Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 01:53:47 Player: Bensnap Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (45) 225 Value Destroyed (1335) 1335 Prototype IDs (28) 560 Alien Tech Used (3) 600 Bonus (5714) 5714 TOTAL SCORE: 17134 Bonus ------- Follower Combat Kills 114 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 166/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Hypervelocity Railgun Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced ECM Suite Improved Cloaking Device Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Hypervelocity Railgun Molecular Scythe Molecular Scythe > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Array Advanced Signal Interpreter Improved Integration Mediator Sigix Containment Pod [Rating: 116] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Molecular Scythe Energy Gun Spread Laser Ballistic Gun Autogun Launcher Guided Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Molecular Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . . . . 2 2 . 2 2 . Power 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 1 . . . 1 . . . . . . . . . 1 . . 1 1 . Utility 10 | . . 1 . 1 2 1 . . . . 1 . . . . 1 1 . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 197 | 7 3 13 11 15 7 19 2 3 1 3 22 4 2 7 8 6 25 4 21 14 . Power 43 | 1 . 1 1 2 2 6 . 1 . 1 7 1 . 4 1 1 7 . 4 3 . Engine 18 | 1 . 1 1 2 1 . . . . . . 1 . 2 1 1 4 . 2 1 . Core 17 | . . . . . 1 6 . 1 . 1 7 . . 1 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . 1 . . 3 . 2 2 . Propulsion 54 | 2 . 5 2 7 . 8 . 1 . . 6 . 1 1 3 1 9 1 4 3 . Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . Leg 9 | 2 . 4 2 . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 . Flight 42 | . . . . 7 . 8 . 1 . . 6 . 1 1 3 1 9 1 4 . . Utility 55 | 2 1 2 3 3 3 2 1 . 1 1 4 1 1 2 2 2 5 1 12 6 . Device 26 | 1 . 1 1 1 1 1 1 . 1 1 2 . 1 2 1 . . 1 7 3 . Storage 4 | 1 1 . . 1 . . . . . . . . . . . 1 . . . . . Processor 16 | . . . 1 1 2 . . . . . 2 1 . . . . 3 . 4 2 . Hackware 6 | . . . . . . 1 . . . . . . . . . 1 2 . 1 1 . Protection 3 | . . 1 1 . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 5 5 3 2 3 1 1 . 1 5 2 . . 2 2 4 2 1 2 . Energy Gun 19 | 1 1 4 3 2 . . . 1 . 1 5 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | 1 1 1 1 1 2 2 1 . . . . 1 . . 2 2 1 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Special Weapon 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 . 1 . . . . . . . 6 . . 2 1 . 1 1 Parts Lost 77 | . . 2 8 2 4 5 . 3 . 4 7 . 2 . 6 3 9 . 11 10 1 Power 17 | . . . 1 1 2 1 . . . 1 2 . 1 . 1 2 2 . 2 1 . Propulsion 19 | . . . 1 . . 2 . . . . 1 . . . 2 1 4 . 5 2 1 Utility 28 | . . 1 3 1 . 1 . 2 . 1 3 . 1 . 1 . 3 . 4 7 . Weapon 13 | . . 1 3 . 2 1 . 1 . 2 1 . . . 2 . . . . . . Highest Loss Streak 7 | . . 2 4 1 4 3 . 3 . 3 5 . 2 . 4 2 5 . 7 5 1 Average Slot Usage (%) 84 | . 100 90 93 90 92 87 84 93 80 81 79 72 84 84 85 81 77 82 73 37 20 Engine 4 | . 14 11 8 16 8 . . . . . . 1 5 2 3 5 3 . 1 . . Core 5 | . . . . . 3 12 13 13 13 13 10 11 6 7 7 4 . . . . . Leg 7 | . 28 27 31 1 . . . . . . . . . . . . . . . . . Flight 15 | . . . . 24 23 25 26 26 26 26 19 17 17 17 20 22 20 17 15 . . Device 10 | . 14 15 16 7 15 8 9 11 6 6 8 5 10 13 8 10 3 4 8 2 . Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 1 . . 4 4 4 4 . . Processor 17 | . . . 2 16 23 20 20 20 20 20 22 23 29 29 29 21 24 27 22 24 20 Hackware 2 | . . . . . . 4 6 5 . . . . . . . 5 6 9 8 5 . Energy Gun 6 | . 14 10 19 8 2 . . 2 . 2 9 5 11 11 1 . . . . . . Ballistic Gun 4 | . 