Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 19:04:42 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (352) 1760 Value Destroyed (17861) 17861 Prototype IDs (80) 1600 Alien Tech Used (3) 600 Bonus (17787) 17787 TOTAL SCORE: 49308 Bonus ------- High Alert Combat Kills 4403 Follower Combat Kills 2397 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met R17 at Research 2000 Met Warlord at Research 2000 Acquired SGEMP 2000 Win 3000 Friendly Fire -3113 Cogmind --------- Core Integrity 616/1600 Matter 283/300 Energy 983/995 System Corruption 12% Temperature Cool (13) Movement Treading (187) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Ion Engine Light Antimatter Reactor > --- PROPULSION (4) --- Heavy Siege Treads Biometal Heavy Treads > --- UTILITY (14) ----- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Experimental Target Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Heavy Regenerative Plating Matter Drive > --- WEAPON (4) ------- Heavy Neutron Cannon > --- INVENTORY (34) --- Heavy Treads YI-UF0's Bottomless Matter Pit (1338) Experimental Armor Integrity Analyzer Centrium Medium Armor Plating Centrium Heavy Armor Plating Light Regenerative Plating SHELL Armor Experimental Thermal Shield EM Disruption Field Phase Redirector System Purifier Cooled Nova Cannon Improved Potential Cannon Disintegrator Z-bomb Delivery System Sigix Terminator Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Target Analyzer Experimental Armor Integrity Analyzer Advanced Powered Armor Light Regenerative Plating SHELL Armor Experimental Thermal Shield > --- WEAPON ----------- High-powered Disruptor Cannon Cooled Nova Cannon Railgun > --- INVENTORY -------- Spiked Heavy Treads Biometal Heavy Treads Large Storage Unit Advanced Energy Well YI-UF0's Bottomless Matter Pit Experimental Armor Integrity Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Heavy Armor Plating Heavy Regenerative Plating EM Disruption Field Phase Redirector System Purifier Heart of Steel Matter Drive Quantum Rifle Heavy Quantum Rifle Improved Potential Cannon Disintegrator Z-bomb Delivery System Sigix Terminator Vortex Lance Vortex Lance [Rating: 228] Favorites ----------- Power Particle Reactor Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher EMP Blaster Slashing Weapon Phasing Sabre Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Utility 12 | . . . 2 . . . 2 . . . . . 1 2 . . . . 1 . . 1 . 2 . 1 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Parts Attached 524 | . 8 9 8 9 23 7 38 18 5 10 5 17 36 33 22 9 16 12 7 28 13 6 59 15 20 91 Power 48 | . . 2 . . . 1 3 1 . 1 . . 5 5 2 . 1 . . 5 2 . 5 1 3 11 Engine 15 | . . 2 . . . 1 1 . . 1 . . 3 4 1 . . . . 1 . . . . . 1 Core 11 | . . . . . . . 2 1 . . . . 2 1 . . . . . 3 . . . . 1 1 Reactor 22 | . . . . . . . . . . . . . . . 1 . 1 . . 1 2 . 5 1 2 9 Propulsion 72 | . 2 1 1 . 2 1 9 2 1 . 2 5 7 8 2 . 4 . 1 4 1 1 2 2 1 13 Treads 45 | . 2 1 1 . 2 . 6 2 1 . 2 . . 6 1 . 2 . . . 1 1 2 1 1 13 Leg 17 | . . . . . . 1 3 . . . . 4 3 2 1 . . . . 3 . . . . . . Wheel 8 | . . . . . . . . . . . . 1 4 . . . . . 1 1 . . . 1 . . Hover 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 199 | . 2 . 6 2 13 1 9 9 2 4 . 3 14 10 10 7 7 6 1 10 5 4 24 7 7 36 Device 88 | . . . 2 . 2 1 2 2 1 3 . . 6 5 4 3 6 4 1 6 1 1 10 4 2 22 Storage 23 | . 2 . 1 1 5 . 1 4 . . . . 1 . 1 . . . . . 1 2 1 1 . 2 Processor 11 | . . . . . . . . 1 . . . 1 2 1 . 3 . 1 . . . . 2 . . . Hackware 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Protection 71 | . . . 3 1 6 . 5 2 1 1 . 2 5 4 5 1 1 1 . 3 3 . 11 2 5 9 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon 205 | . 4 6 1 7 8 4 17 6 2 5 3 9 10 10 8 2 4 6 5 9 5 1 28 5 9 31 Energy Gun 69 | . 1 2 . 4 . 1 4 1 2 . 3 4 6 3 2 1 1 2 5 5 . . 7 3 2 10 Energy Cannon 33 | . . . . . . . 1 . . . . 1 2 2 . . 1 1 . . 1 1 8 1 7 7 Ballistic Gun 51 | . 1 1 . 2 6 1 9 3 . 1 . 1 . 2 1 . . . . 2 4 . 11 . . 6 Ballistic Cannon 8 | . . . . . . . . 1 . 2 . . . . 3 . 1 . . 1 . . . . . . Launcher 32 | . 2 3 1 1 2 2 3 . . 2 . 3 . 1 2 1 . 3 . 1 . . . 1 . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 . . . . 2 2 . . . . . . . . 1 . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . 1 2 3 . 3 2 . . . . 1 1 . 3 7 . 1 2 4 . 15 . 4 2 Parts Lost 114 | . . . . . 9 1 12 . . 1 . 13 6 18 4 1 . 2 3 3 3 1 10 . 2 25 Power 19 | . . . . . 1 . 2 . . 1 . 1 1 2 2 . . . . 1 . . 1 . . 7 Propulsion 21 | . . . . . 3 . 3 . . . . 4 2 5 1 . . . 1 . . . . . . 2 Utility 27 | . . . . . 3 . 3 . . . . 1 1 4 1 1 . 1 . 1 2 . 4 . 2 3 Weapon 47 | . . . . . 2 1 4 . . . . 7 2 7 . . . 1 2 1 1 1 5 . . 13 Highest Loss Streak 13 | . . . . . 9 1 3 . . 1 . 8 3 13 4 1 . 1 3 2 2 1 4 . 1 11 Average Slot Usage (%) 90 | . 99 99 97 100 90 73 76 100 100 99 98 85 86 92 92 95 97 93 77 92 91 88 84 71 72 78 Engine 4 | . 14 14 11 11 9 2 1 . . 6 7 5 4 4 5 5 4 . . . . . . . . . Core 1 | . . . . . . . 2 7 7 . . . 4 3 . . . . . 7 3 . . . . . Reactor 3 | . . . . . . . . . . . . . . . 4 5 5 5 5 2 6 9 8 8 7 9 Treads 14 | . 24 28 22 22 21 11 11 23 23 23 23 6 . 2 16 17 16 17 4 . . 9 9 6 8 7 Leg 1 | . 3 . . . . 3 4 . . . . 9 2 13 . . . . . 5 5 . . . . . Device 8 | . . . 2 . . 2 8 12 3 6 7 7 8 13 8 8 15 16 12 11 7 8 5 11 13 15 Storage 20 | . 27 28 27 33 28 22 19 23 23 23 23 23 20 17 17 17 17 17 15 15 16 18 19 17 17 16 Processor 7 | . . . . . . . . . 