Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 00:39:29 Player: 2401 Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (96) 480 Value Destroyed (2606) 2606 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (940) 940 TOTAL SCORE: 8406 Bonus ------- Follower Combat Kills 340 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 168/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Seismic Detector Matter Filter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Makeshift Laser Gauss Rifle > --- INVENTORY -------- Wheel Visual Processing Unit Matter Filter Propulsion Shielding Gatling Laser [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Terrain Scan Processor Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 2 | . . . . 1 . 1 . . . . . Utility 2 | . . 1 . . . 1 . . . . . Weapon 2 | . . 1 . . . . . . . . 1 Parts Attached 142 | 6 19 21 7 11 13 11 3 5 5 4 37 Power 24 | 1 6 5 1 1 3 . 2 . . 1 4 Engine 19 | 1 6 2 1 1 3 . 1 . . 1 3 Core 5 | . . 3 . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 4 2 1 . 3 6 1 . 2 2 10 Treads 6 | . 2 2 . . . . . . . 2 . Leg 9 | . . . 1 . 1 4 1 . 1 . 1 Wheel 11 | 2 2 . . . 1 2 . . . . 4 Hover 6 | . . . . . 1 . . . . . 5 Flight 1 | . . . . . . . . . 1 . . Utility 35 | 1 3 5 3 4 3 2 . 2 2 . 10 Device 19 | . 3 4 3 . 1 1 . 1 . . 6 Storage 3 | 1 . . . . . . . . . . 2 Processor 3 | . . 1 . . 1 . . 1 . . . Hackware 3 | . . . . 1 1 . . . 1 . . Protection 7 | . . . . 3 . 1 . . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 50 | 2 6 9 2 6 4 3 . 3 1 1 13 Energy Gun 24 | 2 4 4 . 2 1 1 . . 1 1 8 Energy Cannon 5 | . . 3 . . 2 . . . . . . Ballistic Gun 12 | . 1 1 . 3 1 1 . 2 . . 3 Ballistic Cannon 4 | . . . . . . 1 . 1 . . 2 Launcher 2 | . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 3 . . . . . 2 Parts Lost 75 | . 2 4 9 2 7 1 2 12 . . 36 Power 11 | . . . 1 . 2 . . 2 . . 6 Propulsion 18 | . . 2 1 . 2 . . 4 . . 9 Utility 17 | . 1 . 4 1 . . 2 2 . . 7 Weapon 29 | . 1 2 3 1 3 1 . 4 . . 14 Highest Loss Streak 10 | . 1 2 8 1 5 1 1 9 . . 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 3 7 7 5 3 3 4 4 4 4 3 5 Power 1 | 1 1 2 1 1 . 2 2 1 1 . . Propulsion . | 1 1 . . . . . . . . . . Utility 2 | . 2 3 2 1 1 2 2 2 3 3 4 Weapon . | 1 1 1 . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 2 4 1 . 2 1 . . . . 5 Power 3 | . . 3 . . . . . . . . . Propulsion 5 | . 2 . . . 1 . . . . . 2 Utility 6 | . . . 1 . 1 1 . . . . 3 Weapon 1 | . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 78 | . 98 97 57 57 69 93 89 48 47 88 75 Engine 7 | . 14 6 8 9 8 13 7 3 . 7 7 Core 2 | . . 4 . . . . 7 2 . . 3 Treads 5 | . 11 19 5 . . . . . . 14 1 Leg 3 | . . . 3 9 5 19 7 3 3 7 1 Wheel 5 | . 16 . . . 4 5 23 5 . . 3 Hover 2 | . . . . . 5 1 . . . . 9 Flight 1 | . . . . . . . . . 4 7 . Device 7 | . 12 18 14 9 4 10 5 3 . . 2 Storage 4 | . 14 11 6 . . . . . . . 2 Processor 7 | . . 3 . . 4 7 7 9 15 15 11 Hackware 3 | . . . . 1 10 7 7 7 8 7 1 Protection 3 | . . . . 9 . 3 7 1 3 7 5 Energy Gun 10 | . 25 13 . 9 1 6 . . 3 12 13 Energy Cannon 3 | . . 17 11 . 12 5 . . . . . Ballistic Gun 5 | . 2 1 . 4 12 5 7 6 7 7 5 Ballistic Cannon 1 | . . . . . . 3 7 2 . . 1 Peak Build Rating 57 | 6 7 18 15 22 31 44 34 29 29 45 57 Average Rating 25 | 4 6 14 9 14 22 37 30 17 22 40 43 On Entrance 19 | . 6 7 12 8 19 30 32 29 13 29 45 Avg Prop Armor Cover (%) 5 | . 13 9 . . 10 4 3 5 3 5 4 Naked Turns 5 | . . . 