Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 01:53:47

Player: Bensnap

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (45)      225
Value Destroyed (1335)     1335
Prototype IDs (28)         560
Alien Tech Used (3)        600
Bonus (5714)               5714
              TOTAL SCORE: 17134

 Bonus
-------
Follower Combat Kills      114
Met Data Miner             300
Met Zhirov                 300
Used Core Reset Matrix     3000
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     166/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (12) -----
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Targeting Computer
       Advanced Melee Analysis Suite
       Advanced Core Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
                Quantum Reactor
  Hypervelocity Railgun
                Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
         Cooled Nuclear Pulse Thruster
                Nuclear Pulse Array
                Field Propulsion Array
>               --- UTILITY ----------
         Medium Storage Unit
       Enhanced Optical Array
       Enhanced Optical Array
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Scout]
       Advanced Melee Analysis Suite
       Advanced ECM Suite
       Improved Cloaking Device
       Improved Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
                Molecular Scythe
                Molecular Scythe
>               --- INVENTORY --------
          Light Antimatter Reactor
                Nuclear Pulse Array
       Advanced Signal Interpreter
       Improved Integration Mediator
                Sigix Containment Pod
[Rating: 116]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Molecular Scythe
  Energy Gun               Spread Laser
  Ballistic Gun            Autogun
  Launcher                 Guided Micro-nuke Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Molecular Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   .   2   2   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Utility                  10   | .   .   1   .   1   2   1   .   .   .   .   1   .   .   .   .   1   1   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             197  | 7   3   13  11  15  7   19  2   3   1   3   22  4   2   7   8   6   25  4   21  14  .   
  Power                    43   | 1   .   1   1   2   2   6   .   1   .   1   7   1   .   4   1   1   7   .   4   3   .   
    Engine                 18   | 1   .   1   1   2   1   .   .   .   .   .   .   1   .   2   1   1   4   .   2   1   .   
    Core                   17   | .   .   .   .   .   1   6   .   1   .   1   7   .   .   1   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   2   2   .   
  Propulsion               54   | 2   .   5   2   7   .   8   .   1   .   .   6   .   1   1   3   1   9   1   4   3   .   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 42   | .   .   .   .   7   .   8   .   1   .   .   6   .   1   1   3   1   9   1   4   .   .   
  Utility                  55   | 2   1   2   3   3   3   2   1   .   1   1   4   1   1   2   2   2   5   1   12  6   .   
    Device                 26   | 1   .   1   1   1   1   1   1   .   1   1   2   .   1   2   1   .   .   1   7   3   .   
    Storage                4    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              16   | .   .   .   1   1   2   .   .   .   .   .   2   1   .   .   .   .   3   .   4   2   .   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   1   1   .   
    Protection             3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   2   5   5   3   2   3   1   1   .   1   5   2   .   .   2   2   4   2   1   2   .   
    Energy Gun             19   | 1   1   4   3   2   .   .   .   1   .   1   5   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   1   1   1   1   2   2   1   .   .   .   .   1   .   .   2   2   1   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   6   .   .   2   1   .   1   1   
Parts Lost                 77   | .   .   2   8   2   4   5   .   3   .   4   7   .   2   .   6   3   9   .   11  10  1   
  Power                    17   | .   .   .   1   1   2   1   .   .   .   1   2   .   1   .   1   2   2   .   2   1   .   
  Propulsion               19   | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   2   1   4   .   5   2   1   
  Utility                  28   | .   .   1   3   1   .   1   .   2   .   1   3   .   1   .   1   .   3   .   4   7   .   
  Weapon                   13   | .   .   1   3   .   2   1   .   1   .   2   1   .   .   .   2   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   2   4   1   4   3   .   3   .   3   5   .   2   .   4   2   5   .   7   5   1   
Average Slot Usage (%)     84   | .   100 90  93  90  92  87  84  93  80  81  79  72  84  84  85  81  77  82  73  37  20  
  Engine                   4    | .   14  11  8   16  8   .   .   .   .   .   .   1   5   2   3   5   3   .   1   .   .   
