Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 14:50:21

Player: Kersh

Result: Destroyed by 8C-6E4(z) with Makeshift Hammer

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1058)     1058
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-43)                -43
              TOTAL SCORE: 2620

 Bonus
-------
High Alert Combat Kills    16
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             0/400
Matter                     327/450
Energy                     170/170
System Corruption          2%
Temperature                Cool (94)
Movement                   Rolling (145) Ox3
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (3) ---
      Light Treads
    Compact Wheel
>           --- UTILITY (3) ------
      Large Storage Unit
      Large Matter Pod
  Makeshift Armor Plating
>           --- WEAPON (2) -------
            Bore Cannon
            Bore Cannon
>           --- INVENTORY (15) ---
            Heat Sink
   Improved Heat Sink
            Visual Processing Unit
   Improved Terrain Scanner
  Makeshift Armor Plating
  Makeshift Armor Plating
   Improved Medium Laser
            Grenade Launcher
            Ripper
            GAL Module

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
   Improved Treads
   Improved Treads
   Improved Treads
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
  Makeshift Armor Plating
>           --- WEAPON -----------
            Beamcaster
      Heavy Beamcaster
>           --- INVENTORY --------
            Ion Engine
      Light Treads
   Improved Treads
    Compact Wheel
            Heat Sink
      Large Matter Pod
            Visual Processing Unit
   Improved Terrain Scanner
  Makeshift Armor Plating
  Makeshift Armor Plating
   Improved Medium Laser
            Grenade Launcher
      Heavy Missile Launcher
            Ripper
            GAL Module
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 7   9   12  2   21  
  Power                    5    | 1   1   1   .   2   
    Engine                 5    | 1   1   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   3   .   3   
    Treads                 7    | 2   .   3   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   3   3   1   2   
    Device                 3    | 1   2   .   .   .   
    Storage                4    | 1   .   2   .   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   5   5   1   14  
    Energy Gun             10   | .   2   4   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   3   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   5   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 7    | .   1   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   1   .   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   1   .   .   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   93  95  100 97  
  Engine                   11   | .   14  11  11  10  
  Treads                   29   | .   21  29  33  31  
  Device                   11   | .   13  11  11  10  
  Storage                  11   | .   14  11  11  11  
  Protection               9    | .   .   10  11  10  
  Energy Gun               15   | .   9   21  16  14  
  Ballistic Gun            2    | .   18  .   .   .   
  Ballistic Cannon         2    | .   .   .   .   5   
  Launcher                 1    | .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 13  17  38  38  49  
  Greatest Support         69   | 40  40  69  69  69  
  Greatest Overweight (x)  3    | .   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         12   | 7   8   10  15  15  
  Most Carried             15   | 4   8   12  14  15  
  Average Carried          11   | 2   6   9   12  14  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            14   | 4   7   12  14  10  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Jun Mat Mat Min Zio 
Matter Collected           1277 | 221 318 277 72  389 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1282 | 22  319 620 37  284 
  Parts                    92   | 4   26  45  2   15  
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Combat Hostiles Destroyed  30   | .   6   14  4   6   
  Guns                     19   | .   6   12  1   .   
  Cannons                  4    | .   .   .   .   4   
  AOE                      6    | .   .   1   3   2   
Classes Destroyed          13   | 1   3   4   1   4   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   
  Hauler                   2    | .   .   2   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  5    | .   2   3   .   .   
  Swarmer                  11   | .   .   8   3   .   
  Grunt                    9    | .   6   3   .   .   
  Sentry                   3    | .   .   3   .   .   
  Zionite                  5    | .   .   .   .   5   
  Assembled                1    | .   .   .   1   .   
  Thug                     1    | .   .   .   .   1   
  Savage                   2    | .   .   .   .   2   
  Butcher                  2    | .   .   .   .   2   
  Mutant                   1    | .   .   .   .   1   
Best Kill Streak           10   | 1   5   5   3   10  
  Combat Bots Only         6    | .   4   4   3   6   
Max Kills in Single Turn   3    | 1   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Jun  Mat  Mat  Min  Zio  
Damage Taken               2375 | .    540  486  27   1322 
  Core                     510  | .    103  37   6    364  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         79   | 100  58   .    .    .    
Volleys Fired              98   | 4    27   38   5    24   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  114  | 40   112  112  112  114  
Shots Fired                186  | 8    54   75   7    42   
  Gun                      141  | 8    54   75   4    .    
  Cannon                   38   | .    .    .    .    38   
  Launcher                 7    | .    .    .    3    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  96   | 8    50   .    .    38   
  Thermal                  65   | .    4    57   4    .    
  Explosive                7    | .    .    .    3    4    
  Electromagnetic          18   | .    .    18   .    .    
  Robot Hit Streak         18   | 6    13   18   2    9    
  Robot Miss Streak        6    | 1    2    2    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           124  | 6    40   55   2    21   
