Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 19:04:42

Player: CrossedViper

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (352)     1760
Value Destroyed (17861)    17861
Prototype IDs (80)         1600
Alien Tech Used (3)        600
Bonus (17787)              17787
              TOTAL SCORE: 49308

 Bonus
-------
High Alert Combat Kills    4403
Follower Combat Kills      2397
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Met Warlord at Research    2000
Acquired SGEMP             2000
Win                        3000
Friendly Fire              -3113

 Cogmind 
---------
Core Integrity             616/1600
Matter                     283/300
Energy                     983/995
System Corruption          12%
Temperature                Cool (13)
Movement                   Treading (187) Ox1
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (3) --------
          Light Ion Engine
          Light Antimatter Reactor
>               --- PROPULSION (4) ---
          Heavy Siege Treads
                Biometal Heavy Treads
>               --- UTILITY (14) -----
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
   Experimental Target Analyzer
   Experimental Armor Integrity Analyzer
       Advanced Weapon Cycler
                Centrium Medium Armor Plating
          Heavy Regenerative Plating
                Matter Drive
>               --- WEAPON (4) -------
          Heavy Neutron Cannon
>               --- INVENTORY (34) ---
          Heavy Treads
                YI-UF0's Bottomless Matter Pit (1338)
   Experimental Armor Integrity Analyzer
                Centrium Medium Armor Plating
                Centrium Heavy Armor Plating
          Light Regenerative Plating
                SHELL Armor
   Experimental Thermal Shield
                EM Disruption Field
                Phase Redirector
                System Purifier
         Cooled Nova Cannon
       Improved Potential Cannon
                Disintegrator
                Z-bomb Delivery System
                Sigix Terminator

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Target Analyzer
   Experimental Armor Integrity Analyzer
       Advanced Powered Armor
          Light Regenerative Plating
                SHELL Armor
   Experimental Thermal Shield
>               --- WEAPON -----------
   High-powered Disruptor Cannon
         Cooled Nova Cannon
                Railgun
>               --- INVENTORY --------
         Spiked Heavy Treads
                Biometal Heavy Treads
          Large Storage Unit
       Advanced Energy Well
                YI-UF0's Bottomless Matter Pit
   Experimental Armor Integrity Analyzer
       Advanced Weapon Cycler
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Heavy Armor Plating
          Heavy Regenerative Plating
                EM Disruption Field
                Phase Redirector
                System Purifier
                Heart of Steel
                Matter Drive
                Quantum Rifle
          Heavy Quantum Rifle
       Improved Potential Cannon
                Disintegrator
                Z-bomb Delivery System
                Sigix Terminator
                Vortex Lance
                Vortex Lance
[Rating: 228]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Mapper
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Enhanced Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 EMP Blaster
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   1   .   .   1   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             524  | .   8   9   8   9   23  7   38  18  5   10  5   17  36  33  22  9   16  12  7   28  13  6   59  15  20  91  
  Power                    48   | .   .   2   .   .   .   1   3   1   .   1   .   .   5   5   2   .   1   .   .   5   2   .   5   1   3   11  
    Engine                 15   | .   .   2   .   .   .   1   1   .   .   1   .   .   3   4   1   .   .   .   .   1   .   .   .   .   .   1   
    Core                   11   | .   .   .   .   .   .   .   2   1   .   .   .   .   2   1   .   .   .   .   .   3   .   .   .   .   1   1   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   2   .   5   1   2   9   
  Propulsion               72   | .   2   1   1   .   2   1   9   2   1   .   2   5   7   8   2   .   4   .   1   4   1   1   2   2   1   13  
    Treads                 45   | .   2   1   1   .   2   .   6   2   1   .   2   .   .   6   1   .   2   .   .   .   1   1   2   1   1   13  
    Leg                    17   | .   .   .   .   .   .   1   3   .   .   .   .   4   3   2   1   .   .   .   .   3   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   1   1   .   .   .   1   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  199  | .   2   .   6   2   13  1   9   9   2   4   .   3   14  10  10  7   7   6   1   10  5   4   24  7   7   36  
    Device                 88   | .   .   .   2   .   2   1   2   2   1   3   .   .   6   5   4   3   6   4   1   6   1   1   10  4   2   22  
    Storage                23   | .   2   .   1   1   5   .   1   4   .   .   .   .   1   .   1   .   .   .   .   .   1   2   1   1   .   2   
    Processor              11   | .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   .   3   .   1   .   .   .   .   2   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Protection             71   | .   .   .   3   1   6   .   5   2   1   1   .   2   5   4   5   1   1   1   .   3   3   .   11  2   5   9   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   205  | .   4   6   1   7   8   4   17  6   2   5   3   9   10  10  8   2   4   6   5   9   5   1   28  5   9   31  
    Energy Gun             69   | .   1   2   .   4   .   1   4   1   2   .   3   4   6   3   2   1   1   2   5   5   .   .   7   3   2   10  
    Energy Cannon          33   | .   .   .   .   .   .   .   1   .   .   .   .   1   2   2   .   .   1   1   .   .   1   1   8   1   7   7   
    Ballistic Gun          51   | .   1   1   .   2   6   1   9   3   .   1   .   1   .   2   1   .   .   .   .   2   4   .   11  .   .   6   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   
    Launcher               32   | .   2   3   1   1   2   2   3   .   .   2   .   3   .   1   2   1   .   3   .   1   .   .   .   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  51   | .   .   .   1   2   3   .   3   2   .   .   .   .   1   1   .   3   7   .   1   2   4   .   15  .   4   2   
Parts Lost                 114  | .   .   .   .   .   9   1   12  .   .   1   .   13  6   18  4   1   .   2   3   3   3   1   10  .   2   25  
  Power                    19   | .   .   .   .   .   1   .   2   .   .   1   .   1   1   2   2   .   .   .   .   1   .   .   1   .   .   7   
  Propulsion               21   | .   .   .   .   .   3   .   3   .   .   .   .   4   2   5   1   .   .   .   1   .   .   .   .   .   .   2   
  Utility                  27   | .   .   .   .   .   3   .   3   .   .   .   .   1   1   4   1   1   .   1   .   1   2   .   4   .   2   3   
  Weapon                   47   | .   .   .   .   .   2   1   4   .   .   .   .   7   2   7   .   .   .   1   2   1   1   1   5   .   .   13  
  Highest Loss Streak      13   | .   .   .   .   .   9   1   3   .   .   1   .   8   3   13  4   1   .   1   3   2   2   1   4   .   1   11  
Average Slot Usage (%)     90   | .   99  99  97  100 90  73  76  100 100 99  98  85  86  92  92  95  97  93  77  92  91  88  84  71  72  78  
  Engine                   4    | .   14  14  11  11  9   2   1   .   .   6   7   5   4   4   5   5   4   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   7   7   .   .   .   4   3   .   .   .   .   .   7   3   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   2   6   9   8   8   7   9   
  Treads                   14   | .   24  28  22  22  21  11  11  23  23  23  23  6   .   2   16  17  16  17  4   .   .   9   9   6   8   7   
  Leg                      1    | .   3   .   .   .   .   3   4   .   .   .   .   9   2   13  .   .   .   .   .   5   5   .   .   .   .   .   