  Core                     5    | .   .   .   .   .   3   12  13  13  13  13  10  11  6   7   7   4   .   .   .   .   .   
  Leg                      7    | .   28  27  31  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   24  23  25  26  26  26  26  19  17  17  17  20  22  20  17  15  .   .   
  Device                   10   | .   14  15  16  7   15  8   9   11  6   6   8   5   10  13  8   10  3   4   8   2   .   
  Storage                  6    | .   14  11  11  9   7   6   6   6   6   6   5   5   1   .   .   4   4   4   4   .   .   
  Processor                17   | .   .   .   2   16  23  20  20  20  20  20  22  23  29  29  29  21  24  27  22  24  20  
  Hackware                 2    | .   .   .   .   .   .   4   6   5   .   .   .   .   .   .   .   5   6   9   8   5   .   
  Energy Gun               6    | .   14  10  19  8   2   .   .   2   .   2   9   5   11  11  1   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  11  1   5   6   6   1   6   6   5   .   .   .   .   7   2   .   4   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   8   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  41  47  47  42  17  23  19  23  20  22  32  32  33  34  34  37  42  36  45  44  .   
  Greatest Support         59   | 20  20  30  30  20  17  24  23  23  23  23  35  32  35  38  38  40  49  52  59  25  3   
  Greatest Overweight (x)  4    | 3   2   2   2   2   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   4   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  6   6   6   6   6   6   6   6   6   4   4   8   8   8   8   8   4   
  Average Capacity         7    | 5   8   12  12  6   6   6   6   6   6   6   6   6   4   4   4   7   8   8   8   4   4   
  Most Carried             12   | 2   12  12  12  12  6   6   6   6   6   6   6   6   6   4   4   5   8   8   8   8   4   
  Average Carried          6    | 1   4   11  11  6   5   5   5   6   5   5   5   5   4   3   2   3   7   7   5   4   4   
  Final Capacity           12   | 6   12  12  12  6   6   6   6   6   6   6   6   6   4   4   4   8   8   8   8   4   4   
  Final Carried            12   | 2   12  12  12  6   6   6   6   6   5   5   5   6   4   3   4   4   5   8   8   4   4   

 Class Distribution 
--------------------
 23% | Scout
 17% | Scavenger-Mutant
 16% | Sprinter
 14% | Mutant
  8% | Hacker-Sprinter
  3% | Derelict-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
           Sprinter | -8/Materials
              Scout | -7/Factory
              Scout | -6/Factory
              Scout | -6/Lower Caves
              Scout | -6/Lower Caves
           Sprinter | -6/Data Miner
           Sprinter | -5/Proximity Caves
           Sprinter | -5/Factory
           Sprinter | -5/Upper Caves
           Sprinter | -5/Upper Caves
           Sprinter | -5/Zhirov
  Derelict-Sprinter | -4/Proximity Caves
  Derelict-Sprinter | -4/Factory
 Scavenger-Sprinter | -3/Research
    Hacker-Sprinter | -3/Quarantine
    Hacker-Sprinter | -2/Research
      Hacker-Mutant | -1/Access
             Mutant | -1/Command

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Matter Collected           2187 | 177 .   211 250 128 21  122 96  128 .   134 115 84  19  .   109 .   167 42  279 105 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1391 | 13  .   271 113 137 52  72  .   52  .   .   117 22  .   .   120 .   167 42  213 .   .   
  Parts                    91   | 3   .   17  1   10  7   2   .   3   .   .   4   3   .   .   5   .   18  2   16  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   7   .   4   .   .   .   .   6   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Combat Hostiles Destroyed  42   | .   .   6   10  6   3   2   .   3   .   .   2   .   .   .   4   .   3   .   3   .   .   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   
  Guns                     36   | .   .   6   10  6   3   2   .   3   .   .   2   .   .   .   4   .   .   .   .   .   .   
Classes Destroyed          11   | 1   .   3   2   .   .   1   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  23   | .   .   .   3   4   3   .   .   3   .   .   .   .   .   .   4   .   3   .   3   .   .   
  Grunt                    4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   .   3   3   5   3   1   .   3   .   .   2   .   .   .   4   .   3   1   4   .   .   
