Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 19:53:52 Player: rice Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (5326) 5326 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 11083 Bonus ------- High Alert Combat Kills 297 Cogmind --------- Core Integrity 0/1150 Matter 237/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Improved Heavy Armor Plating Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Fission Core Reinforced Fission Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Advanced Hacking Suite System Shield > --- WEAPON ----------- Cooled Plasma Cannon Advanced Plasma Cannon Hardcell Cannon > --- INVENTORY -------- Angular Momentum Engine Fission Core Armored Treads Advanced Treads Medium Treads Improved Medium Treads Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Disruptor Cannon Heavy Disruptor Cannon Hardcell Cannon Grenade Launcher [Rating: 100] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Improved Cryofiber Web Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Plasma Cannon Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . 1 1 Utility 7 | . . 2 1 2 . . 1 . 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 144 | 5 1 14 17 7 3 . 13 39 45 Power 20 | 1 . 3 1 . . . 2 9 4 Engine 11 | 1 . 3 . . . . 1 5 1 Core 9 | . . . 1 . . . 1 4 3 Reactor . | . . . . . . . . . . Propulsion 34 | 2 . 4 7 . . . 1 9 11 Treads 33 | 2 . 4 7 . . . 1 9 10 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 50 | . 1 5 3 2 1 . 5 14 19 Device 11 | . 1 1 . . . . 3 2 4 Storage 3 | . . 3 . . . . . . . Processor 3 | . . . 1 . . . 1 . 1 Hackware 2 | . . . . . . . . . 2 Protection 31 | . . 1 2 2 1 . 1 12 12 Artifact . | . . . . . . . . . . Weapon 40 | 2 . 2 6 5 2 . 5 7 11 Energy Gun 7 | . . . . 1 . . 2 2 2 Energy Cannon 11 | . . . . . . . 1 3 7 Ballistic Gun 16 | 2 . 2 6 3 1 . 1 1 . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 2 | . . . . . 1 . . 1 . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . Parts Lost 48 | . . 4 1 1 . 1 2 5 34 Power 3 | . . . . . . . . 1 2 Propulsion 12 | . . 2 . . . . . 1 9 Utility 25 | . . 2 . 1 . 1 2 3 16 Weapon 8 | . . . 1 . . . . . 7 Highest Loss Streak 12 | . . 2 1 1 . 1 1 2 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 83 87 91 86 94 98 95 99 90 Engine 5 | . 14 11 3 . . . 6 6 3 Core 4 | . . . 5 7 7 7 6 3 5 Treads 23 | . 28 21 27 23 23 23 20 22 22 Device 11 | . 12 16 9 7 7 7 10 11 13 Storage 5 | . . 7 9 7 7 7 6 5 4 Processor 6 | . . . 8 7 7 7 12 11 3 Hackware 1 | . . . . . . . . . 7 Protection 13 | . . 7 10 17 25 28 19 15 11 Energy Gun 1 | . . . . 1 . . 3 2 . Energy Cannon 4 | . . . . . . . . 13 10 Ballistic Gun 9 | . 28 22 18 12 8 7 4 . . Peak Build Rating 100 | 5 6 12 33 42 43 43 59 86 100 Average Rating 48 | 3 5 9 20 35 38 42 50 78 88 On Entrance 32 | . 5 6 9 33 39 43 40 59 86 Naked Turns 75 | . . . . . . . . . 75 Heaviest Build 126 | 7 8 58 60 72 73 73 90 113 126 Greatest Support 139 | 40 40 40 76 76 76 76 86 115 139 Greatest Overweight (x) 2 | . . 2 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 25 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 15 20 20 20 20 20 20 19 Most Carried 20 | 1 5 9 18 15 16 16 16 20 20 Average Carried 12 | . 3 6 9 13 15 16 13 15 16 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 5 Final Carried 20 | 1 5 8 12 15 16 16 12 20 5 Class Distribution -------------------- 48% | Mutant 21% | Tank 13% | Scavenger-Mutant 5% | Hacker-Tank 5% | Hacker-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Tank | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2606 | 250 126 300 284 196 178 12 165 496 599 Remotely . | . . . . . . . . . . Salvage Created 4834 | . 