Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 17:47:15 Player: LEWiKK Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3621) 3621 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 8716 Bonus ------- High Alert Combat Kills 50 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 127/150 System Corruption 1% Temperature Cool (29) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (4) ------- Heavy Laser Thermic Laser Gauss Cannon Heavy Mace > --- INVENTORY (15) --- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Cooling System Coolant Injector Target Analyzer Core Analyzer Armor Integrity Analyzer Insulated Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Laser Thermic Laser Gauss Cannon Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Cooling System Coolant Injector Target Analyzer Core Analyzer Armor Integrity Analyzer Insulated Plating [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . . . 4 Weapon 2 | . . . . . . . 2 Parts Attached 92 | 6 15 2 2 9 3 3 52 Power 14 | 1 1 . . 2 1 1 8 Engine 10 | 1 1 . . 2 1 1 4 Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 30 | 2 6 1 1 3 . 2 15 Treads . | . . . . . . . . Leg 28 | 2 6 1 1 3 . 2 13 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 4 . . 2 1 . 12 Device 9 | . 2 . . 1 . . 6 Storage 3 | 1 1 . . 1 . . . Processor 5 | . . . . . 1 . 4 Hackware . | . . . . . . . . Protection 3 | . 1 . . . . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 4 1 1 2 1 . 17 Energy Gun 14 | . 2 1 1 1 1 . 8 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 7 | 2 1 . . . . . 4 Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . 1 . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 56 | . 3 1 1 14 . . 37 Power 8 | . 1 . . 3 . . 4 Propulsion 21 | . 1 1 1 6 . . 12 Utility 10 | . 1 . . 2 . . 7 Weapon 17 | . . . . 3 . . 14 Highest Loss Streak 8 | . 2 1 1 5 . . 8 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 8 9 9 10 5 10 13 Power 2 | . 1 2 2 1 . 1 3 Propulsion . | . 2 2 1 . . . 1 Utility 5 | . 1 1 1 4 4 6 7 Weapon 2 | . 3 4 4 3 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 23 | . 3 . . . . . 20 Power 7 | . . . . . . . 7 Propulsion 3 | . 1 . . . . . 2 Utility 10 | . . . . . . . 10 Weapon 3 | . 2 . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 99 99 99 86 65 70 84 Engine 8 | . 14 14 11 11 11 11 3 Leg 19 | . 27 27 43 31 11 15 15 Device 5 | . 5 14 11 10 . . 7 Storage 9 | . 14 14 11 11 11 11 6 Processor 11 | . . . . . 10 11 23 Energy Gun 10 | . 3 14 22 21 10 11 6 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 5 | . 24 13 . . . . 5 Slashing Weapon 5 | . . . . . 10 11 3 Peak Build Rating 62 | 6 11 12 14 16 15 21 62 Average Rating 25 | 4 8 11 13 13 14 16 47 On Entrance 10 | . 6 11 12 14 3 15 21 Naked Turns . | . . . . . . . . Heaviest Build 52 | 11 21 22 22 34 29 33 52 Greatest Support 75 | 20 20 20 40 40 10 33 75 Greatest Overweight (x) 15 | 1 1 1 . 2 2 2 15 Average Overweight (x) . | . . 1 . . 2 1 . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 13 | 6 9 10 10 14 15 15 15 Most Carried 15 | 2 10 10 10 14 8 15 15 Average Carried 11 | 1 8 9 9 10 5 10 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 15 | 2 10 10 10 9 5 15 15 Class Distribution -------------------- 50% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner 7% | Derelict-Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1799 | 247 406 42 28 90 . 48 938 Remotely . | . . . . . . . . Salvage Created 4251 | . 564 106 263 566 . . 2752 Parts 180 | . 32 4 17 31 . . 96 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 85 | . 16 2 9 13 . . 45 Guns 70 | . 16 2 9 13 . . 30 Cannons 12 | . . . . . . . 12 Classes Destroyed 8 | . 3 . 1 1 . . 3 Worker 3 | . . . . 1 . . 2 Recycler 5 | . 1 . . . . . 4 Swarmer 21 | . 8 . 4 3 . . 6 Grunt 34 | . 8 2 4 3 . . 17 Duelist 2 | . . . . . . . 2 Sentry 15 | . . . 1 7 . . 7 Hunter 8 | . . . . . . . 8 Programmer 5 | . . . . . . . 5 Best Kill Streak 6 | . 5 2 6 4 . . 5 Combat Bots Only 6 | . 5 2 6 3 . . 4 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 774 | . 110 19 38 120 . . 487 Missed 245 | . 28 6 9 33 . . 169 Hits 529 | . 82 13 29 87 . . 318 Melee 3 | . . . . . . . 