Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 21:40:24 Player: CONM Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (921) 921 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4106 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Light Nuclear Core Layered Light Armor Plating Heavy EM Shotgun Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Beam Rifle Heavy Laser > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy EM Shotgun Pulse Rifle Heavy Laser Particle Cannon Particle Cannon Plasma Cannon [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . . . 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 53 | 9 10 2 13 3 12 4 . Power 10 | 2 3 1 . 1 3 . . Engine 7 | 2 3 . . 1 1 . . Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 13 | 4 3 . 5 . 1 . . Treads 11 | 2 3 . 5 . 1 . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 . 4 1 5 3 . Device 5 | . . . 3 . 2 . . Storage 3 | 1 . . 1 . . 1 . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 1 2 . Artifact . | . . . . . . . . Weapon 15 | 2 3 1 4 1 3 1 . Energy Gun 6 | 2 . . . . 3 1 . Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 4 | . 3 . 1 . . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Corrupted Parts 1 | 1 . . . . . . . System Corruption 1 | 1 . . . . . . . Parts Lost 10 | . . . . 1 2 . 7 Power 2 | . . . . 1 . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . . . 1 . 4 Weapon 2 | . . . . . 1 . 1 Highest Loss Streak 7 | . . . . 1 1 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 89 100 100 100 99 89 80 Engine 6 | . 13 5 . 5 5 7 6 Core 4 | . . 8 11 5 3 . . Treads 28 | . 28 28 33 33 27 23 17 Device 6 | . . . 8 1 16 7 6 Storage 11 | . 14 14 11 11 9 9 13 Processor 6 | . 9 14 2 . 6 7 6 Protection 3 | . . . . 9 3 9 11 Energy Gun 7 | . 5 . . . 15 23 18 Energy Cannon 10 | . . . 30 22 10 . . Ballistic Gun 5 | . 16 14 1 . . . . Ballistic Cannon 2 | . . 13 . . . . . Launcher 2 | . . . . 10 . . . Naked Turns 12 | . . . . . . . 12 Heaviest Build 77 | 14 14 15 35 35 33 77 77 Greatest Support 60 | 40 40 40 60 60 60 60 60 Greatest Overweight (x) 3 | . . . . . . 1 3 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 10 10 10 20 20 Average Capacity 9 | 7 8 8 9 10 10 13 17 Most Carried 15 | 5 8 8 10 10 10 15 13 Average Carried 8 | 2 6 7 9 9 9 10 11 Final Capacity 20 | 8 8 8 10 10 10 20 5 Final Carried 13 | 4 8 8 10 9 8 13 5 Class Distribution -------------------- 38% | Mutant 24% | Tank 12% | Scavenger-Skirmisher 9% | Gunner 7% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 1103 | 290 160 170 139 181 133 30 . Remotely . | . . . . . . . . Salvage Created 1212 | 27 334 173 182 129 367 . . Parts 72 | 5 22 8 13 9 15 . . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 3 | . 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 33 | . 8 4 4 10 7 . . Guns 17 | . 8 3 . . 6 . . Cannons 6 | . . 1 4 . 1 . . AOE 10 | . . . . 10 . . . Classes Destroyed 12 | 1 4 . 2 2 3 . . Worker 3 | . . . . 3 . . . Builder 2 | . . . 1 . 1 . . Tunneler 3 | 2 . . . 1 . . . Hauler 1 | . . . . . 1 . . Recycler 2 | . 1 . . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 7 | . 3 . 1 2 1 . . Grunt 13 | . 5 4 1 . 3 . . Duelist 1 | . . . . . 1 . . Sentry 3 | . . . 2 . 1 . . Hunter 1 | . . . . . 1 . . Assembled 8 | . . . . 8 . . . Best Kill Streak 5 | 1 5 2 3 3 4 . . Combat Bots Only 5 | . 5 2 2 3 4 . . Max Kills in Single Turn 3 | 1 1 1 2 3 1 . . Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 155 | . 39 30 15 15 38 . 18 Missed 33 | . 8 12 3 4 5 . 1 Damage Taken 2467 | 13 357 254 148 330 535 . 830 Core 874 | . 34 30 . 14 81 . 715 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 74 . 96 85 . . Volleys Fired 100 | 12 22 13 7 17 29 . . Largest 3 | 2 2 2 3 3 3 . . Hottest 205 | 80 40 55 204 169 205 . . Shots Fired 195 | 13 41 26 21 19 75 . . Gun 122 | 13 41 13 . . 55 . . Cannon 56 | . . 13 21 2 20 . . Launcher 17 | . . . . 17 . . . Special . | . . . . . . . . Kinetic 64 | . 38 26 . . . . . Thermal 98 | . . . 21 2 75 . . Explosive 17 | . . . . 