203 422 387 251 85 40 165 1744 1537 Parts 281 | . 5 28 34 15 16 4 15 81 83 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 13 2 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 112 | . 7 10 13 8 10 3 3 31 27 Guns 53 | . 7 10 13 8 4 . 3 3 5 Cannons 45 | . . . . . . . . 25 20 AOE 9 | . . . . . 6 3 . . . Classes Destroyed 12 | . 2 1 . 1 . . 2 4 2 Worker 6 | . . . . . . . 1 4 1 Builder 4 | . . . . . . . . 1 3 Tunneler 1 | . . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . Swarmer 40 | . 3 2 8 4 10 3 . 6 4 Grunt 29 | . 4 4 3 3 . . . 11 4 Brawler 1 | . . . . . . . . 1 . Sentry 12 | . . 4 2 1 . . . 3 2 Specialist 3 | . . . . . . . . . 3 Hunter 9 | . . . . . . . . 3 6 Programmer 16 | . . . . . . . 3 7 6 Heavy 2 | . . . . . . . . . 2 Best Kill Streak 9 | . 3 2 5 4 4 3 1 9 7 Combat Bots Only 5 | . 3 2 5 4 4 3 1 4 5 Max Kills in Single Turn 6 | . 1 1 1 2 3 1 1 6 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 936 | . 48 58 60 41 49 24 20 160 476 Missed 267 | . 11 18 22 10 15 13 4 36 138 Damage Taken 12354 | . 384 497 571 510 500 256 244 2254 7138 Core 1533 | . 78 14 112 70 27 . . 72 1160 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 180 | . . . . 110 . 27 18 25 . Core Remaining (%) 88 | 100 68 96 79 . . 86 100 92 . Volleys Fired 281 | . 29 31 34 20 20 4 12 59 72 Largest 3 | . 2 2 2 2 2 1 2 3 3 Hottest 294 | . 40 43 43 105 53 30 118 214 294 Shots Fired 667 | . 58 62 67 37 29 4 21 177 212 Gun 318 | . 58 62 67 34 22 . 21 30 24 Cannon 335 | . . . . . . . . 147 188 Launcher 11 | . . . . . 7 4 . . . Special 3 | . . . . 3 . . . . . Kinetic 292 | . 58 62 67 25 22 . 6 . 52 Thermal 315 | . . . . 12 . . 8 149 146 Explosive 11 | . . . . . 7 4 . . . Electromagnetic 49 | . . . . . . . 7 28 14 Robot Hit Streak 23 | . 9 23 11 12 4 1 13 16 21 Robot Miss Streak 9 | . 3 2 3 7 9 1 1 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 444 | . 37 46 47 30 11 2 20 120 131 Core Hits 224 | . 12 20 21 27 18 4 9 56 57 Critical Kills 6 | . . . 1 . . . . 3 2 Critical Parts Destroyed 4 | . 2 2 . . . . . . . Critical Strikes 14 | . 2 2 1 . . . . 5 4 Burn 3 | . . . . . . . . 2 1 Meltdown 5 | . . . . . . . . 3 2 Destroy 5 | . 2 2 1 . . . . . . Blast 1 | . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . 4 . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12858 | . 468 568 551 644 696 159 350 4531 4891 Guns 3634 | . 466 560 545 644 149 . 290 571 409 Cannons 7414 | . . . . . . . . 3005 4409 Explosions 1622 | . . . . . 547 159 . 916 . Melee 60 | . . . . . . . 60 . . Ramming 128 | . 2 8 6 . . . . 39 73 Kinetic 3473 | . 466 560 545 432 149 . 109 . 1212 Thermal 7787 | . . . . 212 . . 168 4148 3259 Explosive 706 | . . . . . 547 159 . . . Electromagnetic 704 | . . . . . . . 13 344 347 Impact . | . . . . . . . . . . Slashing 60 | . . . . . . . 60 . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . 4 8 16 Average Corruption 5 | . . . . . . . 1 4 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . . . . 3 42 28 Message Errors 21 | . . . . . . . 1 11 9 Matter Fused 13 | . . . . . . . . 10 3 Heat Flow Errors 8 | . . . . . . . . 6 2 Energy Discharges 7 | . . . . . . . 1 4 2 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . 5 2 Data Loss (major) 6 | . . . . . . . 1 2 3 Misfires 3 | . . . . . . . . 2 1 Misdirections 4 | . . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 590 | . . . . . 25 . . 342 223 Projectiles 285 | . . . . . . . . 62 223 Explosions 305 | . . . . . 