14 11 1 5 6 6 1 6 6 5 . . . . 7 2 . 4 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 6 8 8 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 11 41 47 47 42 17 23 19 23 20 22 32 32 33 34 34 37 42 36 45 44 . Greatest Support 59 | 20 20 30 30 20 17 24 23 23 23 23 35 32 35 38 38 40 49 52 59 25 3 Greatest Overweight (x) 4 | 3 2 2 2 2 . 1 . . . . . . . . . 1 1 1 . 4 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 6 6 6 6 6 6 6 6 6 4 4 8 8 8 8 8 4 Average Capacity 7 | 5 8 12 12 6 6 6 6 6 6 6 6 6 4 4 4 7 8 8 8 4 4 Most Carried 12 | 2 12 12 12 12 6 6 6 6 6 6 6 6 6 4 4 5 8 8 8 8 4 Average Carried 6 | 1 4 11 11 6 5 5 5 6 5 5 5 5 4 3 2 3 7 7 5 4 4 Final Capacity 12 | 6 12 12 12 6 6 6 6 6 6 6 6 6 4 4 4 8 8 8 8 4 4 Final Carried 12 | 2 12 12 12 6 6 6 6 6 5 5 5 6 4 3 4 4 5 8 8 4 4 Class Distribution -------------------- 23% | Scout 17% | Scavenger-Mutant 16% | Sprinter 14% | Mutant 8% | Hacker-Sprinter 3% | Derelict-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Derelict-Sprinter | -4/Proximity Caves Derelict-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Matter Collected 2187 | 177 . 211 250 128 21 122 96 128 . 134 115 84 19 . 109 . 167 42 279 105 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1391 | 13 . 271 113 137 52 72 . 52 . . 117 22 . . 120 . 167 42 213 . . Parts 91 | 3 . 17 1 10 7 2 . 3 . . 4 3 . . 5 . 18 2 16 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 7 . 4 . . . . 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Combat Hostiles Destroyed 42 | . . 6 10 6 3 2 . 3 . . 2 . . . 4 . 3 . 3 . . Melee 6 | . . . . . . . . . . . . . . . . . 3 . 3 . . Guns 36 | . . 6 10 6 3 2 . 3 . . 2 . . . 4 . . . . . . Classes Destroyed 11 | 1 . 3 2 . . 1 . . . . . 1 . . . . 2 1 . . . Worker 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . Builder 1 | . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Watcher 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Swarmer 23 | . . . 3 4 3 . . 3 . . . . . . 4 . 3 . 3 . . Grunt 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . Sentry 4 | . . 2 . 1 . 1 . . . . . . . . . . . . . . . Programmer 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . Assembled 7 | . . . 7 . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 1 . 3 3 5 3 1 . 3 . . 2 . . . 4 . 3 1 4 . . Combat Bots Only 5 | . . 3 3 5 3 1 . 3 . . 2 . . . 4 . 2 . 3 . . Max Kills in Single Turn 2 | 1 . 1 2 1 1 1 . 1 . . 1 1 . . 2 . 1 1 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Damage Taken 9473 | . . 570 887 254 318 728 30 268 . 268 777 33 120 . 573 385 918 56 1034 2197 57 Core 3332 | . . 95 168 31 81 161 5 94 . 57 172 33 16 . 164 103 268 23 255 1549 57 Absorbed by Shields 66 | . . . . . . . . . . . . . . . . . . . . 66 . Core Remaining (%) 78 | 100 100 . 34 94 88 . . . . 62 . . . . 56 91 . 77 82 . . Volleys Fired 209 | 4 24 18 32 25 11 11 3 10 . 7 40 1 . . 13 2 . 3 . 5 . Largest 2 | 2 2 2 2 2 2 2 1 2 . 2 2 1 . . 2 2 . 1 . 1 . Hottest 150 | 60 70 79 121 85 85 48 25 80 . 90 150 80 . . 113 56 . 40 . 55 . Shots Fired 334 | 8 32 30 56 40 12 22 3 12 . 11 79 1 1 . 16 3 . 3 . 5 . Gun 329 | 8 32 30 52 40 12 22 3 12 . 11 79 1 1 . 16 3 . 3 . 4 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . Special 4 | . . . 4 . . . . . . . . . . . . . . . . . . Kinetic 147 | 4 24 18 13 15 9 22 3 10 . 6 . . . . 13 3 . 3 . 4 . Thermal 154 | . 8 7 33 25 3 . . . . . 73 1 1 . 3 . . . . . . Explosive 1 | . . . . . . . . . . . . . . . . . . . . 1 . Electromagnetic 32 | 4 . 5 10 . . . . 2 . 5 6 . . . . . . . . . . Robot Hit Streak 29 | 2 . 