  Combat Bots Only         5    | .   .   3   3   5   3   1   .   3   .   .   2   .   .   .   4   .   2   .   3   .   .   
Max Kills in Single Turn   2    | 1   .   1   2   1   1   1   .   1   .   .   1   1   .   .   2   .   1   1   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Damage Taken               9473 | .    .    570  887  254  318  728  30   268  .    268  777  33   120  .    573  385  918  56   1034 2197 57   
  Core                     3332 | .    .    95   168  31   81   161  5    94   .    57   172  33   16   .    164  103  268  23   255  1549 57   
  Absorbed by Shields      66   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    
Core Remaining (%)         78   | 100  100  .    34   94   88   .    .    .    .    62   .    .    .    .    56   91   .    77   82   .    .    
Volleys Fired              209  | 4    24   18   32   25   11   11   3    10   .    7    40   1    .    .    13   2    .    3    .    5    .    
  Largest                  2    | 2    2    2    2    2    2    2    1    2    .    2    2    1    .    .    2    2    .    1    .    1    .    
  Hottest                  150  | 60   70   79   121  85   85   48   25   80   .    90   150  80   .    .    113  56   .    40   .    55   .    
Shots Fired                334  | 8    32   30   56   40   12   22   3    12   .    11   79   1    1    .    16   3    .    3    .    5    .    
  Gun                      329  | 8    32   30   52   40   12   22   3    12   .    11   79   1    1    .    16   3    .    3    .    4    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Special                  4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  147  | 4    24   18   13   15   9    22   3    10   .    6    .    .    .    .    13   3    .    3    .    4    .    
  Thermal                  154  | .    8    7    33   25   3    .    .    .    .    .    73   1    1    .    3    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Electromagnetic          32   | 4    .    5    10   .    .    .    .    2    .    5    6    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29   | 2    .    27   29   10   4    11   3    3    .    6    17   1    .    .    4    4    .    .    .    2    .    
  Robot Miss Streak        11   | 2    .    1    5    11   8    3    3    5    .    4    3    .    .    .    3    .    .    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           207  | 4    .    27   42   27   9    18   2    8    .    8    21   1    .    .    8    3    9    6    10   4    .    
  Core Hits                114  | 1    .    11   31   20   7    6    .    5    .    6    4    1    .    .    5    2    6    2    7    .    .    
  Critical Hits            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    2    2    .    
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    2    .    
Melee Attacks              44   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   13   13   1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   13   13   1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    
Damage Inflicted           5088 | 44   .    380  393  259  155  343  41   139  .    150  456  24   .    .    192  51   758  390  886  427  .    
  Guns                     2643 | 44   .    380  393  259  155  343  41   139  .    150  456  24   .    .    192  51   .    .    .    16   .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               246  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    246  .    
  Melee                    2196 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    758  390  886  162  .    
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  1295 | 18   .    217  57   37   135  343  41   129  .    107  .    .    .    .    144  51   .    .    .    16   .    
  Thermal                  1124 | .    .    100  274  222  20   .    .    .    .    .    436  24   .    .    48   .    .    .    .    .    .    
  Explosive                246  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    246  .    
  Electromagnetic          224  | 26   .    63   62   .    .    .    .    10   .    43   20   .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2196 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    758  390  886  162  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    1    9    .    1    3    3    3    3    3    8    8    8    8    8    1    4    4    1    6    6    
  Average Corruption       4    | .    .    1    3    .    1    1    3    3    3    3    5    8    8    8    8    1    3    4    1    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  70   | .    .    .    16   .    2    2    2    1    .    4    7    4    8    3    7    .    .    9    .    4    1    
    Message Errors         14   | .    .    .    2    .    .    .    1    .    .    1    .    1    3    1    2    .    .    2    .    .    1    
    Matter Fused           15   | .    .    .    3    .    .    .    .    1    .    1    1    1    2    2    1    .    .    3    .    .    .    
    Heat Flow Errors       7    | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    2    .    
    Energy Discharges      13   | .    .    .    3    .    1    2    1    .    .    .    3    .    .    .    1    .    .    .    .    2    .    