  Core Hits                66   | 2    15   28   5    16   
  Critical Kills           5    | .    .    .    .    5    
  Critical Parts Destroyed 8    | .    .    .    .    8    
  Critical Strikes         16   | .    1    1    .    14   
    Burn                   2    | .    1    1    .    .    
    Destroy                14   | .    .    .    .    14   
Melee Attacks              9    | .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    
  Slashing                 9    | .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2707 | 48   596  939  224  900  
  Guns                     1534 | 48   596  856  34   .    
  Cannons                  354  | .    .    .    .    354  
  Explosions               819  | .    .    83   190  546  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  953  | 48   551  .    .    354  
  Thermal                  791  | .    45   655  91   .    
  Explosive                679  | .    .    .    133  546  
  Electromagnetic          284  | .    .    284  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    1    4    4    4    
  Average Corruption       3    | .    1    3    4    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    3    12   14   4    
    Message Errors         14   | .    3    6    3    2    
    Matter Fused           4    | .    .    2    2    .    
    Heat Flow Errors       3    | .    .    .    2    1    
    Energy Discharges      3    | .    .    .    3    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      4    | .    .    1    3    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               1    | .    .    1    .    .    
    Alerts                 1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    11   
  Projectiles              1    | .    .    .    .    1    
  Explosions               10   | .    .    .    .    10   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    20   .    149  
  Shots                    4    | .    .    1    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        259  | .    64   102  219  259  
  Average Temperature      48   | .    21   22   75   96   
  Received Heat Transfer   378  | .    225  90   .    63   
  Effects                  2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             6    | .    1    5    .    .    
  Heat Transferred         1926 | .    185  1617 124  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Peak Influence             441  | 5   188 441 308 .   
  Initial                  160  | .   3   20  160 .   
  Average                  176  | .   72  251 221 .   
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         58   | 100 100 35  40  .   
  Level 1                  39   | .   .   59  59  .   
  Level 2                  1    | .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Jun Mat Mat Min Zio 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   12  25  4   15  
  Peak Tracking Total      8    | .   5   4   3   8   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Traps Triggered            4    | .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                3    | .   .   1   2   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Jun Mat Mat Min Zio 
Machines Disabled          4    | .   .   1   2   1   
  Max in Single Turn       2    | .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Jun Mat Mat Min Zio 
Machines Accessed          6    | .   2   3   1   .   
  Terminals                5    | .   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   6   5   1   .   
  Successful               6    | .   1   4   1   .   
  Failed                   6    | .   5   1   .   .   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   2   3   .   .   
  Terminals                11   | .   6   4   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   3   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
    Reject                 1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   2   1   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Jun Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Jun Mat Mat Min Zio 
Total Allies               8    | .   .   .   3   5   
  Largest Group            8    | .   .   .   3   8   
  Highest-Rated Group      161  | .   .   .   40  161 
  Highest-Rated Ally       31   | .   .   .   16  31  
Total Orders               3    | .   .   .   .   3   
  STAY                     3    | .   .   .   .   3   
Ally Attacks               15   | .   .   .   .   15  
  Total Damage             117  | .   .   .   .   117 
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Jun  Mat  Mat  Min  Zio  
Turns Passed               3640 | 164  543  773  631  1529 
Spaces Moved               1963 | 89   267  354  379  874  
  Core                     2    | 2    .    .    .    .    
  Treads                   1920 | 87   267  354  379  833  
  Legs                     .    | .    .    .    .    .    
  Wheels                   41   | .    .    .    .    41   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  145  
  Average Speed            160  | 157  160  166  160  159  
  Slowest Speed            320  | 160  160  240  160  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 4    31   39   91   75   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             6    | .    .    .    3    3    
Spaces Dug                 29   | .    .    .    23   6    
Terrain Destroyed          88   | .    .    9    40   39   
  Melee                    6    | .    .    .    .    6    
  Projectile               4    | .    .    .    .    4    
  AOE                      78   | .    .    9    40   29   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Jun Mat Mat Min Zio 
Total                      2256 | 103 340 465 396 952 
  Wait                     74   | .   17  45  8   4   
  Move                     1959 | 88  266 353 378 874 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 4   10  6   2   5   
  Fast Attach              25   | 7   1   6   .   11  
  Attach                   7    | .   1   .   .   6   
  Detach                   8    | .   2   3   .   3   
  Swap                     19   | .   7   6   2   4   
  Drop                     30   | .   9   8   1   12  
  Fire                     98   | 4   27  38  5   24  
  Melee                    9    | .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio)
-7/Zion