27 29 10 4 11 3 3 . 6 17 1 . . 4 4 . . . 2 . Robot Miss Streak 11 | 2 . 1 5 11 8 3 3 5 . 4 3 . . . 3 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 3 . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 207 | 4 . 27 42 27 9 18 2 8 . 8 21 1 . . 8 3 9 6 10 4 . Core Hits 114 | 1 . 11 31 20 7 6 . 5 . 6 4 1 . . 5 2 6 2 7 . . Critical Hits 9 | . . . . . . . . . . . . . . . 2 . 1 2 2 2 . Critical Kills 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . 1 . . 2 1 2 . Melee Attacks 44 | . . . . . . . . . . . . . . . . . 17 13 13 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . . . . . . . . . 17 13 13 1 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . . . . 2 . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . 1 3 1 . . Damage Inflicted 5088 | 44 . 380 393 259 155 343 41 139 . 150 456 24 . . 192 51 758 390 886 427 . Guns 2643 | 44 . 380 393 259 155 343 41 139 . 150 456 24 . . 192 51 . . . 16 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 246 | . . . . . . . . . . . . . . . . . . . . 246 . Melee 2196 | . . . . . . . . . . . . . . . . . 758 390 886 162 . Ramming 3 | . . . . . . . . . . . . . . . . . . . . 3 . Kinetic 1295 | 18 . 217 57 37 135 343 41 129 . 107 . . . . 144 51 . . . 16 . Thermal 1124 | . . 100 274 222 20 . . . . . 436 24 . . 48 . . . . . . Explosive 246 | . . . . . . . . . . . . . . . . . . . . 246 . Electromagnetic 224 | 26 . 63 62 . . . . 10 . 43 20 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2196 | . . . . . . . . . . . . . . . . . 758 390 886 162 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 1 9 . 1 3 3 3 3 3 8 8 8 8 8 1 4 4 1 6 6 Average Corruption 4 | . . 1 3 . 1 1 3 3 3 3 5 8 8 8 8 1 3 4 1 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . 16 . 2 2 2 1 . 4 7 4 8 3 7 . . 9 . 4 1 Message Errors 14 | . . . 2 . . . 1 . . 1 . 1 3 1 2 . . 2 . . 1 Matter Fused 15 | . . . 3 . . . . 1 . 1 1 1 2 2 1 . . 3 . . . Heat Flow Errors 7 | . . . 2 . . . . . . 1 . . . . 1 . . 1 . 2 . Energy Discharges 13 | . . . 3 . 1 2 1 . . . 3 . . . 1 . . . . 2 . Data Loss (minor) 7 | . . . 1 . 1 . . . . . 1 1 1 . 1 . . 1 . . . Data Loss (major) 3 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . Targeting Errors 9 | . . . 4 . . . . . . 1 1 . 1 . . . . 2 . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 262 | . . . . . . . . . . . . . . . . . 37 39 . 186 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 54 | . . . . . . . . . . . . . . . . . . . . 54 . Melee 208 | . . . . . . . . . . . . . . . . . 37 39 . 132 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . . . . . . . . . 1 . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 367 | 20 120 51 252 367 71 24 . 42 . 193 330 46 54 . 232 17 . 174 . 163 . Average Temperature 87 | 15 63 21 48 150 39 9 . 21 . 93 119 20 29 . 86 7 . 105 . 70 . Received Heat Transfer 731 | . . 126 . 90 . 84 . . . 117 18 . 36 . 27 48 63 . 63 50 9 Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . Heat Transferred 2008 | . . 259 481 358 25 . . . . . 774 37 . . 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Peak Influence 430 | 5 3 155 130 242 200 400 . . . . 138 . . . . 208 412 430 258 320 194 Initial 228 | . 3 . 60 . 109 . . . . . 51 . . . . 63 103 228 81 130 194 Average 127 | . 3 73 48 77 152 189 . . . . 72 . . . . 114 249 300 140 202 192 Maximum Alert Level 2 | . . . . 1 1 2 . . . . . . . . . 1 2 2 1 1 . Low Security (%) 75 | 100 100 100 100 93 93 46 . . . . 100 . . . . 93 35 10 85 44 100 Level 1 17 | . . . . 6 6 25 . . . . . . . . . 