Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 05:12:34 // Winter2019/RPGLIKE Player: ArabianSandBoa Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (772) 3860 Value Destroyed (38732) 38732 Prototype IDs (134) 2680 Alien Tech Used (6) 1200 Bonus (41380) 41380 TOTAL SCORE: 98752 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 18014 Follower Combat Kills 1329 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 9190 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Met Sigix 2000 Friendly Fire -1553 Cogmind --------- Core Integrity 0/1700 Matter 104/300 Energy 666/700 System Corruption 1% Temperature Cool (0) Movement Flying (14) Location -1/Access Parts ------- > --- POWER (3) -------- Improved Fusion Compressor Vortex Chain Reactor > --- PROPULSION (9) --- Cooled Field Propulsion Drive Q-thruster Q-thruster Improved Diametric Drive Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (7) ------ Coolant Network Armor Integrity Analyzer Advanced Transmission Jammer Experimental Reaction Control System Experimental Powered Armor Experimental Focal Shield > --- WEAPON (6) ------- Storm Laser Core Cannon > --- INVENTORY (7) ---- Experimental EM Disruption Field Storm Laser Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Vortex Chain Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Q-thruster Q-thruster Q-thruster Improved Diametric Drive Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Coolant Network Experimental Reaction Control System Experimental Powered Armor Experimental Focal Shield Experimental EM Disruption Field > --- WEAPON ----------- Storm Laser Core Cannon > --- INVENTORY -------- Storm Laser Sigix Containment Pod [Rating: 227] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Weapon Mount Device Weapon Mount Storage Improved Matter Compressor Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Experimental Powered Armor Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Thermoblaster Special Weapon Guided Remote Datajack Slashing Weapon Longsword +1 Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Slots Evolved 21 | . . . 9 1 . 2 3 1 1 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 6 | . . . 1 . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | . . . 2 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 484 | . . 2 18 2 1 3 15 22 11 25 . 3 3 16 5 2 . 2 48 6 29 2 8 57 1 30 17 13 18 74 28 23 Power 50 | . . 1 2 . . 1 3 5 1 2 . 2 . . 1 . . 1 7 . 4 1 2 1 . 2 2 . 2 4 3 3 Engine 13 | . . . 1 . . 1 1 4 1 2 . 1 . . . . . . 1 . 1 . . . . . . . . . . . Core 15 | . . 1 1 . . . 2 1 . . . . . . . . . 1 4 . 1 1 1 . . . . . . . . 2 Reactor 22 | . . . . . . . . . . . . 1 . . 1 . . . 2 . 2 . 1 1 . 2 2 . 2 4 3 1 Propulsion 103 | . . . 6 2 . 1 6 7 5 4 . . . 10 . . . . 9 . 4 . 1 5 . 10 10 . 3 6 7 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 103 | . . . 6 2 . 1 6 7 5 4 . . . 10 . . . . 9 . 4 . 1 5 . 10 10 . 3 6 7 7 Utility 209 | . . 1 3 . . 1 5 6 4 6 . . 3 6 3 2 . 1 19 4 19 . 4 20 1 11 3 7 6 46 17 11 Device 154 | . . 1 2 . . 1 4 3 3 2 . . 2 3 1 1 . 1 15 3 18 . 4 15 1 11 3 5 3 28 15 9 Storage 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Processor 30 | . . . 1 . . . 1 3 1 3 . . 1 1 1 1 . . 4 1 . . . 3 . . . . 1 6 1 1 Hackware 6 | . . . . . . . . . . . . . . 2 1 . . . . . . . . 1 . . . 1 1 . . . Protection 18 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 1 12 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 122 | . . . 7 . 1 . 1 4 1 13 . 1 . . 1 . . . 13 2 2 1 1 31 . 7 2 6 7 18 1 2 Energy Gun 44 | . . . 6 . . . . 3 . 11 . 1 . . . . . . 5 1 2 1 1 7 . . 1 2 . 3 . . Energy Cannon 24 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . 1 . 2 5 9 1 2 Ballistic Gun 14 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 7 . . . . 1 4 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Launcher 26 | . . . 1 . . . 1 . . 1 . . . . . . . . 2 . . . . 11 . 6 1 1 1 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . 1 1 . . . . . 1 . . . 2 . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . 1 . . . . 4 . 5 . 1 . . . . . . 6 1 3 . . 15 . 2 . 7 4 9 2 1 Parts Lost 7 | . . . . . . . 1 1 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 1 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 86 | . 75 89 97 91 97 100 99 99 97 97 100 86 82 84 86 84 77 81 82 85 85 86 84 81 73 76 79 80 77 77 75 75 Engine 1 | . 25 3 . . . 2 2 5 8 9 9 4 4 4 3 . . . . . . . . . . . . . . . . . Core 2 | . . 17 10 7 7 6 8 4 . . . . . . . . . 4 1 4 2 2 4 1 . . . . . . . 3 Reactor 3 | . . . . . . . . . . . . 3 4 4 4 8 4 4 6 4 5 5 3 4 4 3 4 4 4 4 4 4 Flight 36 | . . . 35 49 50 50 44 40 38 36 36 36 36 36 36 36 36 36 34 34 34 34 34 33 34 32 33 37 37 37 36 36 Device 20 | . . 17 13 7 7 9 14 16 11 9 9 9 12 19 16 17 13 14 24 30 30 30 30 25 30 29 29 26 25 23 25 17 Processor 5 | . . . 3 7 7 3 4 12 20 19 22 22 14 9 4 4 9 7 2 . . . . 3 . . . . . . . 2 Energy Gun 9 | . . . 23 21 21 19 16 14 9 11 13 4 4 4 4 4 4 4 7 12 12 13 11 6 4 4 7 6 4 5 4 4 Launcher 1 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . 3 . 4 4 2 . . . . Slashing Weapon 1 | . . . . . 4 6 . 4 6 9 9 4 4 4 4 3 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 7 7 8 16 15 18 22 30 38 38 49 44 51 50 57 56 59 41 57 68 63 67 68 66 82 72 86 86 106 106 103 87 93 Greatest Support 97 | 10 10 10 24 28 28 32 39 48 48 49 48 48 53 58 57 57 57 57 68 73 72 69 66 80 78 84 87 87 87 87 97 95 Greatest Overweight (x) 4 | . . . 3 . . . 1 . . . . 1 1 1 . 3 . . 1 . 1 1 . 4 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | . . . 2 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 6 6 6 7 7 7 7 7 7 Average Capacity 4 | . . . 1 2 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 6 6 6 7 7 7 7 7 Most Carried 7 | . . . 2 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 6 6 6 7 7 7 7 7 7 Average Carried 4 | . . . 1 1 1 2 2 2 2 2 3 3 2 2 3 3 4 4 4 4 4 4 4 5 6 5 6 6 6 6 6 6 Final Capacity 7 | . . . 2 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 6 6 6 7 7 7 7 7 7 Final Carried 7 | . . . 1 2 2 2 3 3 2 3 3 3 2 3 3 4 4 4 5 5 5 5 5 6 6 6 6 7 7 7 6 7 Class Distribution -------------------- 37% | Sprinter 25% | Scavenger-Sprinter 9% | Mutant 4% | Alien-Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Zion Sprinter | -6/Proximity Caves Assassin | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Commander-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Armory Mutant | -4/Lab Tank | -3/Research Sprinter | -3/Quarantine Alien-Sprinter | -2/Research Alien-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Matter Collected 6554 | 200 . 35 634 20 . 40 639 215 128 292 . 57 40 160 40 20 . 20 666 . 391 40 183 640 15 295 170 . 369 906 305 34 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Salvage Created 35504 | . . 104 1864 159 . 230 1299 1383 867 1682 . . 582 842 343 218 . 538 3784 735 2832 1109 751 3027 723 3578 2025 . 1987 2452 2124 266 Parts 1507 | . . 5 105 7 . 16 89 89 36 84 . . 18 42 15 17 . 12 166 17 122 35 28 99 35 141 98 2 65 72 81 11 Haulers Intercepted 48 | . . . 3 . . . 6 4 . 8 . . . 1 . . . . 5 . 9 . . . . 5 . . 3 2 2 . Recyclers Shooed 8 | . . . 1 . . . . . . 2 . . . . . . . . 3 . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . . . . . 3 20 . 13 12 . 10 . . . 31 20 . 38 . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Combat Hostiles Destroyed 599 | . . 2 46 7 . 10 42 28 27 24 . . 14 11 9 5 . 5 48 5 22 16 13 75 14 41 43 1 31 31 28 1 Melee 29 | . . . . . . . . 8 10 11 . . . . . . . . . . . . . . . . . . . . . . Guns 433 | . . 2 37 7 . 9 18 18 15 13 . . 13 10 9 5 . 4 41 1 21 16 13 35 14 28 37 . 11 27 28 1 Cannons 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . AOE 98 | . . . 9 . . . 23 . . . . . . . . . . . 5 . 1 . . 36 . 11 1 . 11 1 . . Classes Destroyed 35 | . . 1 10 . . 1 2 1 1 . . . 2 . 1 . . . 3 1 1 . 1 4 . . . . . 3 2 1 Worker 25 | . . . 2 . . . 1 2 . 1 . . . 2 . . . . 5 . 5 . . . . 5 . . . . 2 . Builder 16 | . . . 1 . . . 2 1 . 3 . . . . . . . . 2 . 2 . . . . 4 . . . 1 . . Tunneler 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Hauler 48 | . . . 3 . . . 6 4 . 8 . . . 1 . . . . 5 . 9 . . . . 5 . . 3 2 2 . Recycler 20 | . . . 2 . . 1 1 3 . 3 . . . . . . . . 5 . . . . . . 3 . . . 2 . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Operator 19 | . . . 1 . . . 1 . . 1 . . . 1 . . . . 6 . 3 . . . . . 2 . 2 2 . . Drone 6 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . 2 . 1 . . . . . Watcher 44 | . . . 3 . . . 5 4 . 5 . . . 3 . . . . 6 . 4 . . . . 7 . . 1 3 2 1 Swarmer 110 | . . . 9 3 . 7 10 7 8 8 . . 3 3 . . . . 4 . . 4 6 6 7 1 12 . 9 . 3 . Cutter 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . . . Saboteur 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . 3 2 . Grunt 241 | . . 2 26 4 . 2 19 14 10 13 . . 3 4 7 2 . 3 22 . 7 8 5 34 2 15 10 . 10 16 2 1 Brawler 17 | . . . . . . . 1 2 1 . . . 1 . 1 . . 2 1 . . 2 . 4 . 1 1 . . . . . Duelist 20 | . . . 1 . . . 2 . 1 . . . 1 . . 1 . . 2 . 3 . . 2 . . 4 . . 2 1 . Protector 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 71 | . . . 10 . . . 5 3 3 1 . . 2 2 . . . 1 9 . 7 2 1 . 1 11 3 . 5 . 5 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Specialist 7 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . . . . . Hunter 34 | . . . . . . 1 4 . 1 1 . . 1 2 . 1 . . 4 . 3 . . 4 2 2 1 . 1 2 4 . Programmer 37 | . . . . . . . . 2 . 1 . . . 1 . . . . 3 . 2 . . 10 . 6 4 . 2 . 6 . Heavy 6 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 2 . . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 6 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . 2 . 1 . Compactor 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Master Thief 3 | . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 20 | . . 2 7 3 . 7 17 7 10 11 . . 6 7 4 3 . 3 8 5 9 9 4 16 4 20 17 1 15 8 8 1 Combat Bots Only 17 | . . 2 7 3 . 4 10 5 10 5 . . 6 5 4 3 . 3 7 5 4 9 4 16 4 8 17 1 14 8 7 1 Max Kills in Single Turn 6 | . . 1 2 2 . 2 4 2 1 3 . . 2 2 2 1 . 2 3 1 4 2 2 6 2 3 3 1 4 2 2 1 Gunslinging 1 | . . . 1 1 . 1 . 1 . 1 . . . . . . . . . . . 1 1 . . . . . . . . . Exploded 6 | . . . 1 . . . 4 . . . . . . . . . . . 2 . 1 . . 6 . 2 1 . 3 1 . . Melee 1 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Damage Taken 20793 | . 35 64 1210 82 . 205 1232 845 1194 522 . . 459 245 117 28 . 63 2247 . 718 451 198 2467 23 1156 2238 219 863 2021 1737 154 Core 16168 | . 29 53 976 63 . 160 1013 678 982 411 . . 363 193 89 22 . 52 1788 . 579 357 150 1943 17 901 1826 173 597 1316 1323 114 Absorbed by Shields 36 | . . . . . . . . . 3 . . . . . . . . . . . . . . 33 . . . . . . . . Redirected to Core 13925 | . 19 36 787 63 . 131 780 562 736 367 . . 318 185 89 15 . 41 1635 . 511 320 150 1813 17 796 1417 173 557 1168 1168 71 Redirected to Shielding 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 . . Core Remaining (%) 62 | 100 . 86 . . . 79 6 . . . . . 84 . . . . 92 . . . . . . 88 . . 52 . 34 . . Volleys Fired 1319 | . . 5 137 19 . 21 113 57 37 44 . . 21 24 14 8 . 6 135 7 126 22 26 66 15 126 80 14 41 97 54 4 Largest 4 | . . 1 3 3 . 3 4 3 3 3 . . 1 1 1 1 . 1 3 3 3 3 3 3 1 2 3 2 2 2 1 1 Hottest 591 | . . 20 189 189 . 189 225 189 189 69 . . 250 250 250 250 . 250 412 412 412 425 425 591 250 510 575 315 450 315 300 250 Shots Fired 2287 | . . 5 295 57 . 63 255 168 112 105 . . 21 24 14 8 . 6 218 21 261 56 41 96 15 127 95 19 42 105 54 4 Gun 2032 | . . 5 254 57 . 63 217 168 112 105 . . 21 24 14 8 . 6 210 21 261 56 41 72 15 50 71 13 26 90 48 4 Cannon 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 16 15 6 . Launcher 217 | . . . 41 . . . 38 . . . . . . . . . . . 8 . . . . 24 . 77 24 5 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . 5 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . 23 . . Thermal 2149 | . . . 253 57 . 63 217 168 112 94 . . 21 24 14 8 . 6 206 21 261 56 37 93 15 127 95 19 42 82 54 4 Explosive 87 | . . . 41 . . . 38 . . . . . . . . . . . 8 . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . 11 . . . . . . . . . . . . 4 . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Robot Hit Streak 53 | . . 5 32 28 . 16 29 42 19 28 . . 16 33 12 12 . 12 36 38 33 40 24 52 24 31 30 23 46 53 26 9 Robot Miss Streak 15 | . . . 2 3 . 1 2 1 2 2 . . 7 5 3 9 . 2 6 2 5 3 4 3 15 4 4 2 4 5 8 10 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Secondary Targets 30 | . . . 5 4 . 2 1 4 5 4 . . . . . . . . 1 . . 2 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 1 1 . . . . . . . . 1 . . 1 1 1 . . . . . . . . Shots Hit Robots 1501 | . . 5 135 33 . 34 130 140 112 117 . . 20 23 11 8 . 5 143 20 113 48 31 75 15 61 66 12 34 54 52 4 Core Hits 1739 | . . 4 75 12 . 13 107 57 45 52 . . 39 37 22 14 . 14 181 5 107 31 28 200 30 191 126 14 78 130 118 9 Critical Kills 23 | . . . . . . . . . . . . . . . . . . . 6 1 9 3 1 1 . . . . 2 . . . Critical Parts Destroyed 37 | . . . . . . . . . . . . . . . . . . . 10 1 7 3 4 5 . . . . . 3 4 . Critical Strikes 112 | . . . 7 2 . 1 5 5 14 14 . . . . . . . . 16 3 16 6 6 7 . . . . 2 3 5 . Burn 38 | . . . 7 2 . 1 5 5 7 11 . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Destroy 59 | . . . . . . . . . . . . . . . . . . . 16 3 16 6 5 5 . . . . . 3 5 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sever 10 | . . . . . . . . . 7 3 . . . . . . . . . . . . . . . . . . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Melee Attacks 253 | . . . . . . . . 65 83 91 . 2 . 7 . . . . 4 . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 252 | . . . . . . . . 65 83 91 . 2 . 7 . . . . 4 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sneak Attacks 19 | . . . . . . . . 4 . 13 . . . 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 109080 | . . 61 3169 599 . 622 5761 3599 2621 4801 . . 1918 2638 1475 805 . 796 11426 1687 6128 1853 1796 13179 1300 10227 8290 933 7524 7553 7977 342 Guns 77789 | . . 61 2310 599 . 622 2144 2145 1446 1661 . . 1918 2252 1475 805 . 796 10109 1687 5289 1853 1796 6245 1300 6371 6990 933 3783 6275 6582 342 Cannons 3847 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1867 780 1200 . Explosions 21942 | . . . 859 . . . 3617 . . 475 . . . 193 . . . . 1317 . 839 . . 6934 . 3856 1300 . 1874 483 195 . Melee 5487 | . . . . . . . . 1454 1175 2665 . . . 193 . . . . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Kinetic 276 | . . 61 . . . . . . . . . . . . . . . . 128 . . . . . . . . . . 87 . . Thermal 96343 | . . . 2315 599 . 622 2738 2145 1446 2079 . . 1918 2252 1475 805 . 796 10078 1687 5893 1853 1704 13002 1300 9455 8290 933 7524 7310 7782 342 Explosive 5498 | . . . 837 . . . 3023 . . . . . . . . . . . 1180 . 200 . . . . 63 . . . . 195 . Electromagnetic 1284 | . . . 17 . . . . . . 57 . . . 193 . . . . 40 . 35 . 92 . . 709 . . . 141 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5487 | . . . . . . . . 1454 1175 2665 . . . 193 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 177 | . . . . . . . . . . . . . . . . . . . . . . . . 177 . . . . . . . . Highest Corruption 9 | . . . . . . . . 2 3 8 8 8 . . . . . . 5 9 9 . . 1 1 . 3 3 3 7 . . Average Corruption 3 | . . . . . . . . 1 2 5 8 8 . . . . . . 3 6 6 . . 1 1 . 1 3 1 4 . . Corruption Purged 24 | . . . . . . . . . . . . . . . . . . . 5 6 11 . . . . . 2 . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Effects 130 | . . . . . . . . . 14 20 . 4 . . . . . . 26 5 22 . . . 3 . 2 2 7 25 . . Message Errors 37 | . . . . . . . . . 6 5 . . . . . . . . 5 1 6 . . . . . . . 2 12 . . Matter Fused 34 | . . . . . . . . . 4 5 . 3 . . . . . . 6 3 2 . . . 1 . . . 4 6 . . Heat Flow Errors 10 | . . . . . . . . . . 3 . . . . . . . . 4 . 1 . . . . . . . 1 1 . . Energy Discharges 12 | . . . . . . . . . 2 1 . . . . . . . . 3 . 3 . . . 1 . . . . 2 . . Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . . . 1 2 . 1 . . . . . . 4 1 3 . . . . . 1 . . 3 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Misfires 5 | . . . . . . . . . 1 2 . . . . . . . . 2 . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Weapon Failures 7 | . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3123 | . . . 15 . . . 244 277 21 484 . . . 128 . . . . 71 . 75 . . 260 . 131 9 . 376 537 495 . Projectiles 1155 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 470 495 . Explosions 1236 | . . . 15 . . . 244 . . 178 . . . . . . . . 71 . 75 . . 260 . 131 9 . 186 67 . . Melee 732 | . . . . . . . . 277 21 306 . . . 128 . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1379 | . . . 76 . . . 206 . . . . . . . . . . . 428 . . . . . . 