  Device                   8    | .   .   .   2   .   .   2   8   12  3   6   7   7   8   13  8   8   15  16  12  11  7   8   5   11  13  15  
  Storage                  20   | .   27  28  27  33  28  22  19  23  23  23  23  23  20  17  17  17  17  17  15  15  16  18  19  17  17  16  
  Processor                7    | .   .   .   .   .   .   .   .   .   7   7   7   9   9   10  11  11  11  11  15  11  10  9   9   8   8   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   7   7   4   .   .   
  Protection               6    | .   .   .   12  11  7   11  10  9   11  8   7   5   5   5   8   8   4   4   .   6   10  5   6   8   9   6   
  Energy Gun               7    | .   10  5   10  11  .   2   2   .   14  11  21  10  7   3   6   4   5   4   14  9   5   2   2   3   2   6   
  Ballistic Gun            6    | .   1   5   11  10  20  16  14  22  7   6   .   1   3   3   1   .   .   .   .   5   11  14  10  .   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   11  9   5   1   4   .   .   .   .   .   .   
  Launcher                 1    | .   16  16  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             249  | 10  38  48  61  64  113 86  98  116 123 150 141 142 141 159 176 178 172 172 170 166 182 183 205 199 228 249 
  Greatest Support         160  | 20  40  40  40  40  40  20  40  60  60  60  60  60  48  90  90  88  88  88  28  60  80  160 160 155 150 150 
  Greatest Overweight (x)  9    | .   1   1   1   1   3   4   7   1   2   3   3   8   9   4   2   2   5   1   6   5   6   1   1   7   1   3   
  Average Overweight (x)   2    | .   .   .   1   1   1   3   2   1   1   2   2   4   3   2   1   1   1   1   5   4   4   1   1   2   1   1   
Largest Inventory Capacity 34   | .   16  16  20  20  34  20  26  28  28  28  28  28  28  28  28  28  28  28  28  28  34  34  34  34  34  34  
  Average Capacity         27   | .   15  16  17  20  23  20  21  27  28  28  28  28  28  28  28  28  28  28  28  28  29  33  34  34  34  34  
  Most Carried             34   | .   16  16  19  20  22  20  26  28  28  28  28  28  28  28  28  28  28  28  27  28  34  34  34  34  34  34  
  Average Carried          26   | .   9   15  17  19  18  19  20  26  27  27  26  26  24  26  26  26  25  27  26  26  28  31  33  32  33  32  
  Final Capacity           34   | 6   16  16  20  20  20  20  26  28  28  28  28  28  28  28  28  28  28  28  28  28  34  34  34  34  34  34  
  Final Carried            34   | 6   16  16  19  20  20  20  26  28  28  27  28  23  28  22  28  26  28  27  26  27  34  31  34  34  34  23  

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 25% | Hauler-Mutant
 16% | Scavenger-Mutant
 13% | Hauler-Gunner
  5% | Hauler-Tank
  5% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
      Hauler-Tank | -7/Factory
      Hauler-Tank | -7/Lower Caves
    Hauler-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
    Hauler-Gunner | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
 Scavenger-Gunner | -4/Extension
 Scavenger-Gunner | -4/Cetus
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
    Hauler-Gunner | -2/Research
    Hauler-Mutant | -2/Quarantine
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Tes  Res  Qua  Acc  
Matter Collected           16094 | 200  52   154  43   328  420  12   1617 572  256  641  70   889  1373 1726 611  187  354  303  648  694  276  259  1168 700  232  2309 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19673 | .    91   65   50   438  194  135  2032 435  96   354  .    511  1202 755  590  23   .    606  874  667  610  284  2543 405  1246 5467 
  Parts                    807   | .    12   2    4    13   4    5    104  18   6    8    .    20   37   37   25   4    .    29   30   20   29   9    113  12   45   221  
Haulers Intercepted        8     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    .    .    1    
Recyclers Shooed           8     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    .    .    .    1    .    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      110   | .    .    .    .    .    .    .    .    .    2    3    .    16   .    .    10   3    60   16   .    .    .    .    .    .    .    .    
  Prevented                33    | .    .    .    .    .    .    .    .    .    4    4    .    6    .    .    13   .    5    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Combat Hostiles Destroyed  276  | .   3   .   1   4   3   3   34  4   1   11  .   11  9   13  13  3   .   18  8   10  6   2   30  8   16  65  
  Melee                    18   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   1   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     138  | .   3   .   1   4   1   .   26  4   1   4   .   5   4   3   .   .   .   .   5   4   6   2   22  3   7   33  
  Cannons                  32   | .   .   .   .   .   .   .   3   .   .   2   .   .   1   2   2   .   .   3   2   1   .   .   5   .   6   5   
  AOE                      73   | .   .   .   .   .   2   3   5   .   .   3   .   5   .   .   9   3   .   15  1   4   .   .   2   4   2   15  
Classes Destroyed          21   | .   3   1   1   1   1   .   5   2   1   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   
  Worker                   18   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   1   .   .   8   
  Builder                  12   | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   .   .   4   
  Hauler                   8    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   1   
  Recycler                 21   | .   .   .   .   1   .   .   1   2   .   .   .   .   5   .   .   .   .   .   1   1   .   .   .   1   .   9   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   2   
  Swarmer                  50   | .   3   .   .   .   .   .   3   .   .   4   .   4   .   5   5   3   .   10  .   6   2   .   .   .   .   5   
  Grunt                    98   | .   .   .   .   4   .   3   19  .   1   4   .   6   4   3   3   .   .   6   5   2   1   .   11  4   8   14  
  Brawler                  11   | .   .   .   .   .   .   .   3   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Duelist                  8    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   29   | .   .   .   1   .   .   .   6   2   .   .   .   .   1   2   2   .   .   2   1   1   .   1   3   2   .   5   
  Hunter                   33   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   4   2   2   19  
  Programmer               33   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   .   .   .   .   .   .   .   8   .   5   14  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Best Kill Streak           14   | .   3   .   1   3   2   3   9   2   1   3   .   4   3   3   6   3   .   14  4   4   4   2   6   5   7   13  
  Combat Bots Only         14   | .   3   .   1   2   2   3   8   1   1   3   .   4   2   3   6   3   .   14  2   4   3   1   5   5   7   11  
Max Kills in Single Turn   5    | .   3   1   1   1   5   2   3   1   1   2   .   2   1   1   3   1   .   3   4   4   2   1   2   2   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   2   3   .   .   1   .   2   .   .   3   1   .   3   1   4   .   .   2   2   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  YI-UF0 (-9/Mines)
  8R-AWN (-9/Exiles)
  A7 (-4/Cetus)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Res   Tes   Res   Qua   Acc   
Damage Taken               37749 | .     52    192   34    86    1295  254   1899  249   17    1160  .     1956  855   2763  1002  140   98    722   1006  906   669   530   5692  669   2593  12910 
  Core                     3436  | .     21    .     .     .     156   53    284   57    .     153   .     219   132   383   96    .     .     82    39    178   43    155   295   21    85    984   
  Absorbed by Shields      216   | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     72    140   .     .     .     .     .     