7 7 7 9 9 10 11 11 11 11 15 11 10 9 9 8 8 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 3 5 7 7 4 . . Protection 6 | . . . 12 11 7 11 10 9 11 8 7 5 5 5 8 8 4 4 . 6 10 5 6 8 9 6 Energy Gun 7 | . 10 5 10 11 . 2 2 . 14 11 21 10 7 3 6 4 5 4 14 9 5 2 2 3 2 6 Ballistic Gun 6 | . 1 5 11 10 20 16 14 22 7 6 . 1 3 3 1 . . . . 5 11 14 10 . . 3 Ballistic Cannon 1 | . . . . . . . . . . 3 . . . . 6 11 9 5 1 4 . . . . . . Launcher 1 | . 16 16 . . 1 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 249 | 10 38 48 61 64 113 86 98 116 123 150 141 142 141 159 176 178 172 172 170 166 182 183 205 199 228 249 Greatest Support 160 | 20 40 40 40 40 40 20 40 60 60 60 60 60 48 90 90 88 88 88 28 60 80 160 160 155 150 150 Greatest Overweight (x) 9 | . 1 1 1 1 3 4 7 1 2 3 3 8 9 4 2 2 5 1 6 5 6 1 1 7 1 3 Average Overweight (x) 2 | . . . 1 1 1 3 2 1 1 2 2 4 3 2 1 1 1 1 5 4 4 1 1 2 1 1 Largest Inventory Capacity 34 | . 16 16 20 20 34 20 26 28 28 28 28 28 28 28 28 28 28 28 28 28 34 34 34 34 34 34 Average Capacity 27 | . 15 16 17 20 23 20 21 27 28 28 28 28 28 28 28 28 28 28 28 28 29 33 34 34 34 34 Most Carried 34 | . 16 16 19 20 22 20 26 28 28 28 28 28 28 28 28 28 28 28 27 28 34 34 34 34 34 34 Average Carried 26 | . 9 15 17 19 18 19 20 26 27 27 26 26 24 26 26 26 25 27 26 26 28 31 33 32 33 32 Final Capacity 34 | 6 16 16 20 20 20 20 26 28 28 28 28 28 28 28 28 28 28 28 28 28 34 34 34 34 34 34 Final Carried 34 | 6 16 16 19 20 20 20 26 28 28 27 28 23 28 22 28 26 28 27 26 27 34 31 34 34 34 23 Class Distribution -------------------- 32% | Scavenger-Gunner 25% | Hauler-Mutant 16% | Scavenger-Mutant 13% | Hauler-Gunner 5% | Hauler-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hauler-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Hauler-Gunner | -4/Proximity Caves Hauler-Mutant | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Gunner | -4/Cetus Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Hauler-Gunner | -2/Research Hauler-Mutant | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Matter Collected 16094 | 200 52 154 43 328 420 12 1617 572 256 641 70 889 1373 1726 611 187 354 303 648 694 276 259 1168 700 232 2309 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19673 | . 91 65 50 438 194 135 2032 435 96 354 . 511 1202 755 590 23 . 606 874 667 610 284 2543 405 1246 5467 Parts 807 | . 12 2 4 13 4 5 104 18 6 8 . 20 37 37 25 4 . 29 30 20 29 9 113 12 45 221 Haulers Intercepted 8 | . 1 . . . . . 2 . . . . . . 1 . . . . 1 . . 1 1 . . 1 Recyclers Shooed 8 | . . . . . . . 1 . . . . . 3 1 . . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . . 2 3 . 16 . . 10 3 60 16 . . . . . . . . Prevented 33 | . . . . . . . . . 4 4 . 6 . . 13 . 5 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Combat Hostiles Destroyed 276 | . 3 . 1 4 3 3 34 4 1 11 . 11 9 13 13 3 . 18 8 10 6 2 30 8 16 65 Melee 18 | . . . . . . . . . . . . . 4 8 1 . . . . . . . . . . 5 Guns 138 | . 3 . 1 4 1 . 26 4 1 4 . 5 4 3 . . . . 5 4 6 2 22 3 7 33 Cannons 32 | . . . . . . . 3 . . 2 . . 1 2 2 . . 3 2 1 . . 5 . 6 5 AOE 73 | . . . . . 2 3 5 . . 3 . 5 . . 9 3 . 15 1 4 . . 2 4 2 15 Classes Destroyed 21 | . 3 1 1 1 1 . 5 2 1 1 . . . . . . . . . . 1 . 3 . . 1 Worker 18 | . . . . . . . 4 . . . . . . 1 . . . . 3 . . 1 1 . . 8 Builder 12 | . 2 . . . . . 1 . . . . . . . . . . . 2 2 . . 1 . . 4 Hauler 8 | . 1 . . . . . 2 . . . . . . 1 . . . . 1 . . 1 1 . . 1 Recycler 21 | . . . . 1 . . 1 2 . . . . 5 . . . . . 1 1 . . . 1 . 9 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Watcher 8 | . . . . . . . 2 1 . . . . 1 1 . . . . . 1 . . . . . 2 Swarmer 50 | . 3 . . . . . 3 . . 4 . 4 . 5 5 3 . 10 . 6 2 . . . . 5 Grunt 98 | . . . . 4 . 3 19 . 1 4 . 6 4 3 3 . . 6 5 2 1 . 11 4 8 14 Brawler 11 | . . . . . . . 3 . . 2 . . 1 . . . . . . . . . 1 . . 4 Duelist 8 | . . . . . . . 2 . . . . 1 . . 2 . . . . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 29 | . . . 1 . . . 6 2 . . . . 1 2 2 . . 2 1 1 . 1 3 2 . 5 Hunter 33 | . . . . . . . 1 . . . . . . 2 . . . . 2 . . 1 4 2 2 19 Programmer 33 | . . . . . . . . 2 . . . . 3 1 . . . . . . . . 8 . 5 14 Behemoth 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . Best Kill Streak 14 | . 3 . 1 3 2 3 9 2 1 3 . 4 3 3 6 3 . 14 4 4 4 2 6 5 7 13 Combat Bots Only 14 | . 3 . 1 2 2 3 8 1 1 3 . 4 2 3 6 3 . 14 2 4 3 1 5 5 7 11 Max Kills in Single Turn 5 | . 3 1 1 1 5 2 3 1 1 2 . 2 1 1 3 1 . 3 4 4 2 1 2 2 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 2 3 . . 1 . 2 . . 3 1 . 3 1 4 . . 2 2 1 3 Melee 1 | . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed 3 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . YI-UF0 (-9/Mines) 8R-AWN (-9/Exiles) A7 (-4/Cetus) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Damage Taken 37749 | . 52 192 34 86 1295 254 1899 249 17 1160 . 1956 855 2763 1002 140 98 722 1006 906 669 530 5692 669 2593 12910 Core 3436 | . 21 . . . 156 53 284 57 . 153 . 219 132 383 96 . . 82 39 178 43 155 295 21 85 984 Absorbed by Shields 216 | . . . . . . . . . . . . . 4 . . . . . . 72 140 . . . . . Reduced by Siege Mode 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Redirected to Core 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . 300 Core Remaining (%) 65 | 100 . 91 . . . 47 48 . . . . 38 84 . . . . 43 . . 77 . 65 . 92 38 Volleys Fired 954 | . 6 6 9 26 43 3 158 37 4 31 . 37 27 30 17 5 9 15 31 35 18 10 122 17 70 188 Largest 4 | . 2 2 2 2 2 1 2 3 3 3 . 3 3 3 3 1 1 3 4 4 4 4 4 1 2 4 Hottest 352 | . 