Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 19:53:52

Player: rice

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (124)     620
Value Destroyed (5326)     5326
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (297)                297
              TOTAL SCORE: 11083

 Bonus
-------
High Alert Combat Kills    297

 Cogmind 
---------
Core Integrity             0/1150
Matter                     237/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (9) ------
                 (None)
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Fission Core
    Improved Heavy Armor Plating
       Heavy Disruptor Cannon

 Peak State 
------------
>               --- POWER ------------
                Fission Core
     Reinforced Fission Core
>               --- PROPULSION -------
       Advanced Treads
       Improved Medium Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Improved Cryofiber Web
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
       Advanced Hacking Suite
                System Shield
>               --- WEAPON -----------
         Cooled Plasma Cannon
       Advanced Plasma Cannon
                Hardcell Cannon
>               --- INVENTORY --------
                Angular Momentum Engine
                Fission Core
        Armored Treads
       Advanced Treads
         Medium Treads
       Improved Medium Treads
       Improved Signal Interpreter
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
                Disruptor Cannon
          Heavy Disruptor Cannon
                Hardcell Cannon
                Grenade Launcher
[Rating: 100]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Improved Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   1   
  Utility                  7    | .   .   2   1   2   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             144  | 5   1   14  17  7   3   .   13  39  45  
  Power                    20   | 1   .   3   1   .   .   .   2   9   4   
    Engine                 11   | 1   .   3   .   .   .   .   1   5   1   
    Core                   9    | .   .   .   1   .   .   .   1   4   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   4   7   .   .   .   1   9   11  
    Treads                 33   | 2   .   4   7   .   .   .   1   9   10  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  50   | .   1   5   3   2   1   .   5   14  19  
    Device                 11   | .   1   1   .   .   .   .   3   2   4   
    Storage                3    | .   .   3   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   2   
    Protection             31   | .   .   1   2   2   1   .   1   12  12  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   2   6   5   2   .   5   7   11  
    Energy Gun             7    | .   .   .   .   1   .   .   2   2   2   
    Energy Cannon          11   | .   .   .   .   .   .   .   1   3   7   
    Ballistic Gun          16   | 2   .   2   6   3   1   .   1   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   .   1   .   .   1   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   .   
Parts Lost                 48   | .   .   4   1   1   .   1   2   5   34  
  Power                    3    | .   .   .   .   .   .   .   .   1   2   
  Propulsion               12   | .   .   2   .   .   .   .   .   1   9   
  Utility                  25   | .   .   2   .   1   .   1   2   3   16  
  Weapon                   8    | .   .   .   1   .   .   .   .   .   7   
  Highest Loss Streak      12   | .   .   2   1   1   .   1   1   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   83  87  91  86  94  98  95  99  90  
  Engine                   5    | .   14  11  3   .   .   .   6   6   3   
  Core                     4    | .   .   .   5   7   7   7   6   3   5   
  Treads                   23   | .   28  21  27  23  23  23  20  22  22  
  Device                   11   | .   12  16  9   7   7   7   10  11  13  
  Storage                  5    | .   .   7   9   7   7   7   6   5   4   
  Processor                6    | .   .   .   8   7   7   7   12  11  3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   7   
  Protection               13   | .   .   7   10  17  25  28  19  15  11  
  Energy Gun               1    | .   .   .   .   1   .   .   3   2   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   .   13  10  
  Ballistic Gun            9    | .   28  22  18  12  8   7   4   .   .   
