6 Reinforcement 15 | . . 3 . 5 7 Assault 1 | . . . . . 1 Garrison 7 | . . . . 3 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 . 2 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 13 | . 1 5 . 5 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 189 | . 17 46 . 57 69 Peak Tracking Total 8 | . 4 6 . 7 8 Tactical Retreats 4 | . 1 . . 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused 2 | . . . . 2 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 22 | . 3 2 . 5 12 Max in Single Turn 5 | . 2 1 . 1 5 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 18 | . 4 4 . 4 6 Terminals 7 | . 1 2 . 2 2 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 1 . 1 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 1 1 Total Hacks 49 | . 11 17 . 10 11 Successful 30 | . 8 9 . 8 5 Failed 19 | . 3 8 . 2 6 Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 2 6 . 4 3 Fabricators 2 | . . . . . 2 Repair Stations 16 | . 4 6 . 4 2 Recycling Units 6 | . 5 . . . 1 Scanalyzers 5 | . . 5 . . . Garrison Access 5 | . . . . 2 3 Terminal Hacks 7 | . 1 1 . 3 2 Record 1 | . . . . 1 . Open DSF 2 | . . . . . 2 Level Access Points 1 | . 1 . . . . Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 10 | . 3 3 . 4 . Scan Component 4 | . 1 1 . 2 . Repair 4 | . 1 1 . 2 . Refit 2 | . 1 1 . . . Recycling Unit Hacks 5 | . 4 . . . 1 Recycle Component 3 | . 2 . . . 1 Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 2 . 2 3 Full Trace Events 7 | . 1 2 . 1 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 62 | . . . . . 62 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 4 | . 1 1 . 2 . Time 128 | . 26 26 . 76 . Parts Recycled 3 | . 2 . . . 1 Recycled Matter 113 | . 113 . . . . Retrieved Matter 117 | . 117 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 26 | . . . . 26 . Total Damage 279 | . . . . 279 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 12162 | 92 1213 3568 245 4538 2506 Spaces Moved 4092 | 51 555 991 75 1661 759 Core 20 | 12 7 . . . 1 Treads 3874 | 39 482 991 75 1661 626 Legs 132 | . . . . . 132 Wheels . | . . . . . . Hover 66 | . 66 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 330 243 190 Average Speed 266 | 145 204 325 330 249 271 Slowest Speed 1550 | 200 320 330 330 490 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 67 63 19 76 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 234 | . 44 49 . 63 78 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 231 | . 44 49 . 63 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4752 | 65 600 1150 74 1897 966 Wait 72 | 3 . 14 . 51 4 Move 4087 | 50 554 990 74 1660 759 Hop . | . . . . . . Pick Up 99 | 4 11 28 . 36 20 Fast Attach 13 | 6 . . . 4 3 Attach 44 | . 2 12 . 14 16 Detach . | . . . . . . Swap 34 | 2 2 8 . 10 12 Drop 38 | . 3 3 . 23 9 Fire 316 | . 25 85 . 84 122 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick 5 | . . . . . 5 Crush 42 | . 1 10 . 15 16 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 406 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Repaired Lgt. Treads 1306 | -10/Materials | Entered another Materials area 1306 | -9/Materials | Evolved 2 slots: Utility x2 2399 | -9/Materials | Discovered new exit (range 9) 2603 | -9/Materials | Discovered new exit (range 15) 2955 | -9/Materials | Lost 3 parts (1n1u1w) 3740 | -9/Materials | Repaired Ion Engine? 4620 | -9/Materials | Discovered new exit (range 7) 4636 | -9/Materials | Core integrity fell below 50% 4874 | -9/Materials | Entered Mines 4980 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5089 | -9/Mines | Discovered new exit (range 8) 5119 | -9/Mines | Entered Materials 5119 | -8/Materials | Accompanied by 3 allies 5119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5470 | -8/Materials | Lost 3 allies 5791 | -8/Materials | Lost 3 parts (2n1w) 5864 | -8/Materials | Garrison activated, responded to threat 6013 | -8/Materials | Lost 5 parts (2n1u2w) 6944 | -8/Materials | Repaired Lgt. Nuclear Core 7003 | -8/Materials | Repaired Arm. Treads 7647 | -8/Materials | Core integrity fell below 50% 8400 | -8/Materials | Discovered new exit (range 18) 9649 | -8/Materials | Identified exit to Factory 9657 | -8/Materials | Entered Factory 9657 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9959 | -7/Factory | Build established: Gunner 11228 | -7/Factory | Core integrity fell below 50% 11553 | -7/Factory | Garrison activated, responded to threat 11633 | -7/Factory | Core integrity fell below 20% 11637 | -7/Factory | Fabricated Rocket Launcher (x1) 11641 | -7/Factory | Lost 4 parts (1u3w) 12057 | -7/Factory | First assault squad dispatched 12125 | -7/Factory | Build established: Skirmisher 12143 | -7/Factory | Garrison activated, responded to threat 12163 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Particle Gun. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. DFRHZVG6&C CW=PNLIA7W7 ALERT: Rogue bot located, Programmers report to Factory Zone 8P. U-05 Engineer lays Concrete. Rocket Launcher destroyed. U-05 Engineer lays Concrete. Adv. Assault Cannon destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Med. Treads destroyed. Adv. Assault Cannon destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. L-41 Fighter destroyed. U-05 Engineer lays Concrete. 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"F"" # # %"""" #????? | | # [%* # """" """" #????? | | # [ !""" #! *[ """" #????? | | # "Y" ####%###### ###########????? | | ^ # ! #??###????# #??????????????? | | ###########?????????#% #??????????????? | | ^ #???????????????????# %#??????????????? | | #??????????????????? ??????????????? | | #?????????????????? ??????????????? | | T #?????????????????# ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed One Hack Too Far Oops Remodeling Challenges ------------ None Game ------ Seed ReactiveBehemothAutogun Manual? 0 Play Time 01:02:13 Cumulative 4.1 hours Start 2024.04.01 @ 13:46:20 End 2024.04.01 @ 14:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3eeef1b8-6c35-42fc-a116-fd9ca096dc27