6 59 75 14 55 . Level 2 6 | . . . . . . 28 . . . . . . . . . . 5 14 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 . 1 1 1 . . . . 4 . 1 . . . 4 2 1 1 . Investigation . | . . . . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . 1 . . . . 1 . . . . . . 1 1 . . Reinforcement 12 | . 1 1 . 1 1 . . . . . 3 . . . . . 4 1 . . . Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Distress Signals 7 | . . 1 1 . . . . . . . . . . . . . 3 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 210 | . 1 10 11 19 5 11 1 3 . 8 11 5 20 . 9 11 23 12 18 31 1 Peak Tracking Total 19 | . 1 5 3 7 4 7 1 3 . 5 4 7 12 . 7 7 9 7 7 19 1 Tactical Retreats 37 | . . . 1 2 . 1 . . . 2 2 3 5 . 2 3 4 3 3 6 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Traps Triggered 6 | . . 1 . . 3 . . . . . 1 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Machines Accessed 62 | . 2 1 . 6 3 7 . . 4 . 6 . . 9 . 2 5 10 6 1 . Terminals 33 | . 1 1 . 3 3 3 . . . . 4 . . . . 1 4 8 4 1 . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . Repair Stations 4 | . . . . 1 . 2 . . . . 1 . . . . . . . . . . Recycling Units 4 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . Scanalyzers 5 | . . . . 1 . . . . . . 1 . . . . . 1 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 182 | . 2 3 . 17 3 16 . . 27 . 17 . . 48 . 3 8 28 8 2 . Successful 133 | . 1 1 . 10 1 12 . . 27 . 9 . . 48 . 2 5 17 . . . Failed 49 | . 1 2 . 7 2 4 . . . . 8 . . . . 1 3 11 8 2 . Catastrophic 10 | . . 1 . 1 1 . . . . . 1 . . . . 1 2 . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 1 2 . 5 3 5 . . . . 6 . . . . 1 5 8 5 2 . Terminals 64 | . 1 3 . 7 3 5 . . . . 11 . . . . 2 6 18 6 2 . Fabricators 7 | . . . . . . 5 . . . . . . . . . . . . 2 . . Repair Stations 10 | . . . . 2 . 5 . . . . 3 . . . . . . . . . . Recycling Units 4 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . Scanalyzers 22 | . . . . 7 . . . . . . 3 . . . . . 2 10 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 100 | . . 1 . 1 . 2 . . 27 . 4 . . 48 . 1 3 13 . . . Record 56 | . . 1 . . . . . . 11 . 3 . . 36 . . 1 4 . . . Part Schematic 11 | . . . . . . . . . 7 . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Level Access Points 3 | . . . . . . 1 . . . . . . . . . . 1 1 . . . Branch Access Points 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 4 | . . . . . . . . . . . 1 . . . . 1 . 2 . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . 2 . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . 4 . . . . 1 . . . . . . . . . . Scan Component 4 | . . . . 1 . 2 . . . . 1 . . . . . . . . . . Repair 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . Report Inventory 4 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . Scanalyzer 15 | . . . . 6 . . . . . . 3 . . . . . 2 4 . . . Insert Component 7 | . . . . 3 . . . . . . 1 . . . . . 1 2 . . . Analyze 8 | . . . . 3 . . . . . . 2 . . . . . 1 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Terminals 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Assimilate 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Used 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Hacking Detections 37 | . 1 1 . 4 3 4 . . . . 6 . . . . 2 3 6 6 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 2 . . . . 7 . 1 . . 4 . . 1 1 . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . Matter 438 | . . . . . . 438 . . . . . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Time 130 | . . . . 32 . 98 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 2 . . . . . . 1 . . . . . 