80 66 95 150 106 70 98 75 135 135 . 231 213 245 216 43 98 258 352 307 223 203 260 250 250 329 Shots Fired 1921 | . 12 8 16 37 86 3 298 85 12 86 . 63 46 69 32 5 9 26 92 85 58 38 244 17 75 419 Gun 1554 | . 10 4 14 37 80 . 285 85 12 53 . 52 37 40 10 . . 4 78 73 55 34 209 11 27 344 Cannon 293 | . . . . . . . 7 . . 28 . 2 9 28 14 . 9 12 14 9 3 4 35 3 48 68 Launcher 74 | . 2 4 2 . 6 3 6 . . 5 . 9 . 1 8 5 . 10 . 3 . . . 3 . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 937 | . . . 7 6 80 . 252 72 4 53 . 5 7 23 16 . 8 6 7 33 39 30 162 . . 127 Thermal 606 | . 5 . 7 15 . . 40 . . . . 27 39 45 8 . 1 10 85 37 1 4 43 14 65 160 Explosive 46 | . 2 . 2 . 3 2 1 . . 5 . 3 . . 3 5 . 7 . 3 . . . 3 . 7 Electromagnetic 332 | . 5 8 . 16 3 1 5 13 8 28 . 28 . 1 5 . . 3 . 12 18 4 39 . 10 125 Robot Hit Streak 29 | . 4 2 7 17 11 7 11 15 16 29 . 16 25 22 25 2 . 5 13 17 14 13 28 7 10 15 Robot Miss Streak 9 | . 1 1 1 1 3 . 6 3 . 2 . 1 1 4 1 1 . 1 4 2 2 2 4 5 7 9 Penetration Max 1 | . . . . . . . 1 . . . . . 1 1 . . . . . 1 1 1 1 . . 1 Secondary Targets 17 | . . . . 1 . . 3 . . . . . . . . . . . 2 1 2 . 3 . . 5 Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . 1 1 1 . 1 . . 1 Shots Hit Robots 1388 | . 7 4 10 28 68 2 208 49 9 64 . 47 53 72 31 2 . 12 65 58 37 28 173 13 55 293 Core Hits 714 | . 6 2 1 9 27 6 85 16 5 22 . 24 24 27 21 5 . 33 24 23 21 13 79 29 46 166 Critical Hits 126 | . . . . . . . 1 . . 3 . 3 7 7 5 . . 3 5 4 4 3 33 . 5 43 Critical Kills 49 | . . . . . . . . . . . . . 4 2 1 . . 2 2 1 2 1 11 . 2 21 Critical Parts Destroyed 67 | . . . . . . . 1 . . 2 . 3 3 5 2 . . 1 3 3 2 2 17 . 2 21 Melee Attacks 90 | . . . . . . . . 1 . . . . 22 40 5 . . . . . . . . . . 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . . . . 1 . . . . 22 40 5 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54964 | . 231 92 207 477 1215 266 3899 830 142 1743 . 1404 1530 2554 2025 369 . 2020 2519 1891 1079 912 5372 2498 3768 17921 Guns 27321 | . 32 60 207 429 903 . 3347 830 142 668 . 846 679 702 233 . . 32 1726 1296 753 807 3883 1028 1927 6791 Cannons 7701 | . . . . . . . 113 . . 604 . 19 241 757 379 . . 221 308 83 96 105 1037 . 1448 2290 Explosions 16304 | . 199 32 . 48 287 266 419 . . 471 . 539 . 71 1289 369 . 1767 462 493 230 . 452 1470 393 7047 Melee 3472 | . . . . . . . . . . . . . 610 1024 124 . . . . . . . . . . 1714 Ramming 166 | . . . . . 25 . 20 . . . . . . . . . . . 23 19 . . . . . 79 Kinetic 13565 | . . . 83 51 903 . 2937 830 33 931 . 85 138 336 396 . . 57 63 317 493 731 2924 . . 2257 Thermal 18268 | . 11 . 124 259 . . 551 . . . . 541 782 1123 216 . . 196 1971 768 253 105 1463 1028 3501 5376 Explosive 12637 | . 199 . . . 172 197 227 . . 471 . 232 . . 787 369 . 1586 462 493 . . . 1470 . 5972 Electromagnetic 6856 | . 21 92 . 167 115 69 164 . 109 341 . 546 . 71 502 . . 181 . 294 333 76 985 . 267 2523 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1758 | . . . . . . . . . . . . . 610 1024 124 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1714 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1714 Highest Corruption 13 | . 1 1 . . . . . 1 1 2 2 . 2 8 1 . 1 1 . . 1 . 8 . 6 13 Average Corruption 3 | . 1 1 . . . . . 1 1 1 2 . 1 4 1 . 1 1 . . 1 . 3 . 2 7 Corruption Purged 29 | . . . . . . . . . . . . . . 7 1 . . 1 . . . . 4 . 7 9 Effects 181 | . . 5 . . . . . . 1 14 2 . 4 18 2 . . 2 . . 4 . 21 . 8 100 Message Errors 39 | . . 1 . . . . . . . 4 2 . 2 3 . . . 1 . . 1 . 3 . 1 21 Matter Fused 24 | . . . . . . . . . . . . . . 5 . . . . . . . . 2 . 2 15 Heat Flow Errors 10 | . . . . . . . . . . 3 . . . 1 . . . . . . . . 3 . . 3 Energy Discharges 17 | . . 3 . . . . . . . 3 . . . 1 . . . 1 . . . . . . 1 8 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Data Loss (minor) 23 | . . 1 . . . . . . 1 2 . . 2 2 1 . . . . . 2 . 6 . . 6 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targeting Errors 45 | . . . . . . . . . . 2 . . . 5 1 . . . . . . . 6 . 2 29 Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 9 Overload Shots 10 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 1 . Overflow Damage 2058 | . . . . . . 4 56 . . 74 . 6 4 56 167 18 . 12 59 10 33 5 19 263 131 1141 Projectiles 181 | . . . . . . . . . . . . . 4 . . . . . 12 . . 5 2 . 103 55 Explosions 1781 | . . . . . . 4 56 . . 74 . 6 . . 167 18 . 12 47 10 33 . 17 263 28 1046 Melee 96 | . . . . . . . . . . . . . . 56 . . . . . . . . . . . 40 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 870 | . . . 7 . . 70 97 . . 38 . 43 . . 148 27 . 24 123 9 . . 151 . 60 73 Shots 26 | . . . 1 . . 4 3 . . 1 . 3 . . 6 1 . 1 2 . . . 2 . 1 1 Rammed 15 | . . . . . 3 . 3 . . . . . . . . . . . 1 1 . . . . . 7 Targets Rammed 15 | . . . . . 3 . 3 . . . . . . . . . . . 1 1 . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 458 | . 72 12 96 458 180 69 48 168 162 357 . 376 315 273 433 . . 156 377 395 96 24 383 203 298 400 Average Temperature 109 | . 33 5 46 121 72 29 9 49 78 152 . 101 120 95 134 . . 78 131 114 48 10 124 79 149 123 Received Heat Transfer 4341 | . . . . 48 . 99 684 6 9 303 . 471 246 261 87 . 9 105 102 126 78 33 738 162 252 522 Effects 29 | . . . . 1 . . . . . 3 . 1 . 1 3 . . . . 1 . . 9 . 1 9 Shutdowns 8 | . . . . 1 . . . . . 1 . 1 . . 2 . . . . . . . 2 . . 1 Energy Bleed 12 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . . 3 . 