118 105 63 24 153 206 . Shots 23 | . . . 3 . . . 5 . . . . . . . . . . . 5 . . . . . . 2 2 1 1 2 2 . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . . . 345 264 . 277 207 178 241 315 . . 264 241 327 217 12 291 336 96 123 128 128 462 244 440 328 171 108 321 156 280 Average Temperature 79 | . . . 72 73 . 82 53 49 80 89 . . 79 60 86 76 6 95 95 36 22 19 33 119 108 89 87 76 37 125 44 227 Received Heat Transfer 4210 | . 21 36 282 42 . 54 270 252 282 228 . . 171 64 63 . . 39 414 . 144 191 45 583 . 234 366 . 126 159 126 18 Effects 13 | . . . . . . 1 2 . . . . . . . 5 . . . 2 . . . . 1 . 1 . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Interference 9 | . . . . . . . 2 . . . . . . . 5 . . . 1 . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 34 | . . . . . . 1 1 3 2 . . . 1 2 . . . 1 2 4 . . . 4 . 2 5 1 3 2 . . Combat Hostiles 32 | . . . . . . 1 1 2 2 . . . 1 1 . . . 1 2 4 . . . 4 . 2 5 1 3 2 . . Parts Melted 366 | . . . 17 1 . 1 11 14 5 11 . . 8 8 3 3 . 3 49 15 28 2 3 33 2 40 29 1 26 19 34 . Heat Transferred 122791 | . . . 5415 1294 . 1332 5086 4699 3322 3875 . . 2450 2450 1650 925 . 900 11980 2131 6892 2298 2080 16076 1550 12440 9806 1289 6670 8031 7725 425 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Parts Stolen 6 | . . . . . . . . . . . . . . . 1 3 . . . . . . 2 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Peak Influence 4748 | . 7 52 2260 1468 . 350 2208 2061 2595 3246 . . . 1155 . . . . 3640 1289 3079 . . . . 4515 4748 . 1218 1872 2642 1587 Initial 2212 | . . 2 20 1100 . . 136 1004 1442 1362 . . . 313 . . . . 94 1274 902 . . . . 159 2212 . . 684 1053 1584 Average 1568 | . 2 48 858 1341 . 209 1272 1479 2156 2327 . . . 803 . . . . 1702 1287 2058 . . . . 1805 3328 . 536 1206 1858 1522 Maximum Alert Level 5 | . . . 5 4 . 1 5 5 5 5 . . . 4 . . . . 5 4 5 . . . . 5 5 . 4 5 5 4 Low Security (%) 5 | . 100 100 18 . . 43 8 . . . . . . . . . . . 5 . . . . . . 3 . . 24 . . . Level 1 6 | . . . 9 . . 56 9 . . . . . . 14 . . . . 9 . . . . . . 10 . . 16 . . . Level 2 5 | . . . 19 . . . 7 . . . . . . 7 . . . . 5 . . . . . . 7 . . 19 3 . . Level 3 18 | . . . 24 . . . 19 14 . . . . . 77 . . . . 18 . 16 . . . . 10 . . 32 49 11 . Level 4 21 | . . . 8 100 . . 17 55 11 10 . . . . . . . . 15 100 12 . . . . 18 . . 6 24 16 100 Level 5 34 | . . . 7 . . . 37 29 88 89 . . . . . . . . 44 . 70 . . . . 17 . . . 22 71 . High Security 8 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . 31 99 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 192 | . 1 . 17 1 . 1 12 8 . 17 . . . 7 . . . . 31 . 17 . . . . 16 24 . 8 13 15 4 Investigation 52 | . . . 12 . . 1 9 5 . 9 . . . 2 . . . . 7 . 2 . . . . 2 . . 1 1 1 . Extermination 12 | . . . . . . . . 1 . 1 . . . 1 . . . . 2 . 2 . . . . 1 . . 1 2 1 . Reinforcement 30 | . 1 . 1 . . . 1 . . 4 . . . . . . . . 5 . 5 . . . . 2 2 . 1 2 6 . Assault 68 | . . . 4 1 . . 2 2 . 3 . . . 2 . . . . 9 . 4 . . . . 11 22 . . 3 4 1 Garrison 17 | . . . . . . . . . . . . . . 2 . . . . 8 . 4 . . . . . . . 3 . . . Intercept 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 19 | . . . . . . . . . . . . . . . . . . . 9 . 2 . . . . 1 . . 1 3 3 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Haulers Reinforced 6 | . . . . . . . . . . 3 . . . . . . . . 1 . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Distress Signals 22 | . . . 2 . . . 2 . . 2 . . . . . . . . . . . . . 5 . 1 4 . 1 1 4 . Communications Jammed 47 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . 27 16 . . . . . Distress Signals 38 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 21 15 . . . . . Times Spotted 1105 | . 3 1 62 12 . 9 51 42 37 60 . . 13 18 8 5 . 13 103 6 50 12 17 138 14 101 158 1 31 55 79 6 Peak Tracking Total 46 | . 4 1 14 5 . 4 9 5 5 9 . . 5 3 4 4 . 6 11 4 10 5 5 17 4 10 46 1 8 10 17 5 Tactical Retreats 93 | . . . 1 1 . 1 2 3 6 10 . . 1 . . . . 1 15 1 8 . 1 4 . 9 14 . 1 6 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Traps Triggered 27 | . . . . . . . . 1 7 5 . . . 3 . . . . 1 . . . . . . 7 . . 2 . 1 . Indirectly 6 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 4 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Triggered 24 | . . . . . . . . . . . . . . . . . . . . . 2 . . 18 1 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Machines Disabled 441 | . . . 40 11 . 6 38 23 5 44 . . . 27 1 . . . 70 . 48 1 1 2 . 79 12 2 8 20 3 . Max in Single Turn 14 | . . . 3 3 . 2 4 2 1 12 . . . 14 1 . . . 8 . 10 1 1 1 . 7 1 1 5 4 1 . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Machines Accessed 98 | . 1 . 14 . 1 1 9 12 2 12 . . . 3 2 1 2 . 8 . 9 . 2 3 . 3 1 2 4 4 1 1 Terminals 42 | . 1 . 10 . . 1 6 6 2 7 . . . . 1 . . . 1 . 1 . 1 . . . . . 1 4 . . Fabricators 17 | . . . . . . . . 3 . 2 . . . 2 . . . . 2 . 5 . . . . 1 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . . . 2 . . . 1 1 . 3 . . . 1 . . . . 2 . 2 . . . . 2 . . 2 . 1 1 Scanalyzers 7 | . . . 2 . . . 2 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . Total Hacks 230 | . 2 . 33 . 1 1 14 30 4 33 . . . 4 2 1 17 . 19 . 14 . 9 6 . 5 2 20 4 6 2 1 Successful 137 | . 1 . 17 . 1 1 10 14 1 9 . . . 1 2 1 17 . 6 . 6 . 9 6 . 5 2 20 3 5 . . Failed 93 | . 1 . 16 . . . 4 16 3 24 . . . 3 . . . . 13 . 8 . . . . . . . 1 1 2 1 Catastrophic 23 | . . . 1 . . . 1 6 . 4 . . . 3 . . . . 2 . 4 . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 297 | . . . 23 . 1 1 9 17 . 11 . . . 30 . . . . 66 . 50 . . 1 . 26 1 1 15 23 20 2 Terminals 107 | . 2 . 28 . . 1 11 16 4 25 . . . . 1 . . . 3 . 1 . 8 . . . . . 1 6 . . Fabricators 37 | . . . . . . . . 8 . 5 . . . 2 . . . . 8 . 10 . . . . 1 2 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 26 | . . . 3 . . . 1 2 . 3 . . . 2 . . . . 4 . 2 . . . . 4 . . 2 . 2 1 Scanalyzers 7 | . . . 2 . . . 2 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 3 . . . . . . . . . . 2 . 1 . . . . . . . . . . . Terminal Hacks 88 | . 1 . 9 . 1 . 3 6 1 5 . . . . 2 1 17 . . . 1 . 9 6 . . . 20 1 5 . . Record 37 | . . . . . . . . . . . . . . . 1 . . . . . . . 8 5 . . . 20 . 3 . . Part Schematic 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 4 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 2 . . . 1 1 . 2 . . . . . . 3 . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . 1 . . . . . 1 1 . . . . . . 1 1 . . . . . 2 . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . 1 . . . Report Inventory 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 37 | . . . 8 . . 1 7 6 . 4 . . . 1 . . . . 5 . 2 . . . . 1 1 . 1 . . . Terminals 12 | . . . 4 . . 1 4 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 8 | . . . 3 . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Search 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 2 . . . . . . . . . . 1 . 2 . . . . . 1 . 1 . . . Fabnet 7 | . . . . . . . . 2 . . . . . . . . . . 1 . 2 . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 2 . . . 1 1 . 3 . . . 1 . . . . 2 . . . . . . 1 . . . . . . Tunnel 11 | . . . 2 . . . 1 1 . 3 . . . 1 . . . . 2 . . . . . . 1 . . . . . . Scanalyzers 7 | . . . 2 . . . 2 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Extract 7 | . . . 2 . . . 2 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 13 | . . . . . . . . . . . . . . . . . . . 5 . 3 . . . . . 1 . 2 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 1 . 9 . . . 2 11 2 9 . . . 3 1 . . . 4 . 4 . 1 . . . . . 1 1 1 1 Full Trace Events 21 | . . . 4 . . . 2 3 1 4 . . . . . . . . 3 . 2 . . . . . . . . 1 1 . Feedback Events 3 | . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Corruption 3 | . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . . . . 4 . . . . 4 . 3 . 8 . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 180 | . . . 11 . . . 8 17 . . . 15 . 24 . . 10 . 34 . 28 . . . . 10 . . 8 15 . . Parts Built 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 234 | . . . . . . . . 95 . . . . . . . . . . . . . . . . . 139 . . . . . . Total Part Build Rating 28 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . 18 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 42 | . . . . . . . . . . . . . . 2 . . . 2 4 . 2 . . 2 3 6 19 . . 1 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 42 | . . . . . . . . . . . . . . 2 . . . 2 4 . 2 . . 2 3 6 19 . . 