3 Projectile 526 | . 82 13 29 87 . . 315 Critical Strikes 7 | . 1 . . 1 . . 5 Damage Taken 6867 | . 816 176 292 1173 . . 4410 Core 1325 | . 147 77 36 207 . . 858 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 53 | . 53 . . . . . . Core Remaining (%) 49 | 100 . 10 . . . 39 . Volleys Fired 289 | . 62 9 25 38 . . 155 Largest 3 | . 2 2 2 2 . . 3 Hottest 239 | . 76 76 112 121 . . 239 Shots Fired 621 | . 112 18 50 76 . . 365 Gun 520 | . 111 18 50 76 . . 265 Cannon 96 | . . . . . . . 96 Launcher 5 | . 1 . . . . . 4 Special . | . . . . . . . . Kinetic 240 | . 93 9 . . . . 138 Thermal 376 | . 18 9 50 76 . . 223 Explosive 1 | . 1 . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 23 | . 6 4 6 23 . . 23 Robot Miss Streak 9 | . 4 3 3 3 . . 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . 1 . . 2 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 408 | . 57 8 29 58 . . 256 Core Hits 240 | . 26 5 13 24 . . 172 Critical Kills 4 | . 1 . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 24 | . 4 1 3 4 . . 12 Burn 17 | . 3 1 3 4 . . 6 Destroy 5 | . 1 . . . . . 4 Blast 2 | . . . . . . . 2 Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing 1 | . . . . 1 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7768 | . 683 120 431 887 . . 5647 Guns 5828 | . 683 120 423 887 . . 3715 Cannons 1924 | . . . . . . . 1924 Explosions 8 | . . . . . . . 8 Melee . | . . . . . . . . Ramming 8 | . . . 8 . . . . Kinetic 2544 | . 525 64 . . . . 1955 Thermal 5208 | . 158 56 423 887 . . 3684 Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 2 . 1 Average Corruption 1 | . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . 1 2 . 9 Message Errors 4 | . . . . 1 . . 3 Matter Fused 4 | . . . . . 1 . 3 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . . . 35 Projectiles 31 | . . . . . . . 31 Explosions 4 | . . . . . . . 4 Melee . | . . . . . . . . Knockbacks 3 | . . . 1 . . . 2 Impact 1 | . . . 1 . . . . Kinetic 1 | . . . . . . . 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 16 | . . . . . . . 16 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 3 | . . . 1 . . . 2 Kicked 3 | . . . 1 . . . 2 Crushed . | . . . . . . . . Highest Temperature 512 | . 9 . 48 96 . . 512 Average Temperature 95 | . 4 . 19 30 . . 123 Received Heat Transfer 1785 | . 252 90 123 375 . . 945 Effects 6 | . . . . . . . 6 Energy Bleed 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 35 | . 1 1 4 8 . . 21 Heat Transferred 12413 | . 629 222 1295 2479 . . 7788 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 92 | 100 100 100 100 100 100 . 85 Level 1 4 | . . . . . . . 9 Level 2 2 | . . . . . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 502 | . 121 40 132 70 6 . 502 Initial 32 | . . 28 . 32 . . . Average 64 | . 42 6 90 33 . . 94 Influence Increases 2530 | . 448 50 228 389 6 . 1409 Destroy 0b10 Robot/C 1700 | . 320 40 180 260 . . 900 Destroy 0b10 Robot/NC 40 | . 5 . . 5 . . 30 Destroy Leader 440 | . 60 10 30 90 . . 250 Successful Hack 75 | . 23 . . 15 6 . 31 Disable Machine 165 | . 15 . . 15 . . 135 Destroy Structure 35 | . 10 . 3 4 . . 18 Partial Spotted 30 | . . . 15 . . . 15 Lose Combat Pursuer 45 | . 15 . . . . . 30 Influence Decreases 2028 | . 375 123 150 467 6 . 907 Entered New Map 91 | . . 45 . 46 . . . Time Decay 1442 | . 345 68 140 304 6 . 579 Lost Part 444 | . 30 10 10 76 . . 318 Lost Ally 10 | . . . . . . . 10 Purge Threat 41 | . . . . 41 . . . Squads Dispatched 22 | . 3 . 1 . . . 18 Investigation 7 | . 1 . . . . . 6 Extermination 6 | . . . . . . . 6 Reinforcement 7 | . 2 . 1 . . . 4 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 1 . . 3 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 27 5 13 22 . . 63 Peak Tracking Total 7 | . 7 3 6 4 . . 5 Tactical Retreats 2 | . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 5 | . 1 . . 2 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 11 | . 1 . . 1 . . 9 Max in Single Turn 2 | . 1 . . 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 31 | . 5 . 1 8 1 5 11 Terminals 19 | . 5 . 1 8 1 . 4 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . . . 6 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 99 | . 20 . 