Peak Build Rating          100  | 5   6   12  33  42  43  43  59  86  100 
  Average Rating           48   | 3   5   9   20  35  38  42  50  78  88  
  On Entrance              32   | .   5   6   9   33  39  43  40  59  86  
Naked Turns                75   | .   .   .   .   .   .   .   .   .   75  
Heaviest Build             126  | 7   8   58  60  72  73  73  90  113 126 
  Greatest Support         139  | 40  40  40  76  76  76  76  86  115 139 
  Greatest Overweight (x)  2    | .   .   2   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   25  20  20  20  20  20  20  20  
  Average Capacity         18   | 5   5   15  20  20  20  20  20  20  19  
  Most Carried             20   | 1   5   9   18  15  16  16  16  20  20  
  Average Carried          12   | .   3   6   9   13  15  16  13  15  16  
  Final Capacity           20   | 5   5   20  20  20  20  20  20  20  5   
  Final Carried            20   | 1   5   8   12  15  16  16  12  20  5   

 Class Distribution 
--------------------
 48% | Mutant
 21% | Tank
 13% | Scavenger-Mutant
  5% | Hacker-Tank
  5% | Hacker-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
             Tank | -5/Factory
      Hacker-Tank | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Matter Collected           2606 | 250  126  300  284  196  178  12   165  496  599  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4834 | .    203  422  387  251  85   40   165  1744 1537 
  Parts                    281  | .    5    28   34   15   16   4    15   81   83   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    13   2    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  112  | .   7   10  13  8   10  3   3   31  27  
  Guns                     53   | .   7   10  13  8   4   .   3   3   5   
  Cannons                  45   | .   .   .   .   .   .   .   .   25  20  
  AOE                      9    | .   .   .   .   .   6   3   .   .   .   
Classes Destroyed          12   | .   2   1   .   1   .   .   2   4   2   
  Worker                   6    | .   .   .   .   .   .   .   1   4   1   
  Builder                  4    | .   .   .   .   .   .   .   .   1   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  40   | .   3   2   8   4   10  3   .   6   4   
  Grunt                    29   | .   4   4   3   3   .   .   .   11  4   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   12   | .   .   4   2   1   .   .   .   3   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   
  Hunter                   9    | .   .   .   .   .   .   .   .   3   6   
  Programmer               16   | .   .   .   .   .   .   .   3   7   6   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | .   3   2   5   4   4   3   1   9   7   
  Combat Bots Only         5    | .   3   2   5   4   4   3   1   4   5   
Max Kills in Single Turn   6    | .   1   1   1   2   3   1   1   6   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Hostile Shots Fired        936   | .    48   58   60   41   49   24   20   160  476  
  Missed                   267   | .    11   18   22   10   15   13   4    36   138  
Damage Taken               12354 | .    384  497  571  510  500  256  244  2254 7138 
  Core                     1533  | .    78   14   112  70   27   .    .    72   1160 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  180   | .    .    .    .    110  .    27   18   25   .    
Core Remaining (%)         88    | 100  68   96   79   .    .    86   100  92   .    
Volleys Fired              281   | .    29   31   34   20   20   4    12   59   72   
  Largest                  3     | .    2    2    2    2    2    1    2    3    3    
  Hottest                  294   | .    40   43   43   105  53   30   118  214  294  
Shots Fired                667   | .    58   62   67   37   29   4    21   177  212  
  Gun                      318   | .    58   62   67   34   22   .    21   30   24   
  Cannon                   335   | .    .    .    .    .    .    .    .    147  188  
  Launcher                 11    | .    .    .    .    .    7    4    .    .    .    
  Special                  3     | .    .    .    .    3    .    .    .    .    .    
  Kinetic                  292   | .    58   62   67   25   22   .    6    .    52   
  Thermal                  315   | .    .    .    .    12   .    .    8    149  146  
  Explosive                11    | .    .    .    .    .    7    4    .    .    .    
  Electromagnetic          49    | .    .    .    .    .    .    .    7    28   14   
  Robot Hit Streak         23    | .    9    23   11   12   4    1    13   16   21   
  Robot Miss Streak        9     | .    3    2    3    7    9    1    1    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           444   | .    37   46   47   30   11   2    20   120  131  
  Core Hits                224   | .    12   20   21   27   18   4    9    56   57   
  Critical Kills           6     | .    .    .    1    .    .    .    .    3    2    
  Critical Parts Destroyed 4     | .    2    2    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    2    2    1    .    .    .    .    5    4    
    Burn                   3     | .    .    .    .    .    .    .    .    2    1    
    Meltdown               5     | .    .    .    .    .    .    .    .    3    2    
    Destroy                5     | .    2    2    1    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              4     | .    .    .    .    .    .    .    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    4    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12858 | .    468  568  551  644  696  159  350  4531 4891 
  Guns                     3634  | .    466  560  545  644  149  .    290  571  409  
  Cannons                  7414  | .    .    .    .    .    .    .    .    3005 4409 
  Explosions               1622  | .    .    .    .    .    547  159  .    916  .    