17 . . . Electromagnetic 16 | 13 3 . . . . . . Robot Hit Streak 17 | 2 5 9 6 1 17 . . Robot Miss Streak 7 | 3 2 3 4 7 3 . . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 111 | 7 23 16 7 3 55 . . Core Hits 73 | 2 16 8 5 24 18 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . 2 . . Burn 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2711 | 136 325 224 165 746 1099 . 16 Guns 1314 | 91 325 134 . . 764 . . Cannons 583 | . . 90 165 . 328 . . Explosions 769 | 45 . . . 724 . . . Melee . | . . . . . . . . Ramming 45 | . . . . 22 7 . 16 Kinetic 514 | . 290 224 . . . . . Thermal 1302 | 45 . . 165 . 1092 . . Explosive 724 | . . . . 724 . . . Electromagnetic 126 | 91 35 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | 1 2 2 . . . . . Average Corruption 1 | 1 1 2 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | 1 3 3 . . . . . Message Errors 2 | 1 1 . . . . . . Matter Fused 3 | . 1 2 . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . . 72 . . . Projectiles . | . . . . . . . . Explosions 72 | . . . . 72 . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 229 | 13 . . . 209 . . 7 Shots 7 | 1 . . . 6 . . . Rammed 11 | . . . . 4 2 . 5 Targets Rammed 12 | . . . . 5 2 . 5 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 354 | 18 251 29 202 105 354 . . Average Temperature 100 | 9 72 13 103 52 138 . . Received Heat Transfer 590 | . 171 138 18 20 243 . . Effects 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 2553 | . . . 296 . 2257 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Peak Influence 261 | 10 238 152 236 261 171 77 41 Initial 91 | . 6 22 . 91 33 77 26 Average 93 | 2 69 103 111 169 76 77 26 Maximum Alert Level 1 | . 1 . 1 1 . . . Low Security (%) 87 | 100 81 100 63 73 100 100 100 Level 1 12 | . 18 . 36 26 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 3 1 1 . . Investigation 2 | . . . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 7 | . 3 . 1 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 14 5 8 11 22 . 4 Peak Tracking Total 7 | . 7 3 5 3 7 . 4 Tactical Retreats 6 | . . . 2 3 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 3 | . 1 1 . . 1 . . Max in Single Turn 1 | . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 8 | . 2 1 . 1 4 . . Terminals 5 | . 2 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 3 1 . 1 6 . . Successful 10 | . 2 1 . 1 6 . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 3 . . . 2 . . Terminals 8 | . 3 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 1 . 1 3 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . 1 . 1 . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . . Terminals 3 | . 1 . . . 2 . . Botnet 3 | . 1 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 18 | . . . 18 . . . . Highest-Rated Ally 18 | . . . 18 . . . . Total Orders 3 | . . . 3 . . . . EXPLORE 3 | . . . 3 . . . . Ally Attacks 9 | . . . 9 . . . . Total Damage 66 | . . . 66 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 8 | . . . 8 . . . . Drone Recoveries 8 | . . . 8 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 2953 | 177 470 472 387 484 667 212 84 Spaces Moved 1567 | 133 239 267 174 270 341 114 29 Core 6 | 6 . . . . . . . Treads 1469 | 35 239 267 174 270 341 114 29 Legs . | . . . . . . . . Wheels 92 | 92 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 Average Speed 157 | 99 160 160 160 160 160 176 245 Slowest Speed 400 | 160 160 160 160 160 160 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 6 55 51 38 48 33 4 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 157 | 6 . . . 151 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 157 | 6 . . . 151 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 1867 | 160 287 286 267 301 407 125 34 Wait 75 | 2 1 . 62 2 8 . . Move 1562 | 132 238 266 173 270 340 114 29 Hop . | . . . . . . . . Pick Up 30 | 3 9 2 4 2 5 5 . Fast Attach 19 | 7 1 1 3 1 4 2 . Attach 10 | . 2 . 3 1 4 . . Detach 2 | 1 . . . . 1 . . Swap 25 | 2 7 1 7 1 5 2 . Drop 33 | 1 7 3 8 3 9 2 . Fire 100 | 12 22 13 7 17 29 . . Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush 6 | . . . . 