    Data Loss (minor)      7    | .    .    .    1    .    1    .    .    .    .    .    1    1    1    .    1    .    .    1    .    .    .    
    Data Loss (major)      3    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Targeting Errors       9    | .    .    .    4    .    .    .    .    .    .    1    1    .    1    .    .    .    .    2    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            262  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   39   .    186  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    
  Melee                    208  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   39   .    132  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367  | 20   120  51   252  367  71   24   .    42   .    193  330  46   54   .    232  17   .    174  .    163  .    
  Average Temperature      87   | 15   63   21   48   150  39   9    .    21   .    93   119  20   29   .    86   7    .    105  .    70   .    
  Received Heat Transfer   731  | .    .    126  .    90   .    84   .    .    .    117  18   .    36   .    27   48   63   .    63   50   9    
  Effects                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2008 | .    .    259  481  358  25   .    .    .    .    .    774  37   .    .    74   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Peak Influence             430  | 5   3   155 130 242 200 400 .   .   .   .   138 .   .   .   .   208 412 430 258 320 194 
  Initial                  228  | .   3   .   60  .   109 .   .   .   .   .   51  .   .   .   .   63  103 228 81  130 194 
  Average                  127  | .   3   73  48  77  152 189 .   .   .   .   72  .   .   .   .   114 249 300 140 202 192 
Maximum Alert Level        2    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   1   2   2   1   1   .   
  Low Security (%)         75   | 100 100 100 100 93  93  46  .   .   .   .   100 .   .   .   .   93  35  10  85  44  100 
  Level 1                  17   | .   .   .   .   6   6   25  .   .   .   .   .   .   .   .   .   6   59  75  14  55  .   
  Level 2                  6    | .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   5   14  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   .   1   1   1   .   .   .   .   4   .   1   .   .   .   4   2   1   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Reinforcement            12   | .   1   1   .   1   1   .   .   .   .   .   3   .   .   .   .   .   4   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Distress Signals           7    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   1   10  11  19  5   11  1   3   .   8   11  5   20  .   9   11  23  12  18  31  1   
  Peak Tracking Total      19   | .   1   5   3   7   4   7   1   3   .   5   4   7   12  .   7   7   9   7   7   19  1   
  Tactical Retreats        37   | .   .   .   1   2   .   1   .   .   .   2   2   3   5   .   2   3   4   3   3   6   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Traps Triggered            6    | .   .   1   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Machines Accessed          62   | .   2   1   .   6   3   7   .   .   4   .   6   .   .   9   .   2   5   10  6   1   .   
  Terminals                33   | .   1   1   .   3   3   3   .   .   .   .   4   .   .   .   .   1   4   8   4   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          4    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                182  | .   2   3   .   17  3   16  .   .   27  .   17  .   .   48  .   3   8   28  8   2   .   
  Successful               133  | .   1   1   .   10  1   12  .   .   27  .   9   .   .   48  .   2   5   17  .   .   .   
  Failed                   49   | .   1   2   .   7   2   4   .   .   .   .   8   .   .   .   .   1   3   11  8   2   .   
    Catastrophic           10   | .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   1   2   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   1   2   .   5   3   5   .   .   .   .   6   .   .   .   .   1   5   8   5   2   .   
  Terminals                64   | .   1   3   .   7   3   5   .   .   .   .   11  .   .   .   .   2   6   18  6   2   .   
  Fabricators              7    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          10   | .   .   .   .   2   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   .   7   .   .   .   .   .   .   3   .   .   .   .   .   2   10  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             100  | .   .   1   .   1   .   2   .   .   27  .   4   .   .   48  .   1   3   13  .   .   .   
  Record                   56   | .   .   1   .   .   .   .   .   .   11  .   3   .   .   36  .   .   1   4   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   .   .   2   4   .   .   .   
  Insert Component         7    | .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  Analyze                  8    | .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Hacking Detections         37   | .   1   1   .   4   3   4   .   .   .   .   6   .   .   .   .   2   3   6   6   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   2   .   .   .   .   7   .   1   .   .   4   .   .   1   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 438  | .   .   .   .   .   .   438 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     130  | .   .   .   .   32  .   98  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Total Allies               23   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   16  6   
  Largest Group            8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   6   
  Highest-Rated Group      119  | .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   .   .   .   119 85  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   .   .   .   15  15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   28  .   