5 . . . . . . . . Heaviest Build 53 | 12 15 27 29 32 29 34 35 29 10 29 53 Greatest Support 74 | 26 40 43 20 10 16 74 42 42 20 40 40 Greatest Overweight (x) 15 | . 1 1 9 3 6 9 1 7 1 . 15 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 5 5 5 5 5 5 10 Average Capacity 6 | 6 8 8 6 5 5 5 5 5 5 5 7 Most Carried 9 | 6 8 8 8 5 5 5 5 5 5 5 9 Average Carried 5 | 4 7 7 4 3 3 4 4 4 4 3 5 Final Capacity 10 | 8 8 8 5 5 5 5 5 5 5 5 10 Final Carried 8 | 6 8 8 1 3 5 4 5 4 4 3 2 Class Distribution -------------------- 34% | Mutant 13% | Scavenger-Gunner 8% | Gunner 7% | Derelict-Mutant 7% | Infiltrator-Skirmisher 6% | Derelict-Gunner 6% | Scavenger-Mutant 5% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Storage Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 2618 | 243 301 304 20 66 446 54 129 268 20 145 622 Remotely . | . . . . . . . . . . . . Salvage Created 2872 | . 457 761 63 319 373 46 . 30 . 73 750 Parts 187 | . 37 54 7 13 14 4 . 2 . 4 52 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 3 . 11 . Prevented 8 | . . . . . . . . 1 . 7 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 71 | . 17 18 5 9 4 1 . 1 . 3 13 Melee 1 | . . . 1 . . . . . . . . Guns 39 | . 17 6 . . 2 1 . 1 . 3 9 Cannons 18 | . . 10 3 . 2 . . . . . 3 AOE 11 | . . 1 . 9 . . . . . . 1 Classes Destroyed 12 | . 4 4 . 2 1 1 . . . . . Worker 7 | . . 1 . 2 . . . . . . 4 Builder 2 | . . 1 . . 1 . . . . . . Tunneler 5 | . . 1 . 1 . . . . . . 3 Recycler 1 | . . . . . 1 . . . . . . Operator 2 | . 1 . . . . . . . . . 1 Watcher 8 | . 3 3 . . 2 . . . . . . Swarmer 31 | . 12 7 5 . . . . 1 . 3 3 Grunt 26 | . 5 8 . 7 3 . . . . . 3 Duelist 1 | . . . . 1 . . . . . . . Sentry 6 | . . 3 . . 1 . . . . . 2 Hunter 1 | . . . . 1 . . . . . . . Programmer 6 | . . . . . . 1 . . . . 5 Best Kill Streak 10 | . 4 4 3 10 3 1 . 1 . 2 4 Combat Bots Only 8 | . 3 4 3 8 3 1 . 1 . 2 2 Max Kills in Single Turn 4 | . 1 4 1 4 1 1 . 1 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . 3 . . . . . . 1 Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 1113 | . 109 122 89 92 90 29 36 104 . 21 421 Missed 370 | . 34 30 25 30 28 7 10 40 . 5 161 Hits 743 | . 75 92 64 62 62 22 26 64 . 16 260 Melee 14 | . . . 8 . . . . 5 . . 1 Projectile 729 | . 75 92 56 62 62 22 26 59 . 16 259 AOE 4 | . . . . . . 4 . . . . . Critical Strikes 23 | . . 3 . 3 2 2 . 4 . 1 8 Part Disruptions 3 | . . 1 . . . 1 . . . . 1 Damage Taken 10266 | . 707 1128 702 553 1089 390 429 944 . 252 4072 Core 1969 | . 161 163 144 133 143 34 15 258 . 40 878 Absorbed by Shields 9 | . . . . . . . . . . . 9 Core Remaining (%) 51 | 100 35 . 23 . 49 . . . . 50 . Volleys Fired 282 | . 74 49 10 12 18 9 20 5 . 13 72 Largest 4 | . 2 3 2 3 3 3 2 1 . 3 4 Hottest 238 | . 100 181 136 100 168 107 62 25 . 158 238 Shots Fired 651 | . 139 137 16 21 47 22 27 6 . 31 205 Gun 476 | . 139 76 . 7 23 16 7 6 . 31 171 Cannon 161 | . . 61 16 . 24 6 20 . . . 34 Launcher 14 | . . . . 14 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 185 | . 23 10 . 3 14 15 27 6 . 13 74 Thermal 350 | . 116 95 16 . 24 . . . . 18 81 Explosive 14 | . . . . 14 . . . . . . . Electromagnetic 102 | . . 32 . 4 9 7 . . . . 50 Robot Hit Streak 12 | . 5 11 4 7 12 6 . 2 . 5 8 Robot Miss Streak 15 | . 5 10 5 3 2 3 . 5 . 6 15 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . 2 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 317 | . 60 73 11 7 29 14 . 2 . 19 102 Core Hits 190 | . 28 40 4 29 13 5 . 1 . 