Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.15 @ 13:03:51 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2476) 2476 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 5162 Bonus ------- High Alert Combat Kills 156 Entered Garrisons 200 Cogmind --------- Core Integrity 170/550 Matter 65/300 Energy 100/100 System Corruption 0% Temperature Cool (22) Movement Treading (480) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Improved Grenade Launcher > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Improved Treads Improved Treads Wheel Cooling System Huge Storage Unit High-capacity Battery (250) Improved Sensor Array Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Particle Gun Particle Cannon Improved Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Pulse Rifle Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Improved Treads Wheel Cooling System Huge Storage Unit High-capacity Battery Improved Sensor Array Recoil Stabilizer Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Particle Gun Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Mining Claw [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . 2 . . Parts Attached 63 | . 13 25 11 14 Power 6 | . 2 4 . . Engine 6 | . 2 4 . . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | . 2 5 3 5 Treads 10 | . . 5 2 3 Leg 2 | . . . . 2 Wheel 3 | . 2 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 17 | . 5 6 3 3 Device 8 | . 1 4 1 2 Storage 3 | . 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . 2 1 2 1 Artifact . | . . . . . Weapon 25 | . 4 10 5 6 Energy Gun 8 | . 4 2 2 . Energy Cannon . | . . . . . Ballistic Gun 13 | . . 8 2 3 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 19 | . 2 3 2 12 Power 1 | . . . . 1 Propulsion 5 | . . 1 1 3 Utility 6 | . 1 1 . 4 Weapon 7 | . 1 1 1 4 Highest Loss Streak 12 | . 2 1 1 12 Average Slot Usage (%) 97 | . 97 99 99 84 Engine 10 | . 14 11 9 6 Treads 10 | . . 10 18 17 Leg 2 | . 9 . . 3 Wheel 11 | . 18 11 8 4 Device 8 | . 6 9 9 6 Storage 11 | . 14 11 9 9 Protection 4 | . 6 1 9 7 Energy Gun 13 | . 20 11 9 13 Ballistic Gun 22 | . 7 32 26 11 Naked Turns . | . . . . . Heaviest Build 110 | 12 92 103 110 110 Greatest Support 69 | 20 26 26 66 69 Greatest Overweight (x) 33 | . 3 6 10 33 Average Overweight (x) 4 | . 1 5 7 8 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 23 | . 17 25 25 25 Most Carried 25 | . 25 25 25 24 Average Carried 21 | . 12 24 24 21 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 25 25 24 18 Class Distribution -------------------- 33% | Gunner 28% | Mutant 28% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2038 | 200 186 991 491 170 Remotely . | . . . . . Salvage Created 3162 | . 476 1649 732 305 Parts 197 | . 24 116 37 20 Haulers Intercepted 6 | . 2 4 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 78 | . 10 32 16 20 Guns 65 | . 10 32 16 7 AOE 13 | . . . . 13 Classes Destroyed 12 | . 4 6 . 2 Worker 3 | . . 1 2 . Builder 2 | . . 1 1 . Hauler 6 | . 2 4 . . Recycler 1 | . . 1 . . Operator 3 | . 1 2 . . Watcher 5 | . . 4 1 . Swarmer 29 | . 3 11 4 11 Cutter 3 | . . . . 3 Grunt 32 | . 7 13 7 5 Duelist 2 | . . 1 1 . Sentry 11 | . . 7 4 . Hunter 1 | . . . . 1 Best Kill Streak 14 | . 4 8 7 14 Combat Bots Only 14 | . 4 6 5 14 Max Kills in Single Turn 3 | . 1 2 3 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3573 | . 454 750 822 1547 Core 561 | . 72 109 58 322 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 71 72 . . Volleys Fired 173 | . 35 70 39 29 Largest 4 | . 2 4 4 4 Hottest 178 | . 112 125 165 178 Shots Fired 585 | . 70 280 153 82 Gun 571 | . 70 280 153 68 Cannon . | . . . . . Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 371 | . 22 210 112 27 Thermal 179 | . 27 70 41 41 Explosive 14 | . . . . 14 Electromagnetic 21 | . 21 . . . Robot Hit Streak 17 | . 8 17 13 8 Robot Miss Streak 5 | . 3 4 4 5 Penetration Max . | . . . . . Secondary Targets 15 | . 3 5 4 3 Max Gunslinging Chain 2 | . 1 1 1 2 Shots Hit Robots 340 | . 47 158 94 41 Core Hits 147 | . 23 61 35 28 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 14 | . 2 7 3 2 Burn 10 | . 2 4 2 2 Destroy 4 | . . 3 1 . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6189 | . 586 2575 1562 1466 Guns 5201 | . 586 2538 1562 515 Cannons . | . . . . . Explosions 988 | . . 37 . 951 Melee . | . . . . . Ramming . | . . . . . Kinetic 3109 | . 137 1815 1010 147 Thermal 1918 | . 275 723 552 368 Explosive 988 | . . 37 . 951 Electromagnetic 174 | . 174 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 61 | . . 7 . 54 Projectiles . | . . . . . Explosions 61 | . . 7 . 54 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 328 | . . . . 328 Shots 11 | . . . . 11 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 780 | . 318 374 162 780 Average Temperature 132 | . 120 85 33 340 Received Heat Transfer 1239 | . 249 234 378 378 Effects 36 | . 1 3 . 32 Shutdowns 4 | . 1 . . 3 Energy Bleed 4 | . . 1 . 3 Interference 4 | . . . . 4 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 6 | . . 2 . 4 Damage (major) 8 | . . . . 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . 4 5 . 1 Heat Transferred 5365 | . 925 2072 1369 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 686 | . 205 448 459 686 Initial 202 | . . 13 180 202 Average 219 | . 62 244 220 467 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 49 | . 96 34 53 . Level 1 36 | . 3 48 40 52 Level 2 14 | . . 17 6 47 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 3 2 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 13 | . 2 9 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 23 46 24 21 Peak Tracking Total 9 | . 