1 5 Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 Short Circuit 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Robots Corrupted 11 | . . . . . . . . . . 2 . 1 . . 1 . . . . 1 . . 1 . . 5 Combat Hostiles 10 | . . . . . . . . . . 2 . 1 . . 1 . . . . . . . 1 . . 5 Parts Fried 38 | . . . . . . . 1 . . 4 . 2 . 1 2 . . . . 2 1 . 6 . 2 17 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Parts Melted 35 | . . . . . . . 2 . . . . . 3 1 . . . . 3 4 . . 8 4 5 5 Heat Transferred 20994 | . 25 . 222 420 . . 1086 . . . . 814 1407 1757 296 . . 185 2109 1036 187 111 1151 1455 3964 4769 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 . . 1 . . . . 1 . . . . . . . . 1 . 2 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Peak Influence 1808 | . 102 39 113 148 . 86 656 726 . . . . 111 158 . . . . 497 679 853 1125 881 667 619 1808 Initial 542 | . . 39 . 43 . . 33 179 . . . . 15 53 . . . . 69 167 325 511 542 408 312 312 Average 411 | . 67 16 52 66 . 34 297 384 . . . . 49 57 . . . . 212 482 605 764 605 541 422 964 Maximum Alert Level 5 | . . . . . . . 2 3 . . . . . . . . . . 2 2 3 4 3 2 2 5 Low Security (%) 37 | . 100 100 100 100 . 100 42 30 . . . . 100 100 . . . . 46 4 . . . . . . Level 1 12 | . . . . . . . 33 15 . . . . . . . . . . 37 24 33 . 3 . 40 11 Level 2 34 | . . . . . . . 24 52 . . . . . . . . . . 16 71 39 45 76 100 59 14 Level 3 10 | . . . . . . . . . . . . . . . . . . . . . 27 37 19 . . 42 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . 16 . . . 18 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 1 . 1 . . . 7 4 . . . . 3 3 . . . 1 1 4 . 4 8 2 3 17 Investigation 10 | . . . 1 . . . . 1 . . . . . 1 . . . 1 . 2 . 3 . 1 . . Extermination 15 | . . . . . . . . 3 . . . . 2 1 . . . . . . . . 3 . 1 5 Reinforcement 20 | . 1 . . . . . 3 . . . . . 1 1 . . . . 1 1 . 1 4 1 2 4 Assault 8 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . 5 Garrison 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Distress Signals 25 | . . . 1 . . . 2 . . . . . . . . . . . 1 2 2 2 3 4 1 7 Communications Jammed 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . Distress Signals 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . Times Spotted 494 | . 5 4 4 4 5 3 57 7 1 16 . 19 11 19 19 7 6 19 13 38 18 12 52 18 27 110 Peak Tracking Total 10 | . 3 2 3 2 4 3 5 2 1 5 . 7 4 5 7 4 6 10 4 5 5 3 7 6 5 8 Tactical Retreats 40 | . . 1 1 . . . 3 . . 3 . 5 . 2 7 4 . . 2 2 2 . . 1 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Traps Triggered 16 | . . 1 1 . . . 3 . . . . . . 1 . . . . . 2 . . 2 . . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . 1 . 2 . . . . 18 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Machines Disabled 61 | . . . . . 5 1 1 4 . . . . 1 . 1 . 1 4 5 3 3 . 11 3 14 4 Max in Single Turn 4 | . . . . . 1 1 1 4 . . . . 1 . 1 . 1 2 3 1 . . 1 1 3 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Machines Accessed 55 | . 2 1 1 . 2 . 2 3 1 . . . 4 2 1 2 6 1 1 7 . 4 6 3 4 2 Terminals 35 | . 2 . 1 . . . 2 2 . . . . 2 2 . 1 . 1 1 7 . 2 6 . 4 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Total Hacks 127 | . 4 1 4 . 2 . 5 8 1 . . . 10 5 1 3 13 6 1 15 . 11 15 7 13 2 Successful 71 | . 1 1 1 . 2 . 2 4 1 . . . 2 3 1 3 13 6 1 6 . 7 6 4 6 1 Failed 56 | . 3 . 3 . . . 3 4 . . . . 8 2 . . . . . 9 . 4 9 3 7 1 Catastrophic 8 | . . . . . . . . . . . . . 2 1 . . . . . 1 . . 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 2 . 4 . 1 . 3 4 . . . . 3 4 . . . . . 4 1 . 6 . 8 . Terminals 86 | . 4 . 4 . . . 5 4 . . . . 4 5 . 2 . 6 1 15 . 6 15 . 13 2 Fabricators 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 4 | . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . Terminal Hacks 54 | . 1 1 1 . 2 . 2 1 1 . . . 1 1 1 3 13 6 1 6 . 3 5 . 4 1 Record 20 | . . . . . 1 . . . . . . . . . . 2 11 6 . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Open Door 11 | . . 1 . . . . . . 1 . . . . . 1 1 2 . 1 3 . . 1 . . . Branch Access Points 7 | . 1 . 1 . . . 1 1 . . . . . 1 . . . . . . . 1 . . 1 . Alert Level 6 | . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . 1 1 Unreport Threat 6 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 3 . 1 . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . . . . . . . . 2 . . . . . 2 . . . . . . . . 1 . 2 . Terminals 6 | . . . . . . . . 1 . . . . . 2 . . . . . . . . 1 . 2 . Track 4 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 . Botnet 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Download 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 . 1 . . . 2 2 . . . . 4 2 . . . 1 . 5 . 4 4 2 4 2 Full Trace Events 5 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Matter 190 | . . . . . . . . 190 . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Time 26 | . . . . . . . . . . . . . . . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Total Allies 26 | . . . . . . . . . . . 5 . . . . . . . . 15 5 . . . . 1 Largest Group 10 | . . . . . . . . . . . 5 5 . . . . . . . 10 8 6 3 . . 1 Highest-Rated Group 548 | . . . . . . . . . . . 118 118 . . . . . . . 449 548 519 282 . . 99 Highest-Rated Ally 156 | . . . . . . . . . . . 28 28 . . . . . . . 156 156 94 94 . . 99 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 317 | . . . . . . . . . . . . 25 . . . . . . . 103 71 76 24 . . 18 Total Damage 10016 | . . . . . . . . . . . . 254 . . . . . . . 2945 1669 2630 1031 . . 1487 Kills 61 | . . . . . . . . . . . . 3 . . . . . . . 21 11 13 6 . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 . 1 1 . . 2 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Turns Passed 28061 | . 353 1099 380 660 1860 150 1260 1063 896 1818 2247 789 1087 1081 1606 854 1455 837 423 1741 324 427 1901 670 894 2186 Spaces Moved 13000 | 1 198 589 183 314 853 60 355 518 459 777 1035 358 593 391 829 458 772 432 201 965 140 190 781 336 392 820 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10306 | . 166 589 183 314 853 60 271 518 459 777 1035 79 . 57 829 458 772 432 . . 17 190 781 254 392 820 Legs 745 | 1 32 . . . . . 84 . . . . 167 42 334 . . . . . 85 . . . . . . Wheels 1949 | . . . . . . . . . . . . 112 551 . . . . . 201 880 123 . . 82 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 180 180 180 220 180 180 180 200 200 170 120 180 180 180 180 180 150 140 140 180 180 160 165 152 Average Speed 182 | 120 156 178 180 180 193 225 211 180 190 218 214 187 140 206 180 180 180 180 150 152 157 180 180 171 165 175 Slowest Speed 330 | 120 160 180 180 180 220 240 330 180 200 220 220 260 210 240 200 200 260 180 160 210 200 180 180 200 172 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 35 87 17 58 71 25 37 17 66 70 83 52 20 10 78 70 93 69 8 96 56 8 78 16 37 29 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . . . 1 . . . . 1 1 . 1 . 1 . . 1 1 . . . . Unknown Exits Taken 17 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . . 1 . 1 . 1 1 . . 1 1 1 . Scrap Searched 11 | . . 1 . . . . . . 1 . 2 . . . 2 3 . 2 . . . . . . . . Spaces Dug 47 | . . . 12 . . 8 . 1 . . . 6 5 . . . 8 1 . . . . 3 . 3 . Terrain Destroyed 644 | . 13 . 23 4 23 15 24 33 . 39 . 21 5 5 51 49 10 60 55 53 24 3 22 7 18 87 Melee 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Projectile 107 | . . . . . . . 1 . . 2 . . 2 5 2 . 10 1 22 6 7 3 15 . 4 27 AOE 533 | . 13 . 23 4 23 15 23 32 . 37 . 21 . . 49 49 . 59 33 47 17 . 7 7 14 60 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Tes Res Qua Acc Total 15642 | . 231 633 221 372 981 70 608 612 472 837 1063 421 771 553 905 481 832 462 267 1173 202 249 1085 395 521 1225 Wait 391 | . 1 . 5 9 11 . 18 10 1 17 1 2 59 18 10 . 1 . 21 48 17 32 41 4 19 46 Move 12969 | . 197 588 182 313 852 59 354 517 454 776 1034 357 592 390 828 457 771 431 200 964 139 189 780 335 391 819 Hop 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Pick Up 256 | . 14 14 8 8 26 . 17 14 2 1 9 4 14 20 12 5 12 2 2 8 7 11 26 9 4 7 Fast Attach 200 | . 1 1 3 . 6 4 27 1 . . 3 2 16 12 8 . 6 . 5 17 8 3 20 6 7 44 Attach 149 | . 2 . 2 1 9 1 5 2 2 1 . 10 13 15 8 5 3 4 2 6 2 2 17 7 10 20 Detach 52 | . . . 1 . . 1 . . . . . 1 9 1 4 . 4 1 . 2 . . 9 3 7 9 Swap 176 | . 5 8 3 8 8 2 6 15 3 9 2 5 7 6 6 4 7 8 . 5 3 1 22 2 4 27 Drop 316 | . 5 16 8 7 23 . 20 15 4 1 14 3 12 21 7 5 19 1 5 18 8 1 46 12 9 36 Fire 954 | . 6 6 9 26 43 3 158 37 4 31 . 37 27 30 17 5 9 15 31 35 18 10 122 17 70 188 Melee 90 | . . . . . . . . 1 . . . . 22 40 5 . . . . . . . . . . 22 Ram 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . 7 Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . 13 . . 2 . . . Rewire 56 | . . . . . . . . . . . . . . . . . . . . 56 . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / Upp x2 / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 402 | -10/Mines | Assembled infested the area 441 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 501 | -10/Mines | Discovered new exit (range 16) 683 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 734 | -10/Mines | Learned location of Zion (-7) 839 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 843 | -10/Mines | Found Prototype Device 950 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1091 | -10/Mines | Discovered new exit (range 3) 1453 | -10/Mines | Entered Materials 1453 | -9/Materials | Evolved 2 slots: Utility x2 1482 | -9/Materials | Identified Exp. Sensor Array 1793 | -9/Materials | Identified exit to Mines 1833 | -9/Materials | Entered Mines 1839 | -9/Mines | Met a Derelict bent on vengeance 1846 | -9/Mines | Learned Materials terminal intel 1943 | -9/Mines | Build established: Hauler-Mutant 2144 | -9/Mines | Destroyed YI-UF0 2151 | -9/Mines | Found Prototype Launcher 2159 | -9/Mines | Found Prototype Storage 2178 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 2181 | -9/Mines | Identified YI-UF0's Doublenader 2451 | -9/Mines | Found a hidden stash of uninstalled traps 2486 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2486 | -9/Mines | Discovered new exit (range 5) 2493 | -9/Mines | Entered Exiles 2676 | -9/Exiles | Met 8R-AWN 2708 | -9/Exiles | Met EX-HEX 2778 | -9/Exiles | Met EX-DEC 3067 | -9/Exiles | Met EX-BIN 3277 | -9/Exiles | Discovered new exit (range 12) 3475 | -9/Exiles | Aligned with FarCom system 3476 | -9/Exiles | Given EX-Vault access code 3518 | -9/Exiles | Opened EX-Vault 3556 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3948 | -9/Exiles | Discovered new exit (range 14) 4061 | -9/Exiles | Attacked by the Exiles 4209 | -9/Exiles | Destroyed 8R-AWN 4222 | -9/Exiles | Lost 9 parts (1p3n3u2w) 4225 | -9/Exiles | Found Prototype Ballistic Gun 4225 | -9/Exiles | Identified 8R-AWN's Boregun 4229 | -9/Exiles | Found Prototype Processor 4353 | -9/Exiles | Entered Mines 4424 | -8/Mines | Discovered new exit (range 7) 4445 | -8/Mines | Core integrity fell below 50% 4503 | -8/Mines | Entered Materials 4503 | -8/Materials | Evolved 2 slots: Utility x2 4504 | -8/Materials | Loaded intel: 11 terminal locations 4614 | -8/Materials | Lost 3 parts (1n1u1w) 4746 | -8/Materials | Build established: Scavenger-Mutant 4788 | -8/Materials | Lost 3 parts (2u1w) 4958 | -8/Materials | Lost 3 parts (1n2w) 5198 | -8/Materials | Discovered new exit (range 16) 5348 | -8/Materials | Garrison activated, responded to threat 5447 | -8/Materials | Destroyed 8 combat bots 5551 | -8/Materials | Discovered new exit (range 15) 5564 | -8/Materials | Core integrity fell below 50% 5703 | -8/Materials | First assault squad dispatched 5763 | -8/Materials | Entered Factory 5763 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5986 | -7/Factory | Fabricated Power Sword (x2) 6215 | -7/Factory | Build established: Hauler-Tank 6257 | -7/Factory | Local fabrication network quarantined 6432 | -7/Factory | Identified exit to Storage 6432 | -7/Factory | Identified exit to Lower Caves 6534 | -7/Factory | Discovered new exit (range 15) 6806 | -7/Factory | Identified Exp. Targeting Computer 6826 | -7/Factory | Entered Lower Caves 6857 | -7/Lower Caves | Found Prototype Device 7162 | -7/Lower Caves | Build established: Hauler-Gunner 7496 | -7/Lower Caves | Learned location of 1 exit from Factory 7520 | -7/Lower Caves | Build established: Hauler-Tank 7586 | -7/Lower Caves | Discovered new exit (range 15) 7722 | -7/Lower Caves | Entered another Lower Caves area 8131 | -7/Lower Caves | Encountered a Warlord checkpoint 8255 | -7/Lower Caves | Build established: Scavenger-Gunner 8337 | -7/Lower Caves | Spotted B-75 Beast 8751 | -7/Lower Caves | Build established: Hauler-Gunner 9206 | -7/Lower Caves | Destroyed B-75 Beast 9311 | -7/Lower Caves | Discovered new exit (range 12) 9540 | -7/Lower Caves | Entered Zion 9600 | -7/Zion | Build established: Scavenger-Mutant 9641 | -7/Zion | System corruption cleaned by Quarantine Array 9858 | -7/Zion | Discovered new exit (range 9) 10004 | -7/Zion | Build established: Scavenger-Gunner 10267 | -7/Zion | Learned location of Warlord (-5) 10316 | -7/Zion | Gained Derelict followers 10360 | -7/Zion | Learned Factory emergency access door positions 10412 | -7/Zion | Given A8's code to call for help 10630 | -7/Zion | Learned Factory machine intel 11255 | -7/Zion | Found Prototype Energy Gun 11570 | -7/Zion | Found Prototype Processor 11573 | -7/Zion | Found Prototype Processor 11578 | -7/Zion | Found Prototype Processor 11583 | -7/Zion | Found Prototype Processor 11590 | -7/Zion | Found Exp. Targeting Computer 11787 | -7/Zion | Entered Proximity Caves 11787 | -6/Proximity Caves | Accompanied by 5 allies 11987 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 12350 | -6/Proximity Caves | Spotted B-75 Beast 12371 | -6/Proximity Caves | Core integrity fell below 50% 12423 | -6/Proximity Caves | Lost 8 parts (1p3n4w) 12544 | -6/Proximity Caves | Discovered new exit (range 8) 12567 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 12576 | -6/Proximity Caves | Entered Factory 12576 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12577 | -6/Factory | Identified exit to Factory 12579 | -6/Factory | Loaded intel: 257 machine locations 12654 | -6/Factory | Build established: Hauler-Mutant 12920 | -6/Factory | Identified Heart of Steel 13514 | -6/Factory | Lost 3 parts (1u2w) 13579 | -6/Factory | Discovered exit to Factory (range 15) 13663 | -6/Factory | Entered another Factory area 13663 | -5/Factory | Evolved 2 slots: Utility x2 13926 | -5/Factory | Identified exit to Upper Caves 14152 | -5/Factory | Build established: Scavenger-Gunner 14555 | -5/Factory | Lost 4 parts (1p2n1w) 14718 | -5/Factory | Lost 13 parts (1p3n4u5w) 14744 | -5/Factory | Entered Upper Caves 14834 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14883 | -5/Upper Caves | Lost 4 parts (2p1n1u) 14942 | -5/Upper Caves | Build established: Hauler-Mutant 15256 | -5/Upper Caves | Build established: Scavenger-Gunner 15313 | -5/Upper Caves | Learned Factory interactive machine intel 15675 | -5/Upper Caves | Spotted B-75 Beast 15686 | -5/Upper Caves | Destroyed B-75 Beast 15781 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15799 | -5/Upper Caves | Discovered new exit (range 14) 15804 | -5/Upper Caves | Learned location of 1 exit from Factory 16085 | -5/Upper Caves | Build established: Scavenger-Mutant 16350 | -5/Upper Caves | Entered another Upper Caves area 16503 | -5/Upper Caves | Identified exit to Warlord 16510 | -5/Upper Caves | Discovered new exit (range 8) 16682 | -5/Upper Caves | Identified Exp. Core Analyzer 16683 | -5/Upper Caves | Identified Exp. Terrain Scan Processor 16685 | -5/Upper Caves | Identified Exp. Armor Integrity Analyzer (x2) 17204 | -5/Upper Caves | Entered Warlord 17225 | -5/Warlord | Build established: Scavenger-Gunner 17255 | -5/Warlord | Discovered new exit (range 14) 17738 | -5/Warlord | Build established: Scavenger-Mutant 17948 | -5/Warlord | Learned 4 Testing zone layouts 17949 | -5/Warlord | Learned Armory garrison access intel 18181 | -5/Warlord | Warlord's base attacked by MAIN.C 18203 | -5/Warlord | Found Prototype Energy Gun 18206 | -5/Warlord | Found Prototype Energy Gun 18213 | -5/Warlord | Found Prototype Piercing Weapon 18215 | -5/Warlord | Identified Vortex Lance 18217 | -5/Warlord | Identified Vortex Rifle (x2) 18221 | -5/Warlord | Found Vortex Lance 18341 | -5/Warlord | Met Warlord 18366 | -5/Warlord | Found