1 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . 1 Machine Destruction 6 | . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % 9 | . . . . . . . . . . . . . 6 6 6 6 6 2 2 2 2 2 2 2 9 9 9 9 3 3 3 1 Autooverrided 42 | . . . . . . . . . . . . . . 2 . . . 2 4 . 2 . . 2 3 6 19 . . 1 1 . Robots Rewired 10 | . . . . . . . . . 2 . . . . . . . . . . . . 2 . 5 . . 1 . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Total Allies 142 | . . . . 1 . . . . 2 . . 7 . 3 . . . 3 5 . 2 2 . 7 3 13 20 . 14 1 37 22 Largest Group 19 | . . . . 1 . . . . 2 . . 7 7 5 . . . 2 3 . 1 2 2 6 2 7 4 . 8 6 19 13 Highest-Rated Group 572 | . . . . 31 . . . . 64 . . 244 244 182 . . . 125 91 . 49 60 60 303 98 531 216 . 418 405 572 244 Highest-Rated Ally 122 | . . . . 31 . . . . 39 . . 39 39 39 . . . 96 31 . 49 30 30 65 56 96 64 . 96 96 122 122 Zionite Dispatches 13 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 3 . . 2 . 3 1 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Recon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Resupply 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Total Orders 13 | . . . . . . . . . . . . . . 2 . . . . 5 . . . . 1 . 3 . . . . 1 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 5 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 506 | . . . . 3 . . . . 5 . . . 6 5 . . . 7 10 . . . 18 40 3 97 30 . 41 2 196 43 Total Damage 12936 | . . . . . . . . . 107 . . . 359 81 . . . 236 236 . . . 467 1052 61 4132 1145 . 1033 41 3127 859 Kills 68 | . . . . . . . . . 2 . . . 2 . . . . . . . . . 5 8 . 22 3 . 3 . 22 1 Allies Corrupted 9 | . . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 1 . . 2 . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Robot Analysis Total 7 | . . . 4 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 3 . . . . . . 1 . 2 . 2 . . . . . . 2 1 . 2 . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 2 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Patrols 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 45 | . . . . . . . . . . . . . . 6 . . . . 13 . 11 . . . . 4 . . 2 6 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access 4 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Component Schematics 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . 1 . . Prototype Schematics 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . 1 . . Unaware Analyses 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 1 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Turns Passed 17707 | . 34 65 1321 390 118 254 742 920 689 813 21 903 767 589 261 312 40 86 1514 115 1072 529 492 1163 354 1005 582 195 483 1018 585 275 Spaces Moved 28064 | 1 29 41 1131 690 303 439 982 1210 938 1743 61 1014 835 848 492 392 74 205 3151 234 2211 1090 1343 1292 903 1418 1104 207 469 1357 1157 700 Core 24 | . . . . . . . . . . . . . . . . 5 . . . . . . . 19 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 203 | 1 29 41 132 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27837 | . . . 999 690 303 439 982 1210 938 1743 61 1014 835 848 492 387 74 205 3151 234 2211 1090 1343 1273 903 1418 1104 207 469 1357 1157 700 Fastest Speed 5 | 120 120 120 25 22 22 19 19 17 15 8 15 15 15 14 14 14 14 14 14 17 13 16 17 5 6 11 11 16 16 14 12 14 Average Speed 23 | 120 120 120 42 22 22 20 19 17 15 14 15 76 28 41 14 60 14 14 16 17 18 19 18 17 17 26 14 48 47 17 16 14 Slowest Speed 290 | 120 120 120 290 25 22 22 100 21 19 15 15 82 82 87 14 200 14 14 81 17 85 91 19 250 87 87 99 96 105 105 92 85 Overloaded Moves 3474 | . . . . . . . . . . 58 . . . . . . . . . . 279 196 . 663 843 552 585 . . . 298 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . 5 . . . 4 3 . 3 . . 1 2 . . . 1 12 . 13 . . 6 . 4 22 . . 15 6 1 Cave-ins Triggered 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 63 | 1 10 12 84 96 79 87 63 38 80 46 9 88 93 30 67 69 74 42 85 98 69 99 98 95 96 45 82 96 21 84 30 18 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 47 | . . . 2 2 . . 1 1 . 3 1 1 1 7 . . . . 16 . 9 . 1 . 1 1 . . . . . . Known Exits Taken 17 | . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 . . 1 . . 1 1 . . 1 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 . . . . . . . . . . . . . 1 1 . . . . . 1 1 . . 1 1 1 1 1 . Scrap Searched 25 | . . . . 1 . 1 . . . . . 4 4 . 4 1 . 2 . . . 2 2 . 4 . . . . . . . Spaces Dug 231 | . . . . . . . . 15 24 15 . . . 2 . . . . 9 . 43 . 2 4 . 36 27 25 . 29 . . Terrain Destroyed 2817 | . . . 523 . . . 342 63 24 39 . . . 2 . . . 4 353 . 391 19 8 34 . 454 115 25 161 168 92 . Melee 58 | . . . . . . . . 15 24 15 . . . 2 . . . . 2 . . . . . . . . . . . . . Projectile 261 | . . . . . . . . . . . . . . . . . . 4 17 . 57 19 8 15 . 7 12 1 9 80 32 . AOE 2498 | . . . 523 . . . 342 48 . 24 . . . . . . . . 334 . 334 . . 19 . 447 103 24 152 88 60 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Total 36056 | . 28 51 1718 884 353 555 1317 1731 1314 2125 72 1140 1298 1008 640 441 102 241 3854 287 2632 1352 1523 2071 1063 1843 1324 271 619 1929 1403 867 Wait 4445 | . . 3 379 149 48 87 174 320 106 178 10 116 404 80 116 32 29 29 391 22 189 160 133 483 112 132 48 2 48 245 110 110 Move 27854 | . 28 40 1122 689 302 438 972 1205 935 1737 60 1013 832 843 491 391 73 202 3127 233 2184 1089 1342 1281 902 1409 1069 206 468 1328 1145 698 Hop 79 | . . . 3 . . . 4 2 . 2 . . 1 2 . . . 1 12 . 13 . . 4 . 4 12 . . 12 6 1 Pick Up 127 | . . . 8 3 1 . 2 . 2 3 1 . . 3 . 2 . . 11 1 11 6 3 18 . 9 9 5 . 21 2 6 Fast Attach 321 | . . 2 10 1 1 3 6 15 4 21 . 3 2 10 5 1 . 2 32 4 17 1 3 25 . 11 10 14 15 63 22 18 Attach 50 | . . . 6 . . . 1 1 1 1 . . 1 1 . 1 . . 5 1 . . . 7 . 6 2 2 3 8 1 2 Detach 47 | . . . 2 . . . . 1 . 3 . . . 2 . 1 . . 9 . 2 . . 11 . 3 1 1 4 7 . . Swap 119 | . . . 2 1 . . 8 6 6 3 . . 1 5 . . . . 11 1 13 1 5 25 1 13 5 . . 4 5 3 Drop 428 | . . 1 9 3 1 1 11 18 6 19 1 6 3 14 4 2 . 1 36 6 27 7 4 40 . 17 21 17 16 84 28 25 Fire 1319 | . . 5 137 19 . 21 113 57 37 44 . . 21 24 14 8 . 6 135 7 126 22 26 66 15 126 80 14 41 97 54 4 Melee 242 | . . . . . . . . 65 77 86 . 2 . 7 . . . . 4 . . . . 1 . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 69 | . . . . . . . 1 . 49 . . . . . . . . . . . . . . . . 18 . . . 1 . . Rewire 111 | . . . . . . . . . 43 . . . . . . . . . . . . 25 . 27 . . 16 . . . . . Trap 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Miscellaneous 828 | . . . 40 19 . 5 25 41 48 28 . . 33 17 10 3 . . 81 12 50 41 7 83 33 79 51 10 24 58 30 . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 5 exits: *Fac x4 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 15) 35 | -10/Materials | Entered Mines 73 | -10/Mines | Discovered new exit (range 11) 100 | -10/Mines | Entered Materials 102 | -9/Materials | Reached level 2 220 | -9/Materials | Upgraded with Weapon slot (x2) 315 | -9/Materials | Reached level 3 319 | -9/Materials | Upgraded with Propulsion slot (x2) 491 | -9/Materials | Reached level 4 494 | -9/Materials | Upgraded with Propulsion slot (x1) 515 | -9/Materials | Upgraded with Utility slot (x1) 571 | -9/Materials | Discovered new exit (range 3) 713 | -9/Materials | Discovered new exit (range 15) 733 | -9/Materials | Reached level 5 795 | -9/Materials | Build established: Scavenger-Sprinter 795 | -9/Materials | Upgraded with Propulsion slot (x1) 803 | -9/Materials | Discovered new exit (range 7) 1002 | -9/Materials | Reached level 6 1044 | -9/Materials | Identified exit to Mines 1143 | -9/Materials | Reached level 7 1185 | -9/Materials | Discovered new exit (range 16) 1225 | -9/Materials | Discovered new exit (range 15) 1244 | -9/Materials | Reached level 8 1256 | -9/Materials | Upgraded with Propulsion slot (x1) 1257 | -9/Materials | Crushed by falling debris 1269 | -9/Materials | High security lockdown imminent 1272 | -9/Materials | Identified exit to Materials 1288 | -9/Materials | Core integrity fell below 50% 1308 | -9/Materials | Destroyed 7 combat bots 1349 | -9/Materials | High security lockdown engaged 1356 | -9/Materials | Upgraded with Propulsion slot (x1) 1421 | -9/Materials | Entered Mines 1423 | -9/Mines | Reached level 9 1432 | -9/Mines | Upgraded with Weapon slot (x1) 1435 | -9/Mines | Learned Materials terminal intel 1569 | -9/Mines | Discovered exit to Materials (range 16) 