  Melee                    60    | .    .    .    .    .    .    .    60   .    .    
  Ramming                  128   | .    2    8    6    .    .    .    .    39   73   
  Kinetic                  3473  | .    466  560  545  432  149  .    109  .    1212 
  Thermal                  7787  | .    .    .    .    212  .    .    168  4148 3259 
  Explosive                706   | .    .    .    .    .    547  159  .    .    .    
  Electromagnetic          704   | .    .    .    .    .    .    .    13   344  347  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 60    | .    .    .    .    .    .    .    60   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    4    8    16   
  Average Corruption       5     | .    .    .    .    .    .    .    1    4    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    .    .    .    .    3    42   28   
    Message Errors         21    | .    .    .    .    .    .    .    1    11   9    
    Matter Fused           13    | .    .    .    .    .    .    .    .    10   3    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    6    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    1    4    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    5    2    
    Data Loss (major)      6     | .    .    .    .    .    .    .    1    2    3    
    Misfires               3     | .    .    .    .    .    .    .    .    2    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            590   | .    .    .    .    .    25   .    .    342  223  
  Projectiles              285   | .    .    .    .    .    .    .    .    62   223  
  Explosions               305   | .    .    .    .    .    25   .    .    280  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    11   
  Secondary                3     | .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      270   | .    .    .    .    .    9    54   .    .    207  
  Shots                    7     | .    .    .    .    .    1    3    .    .    3    
  Rammed                   27    | .    1    5    3    .    .    .    .    7    11   
Targets Rammed             29    | .    1    5    3    .    .    .    .    7    13   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    2    
Highest Temperature        508   | .    20   4    .    24   .    .    .    507  508  
  Average Temperature      163   | .    5    4    .    10   .    .    .    178  178  
  Received Heat Transfer   1712  | .    159  201  153  129  .    12   .    423  635  
  Effects                  11    | .    .    .    .    .    .    .    .    5    6    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    2    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    1    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    2    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    3    2    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    3    2    
  Parts Melted             31    | .    .    .    .    .    .    .    1    21   9    
  Heat Transferred         11071 | .    .    .    .    475  .    .    296  5534 4766 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Peak Influence             758  | .   181 157 169 195 .   .   128 670 758 
  Initial                  319  | .   .   76  23  .   .   .   123 14  319 
  Average                  163  | .   36  57  55  45  .   .   78  263 338 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   2   3   
  Low Security (%)         70   | 100 100 100 100 100 .   .   100 46  20  
  Level 1                  17   | .   .   .   .   .   .   .   .   32  46  
  Level 2                  11   | .   .   .   .   .   .   .   .   21  32  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   1   1   .   .   3   6   9   
  Investigation            2    | .   .   .   .   1   .   .   1   .   .   