  Reduced by Siege Mode    75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    
  Redirected to Core       300   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     300   
Core Remaining (%)         65    | 100   .     91    .     .     .     47    48    .     .     .     .     38    84    .     .     .     .     43    .     .     77    .     65    .     92    38    
Volleys Fired              954   | .     6     6     9     26    43    3     158   37    4     31    .     37    27    30    17    5     9     15    31    35    18    10    122   17    70    188   
  Largest                  4     | .     2     2     2     2     2     1     2     3     3     3     .     3     3     3     3     1     1     3     4     4     4     4     4     1     2     4     
  Hottest                  352   | .     80    66    95    150   106   70    98    75    135   135   .     231   213   245   216   43    98    258   352   307   223   203   260   250   250   329   
Shots Fired                1921  | .     12    8     16    37    86    3     298   85    12    86    .     63    46    69    32    5     9     26    92    85    58    38    244   17    75    419   
  Gun                      1554  | .     10    4     14    37    80    .     285   85    12    53    .     52    37    40    10    .     .     4     78    73    55    34    209   11    27    344   
  Cannon                   293   | .     .     .     .     .     .     .     7     .     .     28    .     2     9     28    14    .     9     12    14    9     3     4     35    3     48    68    
  Launcher                 74    | .     2     4     2     .     6     3     6     .     .     5     .     9     .     1     8     5     .     10    .     3     .     .     .     3     .     7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  937   | .     .     .     7     6     80    .     252   72    4     53    .     5     7     23    16    .     8     6     7     33    39    30    162   .     .     127   
  Thermal                  606   | .     5     .     7     15    .     .     40    .     .     .     .     27    39    45    8     .     1     10    85    37    1     4     43    14    65    160   
  Explosive                46    | .     2     .     2     .     3     2     1     .     .     5     .     3     .     .     3     5     .     7     .     3     .     .     .     3     .     7     
  Electromagnetic          332   | .     5     8     .     16    3     1     5     13    8     28    .     28    .     1     5     .     .     3     .     12    18    4     39    .     10    125   
  Robot Hit Streak         29    | .     4     2     7     17    11    7     11    15    16    29    .     16    25    22    25    2     .     5     13    17    14    13    28    7     10    15    
  Robot Miss Streak        9     | .     1     1     1     1     3     .     6     3     .     2     .     1     1     4     1     1     .     1     4     2     2     2     4     5     7     9     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     .     1     1     1     1     .     .     1     
  Secondary Targets        17    | .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     .     .     .     2     1     2     .     3     .     .     5     
    Max Gunslinging Chain  1     | .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     1     .     .     1     
Shots Hit Robots           1388  | .     7     4     10    28    68    2     208   49    9     64    .     47    53    72    31    2     .     12    65    58    37    28    173   13    55    293   
  Core Hits                714   | .     6     2     1     9     27    6     85    16    5     22    .     24    24    27    21    5     .     33    24    23    21    13    79    29    46    166   
  Critical Hits            126   | .     .     .     .     .     .     .     1     .     .     3     .     3     7     7     5     .     .     3     5     4     4     3     33    .     5     43    
  Critical Kills           49    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     1     .     .     2     2     1     2     1     11    .     2     21    
  Critical Parts Destroyed 67    | .     .     .     .     .     .     .     1     .     .     2     .     3     3     5     2     .     .     1     3     3     2     2     17    .     2     21    
Melee Attacks              90    | .     .     .     .     .     .     .     .     1     .     .     .     .     22    40    5     .     .     .     .     .     .     .     .     .     .     22    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 68    | .     .     .     .     .     .     .     .     1     .     .     .     .     22    40    5     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           54964 | .     231   92    207   477   1215  266   3899  830   142   1743  .     1404  1530  2554  2025  369   .     2020  2519  1891  1079  912   5372  2498  3768  17921 
  Guns                     27321 | .     32    60    207   429   903   .     3347  830   142   668   .     846   679   702   233   .     .     32    1726  1296  753   807   3883  1028  1927  6791  
  Cannons                  7701  | .     .     .     .     .     .     .     113   .     .     604   .     19    241   757   379   .     .     221   308   83    96    105   1037  .     1448  2290  
  Explosions               16304 | .     199   32    .     48    287   266   419   .     .     471   .     539   .     71    1289  369   .     1767  462   493   230   .     452   1470  393   7047  
  Melee                    3472  | .     .     .     .     .     .     .     .     .     .     .     .     .     610   1024  124   .     .     .     .     .     .     .     .     .     .     1714  
  Ramming                  166   | .     .     .     .     .     25    .     20    .     .     .     .     .     .     .     .     .     .     .     23    19    .     .     .     .     .     79    
  Kinetic                  13565 | .     .     .     83    51    903   .     2937  830   33    931   .     85    138   336   396   .     .     57    63    317   493   731   2924  .     .     2257  
  Thermal                  18268 | .     11    .     124   259   .     .     551   .     .     .     .     541   782   1123  216   .     .     196   1971  768   253   105   1463  1028  3501  5376  
  Explosive                12637 | .     199   .     .     .     172   197   227   .     .     471   .     232   .     .     787   369   .     1586  462   493   .     .     .     1470  .     5972  
  Electromagnetic          6856  | .     21    92    .     167   115   69    164   .     109   341   .     546   .     71    502   .     .     181   .     294   333   76    985   .     267   2523  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1758  | .     .     .     .     .     .     .     .     .     .     .     .     .     610   1024  124   .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1714  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1714  
Highest Corruption         13    | .     1     1     .     .     .     .     .     1     1     2     2     .     2     8     1     .     1     1     .     .     1     .     8     .     6     13    
  Average Corruption       3     | .     1     1     .     .     .     .     .     1     1     1     2     .     1     4     1     .     1     1     .     .     1     .     3     .     2     7     
  Corruption Purged        29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     .     1     .     .     .     .     4     .     7     9     
  Effects                  181   | .     .     5     .     .     .     .     .     .     1     14    2     .     4     18    2     .     .     2     .     .     4     .     21    .     8     100   
    Message Errors         39    | .     .     1     .     .     .     .     .     .     .     4     2     .     2     3     .     .     .     1     .     .     1     .     3     .     1     21    
    Matter Fused           24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     2     .     2     15    
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     3     
    Energy Discharges      17    | .     .     3     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     8     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      23    | .     .     1     .     .     .     .     .     .     1     2     .     .     2     2     1     .     .     .     .     .     2     .     6     .     .     6     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Targeting Errors       45    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     5     1     .     .     .     .     .     .     .     6     .     2     29    
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     9     
Overload Shots             10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     1     .     