Prototype Reactor 18366 | -5/Warlord | Identified Vortex Chain Reactor 18414 | -5/Warlord | Found Prototype Device 18414 | -5/Warlord | Identified System Purifier 18426 | -5/Warlord | Found Prototype Hackware 18531 | -5/Warlord | Warlord forces counterattacked 18608 | -5/Warlord | Opened side exit 18634 | -5/Warlord | Spotted B-86 Titan 18641 | -5/Warlord | Spotted B-75 Beast 18659 | -5/Warlord | Entered Proximity Caves 18660 | -4/Proximity Caves | Identified exit to Factory 18974 | -4/Proximity Caves | Build established: Hauler-Gunner 18993 | -4/Proximity Caves | Learned Research stockpile data 19366 | -4/Proximity Caves | Attracted the attention of an 0b10 base 19371 | -4/Proximity Caves | Core integrity fell below 50% 19416 | -4/Proximity Caves | Destroyed 14 combat bots 19496 | -4/Proximity Caves | Entered Factory 19496 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 19497 | -4/Factory | Identified exit to Research 19497 | -4/Factory | Identified exit to Upper Caves 19499 | -4/Factory | Loaded intel: 48 interactive machine locations 19872 | -4/Factory | Lost 3 parts (1n2w) 19901 | -4/Factory | Spotted B-86 Titan 19912 | -4/Factory | Discovered new exit (range 6) 19919 | -4/Factory | Entered Extension 20318 | -4/Extension | Identified System Mapper 20329 | -4/Extension | Identified Storm Laser 20368 | -4/Extension | Rescued a captive Derelict 20462 | -4/Extension | Build established: Scavenger-Gunner 20669 | -4/Extension | First assault squad dispatched 20740 | -4/Extension | Warlord forces began an assault 20816 | -4/Extension | Spotted B-86 Titan 20823 | -4/Extension | Spotted B-86 Titan 20843 | -4/Extension | Allies destroyed B-86 Titan 20964 | -4/Extension | Rescued a captive Derelict 20985 | -4/Extension | Rescued a captive Derelict 20985 | -4/Extension | Rescued a captive Derelict 21071 | -4/Extension | Found Prototype Device 21071 | -4/Extension | Identified EM Disruption Field 21106 | -4/Extension | Energy Cycler disabled 21171 | -4/Extension | P-70 Sage assimilated allied R5-38D(g) 21194 | -4/Extension | Disrupted transfer network 21280 | -4/Extension | Discovered exit to Research (range 10) 21281 | -4/Extension | Discovered new exit (range 6) 21454 | -4/Extension | Discovered exit to Research (range 15) 21487 | -4/Extension | Rescued A7 21660 | -4/Extension | Entered Cetus 21660 | -4/Cetus | Accompanied by 8 allies (A7) 21665 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 21680 | -4/Cetus | Spotted Cetus Guard 21683 | -4/Cetus | Spotted Cetus Guard 21683 | -4/Cetus | Spotted Cetus Guard 21689 | -4/Cetus | Spotted Cetus Guard 21690 | -4/Cetus | Allies destroyed Cetus Guard 21690 | -4/Cetus | Allies destroyed Cetus Guard 21695 | -4/Cetus | Allies destroyed Cetus Guard 21709 | -4/Cetus | Allies destroyed Cetus Guard 21791 | -4/Cetus | Started Cetus Manufacturing Module 21816 | -4/Cetus | Manufactured an Enhanced Grunt 21821 | -4/Cetus | Destroyed A7 21827 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 21841 | -4/Cetus | Manufactured an Enhanced Grunt 21863 | -4/Cetus | Discovered new exit (range 15) 21866 | -4/Cetus | Manufactured an Enhanced Grunt 21891 | -4/Cetus | Manufactured an Enhanced Grunt 21892 | -4/Cetus | Spotted Cetus Guard 21892 | -4/Cetus | Spotted Cetus Guard 21894 | -4/Cetus | Spotted Cetus Guard 21894 | -4/Cetus | Allies destroyed Cetus Guard 21895 | -4/Cetus | Destroyed Cetus Guard 21895 | -4/Cetus | Spotted Cetus Guard 21905 | -4/Cetus | Destroyed Cetus Guard 21908 | -4/Cetus | Destroyed Cetus Guard 21916 | -4/Cetus | Manufactured an Enhanced Grunt 21916 | -4/Cetus | Discovered exit to Research (range 15) 21924 | -4/Cetus | Met Revision 17 21984 | -4/Cetus | Entered Research 21984 | -3/Research | Accompanied by 6 allies 21984 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22040 | -3/Research | Repaired Hcp. Storage Unit 22184 | -3/Research | Revision forces began assault on 0b10 22235 | -3/Research | Met up with Revision 17++ 22262 | -3/Research | Identified exit to Testing 22329 | -3/Research | Repaired Hcp. Storage Unit 22411 | -3/Research | Entered Testing 22411 | -3/Testing | Accompanied by 3 allies 22480 | -3/Testing | Found Prototype Energy Cannon 22480 | -3/Testing | Identified Cld. Nova Cannon 22608 | -3/Testing | Found Prototype Device 22728 | -3/Testing | Found Prototype Processor 22728 | -3/Testing | Identified Exp. Melee Analysis Suite 22924 | -3/Testing | Spotted Striker 22926 | -3/Testing | Spotted Striker 22956 | -3/Testing | Destroyed Striker 22970 | -3/Testing | Destroyed Striker 22999 | -3/Testing | Spotted Alpha 7 23072 | -3/Testing | Lost 4 parts (2u2w) 23076 | -3/Testing | Destroyed Alpha 7 23090 | -3/Testing | Stole the SGEMP Prototype 23358 | -3/Testing | Found Prototype Energy Cannon 23420 | -3/Testing | Found Prototype Energy Cannon 23489 | -3/Testing | Identified Exp. Thermal Shield 23504 | -3/Testing | Discovered new exit (range 12) 23539 | -3/Testing | Found Prototype Processor 23539 | -3/Testing | Identified Exp. Target Analyzer 23563 | -3/Testing | Found Prototype Protection 23717 | -3/Testing | Identified Hpw. Disruptor Cannon 23749 | -3/Testing | Found Prototype Protection 23752 | -3/Testing | Found Lgt. Regenerative Plating 23755 | -3/Testing | Found Lgt. Regenerative Plating 23759 | -3/Testing | Identified Centrium Heavy Armor Plating 23760 | -3/Testing | Found Prototype