  Extermination            8    | .   .   .   .   .   .   .   2   3   3   
  Reinforcement            10   | .   1   .   1   .   .   .   .   3   5   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Distress Signals           13   | .   1   1   1   .   .   .   1   4   5   
Communications Jammed      121  | .   .   .   .   .   .   .   .   .   121 
  Distress Signals         121  | .   .   .   .   .   .   .   .   .   121 
Times Spotted              203  | .   9   22  27  12  9   4   5   43  72  
  Peak Tracking Total      12   | .   4   4   6   4   4   3   3   5   12  
  Tactical Retreats        14   | .   1   1   .   .   .   1   .   5   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   2   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Disabled          16   | .   .   .   .   .   .   .   .   10  6   
  Max in Single Turn       9    | .   .   .   .   .   .   .   .   9   4   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Accessed          26   | .   5   3   2   5   .   .   2   3   6   
  Terminals                22   | .   4   3   2   2   .   .   2   3   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                52   | .   9   7   3   7   .   .   3   4   19  
  Successful               22   | .   5   3   2   3   .   .   1   .   8   
  Failed                   30   | .   4   4   1   4   .   .   2   4   11  
    Catastrophic           5    | .   1   1   1   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   7   7   3   2   .   .   3   4   17  
  Terminals                45   | .   7   7   3   2   .   .   3   4   19  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             6    | .   .   1   1   .   .   .   .   .   4   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          5    | .   .   1   1   .   .   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         13   | .   4   2   1   1   .   .   1   .   4   
  Terminals                13   | .   4   2   1   1   .   .   1   .   4   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   1   
    Botnet                 11   | .   3   2   1   1   .   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   2   2   3   .   .   1   3   5   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               9459 | 64   653  1378 928  674  771  278  944  2110 1659 
Spaces Moved               4712 | 39   320  553  489  347  439  160  499  996  870  
  Core                     147  | 5    .    .    .    .    .    .    .    .    142  
  Treads                   4504 | 34   320  553  489  347  439  160  499  996  667  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   61   | .    .    .    .    .    .    .    .    .    61   
  Fastest Speed            40   | 50   160  160  155  163  163  163  160  156  40   
  Average Speed            164  | 145  160  211  156  163  163  163  165  165  141  
  Slowest Speed            320  | 160  160  320  163  163  163  163  240  243  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       28   | 3    38   42   39   12   62   17   13   29   27   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    3    .    3    
Terrain Destroyed          230  | .    .    .    .    .    31   36   3    50   110  
  Melee                    3    | .    .    .    .    .    .    .    3    .    .    
  Projectile               82   | .    .    .    .    .    2    .    .    25   55   
  AOE                      145  | .    .    .    .    .    29   36   .    25   55   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Total                      5803 | 44   402  695  583  408  464  173  588  1316 1130 
  Wait                     567  | .    48   87   30   28   3    10   55   190  116  
  Move                     4703 | 38   319  552  488  346  438  159  498  995  870  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  34   | 1    4    2    3    5    .    .    1    10   8    
  Fast Attach              31   | 5    1    4    3    2    1    .    4    6    5    
  Attach                   35   | .    .    1    2    .    .    .    1    6    25   
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    
  Swap                     78   | .    .    9    12   5    2    .    8    27   15   
  Drop                     40   | .    .    4    8    2    .    .    5    16   5    
  Fire                     281  | .    29   31   34   20   20   4    12   59   72   
  Melee                    4    | .    .    .    .    .    .    .    4    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    24   | .    1    5    3    .    .    .    .    7    8    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   65 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  377 | -10/Materials  | Discovered new exit (range 16)
  718 | -10/Materials  | Entered another Materials area
  718 | -9/Materials   | Evolved 2 slots: Utility x2
 1111 | -9/Materials   | Discovered new exit (range 12)
 1370 | -9/Materials   | Build established: Scavenger-Mutant
 2096 | -9/Materials   | Entered another Materials area
 2096 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2609 | -8/Materials   | Build established: Mutant