25 . . 280 . Melee . | . . . . . . . . . . Knockbacks 14 | . . . . . . . . . 14 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . . 11 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 270 | . . . . . 9 54 . . 207 Shots 7 | . . . . . 1 3 . . 3 Rammed 27 | . 1 5 3 . . . . 7 11 Targets Rammed 29 | . 1 5 3 . . . . 7 13 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 Highest Temperature 508 | . 20 4 . 24 . . . 507 508 Average Temperature 163 | . 5 4 . 10 . . . 178 178 Received Heat Transfer 1712 | . 159 201 153 129 . 12 . 423 635 Effects 11 | . . . . . . . . 5 6 Energy Bleed 3 | . . . . . . . . 1 2 Interference 2 | . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . 2 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . . . . . 3 2 Combat Hostiles 5 | . . . . . . . . 3 2 Parts Melted 31 | . . . . . . . 1 21 9 Heat Transferred 11071 | . . . . 475 . . 296 5534 4766 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 758 | . 181 157 169 195 . . 128 670 758 Initial 319 | . . 76 23 . . . 123 14 319 Average 163 | . 36 57 55 45 . . 78 263 338 Maximum Alert Level 3 | . . . . . . . . 2 3 Low Security (%) 70 | 100 100 100 100 100 . . 100 46 20 Level 1 17 | . . . . . . . . 32 46 Level 2 11 | . . . . . . . . 21 32 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 1 . . 3 6 9 Investigation 2 | . . . . 1 . . 1 . . Extermination 8 | . . . . . . . 2 3 3 Reinforcement 10 | . 1 . 1 . . . . 3 5 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 13 | . 1 1 1 . . . 1 4 5 Communications Jammed 121 | . . . . . . . . . 121 Distress Signals 121 | . . . . . . . . . 121 Times Spotted 203 | . 9 22 27 12 9 4 5 43 72 Peak Tracking Total 12 | . 4 4 6 4 4 3 3 5 12 Tactical Retreats 14 | . 1 1 . . . 1 . 5 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . . . . 2 . . 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 16 | . . . . . . . . 10 6 Max in Single Turn 9 | . . . . . . . . 9 4 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 26 | . 5 3 2 5 . . 2 3 6 Terminals 22 | . 4 3 2 2 . . 2 3 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 52 | . 9 7 3 7 . . 3 4 19 Successful 22 | . 5 3 2 3 . . 1 . 8 Failed 30 | . 4 4 1 4 . . 2 4 11 Catastrophic 5 | . 1 1 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 43 | . 7 7 3 2 . . 3 4 17 Terminals 45 | . 7 7 3 2 . . 3 4 19 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . . 4 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 6 | . . 1 1 . . . . . 4 Open DSF 1 | . . . . . . . . . 1 Unreport Threat 5 | . . 1 1 . . . . . 3 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 13 | . 4 2 1 1 . . 1 . 4 Terminals 13 | . 4 2 1 1 . . 1 . 4 Assimilate 2 | . 1 . . . . . . . 1 Botnet 11 | . 3 2 1 1 . . 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 5 2 2 3 . . 1 3 5 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 3 . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 9459 | 64 653 1378 928 674 771 278 944 2110 1659 Spaces Moved 4712 | 39 320 553 489 347 439 160 499 996 870 Core 147 | 5 . . . . . . . . 142 Treads 4504 | 34 320 553 489 347 439 160 499 996 667 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 61 | . . . . . . . . . 61 Fastest Speed 40 | 50 160 160 155 163 163 163 160 156 40 Average Speed 164 | 145 160 211 156 163 163 163 165 165 141 Slowest Speed 320 | 160 160 320 163 163 163 163 240 243 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 28 | 3 38 42 39 12 62 17 13 29 27 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug 6 | . . . . . . . 3 . 3 Terrain Destroyed 230 | . . . . . 