1571 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1642 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1649 | -9/Mines | Identified exit to Zion 1665 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1710 | -9/Mines | Found a hidden stash of uninstalled traps 1716 | -9/Mines | Met a Derelict testing a Signal Generator 1720 | -9/Mines | Found Signal Generator 1739 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1739 | -9/Mines | Discovered new exit (range 5) 1811 | -9/Mines | Identified exit to Exiles 1811 | -9/Mines | Entered Exiles 1817 | -9/Exiles | Met 8R-AWN 1821 | -9/Exiles | Met EX-HEX 1841 | -9/Exiles | Met EX-BIN 1845 | -9/Exiles | Aligned with FarCom system 1846 | -9/Exiles | Given EX-Vault access code 1851 | -9/Exiles | Opened EX-Vault 1853 | -9/Exiles | Found Latent Energy Streamer 1854 | -9/Exiles | Found Longsword +1 1860 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1866 | -9/Exiles | Met EX-DEC 1890 | -9/Exiles | Visited The Gauntlet 1927 | -9/Exiles | Discovered new exit (range 11) 1929 | -9/Exiles | Identified exit to Mines 1929 | -9/Exiles | Stole two prototypes: Longsword +1, Latent Energy Streamer 1929 | -9/Exiles | Entered Mines 1931 | -8/Mines | Reached level 10 1931 | -8/Mines | Discovered exit to Materials (range 6) 2069 | -8/Mines | Reached level 11 2080 | -8/Mines | Upgraded with Propulsion slot (x1) 2083 | -8/Mines | Upgraded with Power slot (x1) 2180 | -8/Mines | Discovered exit to Materials (range 13) 2183 | -8/Mines | Entered Materials 2184 | -8/Materials | Identified exit to Storage 2185 | -8/Materials | Loaded intel: 12 terminal locations 2248 | -8/Materials | Reached level 12 2289 | -8/Materials | Upgraded with Utility slot (x1) 2459 | -8/Materials | Reached level 13 2466 | -8/Materials | Upgraded with Utility slot (x1) 2514 | -8/Materials | Discovered new exit (range 3) 2514 | -8/Materials | Identified exit to Factory 2577 | -8/Materials | Destroyed 10 combat bots 2583 | -8/Materials | First assault squad dispatched 2638 | -8/Materials | Destroyed 9 combat bots 2661 | -8/Materials | Discovered exit to Factory (range 15) 2718 | -8/Materials | Reached level 14 2751 | -8/Materials | Crushed by falling debris 2752 | -8/Materials | Core integrity fell below 50% 2752 | -8/Materials | Core integrity fell below 20% 2812 | -8/Materials | Upgraded with Utility slot (x1) 2925 | -8/Materials | Entered Factory 2926 | -7/Factory | Core integrity fell below 50% 2926 | -7/Factory | Core integrity fell below 20% 2927 | -7/Factory | FarCom data flow suspended 2946 | -7/Factory | Reached level 15 2974 | -7/Factory | Identified exit to Factory 3005 | -7/Factory | Upgraded with Utility slot (x1) 3325 | -7/Factory | First assault squad dispatched 3452 | -7/Factory | Reached level 16 3463 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 3845 | -7/Factory | Identified exit to Garrison 3845 | -7/Factory | Entered Garrison 3850 | -7/Garrison | Triggered checkpoint 3911 | -7/Garrison | Garrison Relay disabled 3911 | -7/Garrison | Reached level 17 3916 | -7/Garrison | Upgraded with Utility slot (x1) 4064 | -7/Garrison | Triggered checkpoint 4065 | -7/Garrison | Destroyed 10 combat bots 4077 | -7/Garrison | Garrison Relay disabled 4085 | -7/Garrison | Discovered new exit (range 8) 4087 | -7/Garrison | Identified exit to Factory 4210 | -7/Garrison | Triggered checkpoint 4282 | -7/Garrison | Discovered exit to Factory (range 10) 4381 | -7/Garrison | Discovered exit to Factory (range 12) 4390 | -7/Garrison | Garrison Relay disabled 4467 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4492 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4534 | -7/Garrison | Entered Factory 4776 | -7/Factory | Reached level 18 4778 | -7/Factory | Upgraded with Weapon slot (x1) 4868 | -7/Factory | Discovered new exit (range 15) 4934 | -7/Factory | First assault squad dispatched 5012 | -7/Factory | Identified exit to Lower Caves 5189 | -7/Factory | Discovered exit to Factory (range 11) 5251 | -7/Factory | Found Prototype Launcher 5251 | -7/Factory | Identified Rocket Array 5347 | -7/Factory | Entered Lower Caves 5353 | -7/Lower Caves | Met a Warlord Commander 5354 | -7/Lower Caves | Learned location of Warlord (-5) 5358 | -7/Lower Caves | Found Encrypted Comm Array 5362 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5367 | -7/Lower Caves | Learned location of 2 exits from Factory 5368 | -7/Lower Caves | Entered Zion 5383 | -7/Zion | Found Prototype Energy Gun 5383 | -7/Zion | Identified Storm Laser 5402 | -7/Zion | Discovered new exit (range 9) 5462 | -7/Zion | System corruption cleaned by Quarantine Array 5571 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5835 | -7/Zion | Build established: Mutant 5913 | -7/Zion | Gained Derelict followers 5980 | -7/Zion | Imprinted 5982 | -7/Zion | Declared Zion's savior 6055 | -7/Zion | Given A8's code to call for help 6163 | -7/Zion | Identified exit to Proximity Caves 6271 | -7/Zion | Entered Proximity Caves 6271 | -6/Proximity Caves | Accompanied by 7 allies 6297 | -6/Proximity Caves | Learned location of 1 exit from Factory 6469 | -6/Proximity Caves | Reached level 19 6508 | -6/Proximity Caves | Spotter reported a threat 6547 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6718 | -6/Proximity Caves | Spotted B-75 Beast 6723 | -6/Proximity Caves | Destroyed B-75 Beast 6745 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6778 | -6/Proximity Caves | Build established: Sprinter 6781 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7038 | -6/Proximity Caves | Entered Factory 7038 | -6/Factory | Accompanied by 5 allies 7039 | -6/Factory | Identified exit to Factory 7039 | -6/Factory | Identified exit to Lower Caves 7059 | -6/Factory | Retrieved Zion intel report: Branch Access 7063 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7127 | -6/Factory | Reached level 20 7286 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7388 | -6/Factory | First assault squad dispatched 7409 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7435 | -6/Factory | Build established: Assassin 7441 | -6/Factory | Garrison activated, responded to threat 7548 | -6/Factory | Retrieved Zion intel report: Component Schematics 7551 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7552 | -6/Factory | Zion Hacking Resupply teleported in 7577 | -6/Factory | Zion Recon squad teleported in 7627 | -6/Factory | Entered Lower Caves 7627 | -6/Lower Caves | Spotted 3M-LQX(f) 7628 | -6/Lower Caves | Encountered a Master Thief 7632 | -6/Lower Caves | Longsword +1 stolen by Master Thief 7634 | -6/Lower Caves | Destroyed 3M-LQX(f) 7643 | -6/Lower Caves | Identified exit to Lower Caves 7828 | -6/Lower Caves | Learned Factory trap positions 7851 | -6/Lower Caves | Build established: Hacker-Scout 7888 | -6/Lower Caves | Entered another Lower Caves area 7902 | -6/Lower Caves | Found Prototype Device 7921 | -6/Lower Caves | Reached level 21 7984 | -6/Lower Caves | Encountered a Warlord checkpoint 8152 | -6/Lower Caves | Spotted 3X-Y70(f) 8154 | -6/Lower Caves | Encountered a Master Thief 8154 | -6/Lower Caves | Spotted NF-90G(f) 8154 | -6/Lower Caves | Spotted FG-MR0(f) 8154 | -6/Lower Caves | Longsword +1 stolen by Master Thief 8155 | -6/Lower Caves | Encountered a Master Thief 8155 | -6/Lower Caves | Encountered a Master Thief 8155 | -6/Lower Caves | Spotted X7-WOH(f) 8156 | -6/Lower Caves | Encountered a Master Thief 8161 | -6/Lower Caves | Adv. Phase Shifter stolen by Master Thief 8165 | -6/Lower Caves | Lgt. Antimatter Reactor stolen by Master Thief 8170 | -6/Lower Caves | Destroyed FG-MR0(f) 8199 | -6/Lower Caves | Discovered new exit (range 9) 8200 | -6/Lower Caves | Entered Data Miner 8200 | -6/Data Miner | Discovered new exit (range 6) 8205 | -6/Data Miner | Met Data Miner 8228 | -6/Data Miner | Received God Mode back door access code from Data Miner 8240 | -6/Data Miner | Entered Proximity Caves 8242 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8276 | -5/Proximity Caves | Escorted by Enhanced Grunt 8320 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8326 | -5/Proximity Caves | Entered Factory 8327 | -5/Factory | Loaded intel: 75 trap records 8328 | -5/Factory | Reached level 22 8359 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8387 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8425 | -5/Factory | Retrieved Zion intel report: Trap Installations 8427 | -5/Factory | Discovered new exit (range 13) 8466 | -5/Factory | Build established: Hacker-Sprinter 8493 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8514 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8519 | -5/Factory | Discovered new exit (range 23) 8590 | -5/Factory | Retrieved Zion intel report: Guard Positions 8701 | -5/Factory | Retrieved Zion intel report: Active Terminals 8702 | -5/Factory | Zion Recon squad teleported in 8702 | -5/Factory | Upgraded with Weapon slot (x1) 8778 | -5/Factory | Garrison activated, responded to threat 8920 | -5/Factory | Zion Offense Resupply teleported in 8926 | -5/Factory | First assault squad dispatched 8944 | -5/Factory | Incoming assault squad redirected 8998 | -5/Factory | Reached level 23 9004 | -5/Factory | Found Launcher Loader 9237 | -5/Factory | Incoming investigation squad redirected 9237 | -5/Factory | Discovered new exit (range 6) 9242 | -5/Factory | Incoming assault squad redirected 9243 | -5/Factory | Incoming assault squad redirected 9264 | -5/Factory | Retrieved Zion intel report: Main Access 9264 | -5/Factory | Identified exit to Factory 9282 | -5/Factory | Retrieved Zion intel report: Component Schematics 9329 | -5/Factory | Build established: Sprinter 9361 | -5/Factory | Garrison activated, responded to threat 9377 | -5/Factory | Core integrity fell below 50% 9431 | -5/Factory | Incoming investigation squad redirected 9483 | -5/Factory | Discovered new exit (range 6) 9484 | -5/Factory | Identified exit to Upper Caves 9498 | -5/Factory | Incoming investigation squad redirected 9508 | -5/Factory | Spotted B-75 Beast 9526 | -5/Factory | Destroyed B-75 Beast 9527 | -5/Factory | Incoming investigation squad redirected 9543 | -5/Factory | Incoming assault squad redirected 9546 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9569 | -5/Factory | Retrieved Zion intel report: Branch Access 9670 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9683 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9696 | -5/Factory | Reached level 24 9745 | -5/Factory | Incoming assault squad redirected 9770 | -5/Factory | Destroyed 7 combat bots 9774 | -5/Factory | Garrison activated, responded to threat 9840 | -5/Factory | Sucked down chute 9840 | -5/Factory | Entered Waste 9847 | -5/Waste | Spotted C-40 Crusher 9848 | -5/Waste | Spotted C-40 Crusher 9849 | -5/Waste | Spotted C-40 Crusher 9855 | -5/Waste | EMP discharged 9860 | -5/Waste | Spotted C-40 Crusher 9866 | -5/Waste | Spotted C-40 Crusher 9868 | -5/Waste | Destroyed C-40 Crusher 9878 | -5/Waste | Destroyed C-40 Crusher 9889 | -5/Waste | Destroyed C-40 Crusher 9895 | -5/Waste | Spotted C-40 Crusher 9897 | -5/Waste | Destroyed C-40 Crusher 9903 | -5/Waste | Destroyed C-40 Crusher 9928 | -5/Waste | Discovered new exit (range 10) 9955 | -5/Waste | EMP discharged 9955 | -5/Waste | Entered Factory 9967 | -5/Factory | Identified exit to DSF 9967 | -5/Factory | Discovered exit to Upper Caves (range 7) 10002 | -5/Factory | Discovered exit to Factory (range 18) 10096 | -5/Factory | Retrieved Zion intel report: Branch Access 10225 | -5/Factory | Retrieved Zion intel report: Component Schematics 10237 | -5/Factory | Garrison activated, responded to threat 10255 | -5/Factory | First assault squad dispatched 10375 | -5/Factory | Spotted B-75 Beast 10416 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10428 | -5/Factory | Retrieved Zion intel report: Trap Installations 10428 | -5/Factory | Zion dispatch access revoked 10429 | -5/Factory | Retrieved Zion intel report: Component Schematics 10431 | -5/Factory | Retrieved Zion intel report: Guard Positions 10498 | -5/Factory | Retrieved Zion intel report: Emergency Access 10570 | -5/Factory | Incoming assault squad redirected 10644 | -5/Factory | Incoming investigation squad redirected 10651 | -5/Factory | Discovered exit to Factory (range 16) 10673 | -5/Factory | Cargo convoy interrupted 10705 | -5/Factory | Garrison activated, responded to threat 10791 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10812 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10872 | -5/Factory | Discovered exit to Factory (range 8) 10925 | -5/Factory | Reached level 25 10953 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10955 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11027 | -5/Factory | Entered Upper Caves 11106 | -5/Upper Caves | Destroyed 9 combat bots 11127 | -5/Upper Caves | Learned Factory security intel 11144 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11155 | -5/Upper Caves | Identified exit to Upper Caves 11556 | -5/Upper Caves | Entered another Upper Caves area 11556 | -5/Upper Caves | Accompanied by 2 allies 11693 | -5/Upper Caves | Spotted LX-RGC(f) 11694 | -5/Upper Caves | Encountered a Master Thief 11694 | -5/Upper Caves | Spotted RJ-DOB(f) 11695 | -5/Upper Caves | Encountered a Master Thief 11695 | -5/Upper Caves | Spotted VM-QAA(f) 11696 | -5/Upper Caves | Encountered a Master Thief 11696 | -5/Upper Caves | Spotted 3U-Y7D(f) 11704 | -5/Upper Caves | Destroyed LX-RGC(f) 11706 | -5/Upper Caves | Encountered a Master Thief 11708 | -5/Upper Caves | Quantum Rifle stolen by Master Thief 11724 | -5/Upper Caves | Lgt. Antimatter Reactor stolen by Master Thief 11769 | -5/Upper Caves | Discovered new exit (range 8) 11796 | -5/Upper Caves | Learned Factory terminal intel 11803 | -5/Upper Caves | Discovered exit to Factory (range 6) 11805 | -5/Upper Caves | Encountered a Warlord checkpoint 11995 | -5/Upper Caves | Learned Extension trap positions 11995 | -5/Upper Caves | Learned Research security intel 12048 | -5/Upper Caves | Entered Warlord 12062 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12116 | -5/Warlord | Visited the Vortex Lab 12116 | -5/Warlord | Found Prototype Energy Gun 12116 | -5/Warlord | Identified Vortex Rail 12119 | -5/Warlord | Found Prototype Piercing Weapon 12119 | -5/Warlord | Identified Vortex Lance 12122 | -5/Warlord | Found Vortex Rail 12124 | -5/Warlord | Found Prototype Energy Cannon 12125 | -5/Warlord | Identified Vortex Driver 12127 | -5/Warlord | Found Vortex Driver 12139 | -5/Warlord | Warlord's base attacked by MAIN.C 12188 | -5/Warlord | Rebuked by Warlord 12322 | -5/Warlord | Found Prototype Device 12322 | -5/Warlord | Identified Exp. Focal Shield 12324 | -5/Warlord | Found Prototype Processor 12324 | -5/Warlord | Identified Exp. Core Analyzer 12329 | -5/Warlord | Found Prototype Hackware 12329 | -5/Warlord | Identified System Mapper 12336 | -5/Warlord | Found Prototype Device 12336 | -5/Warlord | Identified Exp. Phase Shifter 12348 | -5/Warlord | Found Prototype Reactor 12348 | -5/Warlord | Identified Vortex Chain Reactor 12394 | -5/Warlord | Warlord forces counterattacked 12423 | -5/Warlord | Destroyed 9 combat bots 12471 | -5/Warlord | Spotted Executioner 12494 | -5/Warlord | Destroyed Executioner 12499 | -5/Warlord | Found Exp. Core Analyzer 12539 | -5/Warlord | Spotted Striker 12539 | -5/Warlord | Spotted Executioner 12544 | -5/Warlord | Spotted Executioner 12569 | -5/Warlord | Found Exp. Core Analyzer 12571 | -5/Warlord | Found Prototype Device 12571 | -5/Warlord | Identified Adv. Kinecellerator 12574 | -5/Warlord | Destroyed 7 combat bots 12639 | -5/Warlord | Spotted Executioner 12639 | -5/Warlord | Destroyed Executioner 12646 | -5/Warlord | P-80 Master assimilated allied YM-ST4(m) 12673 | -5/Warlord | Destroyed 10 combat bots 12740 | -5/Warlord | Spotted Striker 12743 | -5/Warlord | Spotted Striker 12751 | -5/Warlord | Destroyed Striker 12753 | -5/Warlord | Spotted XN-U9I(g) 12754 | -5/Warlord | Destroyed Striker 12779 | -5/Warlord | Destroyed 11 combat bots 12814 | -5/Warlord | Warlord base infiltrated, sounded retreat 12839 | -5/Warlord | Spotted Striker 12849 | -5/Warlord | Reached level 26 12861 | -5/Warlord | Destroyed Striker 12893 | -5/Warlord | Destroyed 16 combat bots 13108 | -5/Warlord | Spotted Executioner 13131 | -5/Warlord | Core integrity fell below 20% 13177 | -5/Warlord | Spotted Striker 13198 | -5/Warlord | P-80 Master assimilated allied Archangel 6a 13199 | -5/Warlord | P-80 Master assimilated allied Sentinel 6a 13203 | -5/Warlord | Destroyed Striker 13207 | -5/Warlord | Spotted Executioner 13209 | -5/Warlord | Spotted Striker 13210 | -5/Warlord | Discovered new exit (range 14) 13211 | -5/Warlord | Entered Proximity Caves 13213 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13347 | -4/Proximity Caves | Learned Research terminal intel 13550 | -4/Proximity Caves | Discovered exit to Factory (range 18) 13565 | -4/Proximity Caves | Entered Factory 13567 | -4/Factory | Loaded intel: 28 terminal locations 13688 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13766 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13780 | -4/Factory | Reached level 27 13782 | -4/Factory | Upgraded with Propulsion slot (x1) 13850 | -4/Factory | First assault squad dispatched 13962 | -4/Factory | Destroyed 8 combat bots 13994 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14082 | -4/Factory | Discovered new exit (range 13) 14144 | -4/Factory | Incoming investigation squad redirected 14223 | -4/Factory | Fabricated Lgt. Quantum Reactor? 