6 9 4 7 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . 1 3 . . Max in Single Turn 3 | . 1 3 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 13 | . 7 3 3 . Terminals 12 | . 7 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 31 | . 15 10 6 . Successful 15 | . 6 5 4 . Failed 16 | . 9 5 2 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 17 | . 8 6 3 . Terminals 30 | . 15 10 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 6 3 2 . Record 1 | . 1 . . . Robot Analysis 3 | . 3 . . . Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . 1 1 . . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 3 | . . 2 1 . Terminals 3 | . . 2 1 . Track 1 | . . 1 . . Botnet 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 6 3 1 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4451 | . 1138 1969 820 524 Spaces Moved 2099 | 1 784 859 314 141 Core 1 | . . . . 1 Treads 20 | . . . 7 13 Legs 308 | 1 286 . . 21 Wheels 1770 | . 498 859 307 106 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 105 135 190 230 Average Speed 170 | 120 119 187 206 270 Slowest Speed 1700 | 120 135 190 320 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 97 67 29 39 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 128 | . . 47 1 80 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 127 | . . 47 . 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2627 | . 915 1088 398 226 Wait 184 | . 61 86 16 21 Move 2096 | . 783 858 314 141 Hop . | . . . . . Pick Up 42 | . 17 18 7 . Fast Attach 9 | . 3 3 1 2 Attach 21 | . 3 5 4 9 Detach 7 | . 2 . 1 4 Swap 33 | . 7 17 6 3 Drop 45 | . 4 31 9 1 Fire 173 | . 35 70 39 29 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 12) 191 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 9) 726 | -10/Materials | Discovered new exit (range 11) 1066 | -10/Materials | Discovered new exit (range 13) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Weapon x2 1439 | -9/Materials | Build established: Gunner 2273 | -9/Materials | Discovered new exit (range 4) 2588 | -9/Materials | Discovered new exit (range 6) 2983 | -9/Materials | Discovered new exit (range 11) 3108 | -9/Materials | Entered another Materials area 3108 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3418 | -8/Materials | Build established: Tank 3928 | -8/Materials | Identified exit to Garrison 3928 | -8/Materials | Entered Garrison 4050 | -8/Garrison | Triggered checkpoint 4200 | -8/Garrison | Triggered checkpoint 4214 | -8/Garrison | Triggered checkpoint 4273 | -8/Garrison | Destroyed 14 combat bots 4319 | -8/Garrison | Core integrity fell below 50% 4352 | -8/Garrison | Lost 12 parts (1p3n4u4w) 4438 | -8/Garrison | Triggered checkpoint 4452 | -8/Garrison | Self-destructed Last Messages --------------- 04311_ Overheating: Matter decay (-12). 04318_ Overheating: Energy bleed (-61). 04319_ Overheating: Core damaged (-88). 04319_ Critical hit (Burn: +37). 04321_ Overheating: Energy bleed (-56). 04321_ The unstable cave ceiling collapses. 04321_ Hvy. Ion Engine destroyed. 04322_ Overheating: Matter decay (-16). 04324_ Overheating: Broken Beam Rifle damaged (-6). 04324_ Overheating: Broken Imp. Treads damaged (-20). 04324_ Overheating: Broken Pulse Rifle damaged (-4). 04324_ Overheating: Huge Storage Unit damaged (-64). 04327_ Dropped Broken Pulse Rifle. 04331_ G-47 Trooper destroyed. 04333_ The unstable cave ceiling collapses. 04337_ Overheating: Energy bleed (-22). 04356_ Acquired Aluminum Leg. 04372_ Acquired 36 matter. 04376_ Acquired 28 matter. 04448_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####??????????????????????????????????????? | | ???????# ???????????????##?????????????????????? | | ???????# ??????????????? #?????????????????????? | | ???????# #??????????????? #?????????????????????? | | ???????# #??????????????? ?????????????????????? | | ???????#^ #??????????????? #?????????????????????? | | ???????# #??????????????? #?????????????????????? | | ???????# #?????????????##g##????????????????????? | | ??###??# #?????????????# ###??????????????????? | | ??? ?# #???????????### # ##?????????????????? | | ##""" ## ##??????????? ??????????????????? | | ###?????????# ##??????????????????? | | ########### g #??????????????????? | | @ #??????????????????? | | ## ############ #??????????????????? | | ###????????# # #??????????????????? | | [ *#????????######?##??????????????????? | | #???????????????????????????????????? | | % #???????????????????????????????????? | | #???????????????????????????????????? | | = # ###???????????????????????????????????? | | # # ##########????????????????????????????? | | % #????????????????????????????? | | %[ #????????????????????????????? | | [ ####### #????????????????????????????? | | ## *## #????# ^#????????????????????????????? | | ?# # #????#^ #????????????????????????????? | | ?####?## #????# #????????????????????????????? | | ???????# ###????# #????????????????????????????? | | ???????# #??????# #????????????????????????????? | | ???????# #??????# #????????????????????????????? | | ???????# #??????# #????????????????????????????? | | ???????# ######## ##############???????????????? | | ???????# #???????????????? | | ???????# ^^ #???????????????? | | ???????####### ################ #???????????????? | | ?????????????# #?####?????????# #???????????????? | | ???????????### #? ??????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressHeatPurifier Manual? 0 Play Time 00:41:04 Cumulative 196.0 hours Start 2021.12.14 @ 21:06:29 End 2021.12.15 @ 13:03:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 563ba577-f264-42e9-aeb0-55b9786ef4ce