4 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 9) 648 | -10/Materials | Entered Mines 665 | -10/Mines | Found the Drone Emporium 726 | -10/Mines | Found Prototype Device 769 | -10/Mines | Learned Materials interactive machine intel 889 | -10/Mines | Discovered new exit (range 9) 1120 | -10/Mines | Entered Materials 1120 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1121 | -9/Materials | Loaded intel: 18 interactive machine locations 1206 | -9/Materials | Identified Splice Drone Bay 1421 | -9/Materials | Discovered new exit (range 30) 1507 | -9/Materials | Entered Mines 1530 | -9/Mines | Learned Materials terminal intel 1544 | -9/Mines | Met a Derelict shopkeep closing up shop 1705 | -9/Mines | Assembled infested the area 1885 | -9/Mines | Build established: Tank 1918 | -9/Mines | Discovered new exit (range 10) 1943 | -9/Mines | Discovered new exit (range 5) 1991 | -9/Mines | Entered Materials 1991 | -8/Materials | Evolved 2 slots: Utility x2 1992 | -8/Materials | Loaded intel: 12 terminal locations 2379 | -8/Materials | Discovered new exit (range 9) 2521 | -8/Materials | Build established: Scavenger-Skirmisher 2610 | -8/Materials | Identified exit to Factory 2658 | -8/Materials | Entered Factory 2658 | -7/Factory | Evolved 2 slots: Utility x2 2870 | -7/Factory | Sucked down chute 2870 | -7/Factory | Entered Waste 2900 | -7/Waste | Build established: Tank 2909 | -7/Waste | Spotted C-40 Crusher 2917 | -7/Waste | Spotted C-40 Crusher 2928 | -7/Waste | Spotted C-40 Crusher 2931 | -7/Waste | Spotted C-40 Crusher 2935 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2936 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2939 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2941 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2942 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2942 | -7/Waste | Crushed by Compactor (1 part destroyed) 2949 | -7/Waste | Core integrity fell below 50% 2952 | -7/Waste | Core integrity fell below 20% 2954 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02941_ Pulse Rifle crushed. 02941_ Imp. Heat Sink destroyed. 02942_ Slammed into C-40 Crusher. 02942_ Med. Storage Unit crushed. 02942_ Hcp. Storage Unit crushed. 02942_ Nuclear Core crushed. 02942_ Lgt. Treads crushed. 02942_ Hvy. Laser crushed. 02942_ Imp. Signal Interpreter crushed. 02944_ Lyr. Light Armor Plating crushed. 02944_ Pulse Rifle crushed. 02944_ Lyr. Light Armor Plating crushed. 02945_ Pulse Rifle crushed. 02945_ Lgt. Treads crushed. 02945_ Hcp. Storage Unit crushed. 02946_ Lgt. Treads crushed. 02950_ Slammed into C-40 Crusher. 02951_ Destabilizing: Core damaged (-21). 02952_ Slammed into C-40 Crusher. 02953_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ????????????????????# #???????????????????????? | | ??????############??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# ] #??# #???????????????????????? | | ??????# #### #???????????????????????? | | ??????# = #???????????????????????? | | ??????# #???????????????????????? | | ??????# ! #???????????????????????? | | ??????# #???????????????????????? | | ??????# #### #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #???????????#???????????? | | ??????############??# #????????? #???????????? | | ??????????????????### ######## #???????????? | | ??????????????????# #???????????? | | ??????????????????# CC #???????????? | | ??????????????????# = CCCC #???????????? | | ??????????????????# CCCC@CC #???????????? | | ??????????????????###CCCC######## #???????????? | | ????????????????????# #????????? #???????????? | | ????????????????????# #???????????#???????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ???????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????### #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantSapperCannon Manual? 0 Play Time 00:30:52 Cumulative 53.8 hours Start 2024.08.01 @ 21:08:47 End 2024.08.01 @ 21:40:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a363c41-d4a7-4dd7-9e21-605d179b5620