13 57 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . 4 1 . . . . . . . . 7 Burn 10 | . 4 1 . . . . . . . . 5 Destroy 1 | . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks 15 | . 2 7 6 . . . . . . . . Impact 13 | . . 7 6 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7315 | . 762 1611 396 1041 675 205 . 35 . 314 2276 Guns 3766 | . 762 592 . . 278 128 . 35 . 314 1657 Cannons 1590 | . . 555 165 . 394 77 . . . . 399 Explosions 1467 | . . 284 . 1041 . . . . . . 142 Melee 411 | . . 180 231 . . . . . . . . Ramming 81 | . . . . . 3 . . . . . 78 Kinetic 1709 | . 161 103 . . 133 162 . 35 . 163 952 Thermal 2918 | . 601 790 165 . 394 . . . . 151 817 Explosive 1147 | . . . . 1005 . . . . . . 142 Electromagnetic 1049 | . . 538 . 36 145 43 . . . . 287 Impact 411 | . . 180 231 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . 15 . . 2 2 2 2 . 10 Average Corruption 3 | . . . 9 . . 1 2 2 2 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 53 | . . . 5 . . 3 7 4 . . 34 Message Errors 14 | . . . 1 . . 1 3 2 . . 7 Matter Fused 10 | . . . 1 . . . 2 . . . 7 Heat Flow Errors 8 | . . . 1 . . . . 1 . . 6 Energy Discharges 6 | . . . . . . 1 . . . . 5 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . 1 . . 1 1 . . . 3 Data Loss (major) 4 | . . . . . . . 1 . . . 3 Misfires 3 | . . . . . . . . 1 . . 2 Misdirections 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 165 | . . 32 49 6 17 7 . . . . 54 Projectiles 37 | . . 11 2 . 17 7 . . . . . Explosions 60 | . . . . 6 . . . . . . 54 Melee 68 | . . 21 47 . . . . . . . . Knockbacks 5 | . . . . . . 3 . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . 3 . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 136 | . . 20 . . . . . . . . 116 Shots 3 | . . 2 . . . . . . . . 1 Rammed 9 | . . . . . . . . . . . 9 Targets Rammed 10 | . . . . . 1 . . . . . 9 Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 560 | . 300 560 156 78 270 112 8 240 . 326 532 Average Temperature 149 | . 79 195 63 33 89 48 4 92 . 133 188 Received Heat Transfer 2666 | . 174 486 72 54 486 . 51 204 . 64 1075 Effects 56 | . 2 12 . . . . . 2 . . 40 Shutdowns 21 | . . 5 . . . . . . . . 16 Energy Bleed 14 | . 2 2 . . . . . . . . 10 Interference 5 | . . . . . . . . 2 . . 3 Matter Decay 3 | . . 2 . . . . . . . . 1 Short Circuit 4 | . . 3 . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 3 | . . 2 . . . . . . . . 1 Impact Corruptions 4 | . . 1 3 . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 8 | . 2 2 1 . . . . . . 1 2 Heat Transferred 6736 | . 1978 1668 296 . 629 . . . . 323 1842 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . 1 . 1 . . . . . . 1 Low Security (%) 92 | 100 100 99 100 66 100 100 . . . . 86 Level 1 7 | . . . . 33 . . . . . . 13 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 287 | . 111 200 118 287 76 30 . . . . 282 Initial 58 | . . 10 58 2 38 2 . . . . 10 Average 73 | . 43 121 67 160 29 1 . . . . 71 Influence Increases 3434 | . 496 631 150 363 181 30 150 110 . 307 1016 Destroy 0b10 Robot/C 1600 | . 340 360 100 180 80 20 . 20 . 220 280 Destroy 0b10 Robot/NC 140 | . 20 30 . 15 20 . . . . . 55 Destroy Leader 360 | . 86 96 20 30 24 10 . . . 10 84 Allied During Kill 103 | . . . . . . . . . . 77 26 Successful Hack 35 | . 19 8 . . 8 . . . . . . Disable Machine 150 | . . 60 . 45 30 . . . . . 15 Destroy Structure 131 | . 1 2 . 78 4 . . . . . 46 Lose Combat Pursuer 915 | . 30 75 30 15 15 . 