  Total Damage             875  | .   .   .   .   .   .   .   .   .   .   406 .   .   .   .   .   .   .   .   .   469 .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   1   .   .   .   1   2   .   3   .   2   1   .   2   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   .   .   .   
  Traps                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   .   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Turns Passed               6495 | 79   309  291  1067 237  412  1077 76   260  25   228  445  166  185  89   199  102  213  299  396  323  17   
Spaces Moved               9977 | 46   174  113  581  255  561  969  234  807  80   679  782  525  569  216  555  298  441  801  744  518  29   
  Core                     386  | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    349  29   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     927  | 38   174  113  581  9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    
  Flight                   8627 | .    .    .    .    246  561  969  234  807  80   679  782  525  569  216  555  298  441  801  744  120  .    
  Fastest Speed            25   | 50   120  150  150  30   30   27   27   27   27   27   27   30   30   32   27   25   25   28   29   40   50   
  Average Speed            41   | 121  137  162  151  36   30   28   27   27   27   27   30   30   31   32   27   26   28   29   30   52   50   
  Slowest Speed            280  | 200  180  180  180  180  30   99   27   27   27   27   32   30   32   37   32   99   103  109  40   280  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            39   | .    .    .    .    2    4    2    .    1    .    1    6    1    .    .    .    3    4    9    6    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    32   13   70   29   15   24   52   81   74   92   20   77   74   63   78   8    15   79   26   24   2    
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    .    .    .    .    .    
  Known Exits Taken        17   | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17   | .    .    .    2    .    .    .    2    4    .    1    .    3    2    .    3    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          29   | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Total                      11908 | 58   217  194  701  365  788  1751 242  835  82   710  907  529  571  235  585  314  505  841  888  560  30   
  Wait                     1300  | .    5    35   69   48   171  742  3    15   2    22   47   .    .    2    .    6    9    16   101  7    .    
  Move                     9878  | 45   173  112  580  250  552  964  233  804  79   676  769  522  568  215  554  291  432  782  731  517  29   
  Hop                      39    | .    .    .    .    2    4    2    .    1    .    1    6    1    .    .    .    3    4    9    6    .    .    
  Pick Up                  71    | 2    10   5    6    9    4    3    1    .    .    .    9    .    .    2    4    2    6    6    2    .    .    
  Fast Attach              105   | 7    1    4    4    4    3    5    1    1    .    2    11   4    1    6    5    1    16   4    13   11   1    
  Attach                   69    | .    .    1    4    10   4    7    1    .    1    1    10   .    .    3    3    5    7    1    8    3    .    
  Detach                   50    | .    .    .    .    5    2    3    .    .    .    1    4    1    .    2    3    4    6    3    11   5    .    
  Swap                     27    | .    2    8    3    1    .    7    .    2    .    .    1    .    1    .    .    .    2    .    .    .    .    
  Drop                     86    | .    2    11   3    11   1    7    .    2    .    .    10   .    1    5    3    .    11   7    4    8    .    
  Fire                     209   | 4    24   18   32   25   11   11   3    10   .    7    40   1    .    .    13   2    .    3    .    5    .    
  Melee                    35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   10   12   1    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Min] / [*Sto x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / Upp / Ext / Arm)
-3/Research (discovered 5 exits: Res x3 / *Qua x2)
-3/Quarantine
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 16)
   80 | -11/Scrapyard      | Entered Materials
  301 | -10/Materials      | Discovered new exit (range 10)
  306 | -10/Materials      | Build established: Mutant
  389 | -10/Materials      | Entered another Materials area
  389 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  570 | -9/Materials       | Discovered new exit (range 15)
  652 | -9/Materials       | Discovered new exit (range 13)
  652 | -9/Materials       | Discovered new exit (range 15)
  680 | -9/Materials       | Entered Mines
  798 | -9/Mines           | Discovered new exit (range 14)
  811 | -9/Mines           | Build established: Scavenger-Mutant
  998 | -9/Mines           | Learned Materials emergency access door positions
 1249 | -9/Mines           | Assembled infested the area
 1420 | -9/Mines           | Crushed by falling debris
 1451 | -9/Mines           | Lost 4 parts (1p2u1w)
 1567 | -9/Mines           | Core integrity fell below 50%
 1747 | -9/Mines           | Entered Materials
 1747 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1857 | -8/Materials       | Repaired Spread Laser?