14257 | -4/Factory | High security lockdown imminent 14283 | -4/Factory | Retrieved Zion intel report: Branch Access 14283 | -4/Factory | Identified exit to Upper Caves 14283 | -4/Factory | Identified exit to Extension 14283 | -4/Factory | Identified exit to Armory 14284 | -4/Factory | Zion Hacking Resupply teleported in 14298 | -4/Factory | Zion Light squad teleported in 14302 | -4/Factory | Zion Trap Resupply teleported in 14303 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14305 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14337 | -4/Factory | High security lockdown engaged 14377 | -4/Factory | Reached level 28 14454 | -4/Factory | Discovered new exit (range 10) 14570 | -4/Factory | Entered Armory 14571 | -4/Armory | High security lockdown imminent 14651 | -4/Armory | High security lockdown engaged 14660 | -4/Armory | Destroyed 14 combat bots 14759 | -4/Armory | Local machine network offline 14857 | -4/Armory | Spotted B-86 Titan 14860 | -4/Armory | Destroyed B-86 Titan 14876 | -4/Armory | Discovered new exit (range 15) 15012 | -4/Armory | Core integrity fell below 50% 15025 | -4/Armory | Found Launcher Loader 15029 | -4/Armory | Destroyed 17 combat bots 15149 | -4/Armory | Discovered new exit (range 5) 15150 | -4/Armory | Core integrity fell below 20% 15152 | -4/Armory | Entered Lab 15152 | -4/Lab | Discovered new exit (range 9) 15154 | -4/Lab | Reached level 29 15154 | -4/Lab | Unable to decrypt terminal 15161 | -4/Lab | Detected for breach 15162 | -4/Lab | Gained access to the hidden lab's interior 15164 | -4/Lab | Found Alien Artifact 15166 | -4/Lab | Unable to decrypt terminal 15168 | -4/Lab | Confronted by A5 15194 | -4/Lab | Destroyed A5 15219 | -4/Lab | Identified Core Reset Matrix 15219 | -4/Lab | Used Core Reset Matrix 15223 | -4/Lab | Sensed 3 artifacts in vicinity 15227 | -4/Lab | Found Core Regenerator 15227 | -4/Lab | Used Core Regenerator, restored core integrity (+337) 15233 | -4/Lab | Found Integrated Reactor 15233 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 15246 | -4/Lab | Found Transdimensional Reconstructor 15251 | -4/Lab | Found Prototype Protection 15251 | -4/Lab | Identified Exp. Powered Armor 15255 | -4/Lab | Found Prototype Energy Cannon 15255 | -4/Lab | Identified Potential Cannon 15263 | -4/Lab | Found Prototype Hackware 15263 | -4/Lab | Identified Deep Network Scanner 15274 | -4/Lab | Found Potential Cannon 15284 | -4/Lab | Unable to decrypt terminal 15297 | -4/Lab | Found Prototype Special Weapon 15297 | -4/Lab | Identified Gui. Remote Datajack 15347 | -4/Lab | Entered Research 15363 | -3/Research | Found Prototype Launcher 15363 | -3/Research | Identified Com. Tesla Bomb Launcher 15521 | -3/Research | Spotted B-86 Titan 15526 | -3/Research | Destroyed B-86 Titan 15550 | -3/Research | Garrison activated, responded to threat 15600 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15615 | -3/Research | Incoming investigation squad redirected 15628 | -3/Research | Reached level 30 15631 | -3/Research | Core integrity fell below 50% 15655 | -3/Research | Emitted hypermatrix ping 15660 | -3/Research | Assembled emerged from beneath the floor 15680 | -3/Research | Destroyed 14 combat bots 15687 | -3/Research | Intercept squad dispatched 15717 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15720 | -3/Research | Spotted Tracker 15720 | -3/Research | Spotted Tracker 15721 | -3/Research | Destroyed Tracker 15725 | -3/Research | Destroyed Tracker 15735 | -3/Research | Found Prototype Processor 15735 | -3/Research | Identified Exp. Targeting Computer 15739 | -3/Research | Found Prototype Device 15739 | -3/Research | Identified Exp. Phase Shifter 15747 | -3/Research | Zion Light squad teleported in 15782 | -3/Research | Zion Fire squad teleported in 15792 | -3/Research | Spotted B-90 Cyclops 15800 | -3/Research | Destroyed B-90 Cyclops 15804 | -3/Research | Discovered new exit (range 18) 15830 | -3/Research | Entered Quarantine 15830 | -3/Quarantine | Accompanied by 6 allies 15831 | -3/Quarantine | Detected hypermatrix surge 15831 | -3/Quarantine | Sensed 13 artifacts in vicinity 15873 | -3/Quarantine | Found Prototype Protection 15873 | -3/Quarantine | Identified Zio. Weapon Casing 16001 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 16003 | -3/Quarantine | Found Prototype Device 16003 | -3/Quarantine | Identified Exp. EM Disruption Field 16017 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16102 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16158 | -3/Quarantine | Found Core Cannon 16219 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 16221 | -3/Quarantine | Spotted Alpha 7 16223 | -3/Quarantine | Destroyed Alpha 7 16227 | -3/Quarantine | Found Prototype Ballistic Gun 16227 | -3/Quarantine | Identified Multirail 16305 | -3/Quarantine | Intercept squad dispatched 16306 | -3/Quarantine | Spotted Tracker 16311 | -3/Quarantine | Spotted Combat Programmer 16312 | -3/Quarantine | Scanned by Researcher 16321 | -3/Quarantine | Destroyed Tracker 16330 | -3/Quarantine | Destroyed Combat Programmer 16347 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16371 | -3/Quarantine | First assault squad dispatched 16387 | -3/Quarantine | Reached level 31 16408 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16408 | -3/Quarantine | Discovered new exit (range 5) 16412 | -3/Quarantine | Destroyed 8 combat bots 16417 | -3/Quarantine | Incoming assault squad redirected 16468 | -3/Quarantine | Found Sigix Terminator 16538 | -3/Quarantine | Cryocooling Duct disabled 16548 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 16553 | -3/Quarantine | Ambient heat levels rising (+20) 16553 | -3/Quarantine | Non-combat units ordered to evacuate 16571 | -3/Quarantine | Found Subatomic Replicator 16573 | -3/Quarantine | Used Subatomic Replicator to replicate Storm Laser 16591 | -3/Quarantine | Met incapacitated Sigix Warrior 16591 | -3/Quarantine | Lockdown squad dispatched 16605 | -3/Quarantine | Found Prototype Device 16605 | -3/Quarantine | Identified Exp. ECM Suite 16607 | -3/Quarantine | Incoming investigation squad redirected 16651 | -3/Quarantine | Incoming assault squad redirected 16700 | -3/Quarantine | Intercept squad dispatched 16700 | -3/Quarantine | Spotted Tracker 16700 | -3/Quarantine | Spotted Tracker 16703 | -3/Quarantine | Destroyed Tracker 16705 | -3/Quarantine | Spotted Combat Programmer 16705 | -3/Quarantine | Spotted Combat Programmer 16711 | -3/Quarantine | Destroyed Combat Programmer 16715 | -3/Quarantine | Destroyed Tracker 16723 | -3/Quarantine | Destroyed Combat Programmer 16808 | -3/Quarantine | Found Dimensional Node Initializer 16822 | -3/Quarantine | Found Matter Drive 16842 | -3/Quarantine | Crushed by falling debris 16848 | -3/Quarantine | Entered Research 16849 | -2/Research | Core integrity fell below 50% 16903 | -2/Research | Emitted hypermatrix ping 16908 | -2/Research | Assembled emerged from beneath the floor 16926 | -2/Research | Discovered new exit (range 7) 16955 | -2/Research | Retrieved Zion