150 90 . . 510 Influence Decreases 3187 | . 470 506 293 280 266 36 150 110 . 290 786 Entered New Map 179 | . . 16 93 6 53 4 . . . . 7 Time Decay 2281 | . 416 460 110 254 183 32 140 65 . 270 351 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 Lost Part 571 | . 20 30 90 20 30 . 10 45 . . 326 Lost Ally 22 | . . . . . . . . . . 20 2 Purge Threat 34 | . 34 . . . . . . . . . . Squads Dispatched 21 | . 6 2 . . 1 2 . 1 . . 9 Investigation 8 | . 4 . . . 1 . . . . . 3 Extermination 5 | . . . . . . 1 . . . . 4 Reinforcement 7 | . 2 2 . . . 1 . . . . 2 Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 9 | . 1 5 . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 199 | . 28 31 12 17 12 3 10 11 . 11 64 Peak Tracking Total 9 | . 5 6 5 6 5 2 8 7 . 5 9 Tactical Retreats 36 | . 1 7 2 1 1 . 5 4 . . 15 ECM-based Alert Blocks 9 | . . 8 1 . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 12 | . 3 . . . 3 . . . . . 6 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 10 | . . 4 . 3 2 . . . . . 1 Max in Single Turn 2 | . . 2 . 1 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 19 | . 7 2 1 . 5 1 1 . . . 2 Terminals 11 | . 5 2 1 . 3 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 4 | . 2 . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 40 | . 20 4 1 . 9 2 1 . . . 3 Successful 23 | . 10 4 1 . 6 . 1 . . . 1 Failed 17 | . 10 . . . 3 2 . . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . 1 . . . . . 2 . 2 Terminals 30 | . 18 4 1 . 7 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 4 | . 2 . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 18 | . 8 4 1 . 4 . 1 . . . . Record 6 | . 4 . . . 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 3 | . . . . . 2 . 1 . . . . Emergency Access Points 3 | . 1 2 . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 . . . . . 1 Report Inventory 4 | . 2 . . . 1 . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 Used . | . . . . . . . . . . . . Hacking Detections 14 | . 6 2 . . 3 1 . . . . 2 Full Trace Events 4 | . 3 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . 4 4 3 Highest-Rated Group 149 | . . . . . . . . . 149 149 113 Highest-Rated Ally 38 | . . . . . . . . . 38 38 38 Total Orders . | . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . 31 11 Total Damage 1240 | . . . . . . . . . . 924 316 Kills 12 | . . . . . . . . . . 8 4 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Active Infowar (turns) 2750 | . 1104 1352 156 . . . . . . . 138 Terrain 398 | . . 398 . . . . . . . . . Structural 1986 | . 1104 882 . . . . . . . . . Seismic 262 | . . 124 . . . . . . . . 138 ECM 983 | . . 827 156 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 9415 | 107 1293 1353 237 568 447 548 572 266 1181 593 2250 Spaces Moved 6615 | 102 959 584 96 240 266 406 521 222 1315 318 1586 Core 598 | 6 . . 10 . 27 2 . 154 365 . 34 Treads 1250 | . 213 536 32 . . . . . . 312 157 Legs 1066 | . . . 54 240 45 242 30 12 327 6 110 Wheels 2202 | 96 746 48 . . 194 162 491 56 . . 409 Hover 876 | . . . . . . . . . . . 876 Flight 623 | . . . . . . . . . 623 . . Fastest Speed 40 | 50 90 95 100 120 100 93 93 50 40 140 50 Average Speed 115 | 87 106 169 169 212 132 120 99 110 81 169 102 Slowest Speed 800 | 90 160 240 500 330 350 500 200 400 140 170 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 94 47 26 18 43 8 62 50 82 48 27 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 2 3 1 4 . Spaces Dug 13 | . . . . . . . 