Overflow Damage            2058  | .     .     .     .     .     .     4     56    .     .     74    .     6     4     56    167   18    .     12    59    10    33    5     19    263   131   1141  
  Projectiles              181   | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     12    .     .     5     2     .     103   55    
  Explosions               1781  | .     .     .     .     .     .     4     56    .     .     74    .     6     .     .     167   18    .     12    47    10    33    .     17    263   28    1046  
  Melee                    96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    .     .     .     .     .     .     .     .     .     .     .     40    
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      870   | .     .     .     7     .     .     70    97    .     .     38    .     43    .     .     148   27    .     24    123   9     .     .     151   .     60    73    
  Shots                    26    | .     .     .     1     .     .     4     3     .     .     1     .     3     .     .     6     1     .     1     2     .     .     .     2     .     1     1     
  Rammed                   15    | .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     7     
Targets Rammed             15    | .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     7     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        458   | .     72    12    96    458   180   69    48    168   162   357   .     376   315   273   433   .     .     156   377   395   96    24    383   203   298   400   
  Average Temperature      109   | .     33    5     46    121   72    29    9     49    78    152   .     101   120   95    134   .     .     78    131   114   48    10    124   79    149   123   
  Received Heat Transfer   4341  | .     .     .     .     48    .     99    684   6     9     303   .     471   246   261   87    .     9     105   102   126   78    33    738   162   252   522   
  Effects                  29    | .     .     .     .     1     .     .     .     .     .     3     .     1     .     1     3     .     .     .     .     1     .     .     9     .     1     9     
    Shutdowns              8     | .     .     .     .     1     .     .     .     .     .     1     .     1     .     .     2     .     .     .     .     .     .     .     2     .     .     1     
    Energy Bleed           12    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     1     .     .     3     .     1     5     
    Interference           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     3     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Longest Duration         11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Robots Corrupted           11    | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     1     .     .     .     .     1     .     .     1     .     .     5     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     1     .     .     .     .     .     .     .     1     .     .     5     
  Parts Fried              38    | .     .     .     .     .     .     .     1     .     .     4     .     2     .     1     2     .     .     .     .     2     1     .     6     .     2     17    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     
  Parts Melted             35    | .     .     .     .     .     .     .     2     .     .     .     .     .     3     1     .     .     .     .     3     4     .     .     8     4     5     5     
  Heat Transferred         20994 | .     25    .     222   420   .     .     1086  .     .     .     .     814   1407  1757  296   .     .     185   2109  1036  187   111   1151  1455  3964  4769  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     .     1     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     2     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Tes  Res  Qua  Acc  
Peak Influence             1808 | .    102  39   113  148  .    86   656  726  .    .    .    .    111  158  .    .    .    .    497  679  853  1125 881  667  619  1808 
  Initial                  542  | .    .    39   .    43   .    .    33   179  .    .    .    .    15   53   .    .    .    .    69   167  325  511  542  408  312  312  
  Average                  411  | .    67   16   52   66   .    34   297  384  .    .    .    .    49   57   .    .    .    .    212  482  605  764  605  541  422  964  
Maximum Alert Level        5    | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    2    2    3    4    3    2    2    5    
  Low Security (%)         37   | .    100  100  100  100  .    100  42   30   .    .    .    .    100  100  .    .    .    .    46   4    .    .    .    .    .    .    
  Level 1                  12   | .    .    .    .    .    .    .    33   15   .    .    .    .    .    .    .    .    .    .    37   24   33   .    3    .    40   11   
  Level 2                  34   | .    .    .    .    .    .    .    24   52   .    .    .    .    .    .    .    .    .    .    16   71   39   45   76   100  59   14   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   37   19   .    .    42   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    18   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    1    .    1    .    .    .    7    4    .    .    .    .    3    3    .    .    .    1    1    4    .    4    8    2    3    17   
  Investigation            10   | .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    2    .    3    .    1    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    3    .    .    .    .    2    1    .    .    .    .    .    .    .    .    3    .    1    5    
  Reinforcement            20   | .    1    .    .    .    .    .    3    .    .    .    .    .    1    1    .    .    .    .    1    1    .    1    4    1    2    4    
  Assault                  8    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    5    
  Garrison                 6    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Distress Signals           25   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   2   2   3   4   1   7   
Communications Jammed      39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   
  Distress Signals         39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   
Times Spotted              494  | .   5   4   4   4   5   3   57  7   1   16  .   19  11  19  19  7   6   19  13  38  18  12  52  18  27  110 
  Peak Tracking Total      10   | .   3   2   3   2   4   3   5   2   1   5   .   7   4   5   7   4   6   10  4   5   5   3   7   6   5   8   
  Tactical Retreats        40   | .   .   1   1   .   .   .   3   .   .   3   .   5   .   2   7   4   .   .   2   2   2   .   .   1   3   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Traps Triggered            16   | .   .   1   1   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   2   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   18  .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Machines Disabled          61   | .   .   .   .   .   5   1   1   4   .   .   .   .   1   .   1   .   1   4   5   3   3   .   11  3   14  4   
  Max in Single Turn       4    | .   .   .   .   .   1   1   1   4   .   .   .   .   1   .   1   .   1   2   3   1   .   .   1   1   3   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Machines Accessed          55   | .   2   1   1   .   2   .   2   3   1   .   .   .   4   2   1   2   6   1   1   7   .   4   6   3   4   2   
  Terminals                35   | .   2   .   1   .   .   .   2   2   .   .   .   .   2   2   .   1   .   1   1   7   .   2   6   .   4   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                127  | .   4   1   4   .   2   .   5   8   1   .   .   .   10  5   1   3   13  6   1   15  .   11  15  7   13  2   
  Successful               71   | .   1   1   1   .   2   .   2   4   1   .   .   .   2   3   1   3   13  6   1   6   .   7   6   4   6   1   
  Failed                   56   | .   3   .   3   .   .   .   3   4   .   .   .   .   8   2   .   .   .   .   .   9   .   4   9   3   7   1   
    Catastrophic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   2   .   4   .   1   .   3   4   .   .   .   .   3   4   .   .   .   .   .   4   1   .   6   .   8   .   
  Terminals                86   | .   4   .   4   .   .   .   5   4   .   .   .   .   4   5   .   2   .   6   1   15  .   6   15  .   13  2   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             54   | .   1   1   1   .   2   .   2   1   1   .   .   .   1   1   1   3   13  6   1   6   .   3   5   .   4   1   
  Record                   20   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   11  6   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                11   | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   2   .   1   3   .   .   1   .   .   .   
  Branch Access Points     7    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Alert Level              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   1   1   
  Unreport Threat          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   .   
  Terminals                6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   .   