4 22 4 29 20 Successful 65 | . 9 . 1 14 1 29 11 Failed 34 | . 11 . 3 8 3 . 9 Catastrophic 4 | . 1 . . 1 . . 2 Database Lockouts . | . . . . . . . . Manual 43 | . 10 . 3 12 . 1 17 Terminals 61 | . 20 . 4 22 4 . 11 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . . . . 8 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 47 | . 6 . . 10 1 29 1 Record 30 | . 2 . . . . 28 . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 4 | . 2 . . 2 . . . Open Door 3 | . . . . 3 . . . Branch Access Points 3 | . 1 . . 1 . . 1 Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 18 | . 3 . 1 4 . . 10 Terminals 12 | . 3 . 1 4 . . 4 Assimilate 1 | . . . . . . . 1 Botnet 11 | . 3 . 1 4 . . 3 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . . . 6 Recycling Units . | . . . . . . . . Fedlink 6 | . . . . . . . 6 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 5 . 1 7 1 . 6 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 2961 | . . . . . . . 2961 Decoding 2961 | . . . . . . . 2961 Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 60 | . . . . . . . 60 Traps 40 | . . . . . . . 40 Emergency Access 19 | . . . . . . . 19 Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8848 | 48 1009 435 300 790 351 2952 2963 Spaces Moved 4285 | 30 586 213 160 383 130 1414 1369 Core 29 | 8 . . . . . . 21 Treads . | . . . . . . . . Legs 4129 | 22 586 213 160 383 130 1414 1221 Wheels 127 | . . . . . . . 127 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 260 120 115 Average Speed 175 | 124 130 190 120 158 260 207 163 Slowest Speed 800 | 190 190 190 120 260 260 260 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 3 89 69 21 83 34 88 40 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . Scrap Searched 6 | . . 1 . . . 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . 9 . . . . . 19 Melee . | . . . . . . . . Projectile 19 | . . . . . . . 19 AOE 9 | . 9 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5062 | 37 724 226 218 488 144 1426 1799 Wait 296 | . 38 . 25 49 11 1 172 Move 4278 | 29 585 212 159 382 129 1413 1369 Hop . | . . . . . . . . Pick Up 62 | 2 12 2 3 5 . 9 29 Fast Attach 39 | 6 5 . . 1 . 2 25 Attach 38 | . 2 2 3 6 4 . 21 Detach 3 | . 1 . . . . . 2 Swap 23 | . 9 . 1 4 . 1 8 Drop 30 | . 10 1 1 2 . . 16 Fire 289 | . 62 9 25 38 . . 155 Melee 1 | . . . . 1 . . . Ram . | . . . . . . . . Kick 3 | . . . 1 . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: Mat / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Identified exit to Mines 551 | -10/Materials | Discovered new exit (range 8) 874 | -10/Materials | Core integrity fell below 50% 1058 | -10/Materials | Entered Mines 1130 | -10/Mines | Core integrity fell below 20% 1405 | -10/Mines | Learned 4 Materials zone layouts 1456 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1483 | -10/Mines | Discovered new exit (range 5) 1493 | -10/Mines | Entered Materials 1493 | -9/Materials | Evolved 2 slots: Propulsion x2 1494 | -9/Materials | Identified exit to Materials 1494 | -9/Materials | Identified exit to Mines 1494 | -9/Materials | Identified exit to Storage 1661 | -9/Materials | Discovered exit to Mines (range 10) 1793 | -9/Materials | Entered Storage 1991 | -9/Storage | Build established: Scavenger-Mutant 2112 | -9/Storage | Lost 4 parts (1p3n) 2147 | -9/Storage | Identified exit to Recycling 2333 | -9/Storage | Found Prototype Processor 2415 | -9/Storage | Lost 3 parts (1p1n1w) 2418 | -9/Storage | Discovered exit to Materials (range 16) 2572 | -9/Storage | Used back door to open Recycling access 2576 | -9/Storage | Core integrity fell below 50% 2583 | -9/Storage | Entered Recycling 2585 | -9/Recycling | Identified Exp. Targeting Computer 2613 | -9/Recycling | Lost 5 parts (1p1n1u2w) 2854 | -9/Recycling | Build established: Mutant 2871 | -9/Recycling | Scanned before Scraplab entrance 2908 | -9/Recycling | Entered Scraplab 2929 | -9/Recycling | Discovered new exit (range 3) 2934 | -9/Recycling | Entered Scraptown 2934 | -9/Scraptown | System corruption cleaned by C-Scrubber 3453 | -9/Scraptown | Discovered new exit (range 11) 3668 | -9/Scraptown | Visited TADAMA 3700 | -9/Scraptown | Visited Red Mages 3804 | -9/Scraptown | Visited UFD Registry 3806 | -9/Scraptown | Registered with UFD as "Wrenchmech" 3871 | -9/Scraptown | Visited Junk Repository 4051 | -9/Scraptown | Visited Shadow of the Wyrm 4087 | -9/Scraptown | Visited Fellowship of the Rings 4623 | -9/Scraptown | Received an X-ray algorithm 4659 | -9/Scraptown | Visited Junk Cannon Lab 4771 | -9/Scraptown | Visited LU-1G1's Boring Crew 5049 | -9/Scraptown | Visited Science Guys 5083 | -9/Scraptown | Ran an X-ray algorithm 5202 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5218 | -9/Scraptown | Found DCF Scrap (32 items) 5285 | -9/Scraptown | Visited Chapter 10 5483 | -9/Scraptown | Visited Infowarlord's Domain 5541 | -9/Scraptown | Build established: Derelict-Mutant 5550 | -9/Scraptown | Visited Supply Room 5581 | -9/Scraptown | Visited Botcube Research 5594 | -9/Scraptown | Visited Science Testing Area 5615 | -9/Scraptown | Visited Scrap Suit Storage 5737 | -9/Scraptown | Discovered new exit (range 3) 5802 | -9/Scraptown | Met Optimus 5802 | -9/Scraptown | Accepted into 0bPrime 5885 | -9/Scraptown | Civil war broke out across Scraptown 5886 | -9/Scraptown | Entered Factory 5886 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 6202 | -6/Factory | Build established: Derelict-Gunner 6393 | -6/Factory | Lost 4 parts (1n1u2w) 6824 | -6/Factory | Lost 3 parts (1p1n1w) 6965 | -6/Factory | Loaded intel: 8 recycling unit locations 7125 | -6/Factory | Build established: Scavenger-Gunner 7339 | -6/Factory | Learned location of Protoforge (-3) 7463 | -6/Factory | Core integrity fell below 50% 7521 | -6/Factory | Lost 3 parts (1p1n1w) 7695 | -6/Factory | Build established: Scavenger-Mutant 7752 | -6/Factory | Discovered new exit (range 15) 8152 | -6/Factory | Lost 8 parts (2n3u3w) 8327 | -6/Factory | Identified exit to Lower Caves 8434 | -6/Factory | Core integrity fell below 20% 8476 | -6/Factory | Build established: Scavenger-Gunner 8748 | -6/Factory | Garrison activated, responded to threat 8849 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. K-01 Serf destroyed. Destroyed VTOL Module. >> DECODED: Ambush Trap location. S-27 Virus destroyed. Overheating: Lgt. Angular Momentum Engine damaged (-11). K-01 Serf collects debris. Acquired 9 matter. K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8K. Acquired 12 matter. U-05 Engineer builds a Wall. Acquired 14 matter. Acquired 20 matter. K-01 Serf collects debris. Acquired 1 matter. U-05 Engineer builds a Wall. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??#???????????????????????????????? | | ?????????????? ?+ ??????????????????????????????? | | ??????????????? # ?????????????????????????????? | | ????????????????#; ????????????????????????????? | | ?????????????????# ???????????????????????????? | | ??????????????"""# gg??????????????????????????? | | ???????????????Y"# ###############???????????? | | ??????????????"""# #???????????? | | ?????????????????+ #???????????? | | ?????????????????# @ #???????????? | | ?????????????????# %|! #???????####? | | ?????????????????# %=[ #???????# ## | | ?????????????????#########+#####%! ##??????# # | | ???????????????????????????????# | ########## ## | | ???????????????????????????????# % ! = | | ???????????????????????????????# | | ???????????????????????????????+ | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????############### | | ????????????????????????????????????# ??# | | ????????????????????????????????????? """ ^ # | | ????????????????????????????????????? """ + | | ????????????????????????????????????? """ # | | ????????????????????????????????????# ^ ??# | | ????????????????????????????????????# """????# = | | ????????????????????????????????????? "??^???# ! | | ??????????????????????????????????????????^??# | | ?????????????????????????????????????????????# !%= | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????############### | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed DecoderMagneticMesh Manual? 0 Play Time 01:14:38 Cumulative 83.4 hours Start 2025.05.08 @ 16:32:48 End 2025.05.08 @ 17:47:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b0713fe-fb4d-4086-96c7-095671def66b