 1983 | -8/Materials       | Discovered new exit (range 5)
 1984 | -8/Materials       | Identified exit to Factory
 1984 | -8/Materials       | Entered Factory
 1984 | -7/Factory         | Evolved 2 slots: Utility x2
 2172 | -7/Factory         | Lost 4 parts (2p2w)
 2293 | -7/Factory         | Build established: Scout
 2356 | -7/Factory         | Discovered new exit (range 5)
 2383 | -7/Factory         | Identified exit to Factory
 2396 | -7/Factory         | Entered another Factory area
 2396 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2463 | -6/Factory         | Repaired Imp. VTOL Module
 2588 | -6/Factory         | Repaired Hpw. Shotgun
 2596 | -6/Factory         | Spotted B-75 Beast
 2672 | -6/Factory         | Lost 3 parts (1p1n1u)
 2717 | -6/Factory         | Fabricated Imp. VTOL Module (x1)
 2776 | -6/Factory         | Fabricated Imp. VTOL Module (x1)
 2894 | -6/Factory         | Local fabrication network quarantined
 3430 | -6/Factory         | Identified exit to Lower Caves
 3430 | -6/Factory         | Identified exit to Factory
 3473 | -6/Factory         | Entered Lower Caves
 3491 | -6/Lower Caves     | Spotted B-75 Beast
 3545 | -6/Lower Caves     | Discovered new exit (range 13)
 3549 | -6/Lower Caves     | Identified exit to Lower Caves
 3549 | -6/Lower Caves     | Entered another Lower Caves area
 3702 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3797 | -6/Lower Caves     | Discovered new exit (range 12)
 3799 | -6/Lower Caves     | Lost 3 parts (2u1w)
 3800 | -6/Lower Caves     | Identified exit to Data Miner
 3802 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 3804 | -6/Lower Caves     | Learned 4 Factory zone layouts
 3809 | -6/Lower Caves     | Entered Data Miner
 3809 | -6/Data Miner      | Discovered new exit (range 6)
 3811 | -6/Data Miner      | Identified exit to Proximity Caves
 3813 | -6/Data Miner      | Met Data Miner
 3819 | -6/Data Miner      | Learned location of Section 7 (-3)
 3819 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3825 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3834 | -6/Data Miner      | Entered Proximity Caves
 3919 | -5/Proximity Caves | Escorted by Enhanced Grunt
 3959 | -5/Proximity Caves | Learned 4 Factory zone layouts
 4048 | -5/Proximity Caves | Learned 12 Factory zone layouts
 4053 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 4062 | -5/Proximity Caves | Entered Factory
 4062 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4063 | -5/Factory         | Identified exit to Upper Caves
 4064 | -5/Factory         | Identified exit to Factory
 4065 | -5/Factory         | Loaded intel: 242 non-interactive machine locations
 4078 | -5/Factory         | Lost 3 parts (1p2w)
 4428 | -5/Factory         | Lost 5 parts (1n3u1w)
 4506 | -5/Factory         | Discovered exit to Upper Caves (range 5)
 4507 | -5/Factory         | Entered Upper Caves
 4518 | -5/Upper Caves     | Build established: Sprinter
 4574 | -5/Upper Caves     | Learned location of 1 exit from Factory
 4590 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 4610 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 4662 | -5/Upper Caves     | Discovered new exit (range 14)
 4671 | -5/Upper Caves     | Identified exit to Upper Caves
 4673 | -5/Upper Caves     | Entered another Upper Caves area
 4741 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 4840 | -5/Upper Caves     | Discovered new exit (range 20)
 4845 | -5/Upper Caves     | Identified exit to Zhirov
 4847 | -5/Upper Caves     | Learned location of 2 exits from Factory
 4856 | -5/Upper Caves     | Ambushed by wild Derelicts
 4858 | -5/Upper Caves     | Entered Zhirov
 4858 | -5/Zhirov          | Discovered new exit (range 5)
 4867 | -5/Zhirov          | Met Zhirov
 4873 | -5/Zhirov          | Learned location of Quarantine (-3)
 4873 | -5/Zhirov          | Learned location of Testing (-2)
 4873 | -5/Zhirov          | Learned location of Command (-1)
 4881 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4886 | -5/Zhirov          | Found Alien Artifact