1 2 . . . Part Schematics Acquired 5 | . . . . 2 . . . . . . 1 . . . . . 1 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Total Allies 23 | . . . . . . . . . . 1 . . . . . . . . . 16 6 Largest Group 8 | . . . . . . . . . . 1 . . . . . . . . . 8 6 Highest-Rated Group 119 | . . . . . . . . . . 94 . . . . . . . . . 119 85 Highest-Rated Ally 94 | . . . . . . . . . . 94 . . . . . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . . 10 . . . . . . . . . 28 . Total Damage 875 | . . . . . . . . . . 406 . . . . . . . . . 469 . Kills 5 | . . . . . . . . . . 2 . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . . 1 2 . 3 . 2 1 . 2 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . . . . . . 2 5 5 . . . Traps 9 | . . . . . . . . . . . . . . . . 2 4 3 . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . 1 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Turns Passed 6495 | 79 309 291 1067 237 412 1077 76 260 25 228 445 166 185 89 199 102 213 299 396 323 17 Spaces Moved 9977 | 46 174 113 581 255 561 969 234 807 80 679 782 525 569 216 555 298 441 801 744 518 29 Core 386 | 8 . . . . . . . . . . . . . . . . . . . 349 29 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 927 | 38 174 113 581 9 . . . . . . . . . . . . . . . 12 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . . . . . . . . . . . . . . . . . 37 . Flight 8627 | . . . . 246 561 969 234 807 80 679 782 525 569 216 555 298 441 801 744 120 . Fastest Speed 25 | 50 120 150 150 30 30 27 27 27 27 27 27 30 30 32 27 25 25 28 29 40 50 Average Speed 41 | 121 137 162 151 36 30 28 27 27 27 27 30 30 31 32 27 26 28 29 30 52 50 Slowest Speed 280 | 200 180 180 180 180 30 99 27 27 27 27 32 30 32 37 32 99 103 109 40 280 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . 2 4 2 . 1 . 1 6 1 . . . 3 4 9 6 . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 43 | 3 32 13 70 29 15 24 52 81 74 92 20 77 74 63 78 8 15 79 26 24 2 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . 3 1 . . . . . . Known Exits Taken 17 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . 2 . . . 2 4 . 1 . 3 2 . 3 . . . . . . Spaces Dug 4 | . . . 4 . . . . . . . . . . . . . . . . . . Terrain Destroyed 29 | . . . 4 . . . . . . . . . . . . . . . . 25 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 4 | . . . 4 . . . . . . . . . . . . . . . . . . AOE 25 | . . . . . . . . . . . . . . . . . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Total 11908 | 58 217 194 701 365 788 1751 242 835 82 710 907 529 571 235 585 314 505 841 888 560 30 Wait 1300 | . 5 35 69 48 171 742 3 15 2 22 47 . . 2 . 6 9 16 101 7 . Move 9878 | 45 173 112 580 250 552 964 233 804 79 676 769 522 568 215 554 291 432 782 731 517 29 Hop 39 | . . . . 2 4 2 . 1 . 1 6 1 . . . 3 4 9 6 . . Pick Up 71 | 2 10 5 6 9 4 3 1 . . . 9 . . 2 4 2 6 6 2 . . Fast Attach 105 | 7 1 4 4 4 3 5 1 1 . 2 11 4 1 6 5 1 16 4 13 11 1 Attach 69 | . . 1 4 10 4 7 1 . 1 1 10 . . 3 3 5 7 1 8 3 . Detach 50 | . . . . 5 2 3 . . . 1 4 1 . 2 3 4 6 3 11 5 . Swap 27 | . 2 8 3 1 . 7 . 2 . . 1 . 1 . . . 2 . . . . Drop 86 | . 2 11 3 11 1 7 . 2 . . 10 . 1 5 3 . 11 7 4 8 . Fire 209 | 4 24 18 32 25 11 11 3 10 . 7 40 1 . . 13 2 . 3 . 5 . Melee 35 | . . . . . . . . . . . . . . . . . 12 10 12 1 . Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . 36 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / Upp / Ext / Arm) -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 570 | -9/Materials | Discovered new exit (range 15) 652 | -9/Materials | Discovered new exit (range 13) 652 | -9/Materials | Discovered new exit (range 15) 680 | -9/Materials | Entered Mines 798 | -9/Mines | Discovered new exit (range 14) 811 | -9/Mines | Build established: Scavenger-Mutant 998 | -9/Mines | Learned Materials emergency access door positions 1249 | -9/Mines | Assembled infested the area 1420 | -9/Mines | Crushed by falling debris 1451 | -9/Mines | Lost 4 parts (1p2u1w) 1567 | -9/Mines | Core integrity fell below 50% 1747 | -9/Mines | Entered Materials 1747 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1857 | -8/Materials | Repaired Spread Laser? 1983 | -8/Materials | Discovered new exit (range 5) 1984 | -8/Materials | Identified exit to Factory 1984 | -8/Materials | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Utility x2 2172 | -7/Factory | Lost 4 parts (2p2w) 2293 | -7/Factory | Build established: Scout 2356 | -7/Factory | Discovered new exit (range 5) 2383 | -7/Factory | Identified exit to Factory 2396 | -7/Factory | Entered another Factory area 2396 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2463 | -6/Factory | Repaired Imp. VTOL Module 2588 | -6/Factory | Repaired Hpw. Shotgun 2596 | -6/Factory | Spotted B-75 Beast 2672 | -6/Factory | Lost 3 parts (1p1n1u) 2717 | -6/Factory | Fabricated Imp. VTOL Module (x1) 2776 | -6/Factory | Fabricated Imp. VTOL Module (x1) 2894 | -6/Factory | Local fabrication network quarantined 3430 | -6/Factory | Identified exit to Lower Caves 3430 | -6/Factory | Identified exit to Factory 3473 | -6/Factory | Entered Lower Caves 3491 | -6/Lower Caves | Spotted B-75 Beast 3545 | -6/Lower Caves | Discovered new exit (range 13) 3549 | -6/Lower Caves | Identified exit to Lower Caves 3549 | -6/Lower Caves | Entered another Lower Caves area 3702 | -6/Lower Caves | Encountered a Warlord checkpoint 3797 | -6/Lower Caves | Discovered new exit (range 12) 3799 | -6/Lower Caves | Lost 3 parts (2u1w) 3800 | -6/Lower Caves | Identified exit to Data Miner 3802 | -6/Lower Caves | Learned Factory non-interactive machine intel 3804 | -6/Lower Caves | Learned 4 Factory zone layouts 3809 | -6/Lower Caves | Entered Data Miner 3809 | -6/Data Miner | Discovered new exit (range 6) 3811 | -6/Data Miner | Identified exit to Proximity Caves 3813 | -6/Data Miner | Met Data Miner 3819 | -6/Data Miner | Learned location of Section 7 (-3) 3819 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3825 | -6/Data Miner | Received God Mode back door access code from Data Miner 3834 | -6/Data Miner | Entered Proximity Caves 3919 | -5/Proximity Caves | Escorted by Enhanced Grunt 3959 | -5/Proximity Caves | Learned 4 Factory zone layouts 4048 | -5/Proximity Caves | Learned 12 Factory zone layouts 4053 | -5/Proximity Caves | Discovered exit to Factory (range 3) 4062 | -5/Proximity Caves | Entered Factory 4062 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4063 | -5/Factory | Identified exit to Upper Caves 4064 | -5/Factory | Identified exit to Factory 4065 | -5/Factory | Loaded intel: 242 non-interactive machine locations 4078 | -5/Factory | Lost 3 parts (1p2w) 4428 | -5/Factory | Lost 5 parts (1n3u1w) 4506 | -5/Factory | Discovered exit to Upper Caves (range 5) 4507 | -5/Factory | Entered Upper Caves 4518 | -5/Upper Caves | Build established: Sprinter 4574 | -5/Upper Caves | Learned location of 1 exit from Factory 4590 | -5/Upper Caves | Attracted the attention of an 0b10 base 4610 | -5/Upper Caves | Learned Factory non-interactive machine intel 4662 | -5/Upper Caves | Discovered new exit (range 14) 4671 | -5/Upper Caves | Identified exit