3 . . . 10 Terrain Destroyed 138 | . . . . 84 2 . 3 . . . 49 Melee . | . . . . . . . . . . . . Projectile 21 | . . . . . 2 . 3 . . . 16 AOE 117 | . . . . 84 . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 7866 | 119 1090 839 143 282 329 450 550 238 1421 343 2062 Wait 584 | . 4 131 23 . 13 4 . . 101 6 302 Move 6604 | 101 958 583 95 239 265 405 520 221 1314 317 1586 Hop . | . . . . . . . . . . . . Pick Up 110 | 12 12 22 1 7 14 5 3 3 1 2 28 Fast Attach 48 | . 3 4 . 7 3 7 . 3 4 2 15 Attach 71 | 6 1 6 6 7 10 6 1 5 . 3 20 Detach 8 | . . . . 3 . 2 . 1 . . 2 Swap 51 | . 18 13 1 . 1 2 5 . 1 . 10 Drop 83 | . 18 24 1 7 4 10 1 . . . 18 Fire 282 | . 74 49 10 12 18 9 20 5 . 13 72 Melee 15 | . 2 7 6 . . . . . . . . Ram 9 | . . . . . . . . . . . 9 Kick 1 | . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 9) 508 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Core integrity fell below 50% 744 | -10/Materials | Discovered new exit (range 10) 1257 | -10/Materials | Discovered new exit (range 15) 1401 | -10/Materials | Entered another Materials area 1401 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2211 | -9/Materials | Discovered new exit (range 14) 2412 | -9/Materials | Build established: Infiltrator-Skirmisher 2723 | -9/Materials | Discovered new exit (range 14) 2754 | -9/Materials | Entered Mines 2868 | -9/Mines | Core integrity fell below 50% 2911 | -9/Mines | System corruption reached 10% 2941 | -9/Mines | Lost 8 parts (1p1n3u3w) 2959 | -9/Mines | Discovered new exit (range 11) 2965 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2991 | -9/Mines | Entered Materials 2991 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2992 | -8/Materials | Discovered new exit (range 7) 3073 | -8/Materials | Build established: Mutant 3099 | -8/Materials | Destroyed 8 combat bots 3559 | -8/Materials | Entered Storage 3703 | -8/Storage | Lost 5 parts (1p1n3w) 3985 | -8/Storage | Discovered new exit (range 16) 4001 | -8/Storage | Core integrity fell below 50% 4006 | -8/Storage | Entered Factory 4006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4490 | -7/Factory | Discovered new exit (range 12) 4554 | -7/Factory | Entered Lower Caves 4594 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4627 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4841 | -7/Lower Caves | Discovered new exit (range 11) 5017 | -7/Lower Caves | Build established: Scavenger-Mutant 5056 | -7/Lower Caves | Spotted B-75 Beast 5126 | -7/Lower Caves | Entered another Lower Caves area 5144 | -7/Lower Caves | Learned Factory terminal intel 5184 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5275 | -7/Lower Caves | Lost 9 parts (2p4n1u2w) 5288 | -7/Lower Caves | Learned location of Zion (-7) 5324 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5368 | -7/Lower Caves | Build established: Mutant 5385 | -7/Lower Caves | Discovered new exit (range 5) 5392 | -7/Lower Caves | Entered Zion 5460 | -7/Zion | System corruption cleaned by Quarantine Array 5596 | -7/Zion | Learned location of Extension (-6) 5873 | -7/Zion | Discovered new exit (range 14) 5949 | -7/Zion | Met Imprinter 5959 | -7/Zion | Imprinted 5961 | -7/Zion | Declared Zion's savior 6195 | -7/Zion | Learned Factory emergency access door positions 6331 | -7/Zion | Build established: Derelict-Mutant 6573 | -7/Zion | Entered Proximity Caves 6573 | -6/Proximity Caves | Accompanied by 4 allies 6657 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6927 | -6/Proximity Caves | Discovered new exit (range 14) 7064 | -6/Proximity Caves | Build established: Derelict-Gunner 7166 | -6/Proximity Caves | Entered Factory 7166 | -6/Factory | Accompanied by 3 allies 7166 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7168 | -6/Factory | Loaded intel: 28 terminal locations 7727 | -6/Factory | P-60 Hacker assimilated allied 74-CUH(M) 8227 | -6/Factory | Build established: Scavenger-Gunner 8316 | -6/Factory | Lost 6 parts (1p2n3w) 8385 | -6/Factory | Cargo convoy interrupted 8599 | -6/Factory | Terminal network hard line cut 8810 | -6/Factory | Lost 6 parts (1p2n1u2w) 8889 | -6/Factory | Lost 3 parts (1u2w) 8916 | -6/Factory | Search patrols dispatched 9235 | -6/Factory | Core integrity fell below 50% 9240 | -6/Factory | System corruption reached 10% 9266 | -6/Factory | Lost 10 parts (3p1n2u4w) 9392 | -6/Factory | Core integrity fell below 20% 9416 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- K-01 Serf cleans the Pressure Siphon. System corrupted: Energy discharge (-14). Pressure Siphon disabled. Recycling Unit disabled. K-01 Serf collects debris. Force Field destroyed. Penetrated by Slug. Slug penetrates Recycling Unit. K-01 Serf collects debris. P-60 Hacker resets K-01 Serf, system corruption cleaned. Imp. Titanium Leg destroyed. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###+###????????????????? | | ??????????????????????????# ########?????????? | | ??????????????????????????# " #?????????? | | ??????????????????????????# "T %#?????????? | | ??????????????????????????# ##########+ | | ??????????????????????????#! ### % | | ??????????????????????????## ##?# | | ???????????????????????????# #??# """ %""" | | ???????????????????????????# #??# "Y """" | | ???????????????????????????# #??# """" | | ???????????????????????????# #??# | | ???????????????????????????# #??# """" """" | | ???????????# ###########R #??# """" """" | | ?????????????"" b@s #??# """" """% | | ?????????????T" ub #??# | | ???????????# !k #??# | | ???????????# ##########+####??# | | ???????????## ????????????????????#### T#########/ | | ?????????????????????????????????????####????# | | ?????????????????????????????????????????????#""" | | ?????????????????????????????????????????????#""" | | ?????????????????????????????????????????????#""" | | ?????????????????????????????????????????????# | | ??????????????????????????+??????????????????# | | ?????????????????????????????????????????????# ] | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??T??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 35 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 21 Item Schematics ----------------- Remote Shield | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control I Have A Map? I'm Back, Baby! It's Just You Jackpot Leap Before You Look Made in Tau Ceti IV More Dakka Please Oops Overwhelming Please Form A Line Risk Taker Robot Respite Serviceable Loadout Suspicious System Compromised The One Throw Away The Key Tourist Universal Adapter Well Done Challenges ------------ None Game ------ Seed AmuletLightBeam Manual? 0 Play Time 02:58:06 Cumulative 6.8 hours Start 2025.12.25 @ 21:19:54 End 2025.12.26 @ 00:39:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b04b5688-336b-405c-8558-8064e72db093