 4886 | -5/Zhirov          | Identified Integrated Reactor
 4886 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 4918 | -5/Zhirov          | Found Alien Artifact
 4918 | -5/Zhirov          | Identified Transdimensional Reconstructor
 4918 | -5/Zhirov          | Warped through subspace
 4947 | -5/Zhirov          | Identified exit to Proximity Caves
 4947 | -5/Zhirov          | Entered Proximity Caves
 4947 | -4/Proximity Caves | Spotted B-86 Titan
 4949 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4979 | -4/Proximity Caves | Lost 4 parts (2n1u1w)
 5116 | -4/Proximity Caves | Discovered exit to Factory (range 19)
 5146 | -4/Proximity Caves | Entered Factory
 5146 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5147 | -4/Factory         | Identified exit to Armory
 5148 | -4/Factory         | Identified exit to Upper Caves
 5148 | -4/Factory         | Identified exit to Research
 5148 | -4/Factory         | Identified exit to Extension
 5149 | -4/Factory         | Loaded intel: 201 non-interactive machine locations
 5227 | -4/Factory         | Discovered exit to Research (range 17)
 5248 | -4/Factory         | Entered Research
 5248 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 5249 | -3/Research        | Identified exit to Quarantine
 5266 | -3/Research        | Found Prototype Slashing Weapon
 5266 | -3/Research        | Identified Molecular Scythe
 5269 | -3/Research        | Found Molecular Scythe
 5373 | -3/Research        | Identified exit to Research
 5385 | -3/Research        | Lost 3 parts (1n2u)
 5404 | -3/Research        | Found Fusion Bomb Launcher
 5434 | -3/Research        | Found Prototype Processor
 5434 | -3/Research        | Identified Exp. Target Analyzer
 5460 | -3/Research        | Discovered exit to Quarantine (range 8)
 5461 | -3/Research        | Entered Quarantine
 5486 | -3/Quarantine      | Lost 5 parts (2p2n1u)
 5574 | -3/Quarantine      | Spotted Fortress
 5690 | -3/Quarantine      | Build established: Hacker-Sprinter
 5718 | -3/Quarantine      | Met incapacitated Sigix Warrior
 5718 | -3/Quarantine      | Lockdown squad dispatched
 5719 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 5720 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 5758 | -3/Quarantine      | Found Alien Artifact
 5758 | -3/Quarantine      | Identified Core Reset Matrix
 5758 | -3/Quarantine      | Used Core Reset Matrix
 5759 | -3/Quarantine      | Discovered exit to Research (range 6)
 5760 | -3/Quarantine      | Entered Research
 5760 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5844 | -2/Research        | Spotted B-90 Cyclops
 5971 | -2/Research        | Lost 7 parts (2p2n3u)
 6121 | -2/Research        | Discovered new exit (range 20)
 6153 | -2/Research        | Identified exit to Access
 6156 | -2/Research        | Entered Access
 6156 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 6204 | -1/Access          | Lost 5 parts (3n2u)
 6263 | -1/Access          | Found Prototype Launcher
 6263 | -1/Access          | Identified Gui. Micro-nuke Launcher
 6278 | -1/Access          | Lost 3 parts (1p1n1u)
 6361 | -1/Access          | Core integrity fell below 50%
 6379 | -1/Access          | Spotted B-99 Colossus
 6380 | -1/Access          | Emitted hypermatrix ping
 6385 | -1/Access          | Assembled emerged from beneath the floor
 6394 | -1/Access          | Spotted B-99 Colossus
 6395 | -1/Access          | Core integrity fell below 20%
 6412 | -1/Access          | Assembled emerged from beneath the floor
 6413 | -1/Access          | Garrison activated, responded to threat
 6429 | -1/Access          | Lost 5 parts (5u)
 6476 | -1/Access          | Discovered new exit (range 7)
 6479 | -1/Access          | Identified exit to Command
 6479 | -1/Access          | Entered Command
 6480 | -1/Command         | Emitted hypermatrix ping
 6485 | -1/Command         | Assembled emerged from beneath the floor
 6496 | -1/Command         | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
06465_ Connecting with Terminal...