to Upper Caves 4673 | -5/Upper Caves | Entered another Upper Caves area 4741 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4840 | -5/Upper Caves | Discovered new exit (range 20) 4845 | -5/Upper Caves | Identified exit to Zhirov 4847 | -5/Upper Caves | Learned location of 2 exits from Factory 4856 | -5/Upper Caves | Ambushed by wild Derelicts 4858 | -5/Upper Caves | Entered Zhirov 4858 | -5/Zhirov | Discovered new exit (range 5) 4867 | -5/Zhirov | Met Zhirov 4873 | -5/Zhirov | Learned location of Quarantine (-3) 4873 | -5/Zhirov | Learned location of Testing (-2) 4873 | -5/Zhirov | Learned location of Command (-1) 4881 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4886 | -5/Zhirov | Found Alien Artifact 4886 | -5/Zhirov | Identified Integrated Reactor 4886 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4918 | -5/Zhirov | Found Alien Artifact 4918 | -5/Zhirov | Identified Transdimensional Reconstructor 4918 | -5/Zhirov | Warped through subspace 4947 | -5/Zhirov | Identified exit to Proximity Caves 4947 | -5/Zhirov | Entered Proximity Caves 4947 | -4/Proximity Caves | Spotted B-86 Titan 4949 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4979 | -4/Proximity Caves | Lost 4 parts (2n1u1w) 5116 | -4/Proximity Caves | Discovered exit to Factory (range 19) 5146 | -4/Proximity Caves | Entered Factory 5146 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5147 | -4/Factory | Identified exit to Armory 5148 | -4/Factory | Identified exit to Upper Caves 5148 | -4/Factory | Identified exit to Research 5148 | -4/Factory | Identified exit to Extension 5149 | -4/Factory | Loaded intel: 201 non-interactive machine locations 5227 | -4/Factory | Discovered exit to Research (range 17) 5248 | -4/Factory | Entered Research 5248 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5249 | -3/Research | Identified exit to Quarantine 5266 | -3/Research | Found Prototype Slashing Weapon 5266 | -3/Research | Identified Molecular Scythe 5269 | -3/Research | Found Molecular Scythe 5373 | -3/Research | Identified exit to Research 5385 | -3/Research | Lost 3 parts (1n2u) 5404 | -3/Research | Found Fusion Bomb Launcher 5434 | -3/Research | Found Prototype Processor 5434 | -3/Research | Identified Exp. Target Analyzer 5460 | -3/Research | Discovered exit to Quarantine (range 8) 5461 | -3/Research | Entered Quarantine 5486 | -3/Quarantine | Lost 5 parts (2p2n1u) 5574 | -3/Quarantine | Spotted Fortress 5690 | -3/Quarantine | Build established: Hacker-Sprinter 5718 | -3/Quarantine | Met incapacitated Sigix Warrior 5718 | -3/Quarantine | Lockdown squad dispatched 5719 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5720 | -3/Quarantine | Unlocked Sigix quarantine chamber 5758 | -3/Quarantine | Found Alien Artifact 5758 | -3/Quarantine | Identified Core Reset Matrix 5758 | -3/Quarantine | Used Core Reset Matrix 5759 | -3/Quarantine | Discovered exit to Research (range 6) 5760 | -3/Quarantine | Entered Research 5760 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5844 | -2/Research | Spotted B-90 Cyclops 5971 | -2/Research | Lost 7 parts (2p2n3u) 6121 | -2/Research | Discovered new exit (range 20) 6153 | -2/Research | Identified exit to Access 6156 | -2/Research | Entered Access 6156 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6204 | -1/Access | Lost 5 parts (3n2u) 6263 | -1/Access | Found Prototype Launcher 6263 | -1/Access | Identified Gui. Micro-nuke Launcher 6278 | -1/Access | Lost 3 parts (1p1n1u) 6361 | -1/Access | Core integrity fell