    Track                  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   2   .   1   .   .   .   2   2   .   .   .   .   4   2   .   .   .   1   .   5   .   4   4   2   4   2   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Tes  Res  Qua  Acc  
Total Allies               26    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    15   5    .    .    .    .    1    
  Largest Group            10    | .    .    .    .    .    .    .    .    .    .    .    5    5    .    .    .    .    .    .    .    10   8    6    3    .    .    1    
  Highest-Rated Group      548   | .    .    .    .    .    .    .    .    .    .    .    118  118  .    .    .    .    .    .    .    449  548  519  282  .    .    99   
  Highest-Rated Ally       156   | .    .    .    .    .    .    .    .    .    .    .    28   28   .    .    .    .    .    .    .    156  156  94   94   .    .    99   
Total Orders               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               317   | .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    103  71   76   24   .    .    18   
  Total Damage             10016 | .    .    .    .    .    .    .    .    .    .    .    .    254  .    .    .    .    .    .    .    2945 1669 2630 1031 .    .    1487 
  Kills                    61    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    21   11   13   6    .    .    7    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   1   .   1   1   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Tes  Res  Qua  Acc  
Turns Passed               28061 | .    353  1099 380  660  1860 150  1260 1063 896  1818 2247 789  1087 1081 1606 854  1455 837  423  1741 324  427  1901 670  894  2186 
Spaces Moved               13000 | 1    198  589  183  314  853  60   355  518  459  777  1035 358  593  391  829  458  772  432  201  965  140  190  781  336  392  820  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   10306 | .    166  589  183  314  853  60   271  518  459  777  1035 79   .    57   829  458  772  432  .    .    17   190  781  254  392  820  
  Legs                     745   | 1    32   .    .    .    .    .    84   .    .    .    .    167  42   334  .    .    .    .    .    85   .    .    .    .    .    .    
  Wheels                   1949  | .    .    .    .    .    .    .    .    .    .    .    .    112  551  .    .    .    .    .    201  880  123  .    .    82   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  180  180  180  220  180  180  180  200  200  170  120  180  180  180  180  180  150  140  140  180  180  160  165  152  
  Average Speed            182   | 120  156  178  180  180  193  225  211  180  190  218  214  187  140  206  180  180  180  180  150  152  157  180  180  171  165  175  
  Slowest Speed            330   | 120  160  180  180  180  220  240  330  180  200  220  220  260  210  240  200  200  260  180  160  210  200  180  180  200  172  230  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    35   87   17   58   71   25   37   17   66   70   83   52   20   10   78   70   93   69   8    96   56   8    78   16   37   29   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    1    .    .    .    .    1    .    .    .    .    1    1    .    1    .    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      17    | 1    .    1    .    1    1    1    1    .    1    1    1    1    .    .    1    .    1    .    1    1    .    .    1    1    1    .    
Scrap Searched             11    | .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    2    3    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 47    | .    .    .    12   .    .    8    .    1    .    .    .    6    5    .    .    .    8    1    .    .    .    .    3    .    3    .    
Terrain Destroyed          644   | .    13   .    23   4    23   15   24   33   .    39   .    21   5    5    51   49   10   60   55   53   24   3    22   7    18   87   
  Melee                    4     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               107   | .    .    .    .    .    .    .    1    .    .    2    .    .    2    5    2    .    10   1    22   6    7    3    15   .    4    27   
  AOE                      533   | .    13   .    23   4    23   15   23   32   .    37   .    21   .    .    49   49   .    59   33   47   17   .    7    7    14   60   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Tes  Res  Qua  Acc  
Total                      15642 | .    231  633  221  372  981  70   608  612  472  837  1063 421  771  553  905  481  832  462  267  1173 202  249  1085 395  521  1225 
  Wait                     391   | .    1    .    5    9    11   .    18   10   1    17   1    2    59   18   10   .    1    .    21   48   17   32   41   4    19   46   
  Move                     12969 | .    197  588  182  313  852  59   354  517  454  776  1034 357  592  390  828  457  771  431  200  964  139  189  780  335  391  819  
  Hop                      2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  256   | .    14   14   8    8    26   .    17   14   2    1    9    4    14   20   12   5    12   2    2    8    7    11   26   9    4    7    
  Fast Attach              200   | .    1    1    3    .    6    4    27   1    .    .    3    2    16   12   8    .    6    .    5    17   8    3    20   6    7    44   
  Attach                   149   | .    2    .    2    1    9    1    5    2    2    1    .    10   13   15   8    5    3    4    2    6    2    2    17   7    10   20   
  Detach                   52    | .    .    .    1    .    .    1    .    .    .    .    .    1    9    1    4    .    4    1    .    2    .    .    9    3    7    9    
  Swap                     176   | .    5    8    3    8    8    2    6    15   3    9    2    5    7    6    6    4    7    8    .    5    3    1    22   2    4    27   
  Drop                     316   | .    5    16   8    7    23   .    20   15   4    1    14   3    12   21   7    5    19   1    5    18   8    1    46   12   9    36   
  Fire                     954   | .    6    6    9    26   43   3    158  37   4    31   .    37   27   30   17   5    9    15   31   35   18   10   122  17   70   188  
  Melee                    90    | .    .    .    .    .    .    .    .    1    .    .    .    .    22   40   5    .    .    .    .    .    .    .    .    .    .    22   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    2    .    .    .    
  Rewire                   56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Res x2 / Upp x2 / *Ext)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   198 | -10/Materials      | Identified exit to Mines
   309 | -10/Materials      | Build established: Mutant
   354 | -10/Materials      | Entered Mines
   402 | -10/Mines          | Assembled infested the area
   441 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   501 | -10/Mines          | Discovered new exit (range 16)
   683 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   734 | -10/Mines          | Learned location of Zion (-7)
   839 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   843 | -10/Mines          | Found Prototype Device
   950 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1091 | -10/Mines          | Discovered new exit (range 3)