Terminal flashes as you approach. <x2>
06476_ EXIT=FOUND
06479_ EXIT=IDENTIFIED: COMMAND
LOCATION=COMMAND
GOAL=ESCAPE
06479_ ALERT: Rogue bot within command proximity. Terminate immediately.
06480_ Emitted hypermatrix ping.
06481_ Detected hypermatrix ping.
06484_ FFB:AJY,QDT9A TU76G4 1   LNH=MB56YV>/
06493_ Acquired Prototype Hover Unit.
06493_ Identified Exp. Gyrokinetic Inverter.
06493_ Malfunction: Meltdown.
06493_ Imp. Targeting Computer damaged (-4).
06493_ Adv. Core Analyzer damaged (-7).
06493_ Adv. Melee Analysis Suite damaged (-8).
06496_ Penetrated by Slug.
[Achievement: 10k Club]
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ???????????????#  #??????????????????????????????? |
| ???????????????#  #??????????????????????????????? |
| ???????????????#   ??????????????????????????????? |
| ???????????????#  #######????????????????????????? |
| ???????????????#  #     #????????????????????????? |
| ???????????????+  #     #????????????????????????? |
| ???????????????#  #     #????????????????????????? |
| ???????????????#  #     #????????????????????????? |
| ???????????????#  #     +????????????????????????? |
| ???????????????#  #     #????????????????????????? |
| ???????????????#  #     #??#?????????????????????? |
| ???????????????#  /  !! #? #?????????????????????? |
| ???????????????#  #  !! #? #?????????????????????? |
| ???????????????#  #  !! #? #?????????????????????? |
| ???????????????#  #     #? ##????????????????????? |
| ???????????????#  #     #?  #????????????????????? |
| ???????????????#  ##/####?Y ?????????????????????? |
| ???????????????#  ## #????  ?????????????????????? |
| ???????????????#  ## #???? #?????????????????????? |
| ???????????????#  ##a#???? #?????????????????????? |
| ???????????????#  ##a##### #?????????????????????? |
| ???????????????##### a  =  #?????????????????????? |
| ???????????????????#    a  ##????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#        +????????????????????? |
| ???????????????????#     @  #????????????????????? |
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| ???????????????????#        #????????????????????? |
| ???????????????????#        #????????????????????? |
| ??????????????????        ! #????????????????????? |
| ?????????????????+##+########????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          46
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Jamming Range              12
Cloak Strength             3
Armor Coverage             225
Evasion (%)                78
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            12
Core Analysis              10
Matter Filtering           50
Particle Charging          15
Salvage Targeting          3
Offensive Hacking          26
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. VTOL Module | x1 | -6/Factory 
 Imp. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
10k Club
Achiever
Alien Roots
Alien Tech
Armchair Analyst
Can't Catch Me
Dangerous Findings
Denied?
Dodgeball, But With Guns
Explorer
False Reunion
Knowing Is Half The Battle
Nope
Prolific Hacker
Respectable Loadout
Slippery One
Subspace Traveler
The More The Merrier
The Science Guy
This Is Interesting...
root@

 Challenges 
------------
None

 Game 
------
Seed              OverloadLinkedTrap
  Manual?         0
Play Time         03:10:21
  Cumulative      28.7 hours
  Start           2022.01.15 @ 22:28:02
  End             2022.01.16 @ 01:53:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          30
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44f5b485-2b49-485d-8bdd-ec4388516e61