below 50% 6379 | -1/Access | Spotted B-99 Colossus 6380 | -1/Access | Emitted hypermatrix ping 6385 | -1/Access | Assembled emerged from beneath the floor 6394 | -1/Access | Spotted B-99 Colossus 6395 | -1/Access | Core integrity fell below 20% 6412 | -1/Access | Assembled emerged from beneath the floor 6413 | -1/Access | Garrison activated, responded to threat 6429 | -1/Access | Lost 5 parts (5u) 6476 | -1/Access | Discovered new exit (range 7) 6479 | -1/Access | Identified exit to Command 6479 | -1/Access | Entered Command 6480 | -1/Command | Emitted hypermatrix ping 6485 | -1/Command | Assembled emerged from beneath the floor 6496 | -1/Command | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 06465_ Connecting with Terminal... Terminal flashes as you approach. 06476_ EXIT=FOUND 06479_ EXIT=IDENTIFIED: COMMAND LOCATION=COMMAND GOAL=ESCAPE 06479_ ALERT: Rogue bot within command proximity. Terminate immediately. 06480_ Emitted hypermatrix ping. 06481_ Detected hypermatrix ping. 06484_ FFB:AJY,QDT9A TU76G4 1 LNH=MB56YV>/ 06493_ Acquired Prototype Hover Unit. 06493_ Identified Exp. Gyrokinetic Inverter. 06493_ Malfunction: Meltdown. 06493_ Imp. Targeting Computer damaged (-4). 06493_ Adv. Core Analyzer damaged (-7). 06493_ Adv. Melee Analysis Suite damaged (-8). 06496_ Penetrated by Slug. [Achievement: 10k Club] [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# #######????????????????????????? | | ???????????????# # #????????????????????????? | | ???????????????+ # #????????????????????????? | | ???????????????# # #????????????????????????? | | ???????????????# # #????????????????????????? | | ???????????????# # +????????????????????????? | | ???????????????# # #????????????????????????? | | ???????????????# # #??#?????????????????????? | | ???????????????# / !! #? #?????????????????????? | | ???????????????# # !! #? #?????????????????????? | | ???????????????# # !! #? #?????????????????????? | | ???????????????# # #? ##????????????????????? | | ???????????????# # #? #????????????????????? | | ???????????????# ##/####?Y ?????????????????????? | | ???????????????# ## #???? ?????????????????????? | | ???????????????# ## #???? #?????????????????????? | | ???????????????# ##a#???? #?????????????????????? | | ???????????????# ##a##### #?????????????????????? | | ???????????????##### a = #?????????????????????? | | ???????????????????# a ##????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# +????????????????????? | | ???????????????????# @ #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ?????????????????? ! #????????????????????? | | ?????????????????+##+########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 46 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Armor Coverage 225 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 12 Core Analysis 10 Matter Filtering 50 Particle Charging 15 Salvage Targeting 3 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- 10k Club Achiever Alien Roots Alien Tech Armchair Analyst Can't Catch Me Dangerous Findings Denied? Dodgeball, But With Guns Explorer False Reunion Knowing Is Half The Battle Nope Prolific Hacker Respectable Loadout Slippery One Subspace Traveler The More The Merrier The Science Guy This Is Interesting... root@ Challenges ------------ None Game ------ Seed OverloadLinkedTrap Manual? 0 Play Time 03:10:21 Cumulative 28.7 hours Start 2022.01.15 @ 22:28:02 End 2022.01.16 @ 01:53:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44f5b485-2b49-485d-8bdd-ec4388516e61