  1453 | -10/Mines          | Entered Materials
  1453 | -9/Materials       | Evolved 2 slots: Utility x2
  1482 | -9/Materials       | Identified Exp. Sensor Array
  1793 | -9/Materials       | Identified exit to Mines
  1833 | -9/Materials       | Entered Mines
  1839 | -9/Mines           | Met a Derelict bent on vengeance
  1846 | -9/Mines           | Learned Materials terminal intel
  1943 | -9/Mines           | Build established: Hauler-Mutant
  2144 | -9/Mines           | Destroyed YI-UF0
  2151 | -9/Mines           | Found Prototype Launcher
  2159 | -9/Mines           | Found Prototype Storage
  2178 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  2181 | -9/Mines           | Identified YI-UF0's Doublenader
  2451 | -9/Mines           | Found a hidden stash of uninstalled traps
  2486 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2486 | -9/Mines           | Discovered new exit (range 5)
  2493 | -9/Mines           | Entered Exiles
  2676 | -9/Exiles          | Met 8R-AWN
  2708 | -9/Exiles          | Met EX-HEX
  2778 | -9/Exiles          | Met EX-DEC
  3067 | -9/Exiles          | Met EX-BIN
  3277 | -9/Exiles          | Discovered new exit (range 12)
  3475 | -9/Exiles          | Aligned with FarCom system
  3476 | -9/Exiles          | Given EX-Vault access code
  3518 | -9/Exiles          | Opened EX-Vault
  3556 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3948 | -9/Exiles          | Discovered new exit (range 14)
  4061 | -9/Exiles          | Attacked by the Exiles
  4209 | -9/Exiles          | Destroyed 8R-AWN
  4222 | -9/Exiles          | Lost 9 parts (1p3n3u2w)
  4225 | -9/Exiles          | Found Prototype Ballistic Gun
  4225 | -9/Exiles          | Identified 8R-AWN's Boregun
  4229 | -9/Exiles          | Found Prototype Processor
  4353 | -9/Exiles          | Entered Mines
  4424 | -8/Mines           | Discovered new exit (range 7)
  4445 | -8/Mines           | Core integrity fell below 50%
  4503 | -8/Mines           | Entered Materials
  4503 | -8/Materials       | Evolved 2 slots: Utility x2
  4504 | -8/Materials       | Loaded intel: 11 terminal locations
  4614 | -8/Materials       | Lost 3 parts (1n1u1w)
  4746 | -8/Materials       | Build established: Scavenger-Mutant
  4788 | -8/Materials       | Lost 3 parts (2u1w)
  4958 | -8/Materials       | Lost 3 parts (1n2w)
  5198 | -8/Materials       | Discovered new exit (range 16)
  5348 | -8/Materials       | Garrison activated, responded to threat
  5447 | -8/Materials       | Destroyed 8 combat bots
  5551 | -8/Materials       | Discovered new exit (range 15)
  5564 | -8/Materials       | Core integrity fell below 50%
  5703 | -8/Materials       | First assault squad dispatched
  5763 | -8/Materials       | Entered Factory
  5763 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5986 | -7/Factory         | Fabricated Power Sword (x2)
  6215 | -7/Factory         | Build established: Hauler-Tank
  6257 | -7/Factory         | Local fabrication network quarantined
  6432 | -7/Factory         | Identified exit to Storage
  6432 | -7/Factory         | Identified exit to Lower Caves
  6534 | -7/Factory         | Discovered new exit (range 15)
  6806 | -7/Factory         | Identified Exp. Targeting Computer
  6826 | -7/Factory         | Entered Lower Caves
  6857 | -7/Lower Caves     | Found Prototype Device
  7162 | -7/Lower Caves     | Build established: Hauler-Gunner
  7496 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7520 | -7/Lower Caves     | Build established: Hauler-Tank
  7586 | -7/Lower Caves     | Discovered new exit (range 15)
  7722 | -7/Lower Caves     | Entered another Lower Caves area
  8131 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8255 | -7/Lower Caves     | Build established: Scavenger-Gunner
  8337 | -7/Lower Caves     | Spotted B-75 Beast
  8751 | -7/Lower Caves     | Build established: Hauler-Gunner
  9206 | -7/Lower Caves     | Destroyed B-75 Beast
  9311 | -7/Lower Caves     | Discovered new exit (range 12)
  9540 | -7/Lower Caves     | Entered Zion
  9600 | -7/Zion            | Build established: Scavenger-Mutant
  9641 | -7/Zion            | System corruption cleaned by Quarantine Array
  9858 | -7/Zion            | Discovered new exit (range 9)
 10004 | -7/Zion            | Build established: Scavenger-Gunner
 10267 | -7/Zion            | Learned location of Warlord (-5)
 10316 | -7/Zion            | Gained Derelict followers
 10360 | -7/Zion            | Learned Factory emergency access door positions
 10412 | -7/Zion            | Given A8's code to call for help
 10630 | -7/Zion            | Learned Factory machine intel
 11255 | -7/Zion            | Found Prototype Energy Gun
 11570 | -7/Zion            | Found Prototype Processor
 11573 | -7/Zion            | Found Prototype Processor
 11578 | -7/Zion            | Found Prototype Processor
 11583 | -7/Zion            | Found Prototype Processor
 11590 | -7/Zion            | Found Exp. Targeting Computer
 11787 | -7/Zion            | Entered Proximity Caves
 11787 | -6/Proximity Caves | Accompanied by 5 allies
 11987 | -6/Proximity Caves | Lost 5 parts (1n1u3w)
 12350 | -6/Proximity Caves | Spotted B-75 Beast
 12371 | -6/Proximity Caves | Core integrity fell below 50%
 12423 | -6/Proximity Caves | Lost 8 parts (1p3n4w)
 12544 | -6/Proximity Caves | Discovered new exit (range 8)
 12567 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves
 12576 | -6/Proximity Caves | Entered Factory
 12576 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12577 | -6/Factory         | Identified exit to Factory
 12579 | -6/Factory         | Loaded intel: 257 machine locations
 12654 | -6/Factory         | Build established: Hauler-Mutant
 12920 | -6/Factory         | Identified Heart of Steel
 13514 | -6/Factory         | Lost 3 parts (1u2w)
 13579 | -6/Factory         | Discovered exit to Factory (range 15)
 13663 | -6/Factory         | Entered another Factory area
 13663 | -5/Factory         | Evolved 2 slots: Utility x2
 13926 | -5/Factory         | Identified exit to Upper Caves
 14152 | -5/Factory         | Build established: Scavenger-Gunner
 14555 | -5/Factory         | Lost 4 parts (1p2n1w)
 14718 | -5/Factory         | Lost 13 parts (1p3n4u5w)
 14744 | -5/Factory         | Entered Upper Caves
 14834 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 14883 | -5/Upper Caves     | Lost 4 parts (2p1n1u)
 14942 | -5/Upper Caves     | Build established: Hauler-Mutant
 15256 | -5/Upper Caves     | Build established: Scavenger-Gunner
 15313 | -5/Upper Caves     | Learned Factory interactive machine intel
 15675 | -5/Upper Caves     | Spotted B-75 Beast
 15686 | -5/Upper Caves     | Destroyed B-75 Beast
 15781 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15799 | -5/Upper Caves     | Discovered new exit (range 14)
 15804 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16085 | -5/Upper Caves     | Build established: Scavenger-Mutant
 16350 | -5/Upper Caves     | Entered another Upper Caves area
 16503 | -5/Upper Caves     | Identified exit to Warlord
 16510 | -5/Upper Caves     | Discovered new exit (range 8)
 16682 | -5/Upper Caves     | Identified Exp. Core Analyzer