31 36 3 50 110 Melee 3 | . . . . . . . 3 . . Projectile 82 | . . . . . 2 . . 25 55 AOE 145 | . . . . . 29 36 . 25 55 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 5803 | 44 402 695 583 408 464 173 588 1316 1130 Wait 567 | . 48 87 30 28 3 10 55 190 116 Move 4703 | 38 319 552 488 346 438 159 498 995 870 Hop . | . . . . . . . . . . Pick Up 34 | 1 4 2 3 5 . . 1 10 8 Fast Attach 31 | 5 1 4 3 2 1 . 4 6 5 Attach 35 | . . 1 2 . . . 1 6 25 Detach 1 | . . . . . . . . . 1 Swap 78 | . . 9 12 5 2 . 8 27 15 Drop 40 | . . 4 8 2 . . 5 16 5 Fire 281 | . 29 31 34 20 20 4 12 59 72 Melee 4 | . . . . . . . 4 . . Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush 24 | . 1 5 3 . . . . 7 8 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Utility x2 1111 | -9/Materials | Discovered new exit (range 12) 1370 | -9/Materials | Build established: Scavenger-Mutant 2096 | -9/Materials | Entered another Materials area 2096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2609 | -8/Materials | Build established: Mutant 3006 | -8/Materials | Discovered new exit (range 10) 3019 | -8/Materials | Identified exit to Factory 3024 | -8/Materials | Entered Factory 3024 | -7/Factory | Evolved 2 slots: Utility x2 3693 | -7/Factory | Discovered new exit (range 2) 3695 | -7/Factory | Identified exit to Lower Caves 3698 | -7/Factory | Discovered exit to Lower Caves (range 6) 3698 | -7/Factory | Entered Lower Caves 4422 | -7/Lower Caves | Discovered new exit (range 4) 4423 | -7/Lower Caves | Encountered a Warlord checkpoint 4425 | -7/Lower Caves | Identified exit to Lower Caves 4469 | -7/Lower Caves | Entered another Lower Caves area 4540 | -7/Lower Caves | Discovered new exit (range 6) 4557 | -7/Lower Caves | Identified exit to Factory 4681 | -7/Lower Caves | Spotted B-75 Beast 4747 | -7/Lower Caves | Entered Factory 4747 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5683 | -6/Factory | Discovered new exit (range 3) 5688 | -6/Factory | Identified exit to Factory 5691 | -6/Factory | Entered another Factory area 5691 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6212 | -5/Factory | Build established: Tank 7723 | -5/Factory | Discovered new exit (range 9) 7734 | -5/Factory | Identified exit to Factory 7801 | -5/Factory | Entered another Factory area 7801 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8137 | -4/Factory | Build established: Hacker-Gunner 8393 | -4/Factory | Lost 4 parts (1p1n2u) 8648 | -4/Factory | Build established: Hacker-Tank 8878 | -4/Factory | Crushed by falling debris 9066 | -4/Factory | Lost 3 parts (1n1u1w) 9127 | -4/Factory | System corruption reached 10% 9185 | -4/Factory | Build established: Scavenger-Tank 9195 | -4/Factory | Lost 12 parts (4n5u3w) 9301 | -4/Factory | First assault squad dispatched 9356 | -4/Factory | Core integrity fell below 50% 9359 | -4/Factory | Released all parts (10) 9390 | -4/Factory | Lost 5 parts (1n4u) 9454 | -4/Factory | Core integrity fell below 20% 9460 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09397_ System corrupted: Field Propulsion Array rejected. 09413_ System corrupted: Heat flow error (+231). 09437_ System corrupted: Matter fused (-8). 09453_ Slammed into S-27 Virus. 09453_ Destabilizing: Core damaged (-23). 09453_ Slug penetrates Wall. 09454_ Slammed into S-27 Virus. 09456_ Triggered Ambush Trap. 09456_ L-61 Swordsman emerges from a hatch in the floor. 09456_ S-27 Virus emerges from a hatch in the floor. 09456_ G-67 Veteran emerges from a hatch in the floor. 09458_ Slammed into G-67 Veteran. 09459_ GZT3J9KK