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    7 | -11/Junkyard  | Discovered new exit (range 14)
  165 | -11/Junkyard  | Entered Materials
  194 | -10/Materials | Discovered new exit (range 10)
  301 | -10/Materials | Build established: Mutant
  632 | -10/Materials | Discovered new exit (range 9)
  661 | -10/Materials | Identified exit to Materials
  708 | -10/Materials | Entered another Materials area
  708 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1045 | -9/Materials  | Identified exit to Mines
 1481 | -9/Materials  | Entered Mines
 1488 | -9/Mines      | Discovered new exit (range 14)
 1593 | -9/Mines      | Assembled infested the area
 1643 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1655 | -9/Mines      | Learned location of Storage (-8)
 1755 | -9/Mines      | Discovered new exit (range 13)
 1939 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1939 | -9/Mines      | Discovered new exit (range 5)
 2061 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2105 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2112 | -9/Mines      | Entered Zion
 2112 | -7/Zion       | Accompanied by 3 allies
 2167 | -7/Zion       | System corruption cleaned by Quarantine Array
 2229 | -7/Zion       | Found GAL Module
 2264 | -7/Zion       | Learned Factory emergency access door positions
 2325 | -7/Zion       | Gained Derelict followers
 2612 | -7/Zion       | Learned location of Warlord (-5)
 3487 | -7/Zion       | Attacked by Zionites
 3512 | -7/Zion       | Core integrity fell below 50%
 3524 | -7/Zion       | Core integrity fell below 20%
 3547 | -7/Zion       | Lost 5 parts (1p3n1w)
 3641 | -7/Zion       | Destroyed by 8C-6E4(z) with Makeshift Hammer

 Last Messages 
---------------
03594_ Acquired 21 matter.
03600_ Acquired 26 matter.
03602_ Acquired 4 matter.
03606_ Acquired 12 matter.
03609_ Acquired 1 matter.
03610_ Acquired 43 matter.
03612_ Acquired 1 matter.
03613_ Acquired 4 matter.
03615_ Acquired 17 matter.
03616_ Acquired 31 matter.
03622_ The unstable cave ceiling collapses.
03623_ System corrupted: Heat flow error (+252).
03627_ Overheating: System interference.
03627_ Bore Cannon temporarily disabled.
03635_ Acquired 14 matter.
03637_ Acquired 3 matter.
03638_ Acquired 7 matter.
8C-6E4(z) bursts out of the Twisted Machinery.
03639_ HV Slug penetrates Wall.
03640_ 8C-6E4(z) pulls a Mak. Hammer out of the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            250
Matter Stores              327
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalTacticalLance
  Manual?         0
Play Time         00:34:49
  Cumulative      45.1 hours
  Start           2023.04.06 @ 14:10:22
  End             2023.04.06 @ 14:50:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           44
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          42
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16440a3e-6589-4f19-886d-b5805f0670b2