 16683 | -5/Upper Caves     | Identified Exp. Terrain Scan Processor
 16685 | -5/Upper Caves     | Identified Exp. Armor Integrity Analyzer (x2)
 17204 | -5/Upper Caves     | Entered Warlord
 17225 | -5/Warlord         | Build established: Scavenger-Gunner
 17255 | -5/Warlord         | Discovered new exit (range 14)
 17738 | -5/Warlord         | Build established: Scavenger-Mutant
 17948 | -5/Warlord         | Learned 4 Testing zone layouts
 17949 | -5/Warlord         | Learned Armory garrison access intel
 18181 | -5/Warlord         | Warlord's base attacked by MAIN.C
 18203 | -5/Warlord         | Found Prototype Energy Gun
 18206 | -5/Warlord         | Found Prototype Energy Gun
 18213 | -5/Warlord         | Found Prototype Piercing Weapon
 18215 | -5/Warlord         | Identified Vortex Lance
 18217 | -5/Warlord         | Identified Vortex Rifle (x2)
 18221 | -5/Warlord         | Found Vortex Lance
 18341 | -5/Warlord         | Met Warlord
 18366 | -5/Warlord         | Found Prototype Reactor
 18366 | -5/Warlord         | Identified Vortex Chain Reactor
 18414 | -5/Warlord         | Found Prototype Device
 18414 | -5/Warlord         | Identified System Purifier
 18426 | -5/Warlord         | Found Prototype Hackware
 18531 | -5/Warlord         | Warlord forces counterattacked
 18608 | -5/Warlord         | Opened side exit
 18634 | -5/Warlord         | Spotted B-86 Titan
 18641 | -5/Warlord         | Spotted B-75 Beast
 18659 | -5/Warlord         | Entered Proximity Caves
 18660 | -4/Proximity Caves | Identified exit to Factory
 18974 | -4/Proximity Caves | Build established: Hauler-Gunner
 18993 | -4/Proximity Caves | Learned Research stockpile data
 19366 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 19371 | -4/Proximity Caves | Core integrity fell below 50%
 19416 | -4/Proximity Caves | Destroyed 14 combat bots
 19496 | -4/Proximity Caves | Entered Factory
 19496 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 19497 | -4/Factory         | Identified exit to Research
 19497 | -4/Factory         | Identified exit to Upper Caves
 19499 | -4/Factory         | Loaded intel: 48 interactive machine locations
 19872 | -4/Factory         | Lost 3 parts (1n2w)
 19901 | -4/Factory         | Spotted B-86 Titan
 19912 | -4/Factory         | Discovered new exit (range 6)
 19919 | -4/Factory         | Entered Extension
 20318 | -4/Extension       | Identified System Mapper
 20329 | -4/Extension       | Identified Storm Laser
 20368 | -4/Extension       | Rescued a captive Derelict
 20462 | -4/Extension       | Build established: Scavenger-Gunner
 20669 | -4/Extension       | First assault squad dispatched
 20740 | -4/Extension       | Warlord forces began an assault
 20816 | -4/Extension       | Spotted B-86 Titan
 20823 | -4/Extension       | Spotted B-86 Titan
 20843 | -4/Extension       | Allies destroyed B-86 Titan
 20964 | -4/Extension       | Rescued a captive Derelict
 20985 | -4/Extension       | Rescued a captive Derelict
 20985 | -4/Extension       | Rescued a captive Derelict
 21071 | -4/Extension       | Found Prototype Device
 21071 | -4/Extension       | Identified EM Disruption Field
 21106 | -4/Extension       | Energy Cycler disabled
 21171 | -4/Extension       | P-70 Sage assimilated allied R5-38D(g)
 21194 | -4/Extension       | Disrupted transfer network
 21280 | -4/Extension       | Discovered exit to Research (range 10)
 21281 | -4/Extension       | Discovered new exit (range 6)
 21454 | -4/Extension       | Discovered exit to Research (range 15)
 21487 | -4/Extension       | Rescued A7
 21660 | -4/Extension       | Entered Cetus
 21660 | -4/Cetus           | Accompanied by 8 allies (A7)
 21665 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 21680 | -4/Cetus           | Spotted Cetus Guard
 21683 | -4/Cetus           | Spotted Cetus Guard
 21683 | -4/Cetus           | Spotted Cetus Guard
 21689 | -4/Cetus           | Spotted Cetus Guard
 21690 | -4/Cetus           | Allies destroyed Cetus Guard
 21690 | -4/Cetus           | Allies destroyed Cetus Guard
 21695 | -4/Cetus           | Allies destroyed Cetus Guard
 21709 | -4/Cetus           | Allies destroyed Cetus Guard
 21791 | -4/Cetus           | Started Cetus Manufacturing Module
 21816 | -4/Cetus           | Manufactured an Enhanced Grunt
 21821 | -4/Cetus           | Destroyed A7
 21827 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 21841 | -4/Cetus           | Manufactured an Enhanced Grunt
 21863 | -4/Cetus           | Discovered new exit (range 15)
 21866 | -4/Cetus           | Manufactured an Enhanced Grunt
 21891 | -4/Cetus           | Manufactured an Enhanced Grunt
 21892 | -4/Cetus           | Spotted Cetus Guard
 21892 | -4/Cetus           | Spotted Cetus Guard
 21894 | -4/Cetus           | Spotted Cetus Guard
 21894 | -4/Cetus           | Allies destroyed Cetus Guard
 21895 | -4/Cetus           | Destroyed Cetus Guard
 21895 | -4/Cetus           | Spotted Cetus Guard
 21905 | -4/Cetus           | Destroyed Cetus Guard
 21908 | -4/Cetus           | Destroyed Cetus Guard
 21916 | -4/Cetus           | Manufactured an Enhanced Grunt
 21916 | -4/Cetus           | Discovered exit to Research (range 15)
 21924 | -4/Cetus           | Met Revision 17
 21984 | -4/Cetus           | Entered Research
 21984 | -3/Research        | Accompanied by 6 allies
 21984 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22040 | -3/Research        | Repaired Hcp. Storage Unit
 22184 | -3/Research        | Revision forces began assault on 0b10
 22235 | -3/Research        | Met up with Revision 17++
 22262 | -3/Research        | Identified exit to Testing
 22329 | -3/Research        | Repaired Hcp. Storage Unit
 22411 | -3/Research        | Entered Testing
 22411 | -3/Testing         | Accompanied by 3 allies
 22480 | -3/Testing         | Found Prototype Energy Cannon
 22480 | -3/Testing         | Identified Cld. Nova Cannon
 22608 | -3/Testing         | Found Prototype Device
 22728 | -3/Testing         | Found Prototype Processor
 22728 | -3/Testing         | Identified Exp. Melee Analysis Suite
 22924 | -3/Testing         | Spotted Striker
 22926 | -3/Testing         | Spotted Striker
 22956 | -3/Testing         | Destroyed Striker
 22970 | -3/Testing         | Destroyed Striker
 22999 | -3/Testing         | Spotted Alpha 7
 23072 | -3/Testing         | Lost 4 parts (2u2w)
 23076 | -3/Testing         | Destroyed Alpha 7
 23090 | -3/Testing         | Stole the SGEMP Prototype
 23358 | -3/Testing         | Found Prototype Energy Cannon
 23420 | -3/Testing         | Found Prototype Energy Cannon
 23489 | -3/Testing         | Identified Exp. Thermal Shield
 23504 | -3/Testing         | Discovered new exit (range 12)
 23539 | -3/Testing         | Found Prototype Processor
 23539 | -3/Testing         | Identified Exp. Target Analyzer
 23563 | -3/Testing         | Found Prototype Protection
 23717 | -3/Testing         | Identified Hpw. Disruptor Cannon
 23749 | -3/Testing         | Found Prototype Protection
 23752 | -3/Testing         | Found Lgt. Regenerative Plating
 23755 | -3/Testing         | Found Lgt. Regenerative Plating
 23759 | -3/Testing         | Identified Centrium Heavy Armor Plating
 23760 | -3/Testing         | Found Prototype Protection