 3006 | -8/Materials   | Discovered new exit (range 10)
 3019 | -8/Materials   | Identified exit to Factory
 3024 | -8/Materials   | Entered Factory
 3024 | -7/Factory     | Evolved 2 slots: Utility x2
 3693 | -7/Factory     | Discovered new exit (range 2)
 3695 | -7/Factory     | Identified exit to Lower Caves
 3698 | -7/Factory     | Discovered exit to Lower Caves (range 6)
 3698 | -7/Factory     | Entered Lower Caves
 4422 | -7/Lower Caves | Discovered new exit (range 4)
 4423 | -7/Lower Caves | Encountered a Warlord checkpoint
 4425 | -7/Lower Caves | Identified exit to Lower Caves
 4469 | -7/Lower Caves | Entered another Lower Caves area
 4540 | -7/Lower Caves | Discovered new exit (range 6)
 4557 | -7/Lower Caves | Identified exit to Factory
 4681 | -7/Lower Caves | Spotted B-75 Beast
 4747 | -7/Lower Caves | Entered Factory
 4747 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5683 | -6/Factory     | Discovered new exit (range 3)
 5688 | -6/Factory     | Identified exit to Factory
 5691 | -6/Factory     | Entered another Factory area
 5691 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 6212 | -5/Factory     | Build established: Tank
 7723 | -5/Factory     | Discovered new exit (range 9)
 7734 | -5/Factory     | Identified exit to Factory
 7801 | -5/Factory     | Entered another Factory area
 7801 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 8137 | -4/Factory     | Build established: Hacker-Gunner
 8393 | -4/Factory     | Lost 4 parts (1p1n2u)
 8648 | -4/Factory     | Build established: Hacker-Tank
 8878 | -4/Factory     | Crushed by falling debris
 9066 | -4/Factory     | Lost 3 parts (1n1u1w)
 9127 | -4/Factory     | System corruption reached 10%
 9185 | -4/Factory     | Build established: Scavenger-Tank
 9195 | -4/Factory     | Lost 12 parts (4n5u3w)
 9301 | -4/Factory     | First assault squad dispatched
 9356 | -4/Factory     | Core integrity fell below 50%
 9359 | -4/Factory     | Released all parts (10)
 9390 | -4/Factory     | Lost 5 parts (1n4u)
 9454 | -4/Factory     | Core integrity fell below 20%
 9460 | -4/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
09397_ System corrupted: Field Propulsion Array
  rejected.
09413_ System corrupted: Heat flow error (+231).
09437_ System corrupted: Matter fused (-8).
09453_ Slammed into S-27 Virus.
09453_ Destabilizing: Core damaged (-23).
09453_ Slug penetrates Wall.
09454_ Slammed into S-27 Virus.
09456_ Triggered Ambush Trap.
09456_ L-61 Swordsman emerges from a hatch in
  the floor.
09456_ S-27 Virus emerges from a hatch in the
  floor.
09456_ G-67 Veteran emerges from a hatch in the
  floor.
09458_ Slammed into G-67 Veteran.
09459_ GZT3J9KK<GITMV1SDYFIH|T
09459_ Slammed into G-67 Veteran.
09459_ Destabilizing: Core damaged (-23).
09460_ Slammed into G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
| " ##########                    ######+########### |
| " /                                                |
|   ##########                    ######             |
| ###????????###+############     #????#             |
| ????????????     ?????????############             |
| ???????????#       ????????#         #             |
| ???????????#         ??????#         #             |
| ???????????#           ?????         #             |
| ???????????#             ?????     ??#             |
| ???????????#             #######/#####             |
| ???????????#             +                    #### |
| ???????????##################+## ############ #??? |
| ??????????????????????????#    # #??????????# #??? |
| ??????????????????????????#    # #??????????# #??? |
| ????????????????????#######    # #??????????# #??? |
| ????????????????????#    ##    # #??????????# #??? |
| ????????????????????#    ##    # #??????????# #??? |
| ????????????????????#    #?    # #??????????   ??? |
| ????????????????????#    ####/## #########??   ??? |
| ????????????????????#    +                     +?? |
| ????????????????????#    #### ##+#########??   ??? |
| ????????????????????#    #??# #   #?????????   ??? |
| ????????????????????#    #??# # = #????????? ##??? |
| ????????????????????#    #??# #   #????????? ????? |
| ?????????????????############ #// #????????? ????? |
| ??????????              g@  s #/! #?????????+????? |
| ??????????              #######/! #??????????????? |
| ??????????     """ """????????#   #??????????????? |
| ????????????????"" "??????????#####??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          32
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Base Temperature (-)       150
Armor Coverage             675
Resistance: KI             30
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           5
Particle Charging          20
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetaMiniMembrane
  Manual?         0
Play Time         01:14:19
  Cumulative      27.5 hours
  Start           2024.09.10 @ 18:34:59
  End             2024.09.10 @ 19:53:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6423f02d-17a2-4831-9515-a7ee0888a03f