Protection 23858 | -3/Testing | Found Prototype Energy Cannon 24031 | -3/Testing | Identified Hvy. Regenerative Plating 24115 | -3/Testing | Found Prototype Launcher 24197 | -3/Testing | First assault squad dispatched 24222 | -3/Testing | Build established: Hauler-Mutant 24312 | -3/Testing | Entered Research 24312 | -2/Research | Warlord forces began assault on 0b10 24312 | -2/Research | Evolved 2 slots: Utility x2 24328 | -2/Research | Identified Imp. Potential Cannon 24328 | -2/Research | Identified Z-bomb Delivery System 24422 | -2/Research | Research machine network offline 24586 | -2/Research | Borebot progress halted 24623 | -2/Research | Met up with Warlord 24684 | -2/Research | Build established: Hauler-Gunner 24718 | -2/Research | Spotted Striker 24719 | -2/Research | Spotted Striker 24743 | -2/Research | Found Adv. Powered Armor 24809 | -2/Research | Borebot progress halted 24944 | -2/Research | Borebot progress halted 24964 | -2/Research | Discovered new exit (range 10) 24982 | -2/Research | Entered Quarantine 25360 | -2/Quarantine | Identified Disintegrator 25405 | -2/Quarantine | Destroyed 7 combat bots 25410 | -2/Quarantine | Found Alien Artifact 25410 | -2/Quarantine | Identified Core Reset Matrix 25410 | -2/Quarantine | Used Core Reset Matrix 25414 | -2/Quarantine | Detected hypermatrix surge 25414 | -2/Quarantine | Sensed 9 artifacts in vicinity 25460 | -2/Quarantine | Discovered new exit (range 12) 25496 | -2/Quarantine | Cryocooling Duct disabled 25511 | -2/Quarantine | Ambient heat levels rising (+20) 25511 | -2/Quarantine | Non-combat units ordered to evacuate 25608 | -2/Quarantine | Found Phase Redirector 25662 | -2/Quarantine | Build established: Hauler-Mutant 25672 | -2/Quarantine | Spotted Alpha 7 25708 | -2/Quarantine | Destroyed Alpha 7 25731 | -2/Quarantine | Found Matter Drive 25777 | -2/Quarantine | Found Sigix Terminator 25876 | -2/Quarantine | Entered Access 25876 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25942 | -1/Access | Identified SHELL Armor 26421 | -1/Access | First assault squad dispatched 26572 | -1/Access | Garrison activated, responded to threat 26620 | -1/Access | Build established: Scavenger-Gunner 27383 | -1/Access | Lost 5 parts (1p1u3w) 27605 | -1/Access | System corruption reached 10% 27807 | -1/Access | Build established: Scavenger-Mutant 27814 | -1/Access | Destroyed 11 combat bots 27835 | -1/Access | Spotted B-99 Colossus 27835 | -1/Access | Spotted B-99 Colossus 27844 | -1/Access | Destroyed B-99 Colossus 27857 | -1/Access | Core integrity fell below 50% 27899 | -1/Access | Heart of Steel transformed into Warbot 27926 | -1/Access | Lost 11 parts (3p2n2u4w) 27926 | -1/Access | Allies destroyed B-99 Colossus 28048 | -1/Access | Discovered new exit (range 5) 28062 | *** | Heading to fleet! Last Messages --------------- 27978_ Acquired Unknown Reactor. 27978_ Identified Lgt. Antimatter Reactor. 27981_ Acquired 120 matter. 27981_ R-10 Processor collects Spk. Heavy Treads. 27982_ R-10 Processor collects Unknown Wheel. 27986_ R-10 Processor collects Unknown Processor. 27987_ Acquired 27 matter. 27989_ R-10 Processor collects Unknown Wheel. 27992_ R-10 Processor collects Unknown Processor. 27996_ R-10 Processor collects Unknown Wheel. 28000_ System corrupted: Matter fused (-7). 28008_ R-10 Processor collects Unknown Storage. 28009_ Acquired Hvy. Neutron Cannon. 28010_ R-10 Processor suffers critical hit. 28010_ Destroyed Unknown Device. 28011_ Warbot: "WARLORD FOREVER!" 28031_ System corrupted: Hvy. Neutron Cannon targeting data glitched. 28036_ Warbot: "W-W-WARLORD!!!" 28048_ Main Access Shell breached. 28048_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????/ ?? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# ? | | ????????????????????????????###?########## ?? | | ???????????????????????????? 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"?" | | ????????????????????"######"###?##""""### ] | | ??????????????????????????###????###### | | ??????????????????????????????????????##### | | ??????????????????????????????????????????## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# #? | | ?????????????????????????????????????????? ## | | ???????????????????????????????????????? ## | | ??????????????????????????????????????? ## | | ?????????????????????????????????????? ## | | ?????????????????????????????????????#+########### | | ?????????????????????????????????????# | | ?????????????????????????????????????# % | | ?????????????????????????????????????# """""" % | | ??????????????????????????????????????????""""" | | ??????????????????????????????????????????""""" | | ??????????????????????????????????????????""""" | | ???????????????????????????????????????????"""" | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 63 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EM 50 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Matter Drive Achievements -------------- Overkill Challenges ------------ None Game ------ Seed GravitonChargeBlaster Manual? 0 Play Time 03:25:18 Cumulative 190.0 hours Start 2020.12.25 @ 15:05:33 End 2020.12.25 @ 19:04:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 172 Adventurer 0 Explorer 7 Win Type 2 Total 4 Types 0/0/4/0/0/0/0/0/0 Lore% 64 Gallery% 89 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed913dd3-b41f-4089-a186-a3fbc4dabda8