 23858 | -3/Testing         | Found Prototype Energy Cannon
 24031 | -3/Testing         | Identified Hvy. Regenerative Plating
 24115 | -3/Testing         | Found Prototype Launcher
 24197 | -3/Testing         | First assault squad dispatched
 24222 | -3/Testing         | Build established: Hauler-Mutant
 24312 | -3/Testing         | Entered Research
 24312 | -2/Research        | Warlord forces began assault on 0b10
 24312 | -2/Research        | Evolved 2 slots: Utility x2
 24328 | -2/Research        | Identified Imp. Potential Cannon
 24328 | -2/Research        | Identified Z-bomb Delivery System
 24422 | -2/Research        | Research machine network offline
 24586 | -2/Research        | Borebot progress halted
 24623 | -2/Research        | Met up with Warlord
 24684 | -2/Research        | Build established: Hauler-Gunner
 24718 | -2/Research        | Spotted Striker
 24719 | -2/Research        | Spotted Striker
 24743 | -2/Research        | Found Adv. Powered Armor
 24809 | -2/Research        | Borebot progress halted
 24944 | -2/Research        | Borebot progress halted
 24964 | -2/Research        | Discovered new exit (range 10)
 24982 | -2/Research        | Entered Quarantine
 25360 | -2/Quarantine      | Identified Disintegrator
 25405 | -2/Quarantine      | Destroyed 7 combat bots
 25410 | -2/Quarantine      | Found Alien Artifact
 25410 | -2/Quarantine      | Identified Core Reset Matrix
 25410 | -2/Quarantine      | Used Core Reset Matrix
 25414 | -2/Quarantine      | Detected hypermatrix surge
 25414 | -2/Quarantine      | Sensed 9 artifacts in vicinity
 25460 | -2/Quarantine      | Discovered new exit (range 12)
 25496 | -2/Quarantine      | Cryocooling Duct disabled
 25511 | -2/Quarantine      | Ambient heat levels rising (+20)
 25511 | -2/Quarantine      | Non-combat units ordered to evacuate
 25608 | -2/Quarantine      | Found Phase Redirector
 25662 | -2/Quarantine      | Build established: Hauler-Mutant
 25672 | -2/Quarantine      | Spotted Alpha 7
 25708 | -2/Quarantine      | Destroyed Alpha 7
 25731 | -2/Quarantine      | Found Matter Drive
 25777 | -2/Quarantine      | Found Sigix Terminator
 25876 | -2/Quarantine      | Entered Access
 25876 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 25942 | -1/Access          | Identified SHELL Armor
 26421 | -1/Access          | First assault squad dispatched
 26572 | -1/Access          | Garrison activated, responded to threat
 26620 | -1/Access          | Build established: Scavenger-Gunner
 27383 | -1/Access          | Lost 5 parts (1p1u3w)
 27605 | -1/Access          | System corruption reached 10%
 27807 | -1/Access          | Build established: Scavenger-Mutant
 27814 | -1/Access          | Destroyed 11 combat bots
 27835 | -1/Access          | Spotted B-99 Colossus
 27835 | -1/Access          | Spotted B-99 Colossus
 27844 | -1/Access          | Destroyed B-99 Colossus
 27857 | -1/Access          | Core integrity fell below 50%
 27899 | -1/Access          | Heart of Steel transformed into Warbot
 27926 | -1/Access          | Lost 11 parts (3p2n2u4w)
 27926 | -1/Access          | Allies destroyed B-99 Colossus
 28048 | -1/Access          | Discovered new exit (range 5)
 28062 | ***                | Heading to fleet!

 Last Messages 
---------------
27978_ Acquired Unknown Reactor.
27978_ Identified Lgt. Antimatter Reactor.
27981_ Acquired 120 matter.
27981_ R-10 Processor collects Spk. Heavy Treads.
27982_ R-10 Processor collects Unknown Wheel.
27986_ R-10 Processor collects Unknown Processor.
27987_ Acquired 27 matter.
27989_ R-10 Processor collects Unknown Wheel.
27992_ R-10 Processor collects Unknown Processor.
27996_ R-10 Processor collects Unknown Wheel.
28000_ System corrupted: Matter fused (-7).
28008_ R-10 Processor collects Unknown Storage.
28009_ Acquired Hvy. Neutron Cannon.
28010_ R-10 Processor suffers critical hit.
28010_ Destroyed Unknown Device.
28011_ Warbot: "WARLORD FOREVER!"
28031_ System corrupted: Hvy. Neutron Cannon targeting data glitched.
28036_ Warbot: "W-W-WARLORD!!!"
28048_ Main Access Shell breached.
28048_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????  ?????? |
| ??????????????????????????????????????????    ???? |
| ?????????????????????????????????????????#      ?? |
| ?????????????????????????????????????????/      ?? |
| ?????????????????????????????????????????#      ?? |
| ?????????????????????????????????????????#       ? |
| ?????????????????????????????????????????#       ? |
| ?????????????????????????????????????????#       ? |
| ????????????????????????????###?##########      ?? |
| ????????????????????????????  "?"        #     ? ? |
| ????????????????????????????  "?"  %     #   ??  ? |
| ???????????????????????"""""" "?"        #"###+### |
| ???????????????????????"    " "?"             ^^   |
| ???????????????????????" "" " "?"                  |
| ???????????????????????" @" " "?""                 |
| ????????????????????"??"    " """         "%=%  %  |
| ????????????????????"  """"" M             "!      |
| ????????????????????"         """            ]     |
| ????????????????????"         "?"                  |
| ????????????????????"######"###?##""""###   ]      |
| ??????????????????????????###????######            |
| ??????????????????????????????????????#####        |
| ??????????????????????????????????????????##       |
| ???????????????????????????????????????????#    ## |
| ???????????????????????????????????????????#    ## |
| ???????????????????????????????????????????#    #? |
| ??????????????????????????????????????????      ## |
| ????????????????????????????????????????        ## |
| ???????????????????????????????????????         ## |
| ??????????????????????????????????????          ## |
| ?????????????????????????????????????#+########### |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#           % |
| ?????????????????????????????????????#   """"""  % |
| ??????????????????????????????????????????"""""    |
| ??????????????????????????????????????????"""""    |
| ??????????????????????????????????????????"""""    |
| ???????????????????????????????????????????""""    |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          63
Energy Capacity            1140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             30
Resistance: EM             50
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            12
Armor Integrity Analysis   90
Recoil Reduction           5
Particle Charging          20
Offensive Hacking          34

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Power Sword | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Reset Matrix
Phase Redirector
Matter Drive

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              GravitonChargeBlaster
  Manual?         0
Play Time         03:25:18
  Cumulative      190.0 hours
  Start           2020.12.25 @ 15:05:33
  End             2020.12.25 @ 19:04:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           172
  Adventurer      0
  Explorer        7
Win Type          2
  Total           4
  Types           0/0/4/0/0/0/0/0/0
Lore%             64
Gallery%          89
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed913dd3-b41f-4089-a186-a3fbc4dabda8