intel report: Unaware Analyses 16956 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16959 | -2/Research | Assembled emerged from beneath the floor 16965 | -2/Research | Reached level 32 17035 | -2/Research | Assembled emerged from beneath the floor 17047 | -2/Research | Incoming investigation squad redirected 17050 | -2/Research | Upgraded with Power slot (x1) 17066 | -2/Research | Retrieved Zion intel report: Emergency Access 17067 | -2/Research | Zion Heavy squad teleported in 17069 | -2/Research | Assembled emerged from beneath the floor 17098 | -2/Research | First assault squad dispatched 17104 | -2/Research | Spotted B-90 Cyclops 17114 | -2/Research | Destroyed B-90 Cyclops 17147 | -2/Research | Found Unknown Device 17147 | -2/Research | Identified Antimissile System 17157 | -2/Research | Discovered new exit (range 14) 17181 | -2/Research | Intercept squad dispatched 17189 | -2/Research | Build established: Alien-Sprinter 17190 | -2/Research | Zion Heavy squad teleported in 17216 | -2/Research | Spotted Tracker 17216 | -2/Research | Spotted Tracker 17227 | -2/Research | Destroyed Tracker 17235 | -2/Research | Reached level 33 17250 | -2/Research | Core integrity fell below 20% 17275 | -2/Research | Destroyed 7 combat bots 17288 | -2/Research | Spotted Combat Programmer 17293 | -2/Research | Destroyed Combat Programmer 17321 | -2/Research | Spotted Combat Programmer 17326 | -2/Research | Zion Light squad teleported in 17336 | -2/Research | Combat Programmer assimilated allied I1-N5T(z) 17341 | -2/Research | Combat Programmer assimilated allied GQ-9SN(z) 17364 | -2/Research | Destroyed Combat Programmer 17413 | -2/Research | Incoming assault squad redirected 17427 | -2/Research | Incoming assault squad redirected 17428 | -2/Research | Destroyed 7 combat bots 17433 | -2/Research | Entered Access 17434 | -1/Access | Emitted hypermatrix ping 17434 | -1/Access | Core integrity fell below 50% 17434 | -1/Access | Core integrity fell below 20% 17439 | -1/Access | Assembled emerged from beneath the floor 17561 | -1/Access | Assembled emerged from beneath the floor 17676 | -1/Access | Assembled emerged from beneath the floor 17676 | -1/Access | Reached level 34 17676 | -1/Access | Intercept squad dispatched 17676 | -1/Access | Spotted Tracker 17676 | -1/Access | Spotted Tracker 17676 | -1/Access | Spotted Combat Programmer 17701 | -1/Access | Spotted Combat Programmer 17704 | -1/Access | Zion Heavy squad teleported in 17708 | -1/Access | Destroyed by Combat Programmer with EMDS Last Messages --------------- 17698_ as-36884 destroyed. 17698_ Door malfunctions. 17701_ Detecting system override signal. 17703_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : YG-RAU(p)/Hacker(3) ] [ 2 : Melee Resupply ] [ 3 : 05-9Q0(Z)/Heavy(2) ] [ 4 : OH-G1R(Z)/Heavy(2) ] [ 5 : SI-EGS(Z)/Heavy(2) ] [ 6 : 6F-VG4(Z)/Heavy(2) ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 17704_ 05-9Q0(Z): "Targets. Need targets." 17706_ 05-9Q0(Z) destroyed. 17708_ K-01 Serf collects debris. 17708_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# @ #??????????????????? | | ?????????????????# "" #??????????????????? | | ?????????????????# "" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# k #??????????????????? | | ?????????????????# =! #??????????????????? | | ?????????????????# !%"" #??????????????????? | | ????????????????#; %!Z #??????????????????? | | ????????????????## ! #??????????????????? | | ????############## s #??????????????????? | | ????# ! ; s ! #??????????????????? | | ????# #+;#p#################??????????? | | ????# # ????????? | | ????# # ????????? | | ##??# # ! ????????? | | #??# " / !%= ????????? | | #??# """ # =% ????????? | | #??# """ # ?????????? | | #??# " # ?????????? | | #??# ####### ##############??????????? | | #??# #?????? #???????????????????????? | | #??# #?????? #???????????????????????? | | #??#####/########?????? #???????????????????????? | | ######## #????????????? #???????????????????????? | | ## ## #??????????????#???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 201 Coolant Potential 80 Energy Generation 111 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 75 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 28 Melee Accuracy 12 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 40 Matter Filtering 30 Energy Filtering 50 Particle Charging 20 Force Boost 20 Offensive Hacking 20 Defensive Hacking 39 Item Schematics ----------------- Adv. Energy Well | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Tiamat Missile Launcher | -3/Research | Z-intel Mni. Fusion Reactor | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Tactical Quantum Warhead | -3/Research | Z-intel Adv. Matter Compressor | -3/Research | Z-intel Prc. Matter Filter | -3/Research | Z-intel Imp. Diametric Drive | -3/Quarantine | Archive Exp. Flexi-carbon Leg | -3/Quarantine | Archive Imp. Melee Analysis Suite | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel ECM Suite | -3/Quarantine | Z-intel Adv. Heavy Treads | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Imp. Heavy Armor Plating | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Armor Integrity Analyzer | -3/Quarantine | Z-intel Machine Analyzer | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Imp. Plasma Cutter | -3/Quarantine | Z-intel Adv. Coolant Injector | -3/Quarantine | Z-intel Robot Schematics ------------------ A-15 Conveyor | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel D-63 Destroyer | -3/Quarantine | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Core Regenerator Integrated Reactor Core Cannon Subatomic Replicator Matter Drive Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Levels Raised 33 | . . . 7 1 . 2 3 2 1 1 . . 1 1 . 1 . . 3 . 1 . . 1 . 2 . 1 1 1 2 1 XP Earned 52617 | 3000 35 750 11093 1188 169 2050 4559 3751 1326 1332 82 128 1328 1719 324 214 105 790 3904 37 1124 246 239 1283 558 2762 860 596 1643 1255 2853 1314 XP Spent 51860 | . . 2200 11260 1100 . 2800 4050 3220 2200 1600 . . 1540 1500 . 1000 . . 3250 1610 . . . 1500 . 2600 1970 1525 . 2600 3375 960 Upgrades 87 | . . 4 20 1 . 2 4 12 2 2 . . 4 3 . 1 . . 3 4 . . . 1 . 1 3 6 . 4 7 3 Power Slot 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion Slot 8 | . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility Slot 6 | . . . 1 . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon Slot 5 | . . . 2 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Core Integrity 22 | . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . . 2 5 . . 5 2 Heat Dissipation 8 | . . . 5 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mass Support 4 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . Inventory Capacity 7 | . . . 2 . . . 1 . . . . . . . . 1 . . 1 . . . . 1 . . 1 . . . . . Sight Range 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Terrain Scan Density 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Ranged Accuracy 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Accuracy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . TH Resistance % 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . TH Damage % 4 | . . . 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Protomatter Created 9130 | . . . 330 62 . 18 268 395 370 321 . . 282 204 212 92 . 41 1047 255 511 312 152 1098 151 803 764 75 361 648 358 . Integrity Restored 17411 | . . . 831 405 . 54 501 858 1038 612 . . 676 370 188 54 . . 1785 258 926 819 117 1638 744 1637 1125 225 555 1287 708 . Core 14386 | . . . 678 405 . 54 501 858 1038 612 . . 427 348 89 . . . 1635 227 322 614 105 1150 744 970 834 225 555 1287 708 . Parts 3025 | . . . 153 . . . . . . . . . 249 22 99 54 . . 150 31 604 205 12 488 . 667 291 . . . . . Protomatter Decayed 5032 | . . . 81 . . . 73 129 68 117 . . 51 142 145 72 . 41 386 . 572 51 206 1152 46 442 460 . 78 419 301 . Game ------ Seed AblativeImpactGenerator Manual? 1 Play Time 08:05:05 Cumulative 477.2 hours Start 2023.03.13 @ 20:36:36 End 2023.03.15 @ 05:12:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 516 Rogue 516 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 81 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32f50d88-2000-40da-80fe-38ac7fabfe3a